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	<channel>
		<title><![CDATA[SphereCommunity - Help Wanted]]></title>
		<link>https://forum.spherecommunity.net/</link>
		<description><![CDATA[SphereCommunity - https://forum.spherecommunity.net]]></description>
		<pubDate>Sun, 14 Jun 2026 04:29:57 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Treasure hunting other facet activation issue?]]></title>
			<link>https://forum.spherecommunity.net/Thread-Treasure-hunting-other-facet-activation-issue</link>
			<pubDate>Sun, 23 May 2021 17:08:09 +0200</pubDate>
			<guid isPermaLink="false">https://forum.spherecommunity.net/Thread-Treasure-hunting-other-facet-activation-issue</guid>
			<description><![CDATA[Hello, I am trying to make an update for the new sphere system treasure maps, the current facet0 is active, however when I activate other maps, unfortunately it does not start digging and it opens the map dialogue again, I don't know what route I should follow for this and I need your vast knowledge. , thank you.]]></description>
			<content:encoded><![CDATA[Hello, I am trying to make an update for the new sphere system treasure maps, the current facet0 is active, however when I activate other maps, unfortunately it does not start digging and it opens the map dialogue again, I don't know what route I should follow for this and I need your vast knowledge. , thank you.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Where to set default spawn location on player creation]]></title>
			<link>https://forum.spherecommunity.net/Thread-Where-to-set-default-spawn-location-on-player-creation</link>
			<pubDate>Tue, 16 Feb 2021 21:02:59 +0100</pubDate>
			<guid isPermaLink="false">https://forum.spherecommunity.net/Thread-Where-to-set-default-spawn-location-on-player-creation</guid>
			<description><![CDATA[Hi guys ! I am back on sphere and last time I was we were still on 55i. I'm trying to find where to set the default landing coords for all new players to be teleported on character creation. Back in the days it was in spheretables and I feel like I have run over all the scripts and cannot find it. Actually, I did find something sphere_map_point0. I erased all of the points and added mine and now, when I create a character it sends me in Minoc or in Hythloth entrance.<br />
<br />
Anyone can give me a quick advice on this ?<br />
<br />
Thanks]]></description>
			<content:encoded><![CDATA[Hi guys ! I am back on sphere and last time I was we were still on 55i. I'm trying to find where to set the default landing coords for all new players to be teleported on character creation. Back in the days it was in spheretables and I feel like I have run over all the scripts and cannot find it. Actually, I did find something sphere_map_point0. I erased all of the points and added mine and now, when I create a character it sends me in Minoc or in Hythloth entrance.<br />
<br />
Anyone can give me a quick advice on this ?<br />
<br />
Thanks]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Server in the making - Help wanted]]></title>
			<link>https://forum.spherecommunity.net/Thread-Server-in-the-making-Help-wanted</link>
			<pubDate>Fri, 01 Jan 2021 03:19:27 +0100</pubDate>
			<guid isPermaLink="false">https://forum.spherecommunity.net/Thread-Server-in-the-making-Help-wanted</guid>
			<description><![CDATA[Hi guys,<br />
<br />
I'm doing a brand new server, all from scratch, and me and my team are not that many and we needed some help, with active people.<br />
<br />
Anyone who has any experience with sphere or GM is welcome. <br />
<br />
Any information I will be happy to give.<br />
<br />
Thank you in advance,<br />
<br />
Darth Maul]]></description>
			<content:encoded><![CDATA[Hi guys,<br />
<br />
I'm doing a brand new server, all from scratch, and me and my team are not that many and we needed some help, with active people.<br />
<br />
Anyone who has any experience with sphere or GM is welcome. <br />
<br />
Any information I will be happy to give.<br />
<br />
Thank you in advance,<br />
<br />
Darth Maul]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Could someone setup and pack up sphere for me?]]></title>
			<link>https://forum.spherecommunity.net/Thread-Could-someone-setup-and-pack-up-sphere-for-me</link>
			<pubDate>Thu, 24 Sep 2020 23:11:43 +0200</pubDate>
			<guid isPermaLink="false">https://forum.spherecommunity.net/Thread-Could-someone-setup-and-pack-up-sphere-for-me</guid>
			<description><![CDATA[I'm trying to get this working and it's not easy... I don't feel like figuring out how to make this work... Someone wants help with sphere server shard but I cant help them till I get this working... So basically I need someone to get it to work on their computer for basic local hosting and access... nothing special nothing fancy. It would be a great help im pretty sure others would use it. <br />
<br />
I will use my own muls.]]></description>
			<content:encoded><![CDATA[I'm trying to get this working and it's not easy... I don't feel like figuring out how to make this work... Someone wants help with sphere server shard but I cant help them till I get this working... So basically I need someone to get it to work on their computer for basic local hosting and access... nothing special nothing fancy. It would be a great help im pretty sure others would use it. <br />
<br />
I will use my own muls.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[running without skipping a beat]]></title>
			<link>https://forum.spherecommunity.net/Thread-running-without-skipping-a-beat</link>
			<pubDate>Mon, 06 Jul 2020 22:42:56 +0200</pubDate>
			<guid isPermaLink="false">https://forum.spherecommunity.net/Thread-running-without-skipping-a-beat</guid>
			<description><![CDATA[Hi there,<br />
<br />
As you can see in the video, the player runs without any hesitation with the arrow keys, page up, page down, right and left. Does anyone know the method of doing this? Or any idea how he does it?<br />
<br />
<a href="https://www.youtube.com/watch?v=rVLE1kPQOsw" target="_blank">https://www.youtube.com/watch?v=rVLE1kPQOsw</a>]]></description>
			<content:encoded><![CDATA[Hi there,<br />
<br />
As you can see in the video, the player runs without any hesitation with the arrow keys, page up, page down, right and left. Does anyone know the method of doing this? Or any idea how he does it?<br />
<br />
<a href="https://www.youtube.com/watch?v=rVLE1kPQOsw" target="_blank">https://www.youtube.com/watch?v=rVLE1kPQOsw</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Sphere X vs Sphere 56d]]></title>
			<link>https://forum.spherecommunity.net/Thread-Sphere-X-vs-Sphere-56d</link>
			<pubDate>Wed, 08 Apr 2020 18:31:28 +0200</pubDate>
			<guid isPermaLink="false">https://forum.spherecommunity.net/Thread-Sphere-X-vs-Sphere-56d</guid>
			<description><![CDATA[Hi, Guys, im back to sphere after 7 years and need some help.<br />
<br />
What is the difference between the versions?<br />
What version i should use for better for better compatibility with the enhance client UOSA? <br />
Where i can download the last realeases of 56d? In download menu we jsut have sphere x versions<br />
What version is more stable for production shard?<br />
<br />
Thanks very much!]]></description>
			<content:encoded><![CDATA[Hi, Guys, im back to sphere after 7 years and need some help.<br />
<br />
What is the difference between the versions?<br />
What version i should use for better for better compatibility with the enhance client UOSA? <br />
Where i can download the last realeases of 56d? In download menu we jsut have sphere x versions<br />
What version is more stable for production shard?<br />
<br />
Thanks very much!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Looking for Players]]></title>
			<link>https://forum.spherecommunity.net/Thread-Looking-for-Players</link>
			<pubDate>Tue, 10 Mar 2020 18:31:12 +0100</pubDate>
			<guid isPermaLink="false">https://forum.spherecommunity.net/Thread-Looking-for-Players</guid>
			<description><![CDATA[Marchadium is online again.  I'm looking for some players to kick-start the server.  You can reach Marchadium here: <a href="http://174.92.131.92/" target="_blank">http://174.92.131.92/</a>]]></description>
			<content:encoded><![CDATA[Marchadium is online again.  I'm looking for some players to kick-start the server.  You can reach Marchadium here: <a href="http://174.92.131.92/" target="_blank">http://174.92.131.92/</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[No Permission on Forum]]></title>
			<link>https://forum.spherecommunity.net/Thread-No-Permission-on-Forum</link>
			<pubDate>Sat, 30 Nov 2019 09:08:37 +0100</pubDate>
			<guid isPermaLink="false">https://forum.spherecommunity.net/Thread-No-Permission-on-Forum</guid>
			<description><![CDATA[I'm trying to access some areas of the forum and always come across the following message as can be seen in the attached photo.<br />
<br />
Even clicking on the activation link I get nothing ..<br />
<br />
A common case of error is when I try to view some attached photo.<br />
<br />
<img src="https://i.postimg.cc/HnMw723s/eu.png" border="0" alt="[Image: eu.png]" /><br />
<br />
Thanks!]]></description>
			<content:encoded><![CDATA[I'm trying to access some areas of the forum and always come across the following message as can be seen in the attached photo.<br />
<br />
Even clicking on the activation link I get nothing ..<br />
<br />
A common case of error is when I try to view some attached photo.<br />
<br />
<img src="https://i.postimg.cc/HnMw723s/eu.png" border="0" alt="[Image: eu.png]" /><br />
<br />
Thanks!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Looking for Testers]]></title>
			<link>https://forum.spherecommunity.net/Thread-Looking-for-Testers--6419</link>
			<pubDate>Mon, 05 Aug 2019 19:03:35 +0200</pubDate>
			<guid isPermaLink="false">https://forum.spherecommunity.net/Thread-Looking-for-Testers--6419</guid>
			<description><![CDATA[<span style="font-weight: bold;">Britannia's End</span> is looking for testers. We need <span style="text-decoration: underline;">all types of players (melee, magic, crafters, etc.)</span> to put our work through its paces. The NPCs (mostly vendors) and some skills have been customized to fit the shard's lore.<br />
<br />
You will be given access to the shard, as well as to our bug tracking/request tool. <span style="text-decoration: underline;">Short-term testers are greatly appreciated</span>; however, if you decide to remain after initial testing, you will be compensated in-game for your efforts.<br />
<br />
We are using a dynamic IP for the testing period. Be sure to have the latest patched client. We also recommend using UO Steam as your client controller.<br />
<br />
<span style="font-weight: bold;">Current IP address: 65.28.107.56:2593.</span><br />
<br />
<span style="font-weight: bold;">Play Philosophy</span>: The shard is geared toward end-game play. So, there is (should be) very little, if any, grind for skills. Crafting has been and will continue to be expanded. Modification, combination, and development of skills will be on-going to correct for the progressive development of the UO system. Grinding quest rewards, such as BODs, have been and will continue to be replaced through NPC purchases and eventually more natural crafting methods.<br />
<br />
<span style="font-weight: bold;">Lore (in a nutshell)</span>: The evil races (orcs, elementals, undead, ratmen, etc.) rose up some time ago, after which a great war ensued. Humanity, unaided by the good magical creatures (fairies, unicorns, etc.), due to historic mistreatment by humans, lost the war and retain only one town: Jhelom. The player is one among a throng of refugees from throughout Sosaria now settled in Jhelom. Plans are afoot, though, to retake the human towns.]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;">Britannia's End</span> is looking for testers. We need <span style="text-decoration: underline;">all types of players (melee, magic, crafters, etc.)</span> to put our work through its paces. The NPCs (mostly vendors) and some skills have been customized to fit the shard's lore.<br />
<br />
You will be given access to the shard, as well as to our bug tracking/request tool. <span style="text-decoration: underline;">Short-term testers are greatly appreciated</span>; however, if you decide to remain after initial testing, you will be compensated in-game for your efforts.<br />
<br />
We are using a dynamic IP for the testing period. Be sure to have the latest patched client. We also recommend using UO Steam as your client controller.<br />
<br />
<span style="font-weight: bold;">Current IP address: 65.28.107.56:2593.</span><br />
<br />
<span style="font-weight: bold;">Play Philosophy</span>: The shard is geared toward end-game play. So, there is (should be) very little, if any, grind for skills. Crafting has been and will continue to be expanded. Modification, combination, and development of skills will be on-going to correct for the progressive development of the UO system. Grinding quest rewards, such as BODs, have been and will continue to be replaced through NPC purchases and eventually more natural crafting methods.<br />
<br />
<span style="font-weight: bold;">Lore (in a nutshell)</span>: The evil races (orcs, elementals, undead, ratmen, etc.) rose up some time ago, after which a great war ensued. Humanity, unaided by the good magical creatures (fairies, unicorns, etc.), due to historic mistreatment by humans, lost the war and retain only one town: Jhelom. The player is one among a throng of refugees from throughout Sosaria now settled in Jhelom. Plans are afoot, though, to retake the human towns.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Testing Sphere X-1]]></title>
			<link>https://forum.spherecommunity.net/Thread-Testing-Sphere-X-1</link>
			<pubDate>Mon, 11 Feb 2019 03:59:08 +0100</pubDate>
			<guid isPermaLink="false">https://forum.spherecommunity.net/Thread-Testing-Sphere-X-1</guid>
			<description><![CDATA[Hey Folks! Hope everyone's doing well. I know most of us are in the discord and we use that to communicate but I figured I'd post here as well. I have a test server open running Sphere X-1 with a lot of my custom content. I'd like to get as many people as I can testing the emulator out as well as the scripts. here's a like to the current features and what you can expect in future content <a href="http://www.hereticuo.com/features" target="_blank">http://www.hereticuo.com/features</a><br />
<br />
It's mainly focusing on PvP with Factions and several other custom elements like races/racial systems, levels, traits, custom combat, tiered dungeons and generated loot. I'd like to get some testing done and then move onto testing the event system when we get enough players interested in the various events.<br />
<br />
join our discord to to see a brief visual history of our shard <a href="http://discord.gg/XdcpHdH" target="_blank">http://discord.gg/XdcpHdH</a><br />
<br />
Thanks for your help and looking forward to the bug reports <img src="images/smilies/happy.gif" style="vertical-align: middle;" border="0" alt="Smile" title="Smile" />]]></description>
			<content:encoded><![CDATA[Hey Folks! Hope everyone's doing well. I know most of us are in the discord and we use that to communicate but I figured I'd post here as well. I have a test server open running Sphere X-1 with a lot of my custom content. I'd like to get as many people as I can testing the emulator out as well as the scripts. here's a like to the current features and what you can expect in future content <a href="http://www.hereticuo.com/features" target="_blank">http://www.hereticuo.com/features</a><br />
<br />
It's mainly focusing on PvP with Factions and several other custom elements like races/racial systems, levels, traits, custom combat, tiered dungeons and generated loot. I'd like to get some testing done and then move onto testing the event system when we get enough players interested in the various events.<br />
<br />
join our discord to to see a brief visual history of our shard <a href="http://discord.gg/XdcpHdH" target="_blank">http://discord.gg/XdcpHdH</a><br />
<br />
Thanks for your help and looking forward to the bug reports <img src="images/smilies/happy.gif" style="vertical-align: middle;" border="0" alt="Smile" title="Smile" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[HOST HERE]]></title>
			<link>https://forum.spherecommunity.net/Thread-HOST-HERE</link>
			<pubDate>Sat, 29 Sep 2018 06:07:28 +0200</pubDate>
			<guid isPermaLink="false">https://forum.spherecommunity.net/Thread-HOST-HERE</guid>
			<description><![CDATA[Been away from UO for quit sometime, just built a pretty decent home server / streaming PC and I am offering it for shard hosting. <br />
<br />
Free offer until bandwidth usage becomes large<br />
<br />
Server is also running USBWebServer - Easy webhosting app with Apache, php, and MySQL<br />
<br />
NO-IP for domain.ddns.net<br />
<br />
8 Core AMD 4.2 Turbo Clock - Liquid Cooled<br />
32 GB DDR3 RAM<br />
1 TB SSD<br />
Nvidia GTX 1050Ti Graphics Card<br />
<br />
Access to all files / scripts through FTP<br />
<br />
Contact me through PM on here<br />
or by email<br />
KAH112@icloud.com]]></description>
			<content:encoded><![CDATA[Been away from UO for quit sometime, just built a pretty decent home server / streaming PC and I am offering it for shard hosting. <br />
<br />
Free offer until bandwidth usage becomes large<br />
<br />
Server is also running USBWebServer - Easy webhosting app with Apache, php, and MySQL<br />
<br />
NO-IP for domain.ddns.net<br />
<br />
8 Core AMD 4.2 Turbo Clock - Liquid Cooled<br />
32 GB DDR3 RAM<br />
1 TB SSD<br />
Nvidia GTX 1050Ti Graphics Card<br />
<br />
Access to all files / scripts through FTP<br />
<br />
Contact me through PM on here<br />
or by email<br />
KAH112@icloud.com]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Axis 2 and Sound Effects]]></title>
			<link>https://forum.spherecommunity.net/Thread-Axis-2-and-Sound-Effects</link>
			<pubDate>Tue, 14 Aug 2018 22:50:32 +0200</pubDate>
			<guid isPermaLink="false">https://forum.spherecommunity.net/Thread-Axis-2-and-Sound-Effects</guid>
			<description><![CDATA[Hello.<br />
<br />
I have been away from UO/Sphere for some years, but now i am back and eager to script a few new scripts for my newly started server... all is going well, and i am getting beack in teh good old, uo mood, and now I wanted to finish up and add some sound effects to the ON=@dclick action on my newly created item.... and then I figured that there is no longer a sound.mul? and therefore Axis 2 loads no sound effects under Misc. is that correct?<br />
<br />
How do I then know what number each sound has?<br />
<br />
Ive been googling but havent gotten any wiser...]]></description>
			<content:encoded><![CDATA[Hello.<br />
<br />
I have been away from UO/Sphere for some years, but now i am back and eager to script a few new scripts for my newly started server... all is going well, and i am getting beack in teh good old, uo mood, and now I wanted to finish up and add some sound effects to the ON=@dclick action on my newly created item.... and then I figured that there is no longer a sound.mul? and therefore Axis 2 loads no sound effects under Misc. is that correct?<br />
<br />
How do I then know what number each sound has?<br />
<br />
Ive been googling but havent gotten any wiser...]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Can't debug sphere from git]]></title>
			<link>https://forum.spherecommunity.net/Thread-Can-t-debug-sphere-from-git</link>
			<pubDate>Tue, 07 Aug 2018 07:13:32 +0200</pubDate>
			<guid isPermaLink="false">https://forum.spherecommunity.net/Thread-Can-t-debug-sphere-from-git</guid>
			<description><![CDATA[I have cloned sphere source git and builded with success using visual studio 2015 but when I try to debug I get the exception:<br />
Unhandled exception at 0x7779DDC2 in SphereSvr.exe: Microsoft C++ exception: CGrayAssert at memory location 0x001FF75C.<br />
<br />
The exception is thrown because in class CWindow the method IsWindow is returning false<br />
<br />
BOOL IsWindow() const<br />
    {<br />
        if ( this == NULL )<br />
            return( false );<br />
        if ( m_hWnd == NULL ) &lt;---- IT IS NULL<br />
            return( false );<br />
        return( ::IsWindow( m_hWnd ));<br />
    }<br />
<br />
Downloaded visual studio 2017 like it is in the readme (selecting the requirements during the installation) but it made no diference.<br />
<br />
I am trying to build targetting x86, Windows sdk version: 10.0.17134.0<br />
<br />
If I ignore this exception and continue, the console open and load all scripts but then start to give these errors until it get to this line _DEBUG_ERROR("map/set iterator not dereferencable"); and the crash.<br />
<br />
02:20:ERROR:sector #5169 [1088,2944,0,0]<br />
02:20:ERROR:sector #6193 [2112,3520,0,0]<br />
02:20:ERROR:sector #49 [3136,0,0,1]<br />
02:20:ERROR:sector #1073 [4160,576,0,1]<br />
02:20:ERROR:sector #2097 [5184,1152,0,1]<br />
02:20:ERROR:sector #3121 [6208,1728,0,1]<br />
02:20:ERROR:sector #4145 [64,2368,0,1]<br />
02:20:ERROR:sector #5169 [1088,2944,0,1]<br />
02:20:ERROR:sector #6193 [2112,3520,0,1]<br />
02:20:ERROR:sector #49 [832,64,0,2]<br />
02:20:ERROR:sector #49 [576,64,0,3]<br />
02:20:ERROR:sector #1073 [2112,1664,0,3]<br />
02:20:ERROR:sector #49 [320,128,0,4]]]></description>
			<content:encoded><![CDATA[I have cloned sphere source git and builded with success using visual studio 2015 but when I try to debug I get the exception:<br />
Unhandled exception at 0x7779DDC2 in SphereSvr.exe: Microsoft C++ exception: CGrayAssert at memory location 0x001FF75C.<br />
<br />
The exception is thrown because in class CWindow the method IsWindow is returning false<br />
<br />
BOOL IsWindow() const<br />
    {<br />
        if ( this == NULL )<br />
            return( false );<br />
        if ( m_hWnd == NULL ) &lt;---- IT IS NULL<br />
            return( false );<br />
        return( ::IsWindow( m_hWnd ));<br />
    }<br />
<br />
Downloaded visual studio 2017 like it is in the readme (selecting the requirements during the installation) but it made no diference.<br />
<br />
I am trying to build targetting x86, Windows sdk version: 10.0.17134.0<br />
<br />
If I ignore this exception and continue, the console open and load all scripts but then start to give these errors until it get to this line _DEBUG_ERROR("map/set iterator not dereferencable"); and the crash.<br />
<br />
02:20:ERROR:sector #5169 [1088,2944,0,0]<br />
02:20:ERROR:sector #6193 [2112,3520,0,0]<br />
02:20:ERROR:sector #49 [3136,0,0,1]<br />
02:20:ERROR:sector #1073 [4160,576,0,1]<br />
02:20:ERROR:sector #2097 [5184,1152,0,1]<br />
02:20:ERROR:sector #3121 [6208,1728,0,1]<br />
02:20:ERROR:sector #4145 [64,2368,0,1]<br />
02:20:ERROR:sector #5169 [1088,2944,0,1]<br />
02:20:ERROR:sector #6193 [2112,3520,0,1]<br />
02:20:ERROR:sector #49 [832,64,0,2]<br />
02:20:ERROR:sector #49 [576,64,0,3]<br />
02:20:ERROR:sector #1073 [2112,1664,0,3]<br />
02:20:ERROR:sector #49 [320,128,0,4]]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Can't connect to mysql]]></title>
			<link>https://forum.spherecommunity.net/Thread-Can-t-connect-to-mysql</link>
			<pubDate>Tue, 07 Aug 2018 07:06:14 +0200</pubDate>
			<guid isPermaLink="false">https://forum.spherecommunity.net/Thread-Can-t-connect-to-mysql</guid>
			<description><![CDATA[I have downloaded mysql and can connect with workbench fine, but can't connect using sphere.<br />
Tried with mysql 5.7.26 (random old version just to see if it was some compatibility) and 8.0.<br />
<br />
Edit: just tried with 5.7.16 (saw this version reference inside source) and still the same problem.]]></description>
			<content:encoded><![CDATA[I have downloaded mysql and can connect with workbench fine, but can't connect using sphere.<br />
Tried with mysql 5.7.26 (random old version just to see if it was some compatibility) and 8.0.<br />
<br />
Edit: just tried with 5.7.16 (saw this version reference inside source) and still the same problem.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Manual Client Patching Help!]]></title>
			<link>https://forum.spherecommunity.net/Thread-Manual-Client-Patching-Help</link>
			<pubDate>Mon, 06 Aug 2018 23:27:42 +0200</pubDate>
			<guid isPermaLink="false">https://forum.spherecommunity.net/Thread-Manual-Client-Patching-Help</guid>
			<description><![CDATA[Whatsup? Have a question and need some advice (wasn’t too sure where to post this),<br />
<br />
So long story short, I’m attempting to manually patch a t2a client v1.25.35 to version 4.0.0e. I have all the programs needed to do this as well as the patch files downloaded from the Ultima Online Patch Repository. My question is “what is the correct file name for a t2a era patch”? <br />
<br />
For example my patch files are named “gold_win32_1-25-35g.pat” all the way up to v4.0.0e. Being that the patch is named “gold” my t2a client does not recognize them.  What is the correct file name for a t2a client patch so that I can use these files to manually upgrade?<br />
<br />
My best guess would be somewhere around the lines of “uo_win32_1-25-35g.pat” or “t2a_win32_1-25-35g.pat”. However neither of the names worked..<br />
<br />
Any advice? Thanks!]]></description>
			<content:encoded><![CDATA[Whatsup? Have a question and need some advice (wasn’t too sure where to post this),<br />
<br />
So long story short, I’m attempting to manually patch a t2a client v1.25.35 to version 4.0.0e. I have all the programs needed to do this as well as the patch files downloaded from the Ultima Online Patch Repository. My question is “what is the correct file name for a t2a era patch”? <br />
<br />
For example my patch files are named “gold_win32_1-25-35g.pat” all the way up to v4.0.0e. Being that the patch is named “gold” my t2a client does not recognize them.  What is the correct file name for a t2a client patch so that I can use these files to manually upgrade?<br />
<br />
My best guess would be somewhere around the lines of “uo_win32_1-25-35g.pat” or “t2a_win32_1-25-35g.pat”. However neither of the names worked..<br />
<br />
Any advice? Thanks!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Error in login]]></title>
			<link>https://forum.spherecommunity.net/Thread-Error-in-login--6142</link>
			<pubDate>Thu, 02 Aug 2018 23:40:15 +0200</pubDate>
			<guid isPermaLink="false">https://forum.spherecommunity.net/Thread-Error-in-login--6142</guid>
			<description><![CDATA[Hi, how are you people?<br />
I'm new at creating shard, its my first time and i'm having a problem to login in my shard.<br />
I'm using SphereSvrX-win64-nightly;<br />
I'm using Latest SphereServer Script Pack;<br />
My Uo client is 7.0.66.0;<br />
I used the "[TUTORIAL] SphereServer Setup" from Mordaunt to setup the Sphere;<br />
I changed the login in the Uo Client;<br />
<br />
But i can't enter in my shard, i put the name and password and enter in the screen to chose the shard, so i chose my shard. After that the error apears:<br />
" the client could not attach to the game server. It must have been taken down, please wait a few minutes and try again."<br />
<br />
What can i do? <br />
<br />
<div class="codeblock"><div class="title">PHP Code:<br />
</div><div class="body"><div dir="ltr"><code><span style="color: #FF8000">//****************************************************************************<br />//&nbsp;Copyright&nbsp;2018&nbsp;SphereServer&nbsp;development&nbsp;team<br />//&nbsp;Licensed&nbsp;under&nbsp;the&nbsp;Apache&nbsp;License,&nbsp;Version&nbsp;2.0&nbsp;(the&nbsp;"License").<br />//&nbsp;You&nbsp;may&nbsp;not&nbsp;use&nbsp;this&nbsp;file&nbsp;except&nbsp;in&nbsp;compliance&nbsp;with&nbsp;the&nbsp;License.<br />//&nbsp;You&nbsp;may&nbsp;obtain&nbsp;a&nbsp;copy&nbsp;of&nbsp;the&nbsp;License&nbsp;at&nbsp;http://www.apache.org/licenses/LICENSE-2.0<br />//****************************************************************************<br /><br />///////////////////////////////////////////////////////////////<br />////////&nbsp;General&nbsp;Information<br />///////////////////////////////////////////////////////////////<br /><br /></span><span style="color: #007700">[</span><span style="color: #0000BB">SPHERE</span><span style="color: #007700">]<br /></span><span style="color: #0000BB">AGREE</span><span style="color: #007700">=</span><span style="color: #0000BB">1<br /></span><span style="color: #FF8000">//&nbsp;Name&nbsp;of&nbsp;your&nbsp;Sphere&nbsp;shard<br /></span><span style="color: #0000BB">ServName</span><span style="color: #007700">=</span><span style="color: #0000BB">Monstro<br /></span><span style="color: #FF8000">//&nbsp;The&nbsp;IP&nbsp;of&nbsp;your&nbsp;server,&nbsp;this&nbsp;will&nbsp;be&nbsp;127.0.0.1&nbsp;almost&nbsp;always<br /></span><span style="color: #0000BB">ServIP</span><span style="color: #007700">=</span><span style="color: #0000BB">127.0.0.1<br /></span><span style="color: #FF8000">//&nbsp;The&nbsp;port&nbsp;of&nbsp;your&nbsp;server,&nbsp;this&nbsp;is&nbsp;2593&nbsp;by&nbsp;default<br /></span><span style="color: #0000BB">ServPort</span><span style="color: #007700">=</span><span style="color: #0000BB">2593<br /><br /></span><span style="color: #FF8000">//&nbsp;Admin's&nbsp;contact&nbsp;email<br /></span><span style="color: #0000BB">AdminEmail</span><span style="color: #007700">=</span><span style="color: #0000BB">me</span><span style="color: #007700">@</span><span style="color: #0000BB">my</span><span style="color: #007700">.</span><span style="color: #0000BB">email</span><span style="color: #007700">.</span><span style="color: #0000BB">com<br /></span><span style="color: #FF8000">//&nbsp;Web&nbsp;page&nbsp;for&nbsp;this&nbsp;server<br /></span><span style="color: #0000BB">URL</span><span style="color: #007700">=</span><span style="color: #0000BB">www</span><span style="color: #007700">.</span><span style="color: #0000BB">myshard</span><span style="color: #007700">.</span><span style="color: #0000BB">com<br /></span><span style="color: #FF8000">//&nbsp;GMT&nbsp;offset,&nbsp;from&nbsp;-12&nbsp;to&nbsp;+12&nbsp;[London=0,&nbsp;EST=5,&nbsp;etc]<br /></span><span style="color: #0000BB">TimeZone</span><span style="color: #007700">=-</span><span style="color: #0000BB">3<br /><br /></span><span style="color: #FF8000">//&nbsp;Official&nbsp;staff&nbsp;language<br /></span><span style="color: #0000BB">Lang</span><span style="color: #007700">=</span><span style="color: #0000BB">English<br /></span><span style="color: #FF8000">//&nbsp;Start&nbsp;this&nbsp;as&nbsp;a&nbsp;system&nbsp;service&nbsp;on&nbsp;Win2000,&nbsp;XP,&nbsp;NT<br /></span><span style="color: #0000BB">NTService</span><span style="color: #007700">=</span><span style="color: #0000BB">0<br /><br /></span><span style="color: #FF8000">//&nbsp;MySQL&nbsp;configuration<br />//MySQL=0<br />//MySQLHost=<br />//MySQLUser=<br />//MySQLPassword=<br />//MySQLDatabase=<br /><br />///////////////////////////////////////////////////////////////<br />////////&nbsp;File&nbsp;Locations<br />///////////////////////////////////////////////////////////////<br />//&nbsp;Directory&nbsp;where&nbsp;spheretables.scp&nbsp;is&nbsp;located,&nbsp;from&nbsp;there&nbsp;we&nbsp;will<br />//&nbsp;load&nbsp;any&nbsp;additional&nbsp;scripts<br /></span><span style="color: #0000BB">ScpFiles</span><span style="color: #007700">=</span><span style="color: #0000BB">D</span><span style="color: #007700">:&#092;</span><span style="color: #0000BB">UO</span><span style="color: #007700">&#092;</span><span style="color: #0000BB">SPHERE</span><span style="color: #007700">&#092;</span><span style="color: #0000BB">scripts</span><span style="color: #007700">&#092;<br /></span><span style="color: #FF8000">//&nbsp;Where&nbsp;your&nbsp;sphereworld.scp&nbsp;and&nbsp;spherechars.scp&nbsp;are&nbsp;located<br /></span><span style="color: #0000BB">WorldSave</span><span style="color: #007700">=</span><span style="color: #0000BB">D</span><span style="color: #007700">:&#092;</span><span style="color: #0000BB">UO</span><span style="color: #007700">&#092;</span><span style="color: #0000BB">SPHERE</span><span style="color: #007700">&#092;</span><span style="color: #0000BB">save</span><span style="color: #007700">&#092;<br /><br /></span><span style="color: #FF8000">//&nbsp;Where&nbsp;your&nbsp;sphereaccu.scp&nbsp;and&nbsp;sphereacct.scp&nbsp;is&nbsp;located<br /></span><span style="color: #0000BB">AcctFiles</span><span style="color: #007700">=</span><span style="color: #0000BB">D</span><span style="color: #007700">:&#092;</span><span style="color: #0000BB">UO</span><span style="color: #007700">&#092;</span><span style="color: #0000BB">SPHERE</span><span style="color: #007700">&#092;</span><span style="color: #0000BB">accounts</span><span style="color: #007700">&#092;<br /><br /><br /></span><span style="color: #FF8000">//&nbsp;UO&nbsp;INSTALLATION&nbsp;&nbsp;-&nbsp;&nbsp;Note&nbsp;that&nbsp;if&nbsp;it's&nbsp;not&nbsp;set&nbsp;(&nbsp;or&nbsp;commented&nbsp;),&nbsp;sphere&nbsp;will&nbsp;scan&nbsp;windows&nbsp;registry&nbsp;to&nbsp;auto-detect&nbsp;it.<br />//&nbsp;If&nbsp;windows&nbsp;can't&nbsp;find&nbsp;the&nbsp;dir,&nbsp;then&nbsp;it&nbsp;must&nbsp;point&nbsp;to&nbsp;install's&nbsp;directory.<br />//<br />//&nbsp;For&nbsp;Old&nbsp;installations&nbsp;(client&nbsp;less&nbsp;than&nbsp;7.0.20)&nbsp;this&nbsp;need:&nbsp;map0.mul,&nbsp;statics0.mul,<br />//&nbsp;&nbsp;staidx0.mul,&nbsp;multi.mul,&nbsp;multi.idx,&nbsp;hues.mul,&nbsp;tiledata.mul.<br />//&nbsp;Optional&nbsp;files:&nbsp;verdata.mul,&nbsp;mapX.mul/staticsX.mul/staidxX.mul&nbsp;for&nbsp;higher<br />//&nbsp;&nbsp;maps&nbsp;support&nbsp;(Malas,&nbsp;etc).<br />//<br />//&nbsp;For&nbsp;newer&nbsp;installs&nbsp;this&nbsp;need&nbsp;the&nbsp;same&nbsp;files&nbsp;in&nbsp;.uop&nbsp;format<br />//<br />//&nbsp;A&nbsp;full&nbsp;install&nbsp;folder&nbsp;is&nbsp;recommended&nbsp;as&nbsp;required&nbsp;files&nbsp;may&nbsp;change&nbsp;over&nbsp;time.<br /></span><span style="color: #0000BB">MulFiles</span><span style="color: #007700">=</span><span style="color: #0000BB">D</span><span style="color: #007700">:&#092;</span><span style="color: #0000BB">UO</span><span style="color: #007700">&#092;</span><span style="color: #0000BB">Electronic&nbsp;Arts</span><span style="color: #007700">&#092;</span><span style="color: #0000BB">Ultima&nbsp;Online&nbsp;Classic</span><span style="color: #007700">&#092;<br /><br /></span><span style="color: #FF8000">//&nbsp;Where&nbsp;your&nbsp;log&nbsp;files&nbsp;will&nbsp;be&nbsp;saved&nbsp;by&nbsp;sphere<br /></span><span style="color: #0000BB">Log</span><span style="color: #007700">=</span><span style="color: #0000BB">D</span><span style="color: #007700">:&#092;</span><span style="color: #0000BB">UO</span><span style="color: #007700">&#092;</span><span style="color: #0000BB">SPHERE</span><span style="color: #007700">&#092;</span><span style="color: #0000BB">logs</span><span style="color: #007700">&#092;<br /><br /></span><span style="color: #FF8000">//&nbsp;***WARNING***<br />//&nbsp;These&nbsp;Map&nbsp;settings&nbsp;are&nbsp;required&nbsp;for&nbsp;a&nbsp;map&nbsp;to&nbsp;be&nbsp;enabled&nbsp;as&nbsp;of&nbsp;revision&nbsp;1834.<br />//&nbsp;MAP0&nbsp;is&nbsp;automatically&nbsp;loaded&nbsp;even&nbsp;if&nbsp;not&nbsp;present&nbsp;here&nbsp;as&nbsp;of&nbsp;revision&nbsp;1836.<br />//&nbsp;Disabling&nbsp;one&nbsp;of&nbsp;theses&nbsp;map&nbsp;settings&nbsp;on&nbsp;a&nbsp;live&nbsp;shard&nbsp;will&nbsp;cause&nbsp;it&nbsp;to&nbsp;wipe&nbsp;that&nbsp;map&nbsp;from&nbsp;the&nbsp;saves.<br />//&nbsp;Remember&nbsp;to&nbsp;comment/uncomment&nbsp;associated&nbsp;sphere_mapX&nbsp;and&nbsp;.scp&nbsp;and&nbsp;sphere_map_pointsX.scp&nbsp;in&nbsp;spheretables.scp<br /><br />//MapX=MaxX,MaxY,SectorSize,MapReadID,MapSendID<br />//MapX&nbsp;=&nbsp;Sets&nbsp;X&nbsp;to&nbsp;the&nbsp;given&nbsp;number,&nbsp;so&nbsp;.map&nbsp;X&nbsp;will&nbsp;send&nbsp;work&nbsp;over&nbsp;these&nbsp;settings<br />//MaxX&nbsp;=&nbsp;Sets&nbsp;Maximum&nbsp;X&nbsp;value&nbsp;for&nbsp;this&nbsp;map's&nbsp;size.&nbsp;Same&nbsp;for&nbsp;MaxY.<br />//SectorSize&nbsp;=&nbsp;Sets&nbsp;the&nbsp;size&nbsp;of&nbsp;sectors,&nbsp;in&nbsp;each&nbsp;server's&nbsp;tick&nbsp;all&nbsp;sectors&nbsp;for&nbsp;all&nbsp;maps&nbsp;are&nbsp;read&nbsp;in&nbsp;a&nbsp;loop,&nbsp;this&nbsp;should&nbsp;be&nbsp;taken&nbsp;in&nbsp;consideration&nbsp;for&nbsp;performance&nbsp;along&nbsp;with&nbsp;SectorSleep.<br />//MapReadID&nbsp;=&nbsp;Sets&nbsp;the&nbsp;mapX&nbsp;file&nbsp;to&nbsp;read&nbsp;from&nbsp;muls&nbsp;folder&nbsp;(This&nbsp;means&nbsp;which&nbsp;file&nbsp;will&nbsp;server&nbsp;read&nbsp;for&nbsp;walkchecks).<br />//MapSendID&nbsp;=&nbsp;Sets&nbsp;the&nbsp;mapX&nbsp;file&nbsp;to&nbsp;read&nbsp;for&nbsp;the&nbsp;client&nbsp;(this&nbsp;can&nbsp;be&nbsp;different&nbsp;than&nbsp;MapReadID&nbsp;but,&nbsp;obviously,&nbsp;not&nbsp;recomended&nbsp;for&nbsp;normal&nbsp;usage).<br /><br />//&nbsp;Map&nbsp;of&nbsp;Felucca<br />//Map0=6144,4096,-1,0,0&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;//Old&nbsp;size<br /></span><span style="color: #0000BB">Map0</span><span style="color: #007700">=</span><span style="color: #0000BB">7168</span><span style="color: #007700">,</span><span style="color: #0000BB">4096</span><span style="color: #007700">,-</span><span style="color: #0000BB">1</span><span style="color: #007700">,</span><span style="color: #0000BB">0</span><span style="color: #007700">,</span><span style="color: #0000BB">0&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #FF8000">//ML&nbsp;size<br /><br />//&nbsp;Map&nbsp;of&nbsp;Trammel<br />//Map1=6144,4096,-1,1,1&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;//Old&nbsp;size<br /></span><span style="color: #0000BB">Map1</span><span style="color: #007700">=</span><span style="color: #0000BB">7168</span><span style="color: #007700">,</span><span style="color: #0000BB">4096</span><span style="color: #007700">,-</span><span style="color: #0000BB">1</span><span style="color: #007700">,</span><span style="color: #0000BB">1</span><span style="color: #007700">,</span><span style="color: #0000BB">1&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #FF8000">//ML&nbsp;size<br /><br />//&nbsp;Map&nbsp;of&nbsp;Ilshenar<br /></span><span style="color: #0000BB">Map2</span><span style="color: #007700">=</span><span style="color: #0000BB">2304</span><span style="color: #007700">,</span><span style="color: #0000BB">1600</span><span style="color: #007700">,-</span><span style="color: #0000BB">1</span><span style="color: #007700">,</span><span style="color: #0000BB">2</span><span style="color: #007700">,</span><span style="color: #0000BB">2<br /><br /></span><span style="color: #FF8000">//&nbsp;Map&nbsp;of&nbsp;Malas<br /></span><span style="color: #0000BB">Map3</span><span style="color: #007700">=</span><span style="color: #0000BB">2560</span><span style="color: #007700">,</span><span style="color: #0000BB">2048</span><span style="color: #007700">,-</span><span style="color: #0000BB">1</span><span style="color: #007700">,</span><span style="color: #0000BB">3</span><span style="color: #007700">,</span><span style="color: #0000BB">3<br /><br /></span><span style="color: #FF8000">//&nbsp;Map&nbsp;of&nbsp;Tokuno&nbsp;Islands<br /></span><span style="color: #0000BB">Map4</span><span style="color: #007700">=</span><span style="color: #0000BB">1448</span><span style="color: #007700">,</span><span style="color: #0000BB">1448</span><span style="color: #007700">,-</span><span style="color: #0000BB">1</span><span style="color: #007700">,</span><span style="color: #0000BB">4</span><span style="color: #007700">,</span><span style="color: #0000BB">4<br /><br /></span><span style="color: #FF8000">//&nbsp;Map&nbsp;of&nbsp;Ter&nbsp;Mur<br /></span><span style="color: #0000BB">Map5</span><span style="color: #007700">=</span><span style="color: #0000BB">1280</span><span style="color: #007700">,</span><span style="color: #0000BB">4096</span><span style="color: #007700">,-</span><span style="color: #0000BB">1</span><span style="color: #007700">,</span><span style="color: #0000BB">5</span><span style="color: #007700">,</span><span style="color: #0000BB">5<br /><br /></span><span style="color: #FF8000">//&nbsp;To&nbsp;enable&nbsp;the&nbsp;use&nbsp;of&nbsp;MapDif*.mul&nbsp;and&nbsp;StaDif*.mul&nbsp;files,&nbsp;set&nbsp;this&nbsp;to&nbsp;1.&nbsp;Note:&nbsp;these&nbsp;files&nbsp;were&nbsp;removed&nbsp;on&nbsp;clients&nbsp;6+.<br /></span><span style="color: #0000BB">UseMapDiffs</span><span style="color: #007700">=</span><span style="color: #0000BB">0<br /><br /></span><span style="color: #FF8000">///////////////////////////////////////////////////////////////<br />////////&nbsp;World&nbsp;Save&nbsp;Information<br />///////////////////////////////////////////////////////////////<br />//&nbsp;How&nbsp;often&nbsp;for&nbsp;Sphere&nbsp;to&nbsp;save&nbsp;your&nbsp;world&nbsp;(minutes)<br /></span><span style="color: #0000BB">SavePeriod</span><span style="color: #007700">=</span><span style="color: #0000BB">20<br /><br /></span><span style="color: #FF8000">//&nbsp;How&nbsp;many&nbsp;backup&nbsp;levels&nbsp;to&nbsp;keep.&nbsp;Each&nbsp;level&nbsp;means&nbsp;7&nbsp;backups&nbsp;done&nbsp;for&nbsp;it.<br />//&nbsp;So,&nbsp;10*7&nbsp;=&nbsp;70&nbsp;backup&nbsp;saves&nbsp;will&nbsp;be&nbsp;storied.<br /></span><span style="color: #0000BB">BackupLevels</span><span style="color: #007700">=</span><span style="color: #0000BB">10<br /><br /></span><span style="color: #FF8000">//&nbsp;On&nbsp;would&nbsp;save&nbsp;in&nbsp;the&nbsp;background&nbsp;quietly&nbsp;over&nbsp;a&nbsp;longer&nbsp;period&nbsp;of&nbsp;time,&nbsp;and&nbsp;not&nbsp;interrupt&nbsp;the&nbsp;game<br />//&nbsp;Off&nbsp;would&nbsp;notify&nbsp;"World&nbsp;save&nbsp;has&nbsp;been&nbsp;initiated"&nbsp;and&nbsp;save&nbsp;faster,&nbsp;but&nbsp;pause&nbsp;the&nbsp;game&nbsp;momentarily<br /></span><span style="color: #0000BB">SaveBackground</span><span style="color: #007700">=</span><span style="color: #0000BB">0<br /><br /></span><span style="color: #FF8000">//&nbsp;If&nbsp;EF_DYNAMICBACKSAVE&nbsp;is&nbsp;set.&nbsp;How&nbsp;many&nbsp;sectors&nbsp;should&nbsp;be&nbsp;saved&nbsp;per&nbsp;Backgroundsave-Tick?<br /></span><span style="color: #0000BB">SaveSectorsPerTick</span><span style="color: #007700">=</span><span style="color: #0000BB">1<br /><br /></span><span style="color: #FF8000">//&nbsp;If&nbsp;EF_DYNAMICBACKSAVE&nbsp;is&nbsp;set:<br />//&nbsp;How&nbsp;many&nbsp;items&nbsp;should&nbsp;the&nbsp;dynamic&nbsp;backsave&nbsp;save&nbsp;at&nbsp;max&nbsp;per&nbsp;Backgroundsave-Tick?<br /></span><span style="color: #0000BB">SaveStepMaxComplexity</span><span style="color: #007700">=</span><span style="color: #0000BB">500<br /><br /></span><span style="color: #FF8000">//&nbsp;Save&nbsp;NPC's&nbsp;skills&nbsp;that&nbsp;are&nbsp;bigger&nbsp;or&nbsp;equal&nbsp;to&nbsp;NPCSkillSave.&nbsp;If&nbsp;smaller,&nbsp;reset&nbsp;skill&nbsp;to&nbsp;0<br />//&nbsp;NPCSkillSave=10<br /><br />///////////////////////////////////////////////////////////////<br />////////&nbsp;Account&nbsp;Management<br />///////////////////////////////////////////////////////////////<br />//Code&nbsp;for&nbsp;servers&nbsp;account&nbsp;application&nbsp;process<br />//&nbsp;&nbsp;0=Closed,&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;//&nbsp;Closed.&nbsp;Not&nbsp;accepting&nbsp;more.<br />//&nbsp;&nbsp;2=Free,&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;//&nbsp;Anyone&nbsp;can&nbsp;just&nbsp;log&nbsp;in&nbsp;and&nbsp;create&nbsp;a&nbsp;full&nbsp;account.<br />//&nbsp;&nbsp;3=GuestAuto,&nbsp;&nbsp;&nbsp;&nbsp;//&nbsp;You&nbsp;get&nbsp;to&nbsp;be&nbsp;a&nbsp;guest&nbsp;and&nbsp;are&nbsp;automatically&nbsp;sent&nbsp;email&nbsp;with&nbsp;u're&nbsp;new&nbsp;password.<br />//&nbsp;&nbsp;4=GuestTrial,&nbsp;&nbsp;&nbsp;//&nbsp;You&nbsp;get&nbsp;to&nbsp;be&nbsp;a&nbsp;guest&nbsp;til&nbsp;u're&nbsp;accepted&nbsp;for&nbsp;full&nbsp;by&nbsp;an&nbsp;Admin.<br />//&nbsp;&nbsp;6=Unspecified,&nbsp;&nbsp;//&nbsp;Not&nbsp;specified.<br />//&nbsp;To&nbsp;enable&nbsp;auto&nbsp;account&nbsp;you&nbsp;must&nbsp;set&nbsp;this&nbsp;to&nbsp;2<br /></span><span style="color: #0000BB">AccApp</span><span style="color: #007700">=</span><span style="color: #0000BB">2<br /><br /></span><span style="color: #FF8000">//&nbsp;Store&nbsp;password&nbsp;hashed&nbsp;with&nbsp;MD5<br /></span><span style="color: #0000BB">Md5Passwords</span><span style="color: #007700">=</span><span style="color: #0000BB">0<br /><br /></span><span style="color: #FF8000">//&nbsp;local&nbsp;ip&nbsp;is&nbsp;assumed&nbsp;to&nbsp;be&nbsp;the&nbsp;admin<br /></span><span style="color: #0000BB">LocalIPAdmin</span><span style="color: #007700">=</span><span style="color: #0000BB">1<br /><br /></span><span style="color: #FF8000">//&nbsp;Default&nbsp;number&nbsp;of&nbsp;chars&nbsp;allowed&nbsp;per&nbsp;account&nbsp;(maximum&nbsp;value&nbsp;is&nbsp;7)<br /></span><span style="color: #0000BB">MaxCharsPerAccount</span><span style="color: #007700">=</span><span style="color: #0000BB">3<br /><br /></span><span style="color: #FF8000">//&nbsp;Min&nbsp;time&nbsp;for&nbsp;a&nbsp;char&nbsp;to&nbsp;exist&nbsp;before&nbsp;delete&nbsp;allowed&nbsp;(in&nbsp;seconds)<br /></span><span style="color: #0000BB">MinCharDeleteTime</span><span style="color: #007700">=</span><span style="color: #0000BB">7</span><span style="color: #007700">*</span><span style="color: #0000BB">24</span><span style="color: #007700">*</span><span style="color: #0000BB">60</span><span style="color: #007700">*</span><span style="color: #0000BB">60<br /><br /></span><span style="color: #FF8000">//&nbsp;Max&nbsp;number&nbsp;of&nbsp;Guest&nbsp;accounts&nbsp;allowed<br /></span><span style="color: #0000BB">GuestsMax</span><span style="color: #007700">=</span><span style="color: #0000BB">2<br /><br /></span><span style="color: #FF8000">//&nbsp;Max&nbsp;wrong&nbsp;password&nbsp;tries&nbsp;on&nbsp;client&nbsp;login&nbsp;screen&nbsp;before&nbsp;temporary&nbsp;ban&nbsp;client&nbsp;IP&nbsp;(0&nbsp;is&nbsp;disabled)<br /></span><span style="color: #0000BB">ClientLoginMaxTries</span><span style="color: #007700">=</span><span style="color: #0000BB">5<br /><br /></span><span style="color: #FF8000">//&nbsp;Duration&nbsp;(in&nbsp;minutes)&nbsp;of&nbsp;temporary&nbsp;ban&nbsp;to&nbsp;client&nbsp;IPs&nbsp;that&nbsp;reach&nbsp;max&nbsp;wrong&nbsp;password&nbsp;tries<br /></span><span style="color: #0000BB">ClientLoginTempBan</span><span style="color: #007700">=</span><span style="color: #0000BB">3<br /><br /></span><span style="color: #FF8000">///////////////////////////////////////////////////////////////<br />////////&nbsp;Client&nbsp;Management<br />///////////////////////////////////////////////////////////////<br />//&nbsp;What&nbsp;client&nbsp;protocol&nbsp;version&nbsp;used<br />//&nbsp;Comment&nbsp;out&nbsp;the&nbsp;ClientVersion&nbsp;line&nbsp;to&nbsp;allow&nbsp;any&nbsp;client&nbsp;that&nbsp;is&nbsp;supported.<br />//ClientVersion=2.0.3<br /><br />//&nbsp;Set&nbsp;this&nbsp;to&nbsp;1&nbsp;to&nbsp;allow&nbsp;login&nbsp;to&nbsp;encrypted&nbsp;clients<br /></span><span style="color: #0000BB">UseCrypt</span><span style="color: #007700">=</span><span style="color: #0000BB">1<br /><br /></span><span style="color: #FF8000">//&nbsp;Set&nbsp;this&nbsp;to&nbsp;1&nbsp;to&nbsp;allow&nbsp;login&nbsp;to&nbsp;unencrypted&nbsp;clients<br /></span><span style="color: #0000BB">UseNoCrypt</span><span style="color: #007700">=</span><span style="color: #0000BB">1<br /><br /></span><span style="color: #FF8000">//&nbsp;Maximum&nbsp;total&nbsp;open&nbsp;connections&nbsp;to&nbsp;server<br /></span><span style="color: #0000BB">ClientMax</span><span style="color: #007700">=</span><span style="color: #0000BB">256<br /><br /></span><span style="color: #FF8000">//&nbsp;Maximum&nbsp;open&nbsp;connections&nbsp;to&nbsp;server&nbsp;per&nbsp;IP<br /></span><span style="color: #0000BB">ClientMaxIP</span><span style="color: #007700">=</span><span style="color: #0000BB">16<br /><br /></span><span style="color: #FF8000">//&nbsp;Maximum&nbsp;total&nbsp;(not-in-game)&nbsp;connections&nbsp;to&nbsp;server&nbsp;<br /></span><span style="color: #0000BB">ConnectingMax</span><span style="color: #007700">=</span><span style="color: #0000BB">32<br /><br /></span><span style="color: #FF8000">//&nbsp;Maximum&nbsp;total&nbsp;simultaneous&nbsp;(not-in-game)&nbsp;connections&nbsp;to&nbsp;server&nbsp;per&nbsp;IP<br /></span><span style="color: #0000BB">ConnectingMaxIp</span><span style="color: #007700">=</span><span style="color: #0000BB">8<br /><br /></span><span style="color: #FF8000">//&nbsp;How&nbsp;long&nbsp;logged&nbsp;out&nbsp;clients&nbsp;linger&nbsp;in&nbsp;seconds<br /></span><span style="color: #0000BB">ClientLinger</span><span style="color: #007700">=</span><span style="color: #0000BB">300<br /><br /></span><span style="color: #FF8000">//&nbsp;Walk&nbsp;limiting&nbsp;code:&nbsp;buffer&nbsp;size&nbsp;(in&nbsp;tenths&nbsp;of&nbsp;second)<br /></span><span style="color: #0000BB">WalkBuffer</span><span style="color: #007700">=</span><span style="color: #0000BB">75<br /><br /></span><span style="color: #FF8000">//&nbsp;Walk&nbsp;limiting&nbsp;code:&nbsp;regen&nbsp;speed&nbsp;(%)<br /></span><span style="color: #0000BB">WalkRegen</span><span style="color: #007700">=</span><span style="color: #0000BB">25<br /><br /></span><span style="color: #FF8000">//&nbsp;Only&nbsp;commands&nbsp;issued&nbsp;by&nbsp;this&nbsp;plevel&nbsp;and&nbsp;higher&nbsp;will&nbsp;be&nbsp;logged<br /></span><span style="color: #0000BB">CommandLog</span><span style="color: #007700">=</span><span style="color: #0000BB">0<br /><br /></span><span style="color: #FF8000">//&nbsp;Set&nbsp;to&nbsp;1&nbsp;to&nbsp;enable&nbsp;logging&nbsp;of&nbsp;commands&nbsp;issued&nbsp;via&nbsp;telnet<br /></span><span style="color: #0000BB">TelnetLog</span><span style="color: #007700">=</span><span style="color: #0000BB">1<br /><br /></span><span style="color: #FF8000">//&nbsp;Prefix&nbsp;for&nbsp;ingame&nbsp;commands<br /></span><span style="color: #0000BB">CommandPrefix</span><span style="color: #007700">=.<br /><br /></span><span style="color: #FF8000">//&nbsp;Set&nbsp;from&nbsp;0&nbsp;-&nbsp;7&nbsp;to&nbsp;set&nbsp;what&nbsp;the&nbsp;default&nbsp;plevel&nbsp;is&nbsp;to&nbsp;use&nbsp;commands.<br /></span><span style="color: #0000BB">DefaultCommandLevel</span><span style="color: #007700">=</span><span style="color: #0000BB">7<br /><br /></span><span style="color: #FF8000">//&nbsp;Function&nbsp;to&nbsp;call&nbsp;if&nbsp;client&nbsp;is&nbsp;executing&nbsp;a&nbsp;command&nbsp;to&nbsp;override&nbsp;the&nbsp;default.<br />//CommandTrigger=f_oncommand<br /><br />//&nbsp;Use&nbsp;the&nbsp;built&nbsp;in&nbsp;http&nbsp;server<br />//&nbsp;0&nbsp;-&nbsp;disable&nbsp;http&nbsp;server&nbsp;and&nbsp;webpage&nbsp;generation<br />//&nbsp;1&nbsp;-&nbsp;disable&nbsp;http&nbsp;server&nbsp;and&nbsp;enable&nbsp;webpage&nbsp;generation<br />//&nbsp;2&nbsp;-&nbsp;enable&nbsp;http&nbsp;server&nbsp;and&nbsp;webpage&nbsp;generation&nbsp;(default)<br /></span><span style="color: #0000BB">UseHttp</span><span style="color: #007700">=</span><span style="color: #0000BB">0<br /><br /></span><span style="color: #FF8000">//&nbsp;Use&nbsp;the&nbsp;OSI&nbsp;AuthID&nbsp;to&nbsp;avoid&nbsp;possible&nbsp;hijack&nbsp;to&nbsp;game&nbsp;server.<br /></span><span style="color: #0000BB">UseAuthID</span><span style="color: #007700">=</span><span style="color: #0000BB">1<br /><br /></span><span style="color: #FF8000">//&nbsp;Set&nbsp;account&nbsp;RESDISP&nbsp;automatically&nbsp;based&nbsp;on&nbsp;player&nbsp;client&nbsp;version<br /></span><span style="color: #0000BB">AutoResDisp</span><span style="color: #007700">=</span><span style="color: #0000BB">1<br /><br /></span><span style="color: #FF8000">//&nbsp;Default&nbsp;setting&nbsp;for&nbsp;new&nbsp;accounts&nbsp;specifying&nbsp;default&nbsp;priv&nbsp;level<br />//AutoPrivFlags=010<br />//&nbsp;How&nbsp;often&nbsp;send&nbsp;my&nbsp;hits&nbsp;updates&nbsp;to&nbsp;visible&nbsp;clients&nbsp;(in&nbsp;seconds)<br />//HitsUpdateRate=1<br /><br />///////////////////////////////////////////////////////////////<br />////////&nbsp;Game&nbsp;Mechanics<br />///////////////////////////////////////////////////////////////<br /><br />//&nbsp;Maximum&nbsp;distance&nbsp;to&nbsp;hear&nbsp;char&nbsp;whispering<br />//&nbsp;(-1&nbsp;=&nbsp;never&nbsp;hear,&nbsp;0&nbsp;=&nbsp;hear&nbsp;if&nbsp;distance&nbsp;is&nbsp;&lt;=&nbsp;listener's&nbsp;VisualRange)<br />//DistanceWhisper=3<br /><br />//&nbsp;Maximum&nbsp;distance&nbsp;to&nbsp;hear&nbsp;char&nbsp;talking<br />//&nbsp;(-1&nbsp;=&nbsp;never&nbsp;hear,&nbsp;0&nbsp;=&nbsp;hear&nbsp;if&nbsp;distance&nbsp;is&nbsp;&lt;=&nbsp;listener's&nbsp;VisualRange)<br />//DistanceTalk=18<br /><br />//&nbsp;Maximum&nbsp;distance&nbsp;to&nbsp;hear&nbsp;char&nbsp;yelling<br />//&nbsp;(-1&nbsp;=&nbsp;never&nbsp;hear,&nbsp;0&nbsp;=&nbsp;hear&nbsp;if&nbsp;distance&nbsp;is&nbsp;&lt;=&nbsp;listener's&nbsp;VisualRange)<br />//DistanceYell=31<br /><br />//&nbsp;Do&nbsp;not&nbsp;allow&nbsp;entering&nbsp;under&nbsp;roof&nbsp;being&nbsp;on&nbsp;horse?<br /></span><span style="color: #0000BB">MountHeight</span><span style="color: #007700">=</span><span style="color: #0000BB">0<br /><br /></span><span style="color: #FF8000">//&nbsp;Archery&nbsp;does&nbsp;not&nbsp;work&nbsp;if&nbsp;too&nbsp;close&nbsp;(0&nbsp;=&nbsp;not&nbsp;checked)<br /></span><span style="color: #0000BB">ArcheryMinDist</span><span style="color: #007700">=</span><span style="color: #0000BB">2<br /><br /></span><span style="color: #FF8000">//&nbsp;Maximum&nbsp;Distance&nbsp;for&nbsp;Archery<br /></span><span style="color: #0000BB">ArcheryMaxDist</span><span style="color: #007700">=</span><span style="color: #0000BB">15<br /><br /></span><span style="color: #FF8000">//&nbsp;This&nbsp;is&nbsp;the&nbsp;percent&nbsp;of&nbsp;max&nbsp;weight&nbsp;at&nbsp;which&nbsp;stamina&nbsp;is&nbsp;lost&nbsp;half&nbsp;the&nbsp;time<br />//&nbsp;(200&nbsp;=&nbsp;no&nbsp;effect)<br /></span><span style="color: #0000BB">StaminaLossAtWeight</span><span style="color: #007700">=</span><span style="color: #0000BB">150<br /><br /></span><span style="color: #FF8000">//&nbsp;Weight&nbsp;penalty&nbsp;for&nbsp;running&nbsp;+N%&nbsp;of&nbsp;max&nbsp;carry&nbsp;weight&nbsp;(0&nbsp;=&nbsp;no&nbsp;effect)<br /></span><span style="color: #0000BB">RunningPenalty</span><span style="color: #007700">=</span><span style="color: #0000BB">50<br /><br /></span><span style="color: #FF8000">//&nbsp;Show&nbsp;people&nbsp;joining/leaving&nbsp;the&nbsp;server.&nbsp;0&nbsp;disables,&nbsp;2&nbsp;enables&nbsp;staff&nbsp;only.<br /></span><span style="color: #0000BB">ArriveDepartMsg</span><span style="color: #007700">=</span><span style="color: #0000BB">1<br /><br /></span><span style="color: #FF8000">//&nbsp;Do&nbsp;houses&nbsp;generate&nbsp;keys&nbsp;automatically?<br /></span><span style="color: #0000BB">AutoHouseKeys</span><span style="color: #007700">=</span><span style="color: #0000BB">1<br /><br /></span><span style="color: #FF8000">//&nbsp;Do&nbsp;ships&nbsp;generate&nbsp;keys&nbsp;automatically?<br /></span><span style="color: #0000BB">AutoShipKeys</span><span style="color: #007700">=</span><span style="color: #0000BB">1<br /><br /></span><span style="color: #FF8000">//&nbsp;Are&nbsp;house&nbsp;and&nbsp;boat&nbsp;keys&nbsp;newbied&nbsp;automatically?&nbsp;(Requires&nbsp;AutoHouseKeys=1)<br /></span><span style="color: #0000BB">AutoNewbieKeys</span><span style="color: #007700">=</span><span style="color: #0000BB">1<br /><br /></span><span style="color: #FF8000">//&nbsp;Max&nbsp;houses&nbsp;an&nbsp;account&nbsp;can&nbsp;have&nbsp;(default&nbsp;1).<br /></span><span style="color: #0000BB">MaxHousesAccount&nbsp;</span><span style="color: #007700">=&nbsp;</span><span style="color: #0000BB">1<br /><br /></span><span style="color: #FF8000">//&nbsp;Max&nbsp;houses&nbsp;one&nbsp;player&nbsp;can&nbsp;have&nbsp;(default&nbsp;1).<br /></span><span style="color: #0000BB">MaxHousesPlayer&nbsp;</span><span style="color: #007700">=&nbsp;</span><span style="color: #0000BB">1<br /><br /></span><span style="color: #FF8000">//&nbsp;Max&nbsp;ships&nbsp;an&nbsp;account&nbsp;can&nbsp;have&nbsp;(default&nbsp;1).<br /></span><span style="color: #0000BB">MaxShipsAccount&nbsp;</span><span style="color: #007700">=&nbsp;</span><span style="color: #0000BB">1<br /><br /></span><span style="color: #FF8000">//&nbsp;Max&nbsp;ships&nbsp;one&nbsp;player&nbsp;can&nbsp;have&nbsp;(default&nbsp;1).<br /></span><span style="color: #0000BB">MaxShipsPlayer&nbsp;</span><span style="color: #007700">=&nbsp;</span><span style="color: #0000BB">1<br /><br /></span><span style="color: #FF8000">//&nbsp;Max&nbsp;houses&nbsp;a&nbsp;guild&nbsp;can&nbsp;have&nbsp;(default&nbsp;1).<br /></span><span style="color: #0000BB">MaxHousesGuild&nbsp;</span><span style="color: #007700">=&nbsp;</span><span style="color: #0000BB">1<br /><br /></span><span style="color: #FF8000">//&nbsp;Max&nbsp;ships&nbsp;a&nbsp;guild&nbsp;can&nbsp;have&nbsp;(default&nbsp;1).<br /></span><span style="color: #0000BB">MaxShipsGuild&nbsp;</span><span style="color: #007700">=&nbsp;</span><span style="color: #0000BB">1<br /><br /></span><span style="color: #FF8000">//&nbsp;Maximum&nbsp;number&nbsp;of&nbsp;items&nbsp;inside&nbsp;a&nbsp;container.&nbsp;Default&nbsp;(and&nbsp;maximum):&nbsp;255&nbsp;(higher&nbsp;values&nbsp;are&nbsp;unsupported&nbsp;by&nbsp;the&nbsp;Classic&nbsp;Client<br />//&nbsp;&nbsp;and&nbsp;the&nbsp;older&nbsp;2D&nbsp;client&nbsp;versions.&nbsp;The&nbsp;Enhanced&nbsp;Client&nbsp;supports&nbsp;a&nbsp;maximum&nbsp;af&nbsp;125&nbsp;items&nbsp;per&nbsp;container,&nbsp;so&nbsp;update&nbsp;this&nbsp;setting&nbsp;if&nbsp;you&nbsp;are&nbsp;going&nbsp;to&nbsp;use&nbsp;that&nbsp;client).<br /></span><span style="color: #0000BB">ContainerMaxItems</span><span style="color: #007700">=</span><span style="color: #0000BB">255<br /><br /></span><span style="color: #FF8000">//&nbsp;Maximum&nbsp;number&nbsp;of&nbsp;items&nbsp;allowed&nbsp;in&nbsp;bank<br />//&nbsp;Setting&nbsp;it&nbsp;to&nbsp;anything&nbsp;less&nbsp;than&nbsp;0&nbsp;(-1)&nbsp;will&nbsp;avoid&nbsp;items&nbsp;check<br /></span><span style="color: #0000BB">BankMaxItems</span><span style="color: #007700">=</span><span style="color: #0000BB">1000<br /><br /></span><span style="color: #FF8000">//&nbsp;Maximum&nbsp;weight&nbsp;in&nbsp;stones&nbsp;allowed&nbsp;in&nbsp;bank<br />//&nbsp;Setting&nbsp;it&nbsp;to&nbsp;anything&nbsp;less&nbsp;than&nbsp;0&nbsp;(-1)&nbsp;will&nbsp;avoid&nbsp;weight&nbsp;check<br /></span><span style="color: #0000BB">BankMaxWeight</span><span style="color: #007700">=</span><span style="color: #0000BB">1000<br /><br /></span><span style="color: #FF8000">//&nbsp;If&nbsp;1&nbsp;vendors&nbsp;will&nbsp;take&nbsp;gold&nbsp;only&nbsp;from&nbsp;backpack<br /></span><span style="color: #0000BB">PayFromPackOnly</span><span style="color: #007700">=</span><span style="color: #0000BB">0<br /><br /></span><span style="color: #FF8000">//&nbsp;Disable&nbsp;weather&nbsp;effects?<br /></span><span style="color: #0000BB">NoWeather</span><span style="color: #007700">=</span><span style="color: #0000BB">1<br /><br /></span><span style="color: #FF8000">//&nbsp;Set&nbsp;to&nbsp;1&nbsp;for&nbsp;items&nbsp;to&nbsp;keep&nbsp;their&nbsp;attr_newbie&nbsp;flag<br />//&nbsp;when&nbsp;item&nbsp;is&nbsp;transfered&nbsp;to&nbsp;an&nbsp;NPC.<br />//AllowNewbTransfer=0<br /><br />//&nbsp;Default&nbsp;light&nbsp;level&nbsp;in&nbsp;dungeons<br /></span><span style="color: #0000BB">DungeonLight</span><span style="color: #007700">=</span><span style="color: #0000BB">27<br /><br /></span><span style="color: #FF8000">//&nbsp;Day&nbsp;light&nbsp;level&nbsp;0-30<br /></span><span style="color: #0000BB">LightDay</span><span style="color: #007700">=</span><span style="color: #0000BB">0<br /><br /></span><span style="color: #FF8000">//&nbsp;Night&nbsp;light&nbsp;level&nbsp;0-30<br /></span><span style="color: #0000BB">LightNight</span><span style="color: #007700">=</span><span style="color: #0000BB">25<br /><br /></span><span style="color: #FF8000">//&nbsp;Allow&nbsp;manual&nbsp;sector&nbsp;light&nbsp;override?<br />//AllowLightOverride=1<br /><br />//&nbsp;Wool&nbsp;Regen&nbsp;Time&nbsp;(in&nbsp;minutes)<br /></span><span style="color: #0000BB">WoolGrowthTime</span><span style="color: #007700">=</span><span style="color: #0000BB">30<br /><br /></span><span style="color: #FF8000">//&nbsp;Suppress&nbsp;player&nbsp;speech&nbsp;with&nbsp;75%&nbsp;of&nbsp;capital&nbsp;letters<br /></span><span style="color: #0000BB">SuppressCapitals</span><span style="color: #007700">=</span><span style="color: #0000BB">0<br /><br /></span><span style="color: #FF8000">//&nbsp;Extra&nbsp;combat&nbsp;flags&nbsp;to&nbsp;control&nbsp;the&nbsp;fight&nbsp;(default:&nbsp;0)<br />//&nbsp;COMBAT_NODIRCHANGE&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;00001&nbsp;//&nbsp;Not&nbsp;rotate&nbsp;player&nbsp;when&nbsp;fighting&nbsp;(like&nbsp;was&nbsp;in&nbsp;0.51a)<br />//&nbsp;COMBAT_FACECOMBAT&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;00002&nbsp;//&nbsp;Allow&nbsp;faced&nbsp;combat&nbsp;only&nbsp;(recommended)<br />//&nbsp;COMBAT_PREHIT&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;00004&nbsp;//&nbsp;The&nbsp;first&nbsp;hit&nbsp;in&nbsp;a&nbsp;fight&nbsp;doesn't&nbsp;wait&nbsp;for&nbsp;the&nbsp;recoil&nbsp;time&nbsp;(like&nbsp;OSI)&nbsp;and&nbsp;the&nbsp;hit&nbsp;is&nbsp;landed&nbsp;only&nbsp;after&nbsp;the&nbsp;swing&nbsp;animation&nbsp;length&nbsp;(1.0&nbsp;sec)<br />//&nbsp;COMBAT_ELEMENTAL_ENGINE&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;00008&nbsp;//&nbsp;Use&nbsp;DAM*/RES*&nbsp;to&nbsp;split&nbsp;damage/resist&nbsp;into&nbsp;Physical/Fire/Cold/Poison/Energy&nbsp;(AOS)&nbsp;instead&nbsp;use&nbsp;old&nbsp;AR&nbsp;(pre-AOS)<br />//&nbsp;COMBAT_DCLICKSELF_UNMOUNTS&nbsp;&nbsp;&nbsp;00020&nbsp;//&nbsp;Unmount&nbsp;horse&nbsp;when&nbsp;dclicking&nbsp;self&nbsp;while&nbsp;in&nbsp;warmode<br />//&nbsp;COMBAT_ALLOWHITFROMSHIP&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;00040&nbsp;//&nbsp;Allow&nbsp;attacking&nbsp;opponents&nbsp;from&nbsp;ships<br />//&nbsp;COMBAT_ARCHERYCANMOVE&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;00100&nbsp;//&nbsp;Allow&nbsp;firing&nbsp;bow&nbsp;while&nbsp;moving<br />//&nbsp;COMBAT_STAYINRANGE&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;00200&nbsp;//&nbsp;Abort&nbsp;attack&nbsp;swing&nbsp;when&nbsp;out&nbsp;of&nbsp;range&nbsp;instead&nbsp;of&nbsp;waiting&nbsp;to&nbsp;come&nbsp;back&nbsp;in&nbsp;range<br />//&nbsp;COMBAT_STACKARMOR&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;01000&nbsp;//&nbsp;If&nbsp;a&nbsp;region&nbsp;is&nbsp;covered&nbsp;by&nbsp;more&nbsp;than&nbsp;one&nbsp;armor&nbsp;part,&nbsp;all&nbsp;AR&nbsp;will&nbsp;count<br />//&nbsp;COMBAT_NOPOISONHIT&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;02000&nbsp;//&nbsp;Disables&nbsp;old&nbsp;(55i&nbsp;like)&nbsp;poisoning&nbsp;style&nbsp;(0~100%&nbsp;chance&nbsp;based&nbsp;on&nbsp;Poisoning&nbsp;skill&nbsp;for&nbsp;monsters,&nbsp;or&nbsp;50%&nbsp;chance&nbsp;for&nbsp;poisoned&nbsp;weapons)<br />//&nbsp;COMBAT_SLAYER&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;04000&nbsp;//&nbsp;Enables&nbsp;Slayer&nbsp;damage&nbsp;PVM&nbsp;combat<br />//&nbsp;COMBAT_RECOIL_NORANGE&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;08000&nbsp;//&nbsp;The&nbsp;hit&nbsp;can&nbsp;be&nbsp;started&nbsp;at&nbsp;any&nbsp;distance&nbsp;and&nbsp;regardless&nbsp;of&nbsp;the&nbsp;Line&nbsp;of&nbsp;Sight,&nbsp;then&nbsp;the&nbsp;damage&nbsp;will&nbsp;be&nbsp;dealt&nbsp;when&nbsp;in&nbsp;range&nbsp;and&nbsp;LoS<br />//&nbsp;COMBAT_ANIM_HIT_SMOOTH&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;010000&nbsp;/&nbsp;The&nbsp;hit&nbsp;animation&nbsp;has&nbsp;the&nbsp;same&nbsp;duration&nbsp;as&nbsp;the&nbsp;swing&nbsp;delay,&nbsp;instead&nbsp;of&nbsp;having&nbsp;a&nbsp;fixed&nbsp;fast&nbsp;duration&nbsp;and&nbsp;being&nbsp;idle&nbsp;until&nbsp;the&nbsp;delay&nbsp;has&nbsp;expired.<br />//&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;//&nbsp;WARNING:&nbsp;doesn't&nbsp;work&nbsp;with&nbsp;Gargoyles&nbsp;due&nbsp;to&nbsp;the&nbsp;new&nbsp;animation&nbsp;packet&nbsp;not&nbsp;accepting&nbsp;a&nbsp;custom&nbsp;animation&nbsp;duration!<br />//&nbsp;COMBAT_ARCHERYCANMOVE_SWING&nbsp;&nbsp;&nbsp;&nbsp;020000<br />//CombatFlags=0<br /><br />//&nbsp;If&nbsp;COMBAT_ARCHERYCANMOVE&nbsp;is&nbsp;not&nbsp;enabled,&nbsp;wait&nbsp;this&nbsp;much&nbsp;tenth&nbsp;of&nbsp;seconds&nbsp;(minimum=0)&nbsp;after&nbsp;the&nbsp;player<br />//&nbsp;&nbsp;stopped&nbsp;moving&nbsp;before&nbsp;starting&nbsp;a&nbsp;new&nbsp;attack<br />//&nbsp;(Values&nbsp;changed&nbsp;between&nbsp;expansions.&nbsp;SE:2~3&nbsp;/&nbsp;AOS:5&nbsp;/&nbsp;pre-AOS:10)<br /></span><span style="color: #0000BB">CombatArcheryMovementDelay</span><span style="color: #007700">=</span><span style="color: #0000BB">10<br /><br /></span><span style="color: #FF8000">//&nbsp;Damage&nbsp;formula&nbsp;to&nbsp;use&nbsp;on&nbsp;physical&nbsp;combat<br />//&nbsp;0&nbsp;=&nbsp;Sphere&nbsp;custom<br />//&nbsp;1&nbsp;=&nbsp;pre-AOS<br />//&nbsp;2&nbsp;=&nbsp;AOS<br /></span><span style="color: #0000BB">CombatDamageEra</span><span style="color: #007700">=</span><span style="color: #0000BB">0<br /><br /></span><span style="color: #FF8000">//&nbsp;Hit&nbsp;Chance&nbsp;formula&nbsp;to&nbsp;use&nbsp;on&nbsp;physical&nbsp;combat<br />//&nbsp;0&nbsp;=&nbsp;Sphere&nbsp;custom&nbsp;&nbsp;&nbsp;&nbsp;//&nbsp;Not&nbsp;compatible&nbsp;with&nbsp;Hit&nbsp;Chance&nbsp;Increase&nbsp;property<br />//&nbsp;1&nbsp;=&nbsp;pre-AOS&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;//&nbsp;Not&nbsp;compatible&nbsp;with&nbsp;Hit&nbsp;Chance&nbsp;Increase&nbsp;property<br />//&nbsp;2&nbsp;=&nbsp;AOS<br /></span><span style="color: #0000BB">CombatHitChanceEra</span><span style="color: #007700">=</span><span style="color: #0000BB">0<br /><br /></span><span style="color: #FF8000">//&nbsp;Swing&nbsp;Speed&nbsp;formula&nbsp;to&nbsp;use&nbsp;on&nbsp;physical&nbsp;combat<br />//&nbsp;0&nbsp;=&nbsp;Sphere&nbsp;custom&nbsp;&nbsp;&nbsp;&nbsp;//&nbsp;Recommended&nbsp;SpeedScaleFactor&nbsp;=&nbsp;15000.&nbsp;Old&nbsp;Sphere&nbsp;0.55&nbsp;custom&nbsp;formula.&nbsp;Not&nbsp;compatible&nbsp;with&nbsp;Swing&nbsp;Speed&nbsp;Increase&nbsp;property,&nbsp;and&nbsp;uses&nbsp;DEX&nbsp;instead&nbsp;STAM<br />//&nbsp;1&nbsp;=&nbsp;pre-AOS&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;//&nbsp;Recommended&nbsp;SpeedScaleFactor&nbsp;=&nbsp;15000.&nbsp;Not&nbsp;compatible&nbsp;with&nbsp;Swing&nbsp;Speed&nbsp;Increase&nbsp;property<br />//&nbsp;2&nbsp;=&nbsp;AOS&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;//&nbsp;Recommended&nbsp;SpeedScaleFactor&nbsp;=&nbsp;40000<br />//&nbsp;3&nbsp;=&nbsp;SE&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;//&nbsp;Recommended&nbsp;SpeedScaleFactor&nbsp;=&nbsp;80000<br />//&nbsp;4&nbsp;=&nbsp;ML&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;//&nbsp;Doesn't&nbsp;use&nbsp;SpeedScaleFactor.&nbsp;Only&nbsp;compatible&nbsp;with&nbsp;ML&nbsp;speed&nbsp;format&nbsp;(eg.&nbsp;0.25&nbsp;~&nbsp;5.00&nbsp;seconds&nbsp;instead&nbsp;0&nbsp;~&nbsp;50),&nbsp;uncomment&nbsp;TAG.OVERRIDE.SPEED&nbsp;on&nbsp;all&nbsp;weapons&nbsp;to&nbsp;enable&nbsp;ML&nbsp;speed&nbsp;format<br /></span><span style="color: #0000BB">CombatSpeedEra</span><span style="color: #007700">=</span><span style="color: #0000BB">0<br /><br /></span><span style="color: #FF8000">//&nbsp;Speed&nbsp;scale&nbsp;factor&nbsp;for&nbsp;weapons<br /></span><span style="color: #0000BB">SpeedScaleFactor</span><span style="color: #007700">=</span><span style="color: #0000BB">15000<br /><br /></span><span style="color: #FF8000">//&nbsp;Parrying&nbsp;behaviour<br />//&nbsp;01&nbsp;=&nbsp;pre-SE&nbsp;parrying&nbsp;chance&nbsp;formula&nbsp;(not&nbsp;using&nbsp;the&nbsp;Bushido&nbsp;skill).&nbsp;Mutually&nbsp;exclusive&nbsp;with&nbsp;02&nbsp;flag.<br />//&nbsp;02&nbsp;=&nbsp;SE&nbsp;parrying&nbsp;chance&nbsp;formula&nbsp;(using&nbsp;also&nbsp;the&nbsp;Bushido&nbsp;skill).&nbsp;Mutually&nbsp;exclusive&nbsp;with&nbsp;01&nbsp;flag.<br />//&nbsp;010&nbsp;=&nbsp;can&nbsp;parry&nbsp;with&nbsp;a&nbsp;shield<br />//&nbsp;020&nbsp;=&nbsp;can&nbsp;parry&nbsp;with&nbsp;a&nbsp;one-handed&nbsp;weapon&nbsp;without&nbsp;a&nbsp;shield<br />//&nbsp;040&nbsp;=&nbsp;can&nbsp;parry&nbsp;with&nbsp;two&nbsp;handed&nbsp;weapons<br />//&nbsp;080&nbsp;=&nbsp;&nbsp;Shield&nbsp;Armour&nbsp;value&nbsp;will&nbsp;scale&nbsp;according&nbsp;to&nbsp;the&nbsp;character's&nbsp;skill,&nbsp;otherwise&nbsp;only&nbsp;a&nbsp;7%&nbsp;of&nbsp;the&nbsp;ARMOUR&nbsp;value&nbsp;is&nbsp;used.&nbsp;Not&nbsp;compatible&nbsp;with&nbsp;Combat&nbsp;Elemental&nbsp;Engine&nbsp;Flag<br /></span><span style="color: #0000BB">CombatParryingEra</span><span style="color: #007700">=</span><span style="color: #0000BB">01</span><span style="color: #007700">|</span><span style="color: #0000BB">010<br /><br /></span><span style="color: #FF8000">//&nbsp;Extra&nbsp;magic&nbsp;flags&nbsp;to&nbsp;control&nbsp;magic/magery&nbsp;behaviour&nbsp;(default:0,&nbsp;0.55i&nbsp;compatible)<br />//&nbsp;MAGICF_NODIRCHANGE&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;00001&nbsp;&nbsp;&nbsp;&nbsp;//&nbsp;Not&nbsp;rotate&nbsp;player&nbsp;when&nbsp;casting/targeting<br />//&nbsp;MAGICF_PRECAST&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;00002&nbsp;&nbsp;&nbsp;&nbsp;//&nbsp;Precasting&nbsp;(cast&nbsp;spell&nbsp;before&nbsp;target&nbsp;prompt)<br />//&nbsp;MAGICF_IGNOREAR&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;00004&nbsp;&nbsp;&nbsp;&nbsp;//&nbsp;Magic&nbsp;damage&nbsp;ignore&nbsp;ar<br />//&nbsp;MAGICF_CANHARMSELF&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;00008&nbsp;&nbsp;&nbsp;&nbsp;//&nbsp;Magic&nbsp;can&nbsp;do&nbsp;damage&nbsp;on&nbsp;self<br />//&nbsp;MAGICF_STACKSTATS&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;00010&nbsp;&nbsp;&nbsp;&nbsp;//&nbsp;Different&nbsp;stat&nbsp;spells&nbsp;don't&nbsp;cancel&nbsp;each&nbsp;other&nbsp;out<br />//&nbsp;MAGICF_FREEZEONCAST&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;00020&nbsp;&nbsp;&nbsp;&nbsp;//&nbsp;No&nbsp;movement&nbsp;whilst&nbsp;casting<br />//&nbsp;MAGICF_SUMMONWALKCHECK&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;00040&nbsp;&nbsp;&nbsp;&nbsp;//&nbsp;Summoned&nbsp;creatures&nbsp;should&nbsp;be&nbsp;able&nbsp;to&nbsp;walk&nbsp;on&nbsp;the&nbsp;target&nbsp;location&nbsp;(e.g.&nbsp;water&nbsp;creatures&nbsp;to&nbsp;be&nbsp;summoned&nbsp;on&nbsp;water)<br />//&nbsp;MAGICF_NOFIELDSOVERWALLS&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;00080&nbsp;&nbsp;&nbsp;&nbsp;//&nbsp;Field&nbsp;spells&nbsp;cannot&nbsp;cross&nbsp;over&nbsp;blocking&nbsp;objects<br />//&nbsp;MAGICF_NOANIM&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;00100&nbsp;&nbsp;&nbsp;&nbsp;//&nbsp;Auto&nbsp;SPELLFLAG_NO_ANIM&nbsp;in&nbsp;every&nbsp;spell<br />//&nbsp;MAGICF_OSIFORMULAS&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;00200&nbsp;&nbsp;&nbsp;&nbsp;//&nbsp;Calculate&nbsp;spell&nbsp;damage&nbsp;and&nbsp;duration&nbsp;based&nbsp;on&nbsp;OSI&nbsp;formulas<br />//&nbsp;MAGICF_NOCASTFROZENHANDS&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;00400&nbsp;&nbsp;&nbsp;&nbsp;//&nbsp;Can't&nbsp;cast&nbsp;spells&nbsp;if&nbsp;got&nbsp;paralyzed&nbsp;holding&nbsp;something&nbsp;on&nbsp;hands<br />//&nbsp;MAGICF_POLYMORPHSTATS&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;00800&nbsp;&nbsp;&nbsp;&nbsp;//&nbsp;Polymorph&nbsp;spells&nbsp;give&nbsp;out&nbsp;stats&nbsp;based&nbsp;on&nbsp;base&nbsp;chars&nbsp;(old&nbsp;behaviour&nbsp;backwards)<br />//&nbsp;MAGICF_OVERRIDEFIELDS&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;01000&nbsp;&nbsp;&nbsp;&nbsp;//&nbsp;Prevent&nbsp;cast&nbsp;multiple&nbsp;field&nbsp;spells&nbsp;on&nbsp;the&nbsp;same&nbsp;tile,&nbsp;making&nbsp;the&nbsp;new&nbsp;field&nbsp;tile&nbsp;remove&nbsp;the&nbsp;previous&nbsp;field<br />//MagicFlags=0<br /><br />//&nbsp;Max&nbsp;amount&nbsp;of&nbsp;each&nbsp;Stat&nbsp;gained&nbsp;through&nbsp;Polymorph&nbsp;spell.&nbsp;This&nbsp;affects&nbsp;separatelly&nbsp;to&nbsp;each&nbsp;stat.<br /></span><span style="color: #0000BB">MaxPolyStats</span><span style="color: #007700">=</span><span style="color: #0000BB">150<br /><br /></span><span style="color: #FF8000">//&nbsp;Racial&nbsp;traits&nbsp;flags<br />//&nbsp;RACIALF_HUMAN_STRONGBACK&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0001&nbsp;&nbsp;&nbsp;&nbsp;//&nbsp;Increase&nbsp;carrying&nbsp;capacity&nbsp;(+60&nbsp;stones&nbsp;of&nbsp;weight)<br />//&nbsp;RACIALF_HUMAN_TOUGH&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0002&nbsp;&nbsp;&nbsp;&nbsp;//&nbsp;Regenerate&nbsp;hitpoints&nbsp;faster&nbsp;(+2&nbsp;Hit&nbsp;Point&nbsp;Regeneration)<br />//&nbsp;RACIALF_HUMAN_WORKHORSE&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0004&nbsp;&nbsp;&nbsp;&nbsp;//&nbsp;Find&nbsp;more&nbsp;resources&nbsp;while&nbsp;gathering&nbsp;hides,&nbsp;ore&nbsp;and&nbsp;lumber<br />//&nbsp;RACIALF_HUMAN_JACKOFTRADES&nbsp;&nbsp;&nbsp;&nbsp;0008&nbsp;&nbsp;&nbsp;&nbsp;//&nbsp;Skill&nbsp;calculations&nbsp;always&nbsp;consider&nbsp;20.0&nbsp;minimum&nbsp;ability&nbsp;on&nbsp;untrained&nbsp;skills<br />//&nbsp;RACIALF_ELF_NIGHTSIGHT&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0010&nbsp;&nbsp;&nbsp;&nbsp;//&nbsp;Permanent&nbsp;night&nbsp;sight&nbsp;effect<br />//&nbsp;RACIALF_ELF_DIFFTRACK&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0020&nbsp;&nbsp;&nbsp;&nbsp;//&nbsp;Increase&nbsp;difficulty&nbsp;to&nbsp;be&nbsp;tracked&nbsp;while&nbsp;hidden/invisible<br />//&nbsp;RACIALF_ELF_WISDOM&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0040&nbsp;&nbsp;&nbsp;&nbsp;//&nbsp;Permanent&nbsp;max&nbsp;mana&nbsp;bonus&nbsp;(+20&nbsp;Mana&nbsp;Increase)<br />//&nbsp;RACIALF_GARG_FLY&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0080&nbsp;&nbsp;&nbsp;&nbsp;//&nbsp;Enable&nbsp;gargoyle&nbsp;fly&nbsp;ability&nbsp;(FEATURE_AOS_UPDATE_B&nbsp;is&nbsp;required&nbsp;to&nbsp;enable&nbsp;gargoyle&nbsp;ability&nbsp;book)<br />//&nbsp;RACIALF_GARG_BERSERK&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0100&nbsp;&nbsp;&nbsp;&nbsp;//&nbsp;Increase&nbsp;ferocity&nbsp;in&nbsp;situations&nbsp;of&nbsp;danger&nbsp;(15%&nbsp;Damage&nbsp;Increase&nbsp;+&nbsp;3%&nbsp;Spell&nbsp;Damage&nbsp;Increase&nbsp;for&nbsp;each&nbsp;20hp&nbsp;lost)<br />//&nbsp;RACIALF_GARG_DEADLYAIM&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0200&nbsp;&nbsp;&nbsp;&nbsp;//&nbsp;Throwing&nbsp;calculations&nbsp;always&nbsp;consider&nbsp;20.0&nbsp;minimum&nbsp;ability&nbsp;when&nbsp;untrained<br />//&nbsp;RACIALF_GARG_MYSTICINSIGHT&nbsp;&nbsp;&nbsp;&nbsp;0400&nbsp;&nbsp;&nbsp;&nbsp;//&nbsp;Mysticism&nbsp;calculations&nbsp;always&nbsp;consider&nbsp;30.0&nbsp;minimum&nbsp;ability&nbsp;when&nbsp;untrained<br /></span><span style="color: #0000BB">RacialFlags</span><span style="color: #007700">=</span><span style="color: #0000BB">0<br /><br /></span><span style="color: #FF8000">//&nbsp;Reveal&nbsp;flags&nbsp;related&nbsp;to&nbsp;Invisible&nbsp;Spell<br />//&nbsp;REVEALF_DETECTINGHIDDEN&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;001&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;//&nbsp;Reveal&nbsp;Spell&nbsp;with&nbsp;Detecting&nbsp;Hidden&nbsp;Skill.<br />//&nbsp;REVEALF_LOOTINGSELF&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;002&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;//&nbsp;Reveal&nbsp;when&nbsp;looting&nbsp;self&nbsp;bodies&nbsp;(NOTE:&nbsp;Hidden&nbsp;characters&nbsp;will&nbsp;be&nbsp;always&nbsp;revealed&nbsp;by&nbsp;default).<br />//&nbsp;REVEALF_LOOTINGOTHERS&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;004&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;//&nbsp;Reveal&nbsp;when&nbsp;looting&nbsp;bodies&nbsp;of&nbsp;other&nbsp;Players&nbsp;or&nbsp;NPCs&nbsp;(NOTE:&nbsp;Hidden&nbsp;characters&nbsp;will&nbsp;be&nbsp;always&nbsp;revealed&nbsp;by&nbsp;default).<br />//&nbsp;REVEALF_SPEAK&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;008&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;//&nbsp;Reveal&nbsp;when&nbsp;speaking.<br />//&nbsp;REVEALF_SPELLCAST&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;010&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;//&nbsp;Reveal&nbsp;when&nbsp;starting&nbsp;to&nbsp;cast&nbsp;a&nbsp;Spell.<br />//&nbsp;Set&nbsp;to&nbsp;04&nbsp;to&nbsp;make&nbsp;it&nbsp;behave&nbsp;like&nbsp;55i.<br /></span><span style="color: #0000BB">RevealFlags</span><span style="color: #007700">=</span><span style="color: #0000BB">01</span><span style="color: #007700">|</span><span style="color: #0000BB">02</span><span style="color: #007700">|</span><span style="color: #0000BB">04</span><span style="color: #007700">|</span><span style="color: #0000BB">08</span><span style="color: #007700">|</span><span style="color: #0000BB">010<br /><br /></span><span style="color: #FF8000">//&nbsp;Length&nbsp;of&nbsp;time&nbsp;(in&nbsp;seconds)&nbsp;for&nbsp;a&nbsp;char&nbsp;to&nbsp;remember&nbsp;his&nbsp;attacker&nbsp;(used&nbsp;for&nbsp;attacker&nbsp;keyword)<br />//&nbsp;Default&nbsp;=&nbsp;300.&nbsp;(0&nbsp;=&nbsp;don't&nbsp;forget&nbsp;until&nbsp;death.)<br /></span><span style="color: #0000BB">AttackerTimeout</span><span style="color: #007700">=</span><span style="color: #0000BB">300<br /><br /></span><span style="color: #FF8000">//&nbsp;Length&nbsp;of&nbsp;time&nbsp;(in&nbsp;seconds)&nbsp;for&nbsp;a&nbsp;player&nbsp;to&nbsp;choose&nbsp;a&nbsp;target&nbsp;when&nbsp;casting&nbsp;(0&nbsp;=&nbsp;no&nbsp;timeout)<br /></span><span style="color: #0000BB">SpellTimeout</span><span style="color: #007700">=</span><span style="color: #0000BB">0<br /><br /></span><span style="color: #FF8000">//&nbsp;Zero&nbsp;point&nbsp;for&nbsp;sextant&nbsp;coordinates&nbsp;counting.&nbsp;Comment&nbsp;this&nbsp;line&nbsp;out&nbsp;if&nbsp;you&nbsp;are<br />//&nbsp;not&nbsp;using&nbsp;ML&nbsp;maps.<br /></span><span style="color: #0000BB">ZeroPoint</span><span style="color: #007700">=</span><span style="color: #0000BB">1323</span><span style="color: #007700">,</span><span style="color: #0000BB">1624</span><span style="color: #007700">,</span><span style="color: #0000BB">0<br /><br /></span><span style="color: #FF8000">//&nbsp;How&nbsp;far&nbsp;from&nbsp;land&nbsp;i&nbsp;can&nbsp;be&nbsp;to&nbsp;take&nbsp;off&nbsp;a&nbsp;ship<br />//MaxShipPlankTeleport=18<br /><br />//&nbsp;Enable&nbsp;death&nbsp;screen&nbsp;animation&nbsp;on&nbsp;classic&nbsp;clients&nbsp;(on&nbsp;enhanced&nbsp;clients&nbsp;this&nbsp;is&nbsp;always&nbsp;enabled)<br /></span><span style="color: #0000BB">PacketDeathAnimation</span><span style="color: #007700">=</span><span style="color: #0000BB">1<br /><br /></span><span style="color: #FF8000">///////////////////////////////////////////////////////////////<br />////////&nbsp;NPC/Item/Player&nbsp;Management<br />///////////////////////////////////////////////////////////////<br />//&nbsp;Distance&nbsp;in&nbsp;tiles&nbsp;before&nbsp;an&nbsp;NPC&nbsp;that's&nbsp;wandered&nbsp;too&nbsp;far&nbsp;from&nbsp;it's&nbsp;home&nbsp;will&nbsp;teleport&nbsp;back<br /></span><span style="color: #0000BB">LostNPCTeleport</span><span style="color: #007700">=</span><span style="color: #0000BB">50<br /><br /></span><span style="color: #FF8000">//&nbsp;Whether&nbsp;PCs&nbsp;get&nbsp;a&nbsp;resurrection&nbsp;robe&nbsp;when&nbsp;they&nbsp;get&nbsp;resurrected.<br /></span><span style="color: #0000BB">NoResRobe</span><span style="color: #007700">=</span><span style="color: #0000BB">0<br /><br /></span><span style="color: #FF8000">//&nbsp;Time&nbsp;for&nbsp;a&nbsp;NPC&nbsp;corpse&nbsp;to&nbsp;decay&nbsp;mins<br /></span><span style="color: #0000BB">CorpseNPCDecay</span><span style="color: #007700">=</span><span style="color: #0000BB">7<br /><br /></span><span style="color: #FF8000">//&nbsp;Time&nbsp;for&nbsp;a&nbsp;player&nbsp;corpse&nbsp;to&nbsp;decay&nbsp;mins<br /></span><span style="color: #0000BB">CorpsePlayerDecay</span><span style="color: #007700">=</span><span style="color: #0000BB">7<br /><br /></span><span style="color: #FF8000">//&nbsp;Ghosts&nbsp;are&nbsp;not&nbsp;able&nbsp;to&nbsp;see&nbsp;and&nbsp;hear&nbsp;living&nbsp;players&nbsp;and&nbsp;creatures&nbsp;(0=disabled,&nbsp;1=only&nbsp;npcs,&nbsp;2=both&nbsp;npcs&nbsp;and&nbsp;players)<br /></span><span style="color: #0000BB">DeadCannotSeeLiving</span><span style="color: #007700">=</span><span style="color: #0000BB">0<br /><br /></span><span style="color: #FF8000">//&nbsp;At&nbsp;this&nbsp;Spirit&nbsp;Speak&nbsp;skill&nbsp;level&nbsp;players&nbsp;can&nbsp;understand&nbsp;ghosts&nbsp;speech&nbsp;instead&nbsp;hear&nbsp;'oOOoO&nbsp;ooO'<br /></span><span style="color: #0000BB">MediumCanHearGhosts</span><span style="color: #007700">=</span><span style="color: #0000BB">1000<br /><br /></span><span style="color: #FF8000">//&nbsp;Base&nbsp;decay&nbsp;time&nbsp;in&nbsp;minutes&nbsp;for&nbsp;items<br /></span><span style="color: #0000BB">DecayTimer</span><span style="color: #007700">=</span><span style="color: #0000BB">30<br /><br /></span><span style="color: #FF8000">//&nbsp;Show&nbsp;[NPC]&nbsp;tags&nbsp;over&nbsp;chars<br /></span><span style="color: #0000BB">CharTags</span><span style="color: #007700">=</span><span style="color: #0000BB">0<br /><br /></span><span style="color: #FF8000">//&nbsp;Show&nbsp;job&nbsp;title&nbsp;on&nbsp;vendor&nbsp;names<br /></span><span style="color: #0000BB">VendorTradeTitle</span><span style="color: #007700">=</span><span style="color: #0000BB">1<br /><br /></span><span style="color: #FF8000">//&nbsp;Flip&nbsp;dropped&nbsp;items<br /></span><span style="color: #0000BB">FlipDroppedItems</span><span style="color: #007700">=</span><span style="color: #0000BB">0<br /><br /></span><span style="color: #FF8000">//&nbsp;Max&nbsp;amount&nbsp;allowed&nbsp;for&nbsp;stackable&nbsp;items&nbsp;(can't&nbsp;be&nbsp;higher&nbsp;than&nbsp;65535)<br /></span><span style="color: #0000BB">ItemsMaxAmount</span><span style="color: #007700">=</span><span style="color: #0000BB">60000<br /><br /></span><span style="color: #FF8000">//&nbsp;Set&nbsp;to&nbsp;1&nbsp;to&nbsp;allow&nbsp;players&nbsp;to&nbsp;take&nbsp;equipment&nbsp;from&nbsp;their&nbsp;pets'&nbsp;paperdoll<br /></span><span style="color: #0000BB">CanUndressPets</span><span style="color: #007700">=</span><span style="color: #0000BB">1<br /><br /></span><span style="color: #FF8000">//&nbsp;Monsters&nbsp;run&nbsp;when&nbsp;scared&nbsp;of&nbsp;death<br /></span><span style="color: #0000BB">MonsterFear</span><span style="color: #007700">=</span><span style="color: #0000BB">0<br /><br /></span><span style="color: #FF8000">//&nbsp;Monsters&nbsp;may&nbsp;fight&nbsp;each&nbsp;other<br /></span><span style="color: #0000BB">MonsterFight</span><span style="color: #007700">=</span><span style="color: #0000BB">0<br /><br /></span><span style="color: #FF8000">//&nbsp;Percent&nbsp;setting&nbsp;of&nbsp;the&nbsp;all&nbsp;NPC&nbsp;move&nbsp;rate,&nbsp;default&nbsp;100<br /></span><span style="color: #0000BB">MoveRate</span><span style="color: #007700">=</span><span style="color: #0000BB">100<br /><br /></span><span style="color: #FF8000">//&nbsp;Do&nbsp;players&nbsp;receive&nbsp;sounds<br /></span><span style="color: #0000BB">GenericSounds</span><span style="color: #007700">=</span><span style="color: #0000BB">1<br /><br /></span><span style="color: #FF8000">//&nbsp;Max&nbsp;number&nbsp;of&nbsp;items&nbsp;to&nbsp;sell&nbsp;to&nbsp;one&nbsp;person&nbsp;at&nbsp;once<br /></span><span style="color: #0000BB">VendorMaxSell</span><span style="color: #007700">=</span><span style="color: #0000BB">255<br /><br /></span><span style="color: #FF8000">//&nbsp;Cost&nbsp;(in&nbsp;gp)&nbsp;of&nbsp;each&nbsp;0.1&nbsp;skill&nbsp;trained&nbsp;on&nbsp;NPCs<br /></span><span style="color: #0000BB">NPCTrainCost</span><span style="color: #007700">=</span><span style="color: #0000BB">1<br /><br /></span><span style="color: #FF8000">//&nbsp;Max&nbsp;level&nbsp;npc&nbsp;trainers&nbsp;can&nbsp;go<br /></span><span style="color: #0000BB">NPCTrainMax</span><span style="color: #007700">=</span><span style="color: #0000BB">420<br /><br /></span><span style="color: #FF8000">//&nbsp;Percent&nbsp;of&nbsp;own&nbsp;ability&nbsp;npcs&nbsp;can&nbsp;train&nbsp;to<br /></span><span style="color: #0000BB">NPCTrainPercent</span><span style="color: #007700">=</span><span style="color: #0000BB">30<br /><br /></span><span style="color: #FF8000">//&nbsp;NPC&nbsp;will&nbsp;not&nbsp;be&nbsp;addressed&nbsp;as&nbsp;"Lord"&nbsp;or&nbsp;such&nbsp;if&nbsp;this&nbsp;is&nbsp;set<br /></span><span style="color: #0000BB">NPCNoFameTitle</span><span style="color: #007700">=</span><span style="color: #0000BB">1<br /><br /></span><span style="color: #FF8000">//&nbsp;Max&nbsp;level&nbsp;of&nbsp;skill&nbsp;trainable&nbsp;on&nbsp;dummies,&nbsp;archery&nbsp;butte&nbsp;ecc..<br /></span><span style="color: #0000BB">SkillPracticeMax</span><span style="color: #007700">=</span><span style="color: #0000BB">300<br /><br /></span><span style="color: #FF8000">//&nbsp;Max&nbsp;skill&nbsp;player's&nbsp;will&nbsp;start&nbsp;with&nbsp;on&nbsp;skills&nbsp;they&nbsp;haven't&nbsp;chosen&nbsp;during<br />//&nbsp;character&nbsp;creation<br /></span><span style="color: #0000BB">MaxBaseSkill</span><span style="color: #007700">=</span><span style="color: #0000BB">200<br /><br /></span><span style="color: #FF8000">//&nbsp;Time&nbsp;in&nbsp;seconds&nbsp;for&nbsp;hitpoint&nbsp;regeneration&nbsp;(-1&nbsp;=&nbsp;no&nbsp;regen)<br /></span><span style="color: #0000BB">Regen0</span><span style="color: #007700">=</span><span style="color: #0000BB">40<br /><br /></span><span style="color: #FF8000">//&nbsp;Time&nbsp;in&nbsp;seconds&nbsp;for&nbsp;mana&nbsp;regeneration&nbsp;(-1&nbsp;=&nbsp;no&nbsp;regen)<br /></span><span style="color: #0000BB">Regen1</span><span style="color: #007700">=</span><span style="color: #0000BB">20<br /><br /></span><span style="color: #FF8000">//&nbsp;Time&nbsp;in&nbsp;seconds&nbsp;for&nbsp;stamina&nbsp;regeneration&nbsp;(-1&nbsp;=&nbsp;no&nbsp;regen)<br /></span><span style="color: #0000BB">Regen2</span><span style="color: #007700">=</span><span style="color: #0000BB">10<br /><br /></span><span style="color: #FF8000">//&nbsp;Time&nbsp;in&nbsp;seconds&nbsp;for&nbsp;food&nbsp;decay&nbsp;(-1&nbsp;=&nbsp;no&nbsp;regen)<br />//&nbsp;60*60*24&nbsp;=&nbsp;1&nbsp;day&nbsp;of&nbsp;real&nbsp;life&nbsp;time<br /></span><span style="color: #0000BB">Regen3</span><span style="color: #007700">=</span><span style="color: #0000BB">60</span><span style="color: #007700">*</span><span style="color: #0000BB">60</span><span style="color: #007700">*</span><span style="color: #0000BB">24<br /><br /></span><span style="color: #FF8000">//&nbsp;Time&nbsp;in&nbsp;seconds&nbsp;for&nbsp;Hitpoints&nbsp;update&nbsp;on&nbsp;their&nbsp;status&nbsp;bar.<br />//&nbsp;Only&nbsp;for&nbsp;clients&nbsp;7.0.30+&nbsp;and&nbsp;items&nbsp;with&nbsp;CAN&nbsp;or&nbsp;CANMASK&nbsp;&amp;&nbsp;CAN_I_DAMAGEABLE<br /></span><span style="color: #0000BB">ItemHitpointsUpdate&nbsp;</span><span style="color: #007700">=&nbsp;</span><span style="color: #0000BB">2<br /><br /></span><span style="color: #FF8000">//&nbsp;Speech&nbsp;block&nbsp;associated&nbsp;to&nbsp;players<br /></span><span style="color: #0000BB">SpeechSelf</span><span style="color: #007700">=</span><span style="color: #0000BB">spk_player<br /><br /></span><span style="color: #FF8000">//&nbsp;Speech&nbsp;block&nbsp;associated&nbsp;to&nbsp;pets<br /></span><span style="color: #0000BB">SpeechPet</span><span style="color: #007700">=</span><span style="color: #0000BB">spk_pet<br /><br /></span><span style="color: #FF8000">//&nbsp;Events&nbsp;related&nbsp;to&nbsp;all&nbsp;NPCs<br />//EventsPet=your_event<br /><br />//&nbsp;Events&nbsp;related&nbsp;to&nbsp;all&nbsp;players<br />//EventsPlayer=your_event<br /><br />//&nbsp;Events&nbsp;related&nbsp;to&nbsp;all&nbsp;regions<br />//EventsRegion=your_event<br /><br />//&nbsp;Events&nbsp;related&nbsp;to&nbsp;all&nbsp;items<br />//EventsItem=your_event<br /><br />//&nbsp;When&nbsp;player&nbsp;skills/stats&nbsp;goes&nbsp;this&nbsp;times&nbsp;more&nbsp;than&nbsp;skillclass&nbsp;allowed,&nbsp;drop<br />//&nbsp;them&nbsp;to&nbsp;skillclass&nbsp;level.&nbsp;Setting&nbsp;this&nbsp;to&nbsp;0&nbsp;disables&nbsp;the&nbsp;action.<br /></span><span style="color: #0000BB">OverSkillMultiply</span><span style="color: #007700">=</span><span style="color: #0000BB">2<br /><br /></span><span style="color: #FF8000">//&nbsp;NPC&nbsp;AI&nbsp;settings<br />//&nbsp;NPC_AI_PATH&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;00001&nbsp;&nbsp;&nbsp;&nbsp;Enable&nbsp;advanced&nbsp;NPC&nbsp;pathfinding&nbsp;engine&nbsp;(this&nbsp;can&nbsp;significantly&nbsp;increase&nbsp;server&nbsp;CPU&nbsp;usage)<br />//&nbsp;NPC_AI_FOOD&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;00002&nbsp;&nbsp;&nbsp;&nbsp;Enable&nbsp;basic&nbsp;NPC&nbsp;food&nbsp;search&nbsp;(objects&nbsp;+&nbsp;grass)&nbsp;when&nbsp;hungry<br />//&nbsp;NPC_AI_EXTRA&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;00004&nbsp;&nbsp;&nbsp;&nbsp;Make&nbsp;NPCs&nbsp;human&nbsp;(brain_human)&nbsp;equip/unequip&nbsp;weapons&nbsp;on&nbsp;combat&nbsp;or&nbsp;light&nbsp;sources&nbsp;at&nbsp;night<br />//&nbsp;NPC_AI_ALWAYSINT&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;00008&nbsp;&nbsp;&nbsp;&nbsp;Make&nbsp;NPC_AI_PATH&nbsp;consider&nbsp;all&nbsp;NPCs&nbsp;as&nbsp;smart&nbsp;as&nbsp;possible&nbsp;to&nbsp;find&nbsp;better&nbsp;paths<br />//&nbsp;NPC_AI_INTFOOD&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;00010&nbsp;&nbsp;&nbsp;&nbsp;Enable&nbsp;advanced&nbsp;NPC&nbsp;food&nbsp;search&nbsp;(more&nbsp;intelligent&nbsp;and&nbsp;trusworthy)&nbsp;when&nbsp;hungry<br />//&nbsp;NPC_AI_COMBAT&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;00040&nbsp;&nbsp;&nbsp;&nbsp;Make&nbsp;NPCs&nbsp;cast&nbsp;good&nbsp;spells&nbsp;in&nbsp;his&nbsp;friends&nbsp;while&nbsp;in&nbsp;combat<br />//&nbsp;NPC_AI_LOOTING&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;00100&nbsp;&nbsp;&nbsp;&nbsp;Make&nbsp;NPCs&nbsp;loot&nbsp;nearby&nbsp;items&nbsp;and&nbsp;corpses<br />//&nbsp;NPC_AI_MOVEOBSTACLES&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;00200&nbsp;&nbsp;&nbsp;&nbsp;Make&nbsp;NPCs&nbsp;with&nbsp;CAN=mt_usehands&nbsp;able&nbsp;to&nbsp;move&nbsp;items&nbsp;blocking&nbsp;its&nbsp;way<br />//&nbsp;NPC_AI_PERSISTENTPATH&nbsp;&nbsp;&nbsp;&nbsp;00400&nbsp;&nbsp;&nbsp;&nbsp;Make&nbsp;NPCs&nbsp;try&nbsp;to&nbsp;follow&nbsp;its&nbsp;target&nbsp;even&nbsp;when&nbsp;it&nbsp;is&nbsp;unreachable&nbsp;instead&nbsp;give&nbsp;up<br />//&nbsp;NPC_AI_THREAT&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;00800&nbsp;&nbsp;&nbsp;&nbsp;Make&nbsp;NPCs&nbsp;attack&nbsp;targets&nbsp;that&nbsp;have&nbsp;higher&nbsp;threat&nbsp;level&nbsp;in&nbsp;combat<br />//NPCAI=0<br /><br />///////////////////////////////////////////////////////////////<br />////////&nbsp;Crime/Murder/Karma/Fame/Guard&nbsp;Settings<br />///////////////////////////////////////////////////////////////<br />//&nbsp;Lowest&nbsp;karma&nbsp;level&nbsp;a&nbsp;character&nbsp;can&nbsp;achieve<br /></span><span style="color: #0000BB">MinKarma</span><span style="color: #007700">=-</span><span style="color: #0000BB">10000<br /><br /></span><span style="color: #FF8000">//&nbsp;Highest&nbsp;karma&nbsp;level&nbsp;a&nbsp;character&nbsp;can&nbsp;achieve<br /></span><span style="color: #0000BB">MaxKarma</span><span style="color: #007700">=</span><span style="color: #0000BB">10000<br /><br /></span><span style="color: #FF8000">//&nbsp;Highest&nbsp;fame&nbsp;level&nbsp;a&nbsp;character&nbsp;can&nbsp;achieve<br /></span><span style="color: #0000BB">MaxFame</span><span style="color: #007700">=</span><span style="color: #0000BB">10000<br /><br /></span><span style="color: #FF8000">//&nbsp;Karma&nbsp;when&nbsp;player&nbsp;goes&nbsp;from&nbsp;good&nbsp;to&nbsp;neutral&nbsp;(from&nbsp;-10000&nbsp;to&nbsp;10000)<br /></span><span style="color: #0000BB">PlayerNeutral</span><span style="color: #007700">=-</span><span style="color: #0000BB">2000<br /><br /></span><span style="color: #FF8000">//&nbsp;Karma&nbsp;when&nbsp;player&nbsp;goes&nbsp;from&nbsp;neutral&nbsp;to&nbsp;evil&nbsp;(from&nbsp;-10000&nbsp;to&nbsp;10000)<br /></span><span style="color: #0000BB">PlayerEvil</span><span style="color: #007700">=-</span><span style="color: #0000BB">8000<br /><br /></span><span style="color: #FF8000">//&nbsp;How&nbsp;many&nbsp;minutes&nbsp;are&nbsp;criminals&nbsp;flagged&nbsp;for<br /></span><span style="color: #0000BB">CriminalTimer</span><span style="color: #007700">=</span><span style="color: #0000BB">3<br /><br /></span><span style="color: #FF8000">//&nbsp;Chance&nbsp;to&nbsp;get&nbsp;flagged&nbsp;criminal&nbsp;when&nbsp;using&nbsp;Snooping&nbsp;skill&nbsp;(0%&nbsp;-&nbsp;100%)<br /></span><span style="color: #0000BB">SnoopCriminal</span><span style="color: #007700">=</span><span style="color: #0000BB">100<br /><br /></span><span style="color: #FF8000">//&nbsp;Set&nbsp;if&nbsp;opening&nbsp;a&nbsp;container&nbsp;in&nbsp;a&nbsp;trade&nbsp;window&nbsp;needs&nbsp;to&nbsp;be&nbsp;open&nbsp;using&nbsp;Snooping&nbsp;skill&nbsp;or&nbsp;not&nbsp;(1=true,0=false)<br /></span><span style="color: #0000BB">TradeWindowSnooping</span><span style="color: #007700">=</span><span style="color: #0000BB">1<br /><br /></span><span style="color: #FF8000">//&nbsp;Seconds&nbsp;time&nbsp;to&nbsp;decay&nbsp;a&nbsp;murder&nbsp;count&nbsp;(default&nbsp;8*60*60&nbsp;is&nbsp;8&nbsp;hours)<br /></span><span style="color: #0000BB">MurderDecayTime</span><span style="color: #007700">=</span><span style="color: #0000BB">8</span><span style="color: #007700">*</span><span style="color: #0000BB">60</span><span style="color: #007700">*</span><span style="color: #0000BB">60<br /><br /></span><span style="color: #FF8000">//&nbsp;Amount&nbsp;of&nbsp;murders&nbsp;before&nbsp;we&nbsp;get&nbsp;title<br /></span><span style="color: #0000BB">MurderMinCount</span><span style="color: #007700">=</span><span style="color: #0000BB">1<br /><br /></span><span style="color: #FF8000">//&nbsp;Looting&nbsp;or&nbsp;carving&nbsp;a&nbsp;blue&nbsp;player&nbsp;is&nbsp;a&nbsp;crime<br /></span><span style="color: #0000BB">LootingIsaCrime</span><span style="color: #007700">=</span><span style="color: #0000BB">1<br /><br /></span><span style="color: #FF8000">//&nbsp;Attacking&nbsp;is&nbsp;considered&nbsp;a&nbsp;crime&nbsp;(even&nbsp;without&nbsp;hit)<br /></span><span style="color: #0000BB">AttackingIsaCrime</span><span style="color: #007700">=</span><span style="color: #0000BB">1<br /><br /></span><span style="color: #FF8000">//&nbsp;Flag&nbsp;players&nbsp;criminal&nbsp;for&nbsp;helping&nbsp;criminals?<br /></span><span style="color: #0000BB">HelpingCriminalsIsaCrime</span><span style="color: #007700">=</span><span style="color: #0000BB">1<br /><br /></span><span style="color: #FF8000">//&nbsp;How&nbsp;long&nbsp;do&nbsp;guards&nbsp;linger&nbsp;about&nbsp;in&nbsp;minutes<br /></span><span style="color: #0000BB">GuardLinger</span><span style="color: #007700">=</span><span style="color: #0000BB">3<br /><br /></span><span style="color: #FF8000">//&nbsp;Will&nbsp;guards&nbsp;kill&nbsp;instantly&nbsp;or&nbsp;follow&nbsp;normal&nbsp;combat&nbsp;rules<br /></span><span style="color: #0000BB">GuardsInstantKill</span><span style="color: #007700">=</span><span style="color: #0000BB">1<br /><br /></span><span style="color: #FF8000">//&nbsp;Will&nbsp;guards&nbsp;attack&nbsp;Murderers&nbsp;and&nbsp;Criminals&nbsp;(1)&nbsp;or&nbsp;criminals&nbsp;only&nbsp;(0)<br /></span><span style="color: #0000BB">GuardsOnMurderers</span><span style="color: #007700">=</span><span style="color: #0000BB">1<br /><br /></span><span style="color: #FF8000">//&nbsp;Limits&nbsp;the&nbsp;MAXHITS/MAXMANA/MAXSTAM&nbsp;changes<br />//&nbsp;STAT_FLAG_NORMAL&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;00&nbsp;//&nbsp;MAX*&nbsp;status&nbsp;allowed&nbsp;(default)<br />//&nbsp;STAT_FLAG_DENYMAX&nbsp;&nbsp;&nbsp;&nbsp;01&nbsp;//&nbsp;MAX*&nbsp;denied<br />//&nbsp;STAT_FLAG_DENYMAXP&nbsp;&nbsp;&nbsp;02&nbsp;//&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;..&nbsp;for&nbsp;players<br />//&nbsp;STAT_FLAG_DENYMAXN&nbsp;&nbsp;&nbsp;04&nbsp;//&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;..&nbsp;for&nbsp;npcs<br /></span><span style="color: #0000BB">StatsFlags</span><span style="color: #007700">=</span><span style="color: #0000BB">0<br /><br /></span><span style="color: #FF8000">//&nbsp;Uses&nbsp;the&nbsp;new&nbsp;LoS&nbsp;algorithm<br />//&nbsp;ADVANCEDLOS_DISABLED&nbsp;&nbsp;&nbsp;00&nbsp;//&nbsp;Disabled,&nbsp;use&nbsp;the&nbsp;old&nbsp;method<br />//&nbsp;ADVANCEDLOS_PLAYER&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;01&nbsp;//&nbsp;Enabled&nbsp;only&nbsp;for&nbsp;players<br />//&nbsp;ADVANCEDLOS_NPC&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;02&nbsp;//&nbsp;Enabled&nbsp;only&nbsp;for&nbsp;NPCs<br /></span><span style="color: #0000BB">AdvancedLos</span><span style="color: #007700">=</span><span style="color: #0000BB">0<br /><br /></span><span style="color: #FF8000">//&nbsp;Default&nbsp;color&nbsp;settings&nbsp;for&nbsp;characters&nbsp;names&nbsp;(notoriety)<br />//ColorNotoGood=059&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;//&nbsp;blue<br />//ColorNotoGuildSame=03f&nbsp;&nbsp;&nbsp;&nbsp;//&nbsp;green&nbsp;(ally)<br />//ColorNotoNeutral=03b2&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;//&nbsp;grey&nbsp;(can&nbsp;be&nbsp;attacked)<br />//ColorNotoCriminal=03b2&nbsp;&nbsp;&nbsp;&nbsp;//&nbsp;grey&nbsp;(criminal)<br />//ColorNotoGuildWar=090&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;//&nbsp;orange&nbsp;(enemy&nbsp;guild)<br />//ColorNotoEvil=022&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;//&nbsp;red<br />//ColorNotoInvul=035&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;//&nbsp;yellow<br />//ColorNotoInvulGameMaster=0b&nbsp;&nbsp;&nbsp;&nbsp;//&nbsp;purple<br />//ColorNotoDefault=03b2&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;//&nbsp;grey&nbsp;(if&nbsp;not&nbsp;any&nbsp;other)<br /><br /></span><span style="color: #0000BB">ColorInvis</span><span style="color: #007700">=</span><span style="color: #0000BB">0&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #FF8000">//&nbsp;04001&nbsp;=&nbsp;transparent&nbsp;color,&nbsp;0&nbsp;=&nbsp;default<br /></span><span style="color: #0000BB">ColorInvisSpell</span><span style="color: #007700">=</span><span style="color: #0000BB">0&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #FF8000">//&nbsp;04001&nbsp;=&nbsp;transparent&nbsp;color,&nbsp;0&nbsp;=&nbsp;default&nbsp;(This&nbsp;one&nbsp;is&nbsp;for&nbsp;s_invisibility&nbsp;spell,&nbsp;this&nbsp;includes&nbsp;the&nbsp;invis&nbsp;potion.)<br /></span><span style="color: #0000BB">ColorHidden</span><span style="color: #007700">=</span><span style="color: #0000BB">0&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #FF8000">//&nbsp;04001&nbsp;=&nbsp;transparent&nbsp;color,&nbsp;0&nbsp;=&nbsp;default<br /><br />//&nbsp;Which&nbsp;notoriety&nbsp;flags&nbsp;do&nbsp;pets&nbsp;inherit&nbsp;from&nbsp;their&nbsp;masters?&nbsp;(default&nbsp;0)<br />//&nbsp;Set&nbsp;flags&nbsp;to&nbsp;indicate&nbsp;which&nbsp;notoriety&nbsp;statuses&nbsp;a&nbsp;pet&nbsp;can&nbsp;inherit&nbsp;from&nbsp;its&nbsp;owner.<br />//&nbsp;&nbsp;NotoGood&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;001&nbsp;&nbsp;//&nbsp;blue<br />//&nbsp;&nbsp;NotoGuildSame&nbsp;&nbsp;&nbsp;002&nbsp;&nbsp;//&nbsp;green&nbsp;(ally)<br />//&nbsp;&nbsp;NotoNeutral&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;004&nbsp;&nbsp;//&nbsp;grey&nbsp;(can&nbsp;be&nbsp;attacked)<br />//&nbsp;&nbsp;NotoCriminal&nbsp;&nbsp;&nbsp;&nbsp;008&nbsp;&nbsp;//&nbsp;grey&nbsp;(criminal)<br />//&nbsp;&nbsp;NotoGuildWar&nbsp;&nbsp;&nbsp;&nbsp;010&nbsp;&nbsp;//&nbsp;orange&nbsp;(enemy&nbsp;guild)<br />//&nbsp;&nbsp;NotoEvil&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;020&nbsp;&nbsp;//&nbsp;red<br />//&nbsp;&nbsp;NotoInvul&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;040&nbsp;&nbsp;//&nbsp;yellow<br />//&nbsp;e.g.&nbsp;"07a"&nbsp;will&nbsp;show&nbsp;pets&nbsp;as&nbsp;criminal/warring/evil/allied/invul&nbsp;when&nbsp;their&nbsp;master&nbsp;has<br />//&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;one&nbsp;of&nbsp;these&nbsp;statuses,&nbsp;regardless&nbsp;of&nbsp;the&nbsp;pet's&nbsp;true&nbsp;notoriety.<br /></span><span style="color: #0000BB">PetsInheritNotoriety</span><span style="color: #007700">=</span><span style="color: #0000BB">0<br /><br /></span><span style="color: #FF8000">//&nbsp;Time&nbsp;until&nbsp;Sphere&nbsp;removes&nbsp;a&nbsp;character&nbsp;from&nbsp;the&nbsp;notoriety&nbsp;list&nbsp;of&nbsp;another&nbsp;one.<br /></span><span style="color: #0000BB">NotoTimeOut</span><span style="color: #007700">=</span><span style="color: #0000BB">30<br /><br /></span><span style="color: #FF8000">///////////////////////////////////////////////////////////////<br />////////&nbsp;Server&nbsp;Mechanics<br />///////////////////////////////////////////////////////////////<br />//&nbsp;Experimental&nbsp;flags<br />//&nbsp;Flags&nbsp;for&nbsp;options&nbsp;that&nbsp;affect&nbsp;server&nbsp;behaviour&nbsp;and&nbsp;which&nbsp;might&nbsp;affect&nbsp;compatibility<br />//&nbsp;See&nbsp;the&nbsp;revisions.txt&nbsp;file&nbsp;for&nbsp;more&nbsp;details&nbsp;on&nbsp;this<br />//&nbsp;EF_NoDiagonalCheckLOS&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;00000001&nbsp;//&nbsp;Disable&nbsp;LOS&nbsp;checks&nbsp;on&nbsp;diagonal&nbsp;directions<br />//&nbsp;EF_DynamicBackgroundsave&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;00000002<br />//&nbsp;EF_ItemStacking&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;00000004&nbsp;//&nbsp;Enable&nbsp;item&nbsp;stacking&nbsp;feature&nbsp;when&nbsp;drop&nbsp;items&nbsp;on&nbsp;ground<br />//&nbsp;EF_ItemStackDrop&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;00000008&nbsp;//&nbsp;The&nbsp;item&nbsp;stack&nbsp;will&nbsp;drop&nbsp;when&nbsp;an&nbsp;item&nbsp;got&nbsp;removed&nbsp;from&nbsp;the&nbsp;stack<br />//&nbsp;EF_FastWalkPrevention&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;00000010&nbsp;//&nbsp;Use&nbsp;new&nbsp;client&nbsp;fastwalk&nbsp;prevention&nbsp;instead&nbsp;old&nbsp;WalkBuffer/WalkRegen&nbsp;checks.&nbsp;To&nbsp;avoid&nbsp;false-positive&nbsp;results,&nbsp;make&nbsp;sure&nbsp;that&nbsp;your&nbsp;OS/CPU/BIOS&nbsp;have&nbsp;HPET&nbsp;(High&nbsp;Precision&nbsp;Event&nbsp;Timer)&nbsp;feature&nbsp;enabled<br />//&nbsp;EF_Intrinsic_Locals&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;00000020&nbsp;//&nbsp;Disables&nbsp;the&nbsp;needing&nbsp;of&nbsp;'local.',&nbsp;'tag.',&nbsp;etc.&nbsp;Be&nbsp;aware&nbsp;of&nbsp;not&nbsp;creating&nbsp;variables&nbsp;with&nbsp;the&nbsp;same&nbsp;name&nbsp;of&nbsp;already-existing&nbsp;functions<br />//&nbsp;EF_Item_Strict_Comparison&nbsp;&nbsp;&nbsp;&nbsp;00000040&nbsp;//&nbsp;Don't&nbsp;consider&nbsp;log/board&nbsp;and&nbsp;leather/hide&nbsp;as&nbsp;the&nbsp;same&nbsp;resource&nbsp;type<br />//&nbsp;EF_AllowTelnetPacketFilter&nbsp;&nbsp;&nbsp;&nbsp;00000200&nbsp;//&nbsp;Enable&nbsp;packet&nbsp;filtering&nbsp;for&nbsp;telnet&nbsp;connections&nbsp;as&nbsp;well<br />//&nbsp;EF_Script_Profiler&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;00000400&nbsp;//&nbsp;Record&nbsp;all&nbsp;functions/triggers&nbsp;execution&nbsp;time&nbsp;statistics&nbsp;(it&nbsp;can&nbsp;be&nbsp;viewed&nbsp;pressing&nbsp;P&nbsp;on&nbsp;console)<br />//&nbsp;EF_DamageTools&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;00002000&nbsp;//&nbsp;Damage&nbsp;tools&nbsp;(and&nbsp;fire&nbsp;@damage&nbsp;on&nbsp;them)&nbsp;while&nbsp;mining&nbsp;or&nbsp;lumberjacking<br />//&nbsp;EF_UsePingServer&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;00008000&nbsp;//&nbsp;Enable&nbsp;the&nbsp;experimental&nbsp;Ping&nbsp;Server&nbsp;(for&nbsp;showing&nbsp;pings&nbsp;on&nbsp;the&nbsp;server&nbsp;list,&nbsp;uses&nbsp;UDP&nbsp;port&nbsp;12000)<br />//&nbsp;EF_FixCanSeeInClosedConts&nbsp;&nbsp;&nbsp;&nbsp;00020000&nbsp;//&nbsp;Change&nbsp;CANSEE&nbsp;to&nbsp;return&nbsp;0&nbsp;for&nbsp;items&nbsp;inside&nbsp;containers&nbsp;that&nbsp;a&nbsp;client&nbsp;hasn't&nbsp;opened<br /></span><span style="color: #0000BB">Experimental</span><span style="color: #007700">=</span><span style="color: #0000BB">0<br /><br /></span><span style="color: #FF8000">//&nbsp;Option&nbsp;flags&nbsp;<br />//&nbsp;Flags&nbsp;for&nbsp;options&nbsp;that&nbsp;affect&nbsp;server&nbsp;behaviour&nbsp;but&nbsp;not&nbsp;compatibility<br />//&nbsp;See&nbsp;the&nbsp;revisions.txt&nbsp;file&nbsp;for&nbsp;more&nbsp;details&nbsp;on&nbsp;this<br />//&nbsp;OF_NoDClickTarget&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;00000001&nbsp;//&nbsp;Weapons&nbsp;won't&nbsp;open&nbsp;a&nbsp;target&nbsp;in&nbsp;the&nbsp;cursor&nbsp;after&nbsp;DClicking&nbsp;them&nbsp;for&nbsp;equip.<br />//&nbsp;OF_NoSmoothSailing&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;00000002&nbsp;//&nbsp;Deactivate&nbsp;Smooth&nbsp;Sailing&nbsp;for&nbsp;clients&nbsp;&gt;=&nbsp;7.0.8.13<br />//&nbsp;OF_ScaleDamageByDurability&nbsp;&nbsp;&nbsp;&nbsp;00000004&nbsp;//&nbsp;Weapons/armors&nbsp;will&nbsp;lose&nbsp;DAM/AR&nbsp;effect&nbsp;based&nbsp;on&nbsp;it's&nbsp;current&nbsp;durability<br />//&nbsp;OF_Command_Sysmsgs&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;00000008&nbsp;//&nbsp;Shows&nbsp;status&nbsp;of&nbsp;hearall,&nbsp;allshow,&nbsp;allmove...&nbsp;commands&nbsp;after&nbsp;toggling&nbsp;them<br />//&nbsp;OF_PetSlots&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;00000010&nbsp;//&nbsp;Enable&nbsp;AOS&nbsp;pet&nbsp;follower&nbsp;slots&nbsp;on&nbsp;chars.&nbsp;If&nbsp;enabled,&nbsp;all&nbsp;players&nbsp;must&nbsp;have&nbsp;MAXFOLLOWER&nbsp;property&nbsp;set&nbsp;(default=5)<br />//&nbsp;OF_OSIMultiSight&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;00000020&nbsp;//&nbsp;Only&nbsp;send&nbsp;items&nbsp;inside&nbsp;multis&nbsp;when&nbsp;the&nbsp;player&nbsp;enter&nbsp;on&nbsp;the&nbsp;multi&nbsp;area<br />//&nbsp;OF_Items_AutoName&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;00000040&nbsp;//&nbsp;Auto&nbsp;rename&nbsp;potions/scrolls&nbsp;to&nbsp;match&nbsp;its&nbsp;spell&nbsp;name<br />//&nbsp;OF_FileCommands&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;00000080&nbsp;//&nbsp;Enable&nbsp;the&nbsp;usage&nbsp;of&nbsp;FILE&nbsp;commands<br />//&nbsp;OF_NoItemNaming&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;00000100&nbsp;//&nbsp;Disable&nbsp;the&nbsp;DEFMSG."grandmaster_mark"&nbsp;in&nbsp;crafted&nbsp;items<br />//&nbsp;OF_NoHouseMuteSpeech&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;00000200&nbsp;//&nbsp;Players&nbsp;outside&nbsp;multis&nbsp;won't&nbsp;hear&nbsp;what&nbsp;is&nbsp;told&nbsp;inside<br />//&nbsp;OF_NoContextMenuLOS&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;00000400&nbsp;//&nbsp;Disable&nbsp;LOS&nbsp;check&nbsp;to&nbsp;use&nbsp;context&nbsp;menus&nbsp;on&nbsp;chars<br />//&nbsp;OF_Flood_Protection&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;00001000&nbsp;//&nbsp;Prevent&nbsp;the&nbsp;server&nbsp;send&nbsp;messages&nbsp;to&nbsp;client&nbsp;if&nbsp;its&nbsp;the&nbsp;same&nbsp;message&nbsp;as&nbsp;the&nbsp;last&nbsp;already&nbsp;sent<br />//&nbsp;OF_Buffs&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;00002000&nbsp;//&nbsp;Enable&nbsp;the&nbsp;buff/debuff&nbsp;bar&nbsp;on&nbsp;ML&nbsp;clients&nbsp;&gt;=&nbsp;5.0.2b<br />//&nbsp;OF_NoPrefix&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;00004000&nbsp;//&nbsp;Don't&nbsp;show&nbsp;"a"&nbsp;and&nbsp;"an"&nbsp;prefix&nbsp;on&nbsp;item&nbsp;names<br />//&nbsp;OF_DyeType&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;00008000&nbsp;//&nbsp;Allow&nbsp;use&nbsp;i_dye&nbsp;on&nbsp;all&nbsp;items&nbsp;with&nbsp;t_dye_vat&nbsp;typedef&nbsp;instead&nbsp;only&nbsp;on&nbsp;i_dye_tub&nbsp;itemdef<br />//&nbsp;OF_DrinkIsFood&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;00010000&nbsp;//&nbsp;Typedef&nbsp;t_drink&nbsp;will&nbsp;increase&nbsp;food&nbsp;level&nbsp;like&nbsp;t_food<br />//&nbsp;OF_DClickNoTurn&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;00020000&nbsp;//&nbsp;Don't&nbsp;turn&nbsp;the&nbsp;player&nbsp;when&nbsp;DClick&nbsp;or&nbsp;targ&nbsp;an&nbsp;item<br />//&nbsp;OF_NoPaperdollTradeTitle&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;00040000&nbsp;//&nbsp;Don't&nbsp;show&nbsp;the&nbsp;trade&nbsp;title&nbsp;on&nbsp;the&nbsp;paperdoll<br /></span><span style="color: #0000BB">OptionFlags</span><span style="color: #007700">=</span><span style="color: #0000BB">08</span><span style="color: #007700">|</span><span style="color: #0000BB">0200<br /><br /></span><span style="color: #FF8000">//&nbsp;FeatureT2A,&nbsp;used&nbsp;to&nbsp;control&nbsp;T2A&nbsp;expansion&nbsp;features&nbsp;(&nbsp;default&nbsp;03&nbsp;)<br />//&nbsp;FEATURE_T2A_UPDATE&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;01&nbsp;//&nbsp;Monster&nbsp;and&nbsp;Lost&nbsp;lands<br />//&nbsp;FEATURE_T2A_CHAT&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;02&nbsp;//&nbsp;In&nbsp;game&nbsp;chat<br /></span><span style="color: #0000BB">FeatureT2A&nbsp;</span><span style="color: #007700">=&nbsp;</span><span style="color: #0000BB">03<br /><br /></span><span style="color: #FF8000">//&nbsp;FeatureLBR,&nbsp;used&nbsp;to&nbsp;control&nbsp;LBR&nbsp;expansion&nbsp;features<br />//&nbsp;FEATURE_LBR_UPDATE&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;01&nbsp;//&nbsp;Lbr&nbsp;Monsters<br />//&nbsp;FEATURE_LBR_SOUND&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;02&nbsp;//&nbsp;MP3&nbsp;instead&nbsp;of&nbsp;MIDI<br /></span><span style="color: #0000BB">FeatureLBR&nbsp;</span><span style="color: #007700">=&nbsp;</span><span style="color: #0000BB">0<br /><br /></span><span style="color: #FF8000">//&nbsp;FeatureAOS,&nbsp;used&nbsp;to&nbsp;control&nbsp;AOS&nbsp;expansion&nbsp;features<br />//&nbsp;FEATURE_AOS_UPDATE_A&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;01&nbsp;//&nbsp;AOS&nbsp;Monsters,&nbsp;Map<br />//&nbsp;FEATURE_AOS_UPDATE_B&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;02&nbsp;//&nbsp;Tooltip,&nbsp;Fightbook,&nbsp;Necro/paladin&nbsp;on&nbsp;creation,&nbsp;Single/Six&nbsp;char&nbsp;selection&nbsp;screen,&nbsp;Skills,&nbsp;Newer&nbsp;spellbook&nbsp;support<br />//&nbsp;FEATURE_AOS_POPUP&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;04&nbsp;//&nbsp;PopUp&nbsp;Menus<br />//&nbsp;FEATURE_AOS_DAMAGE&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;08&nbsp;//&nbsp;Show&nbsp;damage&nbsp;values&nbsp;above&nbsp;char&nbsp;head&nbsp;when&nbsp;deal/receive&nbsp;any&nbsp;damage<br /></span><span style="color: #0000BB">FeatureAOS&nbsp;</span><span style="color: #007700">=&nbsp;</span><span style="color: #0000BB">0<br /><br /></span><span style="color: #FF8000">//&nbsp;FeatureSE,&nbsp;used&nbsp;to&nbsp;control&nbsp;SE&nbsp;expansion&nbsp;features<br />//&nbsp;FEATURE_SE_UPDATE&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;01&nbsp;//&nbsp;Basic&nbsp;SE&nbsp;features<br />//&nbsp;FEATURE_SE_NINJASAM&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;02&nbsp;//&nbsp;Ninja&nbsp;and&nbsp;Samurai<br /></span><span style="color: #0000BB">FeatureSE&nbsp;</span><span style="color: #007700">=&nbsp;</span><span style="color: #0000BB">0<br /><br /></span><span style="color: #FF8000">//&nbsp;FeatureML,&nbsp;used&nbsp;to&nbsp;control&nbsp;ML&nbsp;expansion&nbsp;features<br />//&nbsp;FEATURE_ML_UPDATE&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;01&nbsp;//&nbsp;Basic&nbsp;ML&nbsp;features<br /></span><span style="color: #0000BB">FeatureML&nbsp;</span><span style="color: #007700">=&nbsp;</span><span style="color: #0000BB">0<br /><br /></span><span style="color: #FF8000">//&nbsp;FeatureKR,&nbsp;used&nbsp;to&nbsp;control&nbsp;KR&nbsp;expansion&nbsp;features&nbsp;(still&nbsp;not&nbsp;complete&nbsp;but&nbsp;usable)<br />//&nbsp;FEATURE_KR_UPDATE&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;01&nbsp;//&nbsp;Basic&nbsp;KR&nbsp;features<br /></span><span style="color: #0000BB">FeatureKR&nbsp;</span><span style="color: #007700">=&nbsp;</span><span style="color: #0000BB">0<br /><br /></span><span style="color: #FF8000">//&nbsp;FeatureSA,&nbsp;used&nbsp;to&nbsp;control&nbsp;SA&nbsp;expansion&nbsp;features<br />//&nbsp;FEATURE_SA_UPDATE&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;01&nbsp;//&nbsp;Unlocks&nbsp;gargoyle&nbsp;character&nbsp;creation&nbsp;and&nbsp;housing&nbsp;items<br />//&nbsp;FEATURE_SA_MOVEMENT&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;02&nbsp;//&nbsp;Activates&nbsp;new&nbsp;movement&nbsp;packets&nbsp;(not&nbsp;good)<br /></span><span style="color: #0000BB">FeatureSA&nbsp;</span><span style="color: #007700">=&nbsp;</span><span style="color: #0000BB">0<br /><br /></span><span style="color: #FF8000">//&nbsp;FeatureTOL,&nbsp;used&nbsp;to&nbsp;control&nbsp;TOL&nbsp;expansion&nbsp;features<br />//&nbsp;FEATURE_TOL_UPDATE&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;01&nbsp;//&nbsp;Basic&nbsp;TOL&nbsp;features<br />//&nbsp;FEATURE_TOL_VIRTUALGOLD&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;02&nbsp;//&nbsp;Use&nbsp;virtual&nbsp;gold/platinum&nbsp;currency&nbsp;instead&nbsp;default&nbsp;'physical'&nbsp;gold<br /></span><span style="color: #0000BB">FeatureTOL&nbsp;</span><span style="color: #007700">=&nbsp;</span><span style="color: #0000BB">0<br /><br /></span><span style="color: #FF8000">//&nbsp;FeatureExtra,&nbsp;used&nbsp;to&nbsp;control&nbsp;misc&nbsp;expansion&nbsp;features<br />//&nbsp;FEATURE_EXTRA_CRYSTAL&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;001&nbsp;//&nbsp;Unlocks&nbsp;ML&nbsp;crystal/shadow&nbsp;items&nbsp;on&nbsp;house&nbsp;design<br />//&nbsp;FEATURE_EXTRA_GOTHIC&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;002&nbsp;//&nbsp;Unlocks&nbsp;SA&nbsp;gothic&nbsp;items&nbsp;on&nbsp;house&nbsp;design<br />//&nbsp;FEATURE_EXTRA_RUSTIC&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;004&nbsp;//&nbsp;Unlocks&nbsp;SA&nbsp;rustic&nbsp;items&nbsp;on&nbsp;house&nbsp;design<br />//&nbsp;FEATURE_EXTRA_JUNGLE&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;008&nbsp;//&nbsp;Unlocks&nbsp;TOL&nbsp;jungle&nbsp;items&nbsp;on&nbsp;house&nbsp;design<br />//&nbsp;FEATURE_EXTRA_SHADOWGUARD&nbsp;&nbsp;&nbsp;&nbsp;010&nbsp;//&nbsp;Unlocks&nbsp;TOL&nbsp;shadowguard&nbsp;items&nbsp;on&nbsp;house&nbsp;design<br />//&nbsp;FEATURE_EXTRA_ROLEPLAYFACES&nbsp;&nbsp;020&nbsp;//&nbsp;Unlocks&nbsp;extra&nbsp;roleplay&nbsp;face&nbsp;styles&nbsp;on&nbsp;character&nbsp;creation&nbsp;(enhanced&nbsp;clients&nbsp;only)<br /></span><span style="color: #0000BB">FeatureExtra&nbsp;</span><span style="color: #007700">=&nbsp;</span><span style="color: #0000BB">0<br /><br /></span><span style="color: #FF8000">//&nbsp;In&nbsp;game&nbsp;effects&nbsp;to&nbsp;turn&nbsp;on&nbsp;and&nbsp;off<br />//&nbsp;Messages&nbsp;echoed&nbsp;to&nbsp;the&nbsp;server&nbsp;console&nbsp;while&nbsp;in&nbsp;debug&nbsp;mode<br />//&nbsp;DEBUGF_NPC_EMOTE&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;00001<br />//&nbsp;DEBUGF_ADVANCE_STATS&nbsp;&nbsp;&nbsp;00002<br />//&nbsp;DEBUGF_EXP&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;00200&nbsp;//&nbsp;experience&nbsp;gain/loss<br />//&nbsp;DEBUGF_LEVEL&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;00400&nbsp;//&nbsp;experience&nbsp;level&nbsp;changes<br />//&nbsp;DEBUGF_SCRIPTS&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;00800&nbsp;//&nbsp;debug&nbsp;flag&nbsp;for&nbsp;scripts<br />//&nbsp;DEBUGF_LOS&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;01000&nbsp;//&nbsp;debug&nbsp;flag&nbsp;for&nbsp;AdvancedLOS<br />//&nbsp;DEBUGF_WALK&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;02000&nbsp;//&nbsp;debug&nbsp;flag&nbsp;for&nbsp;new&nbsp;walking&nbsp;check&nbsp;stuff<br />//&nbsp;DEBUGF_PACKETS&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;04000&nbsp;//&nbsp;log&nbsp;packets&nbsp;to&nbsp;file<br />//&nbsp;DEBUGF_NETWORK&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;08000&nbsp;//&nbsp;debug&nbsp;flags&nbsp;for&nbsp;networking<br />//DebugFlags=0800<br /><br />//&nbsp;Allow&nbsp;rapid&nbsp;Buy/Sell&nbsp;through&nbsp;Buy/Sell&nbsp;agent<br /></span><span style="color: #0000BB">AllowBuySellAgent</span><span style="color: #007700">=</span><span style="color: #0000BB">0<br /><br /></span><span style="color: #FF8000">//&nbsp;Secure&nbsp;mode&nbsp;attempts&nbsp;to&nbsp;ignore&nbsp;errors,&nbsp;protect&nbsp;from&nbsp;accidently&nbsp;shutdowns<br /></span><span style="color: #0000BB">Secure</span><span style="color: #007700">=</span><span style="color: #0000BB">1<br /><br /></span><span style="color: #FF8000">//&nbsp;Value&nbsp;from&nbsp;1&nbsp;to&nbsp;32,&nbsp;set&nbsp;sectors&nbsp;inactive&nbsp;when&nbsp;unused&nbsp;to&nbsp;conserve&nbsp;resources,&nbsp;0&nbsp;disables&nbsp;Sleep&nbsp;(NOT&nbsp;recommended).<br /></span><span style="color: #0000BB">SectorSleep</span><span style="color: #007700">=</span><span style="color: #0000BB">10<br /><br /></span><span style="color: #FF8000">//&nbsp;Always&nbsp;force&nbsp;a&nbsp;full&nbsp;garbage&nbsp;collection&nbsp;on&nbsp;save<br /></span><span style="color: #0000BB">ForceGarbageCollect</span><span style="color: #007700">=</span><span style="color: #0000BB">1<br /><br /></span><span style="color: #FF8000">//&nbsp;Time&nbsp;before&nbsp;restarting&nbsp;when&nbsp;server&nbsp;appears&nbsp;hung&nbsp;(in&nbsp;seconds)<br /></span><span style="color: #0000BB">FreezeRestartTime</span><span style="color: #007700">=</span><span style="color: #0000BB">60<br /><br /></span><span style="color: #FF8000">//&nbsp;Length&nbsp;of&nbsp;the&nbsp;game&nbsp;world&nbsp;minute&nbsp;in&nbsp;real&nbsp;world&nbsp;in&nbsp;seconds<br /></span><span style="color: #0000BB">GameMinuteLength</span><span style="color: #007700">=</span><span style="color: #0000BB">20<br /><br /></span><span style="color: #FF8000">//&nbsp;Bit&nbsp;Mask&nbsp;of&nbsp;the&nbsp;subjects&nbsp;you&nbsp;want&nbsp;to&nbsp;log&nbsp;when&nbsp;logging&nbsp;is&nbsp;on<br />//&nbsp;LOGM_ACCOUNTS&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;000080&nbsp;//&nbsp;account&nbsp;login/operations<br />//&nbsp;LOGM_INIT&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;000100&nbsp;//&nbsp;start&nbsp;up&nbsp;messages<br />//&nbsp;LOGM_SAVE&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;000200&nbsp;//&nbsp;world&nbsp;save<br />//&nbsp;LOGM_CLIENTS_LOG&nbsp;&nbsp;&nbsp;&nbsp;000400&nbsp;//&nbsp;all&nbsp;clients&nbsp;as&nbsp;they&nbsp;log&nbsp;in&nbsp;and&nbsp;out<br />//&nbsp;LOGM_GM_PAGE&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;000800&nbsp;//&nbsp;player&nbsp;gm&nbsp;pages<br />//&nbsp;LOGM_PLAYER_SPEAK&nbsp;&nbsp;&nbsp;001000&nbsp;//&nbsp;all&nbsp;that&nbsp;the&nbsp;players&nbsp;say<br />//&nbsp;LOGM_GM_CMDS&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;002000&nbsp;//&nbsp;all&nbsp;gm&nbsp;commands<br />//&nbsp;LOGM_CHEAT&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;004000&nbsp;//&nbsp;possible&nbsp;cheat&nbsp;attempts<br />//&nbsp;LOGM_KILLS&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;008000&nbsp;//&nbsp;player&nbsp;combat&nbsp;results<br />//&nbsp;LOGM_HTTP&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;010000&nbsp;//&nbsp;http&nbsp;protocol&nbsp;operations<br />//&nbsp;&nbsp;01fff0&nbsp;log&nbsp;everything<br /></span><span style="color: #0000BB">LogMask</span><span style="color: #007700">=</span><span style="color: #0000BB">01fff0<br /><br /></span><span style="color: #FF8000">//&nbsp;Amount&nbsp;of&nbsp;time&nbsp;to&nbsp;keep&nbsp;map&nbsp;data&nbsp;cached&nbsp;in&nbsp;sec<br /></span><span style="color: #0000BB">MapCacheTime</span><span style="color: #007700">=</span><span style="color: #0000BB">120<br /><br /></span><span style="color: #FF8000">//&nbsp;Max&nbsp;NPC&nbsp;chars&nbsp;for&nbsp;a&nbsp;sector&nbsp;to&nbsp;prevent&nbsp;lag<br /></span><span style="color: #0000BB">MaxComplexity</span><span style="color: #007700">=</span><span style="color: #0000BB">32<br /><br /></span><span style="color: #FF8000">//&nbsp;Amount&nbsp;of&nbsp;items&nbsp;in&nbsp;one&nbsp;tile&nbsp;so&nbsp;start&nbsp;showing&nbsp;"too&nbsp;many&nbsp;items&nbsp;here"<br /></span><span style="color: #0000BB">MaxItemComplexity</span><span style="color: #007700">=</span><span style="color: #0000BB">25<br /><br /></span><span style="color: #FF8000">//&nbsp;Amount&nbsp;of&nbsp;items&nbsp;in&nbsp;one&nbsp;sector&nbsp;to&nbsp;start&nbsp;showing&nbsp;"x&nbsp;items&nbsp;too&nbsp;complex"<br /></span><span style="color: #0000BB">MaxSectorComplexity</span><span style="color: #007700">=</span><span style="color: #0000BB">1024<br /><br /></span><span style="color: #FF8000">//&nbsp;Limit&nbsp;the&nbsp;number&nbsp;of&nbsp;cycles&nbsp;the&nbsp;while/for&nbsp;loop&nbsp;can&nbsp;proceed.&nbsp;Setting&nbsp;this&nbsp;to<br />//&nbsp;zero&nbsp;disables&nbsp;the&nbsp;limitation<br /></span><span style="color: #0000BB">MaxLoopTimes</span><span style="color: #007700">=</span><span style="color: #0000BB">10000<br /><br /></span><span style="color: #FF8000">//&nbsp;Amount&nbsp;of&nbsp;minutes&nbsp;to&nbsp;call&nbsp;f_onserver_timer&nbsp;(0&nbsp;disables&nbsp;this,&nbsp;default)<br /></span><span style="color: #0000BB">TimerCall</span><span style="color: #007700">=</span><span style="color: #0000BB">0<br /><br /></span><span style="color: #FF8000">//&nbsp;Should&nbsp;sphere&nbsp;record&nbsp;the&nbsp;time&nbsp;it&nbsp;takes&nbsp;to&nbsp;do&nbsp;actions&nbsp;like&nbsp;treating&nbsp;npcs,&nbsp;scripts,&nbsp;clients&nbsp;and&nbsp;such?<br />//&nbsp;Can&nbsp;be&nbsp;viewed&nbsp;by&nbsp;right&nbsp;clicking&nbsp;the&nbsp;mouse&nbsp;on&nbsp;sphere&nbsp;screen.<br /></span><span style="color: #0000BB">Profile</span><span style="color: #007700">=</span><span style="color: #0000BB">0<br /><br /></span><span style="color: #FF8000">///////////////////////////////////////////////////////////////<br />////////&nbsp;Magic/Effects&nbsp;Settings<br />///////////////////////////////////////////////////////////////<br /><br />//&nbsp;Allow&nbsp;casting&nbsp;while&nbsp;equipped<br /></span><span style="color: #0000BB">EquippedCast</span><span style="color: #007700">=</span><span style="color: #0000BB">1<br /><br /></span><span style="color: #FF8000">//&nbsp;Words&nbsp;of&nbsp;power&nbsp;for&nbsp;player&nbsp;using&nbsp;magic<br /></span><span style="color: #0000BB">WOPPlayer</span><span style="color: #007700">=</span><span style="color: #0000BB">1<br /><br /></span><span style="color: #FF8000">//&nbsp;Words&nbsp;of&nbsp;power&nbsp;for&nbsp;staff&nbsp;using&nbsp;magic<br /></span><span style="color: #0000BB">WOPStaff</span><span style="color: #007700">=</span><span style="color: #0000BB">0<br /><br /></span><span style="color: #FF8000">//&nbsp;Words&nbsp;of&nbsp;power&nbsp;font<br />//WOPFont=3<br /><br />//&nbsp;Words&nbsp;of&nbsp;power&nbsp;color&nbsp;(0&nbsp;=&nbsp;inherit&nbsp;color&nbsp;from&nbsp;char&nbsp;SPEECHCOLOR&nbsp;value)<br />//WOPColor=03b2<br /><br />//&nbsp;Reagents&nbsp;lost&nbsp;if&nbsp;magic&nbsp;fails<br /></span><span style="color: #0000BB">ReagentLossFail</span><span style="color: #007700">=</span><span style="color: #0000BB">0<br /><br /></span><span style="color: #FF8000">//&nbsp;Magic&nbsp;requires&nbsp;reagents<br /></span><span style="color: #0000BB">ReagentsRequired</span><span style="color: #007700">=</span><span style="color: #0000BB">0<br /><br /></span><span style="color: #FF8000">//&nbsp;What&nbsp;%&nbsp;of&nbsp;hitpoints&nbsp;players&nbsp;will&nbsp;resurrect&nbsp;with.&nbsp;Note,&nbsp;that&nbsp;if&nbsp;you&nbsp;set&nbsp;this<br />//&nbsp;too&nbsp;low,&nbsp;people&nbsp;with&nbsp;little&nbsp;STR&nbsp;will&nbsp;have&nbsp;problems&nbsp;resurrecting.<br /></span><span style="color: #0000BB">HitPointPercentOnRez</span><span style="color: #007700">=</span><span style="color: #0000BB">10<br /><br /></span><span style="color: #FF8000">//&nbsp;How&nbsp;many&nbsp;%&nbsp;of&nbsp;hits&nbsp;will&nbsp;the&nbsp;character&nbsp;loose&nbsp;when&nbsp;starving.&nbsp;0&nbsp;disables<br />//HitsHungerLoss=0<br /><br />//&nbsp;Amount&nbsp;of&nbsp;skill&nbsp;of&nbsp;lock&nbsp;picking&nbsp;needed&nbsp;to&nbsp;unlock&nbsp;a&nbsp;magically&nbsp;locked&nbsp;door<br /></span><span style="color: #0000BB">MagicUnlockDoor</span><span style="color: #007700">=</span><span style="color: #0000BB">900<br /><br /></span><span style="color: #FF8000">//&nbsp;Teleport&nbsp;effect&nbsp;for&nbsp;GMs&nbsp;and&nbsp;players.&nbsp;Setting&nbsp;0&nbsp;disables&nbsp;the&nbsp;effect<br /></span><span style="color: #0000BB">TeleportEffectNPC</span><span style="color: #007700">=</span><span style="color: #0000BB">0376a<br />TeleportEffectPlayers</span><span style="color: #007700">=</span><span style="color: #0000BB">03728<br />TeleportEffectStaff</span><span style="color: #007700">=</span><span style="color: #0000BB">03709<br />TeleportSoundNPC</span><span style="color: #007700">=</span><span style="color: #0000BB">01fe<br />TeleportSoundPlayers</span><span style="color: #007700">=</span><span style="color: #0000BB">01fe<br />TeleportSoundStaff</span><span style="color: #007700">=</span><span style="color: #0000BB">01f3<br /><br /></span><span style="color: #FF8000">///////////////////////////////////////////////////////////////<br />////////&nbsp;Experience&nbsp;and&nbsp;Level&nbsp;system<br />///////////////////////////////////////////////////////////////<br /><br />//&nbsp;Enable&nbsp;experience&nbsp;system<br />//ExperienceSystem=0<br /><br />//&nbsp;Experience&nbsp;system&nbsp;settings:<br />//&nbsp;&nbsp;0001&nbsp;&nbsp;&nbsp;&nbsp;gain&nbsp;experience&nbsp;in&nbsp;combat<br />//&nbsp;&nbsp;0002&nbsp;&nbsp;&nbsp;&nbsp;gain&nbsp;experience&nbsp;in&nbsp;crafts<br />//&nbsp;&nbsp;0004&nbsp;&nbsp;&nbsp;&nbsp;allow&nbsp;experience&nbsp;to&nbsp;go&nbsp;down<br />//&nbsp;&nbsp;0008&nbsp;&nbsp;&nbsp;&nbsp;limit&nbsp;experience&nbsp;decrease&nbsp;by&nbsp;a&nbsp;range&nbsp;witheen&nbsp;a&nbsp;current&nbsp;level<br />//&nbsp;&nbsp;0010&nbsp;&nbsp;&nbsp;&nbsp;auto-init&nbsp;EXP/LEVEL&nbsp;for&nbsp;NPCs&nbsp;if&nbsp;not&nbsp;set&nbsp;in&nbsp;@Create<br />//ExperienceMode=0<br /><br />//&nbsp;If&nbsp;combat&nbsp;experience&nbsp;gain&nbsp;is&nbsp;allowed,&nbsp;use&nbsp;these&nbsp;percents&nbsp;for&nbsp;gaining&nbsp;exp&nbsp;in<br />//&nbsp;Player&nbsp;versus&nbsp;Monster&nbsp;and&nbsp;Player&nbsp;versus&nbsp;Player&nbsp;combats.&nbsp;Value&nbsp;0&nbsp;disables&nbsp;gain.<br />//ExperienceKoefPVM=100<br />//ExperienceKoefPVP=100<br /><br />//&nbsp;Enable&nbsp;levels&nbsp;system&nbsp;(as&nbsp;a&nbsp;part&nbsp;of&nbsp;experience&nbsp;system)<br />//LevelSystem=0<br /><br />//&nbsp;Level&nbsp;system&nbsp;settings:<br />//&nbsp;&nbsp;linear&nbsp;=&nbsp;0&nbsp;&nbsp;(each&nbsp;NextLevelAt&nbsp;exp&nbsp;will&nbsp;give&nbsp;a&nbsp;level&nbsp;up)<br />//&nbsp;&nbsp;double&nbsp;=&nbsp;1&nbsp;&nbsp;(you&nbsp;need&nbsp;(NextLevelAt&nbsp;*&nbsp;(level+1))&nbsp;to&nbsp;get&nbsp;a&nbsp;level&nbsp;up)<br />//LevelMode=1<br /><br />//&nbsp;Amount&nbsp;of&nbsp;experience&nbsp;to&nbsp;raise&nbsp;to&nbsp;the&nbsp;next&nbsp;level<br />//LevelNextAt=0<br /><br />///////////////////////////////////////////////////////////////<br />////////&nbsp;Network&nbsp;Behaviour<br />///////////////////////////////////////////////////////////////<br />//&nbsp;WARNING:&nbsp;These&nbsp;are&nbsp;advanced&nbsp;settings&nbsp;that&nbsp;should&nbsp;not&nbsp;normally&nbsp;be&nbsp;changed<br />//&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;from&nbsp;the&nbsp;recommended&nbsp;default&nbsp;values!<br /><br />//&nbsp;Disconnect&nbsp;inactive&nbsp;socket&nbsp;in&nbsp;x&nbsp;min<br /></span><span style="color: #0000BB">DeadSocketTime</span><span style="color: #007700">=</span><span style="color: #0000BB">5<br /><br /></span><span style="color: #FF8000">//&nbsp;Maximum&nbsp;number&nbsp;of&nbsp;packets&nbsp;to&nbsp;send&nbsp;per&nbsp;tick<br /></span><span style="color: #0000BB">MaxPacketsPerTick</span><span style="color: #007700">=</span><span style="color: #0000BB">150<br /><br /></span><span style="color: #FF8000">//&nbsp;Number&nbsp;of&nbsp;connections&nbsp;a&nbsp;client&nbsp;can&nbsp;make&nbsp;before&nbsp;being&nbsp;blocked<br /></span><span style="color: #0000BB">MaxPings</span><span style="color: #007700">=</span><span style="color: #0000BB">15<br /><br /></span><span style="color: #FF8000">//&nbsp;Maximum&nbsp;number&nbsp;of&nbsp;packets&nbsp;before&nbsp;lowering&nbsp;packet&nbsp;priorities&nbsp;(0&nbsp;for&nbsp;no&nbsp;limit)<br /></span><span style="color: #0000BB">MaxQueueSize</span><span style="color: #007700">=</span><span style="color: #0000BB">150<br /><br /></span><span style="color: #FF8000">//&nbsp;Maximum&nbsp;number&nbsp;of&nbsp;bytes&nbsp;to&nbsp;send&nbsp;per&nbsp;tick&nbsp;(also&nbsp;governs&nbsp;maximum&nbsp;size&nbsp;of&nbsp;outgoing&nbsp;packets)<br /></span><span style="color: #0000BB">MaxSizePerTick</span><span style="color: #007700">=</span><span style="color: #0000BB">18000<br /><br /></span><span style="color: #FF8000">//&nbsp;Time&nbsp;to&nbsp;remember&nbsp;previous&nbsp;connection&nbsp;history&nbsp;(seconds)<br /></span><span style="color: #0000BB">NetTTL</span><span style="color: #007700">=</span><span style="color: #0000BB">300<br /><br /></span><span style="color: #FF8000">//&nbsp;Number&nbsp;of&nbsp;network&nbsp;threads&nbsp;to&nbsp;create&nbsp;in&nbsp;order&nbsp;to&nbsp;split&nbsp;the&nbsp;network&nbsp;i/o&nbsp;workload<br />//&nbsp;&nbsp;(0&nbsp;for&nbsp;no&nbsp;additional&nbsp;threads:&nbsp;run&nbsp;all&nbsp;the&nbsp;code&nbsp;on&nbsp;the&nbsp;main&nbsp;thread)<br />//&nbsp;WARNING:&nbsp;values&nbsp;&gt;&nbsp;0&nbsp;are&nbsp;still&nbsp;experimental,&nbsp;and&nbsp;may&nbsp;cause&nbsp;server&nbsp;crash/instability&nbsp;(or&nbsp;not).<br />//&nbsp;&nbsp;If&nbsp;Sphere&nbsp;crashes,&nbsp;this&nbsp;is&nbsp;the&nbsp;first&nbsp;setting&nbsp;to&nbsp;revert!<br /></span><span style="color: #0000BB">NetworkThreads&nbsp;</span><span style="color: #007700">=&nbsp;</span><span style="color: #0000BB">0<br /><br /></span><span style="color: #FF8000">//&nbsp;Priority&nbsp;of&nbsp;each&nbsp;network&nbsp;thread&nbsp;(valid&nbsp;only&nbsp;if&nbsp;NetworkThreads&nbsp;&gt;=&nbsp;1)<br />//&nbsp;&nbsp;1&nbsp;=&nbsp;Normal&nbsp;&nbsp;&nbsp;=&nbsp;tick&nbsp;100ms<br />//&nbsp;&nbsp;2&nbsp;=&nbsp;High&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=&nbsp;tick&nbsp;50ms<br />//&nbsp;&nbsp;3&nbsp;=&nbsp;Highest&nbsp;&nbsp;=&nbsp;tick&nbsp;5ms<br />//&nbsp;&nbsp;4&nbsp;=&nbsp;RealTime&nbsp;=&nbsp;tick&nbsp;almost&nbsp;instantly&nbsp;&nbsp;&nbsp;&nbsp;<br /></span><span style="color: #0000BB">NetworkThreadPriority&nbsp;</span><span style="color: #007700">=&nbsp;</span><span style="color: #0000BB">1<br /><br /></span><span style="color: #FF8000">//&nbsp;Use&nbsp;asynchronous&nbsp;data&nbsp;sends,&nbsp;valid&nbsp;for&nbsp;both&nbsp;single&nbsp;and&nbsp;multi&nbsp;threaded&nbsp;networking<br />//&nbsp;WARNING:&nbsp;changing&nbsp;this&nbsp;setting&nbsp;at&nbsp;runtime&nbsp;may&nbsp;produce&nbsp;unexpected&nbsp;behaviour!<br />//&nbsp;&nbsp;0&nbsp;=&nbsp;Off<br />//&nbsp;&nbsp;1&nbsp;=&nbsp;Always&nbsp;on&nbsp;(it&nbsp;may&nbsp;not&nbsp;work&nbsp;for&nbsp;older&nbsp;clients!)<br />//&nbsp;&nbsp;2&nbsp;=&nbsp;On&nbsp;for&nbsp;4.0.0+&nbsp;game&nbsp;clients&nbsp;only<br /></span><span style="color: #0000BB">UseAsyncNetwork</span><span style="color: #007700">=</span><span style="color: #0000BB">0<br /><br /></span><span style="color: #FF8000">//&nbsp;Prioritise&nbsp;outgoing&nbsp;packets&nbsp;(provides&nbsp;a&nbsp;smoother&nbsp;experience&nbsp;in&nbsp;crowded&nbsp;areas)<br /></span><span style="color: #0000BB">UsePacketPriority</span><span style="color: #007700">=</span><span style="color: #0000BB">0<br /><br /></span><span style="color: #FF8000">//&nbsp;Enables&nbsp;an&nbsp;additional&nbsp;buffer&nbsp;for&nbsp;outgoing&nbsp;data.<br /></span><span style="color: #0000BB">UseExtraBuffer</span><span style="color: #007700">=</span><span style="color: #0000BB">1<br /><br /></span><span style="color: #FF8000">//&nbsp;Tooltip&nbsp;modes<br />//&nbsp;&nbsp;0&nbsp;=&nbsp;Always&nbsp;send&nbsp;full&nbsp;tooltip<br />//&nbsp;&nbsp;1&nbsp;=&nbsp;Wait&nbsp;for&nbsp;client&nbsp;to&nbsp;request&nbsp;full&nbsp;tooltip<br /></span><span style="color: #0000BB">TooltipMode</span><span style="color: #007700">=</span><span style="color: #0000BB">1<br /><br /></span><span style="color: #FF8000">//&nbsp;Time&nbsp;to&nbsp;cache&nbsp;tooltip&nbsp;data&nbsp;for&nbsp;(seconds)<br /></span><span style="color: #0000BB">TooltipCache</span><span style="color: #007700">=</span><span style="color: #0000BB">30<br /><br /></span><span style="color: #FF8000">//&nbsp;Limit&nbsp;of&nbsp;options&nbsp;in&nbsp;each&nbsp;Context&nbsp;Menu.<br /></span><span style="color: #0000BB">ContextMenuLimit</span><span style="color: #007700">=</span><span style="color: #0000BB">15<br /><br /></span><span style="color: #FF8000">//&nbsp;Automatically&nbsp;invalidate&nbsp;and&nbsp;resend&nbsp;tooltips&nbsp;when:<br />//&nbsp;&nbsp;0001&nbsp;&nbsp;&nbsp;&nbsp;item&nbsp;or&nbsp;character&nbsp;name&nbsp;changes<br />//&nbsp;&nbsp;0002&nbsp;&nbsp;&nbsp;&nbsp;item&nbsp;amount&nbsp;changes<br />//&nbsp;&nbsp;0004&nbsp;&nbsp;&nbsp;&nbsp;container&nbsp;weight&nbsp;changes<br />//&nbsp;&nbsp;0008&nbsp;&nbsp;&nbsp;&nbsp;weapon&nbsp;or&nbsp;armor&nbsp;durability&nbsp;changes<br />//&nbsp;&nbsp;0010&nbsp;&nbsp;&nbsp;&nbsp;weapon&nbsp;poison&nbsp;charge&nbsp;changes<br />//&nbsp;&nbsp;0020&nbsp;&nbsp;&nbsp;&nbsp;wand&nbsp;charge&nbsp;changes<br />//&nbsp;&nbsp;0040&nbsp;&nbsp;&nbsp;&nbsp;spell&nbsp;added&nbsp;to&nbsp;spellbook<br /></span><span style="color: #0000BB">AutoTooltipResend</span><span style="color: #007700">=</span><span style="color: #0000BB">07f<br /><br /></span><span style="color: #FF8000">///////////////////////////////////////////////////////////////<br />////////&nbsp;Third-Party&nbsp;Tools&nbsp;Support<br />///////////////////////////////////////////////////////////////<br /><br />//&nbsp;Axis&nbsp;/&nbsp;TNG<br />//&nbsp;Path&nbsp;where&nbsp;STRIP&nbsp;console&nbsp;command&nbsp;will&nbsp;strip&nbsp;an&nbsp;index&nbsp;of&nbsp;all&nbsp;script&nbsp;templates&nbsp;to&nbsp;use&nbsp;with&nbsp;Axis&nbsp;/&nbsp;TNG<br />//&nbsp;&nbsp;on&nbsp;Windows&nbsp;the&nbsp;path&nbsp;format&nbsp;is&nbsp;"&#092;foo&#092;bar&#092;"<br />//&nbsp;&nbsp;on&nbsp;Linux&nbsp;the&nbsp;path&nbsp;format&nbsp;is&nbsp;"/foo/bar/"<br /></span><span style="color: #0000BB">StripPath</span><span style="color: #007700">=</span><span style="color: #0000BB">scripts</span><span style="color: #007700">/</span><span style="color: #0000BB">web</span><span style="color: #007700">/<br /><br /></span><span style="color: #FF8000">//&nbsp;ConnectUO<br />//&nbsp;Enable&nbsp;or&nbsp;disable&nbsp;the&nbsp;response&nbsp;to&nbsp;ConnectUO&nbsp;pings<br />//&nbsp;If&nbsp;enabled,&nbsp;it&nbsp;returns:&nbsp;Items,&nbsp;Chars,&nbsp;Clients&nbsp;and&nbsp;Memory<br /></span><span style="color: #0000BB">CUOStatus</span><span style="color: #007700">=</span><span style="color: #0000BB">1<br /><br /></span><span style="color: #FF8000">//&nbsp;UOGateway<br />//&nbsp;Enable&nbsp;or&nbsp;disable&nbsp;the&nbsp;response&nbsp;to&nbsp;UOGateway&nbsp;pings<br />//&nbsp;If&nbsp;enabled,&nbsp;it&nbsp;returns:&nbsp;Name,&nbsp;Age,&nbsp;Clients,&nbsp;Items,&nbsp;Chars&nbsp;and&nbsp;Memory<br /></span><span style="color: #0000BB">UOGStatus</span><span style="color: #007700">=</span><span style="color: #0000BB">1<br /><br /></span><span style="color: #007700">[</span><span style="color: #0000BB">RESOURCELIST</span><span style="color: #007700">]<br /></span><span style="color: #0000BB">ITEMDEF<br />CHARDEF<br /><br /></span><span style="color: #FF8000">///////////////////////////////////////////////////////////////<br />////////&nbsp;Webpage&nbsp;Settings<br />///////////////////////////////////////////////////////////////<br /><br />//&nbsp;Note,&nbsp;that&nbsp;you&nbsp;can&nbsp;catch&nbsp;error&nbsp;codes&nbsp;by&nbsp;creating&nbsp;sphere404.htm&nbsp;and&nbsp;so&nbsp;on<br />//&nbsp;for&nbsp;all&nbsp;HTTP&nbsp;error&nbsp;codes&nbsp;sphere&nbsp;support.<br /><br /></span><span style="color: #007700">[</span><span style="color: #0000BB">WEBPAGE&nbsp;1</span><span style="color: #007700">]<br /></span><span style="color: #FF8000">//&nbsp;Determines&nbsp;what&nbsp;html&nbsp;file&nbsp;is&nbsp;used&nbsp;as&nbsp;base&nbsp;for&nbsp;the&nbsp;status&nbsp;page<br /></span><span style="color: #0000BB">WebPageSrc</span><span style="color: #007700">=</span><span style="color: #0000BB">scripts</span><span style="color: #007700">/</span><span style="color: #0000BB">web</span><span style="color: #007700">/</span><span style="color: #0000BB">spherestatusbase</span><span style="color: #007700">.</span><span style="color: #0000BB">html<br /></span><span style="color: #FF8000">//&nbsp;Determines&nbsp;where&nbsp;the&nbsp;status&nbsp;page&nbsp;is&nbsp;saved<br /></span><span style="color: #0000BB">WebPageFile</span><span style="color: #007700">=</span><span style="color: #0000BB">scripts</span><span style="color: #007700">/</span><span style="color: #0000BB">web</span><span style="color: #007700">/</span><span style="color: #0000BB">status</span><span style="color: #007700">.</span><span style="color: #0000BB">html<br /></span><span style="color: #FF8000">//&nbsp;In&nbsp;seconds,&nbsp;how&nbsp;often&nbsp;the&nbsp;status&nbsp;file&nbsp;is&nbsp;updated<br /></span><span style="color: #0000BB">WebPageUpdate</span><span style="color: #007700">=</span><span style="color: #0000BB">60<br /></span><span style="color: #FF8000">//&nbsp;Required&nbsp;PLevel&nbsp;to&nbsp;view&nbsp;this&nbsp;page&nbsp;(0&nbsp;=&nbsp;anyone,&nbsp;6&nbsp;=&nbsp;admins&nbsp;only)<br /></span><span style="color: #0000BB">PLevel</span><span style="color: #007700">=</span><span style="color: #0000BB">0<br /><br /></span><span style="color: #FF8000">///////////////////////////////////////////////////////////////<br />////////&nbsp;Abuse&nbsp;Control<br />///////////////////////////////////////////////////////////////<br /><br />//&nbsp;Block&nbsp;these&nbsp;ips&nbsp;from&nbsp;the&nbsp;server<br />//&nbsp;255&nbsp;is&nbsp;a&nbsp;wildcard,&nbsp;so&nbsp;255.255.255.255&nbsp;disables&nbsp;anyone&nbsp;connecting.<br /></span><span style="color: #007700">[</span><span style="color: #0000BB">BlockIP</span><span style="color: #007700">]<br /></span><span style="color: #FF8000">//123.34.45.56<br />//123.45.56.78<br /><br />///////////////////////////////////////////////////////////////<br />////////&nbsp;Connection&nbsp;Information<br />///////////////////////////////////////////////////////////////<br /><br />//First&nbsp;line&nbsp;should&nbsp;be&nbsp;the&nbsp;name&nbsp;of&nbsp;your&nbsp;shard&nbsp;(this&nbsp;is&nbsp;what&nbsp;people&nbsp;see&nbsp;when&nbsp;they&nbsp;connect)<br />//Second&nbsp;line&nbsp;should&nbsp;be&nbsp;the&nbsp;IP&nbsp;of&nbsp;your&nbsp;shard&nbsp;(this&nbsp;is&nbsp;almost&nbsp;always&nbsp;127.0.0.1)<br />//Third&nbsp;line&nbsp;should&nbsp;be&nbsp;the&nbsp;port&nbsp;of&nbsp;your&nbsp;shard&nbsp;(this&nbsp;should&nbsp;be&nbsp;whatever&nbsp;ServPort&nbsp;is&nbsp;set&nbsp;to)<br /><br />//Uncomment&nbsp;next&nbsp;3&nbsp;lines&nbsp;below&nbsp;this&nbsp;if&nbsp;you&nbsp;have&nbsp;a&nbsp;router<br />//First&nbsp;line&nbsp;should&nbsp;be&nbsp;a&nbsp;name&nbsp;different&nbsp;than&nbsp;your&nbsp;shard&nbsp;name&nbsp;above&nbsp;this<br />//Second&nbsp;line&nbsp;should&nbsp;be&nbsp;your&nbsp;real/external&nbsp;IP&nbsp;(www.whatismyip.com)<br />//Third&nbsp;line&nbsp;should&nbsp;be&nbsp;the&nbsp;shard&nbsp;port&nbsp;(this&nbsp;should&nbsp;be&nbsp;whatever&nbsp;ServPort&nbsp;is&nbsp;set&nbsp;to)<br /></span><span style="color: #007700">[</span><span style="color: #0000BB">SERVERS</span><span style="color: #007700">]<br /></span><span style="color: #0000BB">Monstro<br />192.168.1.105<br />5599<br /><br /></span><span style="color: #FF8000">//External<br />//my.ip.goes.here<br />//2593<br /><br /></span><span style="color: #007700">[</span><span style="color: #0000BB">EOF</span><span style="color: #007700">]&nbsp;<br /></span></code></div></div></div>
]]></description>
			<content:encoded><![CDATA[Hi, how are you people?<br />
I'm new at creating shard, its my first time and i'm having a problem to login in my shard.<br />
I'm using SphereSvrX-win64-nightly;<br />
I'm using Latest SphereServer Script Pack;<br />
My Uo client is 7.0.66.0;<br />
I used the "[TUTORIAL] SphereServer Setup" from Mordaunt to setup the Sphere;<br />
I changed the login in the Uo Client;<br />
<br />
But i can't enter in my shard, i put the name and password and enter in the screen to chose the shard, so i chose my shard. After that the error apears:<br />
" the client could not attach to the game server. It must have been taken down, please wait a few minutes and try again."<br />
<br />
What can i do? <br />
<br />
<div class="codeblock"><div class="title">PHP Code:<br />
</div><div class="body"><div dir="ltr"><code><span style="color: #FF8000">//****************************************************************************<br />//&nbsp;Copyright&nbsp;2018&nbsp;SphereServer&nbsp;development&nbsp;team<br />//&nbsp;Licensed&nbsp;under&nbsp;the&nbsp;Apache&nbsp;License,&nbsp;Version&nbsp;2.0&nbsp;(the&nbsp;"License").<br />//&nbsp;You&nbsp;may&nbsp;not&nbsp;use&nbsp;this&nbsp;file&nbsp;except&nbsp;in&nbsp;compliance&nbsp;with&nbsp;the&nbsp;License.<br />//&nbsp;You&nbsp;may&nbsp;obtain&nbsp;a&nbsp;copy&nbsp;of&nbsp;the&nbsp;License&nbsp;at&nbsp;http://www.apache.org/licenses/LICENSE-2.0<br />//****************************************************************************<br /><br />///////////////////////////////////////////////////////////////<br />////////&nbsp;General&nbsp;Information<br />///////////////////////////////////////////////////////////////<br /><br /></span><span style="color: #007700">[</span><span style="color: #0000BB">SPHERE</span><span style="color: #007700">]<br /></span><span style="color: #0000BB">AGREE</span><span style="color: #007700">=</span><span style="color: #0000BB">1<br /></span><span style="color: #FF8000">//&nbsp;Name&nbsp;of&nbsp;your&nbsp;Sphere&nbsp;shard<br /></span><span style="color: #0000BB">ServName</span><span style="color: #007700">=</span><span style="color: #0000BB">Monstro<br /></span><span style="color: #FF8000">//&nbsp;The&nbsp;IP&nbsp;of&nbsp;your&nbsp;server,&nbsp;this&nbsp;will&nbsp;be&nbsp;127.0.0.1&nbsp;almost&nbsp;always<br /></span><span style="color: #0000BB">ServIP</span><span style="color: #007700">=</span><span style="color: #0000BB">127.0.0.1<br /></span><span style="color: #FF8000">//&nbsp;The&nbsp;port&nbsp;of&nbsp;your&nbsp;server,&nbsp;this&nbsp;is&nbsp;2593&nbsp;by&nbsp;default<br /></span><span style="color: #0000BB">ServPort</span><span style="color: #007700">=</span><span style="color: #0000BB">2593<br /><br /></span><span style="color: #FF8000">//&nbsp;Admin's&nbsp;contact&nbsp;email<br /></span><span style="color: #0000BB">AdminEmail</span><span style="color: #007700">=</span><span style="color: #0000BB">me</span><span style="color: #007700">@</span><span style="color: #0000BB">my</span><span style="color: #007700">.</span><span style="color: #0000BB">email</span><span style="color: #007700">.</span><span style="color: #0000BB">com<br /></span><span style="color: #FF8000">//&nbsp;Web&nbsp;page&nbsp;for&nbsp;this&nbsp;server<br /></span><span style="color: #0000BB">URL</span><span style="color: #007700">=</span><span style="color: #0000BB">www</span><span style="color: #007700">.</span><span style="color: #0000BB">myshard</span><span style="color: #007700">.</span><span style="color: #0000BB">com<br /></span><span style="color: #FF8000">//&nbsp;GMT&nbsp;offset,&nbsp;from&nbsp;-12&nbsp;to&nbsp;+12&nbsp;[London=0,&nbsp;EST=5,&nbsp;etc]<br /></span><span style="color: #0000BB">TimeZone</span><span style="color: #007700">=-</span><span style="color: #0000BB">3<br /><br /></span><span style="color: #FF8000">//&nbsp;Official&nbsp;staff&nbsp;language<br /></span><span style="color: #0000BB">Lang</span><span style="color: #007700">=</span><span style="color: #0000BB">English<br /></span><span style="color: #FF8000">//&nbsp;Start&nbsp;this&nbsp;as&nbsp;a&nbsp;system&nbsp;service&nbsp;on&nbsp;Win2000,&nbsp;XP,&nbsp;NT<br /></span><span style="color: #0000BB">NTService</span><span style="color: #007700">=</span><span style="color: #0000BB">0<br /><br /></span><span style="color: #FF8000">//&nbsp;MySQL&nbsp;configuration<br />//MySQL=0<br />//MySQLHost=<br />//MySQLUser=<br />//MySQLPassword=<br />//MySQLDatabase=<br /><br />///////////////////////////////////////////////////////////////<br />////////&nbsp;File&nbsp;Locations<br />///////////////////////////////////////////////////////////////<br />//&nbsp;Directory&nbsp;where&nbsp;spheretables.scp&nbsp;is&nbsp;located,&nbsp;from&nbsp;there&nbsp;we&nbsp;will<br />//&nbsp;load&nbsp;any&nbsp;additional&nbsp;scripts<br /></span><span style="color: #0000BB">ScpFiles</span><span style="color: #007700">=</span><span style="color: #0000BB">D</span><span style="color: #007700">:&#092;</span><span style="color: #0000BB">UO</span><span style="color: #007700">&#092;</span><span style="color: #0000BB">SPHERE</span><span style="color: #007700">&#092;</span><span style="color: #0000BB">scripts</span><span style="color: #007700">&#092;<br /></span><span style="color: #FF8000">//&nbsp;Where&nbsp;your&nbsp;sphereworld.scp&nbsp;and&nbsp;spherechars.scp&nbsp;are&nbsp;located<br /></span><span style="color: #0000BB">WorldSave</span><span style="color: #007700">=</span><span style="color: #0000BB">D</span><span style="color: #007700">:&#092;</span><span style="color: #0000BB">UO</span><span style="color: #007700">&#092;</span><span style="color: #0000BB">SPHERE</span><span style="color: #007700">&#092;</span><span style="color: #0000BB">save</span><span style="color: #007700">&#092;<br /><br /></span><span style="color: #FF8000">//&nbsp;Where&nbsp;your&nbsp;sphereaccu.scp&nbsp;and&nbsp;sphereacct.scp&nbsp;is&nbsp;located<br /></span><span style="color: #0000BB">AcctFiles</span><span style="color: #007700">=</span><span style="color: #0000BB">D</span><span style="color: #007700">:&#092;</span><span style="color: #0000BB">UO</span><span style="color: #007700">&#092;</span><span style="color: #0000BB">SPHERE</span><span style="color: #007700">&#092;</span><span style="color: #0000BB">accounts</span><span style="color: #007700">&#092;<br /><br /><br /></span><span style="color: #FF8000">//&nbsp;UO&nbsp;INSTALLATION&nbsp;&nbsp;-&nbsp;&nbsp;Note&nbsp;that&nbsp;if&nbsp;it's&nbsp;not&nbsp;set&nbsp;(&nbsp;or&nbsp;commented&nbsp;),&nbsp;sphere&nbsp;will&nbsp;scan&nbsp;windows&nbsp;registry&nbsp;to&nbsp;auto-detect&nbsp;it.<br />//&nbsp;If&nbsp;windows&nbsp;can't&nbsp;find&nbsp;the&nbsp;dir,&nbsp;then&nbsp;it&nbsp;must&nbsp;point&nbsp;to&nbsp;install's&nbsp;directory.<br />//<br />//&nbsp;For&nbsp;Old&nbsp;installations&nbsp;(client&nbsp;less&nbsp;than&nbsp;7.0.20)&nbsp;this&nbsp;need:&nbsp;map0.mul,&nbsp;statics0.mul,<br />//&nbsp;&nbsp;staidx0.mul,&nbsp;multi.mul,&nbsp;multi.idx,&nbsp;hues.mul,&nbsp;tiledata.mul.<br />//&nbsp;Optional&nbsp;files:&nbsp;verdata.mul,&nbsp;mapX.mul/staticsX.mul/staidxX.mul&nbsp;for&nbsp;higher<br />//&nbsp;&nbsp;maps&nbsp;support&nbsp;(Malas,&nbsp;etc).<br />//<br />//&nbsp;For&nbsp;newer&nbsp;installs&nbsp;this&nbsp;need&nbsp;the&nbsp;same&nbsp;files&nbsp;in&nbsp;.uop&nbsp;format<br />//<br />//&nbsp;A&nbsp;full&nbsp;install&nbsp;folder&nbsp;is&nbsp;recommended&nbsp;as&nbsp;required&nbsp;files&nbsp;may&nbsp;change&nbsp;over&nbsp;time.<br /></span><span style="color: #0000BB">MulFiles</span><span style="color: #007700">=</span><span style="color: #0000BB">D</span><span style="color: #007700">:&#092;</span><span style="color: #0000BB">UO</span><span style="color: #007700">&#092;</span><span style="color: #0000BB">Electronic&nbsp;Arts</span><span style="color: #007700">&#092;</span><span style="color: #0000BB">Ultima&nbsp;Online&nbsp;Classic</span><span style="color: #007700">&#092;<br /><br /></span><span style="color: #FF8000">//&nbsp;Where&nbsp;your&nbsp;log&nbsp;files&nbsp;will&nbsp;be&nbsp;saved&nbsp;by&nbsp;sphere<br /></span><span style="color: #0000BB">Log</span><span style="color: #007700">=</span><span style="color: #0000BB">D</span><span style="color: #007700">:&#092;</span><span style="color: #0000BB">UO</span><span style="color: #007700">&#092;</span><span style="color: #0000BB">SPHERE</span><span style="color: #007700">&#092;</span><span style="color: #0000BB">logs</span><span style="color: #007700">&#092;<br /><br /></span><span style="color: #FF8000">//&nbsp;***WARNING***<br />//&nbsp;These&nbsp;Map&nbsp;settings&nbsp;are&nbsp;required&nbsp;for&nbsp;a&nbsp;map&nbsp;to&nbsp;be&nbsp;enabled&nbsp;as&nbsp;of&nbsp;revision&nbsp;1834.<br />//&nbsp;MAP0&nbsp;is&nbsp;automatically&nbsp;loaded&nbsp;even&nbsp;if&nbsp;not&nbsp;present&nbsp;here&nbsp;as&nbsp;of&nbsp;revision&nbsp;1836.<br />//&nbsp;Disabling&nbsp;one&nbsp;of&nbsp;theses&nbsp;map&nbsp;settings&nbsp;on&nbsp;a&nbsp;live&nbsp;shard&nbsp;will&nbsp;cause&nbsp;it&nbsp;to&nbsp;wipe&nbsp;that&nbsp;map&nbsp;from&nbsp;the&nbsp;saves.<br />//&nbsp;Remember&nbsp;to&nbsp;comment/uncomment&nbsp;associated&nbsp;sphere_mapX&nbsp;and&nbsp;.scp&nbsp;and&nbsp;sphere_map_pointsX.scp&nbsp;in&nbsp;spheretables.scp<br /><br />//MapX=MaxX,MaxY,SectorSize,MapReadID,MapSendID<br />//MapX&nbsp;=&nbsp;Sets&nbsp;X&nbsp;to&nbsp;the&nbsp;given&nbsp;number,&nbsp;so&nbsp;.map&nbsp;X&nbsp;will&nbsp;send&nbsp;work&nbsp;over&nbsp;these&nbsp;settings<br />//MaxX&nbsp;=&nbsp;Sets&nbsp;Maximum&nbsp;X&nbsp;value&nbsp;for&nbsp;this&nbsp;map's&nbsp;size.&nbsp;Same&nbsp;for&nbsp;MaxY.<br />//SectorSize&nbsp;=&nbsp;Sets&nbsp;the&nbsp;size&nbsp;of&nbsp;sectors,&nbsp;in&nbsp;each&nbsp;server's&nbsp;tick&nbsp;all&nbsp;sectors&nbsp;for&nbsp;all&nbsp;maps&nbsp;are&nbsp;read&nbsp;in&nbsp;a&nbsp;loop,&nbsp;this&nbsp;should&nbsp;be&nbsp;taken&nbsp;in&nbsp;consideration&nbsp;for&nbsp;performance&nbsp;along&nbsp;with&nbsp;SectorSleep.<br />//MapReadID&nbsp;=&nbsp;Sets&nbsp;the&nbsp;mapX&nbsp;file&nbsp;to&nbsp;read&nbsp;from&nbsp;muls&nbsp;folder&nbsp;(This&nbsp;means&nbsp;which&nbsp;file&nbsp;will&nbsp;server&nbsp;read&nbsp;for&nbsp;walkchecks).<br />//MapSendID&nbsp;=&nbsp;Sets&nbsp;the&nbsp;mapX&nbsp;file&nbsp;to&nbsp;read&nbsp;for&nbsp;the&nbsp;client&nbsp;(this&nbsp;can&nbsp;be&nbsp;different&nbsp;than&nbsp;MapReadID&nbsp;but,&nbsp;obviously,&nbsp;not&nbsp;recomended&nbsp;for&nbsp;normal&nbsp;usage).<br /><br />//&nbsp;Map&nbsp;of&nbsp;Felucca<br />//Map0=6144,4096,-1,0,0&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;//Old&nbsp;size<br /></span><span style="color: #0000BB">Map0</span><span style="color: #007700">=</span><span style="color: #0000BB">7168</span><span style="color: #007700">,</span><span style="color: #0000BB">4096</span><span style="color: #007700">,-</span><span style="color: #0000BB">1</span><span style="color: #007700">,</span><span style="color: #0000BB">0</span><span style="color: #007700">,</span><span style="color: #0000BB">0&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #FF8000">//ML&nbsp;size<br /><br />//&nbsp;Map&nbsp;of&nbsp;Trammel<br />//Map1=6144,4096,-1,1,1&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;//Old&nbsp;size<br /></span><span style="color: #0000BB">Map1</span><span style="color: #007700">=</span><span style="color: #0000BB">7168</span><span style="color: #007700">,</span><span style="color: #0000BB">4096</span><span style="color: #007700">,-</span><span style="color: #0000BB">1</span><span style="color: #007700">,</span><span style="color: #0000BB">1</span><span style="color: #007700">,</span><span style="color: #0000BB">1&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #FF8000">//ML&nbsp;size<br /><br />//&nbsp;Map&nbsp;of&nbsp;Ilshenar<br /></span><span style="color: #0000BB">Map2</span><span style="color: #007700">=</span><span style="color: #0000BB">2304</span><span style="color: #007700">,</span><span style="color: #0000BB">1600</span><span style="color: #007700">,-</span><span style="color: #0000BB">1</span><span style="color: #007700">,</span><span style="color: #0000BB">2</span><span style="color: #007700">,</span><span style="color: #0000BB">2<br /><br /></span><span style="color: #FF8000">//&nbsp;Map&nbsp;of&nbsp;Malas<br /></span><span style="color: #0000BB">Map3</span><span style="color: #007700">=</span><span style="color: #0000BB">2560</span><span style="color: #007700">,</span><span style="color: #0000BB">2048</span><span style="color: #007700">,-</span><span style="color: #0000BB">1</span><span style="color: #007700">,</span><span style="color: #0000BB">3</span><span style="color: #007700">,</span><span style="color: #0000BB">3<br /><br /></span><span style="color: #FF8000">//&nbsp;Map&nbsp;of&nbsp;Tokuno&nbsp;Islands<br /></span><span style="color: #0000BB">Map4</span><span style="color: #007700">=</span><span style="color: #0000BB">1448</span><span style="color: #007700">,</span><span style="color: #0000BB">1448</span><span style="color: #007700">,-</span><span style="color: #0000BB">1</span><span style="color: #007700">,</span><span style="color: #0000BB">4</span><span style="color: #007700">,</span><span style="color: #0000BB">4<br /><br /></span><span style="color: #FF8000">//&nbsp;Map&nbsp;of&nbsp;Ter&nbsp;Mur<br /></span><span style="color: #0000BB">Map5</span><span style="color: #007700">=</span><span style="color: #0000BB">1280</span><span style="color: #007700">,</span><span style="color: #0000BB">4096</span><span style="color: #007700">,-</span><span style="color: #0000BB">1</span><span style="color: #007700">,</span><span style="color: #0000BB">5</span><span style="color: #007700">,</span><span style="color: #0000BB">5<br /><br /></span><span style="color: #FF8000">//&nbsp;To&nbsp;enable&nbsp;the&nbsp;use&nbsp;of&nbsp;MapDif*.mul&nbsp;and&nbsp;StaDif*.mul&nbsp;files,&nbsp;set&nbsp;this&nbsp;to&nbsp;1.&nbsp;Note:&nbsp;these&nbsp;files&nbsp;were&nbsp;removed&nbsp;on&nbsp;clients&nbsp;6+.<br /></span><span style="color: #0000BB">UseMapDiffs</span><span style="color: #007700">=</span><span style="color: #0000BB">0<br /><br /></span><span style="color: #FF8000">///////////////////////////////////////////////////////////////<br />////////&nbsp;World&nbsp;Save&nbsp;Information<br />///////////////////////////////////////////////////////////////<br />//&nbsp;How&nbsp;often&nbsp;for&nbsp;Sphere&nbsp;to&nbsp;save&nbsp;your&nbsp;world&nbsp;(minutes)<br /></span><span style="color: #0000BB">SavePeriod</span><span style="color: #007700">=</span><span style="color: #0000BB">20<br /><br /></span><span style="color: #FF8000">//&nbsp;How&nbsp;many&nbsp;backup&nbsp;levels&nbsp;to&nbsp;keep.&nbsp;Each&nbsp;level&nbsp;means&nbsp;7&nbsp;backups&nbsp;done&nbsp;for&nbsp;it.<br />//&nbsp;So,&nbsp;10*7&nbsp;=&nbsp;70&nbsp;backup&nbsp;saves&nbsp;will&nbsp;be&nbsp;storied.<br /></span><span style="color: #0000BB">BackupLevels</span><span style="color: #007700">=</span><span style="color: #0000BB">10<br /><br /></span><span style="color: #FF8000">//&nbsp;On&nbsp;would&nbsp;save&nbsp;in&nbsp;the&nbsp;background&nbsp;quietly&nbsp;over&nbsp;a&nbsp;longer&nbsp;period&nbsp;of&nbsp;time,&nbsp;and&nbsp;not&nbsp;interrupt&nbsp;the&nbsp;game<br />//&nbsp;Off&nbsp;would&nbsp;notify&nbsp;"World&nbsp;save&nbsp;has&nbsp;been&nbsp;initiated"&nbsp;and&nbsp;save&nbsp;faster,&nbsp;but&nbsp;pause&nbsp;the&nbsp;game&nbsp;momentarily<br /></span><span style="color: #0000BB">SaveBackground</span><span style="color: #007700">=</span><span style="color: #0000BB">0<br /><br /></span><span style="color: #FF8000">//&nbsp;If&nbsp;EF_DYNAMICBACKSAVE&nbsp;is&nbsp;set.&nbsp;How&nbsp;many&nbsp;sectors&nbsp;should&nbsp;be&nbsp;saved&nbsp;per&nbsp;Backgroundsave-Tick?<br /></span><span style="color: #0000BB">SaveSectorsPerTick</span><span style="color: #007700">=</span><span style="color: #0000BB">1<br /><br /></span><span style="color: #FF8000">//&nbsp;If&nbsp;EF_DYNAMICBACKSAVE&nbsp;is&nbsp;set:<br />//&nbsp;How&nbsp;many&nbsp;items&nbsp;should&nbsp;the&nbsp;dynamic&nbsp;backsave&nbsp;save&nbsp;at&nbsp;max&nbsp;per&nbsp;Backgroundsave-Tick?<br /></span><span style="color: #0000BB">SaveStepMaxComplexity</span><span style="color: #007700">=</span><span style="color: #0000BB">500<br /><br /></span><span style="color: #FF8000">//&nbsp;Save&nbsp;NPC's&nbsp;skills&nbsp;that&nbsp;are&nbsp;bigger&nbsp;or&nbsp;equal&nbsp;to&nbsp;NPCSkillSave.&nbsp;If&nbsp;smaller,&nbsp;reset&nbsp;skill&nbsp;to&nbsp;0<br />//&nbsp;NPCSkillSave=10<br /><br />///////////////////////////////////////////////////////////////<br />////////&nbsp;Account&nbsp;Management<br />///////////////////////////////////////////////////////////////<br />//Code&nbsp;for&nbsp;servers&nbsp;account&nbsp;application&nbsp;process<br />//&nbsp;&nbsp;0=Closed,&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;//&nbsp;Closed.&nbsp;Not&nbsp;accepting&nbsp;more.<br />//&nbsp;&nbsp;2=Free,&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;//&nbsp;Anyone&nbsp;can&nbsp;just&nbsp;log&nbsp;in&nbsp;and&nbsp;create&nbsp;a&nbsp;full&nbsp;account.<br />//&nbsp;&nbsp;3=GuestAuto,&nbsp;&nbsp;&nbsp;&nbsp;//&nbsp;You&nbsp;get&nbsp;to&nbsp;be&nbsp;a&nbsp;guest&nbsp;and&nbsp;are&nbsp;automatically&nbsp;sent&nbsp;email&nbsp;with&nbsp;u're&nbsp;new&nbsp;password.<br />//&nbsp;&nbsp;4=GuestTrial,&nbsp;&nbsp;&nbsp;//&nbsp;You&nbsp;get&nbsp;to&nbsp;be&nbsp;a&nbsp;guest&nbsp;til&nbsp;u're&nbsp;accepted&nbsp;for&nbsp;full&nbsp;by&nbsp;an&nbsp;Admin.<br />//&nbsp;&nbsp;6=Unspecified,&nbsp;&nbsp;//&nbsp;Not&nbsp;specified.<br />//&nbsp;To&nbsp;enable&nbsp;auto&nbsp;account&nbsp;you&nbsp;must&nbsp;set&nbsp;this&nbsp;to&nbsp;2<br /></span><span style="color: #0000BB">AccApp</span><span style="color: #007700">=</span><span style="color: #0000BB">2<br /><br /></span><span style="color: #FF8000">//&nbsp;Store&nbsp;password&nbsp;hashed&nbsp;with&nbsp;MD5<br /></span><span style="color: #0000BB">Md5Passwords</span><span style="color: #007700">=</span><span style="color: #0000BB">0<br /><br /></span><span style="color: #FF8000">//&nbsp;local&nbsp;ip&nbsp;is&nbsp;assumed&nbsp;to&nbsp;be&nbsp;the&nbsp;admin<br /></span><span style="color: #0000BB">LocalIPAdmin</span><span style="color: #007700">=</span><span style="color: #0000BB">1<br /><br /></span><span style="color: #FF8000">//&nbsp;Default&nbsp;number&nbsp;of&nbsp;chars&nbsp;allowed&nbsp;per&nbsp;account&nbsp;(maximum&nbsp;value&nbsp;is&nbsp;7)<br /></span><span style="color: #0000BB">MaxCharsPerAccount</span><span style="color: #007700">=</span><span style="color: #0000BB">3<br /><br /></span><span style="color: #FF8000">//&nbsp;Min&nbsp;time&nbsp;for&nbsp;a&nbsp;char&nbsp;to&nbsp;exist&nbsp;before&nbsp;delete&nbsp;allowed&nbsp;(in&nbsp;seconds)<br /></span><span style="color: #0000BB">MinCharDeleteTime</span><span style="color: #007700">=</span><span style="color: #0000BB">7</span><span style="color: #007700">*</span><span style="color: #0000BB">24</span><span style="color: #007700">*</span><span style="color: #0000BB">60</span><span style="color: #007700">*</span><span style="color: #0000BB">60<br /><br /></span><span style="color: #FF8000">//&nbsp;Max&nbsp;number&nbsp;of&nbsp;Guest&nbsp;accounts&nbsp;allowed<br /></span><span style="color: #0000BB">GuestsMax</span><span style="color: #007700">=</span><span style="color: #0000BB">2<br /><br /></span><span style="color: #FF8000">//&nbsp;Max&nbsp;wrong&nbsp;password&nbsp;tries&nbsp;on&nbsp;client&nbsp;login&nbsp;screen&nbsp;before&nbsp;temporary&nbsp;ban&nbsp;client&nbsp;IP&nbsp;(0&nbsp;is&nbsp;disabled)<br /></span><span style="color: #0000BB">ClientLoginMaxTries</span><span style="color: #007700">=</span><span style="color: #0000BB">5<br /><br /></span><span style="color: #FF8000">//&nbsp;Duration&nbsp;(in&nbsp;minutes)&nbsp;of&nbsp;temporary&nbsp;ban&nbsp;to&nbsp;client&nbsp;IPs&nbsp;that&nbsp;reach&nbsp;max&nbsp;wrong&nbsp;password&nbsp;tries<br /></span><span style="color: #0000BB">ClientLoginTempBan</span><span style="color: #007700">=</span><span style="color: #0000BB">3<br /><br /></span><span style="color: #FF8000">///////////////////////////////////////////////////////////////<br />////////&nbsp;Client&nbsp;Management<br />///////////////////////////////////////////////////////////////<br />//&nbsp;What&nbsp;client&nbsp;protocol&nbsp;version&nbsp;used<br />//&nbsp;Comment&nbsp;out&nbsp;the&nbsp;ClientVersion&nbsp;line&nbsp;to&nbsp;allow&nbsp;any&nbsp;client&nbsp;that&nbsp;is&nbsp;supported.<br />//ClientVersion=2.0.3<br /><br />//&nbsp;Set&nbsp;this&nbsp;to&nbsp;1&nbsp;to&nbsp;allow&nbsp;login&nbsp;to&nbsp;encrypted&nbsp;clients<br /></span><span style="color: #0000BB">UseCrypt</span><span style="color: #007700">=</span><span style="color: #0000BB">1<br /><br /></span><span style="color: #FF8000">//&nbsp;Set&nbsp;this&nbsp;to&nbsp;1&nbsp;to&nbsp;allow&nbsp;login&nbsp;to&nbsp;unencrypted&nbsp;clients<br /></span><span style="color: #0000BB">UseNoCrypt</span><span style="color: #007700">=</span><span style="color: #0000BB">1<br /><br /></span><span style="color: #FF8000">//&nbsp;Maximum&nbsp;total&nbsp;open&nbsp;connections&nbsp;to&nbsp;server<br /></span><span style="color: #0000BB">ClientMax</span><span style="color: #007700">=</span><span style="color: #0000BB">256<br /><br /></span><span style="color: #FF8000">//&nbsp;Maximum&nbsp;open&nbsp;connections&nbsp;to&nbsp;server&nbsp;per&nbsp;IP<br /></span><span style="color: #0000BB">ClientMaxIP</span><span style="color: #007700">=</span><span style="color: #0000BB">16<br /><br /></span><span style="color: #FF8000">//&nbsp;Maximum&nbsp;total&nbsp;(not-in-game)&nbsp;connections&nbsp;to&nbsp;server&nbsp;<br /></span><span style="color: #0000BB">ConnectingMax</span><span style="color: #007700">=</span><span style="color: #0000BB">32<br /><br /></span><span style="color: #FF8000">//&nbsp;Maximum&nbsp;total&nbsp;simultaneous&nbsp;(not-in-game)&nbsp;connections&nbsp;to&nbsp;server&nbsp;per&nbsp;IP<br /></span><span style="color: #0000BB">ConnectingMaxIp</span><span style="color: #007700">=</span><span style="color: #0000BB">8<br /><br /></span><span style="color: #FF8000">//&nbsp;How&nbsp;long&nbsp;logged&nbsp;out&nbsp;clients&nbsp;linger&nbsp;in&nbsp;seconds<br /></span><span style="color: #0000BB">ClientLinger</span><span style="color: #007700">=</span><span style="color: #0000BB">300<br /><br /></span><span style="color: #FF8000">//&nbsp;Walk&nbsp;limiting&nbsp;code:&nbsp;buffer&nbsp;size&nbsp;(in&nbsp;tenths&nbsp;of&nbsp;second)<br /></span><span style="color: #0000BB">WalkBuffer</span><span style="color: #007700">=</span><span style="color: #0000BB">75<br /><br /></span><span style="color: #FF8000">//&nbsp;Walk&nbsp;limiting&nbsp;code:&nbsp;regen&nbsp;speed&nbsp;(%)<br /></span><span style="color: #0000BB">WalkRegen</span><span style="color: #007700">=</span><span style="color: #0000BB">25<br /><br /></span><span style="color: #FF8000">//&nbsp;Only&nbsp;commands&nbsp;issued&nbsp;by&nbsp;this&nbsp;plevel&nbsp;and&nbsp;higher&nbsp;will&nbsp;be&nbsp;logged<br /></span><span style="color: #0000BB">CommandLog</span><span style="color: #007700">=</span><span style="color: #0000BB">0<br /><br /></span><span style="color: #FF8000">//&nbsp;Set&nbsp;to&nbsp;1&nbsp;to&nbsp;enable&nbsp;logging&nbsp;of&nbsp;commands&nbsp;issued&nbsp;via&nbsp;telnet<br /></span><span style="color: #0000BB">TelnetLog</span><span style="color: #007700">=</span><span style="color: #0000BB">1<br /><br /></span><span style="color: #FF8000">//&nbsp;Prefix&nbsp;for&nbsp;ingame&nbsp;commands<br /></span><span style="color: #0000BB">CommandPrefix</span><span style="color: #007700">=.<br /><br /></span><span style="color: #FF8000">//&nbsp;Set&nbsp;from&nbsp;0&nbsp;-&nbsp;7&nbsp;to&nbsp;set&nbsp;what&nbsp;the&nbsp;default&nbsp;plevel&nbsp;is&nbsp;to&nbsp;use&nbsp;commands.<br /></span><span style="color: #0000BB">DefaultCommandLevel</span><span style="color: #007700">=</span><span style="color: #0000BB">7<br /><br /></span><span style="color: #FF8000">//&nbsp;Function&nbsp;to&nbsp;call&nbsp;if&nbsp;client&nbsp;is&nbsp;executing&nbsp;a&nbsp;command&nbsp;to&nbsp;override&nbsp;the&nbsp;default.<br />//CommandTrigger=f_oncommand<br /><br />//&nbsp;Use&nbsp;the&nbsp;built&nbsp;in&nbsp;http&nbsp;server<br />//&nbsp;0&nbsp;-&nbsp;disable&nbsp;http&nbsp;server&nbsp;and&nbsp;webpage&nbsp;generation<br />//&nbsp;1&nbsp;-&nbsp;disable&nbsp;http&nbsp;server&nbsp;and&nbsp;enable&nbsp;webpage&nbsp;generation<br />//&nbsp;2&nbsp;-&nbsp;enable&nbsp;http&nbsp;server&nbsp;and&nbsp;webpage&nbsp;generation&nbsp;(default)<br /></span><span style="color: #0000BB">UseHttp</span><span style="color: #007700">=</span><span style="color: #0000BB">0<br /><br /></span><span style="color: #FF8000">//&nbsp;Use&nbsp;the&nbsp;OSI&nbsp;AuthID&nbsp;to&nbsp;avoid&nbsp;possible&nbsp;hijack&nbsp;to&nbsp;game&nbsp;server.<br /></span><span style="color: #0000BB">UseAuthID</span><span style="color: #007700">=</span><span style="color: #0000BB">1<br /><br /></span><span style="color: #FF8000">//&nbsp;Set&nbsp;account&nbsp;RESDISP&nbsp;automatically&nbsp;based&nbsp;on&nbsp;player&nbsp;client&nbsp;version<br /></span><span style="color: #0000BB">AutoResDisp</span><span style="color: #007700">=</span><span style="color: #0000BB">1<br /><br /></span><span style="color: #FF8000">//&nbsp;Default&nbsp;setting&nbsp;for&nbsp;new&nbsp;accounts&nbsp;specifying&nbsp;default&nbsp;priv&nbsp;level<br />//AutoPrivFlags=010<br />//&nbsp;How&nbsp;often&nbsp;send&nbsp;my&nbsp;hits&nbsp;updates&nbsp;to&nbsp;visible&nbsp;clients&nbsp;(in&nbsp;seconds)<br />//HitsUpdateRate=1<br /><br />///////////////////////////////////////////////////////////////<br />////////&nbsp;Game&nbsp;Mechanics<br />///////////////////////////////////////////////////////////////<br /><br />//&nbsp;Maximum&nbsp;distance&nbsp;to&nbsp;hear&nbsp;char&nbsp;whispering<br />//&nbsp;(-1&nbsp;=&nbsp;never&nbsp;hear,&nbsp;0&nbsp;=&nbsp;hear&nbsp;if&nbsp;distance&nbsp;is&nbsp;&lt;=&nbsp;listener's&nbsp;VisualRange)<br />//DistanceWhisper=3<br /><br />//&nbsp;Maximum&nbsp;distance&nbsp;to&nbsp;hear&nbsp;char&nbsp;talking<br />//&nbsp;(-1&nbsp;=&nbsp;never&nbsp;hear,&nbsp;0&nbsp;=&nbsp;hear&nbsp;if&nbsp;distance&nbsp;is&nbsp;&lt;=&nbsp;listener's&nbsp;VisualRange)<br />//DistanceTalk=18<br /><br />//&nbsp;Maximum&nbsp;distance&nbsp;to&nbsp;hear&nbsp;char&nbsp;yelling<br />//&nbsp;(-1&nbsp;=&nbsp;never&nbsp;hear,&nbsp;0&nbsp;=&nbsp;hear&nbsp;if&nbsp;distance&nbsp;is&nbsp;&lt;=&nbsp;listener's&nbsp;VisualRange)<br />//DistanceYell=31<br /><br />//&nbsp;Do&nbsp;not&nbsp;allow&nbsp;entering&nbsp;under&nbsp;roof&nbsp;being&nbsp;on&nbsp;horse?<br /></span><span style="color: #0000BB">MountHeight</span><span style="color: #007700">=</span><span style="color: #0000BB">0<br /><br /></span><span style="color: #FF8000">//&nbsp;Archery&nbsp;does&nbsp;not&nbsp;work&nbsp;if&nbsp;too&nbsp;close&nbsp;(0&nbsp;=&nbsp;not&nbsp;checked)<br /></span><span style="color: #0000BB">ArcheryMinDist</span><span style="color: #007700">=</span><span style="color: #0000BB">2<br /><br /></span><span style="color: #FF8000">//&nbsp;Maximum&nbsp;Distance&nbsp;for&nbsp;Archery<br /></span><span style="color: #0000BB">ArcheryMaxDist</span><span style="color: #007700">=</span><span style="color: #0000BB">15<br /><br /></span><span style="color: #FF8000">//&nbsp;This&nbsp;is&nbsp;the&nbsp;percent&nbsp;of&nbsp;max&nbsp;weight&nbsp;at&nbsp;which&nbsp;stamina&nbsp;is&nbsp;lost&nbsp;half&nbsp;the&nbsp;time<br />//&nbsp;(200&nbsp;=&nbsp;no&nbsp;effect)<br /></span><span style="color: #0000BB">StaminaLossAtWeight</span><span style="color: #007700">=</span><span style="color: #0000BB">150<br /><br /></span><span style="color: #FF8000">//&nbsp;Weight&nbsp;penalty&nbsp;for&nbsp;running&nbsp;+N%&nbsp;of&nbsp;max&nbsp;carry&nbsp;weight&nbsp;(0&nbsp;=&nbsp;no&nbsp;effect)<br /></span><span style="color: #0000BB">RunningPenalty</span><span style="color: #007700">=</span><span style="color: #0000BB">50<br /><br /></span><span style="color: #FF8000">//&nbsp;Show&nbsp;people&nbsp;joining/leaving&nbsp;the&nbsp;server.&nbsp;0&nbsp;disables,&nbsp;2&nbsp;enables&nbsp;staff&nbsp;only.<br /></span><span style="color: #0000BB">ArriveDepartMsg</span><span style="color: #007700">=</span><span style="color: #0000BB">1<br /><br /></span><span style="color: #FF8000">//&nbsp;Do&nbsp;houses&nbsp;generate&nbsp;keys&nbsp;automatically?<br /></span><span style="color: #0000BB">AutoHouseKeys</span><span style="color: #007700">=</span><span style="color: #0000BB">1<br /><br /></span><span style="color: #FF8000">//&nbsp;Do&nbsp;ships&nbsp;generate&nbsp;keys&nbsp;automatically?<br /></span><span style="color: #0000BB">AutoShipKeys</span><span style="color: #007700">=</span><span style="color: #0000BB">1<br /><br /></span><span style="color: #FF8000">//&nbsp;Are&nbsp;house&nbsp;and&nbsp;boat&nbsp;keys&nbsp;newbied&nbsp;automatically?&nbsp;(Requires&nbsp;AutoHouseKeys=1)<br /></span><span style="color: #0000BB">AutoNewbieKeys</span><span style="color: #007700">=</span><span style="color: #0000BB">1<br /><br /></span><span style="color: #FF8000">//&nbsp;Max&nbsp;houses&nbsp;an&nbsp;account&nbsp;can&nbsp;have&nbsp;(default&nbsp;1).<br /></span><span style="color: #0000BB">MaxHousesAccount&nbsp;</span><span style="color: #007700">=&nbsp;</span><span style="color: #0000BB">1<br /><br /></span><span style="color: #FF8000">//&nbsp;Max&nbsp;houses&nbsp;one&nbsp;player&nbsp;can&nbsp;have&nbsp;(default&nbsp;1).<br /></span><span style="color: #0000BB">MaxHousesPlayer&nbsp;</span><span style="color: #007700">=&nbsp;</span><span style="color: #0000BB">1<br /><br /></span><span style="color: #FF8000">//&nbsp;Max&nbsp;ships&nbsp;an&nbsp;account&nbsp;can&nbsp;have&nbsp;(default&nbsp;1).<br /></span><span style="color: #0000BB">MaxShipsAccount&nbsp;</span><span style="color: #007700">=&nbsp;</span><span style="color: #0000BB">1<br /><br /></span><span style="color: #FF8000">//&nbsp;Max&nbsp;ships&nbsp;one&nbsp;player&nbsp;can&nbsp;have&nbsp;(default&nbsp;1).<br /></span><span style="color: #0000BB">MaxShipsPlayer&nbsp;</span><span style="color: #007700">=&nbsp;</span><span style="color: #0000BB">1<br /><br /></span><span style="color: #FF8000">//&nbsp;Max&nbsp;houses&nbsp;a&nbsp;guild&nbsp;can&nbsp;have&nbsp;(default&nbsp;1).<br /></span><span style="color: #0000BB">MaxHousesGuild&nbsp;</span><span style="color: #007700">=&nbsp;</span><span style="color: #0000BB">1<br /><br /></span><span style="color: #FF8000">//&nbsp;Max&nbsp;ships&nbsp;a&nbsp;guild&nbsp;can&nbsp;have&nbsp;(default&nbsp;1).<br /></span><span style="color: #0000BB">MaxShipsGuild&nbsp;</span><span style="color: #007700">=&nbsp;</span><span style="color: #0000BB">1<br /><br /></span><span style="color: #FF8000">//&nbsp;Maximum&nbsp;number&nbsp;of&nbsp;items&nbsp;inside&nbsp;a&nbsp;container.&nbsp;Default&nbsp;(and&nbsp;maximum):&nbsp;255&nbsp;(higher&nbsp;values&nbsp;are&nbsp;unsupported&nbsp;by&nbsp;the&nbsp;Classic&nbsp;Client<br />//&nbsp;&nbsp;and&nbsp;the&nbsp;older&nbsp;2D&nbsp;client&nbsp;versions.&nbsp;The&nbsp;Enhanced&nbsp;Client&nbsp;supports&nbsp;a&nbsp;maximum&nbsp;af&nbsp;125&nbsp;items&nbsp;per&nbsp;container,&nbsp;so&nbsp;update&nbsp;this&nbsp;setting&nbsp;if&nbsp;you&nbsp;are&nbsp;going&nbsp;to&nbsp;use&nbsp;that&nbsp;client).<br /></span><span style="color: #0000BB">ContainerMaxItems</span><span style="color: #007700">=</span><span style="color: #0000BB">255<br /><br /></span><span style="color: #FF8000">//&nbsp;Maximum&nbsp;number&nbsp;of&nbsp;items&nbsp;allowed&nbsp;in&nbsp;bank<br />//&nbsp;Setting&nbsp;it&nbsp;to&nbsp;anything&nbsp;less&nbsp;than&nbsp;0&nbsp;(-1)&nbsp;will&nbsp;avoid&nbsp;items&nbsp;check<br /></span><span style="color: #0000BB">BankMaxItems</span><span style="color: #007700">=</span><span style="color: #0000BB">1000<br /><br /></span><span style="color: #FF8000">//&nbsp;Maximum&nbsp;weight&nbsp;in&nbsp;stones&nbsp;allowed&nbsp;in&nbsp;bank<br />//&nbsp;Setting&nbsp;it&nbsp;to&nbsp;anything&nbsp;less&nbsp;than&nbsp;0&nbsp;(-1)&nbsp;will&nbsp;avoid&nbsp;weight&nbsp;check<br /></span><span style="color: #0000BB">BankMaxWeight</span><span style="color: #007700">=</span><span style="color: #0000BB">1000<br /><br /></span><span style="color: #FF8000">//&nbsp;If&nbsp;1&nbsp;vendors&nbsp;will&nbsp;take&nbsp;gold&nbsp;only&nbsp;from&nbsp;backpack<br /></span><span style="color: #0000BB">PayFromPackOnly</span><span style="color: #007700">=</span><span style="color: #0000BB">0<br /><br /></span><span style="color: #FF8000">//&nbsp;Disable&nbsp;weather&nbsp;effects?<br /></span><span style="color: #0000BB">NoWeather</span><span style="color: #007700">=</span><span style="color: #0000BB">1<br /><br /></span><span style="color: #FF8000">//&nbsp;Set&nbsp;to&nbsp;1&nbsp;for&nbsp;items&nbsp;to&nbsp;keep&nbsp;their&nbsp;attr_newbie&nbsp;flag<br />//&nbsp;when&nbsp;item&nbsp;is&nbsp;transfered&nbsp;to&nbsp;an&nbsp;NPC.<br />//AllowNewbTransfer=0<br /><br />//&nbsp;Default&nbsp;light&nbsp;level&nbsp;in&nbsp;dungeons<br /></span><span style="color: #0000BB">DungeonLight</span><span style="color: #007700">=</span><span style="color: #0000BB">27<br /><br /></span><span style="color: #FF8000">//&nbsp;Day&nbsp;light&nbsp;level&nbsp;0-30<br /></span><span style="color: #0000BB">LightDay</span><span style="color: #007700">=</span><span style="color: #0000BB">0<br /><br /></span><span style="color: #FF8000">//&nbsp;Night&nbsp;light&nbsp;level&nbsp;0-30<br /></span><span style="color: #0000BB">LightNight</span><span style="color: #007700">=</span><span style="color: #0000BB">25<br /><br /></span><span style="color: #FF8000">//&nbsp;Allow&nbsp;manual&nbsp;sector&nbsp;light&nbsp;override?<br />//AllowLightOverride=1<br /><br />//&nbsp;Wool&nbsp;Regen&nbsp;Time&nbsp;(in&nbsp;minutes)<br /></span><span style="color: #0000BB">WoolGrowthTime</span><span style="color: #007700">=</span><span style="color: #0000BB">30<br /><br /></span><span style="color: #FF8000">//&nbsp;Suppress&nbsp;player&nbsp;speech&nbsp;with&nbsp;75%&nbsp;of&nbsp;capital&nbsp;letters<br /></span><span style="color: #0000BB">SuppressCapitals</span><span style="color: #007700">=</span><span style="color: #0000BB">0<br /><br /></span><span style="color: #FF8000">//&nbsp;Extra&nbsp;combat&nbsp;flags&nbsp;to&nbsp;control&nbsp;the&nbsp;fight&nbsp;(default:&nbsp;0)<br />//&nbsp;COMBAT_NODIRCHANGE&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;00001&nbsp;//&nbsp;Not&nbsp;rotate&nbsp;player&nbsp;when&nbsp;fighting&nbsp;(like&nbsp;was&nbsp;in&nbsp;0.51a)<br />//&nbsp;COMBAT_FACECOMBAT&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;00002&nbsp;//&nbsp;Allow&nbsp;faced&nbsp;combat&nbsp;only&nbsp;(recommended)<br />//&nbsp;COMBAT_PREHIT&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;00004&nbsp;//&nbsp;The&nbsp;first&nbsp;hit&nbsp;in&nbsp;a&nbsp;fight&nbsp;doesn't&nbsp;wait&nbsp;for&nbsp;the&nbsp;recoil&nbsp;time&nbsp;(like&nbsp;OSI)&nbsp;and&nbsp;the&nbsp;hit&nbsp;is&nbsp;landed&nbsp;only&nbsp;after&nbsp;the&nbsp;swing&nbsp;animation&nbsp;length&nbsp;(1.0&nbsp;sec)<br />//&nbsp;COMBAT_ELEMENTAL_ENGINE&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;00008&nbsp;//&nbsp;Use&nbsp;DAM*/RES*&nbsp;to&nbsp;split&nbsp;damage/resist&nbsp;into&nbsp;Physical/Fire/Cold/Poison/Energy&nbsp;(AOS)&nbsp;instead&nbsp;use&nbsp;old&nbsp;AR&nbsp;(pre-AOS)<br />//&nbsp;COMBAT_DCLICKSELF_UNMOUNTS&nbsp;&nbsp;&nbsp;00020&nbsp;//&nbsp;Unmount&nbsp;horse&nbsp;when&nbsp;dclicking&nbsp;self&nbsp;while&nbsp;in&nbsp;warmode<br />//&nbsp;COMBAT_ALLOWHITFROMSHIP&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;00040&nbsp;//&nbsp;Allow&nbsp;attacking&nbsp;opponents&nbsp;from&nbsp;ships<br />//&nbsp;COMBAT_ARCHERYCANMOVE&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;00100&nbsp;//&nbsp;Allow&nbsp;firing&nbsp;bow&nbsp;while&nbsp;moving<br />//&nbsp;COMBAT_STAYINRANGE&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;00200&nbsp;//&nbsp;Abort&nbsp;attack&nbsp;swing&nbsp;when&nbsp;out&nbsp;of&nbsp;range&nbsp;instead&nbsp;of&nbsp;waiting&nbsp;to&nbsp;come&nbsp;back&nbsp;in&nbsp;range<br />//&nbsp;COMBAT_STACKARMOR&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;01000&nbsp;//&nbsp;If&nbsp;a&nbsp;region&nbsp;is&nbsp;covered&nbsp;by&nbsp;more&nbsp;than&nbsp;one&nbsp;armor&nbsp;part,&nbsp;all&nbsp;AR&nbsp;will&nbsp;count<br />//&nbsp;COMBAT_NOPOISONHIT&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;02000&nbsp;//&nbsp;Disables&nbsp;old&nbsp;(55i&nbsp;like)&nbsp;poisoning&nbsp;style&nbsp;(0~100%&nbsp;chance&nbsp;based&nbsp;on&nbsp;Poisoning&nbsp;skill&nbsp;for&nbsp;monsters,&nbsp;or&nbsp;50%&nbsp;chance&nbsp;for&nbsp;poisoned&nbsp;weapons)<br />//&nbsp;COMBAT_SLAYER&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;04000&nbsp;//&nbsp;Enables&nbsp;Slayer&nbsp;damage&nbsp;PVM&nbsp;combat<br />//&nbsp;COMBAT_RECOIL_NORANGE&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;08000&nbsp;//&nbsp;The&nbsp;hit&nbsp;can&nbsp;be&nbsp;started&nbsp;at&nbsp;any&nbsp;distance&nbsp;and&nbsp;regardless&nbsp;of&nbsp;the&nbsp;Line&nbsp;of&nbsp;Sight,&nbsp;then&nbsp;the&nbsp;damage&nbsp;will&nbsp;be&nbsp;dealt&nbsp;when&nbsp;in&nbsp;range&nbsp;and&nbsp;LoS<br />//&nbsp;COMBAT_ANIM_HIT_SMOOTH&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;010000&nbsp;/&nbsp;The&nbsp;hit&nbsp;animation&nbsp;has&nbsp;the&nbsp;same&nbsp;duration&nbsp;as&nbsp;the&nbsp;swing&nbsp;delay,&nbsp;instead&nbsp;of&nbsp;having&nbsp;a&nbsp;fixed&nbsp;fast&nbsp;duration&nbsp;and&nbsp;being&nbsp;idle&nbsp;until&nbsp;the&nbsp;delay&nbsp;has&nbsp;expired.<br />//&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;//&nbsp;WARNING:&nbsp;doesn't&nbsp;work&nbsp;with&nbsp;Gargoyles&nbsp;due&nbsp;to&nbsp;the&nbsp;new&nbsp;animation&nbsp;packet&nbsp;not&nbsp;accepting&nbsp;a&nbsp;custom&nbsp;animation&nbsp;duration!<br />//&nbsp;COMBAT_ARCHERYCANMOVE_SWING&nbsp;&nbsp;&nbsp;&nbsp;020000<br />//CombatFlags=0<br /><br />//&nbsp;If&nbsp;COMBAT_ARCHERYCANMOVE&nbsp;is&nbsp;not&nbsp;enabled,&nbsp;wait&nbsp;this&nbsp;much&nbsp;tenth&nbsp;of&nbsp;seconds&nbsp;(minimum=0)&nbsp;after&nbsp;the&nbsp;player<br />//&nbsp;&nbsp;stopped&nbsp;moving&nbsp;before&nbsp;starting&nbsp;a&nbsp;new&nbsp;attack<br />//&nbsp;(Values&nbsp;changed&nbsp;between&nbsp;expansions.&nbsp;SE:2~3&nbsp;/&nbsp;AOS:5&nbsp;/&nbsp;pre-AOS:10)<br /></span><span style="color: #0000BB">CombatArcheryMovementDelay</span><span style="color: #007700">=</span><span style="color: #0000BB">10<br /><br /></span><span style="color: #FF8000">//&nbsp;Damage&nbsp;formula&nbsp;to&nbsp;use&nbsp;on&nbsp;physical&nbsp;combat<br />//&nbsp;0&nbsp;=&nbsp;Sphere&nbsp;custom<br />//&nbsp;1&nbsp;=&nbsp;pre-AOS<br />//&nbsp;2&nbsp;=&nbsp;AOS<br /></span><span style="color: #0000BB">CombatDamageEra</span><span style="color: #007700">=</span><span style="color: #0000BB">0<br /><br /></span><span style="color: #FF8000">//&nbsp;Hit&nbsp;Chance&nbsp;formula&nbsp;to&nbsp;use&nbsp;on&nbsp;physical&nbsp;combat<br />//&nbsp;0&nbsp;=&nbsp;Sphere&nbsp;custom&nbsp;&nbsp;&nbsp;&nbsp;//&nbsp;Not&nbsp;compatible&nbsp;with&nbsp;Hit&nbsp;Chance&nbsp;Increase&nbsp;property<br />//&nbsp;1&nbsp;=&nbsp;pre-AOS&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;//&nbsp;Not&nbsp;compatible&nbsp;with&nbsp;Hit&nbsp;Chance&nbsp;Increase&nbsp;property<br />//&nbsp;2&nbsp;=&nbsp;AOS<br /></span><span style="color: #0000BB">CombatHitChanceEra</span><span style="color: #007700">=</span><span style="color: #0000BB">0<br /><br /></span><span style="color: #FF8000">//&nbsp;Swing&nbsp;Speed&nbsp;formula&nbsp;to&nbsp;use&nbsp;on&nbsp;physical&nbsp;combat<br />//&nbsp;0&nbsp;=&nbsp;Sphere&nbsp;custom&nbsp;&nbsp;&nbsp;&nbsp;//&nbsp;Recommended&nbsp;SpeedScaleFactor&nbsp;=&nbsp;15000.&nbsp;Old&nbsp;Sphere&nbsp;0.55&nbsp;custom&nbsp;formula.&nbsp;Not&nbsp;compatible&nbsp;with&nbsp;Swing&nbsp;Speed&nbsp;Increase&nbsp;property,&nbsp;and&nbsp;uses&nbsp;DEX&nbsp;instead&nbsp;STAM<br />//&nbsp;1&nbsp;=&nbsp;pre-AOS&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;//&nbsp;Recommended&nbsp;SpeedScaleFactor&nbsp;=&nbsp;15000.&nbsp;Not&nbsp;compatible&nbsp;with&nbsp;Swing&nbsp;Speed&nbsp;Increase&nbsp;property<br />//&nbsp;2&nbsp;=&nbsp;AOS&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;//&nbsp;Recommended&nbsp;SpeedScaleFactor&nbsp;=&nbsp;40000<br />//&nbsp;3&nbsp;=&nbsp;SE&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;//&nbsp;Recommended&nbsp;SpeedScaleFactor&nbsp;=&nbsp;80000<br />//&nbsp;4&nbsp;=&nbsp;ML&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;//&nbsp;Doesn't&nbsp;use&nbsp;SpeedScaleFactor.&nbsp;Only&nbsp;compatible&nbsp;with&nbsp;ML&nbsp;speed&nbsp;format&nbsp;(eg.&nbsp;0.25&nbsp;~&nbsp;5.00&nbsp;seconds&nbsp;instead&nbsp;0&nbsp;~&nbsp;50),&nbsp;uncomment&nbsp;TAG.OVERRIDE.SPEED&nbsp;on&nbsp;all&nbsp;weapons&nbsp;to&nbsp;enable&nbsp;ML&nbsp;speed&nbsp;format<br /></span><span style="color: #0000BB">CombatSpeedEra</span><span style="color: #007700">=</span><span style="color: #0000BB">0<br /><br /></span><span style="color: #FF8000">//&nbsp;Speed&nbsp;scale&nbsp;factor&nbsp;for&nbsp;weapons<br /></span><span style="color: #0000BB">SpeedScaleFactor</span><span style="color: #007700">=</span><span style="color: #0000BB">15000<br /><br /></span><span style="color: #FF8000">//&nbsp;Parrying&nbsp;behaviour<br />//&nbsp;01&nbsp;=&nbsp;pre-SE&nbsp;parrying&nbsp;chance&nbsp;formula&nbsp;(not&nbsp;using&nbsp;the&nbsp;Bushido&nbsp;skill).&nbsp;Mutually&nbsp;exclusive&nbsp;with&nbsp;02&nbsp;flag.<br />//&nbsp;02&nbsp;=&nbsp;SE&nbsp;parrying&nbsp;chance&nbsp;formula&nbsp;(using&nbsp;also&nbsp;the&nbsp;Bushido&nbsp;skill).&nbsp;Mutually&nbsp;exclusive&nbsp;with&nbsp;01&nbsp;flag.<br />//&nbsp;010&nbsp;=&nbsp;can&nbsp;parry&nbsp;with&nbsp;a&nbsp;shield<br />//&nbsp;020&nbsp;=&nbsp;can&nbsp;parry&nbsp;with&nbsp;a&nbsp;one-handed&nbsp;weapon&nbsp;without&nbsp;a&nbsp;shield<br />//&nbsp;040&nbsp;=&nbsp;can&nbsp;parry&nbsp;with&nbsp;two&nbsp;handed&nbsp;weapons<br />//&nbsp;080&nbsp;=&nbsp;&nbsp;Shield&nbsp;Armour&nbsp;value&nbsp;will&nbsp;scale&nbsp;according&nbsp;to&nbsp;the&nbsp;character's&nbsp;skill,&nbsp;otherwise&nbsp;only&nbsp;a&nbsp;7%&nbsp;of&nbsp;the&nbsp;ARMOUR&nbsp;value&nbsp;is&nbsp;used.&nbsp;Not&nbsp;compatible&nbsp;with&nbsp;Combat&nbsp;Elemental&nbsp;Engine&nbsp;Flag<br /></span><span style="color: #0000BB">CombatParryingEra</span><span style="color: #007700">=</span><span style="color: #0000BB">01</span><span style="color: #007700">|</span><span style="color: #0000BB">010<br /><br /></span><span style="color: #FF8000">//&nbsp;Extra&nbsp;magic&nbsp;flags&nbsp;to&nbsp;control&nbsp;magic/magery&nbsp;behaviour&nbsp;(default:0,&nbsp;0.55i&nbsp;compatible)<br />//&nbsp;MAGICF_NODIRCHANGE&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;00001&nbsp;&nbsp;&nbsp;&nbsp;//&nbsp;Not&nbsp;rotate&nbsp;player&nbsp;when&nbsp;casting/targeting<br />//&nbsp;MAGICF_PRECAST&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;00002&nbsp;&nbsp;&nbsp;&nbsp;//&nbsp;Precasting&nbsp;(cast&nbsp;spell&nbsp;before&nbsp;target&nbsp;prompt)<br />//&nbsp;MAGICF_IGNOREAR&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;00004&nbsp;&nbsp;&nbsp;&nbsp;//&nbsp;Magic&nbsp;damage&nbsp;ignore&nbsp;ar<br />//&nbsp;MAGICF_CANHARMSELF&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;00008&nbsp;&nbsp;&nbsp;&nbsp;//&nbsp;Magic&nbsp;can&nbsp;do&nbsp;damage&nbsp;on&nbsp;self<br />//&nbsp;MAGICF_STACKSTATS&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;00010&nbsp;&nbsp;&nbsp;&nbsp;//&nbsp;Different&nbsp;stat&nbsp;spells&nbsp;don't&nbsp;cancel&nbsp;each&nbsp;other&nbsp;out<br />//&nbsp;MAGICF_FREEZEONCAST&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;00020&nbsp;&nbsp;&nbsp;&nbsp;//&nbsp;No&nbsp;movement&nbsp;whilst&nbsp;casting<br />//&nbsp;MAGICF_SUMMONWALKCHECK&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;00040&nbsp;&nbsp;&nbsp;&nbsp;//&nbsp;Summoned&nbsp;creatures&nbsp;should&nbsp;be&nbsp;able&nbsp;to&nbsp;walk&nbsp;on&nbsp;the&nbsp;target&nbsp;location&nbsp;(e.g.&nbsp;water&nbsp;creatures&nbsp;to&nbsp;be&nbsp;summoned&nbsp;on&nbsp;water)<br />//&nbsp;MAGICF_NOFIELDSOVERWALLS&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;00080&nbsp;&nbsp;&nbsp;&nbsp;//&nbsp;Field&nbsp;spells&nbsp;cannot&nbsp;cross&nbsp;over&nbsp;blocking&nbsp;objects<br />//&nbsp;MAGICF_NOANIM&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;00100&nbsp;&nbsp;&nbsp;&nbsp;//&nbsp;Auto&nbsp;SPELLFLAG_NO_ANIM&nbsp;in&nbsp;every&nbsp;spell<br />//&nbsp;MAGICF_OSIFORMULAS&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;00200&nbsp;&nbsp;&nbsp;&nbsp;//&nbsp;Calculate&nbsp;spell&nbsp;damage&nbsp;and&nbsp;duration&nbsp;based&nbsp;on&nbsp;OSI&nbsp;formulas<br />//&nbsp;MAGICF_NOCASTFROZENHANDS&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;00400&nbsp;&nbsp;&nbsp;&nbsp;//&nbsp;Can't&nbsp;cast&nbsp;spells&nbsp;if&nbsp;got&nbsp;paralyzed&nbsp;holding&nbsp;something&nbsp;on&nbsp;hands<br />//&nbsp;MAGICF_POLYMORPHSTATS&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;00800&nbsp;&nbsp;&nbsp;&nbsp;//&nbsp;Polymorph&nbsp;spells&nbsp;give&nbsp;out&nbsp;stats&nbsp;based&nbsp;on&nbsp;base&nbsp;chars&nbsp;(old&nbsp;behaviour&nbsp;backwards)<br />//&nbsp;MAGICF_OVERRIDEFIELDS&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;01000&nbsp;&nbsp;&nbsp;&nbsp;//&nbsp;Prevent&nbsp;cast&nbsp;multiple&nbsp;field&nbsp;spells&nbsp;on&nbsp;the&nbsp;same&nbsp;tile,&nbsp;making&nbsp;the&nbsp;new&nbsp;field&nbsp;tile&nbsp;remove&nbsp;the&nbsp;previous&nbsp;field<br />//MagicFlags=0<br /><br />//&nbsp;Max&nbsp;amount&nbsp;of&nbsp;each&nbsp;Stat&nbsp;gained&nbsp;through&nbsp;Polymorph&nbsp;spell.&nbsp;This&nbsp;affects&nbsp;separatelly&nbsp;to&nbsp;each&nbsp;stat.<br /></span><span style="color: #0000BB">MaxPolyStats</span><span style="color: #007700">=</span><span style="color: #0000BB">150<br /><br /></span><span style="color: #FF8000">//&nbsp;Racial&nbsp;traits&nbsp;flags<br />//&nbsp;RACIALF_HUMAN_STRONGBACK&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0001&nbsp;&nbsp;&nbsp;&nbsp;//&nbsp;Increase&nbsp;carrying&nbsp;capacity&nbsp;(+60&nbsp;stones&nbsp;of&nbsp;weight)<br />//&nbsp;RACIALF_HUMAN_TOUGH&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0002&nbsp;&nbsp;&nbsp;&nbsp;//&nbsp;Regenerate&nbsp;hitpoints&nbsp;faster&nbsp;(+2&nbsp;Hit&nbsp;Point&nbsp;Regeneration)<br />//&nbsp;RACIALF_HUMAN_WORKHORSE&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0004&nbsp;&nbsp;&nbsp;&nbsp;//&nbsp;Find&nbsp;more&nbsp;resources&nbsp;while&nbsp;gathering&nbsp;hides,&nbsp;ore&nbsp;and&nbsp;lumber<br />//&nbsp;RACIALF_HUMAN_JACKOFTRADES&nbsp;&nbsp;&nbsp;&nbsp;0008&nbsp;&nbsp;&nbsp;&nbsp;//&nbsp;Skill&nbsp;calculations&nbsp;always&nbsp;consider&nbsp;20.0&nbsp;minimum&nbsp;ability&nbsp;on&nbsp;untrained&nbsp;skills<br />//&nbsp;RACIALF_ELF_NIGHTSIGHT&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0010&nbsp;&nbsp;&nbsp;&nbsp;//&nbsp;Permanent&nbsp;night&nbsp;sight&nbsp;effect<br />//&nbsp;RACIALF_ELF_DIFFTRACK&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0020&nbsp;&nbsp;&nbsp;&nbsp;//&nbsp;Increase&nbsp;difficulty&nbsp;to&nbsp;be&nbsp;tracked&nbsp;while&nbsp;hidden/invisible<br />//&nbsp;RACIALF_ELF_WISDOM&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0040&nbsp;&nbsp;&nbsp;&nbsp;//&nbsp;Permanent&nbsp;max&nbsp;mana&nbsp;bonus&nbsp;(+20&nbsp;Mana&nbsp;Increase)<br />//&nbsp;RACIALF_GARG_FLY&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0080&nbsp;&nbsp;&nbsp;&nbsp;//&nbsp;Enable&nbsp;gargoyle&nbsp;fly&nbsp;ability&nbsp;(FEATURE_AOS_UPDATE_B&nbsp;is&nbsp;required&nbsp;to&nbsp;enable&nbsp;gargoyle&nbsp;ability&nbsp;book)<br />//&nbsp;RACIALF_GARG_BERSERK&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0100&nbsp;&nbsp;&nbsp;&nbsp;//&nbsp;Increase&nbsp;ferocity&nbsp;in&nbsp;situations&nbsp;of&nbsp;danger&nbsp;(15%&nbsp;Damage&nbsp;Increase&nbsp;+&nbsp;3%&nbsp;Spell&nbsp;Damage&nbsp;Increase&nbsp;for&nbsp;each&nbsp;20hp&nbsp;lost)<br />//&nbsp;RACIALF_GARG_DEADLYAIM&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0200&nbsp;&nbsp;&nbsp;&nbsp;//&nbsp;Throwing&nbsp;calculations&nbsp;always&nbsp;consider&nbsp;20.0&nbsp;minimum&nbsp;ability&nbsp;when&nbsp;untrained<br />//&nbsp;RACIALF_GARG_MYSTICINSIGHT&nbsp;&nbsp;&nbsp;&nbsp;0400&nbsp;&nbsp;&nbsp;&nbsp;//&nbsp;Mysticism&nbsp;calculations&nbsp;always&nbsp;consider&nbsp;30.0&nbsp;minimum&nbsp;ability&nbsp;when&nbsp;untrained<br /></span><span style="color: #0000BB">RacialFlags</span><span style="color: #007700">=</span><span style="color: #0000BB">0<br /><br /></span><span style="color: #FF8000">//&nbsp;Reveal&nbsp;flags&nbsp;related&nbsp;to&nbsp;Invisible&nbsp;Spell<br />//&nbsp;REVEALF_DETECTINGHIDDEN&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;001&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;//&nbsp;Reveal&nbsp;Spell&nbsp;with&nbsp;Detecting&nbsp;Hidden&nbsp;Skill.<br />//&nbsp;REVEALF_LOOTINGSELF&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;002&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;//&nbsp;Reveal&nbsp;when&nbsp;looting&nbsp;self&nbsp;bodies&nbsp;(NOTE:&nbsp;Hidden&nbsp;characters&nbsp;will&nbsp;be&nbsp;always&nbsp;revealed&nbsp;by&nbsp;default).<br />//&nbsp;REVEALF_LOOTINGOTHERS&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;004&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;//&nbsp;Reveal&nbsp;when&nbsp;looting&nbsp;bodies&nbsp;of&nbsp;other&nbsp;Players&nbsp;or&nbsp;NPCs&nbsp;(NOTE:&nbsp;Hidden&nbsp;characters&nbsp;will&nbsp;be&nbsp;always&nbsp;revealed&nbsp;by&nbsp;default).<br />//&nbsp;REVEALF_SPEAK&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;008&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;//&nbsp;Reveal&nbsp;when&nbsp;speaking.<br />//&nbsp;REVEALF_SPELLCAST&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;010&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;//&nbsp;Reveal&nbsp;when&nbsp;starting&nbsp;to&nbsp;cast&nbsp;a&nbsp;Spell.<br />//&nbsp;Set&nbsp;to&nbsp;04&nbsp;to&nbsp;make&nbsp;it&nbsp;behave&nbsp;like&nbsp;55i.<br /></span><span style="color: #0000BB">RevealFlags</span><span style="color: #007700">=</span><span style="color: #0000BB">01</span><span style="color: #007700">|</span><span style="color: #0000BB">02</span><span style="color: #007700">|</span><span style="color: #0000BB">04</span><span style="color: #007700">|</span><span style="color: #0000BB">08</span><span style="color: #007700">|</span><span style="color: #0000BB">010<br /><br /></span><span style="color: #FF8000">//&nbsp;Length&nbsp;of&nbsp;time&nbsp;(in&nbsp;seconds)&nbsp;for&nbsp;a&nbsp;char&nbsp;to&nbsp;remember&nbsp;his&nbsp;attacker&nbsp;(used&nbsp;for&nbsp;attacker&nbsp;keyword)<br />//&nbsp;Default&nbsp;=&nbsp;300.&nbsp;(0&nbsp;=&nbsp;don't&nbsp;forget&nbsp;until&nbsp;death.)<br /></span><span style="color: #0000BB">AttackerTimeout</span><span style="color: #007700">=</span><span style="color: #0000BB">300<br /><br /></span><span style="color: #FF8000">//&nbsp;Length&nbsp;of&nbsp;time&nbsp;(in&nbsp;seconds)&nbsp;for&nbsp;a&nbsp;player&nbsp;to&nbsp;choose&nbsp;a&nbsp;target&nbsp;when&nbsp;casting&nbsp;(0&nbsp;=&nbsp;no&nbsp;timeout)<br /></span><span style="color: #0000BB">SpellTimeout</span><span style="color: #007700">=</span><span style="color: #0000BB">0<br /><br /></span><span style="color: #FF8000">//&nbsp;Zero&nbsp;point&nbsp;for&nbsp;sextant&nbsp;coordinates&nbsp;counting.&nbsp;Comment&nbsp;this&nbsp;line&nbsp;out&nbsp;if&nbsp;you&nbsp;are<br />//&nbsp;not&nbsp;using&nbsp;ML&nbsp;maps.<br /></span><span style="color: #0000BB">ZeroPoint</span><span style="color: #007700">=</span><span style="color: #0000BB">1323</span><span style="color: #007700">,</span><span style="color: #0000BB">1624</span><span style="color: #007700">,</span><span style="color: #0000BB">0<br /><br /></span><span style="color: #FF8000">//&nbsp;How&nbsp;far&nbsp;from&nbsp;land&nbsp;i&nbsp;can&nbsp;be&nbsp;to&nbsp;take&nbsp;off&nbsp;a&nbsp;ship<br />//MaxShipPlankTeleport=18<br /><br />//&nbsp;Enable&nbsp;death&nbsp;screen&nbsp;animation&nbsp;on&nbsp;classic&nbsp;clients&nbsp;(on&nbsp;enhanced&nbsp;clients&nbsp;this&nbsp;is&nbsp;always&nbsp;enabled)<br /></span><span style="color: #0000BB">PacketDeathAnimation</span><span style="color: #007700">=</span><span style="color: #0000BB">1<br /><br /></span><span style="color: #FF8000">///////////////////////////////////////////////////////////////<br />////////&nbsp;NPC/Item/Player&nbsp;Management<br />///////////////////////////////////////////////////////////////<br />//&nbsp;Distance&nbsp;in&nbsp;tiles&nbsp;before&nbsp;an&nbsp;NPC&nbsp;that's&nbsp;wandered&nbsp;too&nbsp;far&nbsp;from&nbsp;it's&nbsp;home&nbsp;will&nbsp;teleport&nbsp;back<br /></span><span style="color: #0000BB">LostNPCTeleport</span><span style="color: #007700">=</span><span style="color: #0000BB">50<br /><br /></span><span style="color: #FF8000">//&nbsp;Whether&nbsp;PCs&nbsp;get&nbsp;a&nbsp;resurrection&nbsp;robe&nbsp;when&nbsp;they&nbsp;get&nbsp;resurrected.<br /></span><span style="color: #0000BB">NoResRobe</span><span style="color: #007700">=</span><span style="color: #0000BB">0<br /><br /></span><span style="color: #FF8000">//&nbsp;Time&nbsp;for&nbsp;a&nbsp;NPC&nbsp;corpse&nbsp;to&nbsp;decay&nbsp;mins<br /></span><span style="color: #0000BB">CorpseNPCDecay</span><span style="color: #007700">=</span><span style="color: #0000BB">7<br /><br /></span><span style="color: #FF8000">//&nbsp;Time&nbsp;for&nbsp;a&nbsp;player&nbsp;corpse&nbsp;to&nbsp;decay&nbsp;mins<br /></span><span style="color: #0000BB">CorpsePlayerDecay</span><span style="color: #007700">=</span><span style="color: #0000BB">7<br /><br /></span><span style="color: #FF8000">//&nbsp;Ghosts&nbsp;are&nbsp;not&nbsp;able&nbsp;to&nbsp;see&nbsp;and&nbsp;hear&nbsp;living&nbsp;players&nbsp;and&nbsp;creatures&nbsp;(0=disabled,&nbsp;1=only&nbsp;npcs,&nbsp;2=both&nbsp;npcs&nbsp;and&nbsp;players)<br /></span><span style="color: #0000BB">DeadCannotSeeLiving</span><span style="color: #007700">=</span><span style="color: #0000BB">0<br /><br /></span><span style="color: #FF8000">//&nbsp;At&nbsp;this&nbsp;Spirit&nbsp;Speak&nbsp;skill&nbsp;level&nbsp;players&nbsp;can&nbsp;understand&nbsp;ghosts&nbsp;speech&nbsp;instead&nbsp;hear&nbsp;'oOOoO&nbsp;ooO'<br /></span><span style="color: #0000BB">MediumCanHearGhosts</span><span style="color: #007700">=</span><span style="color: #0000BB">1000<br /><br /></span><span style="color: #FF8000">//&nbsp;Base&nbsp;decay&nbsp;time&nbsp;in&nbsp;minutes&nbsp;for&nbsp;items<br /></span><span style="color: #0000BB">DecayTimer</span><span style="color: #007700">=</span><span style="color: #0000BB">30<br /><br /></span><span style="color: #FF8000">//&nbsp;Show&nbsp;[NPC]&nbsp;tags&nbsp;over&nbsp;chars<br /></span><span style="color: #0000BB">CharTags</span><span style="color: #007700">=</span><span style="color: #0000BB">0<br /><br /></span><span style="color: #FF8000">//&nbsp;Show&nbsp;job&nbsp;title&nbsp;on&nbsp;vendor&nbsp;names<br /></span><span style="color: #0000BB">VendorTradeTitle</span><span style="color: #007700">=</span><span style="color: #0000BB">1<br /><br /></span><span style="color: #FF8000">//&nbsp;Flip&nbsp;dropped&nbsp;items<br /></span><span style="color: #0000BB">FlipDroppedItems</span><span style="color: #007700">=</span><span style="color: #0000BB">0<br /><br /></span><span style="color: #FF8000">//&nbsp;Max&nbsp;amount&nbsp;allowed&nbsp;for&nbsp;stackable&nbsp;items&nbsp;(can't&nbsp;be&nbsp;higher&nbsp;than&nbsp;65535)<br /></span><span style="color: #0000BB">ItemsMaxAmount</span><span style="color: #007700">=</span><span style="color: #0000BB">60000<br /><br /></span><span style="color: #FF8000">//&nbsp;Set&nbsp;to&nbsp;1&nbsp;to&nbsp;allow&nbsp;players&nbsp;to&nbsp;take&nbsp;equipment&nbsp;from&nbsp;their&nbsp;pets'&nbsp;paperdoll<br /></span><span style="color: #0000BB">CanUndressPets</span><span style="color: #007700">=</span><span style="color: #0000BB">1<br /><br /></span><span style="color: #FF8000">//&nbsp;Monsters&nbsp;run&nbsp;when&nbsp;scared&nbsp;of&nbsp;death<br /></span><span style="color: #0000BB">MonsterFear</span><span style="color: #007700">=</span><span style="color: #0000BB">0<br /><br /></span><span style="color: #FF8000">//&nbsp;Monsters&nbsp;may&nbsp;fight&nbsp;each&nbsp;other<br /></span><span style="color: #0000BB">MonsterFight</span><span style="color: #007700">=</span><span style="color: #0000BB">0<br /><br /></span><span style="color: #FF8000">//&nbsp;Percent&nbsp;setting&nbsp;of&nbsp;the&nbsp;all&nbsp;NPC&nbsp;move&nbsp;rate,&nbsp;default&nbsp;100<br /></span><span style="color: #0000BB">MoveRate</span><span style="color: #007700">=</span><span style="color: #0000BB">100<br /><br /></span><span style="color: #FF8000">//&nbsp;Do&nbsp;players&nbsp;receive&nbsp;sounds<br /></span><span style="color: #0000BB">GenericSounds</span><span style="color: #007700">=</span><span style="color: #0000BB">1<br /><br /></span><span style="color: #FF8000">//&nbsp;Max&nbsp;number&nbsp;of&nbsp;items&nbsp;to&nbsp;sell&nbsp;to&nbsp;one&nbsp;person&nbsp;at&nbsp;once<br /></span><span style="color: #0000BB">VendorMaxSell</span><span style="color: #007700">=</span><span style="color: #0000BB">255<br /><br /></span><span style="color: #FF8000">//&nbsp;Cost&nbsp;(in&nbsp;gp)&nbsp;of&nbsp;each&nbsp;0.1&nbsp;skill&nbsp;trained&nbsp;on&nbsp;NPCs<br /></span><span style="color: #0000BB">NPCTrainCost</span><span style="color: #007700">=</span><span style="color: #0000BB">1<br /><br /></span><span style="color: #FF8000">//&nbsp;Max&nbsp;level&nbsp;npc&nbsp;trainers&nbsp;can&nbsp;go<br /></span><span style="color: #0000BB">NPCTrainMax</span><span style="color: #007700">=</span><span style="color: #0000BB">420<br /><br /></span><span style="color: #FF8000">//&nbsp;Percent&nbsp;of&nbsp;own&nbsp;ability&nbsp;npcs&nbsp;can&nbsp;train&nbsp;to<br /></span><span style="color: #0000BB">NPCTrainPercent</span><span style="color: #007700">=</span><span style="color: #0000BB">30<br /><br /></span><span style="color: #FF8000">//&nbsp;NPC&nbsp;will&nbsp;not&nbsp;be&nbsp;addressed&nbsp;as&nbsp;"Lord"&nbsp;or&nbsp;such&nbsp;if&nbsp;this&nbsp;is&nbsp;set<br /></span><span style="color: #0000BB">NPCNoFameTitle</span><span style="color: #007700">=</span><span style="color: #0000BB">1<br /><br /></span><span style="color: #FF8000">//&nbsp;Max&nbsp;level&nbsp;of&nbsp;skill&nbsp;trainable&nbsp;on&nbsp;dummies,&nbsp;archery&nbsp;butte&nbsp;ecc..<br /></span><span style="color: #0000BB">SkillPracticeMax</span><span style="color: #007700">=</span><span style="color: #0000BB">300<br /><br /></span><span style="color: #FF8000">//&nbsp;Max&nbsp;skill&nbsp;player's&nbsp;will&nbsp;start&nbsp;with&nbsp;on&nbsp;skills&nbsp;they&nbsp;haven't&nbsp;chosen&nbsp;during<br />//&nbsp;character&nbsp;creation<br /></span><span style="color: #0000BB">MaxBaseSkill</span><span style="color: #007700">=</span><span style="color: #0000BB">200<br /><br /></span><span style="color: #FF8000">//&nbsp;Time&nbsp;in&nbsp;seconds&nbsp;for&nbsp;hitpoint&nbsp;regeneration&nbsp;(-1&nbsp;=&nbsp;no&nbsp;regen)<br /></span><span style="color: #0000BB">Regen0</span><span style="color: #007700">=</span><span style="color: #0000BB">40<br /><br /></span><span style="color: #FF8000">//&nbsp;Time&nbsp;in&nbsp;seconds&nbsp;for&nbsp;mana&nbsp;regeneration&nbsp;(-1&nbsp;=&nbsp;no&nbsp;regen)<br /></span><span style="color: #0000BB">Regen1</span><span style="color: #007700">=</span><span style="color: #0000BB">20<br /><br /></span><span style="color: #FF8000">//&nbsp;Time&nbsp;in&nbsp;seconds&nbsp;for&nbsp;stamina&nbsp;regeneration&nbsp;(-1&nbsp;=&nbsp;no&nbsp;regen)<br /></span><span style="color: #0000BB">Regen2</span><span style="color: #007700">=</span><span style="color: #0000BB">10<br /><br /></span><span style="color: #FF8000">//&nbsp;Time&nbsp;in&nbsp;seconds&nbsp;for&nbsp;food&nbsp;decay&nbsp;(-1&nbsp;=&nbsp;no&nbsp;regen)<br />//&nbsp;60*60*24&nbsp;=&nbsp;1&nbsp;day&nbsp;of&nbsp;real&nbsp;life&nbsp;time<br /></span><span style="color: #0000BB">Regen3</span><span style="color: #007700">=</span><span style="color: #0000BB">60</span><span style="color: #007700">*</span><span style="color: #0000BB">60</span><span style="color: #007700">*</span><span style="color: #0000BB">24<br /><br /></span><span style="color: #FF8000">//&nbsp;Time&nbsp;in&nbsp;seconds&nbsp;for&nbsp;Hitpoints&nbsp;update&nbsp;on&nbsp;their&nbsp;status&nbsp;bar.<br />//&nbsp;Only&nbsp;for&nbsp;clients&nbsp;7.0.30+&nbsp;and&nbsp;items&nbsp;with&nbsp;CAN&nbsp;or&nbsp;CANMASK&nbsp;&amp;&nbsp;CAN_I_DAMAGEABLE<br /></span><span style="color: #0000BB">ItemHitpointsUpdate&nbsp;</span><span style="color: #007700">=&nbsp;</span><span style="color: #0000BB">2<br /><br /></span><span style="color: #FF8000">//&nbsp;Speech&nbsp;block&nbsp;associated&nbsp;to&nbsp;players<br /></span><span style="color: #0000BB">SpeechSelf</span><span style="color: #007700">=</span><span style="color: #0000BB">spk_player<br /><br /></span><span style="color: #FF8000">//&nbsp;Speech&nbsp;block&nbsp;associated&nbsp;to&nbsp;pets<br /></span><span style="color: #0000BB">SpeechPet</span><span style="color: #007700">=</span><span style="color: #0000BB">spk_pet<br /><br /></span><span style="color: #FF8000">//&nbsp;Events&nbsp;related&nbsp;to&nbsp;all&nbsp;NPCs<br />//EventsPet=your_event<br /><br />//&nbsp;Events&nbsp;related&nbsp;to&nbsp;all&nbsp;players<br />//EventsPlayer=your_event<br /><br />//&nbsp;Events&nbsp;related&nbsp;to&nbsp;all&nbsp;regions<br />//EventsRegion=your_event<br /><br />//&nbsp;Events&nbsp;related&nbsp;to&nbsp;all&nbsp;items<br />//EventsItem=your_event<br /><br />//&nbsp;When&nbsp;player&nbsp;skills/stats&nbsp;goes&nbsp;this&nbsp;times&nbsp;more&nbsp;than&nbsp;skillclass&nbsp;allowed,&nbsp;drop<br />//&nbsp;them&nbsp;to&nbsp;skillclass&nbsp;level.&nbsp;Setting&nbsp;this&nbsp;to&nbsp;0&nbsp;disables&nbsp;the&nbsp;action.<br /></span><span style="color: #0000BB">OverSkillMultiply</span><span style="color: #007700">=</span><span style="color: #0000BB">2<br /><br /></span><span style="color: #FF8000">//&nbsp;NPC&nbsp;AI&nbsp;settings<br />//&nbsp;NPC_AI_PATH&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;00001&nbsp;&nbsp;&nbsp;&nbsp;Enable&nbsp;advanced&nbsp;NPC&nbsp;pathfinding&nbsp;engine&nbsp;(this&nbsp;can&nbsp;significantly&nbsp;increase&nbsp;server&nbsp;CPU&nbsp;usage)<br />//&nbsp;NPC_AI_FOOD&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;00002&nbsp;&nbsp;&nbsp;&nbsp;Enable&nbsp;basic&nbsp;NPC&nbsp;food&nbsp;search&nbsp;(objects&nbsp;+&nbsp;grass)&nbsp;when&nbsp;hungry<br />//&nbsp;NPC_AI_EXTRA&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;00004&nbsp;&nbsp;&nbsp;&nbsp;Make&nbsp;NPCs&nbsp;human&nbsp;(brain_human)&nbsp;equip/unequip&nbsp;weapons&nbsp;on&nbsp;combat&nbsp;or&nbsp;light&nbsp;sources&nbsp;at&nbsp;night<br />//&nbsp;NPC_AI_ALWAYSINT&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;00008&nbsp;&nbsp;&nbsp;&nbsp;Make&nbsp;NPC_AI_PATH&nbsp;consider&nbsp;all&nbsp;NPCs&nbsp;as&nbsp;smart&nbsp;as&nbsp;possible&nbsp;to&nbsp;find&nbsp;better&nbsp;paths<br />//&nbsp;NPC_AI_INTFOOD&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;00010&nbsp;&nbsp;&nbsp;&nbsp;Enable&nbsp;advanced&nbsp;NPC&nbsp;food&nbsp;search&nbsp;(more&nbsp;intelligent&nbsp;and&nbsp;trusworthy)&nbsp;when&nbsp;hungry<br />//&nbsp;NPC_AI_COMBAT&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;00040&nbsp;&nbsp;&nbsp;&nbsp;Make&nbsp;NPCs&nbsp;cast&nbsp;good&nbsp;spells&nbsp;in&nbsp;his&nbsp;friends&nbsp;while&nbsp;in&nbsp;combat<br />//&nbsp;NPC_AI_LOOTING&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;00100&nbsp;&nbsp;&nbsp;&nbsp;Make&nbsp;NPCs&nbsp;loot&nbsp;nearby&nbsp;items&nbsp;and&nbsp;corpses<br />//&nbsp;NPC_AI_MOVEOBSTACLES&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;00200&nbsp;&nbsp;&nbsp;&nbsp;Make&nbsp;NPCs&nbsp;with&nbsp;CAN=mt_usehands&nbsp;able&nbsp;to&nbsp;move&nbsp;items&nbsp;blocking&nbsp;its&nbsp;way<br />//&nbsp;NPC_AI_PERSISTENTPATH&nbsp;&nbsp;&nbsp;&nbsp;00400&nbsp;&nbsp;&nbsp;&nbsp;Make&nbsp;NPCs&nbsp;try&nbsp;to&nbsp;follow&nbsp;its&nbsp;target&nbsp;even&nbsp;when&nbsp;it&nbsp;is&nbsp;unreachable&nbsp;instead&nbsp;give&nbsp;up<br />//&nbsp;NPC_AI_THREAT&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;00800&nbsp;&nbsp;&nbsp;&nbsp;Make&nbsp;NPCs&nbsp;attack&nbsp;targets&nbsp;that&nbsp;have&nbsp;higher&nbsp;threat&nbsp;level&nbsp;in&nbsp;combat<br />//NPCAI=0<br /><br />///////////////////////////////////////////////////////////////<br />////////&nbsp;Crime/Murder/Karma/Fame/Guard&nbsp;Settings<br />///////////////////////////////////////////////////////////////<br />//&nbsp;Lowest&nbsp;karma&nbsp;level&nbsp;a&nbsp;character&nbsp;can&nbsp;achieve<br /></span><span style="color: #0000BB">MinKarma</span><span style="color: #007700">=-</span><span style="color: #0000BB">10000<br /><br /></span><span style="color: #FF8000">//&nbsp;Highest&nbsp;karma&nbsp;level&nbsp;a&nbsp;character&nbsp;can&nbsp;achieve<br /></span><span style="color: #0000BB">MaxKarma</span><span style="color: #007700">=</span><span style="color: #0000BB">10000<br /><br /></span><span style="color: #FF8000">//&nbsp;Highest&nbsp;fame&nbsp;level&nbsp;a&nbsp;character&nbsp;can&nbsp;achieve<br /></span><span style="color: #0000BB">MaxFame</span><span style="color: #007700">=</span><span style="color: #0000BB">10000<br /><br /></span><span style="color: #FF8000">//&nbsp;Karma&nbsp;when&nbsp;player&nbsp;goes&nbsp;from&nbsp;good&nbsp;to&nbsp;neutral&nbsp;(from&nbsp;-10000&nbsp;to&nbsp;10000)<br /></span><span style="color: #0000BB">PlayerNeutral</span><span style="color: #007700">=-</span><span style="color: #0000BB">2000<br /><br /></span><span style="color: #FF8000">//&nbsp;Karma&nbsp;when&nbsp;player&nbsp;goes&nbsp;from&nbsp;neutral&nbsp;to&nbsp;evil&nbsp;(from&nbsp;-10000&nbsp;to&nbsp;10000)<br /></span><span style="color: #0000BB">PlayerEvil</span><span style="color: #007700">=-</span><span style="color: #0000BB">8000<br /><br /></span><span style="color: #FF8000">//&nbsp;How&nbsp;many&nbsp;minutes&nbsp;are&nbsp;criminals&nbsp;flagged&nbsp;for<br /></span><span style="color: #0000BB">CriminalTimer</span><span style="color: #007700">=</span><span style="color: #0000BB">3<br /><br /></span><span style="color: #FF8000">//&nbsp;Chance&nbsp;to&nbsp;get&nbsp;flagged&nbsp;criminal&nbsp;when&nbsp;using&nbsp;Snooping&nbsp;skill&nbsp;(0%&nbsp;-&nbsp;100%)<br /></span><span style="color: #0000BB">SnoopCriminal</span><span style="color: #007700">=</span><span style="color: #0000BB">100<br /><br /></span><span style="color: #FF8000">//&nbsp;Set&nbsp;if&nbsp;opening&nbsp;a&nbsp;container&nbsp;in&nbsp;a&nbsp;trade&nbsp;window&nbsp;needs&nbsp;to&nbsp;be&nbsp;open&nbsp;using&nbsp;Snooping&nbsp;skill&nbsp;or&nbsp;not&nbsp;(1=true,0=false)<br /></span><span style="color: #0000BB">TradeWindowSnooping</span><span style="color: #007700">=</span><span style="color: #0000BB">1<br /><br /></span><span style="color: #FF8000">//&nbsp;Seconds&nbsp;time&nbsp;to&nbsp;decay&nbsp;a&nbsp;murder&nbsp;count&nbsp;(default&nbsp;8*60*60&nbsp;is&nbsp;8&nbsp;hours)<br /></span><span style="color: #0000BB">MurderDecayTime</span><span style="color: #007700">=</span><span style="color: #0000BB">8</span><span style="color: #007700">*</span><span style="color: #0000BB">60</span><span style="color: #007700">*</span><span style="color: #0000BB">60<br /><br /></span><span style="color: #FF8000">//&nbsp;Amount&nbsp;of&nbsp;murders&nbsp;before&nbsp;we&nbsp;get&nbsp;title<br /></span><span style="color: #0000BB">MurderMinCount</span><span style="color: #007700">=</span><span style="color: #0000BB">1<br /><br /></span><span style="color: #FF8000">//&nbsp;Looting&nbsp;or&nbsp;carving&nbsp;a&nbsp;blue&nbsp;player&nbsp;is&nbsp;a&nbsp;crime<br /></span><span style="color: #0000BB">LootingIsaCrime</span><span style="color: #007700">=</span><span style="color: #0000BB">1<br /><br /></span><span style="color: #FF8000">//&nbsp;Attacking&nbsp;is&nbsp;considered&nbsp;a&nbsp;crime&nbsp;(even&nbsp;without&nbsp;hit)<br /></span><span style="color: #0000BB">AttackingIsaCrime</span><span style="color: #007700">=</span><span style="color: #0000BB">1<br /><br /></span><span style="color: #FF8000">//&nbsp;Flag&nbsp;players&nbsp;criminal&nbsp;for&nbsp;helping&nbsp;criminals?<br /></span><span style="color: #0000BB">HelpingCriminalsIsaCrime</span><span style="color: #007700">=</span><span style="color: #0000BB">1<br /><br /></span><span style="color: #FF8000">//&nbsp;How&nbsp;long&nbsp;do&nbsp;guards&nbsp;linger&nbsp;about&nbsp;in&nbsp;minutes<br /></span><span style="color: #0000BB">GuardLinger</span><span style="color: #007700">=</span><span style="color: #0000BB">3<br /><br /></span><span style="color: #FF8000">//&nbsp;Will&nbsp;guards&nbsp;kill&nbsp;instantly&nbsp;or&nbsp;follow&nbsp;normal&nbsp;combat&nbsp;rules<br /></span><span style="color: #0000BB">GuardsInstantKill</span><span style="color: #007700">=</span><span style="color: #0000BB">1<br /><br /></span><span style="color: #FF8000">//&nbsp;Will&nbsp;guards&nbsp;attack&nbsp;Murderers&nbsp;and&nbsp;Criminals&nbsp;(1)&nbsp;or&nbsp;criminals&nbsp;only&nbsp;(0)<br /></span><span style="color: #0000BB">GuardsOnMurderers</span><span style="color: #007700">=</span><span style="color: #0000BB">1<br /><br /></span><span style="color: #FF8000">//&nbsp;Limits&nbsp;the&nbsp;MAXHITS/MAXMANA/MAXSTAM&nbsp;changes<br />//&nbsp;STAT_FLAG_NORMAL&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;00&nbsp;//&nbsp;MAX*&nbsp;status&nbsp;allowed&nbsp;(default)<br />//&nbsp;STAT_FLAG_DENYMAX&nbsp;&nbsp;&nbsp;&nbsp;01&nbsp;//&nbsp;MAX*&nbsp;denied<br />//&nbsp;STAT_FLAG_DENYMAXP&nbsp;&nbsp;&nbsp;02&nbsp;//&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;..&nbsp;for&nbsp;players<br />//&nbsp;STAT_FLAG_DENYMAXN&nbsp;&nbsp;&nbsp;04&nbsp;//&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;..&nbsp;for&nbsp;npcs<br /></span><span style="color: #0000BB">StatsFlags</span><span style="color: #007700">=</span><span style="color: #0000BB">0<br /><br /></span><span style="color: #FF8000">//&nbsp;Uses&nbsp;the&nbsp;new&nbsp;LoS&nbsp;algorithm<br />//&nbsp;ADVANCEDLOS_DISABLED&nbsp;&nbsp;&nbsp;00&nbsp;//&nbsp;Disabled,&nbsp;use&nbsp;the&nbsp;old&nbsp;method<br />//&nbsp;ADVANCEDLOS_PLAYER&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;01&nbsp;//&nbsp;Enabled&nbsp;only&nbsp;for&nbsp;players<br />//&nbsp;ADVANCEDLOS_NPC&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;02&nbsp;//&nbsp;Enabled&nbsp;only&nbsp;for&nbsp;NPCs<br /></span><span style="color: #0000BB">AdvancedLos</span><span style="color: #007700">=</span><span style="color: #0000BB">0<br /><br /></span><span style="color: #FF8000">//&nbsp;Default&nbsp;color&nbsp;settings&nbsp;for&nbsp;characters&nbsp;names&nbsp;(notoriety)<br />//ColorNotoGood=059&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;//&nbsp;blue<br />//ColorNotoGuildSame=03f&nbsp;&nbsp;&nbsp;&nbsp;//&nbsp;green&nbsp;(ally)<br />//ColorNotoNeutral=03b2&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;//&nbsp;grey&nbsp;(can&nbsp;be&nbsp;attacked)<br />//ColorNotoCriminal=03b2&nbsp;&nbsp;&nbsp;&nbsp;//&nbsp;grey&nbsp;(criminal)<br />//ColorNotoGuildWar=090&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;//&nbsp;orange&nbsp;(enemy&nbsp;guild)<br />//ColorNotoEvil=022&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;//&nbsp;red<br />//ColorNotoInvul=035&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;//&nbsp;yellow<br />//ColorNotoInvulGameMaster=0b&nbsp;&nbsp;&nbsp;&nbsp;//&nbsp;purple<br />//ColorNotoDefault=03b2&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;//&nbsp;grey&nbsp;(if&nbsp;not&nbsp;any&nbsp;other)<br /><br /></span><span style="color: #0000BB">ColorInvis</span><span style="color: #007700">=</span><span style="color: #0000BB">0&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #FF8000">//&nbsp;04001&nbsp;=&nbsp;transparent&nbsp;color,&nbsp;0&nbsp;=&nbsp;default<br /></span><span style="color: #0000BB">ColorInvisSpell</span><span style="color: #007700">=</span><span style="color: #0000BB">0&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #FF8000">//&nbsp;04001&nbsp;=&nbsp;transparent&nbsp;color,&nbsp;0&nbsp;=&nbsp;default&nbsp;(This&nbsp;one&nbsp;is&nbsp;for&nbsp;s_invisibility&nbsp;spell,&nbsp;this&nbsp;includes&nbsp;the&nbsp;invis&nbsp;potion.)<br /></span><span style="color: #0000BB">ColorHidden</span><span style="color: #007700">=</span><span style="color: #0000BB">0&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #FF8000">//&nbsp;04001&nbsp;=&nbsp;transparent&nbsp;color,&nbsp;0&nbsp;=&nbsp;default<br /><br />//&nbsp;Which&nbsp;notoriety&nbsp;flags&nbsp;do&nbsp;pets&nbsp;inherit&nbsp;from&nbsp;their&nbsp;masters?&nbsp;(default&nbsp;0)<br />//&nbsp;Set&nbsp;flags&nbsp;to&nbsp;indicate&nbsp;which&nbsp;notoriety&nbsp;statuses&nbsp;a&nbsp;pet&nbsp;can&nbsp;inherit&nbsp;from&nbsp;its&nbsp;owner.<br />//&nbsp;&nbsp;NotoGood&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;001&nbsp;&nbsp;//&nbsp;blue<br />//&nbsp;&nbsp;NotoGuildSame&nbsp;&nbsp;&nbsp;002&nbsp;&nbsp;//&nbsp;green&nbsp;(ally)<br />//&nbsp;&nbsp;NotoNeutral&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;004&nbsp;&nbsp;//&nbsp;grey&nbsp;(can&nbsp;be&nbsp;attacked)<br />//&nbsp;&nbsp;NotoCriminal&nbsp;&nbsp;&nbsp;&nbsp;008&nbsp;&nbsp;//&nbsp;grey&nbsp;(criminal)<br />//&nbsp;&nbsp;NotoGuildWar&nbsp;&nbsp;&nbsp;&nbsp;010&nbsp;&nbsp;//&nbsp;orange&nbsp;(enemy&nbsp;guild)<br />//&nbsp;&nbsp;NotoEvil&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;020&nbsp;&nbsp;//&nbsp;red<br />//&nbsp;&nbsp;NotoInvul&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;040&nbsp;&nbsp;//&nbsp;yellow<br />//&nbsp;e.g.&nbsp;"07a"&nbsp;will&nbsp;show&nbsp;pets&nbsp;as&nbsp;criminal/warring/evil/allied/invul&nbsp;when&nbsp;their&nbsp;master&nbsp;has<br />//&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;one&nbsp;of&nbsp;these&nbsp;statuses,&nbsp;regardless&nbsp;of&nbsp;the&nbsp;pet's&nbsp;true&nbsp;notoriety.<br /></span><span style="color: #0000BB">PetsInheritNotoriety</span><span style="color: #007700">=</span><span style="color: #0000BB">0<br /><br /></span><span style="color: #FF8000">//&nbsp;Time&nbsp;until&nbsp;Sphere&nbsp;removes&nbsp;a&nbsp;character&nbsp;from&nbsp;the&nbsp;notoriety&nbsp;list&nbsp;of&nbsp;another&nbsp;one.<br /></span><span style="color: #0000BB">NotoTimeOut</span><span style="color: #007700">=</span><span style="color: #0000BB">30<br /><br /></span><span style="color: #FF8000">///////////////////////////////////////////////////////////////<br />////////&nbsp;Server&nbsp;Mechanics<br />///////////////////////////////////////////////////////////////<br />//&nbsp;Experimental&nbsp;flags<br />//&nbsp;Flags&nbsp;for&nbsp;options&nbsp;that&nbsp;affect&nbsp;server&nbsp;behaviour&nbsp;and&nbsp;which&nbsp;might&nbsp;affect&nbsp;compatibility<br />//&nbsp;See&nbsp;the&nbsp;revisions.txt&nbsp;file&nbsp;for&nbsp;more&nbsp;details&nbsp;on&nbsp;this<br />//&nbsp;EF_NoDiagonalCheckLOS&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;00000001&nbsp;//&nbsp;Disable&nbsp;LOS&nbsp;checks&nbsp;on&nbsp;diagonal&nbsp;directions<br />//&nbsp;EF_DynamicBackgroundsave&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;00000002<br />//&nbsp;EF_ItemStacking&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;00000004&nbsp;//&nbsp;Enable&nbsp;item&nbsp;stacking&nbsp;feature&nbsp;when&nbsp;drop&nbsp;items&nbsp;on&nbsp;ground<br />//&nbsp;EF_ItemStackDrop&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;00000008&nbsp;//&nbsp;The&nbsp;item&nbsp;stack&nbsp;will&nbsp;drop&nbsp;when&nbsp;an&nbsp;item&nbsp;got&nbsp;removed&nbsp;from&nbsp;the&nbsp;stack<br />//&nbsp;EF_FastWalkPrevention&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;00000010&nbsp;//&nbsp;Use&nbsp;new&nbsp;client&nbsp;fastwalk&nbsp;prevention&nbsp;instead&nbsp;old&nbsp;WalkBuffer/WalkRegen&nbsp;checks.&nbsp;To&nbsp;avoid&nbsp;false-positive&nbsp;results,&nbsp;make&nbsp;sure&nbsp;that&nbsp;your&nbsp;OS/CPU/BIOS&nbsp;have&nbsp;HPET&nbsp;(High&nbsp;Precision&nbsp;Event&nbsp;Timer)&nbsp;feature&nbsp;enabled<br />//&nbsp;EF_Intrinsic_Locals&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;00000020&nbsp;//&nbsp;Disables&nbsp;the&nbsp;needing&nbsp;of&nbsp;'local.',&nbsp;'tag.',&nbsp;etc.&nbsp;Be&nbsp;aware&nbsp;of&nbsp;not&nbsp;creating&nbsp;variables&nbsp;with&nbsp;the&nbsp;same&nbsp;name&nbsp;of&nbsp;already-existing&nbsp;functions<br />//&nbsp;EF_Item_Strict_Comparison&nbsp;&nbsp;&nbsp;&nbsp;00000040&nbsp;//&nbsp;Don't&nbsp;consider&nbsp;log/board&nbsp;and&nbsp;leather/hide&nbsp;as&nbsp;the&nbsp;same&nbsp;resource&nbsp;type<br />//&nbsp;EF_AllowTelnetPacketFilter&nbsp;&nbsp;&nbsp;&nbsp;00000200&nbsp;//&nbsp;Enable&nbsp;packet&nbsp;filtering&nbsp;for&nbsp;telnet&nbsp;connections&nbsp;as&nbsp;well<br />//&nbsp;EF_Script_Profiler&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;00000400&nbsp;//&nbsp;Record&nbsp;all&nbsp;functions/triggers&nbsp;execution&nbsp;time&nbsp;statistics&nbsp;(it&nbsp;can&nbsp;be&nbsp;viewed&nbsp;pressing&nbsp;P&nbsp;on&nbsp;console)<br />//&nbsp;EF_DamageTools&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;00002000&nbsp;//&nbsp;Damage&nbsp;tools&nbsp;(and&nbsp;fire&nbsp;@damage&nbsp;on&nbsp;them)&nbsp;while&nbsp;mining&nbsp;or&nbsp;lumberjacking<br />//&nbsp;EF_UsePingServer&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;00008000&nbsp;//&nbsp;Enable&nbsp;the&nbsp;experimental&nbsp;Ping&nbsp;Server&nbsp;(for&nbsp;showing&nbsp;pings&nbsp;on&nbsp;the&nbsp;server&nbsp;list,&nbsp;uses&nbsp;UDP&nbsp;port&nbsp;12000)<br />//&nbsp;EF_FixCanSeeInClosedConts&nbsp;&nbsp;&nbsp;&nbsp;00020000&nbsp;//&nbsp;Change&nbsp;CANSEE&nbsp;to&nbsp;return&nbsp;0&nbsp;for&nbsp;items&nbsp;inside&nbsp;containers&nbsp;that&nbsp;a&nbsp;client&nbsp;hasn't&nbsp;opened<br /></span><span style="color: #0000BB">Experimental</span><span style="color: #007700">=</span><span style="color: #0000BB">0<br /><br /></span><span style="color: #FF8000">//&nbsp;Option&nbsp;flags&nbsp;<br />//&nbsp;Flags&nbsp;for&nbsp;options&nbsp;that&nbsp;affect&nbsp;server&nbsp;behaviour&nbsp;but&nbsp;not&nbsp;compatibility<br />//&nbsp;See&nbsp;the&nbsp;revisions.txt&nbsp;file&nbsp;for&nbsp;more&nbsp;details&nbsp;on&nbsp;this<br />//&nbsp;OF_NoDClickTarget&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;00000001&nbsp;//&nbsp;Weapons&nbsp;won't&nbsp;open&nbsp;a&nbsp;target&nbsp;in&nbsp;the&nbsp;cursor&nbsp;after&nbsp;DClicking&nbsp;them&nbsp;for&nbsp;equip.<br />//&nbsp;OF_NoSmoothSailing&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;00000002&nbsp;//&nbsp;Deactivate&nbsp;Smooth&nbsp;Sailing&nbsp;for&nbsp;clients&nbsp;&gt;=&nbsp;7.0.8.13<br />//&nbsp;OF_ScaleDamageByDurability&nbsp;&nbsp;&nbsp;&nbsp;00000004&nbsp;//&nbsp;Weapons/armors&nbsp;will&nbsp;lose&nbsp;DAM/AR&nbsp;effect&nbsp;based&nbsp;on&nbsp;it's&nbsp;current&nbsp;durability<br />//&nbsp;OF_Command_Sysmsgs&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;00000008&nbsp;//&nbsp;Shows&nbsp;status&nbsp;of&nbsp;hearall,&nbsp;allshow,&nbsp;allmove...&nbsp;commands&nbsp;after&nbsp;toggling&nbsp;them<br />//&nbsp;OF_PetSlots&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;00000010&nbsp;//&nbsp;Enable&nbsp;AOS&nbsp;pet&nbsp;follower&nbsp;slots&nbsp;on&nbsp;chars.&nbsp;If&nbsp;enabled,&nbsp;all&nbsp;players&nbsp;must&nbsp;have&nbsp;MAXFOLLOWER&nbsp;property&nbsp;set&nbsp;(default=5)<br />//&nbsp;OF_OSIMultiSight&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;00000020&nbsp;//&nbsp;Only&nbsp;send&nbsp;items&nbsp;inside&nbsp;multis&nbsp;when&nbsp;the&nbsp;player&nbsp;enter&nbsp;on&nbsp;the&nbsp;multi&nbsp;area<br />//&nbsp;OF_Items_AutoName&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;00000040&nbsp;//&nbsp;Auto&nbsp;rename&nbsp;potions/scrolls&nbsp;to&nbsp;match&nbsp;its&nbsp;spell&nbsp;name<br />//&nbsp;OF_FileCommands&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;00000080&nbsp;//&nbsp;Enable&nbsp;the&nbsp;usage&nbsp;of&nbsp;FILE&nbsp;commands<br />//&nbsp;OF_NoItemNaming&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;00000100&nbsp;//&nbsp;Disable&nbsp;the&nbsp;DEFMSG."grandmaster_mark"&nbsp;in&nbsp;crafted&nbsp;items<br />//&nbsp;OF_NoHouseMuteSpeech&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;00000200&nbsp;//&nbsp;Players&nbsp;outside&nbsp;multis&nbsp;won't&nbsp;hear&nbsp;what&nbsp;is&nbsp;told&nbsp;inside<br />//&nbsp;OF_NoContextMenuLOS&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;00000400&nbsp;//&nbsp;Disable&nbsp;LOS&nbsp;check&nbsp;to&nbsp;use&nbsp;context&nbsp;menus&nbsp;on&nbsp;chars<br />//&nbsp;OF_Flood_Protection&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;00001000&nbsp;//&nbsp;Prevent&nbsp;the&nbsp;server&nbsp;send&nbsp;messages&nbsp;to&nbsp;client&nbsp;if&nbsp;its&nbsp;the&nbsp;same&nbsp;message&nbsp;as&nbsp;the&nbsp;last&nbsp;already&nbsp;sent<br />//&nbsp;OF_Buffs&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;00002000&nbsp;//&nbsp;Enable&nbsp;the&nbsp;buff/debuff&nbsp;bar&nbsp;on&nbsp;ML&nbsp;clients&nbsp;&gt;=&nbsp;5.0.2b<br />//&nbsp;OF_NoPrefix&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;00004000&nbsp;//&nbsp;Don't&nbsp;show&nbsp;"a"&nbsp;and&nbsp;"an"&nbsp;prefix&nbsp;on&nbsp;item&nbsp;names<br />//&nbsp;OF_DyeType&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;00008000&nbsp;//&nbsp;Allow&nbsp;use&nbsp;i_dye&nbsp;on&nbsp;all&nbsp;items&nbsp;with&nbsp;t_dye_vat&nbsp;typedef&nbsp;instead&nbsp;only&nbsp;on&nbsp;i_dye_tub&nbsp;itemdef<br />//&nbsp;OF_DrinkIsFood&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;00010000&nbsp;//&nbsp;Typedef&nbsp;t_drink&nbsp;will&nbsp;increase&nbsp;food&nbsp;level&nbsp;like&nbsp;t_food<br />//&nbsp;OF_DClickNoTurn&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;00020000&nbsp;//&nbsp;Don't&nbsp;turn&nbsp;the&nbsp;player&nbsp;when&nbsp;DClick&nbsp;or&nbsp;targ&nbsp;an&nbsp;item<br />//&nbsp;OF_NoPaperdollTradeTitle&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;00040000&nbsp;//&nbsp;Don't&nbsp;show&nbsp;the&nbsp;trade&nbsp;title&nbsp;on&nbsp;the&nbsp;paperdoll<br /></span><span style="color: #0000BB">OptionFlags</span><span style="color: #007700">=</span><span style="color: #0000BB">08</span><span style="color: #007700">|</span><span style="color: #0000BB">0200<br /><br /></span><span style="color: #FF8000">//&nbsp;FeatureT2A,&nbsp;used&nbsp;to&nbsp;control&nbsp;T2A&nbsp;expansion&nbsp;features&nbsp;(&nbsp;default&nbsp;03&nbsp;)<br />//&nbsp;FEATURE_T2A_UPDATE&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;01&nbsp;//&nbsp;Monster&nbsp;and&nbsp;Lost&nbsp;lands<br />//&nbsp;FEATURE_T2A_CHAT&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;02&nbsp;//&nbsp;In&nbsp;game&nbsp;chat<br /></span><span style="color: #0000BB">FeatureT2A&nbsp;</span><span style="color: #007700">=&nbsp;</span><span style="color: #0000BB">03<br /><br /></span><span style="color: #FF8000">//&nbsp;FeatureLBR,&nbsp;used&nbsp;to&nbsp;control&nbsp;LBR&nbsp;expansion&nbsp;features<br />//&nbsp;FEATURE_LBR_UPDATE&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;01&nbsp;//&nbsp;Lbr&nbsp;Monsters<br />//&nbsp;FEATURE_LBR_SOUND&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;02&nbsp;//&nbsp;MP3&nbsp;instead&nbsp;of&nbsp;MIDI<br /></span><span style="color: #0000BB">FeatureLBR&nbsp;</span><span style="color: #007700">=&nbsp;</span><span style="color: #0000BB">0<br /><br /></span><span style="color: #FF8000">//&nbsp;FeatureAOS,&nbsp;used&nbsp;to&nbsp;control&nbsp;AOS&nbsp;expansion&nbsp;features<br />//&nbsp;FEATURE_AOS_UPDATE_A&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;01&nbsp;//&nbsp;AOS&nbsp;Monsters,&nbsp;Map<br />//&nbsp;FEATURE_AOS_UPDATE_B&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;02&nbsp;//&nbsp;Tooltip,&nbsp;Fightbook,&nbsp;Necro/paladin&nbsp;on&nbsp;creation,&nbsp;Single/Six&nbsp;char&nbsp;selection&nbsp;screen,&nbsp;Skills,&nbsp;Newer&nbsp;spellbook&nbsp;support<br />//&nbsp;FEATURE_AOS_POPUP&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;04&nbsp;//&nbsp;PopUp&nbsp;Menus<br />//&nbsp;FEATURE_AOS_DAMAGE&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;08&nbsp;//&nbsp;Show&nbsp;damage&nbsp;values&nbsp;above&nbsp;char&nbsp;head&nbsp;when&nbsp;deal/receive&nbsp;any&nbsp;damage<br /></span><span style="color: #0000BB">FeatureAOS&nbsp;</span><span style="color: #007700">=&nbsp;</span><span style="color: #0000BB">0<br /><br /></span><span style="color: #FF8000">//&nbsp;FeatureSE,&nbsp;used&nbsp;to&nbsp;control&nbsp;SE&nbsp;expansion&nbsp;features<br />//&nbsp;FEATURE_SE_UPDATE&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;01&nbsp;//&nbsp;Basic&nbsp;SE&nbsp;features<br />//&nbsp;FEATURE_SE_NINJASAM&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;02&nbsp;//&nbsp;Ninja&nbsp;and&nbsp;Samurai<br /></span><span style="color: #0000BB">FeatureSE&nbsp;</span><span style="color: #007700">=&nbsp;</span><span style="color: #0000BB">0<br /><br /></span><span style="color: #FF8000">//&nbsp;FeatureML,&nbsp;used&nbsp;to&nbsp;control&nbsp;ML&nbsp;expansion&nbsp;features<br />//&nbsp;FEATURE_ML_UPDATE&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;01&nbsp;//&nbsp;Basic&nbsp;ML&nbsp;features<br /></span><span style="color: #0000BB">FeatureML&nbsp;</span><span style="color: #007700">=&nbsp;</span><span style="color: #0000BB">0<br /><br /></span><span style="color: #FF8000">//&nbsp;FeatureKR,&nbsp;used&nbsp;to&nbsp;control&nbsp;KR&nbsp;expansion&nbsp;features&nbsp;(still&nbsp;not&nbsp;complete&nbsp;but&nbsp;usable)<br />//&nbsp;FEATURE_KR_UPDATE&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;01&nbsp;//&nbsp;Basic&nbsp;KR&nbsp;features<br /></span><span style="color: #0000BB">FeatureKR&nbsp;</span><span style="color: #007700">=&nbsp;</span><span style="color: #0000BB">0<br /><br /></span><span style="color: #FF8000">//&nbsp;FeatureSA,&nbsp;used&nbsp;to&nbsp;control&nbsp;SA&nbsp;expansion&nbsp;features<br />//&nbsp;FEATURE_SA_UPDATE&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;01&nbsp;//&nbsp;Unlocks&nbsp;gargoyle&nbsp;character&nbsp;creation&nbsp;and&nbsp;housing&nbsp;items<br />//&nbsp;FEATURE_SA_MOVEMENT&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;02&nbsp;//&nbsp;Activates&nbsp;new&nbsp;movement&nbsp;packets&nbsp;(not&nbsp;good)<br /></span><span style="color: #0000BB">FeatureSA&nbsp;</span><span style="color: #007700">=&nbsp;</span><span style="color: #0000BB">0<br /><br /></span><span style="color: #FF8000">//&nbsp;FeatureTOL,&nbsp;used&nbsp;to&nbsp;control&nbsp;TOL&nbsp;expansion&nbsp;features<br />//&nbsp;FEATURE_TOL_UPDATE&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;01&nbsp;//&nbsp;Basic&nbsp;TOL&nbsp;features<br />//&nbsp;FEATURE_TOL_VIRTUALGOLD&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;02&nbsp;//&nbsp;Use&nbsp;virtual&nbsp;gold/platinum&nbsp;currency&nbsp;instead&nbsp;default&nbsp;'physical'&nbsp;gold<br /></span><span style="color: #0000BB">FeatureTOL&nbsp;</span><span style="color: #007700">=&nbsp;</span><span style="color: #0000BB">0<br /><br /></span><span style="color: #FF8000">//&nbsp;FeatureExtra,&nbsp;used&nbsp;to&nbsp;control&nbsp;misc&nbsp;expansion&nbsp;features<br />//&nbsp;FEATURE_EXTRA_CRYSTAL&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;001&nbsp;//&nbsp;Unlocks&nbsp;ML&nbsp;crystal/shadow&nbsp;items&nbsp;on&nbsp;house&nbsp;design<br />//&nbsp;FEATURE_EXTRA_GOTHIC&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;002&nbsp;//&nbsp;Unlocks&nbsp;SA&nbsp;gothic&nbsp;items&nbsp;on&nbsp;house&nbsp;design<br />//&nbsp;FEATURE_EXTRA_RUSTIC&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;004&nbsp;//&nbsp;Unlocks&nbsp;SA&nbsp;rustic&nbsp;items&nbsp;on&nbsp;house&nbsp;design<br />//&nbsp;FEATURE_EXTRA_JUNGLE&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;008&nbsp;//&nbsp;Unlocks&nbsp;TOL&nbsp;jungle&nbsp;items&nbsp;on&nbsp;house&nbsp;design<br />//&nbsp;FEATURE_EXTRA_SHADOWGUARD&nbsp;&nbsp;&nbsp;&nbsp;010&nbsp;//&nbsp;Unlocks&nbsp;TOL&nbsp;shadowguard&nbsp;items&nbsp;on&nbsp;house&nbsp;design<br />//&nbsp;FEATURE_EXTRA_ROLEPLAYFACES&nbsp;&nbsp;020&nbsp;//&nbsp;Unlocks&nbsp;extra&nbsp;roleplay&nbsp;face&nbsp;styles&nbsp;on&nbsp;character&nbsp;creation&nbsp;(enhanced&nbsp;clients&nbsp;only)<br /></span><span style="color: #0000BB">FeatureExtra&nbsp;</span><span style="color: #007700">=&nbsp;</span><span style="color: #0000BB">0<br /><br /></span><span style="color: #FF8000">//&nbsp;In&nbsp;game&nbsp;effects&nbsp;to&nbsp;turn&nbsp;on&nbsp;and&nbsp;off<br />//&nbsp;Messages&nbsp;echoed&nbsp;to&nbsp;the&nbsp;server&nbsp;console&nbsp;while&nbsp;in&nbsp;debug&nbsp;mode<br />//&nbsp;DEBUGF_NPC_EMOTE&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;00001<br />//&nbsp;DEBUGF_ADVANCE_STATS&nbsp;&nbsp;&nbsp;00002<br />//&nbsp;DEBUGF_EXP&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;00200&nbsp;//&nbsp;experience&nbsp;gain/loss<br />//&nbsp;DEBUGF_LEVEL&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;00400&nbsp;//&nbsp;experience&nbsp;level&nbsp;changes<br />//&nbsp;DEBUGF_SCRIPTS&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;00800&nbsp;//&nbsp;debug&nbsp;flag&nbsp;for&nbsp;scripts<br />//&nbsp;DEBUGF_LOS&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;01000&nbsp;//&nbsp;debug&nbsp;flag&nbsp;for&nbsp;AdvancedLOS<br />//&nbsp;DEBUGF_WALK&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;02000&nbsp;//&nbsp;debug&nbsp;flag&nbsp;for&nbsp;new&nbsp;walking&nbsp;check&nbsp;stuff<br />//&nbsp;DEBUGF_PACKETS&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;04000&nbsp;//&nbsp;log&nbsp;packets&nbsp;to&nbsp;file<br />//&nbsp;DEBUGF_NETWORK&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;08000&nbsp;//&nbsp;debug&nbsp;flags&nbsp;for&nbsp;networking<br />//DebugFlags=0800<br /><br />//&nbsp;Allow&nbsp;rapid&nbsp;Buy/Sell&nbsp;through&nbsp;Buy/Sell&nbsp;agent<br /></span><span style="color: #0000BB">AllowBuySellAgent</span><span style="color: #007700">=</span><span style="color: #0000BB">0<br /><br /></span><span style="color: #FF8000">//&nbsp;Secure&nbsp;mode&nbsp;attempts&nbsp;to&nbsp;ignore&nbsp;errors,&nbsp;protect&nbsp;from&nbsp;accidently&nbsp;shutdowns<br /></span><span style="color: #0000BB">Secure</span><span style="color: #007700">=</span><span style="color: #0000BB">1<br /><br /></span><span style="color: #FF8000">//&nbsp;Value&nbsp;from&nbsp;1&nbsp;to&nbsp;32,&nbsp;set&nbsp;sectors&nbsp;inactive&nbsp;when&nbsp;unused&nbsp;to&nbsp;conserve&nbsp;resources,&nbsp;0&nbsp;disables&nbsp;Sleep&nbsp;(NOT&nbsp;recommended).<br /></span><span style="color: #0000BB">SectorSleep</span><span style="color: #007700">=</span><span style="color: #0000BB">10<br /><br /></span><span style="color: #FF8000">//&nbsp;Always&nbsp;force&nbsp;a&nbsp;full&nbsp;garbage&nbsp;collection&nbsp;on&nbsp;save<br /></span><span style="color: #0000BB">ForceGarbageCollect</span><span style="color: #007700">=</span><span style="color: #0000BB">1<br /><br /></span><span style="color: #FF8000">//&nbsp;Time&nbsp;before&nbsp;restarting&nbsp;when&nbsp;server&nbsp;appears&nbsp;hung&nbsp;(in&nbsp;seconds)<br /></span><span style="color: #0000BB">FreezeRestartTime</span><span style="color: #007700">=</span><span style="color: #0000BB">60<br /><br /></span><span style="color: #FF8000">//&nbsp;Length&nbsp;of&nbsp;the&nbsp;game&nbsp;world&nbsp;minute&nbsp;in&nbsp;real&nbsp;world&nbsp;in&nbsp;seconds<br /></span><span style="color: #0000BB">GameMinuteLength</span><span style="color: #007700">=</span><span style="color: #0000BB">20<br /><br /></span><span style="color: #FF8000">//&nbsp;Bit&nbsp;Mask&nbsp;of&nbsp;the&nbsp;subjects&nbsp;you&nbsp;want&nbsp;to&nbsp;log&nbsp;when&nbsp;logging&nbsp;is&nbsp;on<br />//&nbsp;LOGM_ACCOUNTS&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;000080&nbsp;//&nbsp;account&nbsp;login/operations<br />//&nbsp;LOGM_INIT&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;000100&nbsp;//&nbsp;start&nbsp;up&nbsp;messages<br />//&nbsp;LOGM_SAVE&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;000200&nbsp;//&nbsp;world&nbsp;save<br />//&nbsp;LOGM_CLIENTS_LOG&nbsp;&nbsp;&nbsp;&nbsp;000400&nbsp;//&nbsp;all&nbsp;clients&nbsp;as&nbsp;they&nbsp;log&nbsp;in&nbsp;and&nbsp;out<br />//&nbsp;LOGM_GM_PAGE&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;000800&nbsp;//&nbsp;player&nbsp;gm&nbsp;pages<br />//&nbsp;LOGM_PLAYER_SPEAK&nbsp;&nbsp;&nbsp;001000&nbsp;//&nbsp;all&nbsp;that&nbsp;the&nbsp;players&nbsp;say<br />//&nbsp;LOGM_GM_CMDS&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;002000&nbsp;//&nbsp;all&nbsp;gm&nbsp;commands<br />//&nbsp;LOGM_CHEAT&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;004000&nbsp;//&nbsp;possible&nbsp;cheat&nbsp;attempts<br />//&nbsp;LOGM_KILLS&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;008000&nbsp;//&nbsp;player&nbsp;combat&nbsp;results<br />//&nbsp;LOGM_HTTP&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;010000&nbsp;//&nbsp;http&nbsp;protocol&nbsp;operations<br />//&nbsp;&nbsp;01fff0&nbsp;log&nbsp;everything<br /></span><span style="color: #0000BB">LogMask</span><span style="color: #007700">=</span><span style="color: #0000BB">01fff0<br /><br /></span><span style="color: #FF8000">//&nbsp;Amount&nbsp;of&nbsp;time&nbsp;to&nbsp;keep&nbsp;map&nbsp;data&nbsp;cached&nbsp;in&nbsp;sec<br /></span><span style="color: #0000BB">MapCacheTime</span><span style="color: #007700">=</span><span style="color: #0000BB">120<br /><br /></span><span style="color: #FF8000">//&nbsp;Max&nbsp;NPC&nbsp;chars&nbsp;for&nbsp;a&nbsp;sector&nbsp;to&nbsp;prevent&nbsp;lag<br /></span><span style="color: #0000BB">MaxComplexity</span><span style="color: #007700">=</span><span style="color: #0000BB">32<br /><br /></span><span style="color: #FF8000">//&nbsp;Amount&nbsp;of&nbsp;items&nbsp;in&nbsp;one&nbsp;tile&nbsp;so&nbsp;start&nbsp;showing&nbsp;"too&nbsp;many&nbsp;items&nbsp;here"<br /></span><span style="color: #0000BB">MaxItemComplexity</span><span style="color: #007700">=</span><span style="color: #0000BB">25<br /><br /></span><span style="color: #FF8000">//&nbsp;Amount&nbsp;of&nbsp;items&nbsp;in&nbsp;one&nbsp;sector&nbsp;to&nbsp;start&nbsp;showing&nbsp;"x&nbsp;items&nbsp;too&nbsp;complex"<br /></span><span style="color: #0000BB">MaxSectorComplexity</span><span style="color: #007700">=</span><span style="color: #0000BB">1024<br /><br /></span><span style="color: #FF8000">//&nbsp;Limit&nbsp;the&nbsp;number&nbsp;of&nbsp;cycles&nbsp;the&nbsp;while/for&nbsp;loop&nbsp;can&nbsp;proceed.&nbsp;Setting&nbsp;this&nbsp;to<br />//&nbsp;zero&nbsp;disables&nbsp;the&nbsp;limitation<br /></span><span style="color: #0000BB">MaxLoopTimes</span><span style="color: #007700">=</span><span style="color: #0000BB">10000<br /><br /></span><span style="color: #FF8000">//&nbsp;Amount&nbsp;of&nbsp;minutes&nbsp;to&nbsp;call&nbsp;f_onserver_timer&nbsp;(0&nbsp;disables&nbsp;this,&nbsp;default)<br /></span><span style="color: #0000BB">TimerCall</span><span style="color: #007700">=</span><span style="color: #0000BB">0<br /><br /></span><span style="color: #FF8000">//&nbsp;Should&nbsp;sphere&nbsp;record&nbsp;the&nbsp;time&nbsp;it&nbsp;takes&nbsp;to&nbsp;do&nbsp;actions&nbsp;like&nbsp;treating&nbsp;npcs,&nbsp;scripts,&nbsp;clients&nbsp;and&nbsp;such?<br />//&nbsp;Can&nbsp;be&nbsp;viewed&nbsp;by&nbsp;right&nbsp;clicking&nbsp;the&nbsp;mouse&nbsp;on&nbsp;sphere&nbsp;screen.<br /></span><span style="color: #0000BB">Profile</span><span style="color: #007700">=</span><span style="color: #0000BB">0<br /><br /></span><span style="color: #FF8000">///////////////////////////////////////////////////////////////<br />////////&nbsp;Magic/Effects&nbsp;Settings<br />///////////////////////////////////////////////////////////////<br /><br />//&nbsp;Allow&nbsp;casting&nbsp;while&nbsp;equipped<br /></span><span style="color: #0000BB">EquippedCast</span><span style="color: #007700">=</span><span style="color: #0000BB">1<br /><br /></span><span style="color: #FF8000">//&nbsp;Words&nbsp;of&nbsp;power&nbsp;for&nbsp;player&nbsp;using&nbsp;magic<br /></span><span style="color: #0000BB">WOPPlayer</span><span style="color: #007700">=</span><span style="color: #0000BB">1<br /><br /></span><span style="color: #FF8000">//&nbsp;Words&nbsp;of&nbsp;power&nbsp;for&nbsp;staff&nbsp;using&nbsp;magic<br /></span><span style="color: #0000BB">WOPStaff</span><span style="color: #007700">=</span><span style="color: #0000BB">0<br /><br /></span><span style="color: #FF8000">//&nbsp;Words&nbsp;of&nbsp;power&nbsp;font<br />//WOPFont=3<br /><br />//&nbsp;Words&nbsp;of&nbsp;power&nbsp;color&nbsp;(0&nbsp;=&nbsp;inherit&nbsp;color&nbsp;from&nbsp;char&nbsp;SPEECHCOLOR&nbsp;value)<br />//WOPColor=03b2<br /><br />//&nbsp;Reagents&nbsp;lost&nbsp;if&nbsp;magic&nbsp;fails<br /></span><span style="color: #0000BB">ReagentLossFail</span><span style="color: #007700">=</span><span style="color: #0000BB">0<br /><br /></span><span style="color: #FF8000">//&nbsp;Magic&nbsp;requires&nbsp;reagents<br /></span><span style="color: #0000BB">ReagentsRequired</span><span style="color: #007700">=</span><span style="color: #0000BB">0<br /><br /></span><span style="color: #FF8000">//&nbsp;What&nbsp;%&nbsp;of&nbsp;hitpoints&nbsp;players&nbsp;will&nbsp;resurrect&nbsp;with.&nbsp;Note,&nbsp;that&nbsp;if&nbsp;you&nbsp;set&nbsp;this<br />//&nbsp;too&nbsp;low,&nbsp;people&nbsp;with&nbsp;little&nbsp;STR&nbsp;will&nbsp;have&nbsp;problems&nbsp;resurrecting.<br /></span><span style="color: #0000BB">HitPointPercentOnRez</span><span style="color: #007700">=</span><span style="color: #0000BB">10<br /><br /></span><span style="color: #FF8000">//&nbsp;How&nbsp;many&nbsp;%&nbsp;of&nbsp;hits&nbsp;will&nbsp;the&nbsp;character&nbsp;loose&nbsp;when&nbsp;starving.&nbsp;0&nbsp;disables<br />//HitsHungerLoss=0<br /><br />//&nbsp;Amount&nbsp;of&nbsp;skill&nbsp;of&nbsp;lock&nbsp;picking&nbsp;needed&nbsp;to&nbsp;unlock&nbsp;a&nbsp;magically&nbsp;locked&nbsp;door<br /></span><span style="color: #0000BB">MagicUnlockDoor</span><span style="color: #007700">=</span><span style="color: #0000BB">900<br /><br /></span><span style="color: #FF8000">//&nbsp;Teleport&nbsp;effect&nbsp;for&nbsp;GMs&nbsp;and&nbsp;players.&nbsp;Setting&nbsp;0&nbsp;disables&nbsp;the&nbsp;effect<br /></span><span style="color: #0000BB">TeleportEffectNPC</span><span style="color: #007700">=</span><span style="color: #0000BB">0376a<br />TeleportEffectPlayers</span><span style="color: #007700">=</span><span style="color: #0000BB">03728<br />TeleportEffectStaff</span><span style="color: #007700">=</span><span style="color: #0000BB">03709<br />TeleportSoundNPC</span><span style="color: #007700">=</span><span style="color: #0000BB">01fe<br />TeleportSoundPlayers</span><span style="color: #007700">=</span><span style="color: #0000BB">01fe<br />TeleportSoundStaff</span><span style="color: #007700">=</span><span style="color: #0000BB">01f3<br /><br /></span><span style="color: #FF8000">///////////////////////////////////////////////////////////////<br />////////&nbsp;Experience&nbsp;and&nbsp;Level&nbsp;system<br />///////////////////////////////////////////////////////////////<br /><br />//&nbsp;Enable&nbsp;experience&nbsp;system<br />//ExperienceSystem=0<br /><br />//&nbsp;Experience&nbsp;system&nbsp;settings:<br />//&nbsp;&nbsp;0001&nbsp;&nbsp;&nbsp;&nbsp;gain&nbsp;experience&nbsp;in&nbsp;combat<br />//&nbsp;&nbsp;0002&nbsp;&nbsp;&nbsp;&nbsp;gain&nbsp;experience&nbsp;in&nbsp;crafts<br />//&nbsp;&nbsp;0004&nbsp;&nbsp;&nbsp;&nbsp;allow&nbsp;experience&nbsp;to&nbsp;go&nbsp;down<br />//&nbsp;&nbsp;0008&nbsp;&nbsp;&nbsp;&nbsp;limit&nbsp;experience&nbsp;decrease&nbsp;by&nbsp;a&nbsp;range&nbsp;witheen&nbsp;a&nbsp;current&nbsp;level<br />//&nbsp;&nbsp;0010&nbsp;&nbsp;&nbsp;&nbsp;auto-init&nbsp;EXP/LEVEL&nbsp;for&nbsp;NPCs&nbsp;if&nbsp;not&nbsp;set&nbsp;in&nbsp;@Create<br />//ExperienceMode=0<br /><br />//&nbsp;If&nbsp;combat&nbsp;experience&nbsp;gain&nbsp;is&nbsp;allowed,&nbsp;use&nbsp;these&nbsp;percents&nbsp;for&nbsp;gaining&nbsp;exp&nbsp;in<br />//&nbsp;Player&nbsp;versus&nbsp;Monster&nbsp;and&nbsp;Player&nbsp;versus&nbsp;Player&nbsp;combats.&nbsp;Value&nbsp;0&nbsp;disables&nbsp;gain.<br />//ExperienceKoefPVM=100<br />//ExperienceKoefPVP=100<br /><br />//&nbsp;Enable&nbsp;levels&nbsp;system&nbsp;(as&nbsp;a&nbsp;part&nbsp;of&nbsp;experience&nbsp;system)<br />//LevelSystem=0<br /><br />//&nbsp;Level&nbsp;system&nbsp;settings:<br />//&nbsp;&nbsp;linear&nbsp;=&nbsp;0&nbsp;&nbsp;(each&nbsp;NextLevelAt&nbsp;exp&nbsp;will&nbsp;give&nbsp;a&nbsp;level&nbsp;up)<br />//&nbsp;&nbsp;double&nbsp;=&nbsp;1&nbsp;&nbsp;(you&nbsp;need&nbsp;(NextLevelAt&nbsp;*&nbsp;(level+1))&nbsp;to&nbsp;get&nbsp;a&nbsp;level&nbsp;up)<br />//LevelMode=1<br /><br />//&nbsp;Amount&nbsp;of&nbsp;experience&nbsp;to&nbsp;raise&nbsp;to&nbsp;the&nbsp;next&nbsp;level<br />//LevelNextAt=0<br /><br />///////////////////////////////////////////////////////////////<br />////////&nbsp;Network&nbsp;Behaviour<br />///////////////////////////////////////////////////////////////<br />//&nbsp;WARNING:&nbsp;These&nbsp;are&nbsp;advanced&nbsp;settings&nbsp;that&nbsp;should&nbsp;not&nbsp;normally&nbsp;be&nbsp;changed<br />//&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;from&nbsp;the&nbsp;recommended&nbsp;default&nbsp;values!<br /><br />//&nbsp;Disconnect&nbsp;inactive&nbsp;socket&nbsp;in&nbsp;x&nbsp;min<br /></span><span style="color: #0000BB">DeadSocketTime</span><span style="color: #007700">=</span><span style="color: #0000BB">5<br /><br /></span><span style="color: #FF8000">//&nbsp;Maximum&nbsp;number&nbsp;of&nbsp;packets&nbsp;to&nbsp;send&nbsp;per&nbsp;tick<br /></span><span style="color: #0000BB">MaxPacketsPerTick</span><span style="color: #007700">=</span><span style="color: #0000BB">150<br /><br /></span><span style="color: #FF8000">//&nbsp;Number&nbsp;of&nbsp;connections&nbsp;a&nbsp;client&nbsp;can&nbsp;make&nbsp;before&nbsp;being&nbsp;blocked<br /></span><span style="color: #0000BB">MaxPings</span><span style="color: #007700">=</span><span style="color: #0000BB">15<br /><br /></span><span style="color: #FF8000">//&nbsp;Maximum&nbsp;number&nbsp;of&nbsp;packets&nbsp;before&nbsp;lowering&nbsp;packet&nbsp;priorities&nbsp;(0&nbsp;for&nbsp;no&nbsp;limit)<br /></span><span style="color: #0000BB">MaxQueueSize</span><span style="color: #007700">=</span><span style="color: #0000BB">150<br /><br /></span><span style="color: #FF8000">//&nbsp;Maximum&nbsp;number&nbsp;of&nbsp;bytes&nbsp;to&nbsp;send&nbsp;per&nbsp;tick&nbsp;(also&nbsp;governs&nbsp;maximum&nbsp;size&nbsp;of&nbsp;outgoing&nbsp;packets)<br /></span><span style="color: #0000BB">MaxSizePerTick</span><span style="color: #007700">=</span><span style="color: #0000BB">18000<br /><br /></span><span style="color: #FF8000">//&nbsp;Time&nbsp;to&nbsp;remember&nbsp;previous&nbsp;connection&nbsp;history&nbsp;(seconds)<br /></span><span style="color: #0000BB">NetTTL</span><span style="color: #007700">=</span><span style="color: #0000BB">300<br /><br /></span><span style="color: #FF8000">//&nbsp;Number&nbsp;of&nbsp;network&nbsp;threads&nbsp;to&nbsp;create&nbsp;in&nbsp;order&nbsp;to&nbsp;split&nbsp;the&nbsp;network&nbsp;i/o&nbsp;workload<br />//&nbsp;&nbsp;(0&nbsp;for&nbsp;no&nbsp;additional&nbsp;threads:&nbsp;run&nbsp;all&nbsp;the&nbsp;code&nbsp;on&nbsp;the&nbsp;main&nbsp;thread)<br />//&nbsp;WARNING:&nbsp;values&nbsp;&gt;&nbsp;0&nbsp;are&nbsp;still&nbsp;experimental,&nbsp;and&nbsp;may&nbsp;cause&nbsp;server&nbsp;crash/instability&nbsp;(or&nbsp;not).<br />//&nbsp;&nbsp;If&nbsp;Sphere&nbsp;crashes,&nbsp;this&nbsp;is&nbsp;the&nbsp;first&nbsp;setting&nbsp;to&nbsp;revert!<br /></span><span style="color: #0000BB">NetworkThreads&nbsp;</span><span style="color: #007700">=&nbsp;</span><span style="color: #0000BB">0<br /><br /></span><span style="color: #FF8000">//&nbsp;Priority&nbsp;of&nbsp;each&nbsp;network&nbsp;thread&nbsp;(valid&nbsp;only&nbsp;if&nbsp;NetworkThreads&nbsp;&gt;=&nbsp;1)<br />//&nbsp;&nbsp;1&nbsp;=&nbsp;Normal&nbsp;&nbsp;&nbsp;=&nbsp;tick&nbsp;100ms<br />//&nbsp;&nbsp;2&nbsp;=&nbsp;High&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=&nbsp;tick&nbsp;50ms<br />//&nbsp;&nbsp;3&nbsp;=&nbsp;Highest&nbsp;&nbsp;=&nbsp;tick&nbsp;5ms<br />//&nbsp;&nbsp;4&nbsp;=&nbsp;RealTime&nbsp;=&nbsp;tick&nbsp;almost&nbsp;instantly&nbsp;&nbsp;&nbsp;&nbsp;<br /></span><span style="color: #0000BB">NetworkThreadPriority&nbsp;</span><span style="color: #007700">=&nbsp;</span><span style="color: #0000BB">1<br /><br /></span><span style="color: #FF8000">//&nbsp;Use&nbsp;asynchronous&nbsp;data&nbsp;sends,&nbsp;valid&nbsp;for&nbsp;both&nbsp;single&nbsp;and&nbsp;multi&nbsp;threaded&nbsp;networking<br />//&nbsp;WARNING:&nbsp;changing&nbsp;this&nbsp;setting&nbsp;at&nbsp;runtime&nbsp;may&nbsp;produce&nbsp;unexpected&nbsp;behaviour!<br />//&nbsp;&nbsp;0&nbsp;=&nbsp;Off<br />//&nbsp;&nbsp;1&nbsp;=&nbsp;Always&nbsp;on&nbsp;(it&nbsp;may&nbsp;not&nbsp;work&nbsp;for&nbsp;older&nbsp;clients!)<br />//&nbsp;&nbsp;2&nbsp;=&nbsp;On&nbsp;for&nbsp;4.0.0+&nbsp;game&nbsp;clients&nbsp;only<br /></span><span style="color: #0000BB">UseAsyncNetwork</span><span style="color: #007700">=</span><span style="color: #0000BB">0<br /><br /></span><span style="color: #FF8000">//&nbsp;Prioritise&nbsp;outgoing&nbsp;packets&nbsp;(provides&nbsp;a&nbsp;smoother&nbsp;experience&nbsp;in&nbsp;crowded&nbsp;areas)<br /></span><span style="color: #0000BB">UsePacketPriority</span><span style="color: #007700">=</span><span style="color: #0000BB">0<br /><br /></span><span style="color: #FF8000">//&nbsp;Enables&nbsp;an&nbsp;additional&nbsp;buffer&nbsp;for&nbsp;outgoing&nbsp;data.<br /></span><span style="color: #0000BB">UseExtraBuffer</span><span style="color: #007700">=</span><span style="color: #0000BB">1<br /><br /></span><span style="color: #FF8000">//&nbsp;Tooltip&nbsp;modes<br />//&nbsp;&nbsp;0&nbsp;=&nbsp;Always&nbsp;send&nbsp;full&nbsp;tooltip<br />//&nbsp;&nbsp;1&nbsp;=&nbsp;Wait&nbsp;for&nbsp;client&nbsp;to&nbsp;request&nbsp;full&nbsp;tooltip<br /></span><span style="color: #0000BB">TooltipMode</span><span style="color: #007700">=</span><span style="color: #0000BB">1<br /><br /></span><span style="color: #FF8000">//&nbsp;Time&nbsp;to&nbsp;cache&nbsp;tooltip&nbsp;data&nbsp;for&nbsp;(seconds)<br /></span><span style="color: #0000BB">TooltipCache</span><span style="color: #007700">=</span><span style="color: #0000BB">30<br /><br /></span><span style="color: #FF8000">//&nbsp;Limit&nbsp;of&nbsp;options&nbsp;in&nbsp;each&nbsp;Context&nbsp;Menu.<br /></span><span style="color: #0000BB">ContextMenuLimit</span><span style="color: #007700">=</span><span style="color: #0000BB">15<br /><br /></span><span style="color: #FF8000">//&nbsp;Automatically&nbsp;invalidate&nbsp;and&nbsp;resend&nbsp;tooltips&nbsp;when:<br />//&nbsp;&nbsp;0001&nbsp;&nbsp;&nbsp;&nbsp;item&nbsp;or&nbsp;character&nbsp;name&nbsp;changes<br />//&nbsp;&nbsp;0002&nbsp;&nbsp;&nbsp;&nbsp;item&nbsp;amount&nbsp;changes<br />//&nbsp;&nbsp;0004&nbsp;&nbsp;&nbsp;&nbsp;container&nbsp;weight&nbsp;changes<br />//&nbsp;&nbsp;0008&nbsp;&nbsp;&nbsp;&nbsp;weapon&nbsp;or&nbsp;armor&nbsp;durability&nbsp;changes<br />//&nbsp;&nbsp;0010&nbsp;&nbsp;&nbsp;&nbsp;weapon&nbsp;poison&nbsp;charge&nbsp;changes<br />//&nbsp;&nbsp;0020&nbsp;&nbsp;&nbsp;&nbsp;wand&nbsp;charge&nbsp;changes<br />//&nbsp;&nbsp;0040&nbsp;&nbsp;&nbsp;&nbsp;spell&nbsp;added&nbsp;to&nbsp;spellbook<br /></span><span style="color: #0000BB">AutoTooltipResend</span><span style="color: #007700">=</span><span style="color: #0000BB">07f<br /><br /></span><span style="color: #FF8000">///////////////////////////////////////////////////////////////<br />////////&nbsp;Third-Party&nbsp;Tools&nbsp;Support<br />///////////////////////////////////////////////////////////////<br /><br />//&nbsp;Axis&nbsp;/&nbsp;TNG<br />//&nbsp;Path&nbsp;where&nbsp;STRIP&nbsp;console&nbsp;command&nbsp;will&nbsp;strip&nbsp;an&nbsp;index&nbsp;of&nbsp;all&nbsp;script&nbsp;templates&nbsp;to&nbsp;use&nbsp;with&nbsp;Axis&nbsp;/&nbsp;TNG<br />//&nbsp;&nbsp;on&nbsp;Windows&nbsp;the&nbsp;path&nbsp;format&nbsp;is&nbsp;"&#092;foo&#092;bar&#092;"<br />//&nbsp;&nbsp;on&nbsp;Linux&nbsp;the&nbsp;path&nbsp;format&nbsp;is&nbsp;"/foo/bar/"<br /></span><span style="color: #0000BB">StripPath</span><span style="color: #007700">=</span><span style="color: #0000BB">scripts</span><span style="color: #007700">/</span><span style="color: #0000BB">web</span><span style="color: #007700">/<br /><br /></span><span style="color: #FF8000">//&nbsp;ConnectUO<br />//&nbsp;Enable&nbsp;or&nbsp;disable&nbsp;the&nbsp;response&nbsp;to&nbsp;ConnectUO&nbsp;pings<br />//&nbsp;If&nbsp;enabled,&nbsp;it&nbsp;returns:&nbsp;Items,&nbsp;Chars,&nbsp;Clients&nbsp;and&nbsp;Memory<br /></span><span style="color: #0000BB">CUOStatus</span><span style="color: #007700">=</span><span style="color: #0000BB">1<br /><br /></span><span style="color: #FF8000">//&nbsp;UOGateway<br />//&nbsp;Enable&nbsp;or&nbsp;disable&nbsp;the&nbsp;response&nbsp;to&nbsp;UOGateway&nbsp;pings<br />//&nbsp;If&nbsp;enabled,&nbsp;it&nbsp;returns:&nbsp;Name,&nbsp;Age,&nbsp;Clients,&nbsp;Items,&nbsp;Chars&nbsp;and&nbsp;Memory<br /></span><span style="color: #0000BB">UOGStatus</span><span style="color: #007700">=</span><span style="color: #0000BB">1<br /><br /></span><span style="color: #007700">[</span><span style="color: #0000BB">RESOURCELIST</span><span style="color: #007700">]<br /></span><span style="color: #0000BB">ITEMDEF<br />CHARDEF<br /><br /></span><span style="color: #FF8000">///////////////////////////////////////////////////////////////<br />////////&nbsp;Webpage&nbsp;Settings<br />///////////////////////////////////////////////////////////////<br /><br />//&nbsp;Note,&nbsp;that&nbsp;you&nbsp;can&nbsp;catch&nbsp;error&nbsp;codes&nbsp;by&nbsp;creating&nbsp;sphere404.htm&nbsp;and&nbsp;so&nbsp;on<br />//&nbsp;for&nbsp;all&nbsp;HTTP&nbsp;error&nbsp;codes&nbsp;sphere&nbsp;support.<br /><br /></span><span style="color: #007700">[</span><span style="color: #0000BB">WEBPAGE&nbsp;1</span><span style="color: #007700">]<br /></span><span style="color: #FF8000">//&nbsp;Determines&nbsp;what&nbsp;html&nbsp;file&nbsp;is&nbsp;used&nbsp;as&nbsp;base&nbsp;for&nbsp;the&nbsp;status&nbsp;page<br /></span><span style="color: #0000BB">WebPageSrc</span><span style="color: #007700">=</span><span style="color: #0000BB">scripts</span><span style="color: #007700">/</span><span style="color: #0000BB">web</span><span style="color: #007700">/</span><span style="color: #0000BB">spherestatusbase</span><span style="color: #007700">.</span><span style="color: #0000BB">html<br /></span><span style="color: #FF8000">//&nbsp;Determines&nbsp;where&nbsp;the&nbsp;status&nbsp;page&nbsp;is&nbsp;saved<br /></span><span style="color: #0000BB">WebPageFile</span><span style="color: #007700">=</span><span style="color: #0000BB">scripts</span><span style="color: #007700">/</span><span style="color: #0000BB">web</span><span style="color: #007700">/</span><span style="color: #0000BB">status</span><span style="color: #007700">.</span><span style="color: #0000BB">html<br /></span><span style="color: #FF8000">//&nbsp;In&nbsp;seconds,&nbsp;how&nbsp;often&nbsp;the&nbsp;status&nbsp;file&nbsp;is&nbsp;updated<br /></span><span style="color: #0000BB">WebPageUpdate</span><span style="color: #007700">=</span><span style="color: #0000BB">60<br /></span><span style="color: #FF8000">//&nbsp;Required&nbsp;PLevel&nbsp;to&nbsp;view&nbsp;this&nbsp;page&nbsp;(0&nbsp;=&nbsp;anyone,&nbsp;6&nbsp;=&nbsp;admins&nbsp;only)<br /></span><span style="color: #0000BB">PLevel</span><span style="color: #007700">=</span><span style="color: #0000BB">0<br /><br /></span><span style="color: #FF8000">///////////////////////////////////////////////////////////////<br />////////&nbsp;Abuse&nbsp;Control<br />///////////////////////////////////////////////////////////////<br /><br />//&nbsp;Block&nbsp;these&nbsp;ips&nbsp;from&nbsp;the&nbsp;server<br />//&nbsp;255&nbsp;is&nbsp;a&nbsp;wildcard,&nbsp;so&nbsp;255.255.255.255&nbsp;disables&nbsp;anyone&nbsp;connecting.<br /></span><span style="color: #007700">[</span><span style="color: #0000BB">BlockIP</span><span style="color: #007700">]<br /></span><span style="color: #FF8000">//123.34.45.56<br />//123.45.56.78<br /><br />///////////////////////////////////////////////////////////////<br />////////&nbsp;Connection&nbsp;Information<br />///////////////////////////////////////////////////////////////<br /><br />//First&nbsp;line&nbsp;should&nbsp;be&nbsp;the&nbsp;name&nbsp;of&nbsp;your&nbsp;shard&nbsp;(this&nbsp;is&nbsp;what&nbsp;people&nbsp;see&nbsp;when&nbsp;they&nbsp;connect)<br />//Second&nbsp;line&nbsp;should&nbsp;be&nbsp;the&nbsp;IP&nbsp;of&nbsp;your&nbsp;shard&nbsp;(this&nbsp;is&nbsp;almost&nbsp;always&nbsp;127.0.0.1)<br />//Third&nbsp;line&nbsp;should&nbsp;be&nbsp;the&nbsp;port&nbsp;of&nbsp;your&nbsp;shard&nbsp;(this&nbsp;should&nbsp;be&nbsp;whatever&nbsp;ServPort&nbsp;is&nbsp;set&nbsp;to)<br /><br />//Uncomment&nbsp;next&nbsp;3&nbsp;lines&nbsp;below&nbsp;this&nbsp;if&nbsp;you&nbsp;have&nbsp;a&nbsp;router<br />//First&nbsp;line&nbsp;should&nbsp;be&nbsp;a&nbsp;name&nbsp;different&nbsp;than&nbsp;your&nbsp;shard&nbsp;name&nbsp;above&nbsp;this<br />//Second&nbsp;line&nbsp;should&nbsp;be&nbsp;your&nbsp;real/external&nbsp;IP&nbsp;(www.whatismyip.com)<br />//Third&nbsp;line&nbsp;should&nbsp;be&nbsp;the&nbsp;shard&nbsp;port&nbsp;(this&nbsp;should&nbsp;be&nbsp;whatever&nbsp;ServPort&nbsp;is&nbsp;set&nbsp;to)<br /></span><span style="color: #007700">[</span><span style="color: #0000BB">SERVERS</span><span style="color: #007700">]<br /></span><span style="color: #0000BB">Monstro<br />192.168.1.105<br />5599<br /><br /></span><span style="color: #FF8000">//External<br />//my.ip.goes.here<br />//2593<br /><br /></span><span style="color: #007700">[</span><span style="color: #0000BB">EOF</span><span style="color: #007700">]&nbsp;<br /></span></code></div></div></div>
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			<title><![CDATA[Hiring Sripter for 51a]]></title>
			<link>https://forum.spherecommunity.net/Thread-Hiring-Sripter-for-51a</link>
			<pubDate>Mon, 15 Jan 2018 21:56:23 +0100</pubDate>
			<guid isPermaLink="false">https://forum.spherecommunity.net/Thread-Hiring-Sripter-for-51a</guid>
			<description><![CDATA[i need some one to make me a script for capcha for mining lunberjacking and fishing... as well as some other scripts like quests and tournaments... <br />
hopefully a long prosperous friendship for both...<br />
<br />
my skype is cheebu1]]></description>
			<content:encoded><![CDATA[i need some one to make me a script for capcha for mining lunberjacking and fishing... as well as some other scripts like quests and tournaments... <br />
hopefully a long prosperous friendship for both...<br />
<br />
my skype is cheebu1]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[OrionUO needs YOU(  for C++ developers )]]></title>
			<link>https://forum.spherecommunity.net/Thread-OrionUO-needs-YOU-for-C-developers</link>
			<pubDate>Mon, 01 May 2017 23:15:57 +0200</pubDate>
			<guid isPermaLink="false">https://forum.spherecommunity.net/Thread-OrionUO-needs-YOU-for-C-developers</guid>
			<description><![CDATA[Hello SphereServer folks!<img src="images/smilies/bye.gif" style="vertical-align: middle;" border="0" alt="Bye" title="Bye" /><br />
<br />
I'm one of the two devs of OrionUO.<br />
<a href="https://www.youtube.com/watch?v=NpgM53X7FjM" target="_blank">https://www.youtube.com/watch?v=NpgM53X7FjM</a><br />
(u can check more videos <a href="https://www.youtube.com/channel/UCpisWeqvR60z-QZ1cb_qx7Q" target="_blank">here </a>)<br />
<br />
We're looking for contributors <a href="https://github.com/Hotride/OrionUO" target="_blank">https://github.com/Hotride/OrionUO</a><br />
because we're simply getting swamped by bugs/RFCs and further development like .uop support and custom house building and we want to optimize the renderer too.<br />
<br />
So if any of you wants to participate, feel free to contact us( all info is on github ), I'll be happy to explain the code structure and provide you with all necessary info.]]></description>
			<content:encoded><![CDATA[Hello SphereServer folks!<img src="images/smilies/bye.gif" style="vertical-align: middle;" border="0" alt="Bye" title="Bye" /><br />
<br />
I'm one of the two devs of OrionUO.<br />
<a href="https://www.youtube.com/watch?v=NpgM53X7FjM" target="_blank">https://www.youtube.com/watch?v=NpgM53X7FjM</a><br />
(u can check more videos <a href="https://www.youtube.com/channel/UCpisWeqvR60z-QZ1cb_qx7Q" target="_blank">here </a>)<br />
<br />
We're looking for contributors <a href="https://github.com/Hotride/OrionUO" target="_blank">https://github.com/Hotride/OrionUO</a><br />
because we're simply getting swamped by bugs/RFCs and further development like .uop support and custom house building and we want to optimize the renderer too.<br />
<br />
So if any of you wants to participate, feel free to contact us( all info is on github ), I'll be happy to explain the code structure and provide you with all necessary info.]]></content:encoded>
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			<title><![CDATA[Brazilian shard need help]]></title>
			<link>https://forum.spherecommunity.net/Thread-Brazilian-shard-need-help</link>
			<pubDate>Thu, 27 Apr 2017 02:48:00 +0200</pubDate>
			<guid isPermaLink="false">https://forum.spherecommunity.net/Thread-Brazilian-shard-need-help</guid>
			<description><![CDATA[Hello, everyone!<br />
<br />
I'm here today to talk about Dragon Shard - The second age (Brazilian Shard).<br />
<br />
We're online about 2-3 months, about 60 regular players online with the record of 149 online: <a href="http://www.uogateway.com/shard.php?id=1076&amp;act=view" target="_blank">http://www.uogateway.com/shard.php?id=1076&act=view</a><br />
<br />
We're hosted at AWS datacenter on São Paulo - Brazil at a m4.large instance (2x vCPU, 8gb memory, 450mbps link and planning to change to a m4.xlarge soon).<br />
<br />
So the shard works, the PVP is 99% adjusted, skills are 100% adjusted, we're using my lumberjack system, and many other custom made scripts and core changes...<br />
<br />
The shard already have 5x staffers:<br />
<br />
3x owners<br />
2x admins<br />
<br />
But only I develop for the shard so it's becoming a hard task to do alone... I've been coding every free hour I have to maintain the shard and keep it online, but to help we still have many player reports to fix and test also the server crashes suddenly many times...<br />
<br />
So I'm here asking for help, help to make fixes, to create new systems and quests, to work on sphere core and make fixes with me... the other part of been a staffer is been done by the other staffers, so we can focus on developing a good server.<br />
<br />
So thats it, we're a compromised and present team, trying to make Ultima Online come back from the deads in brazil. So if you're interested in join to the team, please send me and PM and we'll keep in touch!<br />
<br />
Thanks for the time!<br />
<br />
Here is the lumberjack system I've mentioned: <a href="http://dailymotion.com/video/x2vztun" target="_blank">http://dailymotion.com/video/x2vztun</a>]]></description>
			<content:encoded><![CDATA[Hello, everyone!<br />
<br />
I'm here today to talk about Dragon Shard - The second age (Brazilian Shard).<br />
<br />
We're online about 2-3 months, about 60 regular players online with the record of 149 online: <a href="http://www.uogateway.com/shard.php?id=1076&amp;act=view" target="_blank">http://www.uogateway.com/shard.php?id=1076&act=view</a><br />
<br />
We're hosted at AWS datacenter on São Paulo - Brazil at a m4.large instance (2x vCPU, 8gb memory, 450mbps link and planning to change to a m4.xlarge soon).<br />
<br />
So the shard works, the PVP is 99% adjusted, skills are 100% adjusted, we're using my lumberjack system, and many other custom made scripts and core changes...<br />
<br />
The shard already have 5x staffers:<br />
<br />
3x owners<br />
2x admins<br />
<br />
But only I develop for the shard so it's becoming a hard task to do alone... I've been coding every free hour I have to maintain the shard and keep it online, but to help we still have many player reports to fix and test also the server crashes suddenly many times...<br />
<br />
So I'm here asking for help, help to make fixes, to create new systems and quests, to work on sphere core and make fixes with me... the other part of been a staffer is been done by the other staffers, so we can focus on developing a good server.<br />
<br />
So thats it, we're a compromised and present team, trying to make Ultima Online come back from the deads in brazil. So if you're interested in join to the team, please send me and PM and we'll keep in touch!<br />
<br />
Thanks for the time!<br />
<br />
Here is the lumberjack system I've mentioned: <a href="http://dailymotion.com/video/x2vztun" target="_blank">http://dailymotion.com/video/x2vztun</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[How to create an admin account]]></title>
			<link>https://forum.spherecommunity.net/Thread-How-to-create-an-admin-account</link>
			<pubDate>Mon, 20 Mar 2017 13:58:43 +0100</pubDate>
			<guid isPermaLink="false">https://forum.spherecommunity.net/Thread-How-to-create-an-admin-account</guid>
			<description><![CDATA[how can I create that kind of account? Thank you]]></description>
			<content:encoded><![CDATA[how can I create that kind of account? Thank you]]></content:encoded>
		</item>
	</channel>
</rss>