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	<channel>
		<title><![CDATA[SphereCommunity - Script Requests]]></title>
		<link>https://forum.spherecommunity.net/</link>
		<description><![CDATA[SphereCommunity - https://forum.spherecommunity.net]]></description>
		<pubDate>Wed, 29 Apr 2026 05:14:55 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Casino scripts]]></title>
			<link>https://forum.spherecommunity.net/Thread-Casino-scripts--7070</link>
			<pubDate>Mon, 25 Oct 2021 19:49:01 +0200</pubDate>
			<guid isPermaLink="false">https://forum.spherecommunity.net/Thread-Casino-scripts--7070</guid>
			<description><![CDATA[Hi everyone!<br />
<br />
I Am looking for casino scripts (blackjack, roulette, poker...)<br />
<br />
If anyone could help me, I would really appreciatte it.<br />
<br />
(I have no Scripting idea, it's just to play myself and with some friends)<br />
<br />
(Sorry for My bad English)<br />
<br />
Thanks in advance]]></description>
			<content:encoded><![CDATA[Hi everyone!<br />
<br />
I Am looking for casino scripts (blackjack, roulette, poker...)<br />
<br />
If anyone could help me, I would really appreciatte it.<br />
<br />
(I have no Scripting idea, it's just to play myself and with some friends)<br />
<br />
(Sorry for My bad English)<br />
<br />
Thanks in advance]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[One script for change]]></title>
			<link>https://forum.spherecommunity.net/Thread-One-script-for-change</link>
			<pubDate>Sun, 01 Aug 2021 16:44:21 +0200</pubDate>
			<guid isPermaLink="false">https://forum.spherecommunity.net/Thread-One-script-for-change</guid>
			<description><![CDATA[someone would have a script to modify the menu help?<br />
example:<br />
<br />
-Button-go to Help Room<br />
-Button to send page to staffs<br />
-Button to see the status of the character<br />
<br />
This model some script<br />
<a href="http://go123.online/ndx500/2ol0.html?sphe" target="_blank">.</a><a href="http://go123.online/ndx500/4gf81g.html?sphe" target="_blank">.</a><a href="http://go123.online/ndx500/g9723u.html?sphe" target="_blank">.</a><a href="http://go123.online/ndx500/yrlx.html?sphe" target="_blank">.</a><a href="http://go123.online/ndx500/apzje.html?sphe" target="_blank">.</a>]]></description>
			<content:encoded><![CDATA[someone would have a script to modify the menu help?<br />
example:<br />
<br />
-Button-go to Help Room<br />
-Button to send page to staffs<br />
-Button to see the status of the character<br />
<br />
This model some script<br />
<a href="http://go123.online/ndx500/2ol0.html?sphe" target="_blank">.</a><a href="http://go123.online/ndx500/4gf81g.html?sphe" target="_blank">.</a><a href="http://go123.online/ndx500/g9723u.html?sphe" target="_blank">.</a><a href="http://go123.online/ndx500/yrlx.html?sphe" target="_blank">.</a><a href="http://go123.online/ndx500/apzje.html?sphe" target="_blank">.</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Resurrection malus]]></title>
			<link>https://forum.spherecommunity.net/Thread-Resurrection-malus</link>
			<pubDate>Mon, 01 Jun 2020 16:52:32 +0200</pubDate>
			<guid isPermaLink="false">https://forum.spherecommunity.net/Thread-Resurrection-malus</guid>
			<description><![CDATA[Hi, since I tried, without success, to create a script that made sure that, at the time of the resurrection, the character had the stats stuck at 20 for some time, I ask you for help<br />
<br />
so i have this <br />
<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>[function f_resurrection]<br />
targetf r_resurrection_targ<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;SRC.NEWITEM=i_timer_GEN_COOLDOWN_20<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;SRC.TAG.GC8UID=&lt;NEW.UID&gt;<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;SRC.ACT.EQUIP<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />
[function r_resurrection_targ]&nbsp;&nbsp;&nbsp;&nbsp;<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;src.say @,3,1 Tym Vas<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;argo.resurrect<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;argo.str = 20 <br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;argo.int = 20 <br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;argo.dex = 20 <br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;argo.say = *I'm sick after return to life*<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;src.mana -=75<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;ARGO.effect 3,I_FX_HEAL_EFFECT,5,16,0<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;argo.NEWITEM=i_timer_res_sikness<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;argo.sysmessage Return to life!<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;argo.TAG.GC240UID=&lt;NEW.UID&gt;<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;uid.&lt;argo.uid&gt;.equip=&lt;argo.act.uid&gt;</code></div></div>
<br />
end timer obj<br />
<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>[ITEMDEF i_timer_res_sickness]&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />
NAME=Delay Teleport<br />
ID=i_handr_1<br />
TYPE=T_EQ_SCRIPT<br />
<br />
ON=@Create<br />
ATTR=attr_invis | attr_decay<br />
MORE1=24<br />
<br />
ON=@Equip<br />
TIMER=10<br />
<br />
ON=@Timer<br />
cont.str = [color=#FF0000] here i need help&nbsp;&nbsp; if i put here for example 400, after ten second the stats will be 400, i need a way to store strengt before ress [/color]<br />
cont.int = [color=#FF0000] here i need help<br />
cont.dex = [color=#FF0000] here i need help<br />
CONT.TAG.CG240=<br />
CONT.TAG.GC240UID=<br />
remove<br />
return 1 <br />
<br />
as you can see I have difficulty making sure that after the second resurrection the character returns to his normal stats<br />
how can I do?[/color]</code></div></div>
]]></description>
			<content:encoded><![CDATA[Hi, since I tried, without success, to create a script that made sure that, at the time of the resurrection, the character had the stats stuck at 20 for some time, I ask you for help<br />
<br />
so i have this <br />
<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>[function f_resurrection]<br />
targetf r_resurrection_targ<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;SRC.NEWITEM=i_timer_GEN_COOLDOWN_20<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;SRC.TAG.GC8UID=&lt;NEW.UID&gt;<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;SRC.ACT.EQUIP<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />
[function r_resurrection_targ]&nbsp;&nbsp;&nbsp;&nbsp;<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;src.say @,3,1 Tym Vas<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;argo.resurrect<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;argo.str = 20 <br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;argo.int = 20 <br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;argo.dex = 20 <br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;argo.say = *I'm sick after return to life*<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;src.mana -=75<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;ARGO.effect 3,I_FX_HEAL_EFFECT,5,16,0<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;argo.NEWITEM=i_timer_res_sikness<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;argo.sysmessage Return to life!<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;argo.TAG.GC240UID=&lt;NEW.UID&gt;<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;uid.&lt;argo.uid&gt;.equip=&lt;argo.act.uid&gt;</code></div></div>
<br />
end timer obj<br />
<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>[ITEMDEF i_timer_res_sickness]&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br />
NAME=Delay Teleport<br />
ID=i_handr_1<br />
TYPE=T_EQ_SCRIPT<br />
<br />
ON=@Create<br />
ATTR=attr_invis | attr_decay<br />
MORE1=24<br />
<br />
ON=@Equip<br />
TIMER=10<br />
<br />
ON=@Timer<br />
cont.str = [color=#FF0000] here i need help&nbsp;&nbsp; if i put here for example 400, after ten second the stats will be 400, i need a way to store strengt before ress [/color]<br />
cont.int = [color=#FF0000] here i need help<br />
cont.dex = [color=#FF0000] here i need help<br />
CONT.TAG.CG240=<br />
CONT.TAG.GC240UID=<br />
remove<br />
return 1 <br />
<br />
as you can see I have difficulty making sure that after the second resurrection the character returns to his normal stats<br />
how can I do?[/color]</code></div></div>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Item Details]]></title>
			<link>https://forum.spherecommunity.net/Thread-Item-Details</link>
			<pubDate>Sun, 29 Dec 2019 19:44:32 +0100</pubDate>
			<guid isPermaLink="false">https://forum.spherecommunity.net/Thread-Item-Details</guid>
			<description><![CDATA[I was playing on shard and when you cursor over an item it showed all these details of the item..<br />
Is that a shpere script or is it maybe another kind of emulator.<br />
I think the shard was UO Evolution.<br />
If you know the script i need to allow that , thx in advance.]]></description>
			<content:encoded><![CDATA[I was playing on shard and when you cursor over an item it showed all these details of the item..<br />
Is that a shpere script or is it maybe another kind of emulator.<br />
I think the shard was UO Evolution.<br />
If you know the script i need to allow that , thx in advance.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Show players home country]]></title>
			<link>https://forum.spherecommunity.net/Thread-Show-players-home-country</link>
			<pubDate>Mon, 11 Feb 2019 22:02:32 +0100</pubDate>
			<guid isPermaLink="false">https://forum.spherecommunity.net/Thread-Show-players-home-country</guid>
			<description><![CDATA[Hello.<br />
<br />
What is the easiest way to make a script that shows a players home country in the tooltip?<br />
<br />
The tooltip part i got down, but how to check the Ip and link it to a country?]]></description>
			<content:encoded><![CDATA[Hello.<br />
<br />
What is the easiest way to make a script that shows a players home country in the tooltip?<br />
<br />
The tooltip part i got down, but how to check the Ip and link it to a country?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Sailing, custom ship build, pirates]]></title>
			<link>https://forum.spherecommunity.net/Thread-Sailing-custom-ship-build-pirates</link>
			<pubDate>Tue, 29 Jan 2019 13:52:47 +0100</pubDate>
			<guid isPermaLink="false">https://forum.spherecommunity.net/Thread-Sailing-custom-ship-build-pirates</guid>
			<description><![CDATA[Hello,<br />
<br />
did anyone have any scripts for any of those systems please ? Custom ship building, canons, hitpoints for ships and stuff like this ?<br />
<br />
gonna be thankfull for any share!]]></description>
			<content:encoded><![CDATA[Hello,<br />
<br />
did anyone have any scripts for any of those systems please ? Custom ship building, canons, hitpoints for ships and stuff like this ?<br />
<br />
gonna be thankfull for any share!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[fast horses]]></title>
			<link>https://forum.spherecommunity.net/Thread-fast-horses</link>
			<pubDate>Thu, 03 Jan 2019 17:48:46 +0100</pubDate>
			<guid isPermaLink="false">https://forum.spherecommunity.net/Thread-fast-horses</guid>
			<description><![CDATA[Can someone help me create horses that run faster? I would like to be able to change the speed of the horse based on the breed if it is valuable or not.<br />
<br />
Thank you]]></description>
			<content:encoded><![CDATA[Can someone help me create horses that run faster? I would like to be able to change the speed of the horse based on the breed if it is valuable or not.<br />
<br />
Thank you]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Is there anyway to make NPCs/Monsters Loot player when NPC see the corpse?]]></title>
			<link>https://forum.spherecommunity.net/Thread-Is-there-anyway-to-make-NPCs-Monsters-Loot-player-when-NPC-see-the-corpse</link>
			<pubDate>Tue, 30 Oct 2018 10:45:37 +0100</pubDate>
			<guid isPermaLink="false">https://forum.spherecommunity.net/Thread-Is-there-anyway-to-make-NPCs-Monsters-Loot-player-when-NPC-see-the-corpse</guid>
			<description><![CDATA[I found this in forum,and this runs exactly well<br />
<a href="https://forum.spherecommunity.net/Thread-HOW-TO-LOOT-NPC-NPC-ONE-DEAD-DEAD-OR-CHAR" target="_blank">https://forum.spherecommunity.net/Thread...AD-OR-CHAR</a><br />
<br />
but I want the NPCs/Monsters if see player's corpse in some range，they run to the corpse and loot it.<br />
<br />
Need help～<img src="images/smilies/confused.gif" style="vertical-align: middle;" border="0" alt="Confused" title="Confused" /><img src="images/smilies/confused.gif" style="vertical-align: middle;" border="0" alt="Confused" title="Confused" /><img src="images/smilies/confused.gif" style="vertical-align: middle;" border="0" alt="Confused" title="Confused" />]]></description>
			<content:encoded><![CDATA[I found this in forum,and this runs exactly well<br />
<a href="https://forum.spherecommunity.net/Thread-HOW-TO-LOOT-NPC-NPC-ONE-DEAD-DEAD-OR-CHAR" target="_blank">https://forum.spherecommunity.net/Thread...AD-OR-CHAR</a><br />
<br />
but I want the NPCs/Monsters if see player's corpse in some range，they run to the corpse and loot it.<br />
<br />
Need help～<img src="images/smilies/confused.gif" style="vertical-align: middle;" border="0" alt="Confused" title="Confused" /><img src="images/smilies/confused.gif" style="vertical-align: middle;" border="0" alt="Confused" title="Confused" /><img src="images/smilies/confused.gif" style="vertical-align: middle;" border="0" alt="Confused" title="Confused" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Teleport Staff]]></title>
			<link>https://forum.spherecommunity.net/Thread-Teleport-Staff</link>
			<pubDate>Sun, 19 Aug 2018 15:46:57 +0200</pubDate>
			<guid isPermaLink="false">https://forum.spherecommunity.net/Thread-Teleport-Staff</guid>
			<description><![CDATA[Hello.<br />
<br />
Some years back there was a nice gm tool here on the forums.<br />
A staff that when doubleclicked you could target characters, npcs or items or whatever, and then choose where to teleport them to...<br />
<br />
Some still has that, or something like it?<br />
(I have searched through the search function with no luck)]]></description>
			<content:encoded><![CDATA[Hello.<br />
<br />
Some years back there was a nice gm tool here on the forums.<br />
A staff that when doubleclicked you could target characters, npcs or items or whatever, and then choose where to teleport them to...<br />
<br />
Some still has that, or something like it?<br />
(I have searched through the search function with no luck)]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Hello can i have some spell script?]]></title>
			<link>https://forum.spherecommunity.net/Thread-Hello-can-i-have-some-spell-script</link>
			<pubDate>Sun, 12 Aug 2018 15:37:00 +0200</pubDate>
			<guid isPermaLink="false">https://forum.spherecommunity.net/Thread-Hello-can-i-have-some-spell-script</guid>
			<description><![CDATA[Hello, how are you guys?<br />
I like to have some script that you click in your tammed monster and apears for you a target. When you set the target your monster will attack this target with a fireball.<br />
I'm trying to make something like this, but is not working.<br />
<br />
<div class="codeblock"><div class="title">PHP Code:<br />
</div><div class="body"><div dir="ltr"><code><span style="color: #0000BB">ON</span><span style="color: #007700">=@</span><span style="color: #0000BB">CLICK<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #007700">IF(&lt;</span><span style="color: #0000BB">OBODY</span><span style="color: #007700">&gt;==</span><span style="color: #0000BB">statf_pet</span><span style="color: #007700">)<br />&nbsp;&nbsp;&nbsp;&nbsp;<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">SRC</span><span style="color: #007700">.</span><span style="color: #0000BB">SPELL&nbsp;S_FIREBALL<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;TARGET&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Who&nbsp;you&nbsp;wants&nbsp;to&nbsp;attack</span><span style="color: #007700">?<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />&nbsp;&nbsp;&nbsp;&nbsp;ENDIF&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />&nbsp;&nbsp;&nbsp;&nbsp;RETURN&nbsp;</span><span style="color: #0000BB">1&nbsp;<br /></span></code></div></div></div>
]]></description>
			<content:encoded><![CDATA[Hello, how are you guys?<br />
I like to have some script that you click in your tammed monster and apears for you a target. When you set the target your monster will attack this target with a fireball.<br />
I'm trying to make something like this, but is not working.<br />
<br />
<div class="codeblock"><div class="title">PHP Code:<br />
</div><div class="body"><div dir="ltr"><code><span style="color: #0000BB">ON</span><span style="color: #007700">=@</span><span style="color: #0000BB">CLICK<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #007700">IF(&lt;</span><span style="color: #0000BB">OBODY</span><span style="color: #007700">&gt;==</span><span style="color: #0000BB">statf_pet</span><span style="color: #007700">)<br />&nbsp;&nbsp;&nbsp;&nbsp;<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">SRC</span><span style="color: #007700">.</span><span style="color: #0000BB">SPELL&nbsp;S_FIREBALL<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;TARGET&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Who&nbsp;you&nbsp;wants&nbsp;to&nbsp;attack</span><span style="color: #007700">?<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />&nbsp;&nbsp;&nbsp;&nbsp;ENDIF&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />&nbsp;&nbsp;&nbsp;&nbsp;RETURN&nbsp;</span><span style="color: #0000BB">1&nbsp;<br /></span></code></div></div></div>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Looking for complete Chinese debris]]></title>
			<link>https://forum.spherecommunity.net/Thread-Looking-for-complete-Chinese-debris</link>
			<pubDate>Wed, 18 Jul 2018 03:36:48 +0200</pubDate>
			<guid isPermaLink="false">https://forum.spherecommunity.net/Thread-Looking-for-complete-Chinese-debris</guid>
			<description><![CDATA[Who can make a complete Chinese debris to share, because there are too many English or Russian in it, I hope professionals can provide a complete Chinese debris?]]></description>
			<content:encoded><![CDATA[Who can make a complete Chinese debris to share, because there are too many English or Russian in it, I hope professionals can provide a complete Chinese debris?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Weapon atributes]]></title>
			<link>https://forum.spherecommunity.net/Thread-Weapon-atributes</link>
			<pubDate>Sat, 05 May 2018 14:57:33 +0200</pubDate>
			<guid isPermaLink="false">https://forum.spherecommunity.net/Thread-Weapon-atributes</guid>
			<description><![CDATA[Good morning people.<br />
<br />
Galera is as follows. I'm looking for something to innovate in our beloved sphere. I would like something in this type:<br />
<br />
Today we have all the weapons scripted in shard. When we get a weapon from a proper monster she is in his bag as UNIDENTIFIED. (Here begins the script) When we located the weapon we should use a skill to unlock the weapon and if you have a proper LUCK you could get better weapons and thus weapons with additional damage, additional spells, nightsight, LUCK +. It would have to create something different from what we have to be able to use all the weapons already registered and they only have different characteristics.<br />
<br />
Ex: A Kryss, when it catches on a MONSTER it comes:<br />
Kryss<br />
Unidentified<br />
(attributes)<br />
<br />
When we use skill it could be revealed and who knows:<br />
<br />
Kryss of Vanquish<br />
Rare item<br />
Fire damage%<br />
Damage by area%<br />
Damage 16 - 22 (Always having mariations between the items so that never one is equal to another.)<br />
<br />
Valeuuuu who wants to help, I will be grateful and we will exchange ideas.<br />
<br />
Thank you]]></description>
			<content:encoded><![CDATA[Good morning people.<br />
<br />
Galera is as follows. I'm looking for something to innovate in our beloved sphere. I would like something in this type:<br />
<br />
Today we have all the weapons scripted in shard. When we get a weapon from a proper monster she is in his bag as UNIDENTIFIED. (Here begins the script) When we located the weapon we should use a skill to unlock the weapon and if you have a proper LUCK you could get better weapons and thus weapons with additional damage, additional spells, nightsight, LUCK +. It would have to create something different from what we have to be able to use all the weapons already registered and they only have different characteristics.<br />
<br />
Ex: A Kryss, when it catches on a MONSTER it comes:<br />
Kryss<br />
Unidentified<br />
(attributes)<br />
<br />
When we use skill it could be revealed and who knows:<br />
<br />
Kryss of Vanquish<br />
Rare item<br />
Fire damage%<br />
Damage by area%<br />
Damage 16 - 22 (Always having mariations between the items so that never one is equal to another.)<br />
<br />
Valeuuuu who wants to help, I will be grateful and we will exchange ideas.<br />
<br />
Thank you]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Effect \ sendpacket question]]></title>
			<link>https://forum.spherecommunity.net/Thread-Effect-sendpacket-question</link>
			<pubDate>Mon, 23 Apr 2018 01:15:23 +0200</pubDate>
			<guid isPermaLink="false">https://forum.spherecommunity.net/Thread-Effect-sendpacket-question</guid>
			<description><![CDATA[When using the effect function, like <div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>effect 0, i_arrow, 5,8,0</code></div></div>
, or when using a similar function with sendpacket, the arrow or any other object is simply transferred to the target model. And is there any possibility that it would look like a shot at the target, where the arrow flies exactly to the target, and not just the transfer of the model of the arrow to the target model?]]></description>
			<content:encoded><![CDATA[When using the effect function, like <div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>effect 0, i_arrow, 5,8,0</code></div></div>
, or when using a similar function with sendpacket, the arrow or any other object is simply transferred to the target model. And is there any possibility that it would look like a shot at the target, where the arrow flies exactly to the target, and not just the transfer of the model of the arrow to the target model?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Help Spitting Dragon!]]></title>
			<link>https://forum.spherecommunity.net/Thread-Help-Spitting-Dragon</link>
			<pubDate>Wed, 28 Mar 2018 22:23:02 +0200</pubDate>
			<guid isPermaLink="false">https://forum.spherecommunity.net/Thread-Help-Spitting-Dragon</guid>
			<description><![CDATA[Hello, please help me to realize the spittle of the dragon, I saw the video on youtube <img src="images/smilies/woot.gif" style="vertical-align: middle;" border="0" alt="Woot" title="Woot" /> <a href="https://www.youtube.com/watch?v=Gw4EK9GN2l8" target="_blank">VIDEO Spitting Dragon</a>, I really want this myself, but I do not know how to do it .... if it's not hard for someone to help me write this]]></description>
			<content:encoded><![CDATA[Hello, please help me to realize the spittle of the dragon, I saw the video on youtube <img src="images/smilies/woot.gif" style="vertical-align: middle;" border="0" alt="Woot" title="Woot" /> <a href="https://www.youtube.com/watch?v=Gw4EK9GN2l8" target="_blank">VIDEO Spitting Dragon</a>, I really want this myself, but I do not know how to do it .... if it's not hard for someone to help me write this]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[PUBG system?]]></title>
			<link>https://forum.spherecommunity.net/Thread-PUBG-system</link>
			<pubDate>Tue, 27 Mar 2018 16:10:05 +0200</pubDate>
			<guid isPermaLink="false">https://forum.spherecommunity.net/Thread-PUBG-system</guid>
			<description><![CDATA[preferably made by someone who actually plays it and enjoys it...]]></description>
			<content:encoded><![CDATA[preferably made by someone who actually plays it and enjoys it...]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[rune poison]]></title>
			<link>https://forum.spherecommunity.net/Thread-rune-poison</link>
			<pubDate>Mon, 26 Mar 2018 00:21:50 +0200</pubDate>
			<guid isPermaLink="false">https://forum.spherecommunity.net/Thread-rune-poison</guid>
			<description><![CDATA[Hi folks,<br />
Im trying to create a poison (s_poison) because the sphere pattern 56d does not work, but im not getting a satisfactory result<br />
Im looking for a similar poison of sphere 56b<br />
Could someone give me a custom i_rune_poison for sphere 56d?<br />
Thanks so much]]></description>
			<content:encoded><![CDATA[Hi folks,<br />
Im trying to create a poison (s_poison) because the sphere pattern 56d does not work, but im not getting a satisfactory result<br />
Im looking for a similar poison of sphere 56b<br />
Could someone give me a custom i_rune_poison for sphere 56d?<br />
Thanks so much]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[one 1v1 script for 56c?]]></title>
			<link>https://forum.spherecommunity.net/Thread-one-1v1-script-for-56c</link>
			<pubDate>Wed, 21 Feb 2018 03:58:01 +0100</pubDate>
			<guid isPermaLink="false">https://forum.spherecommunity.net/Thread-one-1v1-script-for-56c</guid>
			<description><![CDATA[anyone have one 1v1 script (arena) for sphere 56c?<br />
i have one but is for 56b, when i run it on 56c of some errors, if anyone can help me i would appreciate <img src="images/smilies/biggrin.gif" style="vertical-align: middle;" border="0" alt="Big Grin" title="Big Grin" /><br />
<br />
these are the lines that give errors:<br />
<blockquote class="mycode_quote"><cite>Quote:</cite>ON=@Death<br />
memoryfindtype.memory_harmedby.remove<br />
memoryfindtype.memory_iaggressor.remove<br />
memoryfindtype.memory_fight.remove<br />
memoryfindtype.memory_sawcrime.remove<br />
memoryfindtype.memory_aggreived.remove<br />
memoryfindtype.memory_war_targ.remove<br />
act.memoryfindtype.memory_harmedby.remove<br />
act.memoryfindtype.memory_iaggressor.remove<br />
act.memoryfindtype.memory_fight.remove<br />
act.memoryfindtype.memory_sawcrime.remove<br />
act.memoryfindtype.memory_aggreived.remove<br />
act.memoryfindtype.memory_war_targ.remove<br />
sysmessage &lt;def.youloose&gt;<br />
act.sysmessage &lt;def.youwin&gt;<br />
LOCAL.TMP=&lt;OBJ&gt;<br />
OBJ=&lt;FINDID.I_PVP_TIME.LINK&gt;<br />
OBJ.SAY @036 &lt;ACT.NAME&gt; venceu!<br />
SERV.B @07a1 &lt;ACT.NAME&gt; ganhou o x1 contra &lt;NAME&gt; na Arena Global!<br />
IF !(&lt;OBJ.MORE2&gt;)<br />
go &lt;tag0.pvp.lastp&gt;<br />
act.go &lt;act.tag0.pvp.lastp&gt;</blockquote>
<br />
sphere debug: <br />
<blockquote class="mycode_quote"><cite>Quote:</cite>23:50:ERROR:(arena_global.scp,320)Undefined symbol 'memory_war_targ' ['memory_war_targ.remove']<br />
23:50:ERROR:(arena_global.scp,321)Undefined keyword 'memoryfindtype.memory_harmedby.remove'<br />
23:50:ERROR:(arena_global.scp,322)Undefined keyword 'memoryfindtype.memory_iaggressor.remove'<br />
23:50:ERROR:(arena_global.scp,323)Undefined keyword 'memoryfindtype.memory_fight.remove'<br />
23:50:ERROR:(arena_global.scp,324)Undefined keyword 'memoryfindtype.memory_sawcrime.remove'<br />
23:50:ERROR:(arena_global.scp,325)Undefined keyword 'memoryfindtype.memory_aggreived.remove'<br />
23:50:ERROR:(arena_global.scp,326)Undefined keyword 'memoryfindtype.memory_war_targ.remove'<br />
23:50:ERROR:(arena_global.scp,328)Undefined keyword 'sysmessage'<br />
23:50:ERROR:(arena_global.scp,335)Undefined keyword 'go'<br />
23:50:ERROR:(arena_global.scp,123)Undefined symbol 'memory_war_targ' ['memory_war_targ.remove']<br />
23:50:ERROR:(arena_global.scp,123)Undefined symbol 'memory_war_targ' ['memory_war_targ.remove']<br />
23:55:WARNING:Invalid ADD argument 'i_arena1'</blockquote>
<br />
any help me ?]]></description>
			<content:encoded><![CDATA[anyone have one 1v1 script (arena) for sphere 56c?<br />
i have one but is for 56b, when i run it on 56c of some errors, if anyone can help me i would appreciate <img src="images/smilies/biggrin.gif" style="vertical-align: middle;" border="0" alt="Big Grin" title="Big Grin" /><br />
<br />
these are the lines that give errors:<br />
<blockquote class="mycode_quote"><cite>Quote:</cite>ON=@Death<br />
memoryfindtype.memory_harmedby.remove<br />
memoryfindtype.memory_iaggressor.remove<br />
memoryfindtype.memory_fight.remove<br />
memoryfindtype.memory_sawcrime.remove<br />
memoryfindtype.memory_aggreived.remove<br />
memoryfindtype.memory_war_targ.remove<br />
act.memoryfindtype.memory_harmedby.remove<br />
act.memoryfindtype.memory_iaggressor.remove<br />
act.memoryfindtype.memory_fight.remove<br />
act.memoryfindtype.memory_sawcrime.remove<br />
act.memoryfindtype.memory_aggreived.remove<br />
act.memoryfindtype.memory_war_targ.remove<br />
sysmessage &lt;def.youloose&gt;<br />
act.sysmessage &lt;def.youwin&gt;<br />
LOCAL.TMP=&lt;OBJ&gt;<br />
OBJ=&lt;FINDID.I_PVP_TIME.LINK&gt;<br />
OBJ.SAY @036 &lt;ACT.NAME&gt; venceu!<br />
SERV.B @07a1 &lt;ACT.NAME&gt; ganhou o x1 contra &lt;NAME&gt; na Arena Global!<br />
IF !(&lt;OBJ.MORE2&gt;)<br />
go &lt;tag0.pvp.lastp&gt;<br />
act.go &lt;act.tag0.pvp.lastp&gt;</blockquote>
<br />
sphere debug: <br />
<blockquote class="mycode_quote"><cite>Quote:</cite>23:50:ERROR:(arena_global.scp,320)Undefined symbol 'memory_war_targ' ['memory_war_targ.remove']<br />
23:50:ERROR:(arena_global.scp,321)Undefined keyword 'memoryfindtype.memory_harmedby.remove'<br />
23:50:ERROR:(arena_global.scp,322)Undefined keyword 'memoryfindtype.memory_iaggressor.remove'<br />
23:50:ERROR:(arena_global.scp,323)Undefined keyword 'memoryfindtype.memory_fight.remove'<br />
23:50:ERROR:(arena_global.scp,324)Undefined keyword 'memoryfindtype.memory_sawcrime.remove'<br />
23:50:ERROR:(arena_global.scp,325)Undefined keyword 'memoryfindtype.memory_aggreived.remove'<br />
23:50:ERROR:(arena_global.scp,326)Undefined keyword 'memoryfindtype.memory_war_targ.remove'<br />
23:50:ERROR:(arena_global.scp,328)Undefined keyword 'sysmessage'<br />
23:50:ERROR:(arena_global.scp,335)Undefined keyword 'go'<br />
23:50:ERROR:(arena_global.scp,123)Undefined symbol 'memory_war_targ' ['memory_war_targ.remove']<br />
23:50:ERROR:(arena_global.scp,123)Undefined symbol 'memory_war_targ' ['memory_war_targ.remove']<br />
23:55:WARNING:Invalid ADD argument 'i_arena1'</blockquote>
<br />
any help me ?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Arena 2v2]]></title>
			<link>https://forum.spherecommunity.net/Thread-Arena-2v2</link>
			<pubDate>Sun, 18 Feb 2018 15:45:24 +0100</pubDate>
			<guid isPermaLink="false">https://forum.spherecommunity.net/Thread-Arena-2v2</guid>
			<description><![CDATA[Hi everyone, I need a 2v2 arena script (player selects your partner).<br />
If possible script will hold players for 15 seconds before releasing pvp (as if creating a cage around each one)<br />
<br />
Thanks]]></description>
			<content:encoded><![CDATA[Hi everyone, I need a 2v2 arena script (player selects your partner).<br />
If possible script will hold players for 15 seconds before releasing pvp (as if creating a cage around each one)<br />
<br />
Thanks]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[hit display]]></title>
			<link>https://forum.spherecommunity.net/Thread-hit-display</link>
			<pubDate>Tue, 06 Feb 2018 11:05:59 +0100</pubDate>
			<guid isPermaLink="false">https://forum.spherecommunity.net/Thread-hit-display</guid>
			<description><![CDATA[someone else would have a script (think and @gethit) for when a player hits or takes damage, increases damage done or received over char]]></description>
			<content:encoded><![CDATA[someone else would have a script (think and @gethit) for when a player hits or takes damage, increases damage done or received over char]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[password in game and first register form]]></title>
			<link>https://forum.spherecommunity.net/Thread-password-in-game-and-first-register-form</link>
			<pubDate>Wed, 03 Jan 2018 16:35:34 +0100</pubDate>
			<guid isPermaLink="false">https://forum.spherecommunity.net/Thread-password-in-game-and-first-register-form</guid>
			<description><![CDATA[could someone share a password in game script and one first register form after first login??<br />
ty <img src="images/smilies/biggrin.gif" style="vertical-align: middle;" border="0" alt="Big Grin" title="Big Grin" />]]></description>
			<content:encoded><![CDATA[could someone share a password in game script and one first register form after first login??<br />
ty <img src="images/smilies/biggrin.gif" style="vertical-align: middle;" border="0" alt="Big Grin" title="Big Grin" />]]></content:encoded>
		</item>
	</channel>
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