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	<channel>
		<title><![CDATA[SphereCommunity - UO/Sphere Discussion]]></title>
		<link>https://forum.spherecommunity.net/</link>
		<description><![CDATA[SphereCommunity - https://forum.spherecommunity.net]]></description>
		<pubDate>Thu, 25 Jun 2026 12:12:24 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Hello again Ultima Friends]]></title>
			<link>https://forum.spherecommunity.net/Thread-Hello-again-Ultima-Friends</link>
			<pubDate>Wed, 07 Sep 2022 10:06:36 +0200</pubDate>
			<guid isPermaLink="false">https://forum.spherecommunity.net/Thread-Hello-again-Ultima-Friends</guid>
			<description><![CDATA[Hello everyone, it's a long time since I don't touch or even more time I don't talk to these forums.<br />
<br />
First things first, I'm a long-time SphereCommunity member, I joined at the end of 2012 (10 years ago), and in those years, I've owned a sphere shard here in Brazil (Dragon Shard) for a few years, I've helped a lot of members here at the forums and also in other communities, like Ultima Online Brazil at Facebook which I'm an administrator.<br />
<br />
Last week a friend asked me to help'em to solve a compatibility issue at an old project of mine called UltimaPHP (<a href="https://github.com/UltimaPHP/UltimaPHP" target="_blank">UltimaPHP</a>), so after years without opening my old good friend client.exe... I decided to get back on it in my free time.<br />
Don't ask me why PHP... I just like it and I wanted to learn about server development/game packet communication.<br />
<br />
So I fixed the issues my friend asked me and many more things I found out (last PR at the repo) but after that, I started to look at old issues I had and I could not solve.<br />
<br />
That's why I'm here. I'm trying to find someone to talk about it at least to try to discover what to do.. so in case you have been playing with the last online server core development, maybe you be able to share this knowledge so we don't lose it!<br />
<br />
<span style="font-weight: bold;">Problem 1 - Socket Encryption</span><br />
I've already started in the past to work on it, but I took a punch on the face after the first connection packet... when I get the client version + client random seed to calculate the crypt hash... the packets start to break.<br />
<br />
The unencrypted client works like a charm, but it would be awesome to have the server work with encryption too.<br />
<br />
I think it's due to some weirdness of PHP "casting", but I may be missing something.<br />
<br />
Do someone knows deeply how it works? or worked on some project that had to do it? like any assistant? any encryption removal tool? this knowledge would be hight appreciated.<br />
<br />
<span style="font-weight: bold;">Problem 2 - Calculating the Z position of objects/mobiles</span><br />
This issue happens when 2 clients connect and walk or I try to send the mobile AI to walk on uneven ground.<br />
<br />
<a href="https://ibb.co/R0hMJWr" target="_blank"><img src="https://i.ibb.co/3Nf8PH6/Captura-de-tela-de-2022-09-07-04-54-08.png" border="0" alt="[Image: Captura-de-tela-de-2022-09-07-04-54-08.png]" /></a><br />
<br />
The char should be at <span style="font-weight: bold;">1351,1461,17</span> (as I can detect client-side using UOAssist/Razor) but when I seek the muls/uop files to get the terrain Z position (as it doesn't' t have static items on it) to sync other clients with the player new position the map file contains <span style="font-weight: bold;">1351,1461,14</span> (Z-3 from the correct position).<br />
<br />
<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>{<br />
&nbsp;&nbsp;&nbsp;&nbsp;'type': 'land',<br />
&nbsp;&nbsp;&nbsp;&nbsp;'flags': 0,<br />
&nbsp;&nbsp;&nbsp;&nbsp;'unknown': 0,<br />
&nbsp;&nbsp;&nbsp;&nbsp;'texture': 3,<br />
&nbsp;&nbsp;&nbsp;&nbsp;'name': 'grass',<br />
&nbsp;&nbsp;&nbsp;&nbsp;'tile': 3,<br />
&nbsp;&nbsp;&nbsp;&nbsp;'position': {<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;'x': 1351<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;'y': 1461<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;'z': 14<br />
&nbsp;&nbsp;&nbsp;&nbsp;}<br />
}</code></div></div>
I assume it's due to the uneven ground, but I'm not certain. Did someone know how to calculate this ground distortion?<br />
<br />
Thanks for all these 10 years.]]></description>
			<content:encoded><![CDATA[Hello everyone, it's a long time since I don't touch or even more time I don't talk to these forums.<br />
<br />
First things first, I'm a long-time SphereCommunity member, I joined at the end of 2012 (10 years ago), and in those years, I've owned a sphere shard here in Brazil (Dragon Shard) for a few years, I've helped a lot of members here at the forums and also in other communities, like Ultima Online Brazil at Facebook which I'm an administrator.<br />
<br />
Last week a friend asked me to help'em to solve a compatibility issue at an old project of mine called UltimaPHP (<a href="https://github.com/UltimaPHP/UltimaPHP" target="_blank">UltimaPHP</a>), so after years without opening my old good friend client.exe... I decided to get back on it in my free time.<br />
Don't ask me why PHP... I just like it and I wanted to learn about server development/game packet communication.<br />
<br />
So I fixed the issues my friend asked me and many more things I found out (last PR at the repo) but after that, I started to look at old issues I had and I could not solve.<br />
<br />
That's why I'm here. I'm trying to find someone to talk about it at least to try to discover what to do.. so in case you have been playing with the last online server core development, maybe you be able to share this knowledge so we don't lose it!<br />
<br />
<span style="font-weight: bold;">Problem 1 - Socket Encryption</span><br />
I've already started in the past to work on it, but I took a punch on the face after the first connection packet... when I get the client version + client random seed to calculate the crypt hash... the packets start to break.<br />
<br />
The unencrypted client works like a charm, but it would be awesome to have the server work with encryption too.<br />
<br />
I think it's due to some weirdness of PHP "casting", but I may be missing something.<br />
<br />
Do someone knows deeply how it works? or worked on some project that had to do it? like any assistant? any encryption removal tool? this knowledge would be hight appreciated.<br />
<br />
<span style="font-weight: bold;">Problem 2 - Calculating the Z position of objects/mobiles</span><br />
This issue happens when 2 clients connect and walk or I try to send the mobile AI to walk on uneven ground.<br />
<br />
<a href="https://ibb.co/R0hMJWr" target="_blank"><img src="https://i.ibb.co/3Nf8PH6/Captura-de-tela-de-2022-09-07-04-54-08.png" border="0" alt="[Image: Captura-de-tela-de-2022-09-07-04-54-08.png]" /></a><br />
<br />
The char should be at <span style="font-weight: bold;">1351,1461,17</span> (as I can detect client-side using UOAssist/Razor) but when I seek the muls/uop files to get the terrain Z position (as it doesn't' t have static items on it) to sync other clients with the player new position the map file contains <span style="font-weight: bold;">1351,1461,14</span> (Z-3 from the correct position).<br />
<br />
<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>{<br />
&nbsp;&nbsp;&nbsp;&nbsp;'type': 'land',<br />
&nbsp;&nbsp;&nbsp;&nbsp;'flags': 0,<br />
&nbsp;&nbsp;&nbsp;&nbsp;'unknown': 0,<br />
&nbsp;&nbsp;&nbsp;&nbsp;'texture': 3,<br />
&nbsp;&nbsp;&nbsp;&nbsp;'name': 'grass',<br />
&nbsp;&nbsp;&nbsp;&nbsp;'tile': 3,<br />
&nbsp;&nbsp;&nbsp;&nbsp;'position': {<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;'x': 1351<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;'y': 1461<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;'z': 14<br />
&nbsp;&nbsp;&nbsp;&nbsp;}<br />
}</code></div></div>
I assume it's due to the uneven ground, but I'm not certain. Did someone know how to calculate this ground distortion?<br />
<br />
Thanks for all these 10 years.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Hello there! What need to start own shard ???]]></title>
			<link>https://forum.spherecommunity.net/Thread-Hello-there-What-need-to-start-own-shard</link>
			<pubDate>Fri, 25 Jun 2021 09:04:26 +0200</pubDate>
			<guid isPermaLink="false">https://forum.spherecommunity.net/Thread-Hello-there-What-need-to-start-own-shard</guid>
			<description><![CDATA[<img src="https://psv4.userapi.com/c536132/u4761634/docs/d4/dfc9a08e2a67/ART_KLY.png" border="0" alt="[Image: ART_KLY.png]" /><br />
<br />
Hello world!!! My name is ART KLY<br />
Im looking a someone who can help me start own shard =) I cant undestand some things about that, maybe someone can help in voice chat Discord ???<br />
My Discord: ART KLY#3794<br />
<br />
<img src="images/smilies/woot.gif" style="vertical-align: middle;" border="0" alt="Woot" title="Woot" /> Im really wanna open own shard with my friends, we wanna create a HARDCORE shard with hard skill leveling and othere things. But need a little help on the start.<br />
<br />
I cant undestand why i must create some files, why u r not do like, download &amp; start. Thats all )))<br />
<br />
Someone maybe can help you guys with first start.<br />
We wanna create a stable server<br />
<hr />
I need help with first starting shard &amp; do correct some thing in server option. It's like do RATE's 0.5 or 0.25 of leveling up skill &amp; othere stats]]></description>
			<content:encoded><![CDATA[<img src="https://psv4.userapi.com/c536132/u4761634/docs/d4/dfc9a08e2a67/ART_KLY.png" border="0" alt="[Image: ART_KLY.png]" /><br />
<br />
Hello world!!! My name is ART KLY<br />
Im looking a someone who can help me start own shard =) I cant undestand some things about that, maybe someone can help in voice chat Discord ???<br />
My Discord: ART KLY#3794<br />
<br />
<img src="images/smilies/woot.gif" style="vertical-align: middle;" border="0" alt="Woot" title="Woot" /> Im really wanna open own shard with my friends, we wanna create a HARDCORE shard with hard skill leveling and othere things. But need a little help on the start.<br />
<br />
I cant undestand why i must create some files, why u r not do like, download &amp; start. Thats all )))<br />
<br />
Someone maybe can help you guys with first start.<br />
We wanna create a stable server<br />
<hr />
I need help with first starting shard &amp; do correct some thing in server option. It's like do RATE's 0.5 or 0.25 of leveling up skill &amp; othere stats]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Sphere 56 or X?]]></title>
			<link>https://forum.spherecommunity.net/Thread-Sphere-56-or-X</link>
			<pubDate>Wed, 12 May 2021 19:21:42 +0200</pubDate>
			<guid isPermaLink="false">https://forum.spherecommunity.net/Thread-Sphere-56-or-X</guid>
			<description><![CDATA[I used to run a sphere 55i server many many years ago. Played with ServUO for a while but now I am interested in checking out sphere again. My big question is: <br />
<br />
Is there some kind of threat (i tried searching) or something detailing the differences between the 2 different versions? I guess I am pretty confused as to why there is 2 versions and which one is the more popular / supported one.<br />
<br />
Thanks for any help!]]></description>
			<content:encoded><![CDATA[I used to run a sphere 55i server many many years ago. Played with ServUO for a while but now I am interested in checking out sphere again. My big question is: <br />
<br />
Is there some kind of threat (i tried searching) or something detailing the differences between the 2 different versions? I guess I am pretty confused as to why there is 2 versions and which one is the more popular / supported one.<br />
<br />
Thanks for any help!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Uogateway owner here, question about ping packet]]></title>
			<link>https://forum.spherecommunity.net/Thread-Uogateway-owner-here-question-about-ping-packet</link>
			<pubDate>Thu, 22 Apr 2021 23:03:58 +0200</pubDate>
			<guid isPermaLink="false">https://forum.spherecommunity.net/Thread-Uogateway-owner-here-question-about-ping-packet</guid>
			<description><![CDATA[I run the site uogateway.com.  I've had some Sphere shard owners occasionally have issues with their shard showing offline, as it is not sending the right info.   I believe this is something that is an issue with older Sphere server versions and newer ones work.  At least that is my understanding.  <br />
<br />
I am wondering, from a dev point of view, if there is anything I can do on my side to accommodate these old versions?  Ex: are they expecting a different packet?  It seems the issue is that the packet gets sent by the poller but the shard does not respond.  <br />
<br />
This is currently how the packet communication works:  <a href="https://www.uogateway.com/forum/index.php/topic,4.0.html" target="_blank">https://www.uogateway.com/forum/index.ph...c,4.0.html</a><br />
<br />
This works with RunUO, ServUO and I think Polserver and newer versions of Sphere but if the fix to accommodate older versions is not too hard I will look at implementing it.]]></description>
			<content:encoded><![CDATA[I run the site uogateway.com.  I've had some Sphere shard owners occasionally have issues with their shard showing offline, as it is not sending the right info.   I believe this is something that is an issue with older Sphere server versions and newer ones work.  At least that is my understanding.  <br />
<br />
I am wondering, from a dev point of view, if there is anything I can do on my side to accommodate these old versions?  Ex: are they expecting a different packet?  It seems the issue is that the packet gets sent by the poller but the shard does not respond.  <br />
<br />
This is currently how the packet communication works:  <a href="https://www.uogateway.com/forum/index.php/topic,4.0.html" target="_blank">https://www.uogateway.com/forum/index.ph...c,4.0.html</a><br />
<br />
This works with RunUO, ServUO and I think Polserver and newer versions of Sphere but if the fix to accommodate older versions is not too hard I will look at implementing it.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Old Sphere shard around 2000 called NEMESIS]]></title>
			<link>https://forum.spherecommunity.net/Thread-Old-Sphere-shard-around-2000-called-NEMESIS</link>
			<pubDate>Tue, 30 Mar 2021 08:23:29 +0200</pubDate>
			<guid isPermaLink="false">https://forum.spherecommunity.net/Thread-Old-Sphere-shard-around-2000-called-NEMESIS</guid>
			<description><![CDATA[Hey Guys,<br />
<br />
I used to play on a free shard called Nemesis back around 99/2000<br />
<br />
Just wondering if anyone else here played on it?<br />
<br />
thanks<br />
<br />
-Zantarium]]></description>
			<content:encoded><![CDATA[Hey Guys,<br />
<br />
I used to play on a free shard called Nemesis back around 99/2000<br />
<br />
Just wondering if anyone else here played on it?<br />
<br />
thanks<br />
<br />
-Zantarium]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Doubt Player Localization]]></title>
			<link>https://forum.spherecommunity.net/Thread-Doubt-Player-Localization</link>
			<pubDate>Wed, 20 Jan 2021 16:52:03 +0100</pubDate>
			<guid isPermaLink="false">https://forum.spherecommunity.net/Thread-Doubt-Player-Localization</guid>
			<description><![CDATA[Hi guys. I've played on a shard called Shivers, and i've found a site that show online players position in the world (based on servers id). Is that a common feature? Does this site exist for every Shard? <br />
<br />
I'm a player and we a toxic users that keep marking runes, and doing anti-game stuff no matter where we put your houses, he finds in minutes and start over his toxic protocol. And my guess is that he uses a site like this one.<br />
<br />
Tks]]></description>
			<content:encoded><![CDATA[Hi guys. I've played on a shard called Shivers, and i've found a site that show online players position in the world (based on servers id). Is that a common feature? Does this site exist for every Shard? <br />
<br />
I'm a player and we a toxic users that keep marking runes, and doing anti-game stuff no matter where we put your houses, he finds in minutes and start over his toxic protocol. And my guess is that he uses a site like this one.<br />
<br />
Tks]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[56d / X and Windows XP]]></title>
			<link>https://forum.spherecommunity.net/Thread-56d-X-and-Windows-XP</link>
			<pubDate>Thu, 15 Oct 2020 20:40:49 +0200</pubDate>
			<guid isPermaLink="false">https://forum.spherecommunity.net/Thread-56d-X-and-Windows-XP</guid>
			<description><![CDATA[Hello everyone! I'm back on sphere finally <img src="images/smilies/tongue.gif" style="vertical-align: middle;" border="0" alt="Tongue" title="Tongue" /><br />
<br />
I'm starting the migration of my great old shard (55r4) on the new version 56d or X (32bit, lastest stable), and i'm looking for a WinXP compatible server.<br />
<br />
My dedicated hardware is a a very low space &amp; energy drain machine and i would like to continue using this one for the purpose:<br />
<br />
Asus EEEBox<br />
Intel Atom @ 1.6 GHz<br />
Ram 1.5 Gb<br />
<br />
OS is Windows XP Professional, SP3, 32bit, acting as server for Quake, Half-Life, Hexen, Sphere 55r4 and more. It's working flawlessy.<br />
Visual C++ is installed too (the lastest one, 2015/17/19 and the "2010" found on spherecommunity download page)<br />
<br />
...but...<br />
<br />
both 56d and X won't start on the XP 32 bit<br />
The error is "SphereSvr.exe is not a valid win32 application", on server launch.<br />
<br />
I've checked all available documentation and can't find anything about requirements.<br />
<br />
Anyone has any suggestion or workaround ? <img src="images/smilies/cry.png" style="vertical-align: middle;" border="0" alt="Cry" title="Cry" />]]></description>
			<content:encoded><![CDATA[Hello everyone! I'm back on sphere finally <img src="images/smilies/tongue.gif" style="vertical-align: middle;" border="0" alt="Tongue" title="Tongue" /><br />
<br />
I'm starting the migration of my great old shard (55r4) on the new version 56d or X (32bit, lastest stable), and i'm looking for a WinXP compatible server.<br />
<br />
My dedicated hardware is a a very low space &amp; energy drain machine and i would like to continue using this one for the purpose:<br />
<br />
Asus EEEBox<br />
Intel Atom @ 1.6 GHz<br />
Ram 1.5 Gb<br />
<br />
OS is Windows XP Professional, SP3, 32bit, acting as server for Quake, Half-Life, Hexen, Sphere 55r4 and more. It's working flawlessy.<br />
Visual C++ is installed too (the lastest one, 2015/17/19 and the "2010" found on spherecommunity download page)<br />
<br />
...but...<br />
<br />
both 56d and X won't start on the XP 32 bit<br />
The error is "SphereSvr.exe is not a valid win32 application", on server launch.<br />
<br />
I've checked all available documentation and can't find anything about requirements.<br />
<br />
Anyone has any suggestion or workaround ? <img src="images/smilies/cry.png" style="vertical-align: middle;" border="0" alt="Cry" title="Cry" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Greetings Sphere]]></title>
			<link>https://forum.spherecommunity.net/Thread-Greetings-Sphere</link>
			<pubDate>Thu, 27 Aug 2020 06:29:36 +0200</pubDate>
			<guid isPermaLink="false">https://forum.spherecommunity.net/Thread-Greetings-Sphere</guid>
			<description><![CDATA[I'm Westy, one of the original Developers from way back when this all started as GrayWorld/TUS/Sphere along with Menace and Nix. I can't  believe it's still going after all this time. Is Manace or Nix still involved at all? Wow...what version is it up to? Who are the developers these days? Any other people from back in  the old days still in here somewhere?]]></description>
			<content:encoded><![CDATA[I'm Westy, one of the original Developers from way back when this all started as GrayWorld/TUS/Sphere along with Menace and Nix. I can't  believe it's still going after all this time. Is Manace or Nix still involved at all? Wow...what version is it up to? Who are the developers these days? Any other people from back in  the old days still in here somewhere?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Hi all]]></title>
			<link>https://forum.spherecommunity.net/Thread-Hi-all</link>
			<pubDate>Sat, 08 Aug 2020 09:31:59 +0200</pubDate>
			<guid isPermaLink="false">https://forum.spherecommunity.net/Thread-Hi-all</guid>
			<description><![CDATA[Hi guys...i'm new here..support me all]]></description>
			<content:encoded><![CDATA[Hi guys...i'm new here..support me all]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[56d and X1 Experience system]]></title>
			<link>https://forum.spherecommunity.net/Thread-56d-and-X1-Experience-system</link>
			<pubDate>Wed, 18 Dec 2019 05:56:34 +0100</pubDate>
			<guid isPermaLink="false">https://forum.spherecommunity.net/Thread-56d-and-X1-Experience-system</guid>
			<description><![CDATA[I decided to redo my whole experience system. First, I want to connect it to the built-in exp system and then adjust the functionality of the built-in exp system to suit me. But I don't know the answers to my questions.<br />
<br />
What is written on the wiki I think is not true. As I tested the embedded experience system, it did not work as written on the wiki.<br />
<br />
For example, when I set my own On=@Create values ​​to NPC, the system still counted those built in from sphere. Which is wrong for me. According to the wiki, after killing an NPC, the player receives between 1 and 20% of the NPC's exp. I want to change that to 100%. It also states that the calculation of exp NPC includes STR, INT and DEX, its best fighting skill, the remaining fighting skill, peacemaking, provocation, magery, taming, its base defense and attack damage values. I have no way of checking this, but it seems to me that this is not true. Furthermore, I cannot translate the word guildmate. I guess it could be members of the guilds, but how it works I don't know.<br />
<br />
System Level Items. Here I did not understand the calculation of the double level version (LevelMode=1). According to the wiki, this counts differently than in the sphere. So how is it? What is the formula for calculating the level increase? Although I will probably replace it with its own system, which overwrites the original sphere.<br />
<br />
I would like to use and modify the built-in sphere experience system. I like some features. But as it now exists, it is useless. It needs to be redone.]]></description>
			<content:encoded><![CDATA[I decided to redo my whole experience system. First, I want to connect it to the built-in exp system and then adjust the functionality of the built-in exp system to suit me. But I don't know the answers to my questions.<br />
<br />
What is written on the wiki I think is not true. As I tested the embedded experience system, it did not work as written on the wiki.<br />
<br />
For example, when I set my own On=@Create values ​​to NPC, the system still counted those built in from sphere. Which is wrong for me. According to the wiki, after killing an NPC, the player receives between 1 and 20% of the NPC's exp. I want to change that to 100%. It also states that the calculation of exp NPC includes STR, INT and DEX, its best fighting skill, the remaining fighting skill, peacemaking, provocation, magery, taming, its base defense and attack damage values. I have no way of checking this, but it seems to me that this is not true. Furthermore, I cannot translate the word guildmate. I guess it could be members of the guilds, but how it works I don't know.<br />
<br />
System Level Items. Here I did not understand the calculation of the double level version (LevelMode=1). According to the wiki, this counts differently than in the sphere. So how is it? What is the formula for calculating the level increase? Although I will probably replace it with its own system, which overwrites the original sphere.<br />
<br />
I would like to use and modify the built-in sphere experience system. I like some features. But as it now exists, it is useless. It needs to be redone.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Suggestion: Logout inside a ship]]></title>
			<link>https://forum.spherecommunity.net/Thread-Suggestion-Logout-inside-a-ship</link>
			<pubDate>Mon, 28 Oct 2019 14:06:07 +0100</pubDate>
			<guid isPermaLink="false">https://forum.spherecommunity.net/Thread-Suggestion-Logout-inside-a-ship</guid>
			<description><![CDATA[On:<br />
<br />
<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>// If this char is on a IT_SHIP then stop the ship<br />
&nbsp;&nbsp;&nbsp;&nbsp;if ( m_pArea &amp;&amp; m_pArea-&gt;IsFlag(REGION_FLAG_SHIP) )<br />
&nbsp;&nbsp;&nbsp;&nbsp;{<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;CItemShip *pShipItem = static_cast&lt;CItemShip *&gt;(m_pArea-&gt;GetResourceID().ItemFind());<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;if ( pShipItem )<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;pShipItem-&gt;Ship_Stop();<br />
&nbsp;&nbsp;&nbsp;&nbsp;}</code></div></div>
<br />
Could add some variable in .INI, which can be set to stop, or not stop, the boat when a player disconnects. Especially when the player is not the owner of the ship.]]></description>
			<content:encoded><![CDATA[On:<br />
<br />
<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>// If this char is on a IT_SHIP then stop the ship<br />
&nbsp;&nbsp;&nbsp;&nbsp;if ( m_pArea &amp;&amp; m_pArea-&gt;IsFlag(REGION_FLAG_SHIP) )<br />
&nbsp;&nbsp;&nbsp;&nbsp;{<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;CItemShip *pShipItem = static_cast&lt;CItemShip *&gt;(m_pArea-&gt;GetResourceID().ItemFind());<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;if ( pShipItem )<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;pShipItem-&gt;Ship_Stop();<br />
&nbsp;&nbsp;&nbsp;&nbsp;}</code></div></div>
<br />
Could add some variable in .INI, which can be set to stop, or not stop, the boat when a player disconnects. Especially when the player is not the owner of the ship.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Lothlorien shard]]></title>
			<link>https://forum.spherecommunity.net/Thread-Lothlorien-shard</link>
			<pubDate>Sat, 31 Aug 2019 03:54:46 +0200</pubDate>
			<guid isPermaLink="false">https://forum.spherecommunity.net/Thread-Lothlorien-shard</guid>
			<description><![CDATA[Hey there SphereServer folks!<br />
<br />
I’m amazed and surprised this community is still up and running! Just poking around here fills me with nostalgia. <br />
<br />
I was wondering if anyone has any connection with/ contact info of MrSugarCube, the former lead Administrator of a SphereServer hosted by Wireplay back in the day: Lothlorien. He also contributed a lot to the Sphere project so I’m hopeful someone can help me out. <br />
<br />
I’ve been safekeeping server files of all the shards I used to play on in my youth. It’s only for the nostalgia; I don’t plan of hosting any of them seriously. I’m hoping to get my hands on the last one I’m missing: Lothlorien. <br />
<br />
Anyways, if any of you could help me out I’d appreciate it a lot. Thanks!]]></description>
			<content:encoded><![CDATA[Hey there SphereServer folks!<br />
<br />
I’m amazed and surprised this community is still up and running! Just poking around here fills me with nostalgia. <br />
<br />
I was wondering if anyone has any connection with/ contact info of MrSugarCube, the former lead Administrator of a SphereServer hosted by Wireplay back in the day: Lothlorien. He also contributed a lot to the Sphere project so I’m hopeful someone can help me out. <br />
<br />
I’ve been safekeeping server files of all the shards I used to play on in my youth. It’s only for the nostalgia; I don’t plan of hosting any of them seriously. I’m hoping to get my hands on the last one I’m missing: Lothlorien. <br />
<br />
Anyways, if any of you could help me out I’d appreciate it a lot. Thanks!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Seasons (spring, summer, autumn and winter)]]></title>
			<link>https://forum.spherecommunity.net/Thread-Seasons-spring-summer-autumn-and-winter</link>
			<pubDate>Sun, 18 Aug 2019 08:41:13 +0200</pubDate>
			<guid isPermaLink="false">https://forum.spherecommunity.net/Thread-Seasons-spring-summer-autumn-and-winter</guid>
			<description><![CDATA[Greetings,<br />
<br />
Is there a client reading statics and maps by season? Something similar to RunUO systems?<br />
See this: <a href="https://www.servuo.com/threads/other-displaying-of-static-items-in-runuo-base-emulators.11588/" target="_blank">Seasons</a>]]></description>
			<content:encoded><![CDATA[Greetings,<br />
<br />
Is there a client reading statics and maps by season? Something similar to RunUO systems?<br />
See this: <a href="https://www.servuo.com/threads/other-displaying-of-static-items-in-runuo-base-emulators.11588/" target="_blank">Seasons</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[a question about how to use lil to config mounts animal]]></title>
			<link>https://forum.spherecommunity.net/Thread-a-question-about-how-to-use-lil-to-config-mounts-animal</link>
			<pubDate>Sat, 23 Mar 2019 15:55:01 +0100</pubDate>
			<guid isPermaLink="false">https://forum.spherecommunity.net/Thread-a-question-about-how-to-use-lil-to-config-mounts-animal</guid>
			<description><![CDATA[i run a sphere 0.51a just for testing. and i try to mounts dragon in game.<br />
so i find a patch named lil try to make it. but it's didn't work. =.=<br />
<br />
i edited a file named lil.ini. the content of that file is followed down <br />
===============<br />
;format item_id[2 byte]:anim_id[2 byte]<br />
[FALLOUT_MOUNTS]<br />
CREATURE0=0x3E9F00C8	;horse 1<br />
... ...<br />
CREATURE9=0x251e003c    ;Dragon<br />
<br />
003c is the code of drake gray in spherechar.scp.<br />
but i really don't know what is meaning of 0x251e? how can i set this part of code correctly?<br />
thanks for any help <br />
<br />
<br />
==============================<br />
i try to find answer about how to use lil. but the limit of search condition is 4 character at least.<br />
if i posted a repeated thread, sorry about that<br />
<hr />
i got another question can't resloved. =.=<br />
<br />
i used Admin account to set a player's str up to 300.<br />
but once the UO world saved. that play's str retrieved to 100. =.=<br />
<br />
i've alread changed the setting in sphere.ini. but it seemed do not worked.<br />
===============<br />
// STATCAP=x<br />
// Sets the maximum sum of the stats (str+int+dex)<br />
STATCAP=500<br />
<br />
// STATAVG=x<br />
// Sets the average of the stats at which decay can set in<br />
STATAVG=500<br />
================<br />
<br />
how can i make the changes permanent.<br />
which script file or configration file should i changed ? (i viewed all of script file, such as spheretable.scp, spheredefs.scp, but still can't find any clue )]]></description>
			<content:encoded><![CDATA[i run a sphere 0.51a just for testing. and i try to mounts dragon in game.<br />
so i find a patch named lil try to make it. but it's didn't work. =.=<br />
<br />
i edited a file named lil.ini. the content of that file is followed down <br />
===============<br />
;format item_id[2 byte]:anim_id[2 byte]<br />
[FALLOUT_MOUNTS]<br />
CREATURE0=0x3E9F00C8	;horse 1<br />
... ...<br />
CREATURE9=0x251e003c    ;Dragon<br />
<br />
003c is the code of drake gray in spherechar.scp.<br />
but i really don't know what is meaning of 0x251e? how can i set this part of code correctly?<br />
thanks for any help <br />
<br />
<br />
==============================<br />
i try to find answer about how to use lil. but the limit of search condition is 4 character at least.<br />
if i posted a repeated thread, sorry about that<br />
<hr />
i got another question can't resloved. =.=<br />
<br />
i used Admin account to set a player's str up to 300.<br />
but once the UO world saved. that play's str retrieved to 100. =.=<br />
<br />
i've alread changed the setting in sphere.ini. but it seemed do not worked.<br />
===============<br />
// STATCAP=x<br />
// Sets the maximum sum of the stats (str+int+dex)<br />
STATCAP=500<br />
<br />
// STATAVG=x<br />
// Sets the average of the stats at which decay can set in<br />
STATAVG=500<br />
================<br />
<br />
how can i make the changes permanent.<br />
which script file or configration file should i changed ? (i viewed all of script file, such as spheretable.scp, spheredefs.scp, but still can't find any clue )]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[What can I do with UO Lanscaper - preview]]></title>
			<link>https://forum.spherecommunity.net/Thread-What-can-I-do-with-UO-Lanscaper-preview</link>
			<pubDate>Tue, 01 Jan 2019 15:14:42 +0100</pubDate>
			<guid isPermaLink="false">https://forum.spherecommunity.net/Thread-What-can-I-do-with-UO-Lanscaper-preview</guid>
			<description><![CDATA[It is not used, but it exists in the original UO game:<br />
<span style="font-style: italic;">I created it using UO landscaper version 1.5, just need to edit xml files and add non-existent mountains.</span><br />
<br />
<a href="https://postimg.cc/bDFHW6nW" target="_blank"><img src="https://i.postimg.cc/bDFHW6nW/image01.jpg" border="0" alt="[Image: image01.jpg]" /></a><br />
<br />
<a href="https://postimg.cc/XXpgdbSb" target="_blank"><img src="https://i.postimg.cc/XXpgdbSb/image02.jpg" border="0" alt="[Image: image02.jpg]" /></a><br />
<br />
<a href="https://postimg.cc/dDpj9xwT" target="_blank"><img src="https://i.postimg.cc/dDpj9xwT/image03.jpg" border="0" alt="[Image: image03.jpg]" /></a><br />
<br />
<a href="https://postimg.cc/bGyxJXH4" target="_blank"><img src="https://i.postimg.cc/bGyxJXH4/image04.jpg" border="0" alt="[Image: image04.jpg]" /></a><br />
<br />
<span style="color: green;">Hapy New Your 2019</span>]]></description>
			<content:encoded><![CDATA[It is not used, but it exists in the original UO game:<br />
<span style="font-style: italic;">I created it using UO landscaper version 1.5, just need to edit xml files and add non-existent mountains.</span><br />
<br />
<a href="https://postimg.cc/bDFHW6nW" target="_blank"><img src="https://i.postimg.cc/bDFHW6nW/image01.jpg" border="0" alt="[Image: image01.jpg]" /></a><br />
<br />
<a href="https://postimg.cc/XXpgdbSb" target="_blank"><img src="https://i.postimg.cc/XXpgdbSb/image02.jpg" border="0" alt="[Image: image02.jpg]" /></a><br />
<br />
<a href="https://postimg.cc/dDpj9xwT" target="_blank"><img src="https://i.postimg.cc/dDpj9xwT/image03.jpg" border="0" alt="[Image: image03.jpg]" /></a><br />
<br />
<a href="https://postimg.cc/bGyxJXH4" target="_blank"><img src="https://i.postimg.cc/bGyxJXH4/image04.jpg" border="0" alt="[Image: image04.jpg]" /></a><br />
<br />
<span style="color: green;">Hapy New Your 2019</span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Last UO Client that was fully custom?]]></title>
			<link>https://forum.spherecommunity.net/Thread-Last-UO-Client-that-was-fully-custom</link>
			<pubDate>Fri, 28 Dec 2018 02:44:08 +0100</pubDate>
			<guid isPermaLink="false">https://forum.spherecommunity.net/Thread-Last-UO-Client-that-was-fully-custom</guid>
			<description><![CDATA[Hey guys, what was the last client that was fully editable? what i mean is, when we used to be able to add as much as we want to the game like rides, monsters, etc?<br />
<br />
Also, is there a way to add all the newest stuff from the recent client to the older more customizable UO client and have it work? or is that not something doable?<img src="images/smilies/confused.gif" style="vertical-align: middle;" border="0" alt="Confused" title="Confused" />]]></description>
			<content:encoded><![CDATA[Hey guys, what was the last client that was fully editable? what i mean is, when we used to be able to add as much as we want to the game like rides, monsters, etc?<br />
<br />
Also, is there a way to add all the newest stuff from the recent client to the older more customizable UO client and have it work? or is that not something doable?<img src="images/smilies/confused.gif" style="vertical-align: middle;" border="0" alt="Confused" title="Confused" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[merry christmas]]></title>
			<link>https://forum.spherecommunity.net/Thread-merry-christmas--6282</link>
			<pubDate>Wed, 19 Dec 2018 17:30:27 +0100</pubDate>
			<guid isPermaLink="false">https://forum.spherecommunity.net/Thread-merry-christmas--6282</guid>
			<description><![CDATA[Beautiful Christmas and Happy New Year wish all colleagues and creators Ultima Online and Sphere.<br />
<br />
<img src="https://vignette.wikia.nocookie.net/starwars/images/7/72/YodaClaus-SWAJ8.jpg/revision/latest/scale-to-width-down/169?cb=20061221021542" border="0" alt="[Image: 169?cb=20061221021542]" />]]></description>
			<content:encoded><![CDATA[Beautiful Christmas and Happy New Year wish all colleagues and creators Ultima Online and Sphere.<br />
<br />
<img src="https://vignette.wikia.nocookie.net/starwars/images/7/72/YodaClaus-SWAJ8.jpg/revision/latest/scale-to-width-down/169?cb=20061221021542" border="0" alt="[Image: 169?cb=20061221021542]" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Black windows UO]]></title>
			<link>https://forum.spherecommunity.net/Thread-Black-windows-UO</link>
			<pubDate>Sat, 15 Dec 2018 11:40:21 +0100</pubDate>
			<guid isPermaLink="false">https://forum.spherecommunity.net/Thread-Black-windows-UO</guid>
			<description><![CDATA[How can I eliminate the annoying black windows that come out when you click on objects? I know that you work on the uo.cfg file but I do not know which item to change ... help me!<br />
Thank you<br />
<img src="https://www.medievalshard.netsons.org/images/error/black_window.jpg" border="0" alt="[Image: black_window.jpg]" />]]></description>
			<content:encoded><![CDATA[How can I eliminate the annoying black windows that come out when you click on objects? I know that you work on the uo.cfg file but I do not know which item to change ... help me!<br />
Thank you<br />
<img src="https://www.medievalshard.netsons.org/images/error/black_window.jpg" border="0" alt="[Image: black_window.jpg]" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[map0x, map1x, map2x and map5x]]></title>
			<link>https://forum.spherecommunity.net/Thread-map0x-map1x-map2x-and-map5x</link>
			<pubDate>Wed, 14 Nov 2018 20:25:43 +0100</pubDate>
			<guid isPermaLink="false">https://forum.spherecommunity.net/Thread-map0x-map1x-map2x-and-map5x</guid>
			<description><![CDATA[Hi, why are there map0x, map1x, map2x and map5x? They are the same as the original ones.]]></description>
			<content:encoded><![CDATA[Hi, why are there map0x, map1x, map2x and map5x? They are the same as the original ones.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Sphere Build Respiratory]]></title>
			<link>https://forum.spherecommunity.net/Thread-Sphere-Build-Respiratory</link>
			<pubDate>Fri, 09 Nov 2018 01:46:04 +0100</pubDate>
			<guid isPermaLink="false">https://forum.spherecommunity.net/Thread-Sphere-Build-Respiratory</guid>
			<description><![CDATA[I'm looking for [build 2668] but the linux equivalent .. is there a respiratory of old builds? Anything within that range would be fine as long as it doesn't break my scripts..]]></description>
			<content:encoded><![CDATA[I'm looking for [build 2668] but the linux equivalent .. is there a respiratory of old builds? Anything within that range would be fine as long as it doesn't break my scripts..]]></content:encoded>
		</item>
	</channel>
</rss>