//Carpenter's and Cooper's Bench Deeds for Sphere
//These go in your sphereitem2.scp.
//Dont forget to number them appropriately!
//Dont forget to ALSO number the TYPE=xxxx lines for each
//item- these relate to the TRIGGER #'s below.
//See below for items to add to your spheretrig2.scp! 
//These will now properly place to west and north of the placer.
//Created by Thadius, Tranquillus Decorum

[xxxx]
NAME=Cooper's Bench Deed East
ID=014ef
TYPE=xxxx
BUYVALUE=500
SELLVALUE=100
CATEGORY=Provisions - Deeds
SUBSECTION=Deeds
DESCRIPTION=Cooper's Bench Deed East

[xxxx]
NAME=Cooper's Bench Deed South
ID=014ef
TYPE=xxxx
BUYVALUE=500
SELLVALUE=100
CATEGORY=Provisions - Deeds
SUBSECTION=Deeds
DESCRIPTION=Cooper's Bench Deed South

[xxxx]
NAME=Carpenter's Bench Deed East
ID=014ef
TYPE=xxxx
BUYVALUE=500
SELLVALUE=100
CATEGORY=Provisions - Deeds
SUBSECTION=Deeds
DESCRIPTION=Carpenter's Bench Deed East

[xxxx]
NAME=Carpenter's Bench Deed South
ID=014ef
TYPE=xxxx
BUYVALUE=500
SELLVALUE=100
CATEGORY=Provisions - Deeds
SUBSECTION=Deeds
DESCRIPTION=Carpenter's Bench Deed South

//Put the below in your spheretrig2.scp!
//Dont forget to number them appropriately!

[TRIG xxxx]
//Coopers Bench East Deed
ONTRIGGER=DCLICK
MOREP=<SRC.P>
MOREX=<MOREX> - 2
MOREY=<MOREY>
SRC.HOME=<MOREP>
SRC.NEWITEM=19f9
SRC.ACT.COLOR=0
SRC.ACT.P=<SRC.HOME>
SRC.ACT.ATTR=8010 
//static never movable
SOUND 023d

MOREP=<SRC.P>
MOREX=<MOREX> - 2
MOREY=<MOREY> - 1
SRC.HOME=<MOREP>
SRC.NEWITEM=19fa
SRC.ACT.COLOR=0
SRC.ACT.P=<SRC.HOME> 
SRC.ACT.ATTR=8010 
//static never movable
REMOVE
RETURN 1

[TRIG xxxx]
//Coopers Bench South Deed
ONTRIGGER=DCLICK
MOREP=<SRC.P>
MOREX=<MOREX> + 1
MOREY=<MOREY> - 2
SRC.HOME=<MOREP>
SRC.NEWITEM=19fc
SRC.ACT.COLOR=0
SRC.ACT.P=<SRC.HOME>
SRC.ACT.ATTR=8010 
//static never movable
SOUND 023d

MOREP=<SRC.P>
MOREX=<MOREX>
MOREY=<MOREY> - 2
SRC.HOME=<MOREP>
SRC.NEWITEM=19fb
SRC.ACT.COLOR=0
SRC.ACT.P=<SRC.HOME>
SRC.ACT.ATTR=8010 
//static never movable
REMOVE
RETURN 1

[TRIG xxxx]
//Carpenters Bench East Deed
ONTRIGGER=DCLICK
MOREP=<SRC.P>
MOREX=<MOREX> - 2
MOREY=<MOREY>
SRC.HOME=<MOREP>
SRC.NEWITEM=19f1
SRC.ACT.COLOR=0
SRC.ACT.P=<SRC.HOME>
SRC.ACT.ATTR=8010 
//static never movable
SOUND 023d

MOREP=<SRC.P>
MOREX=<MOREX> - 2
MOREY=<MOREY> - 1
SRC.HOME=<MOREP>
SRC.NEWITEM=19f2
SRC.ACT.COLOR=0
SRC.ACT.P=<SRC.HOME>
SRC.ACT.ATTR=8010 
//static never movable

MOREP=<SRC.P>
MOREX=<MOREX> - 2
MOREY=<MOREY> - 2
SRC.HOME=<MOREP>
SRC.NEWITEM=19f3
SRC.ACT.COLOR=0
SRC.ACT.P=<SRC.HOME>
SRC.ACT.ATTR=8010 
//static never movable

MOREP=<SRC.P>
MOREX=<MOREX> - 1
MOREY=<MOREY>
SRC.HOME=<MOREP>
SRC.NEWITEM=19f4
SRC.ACT.COLOR=0
SRC.ACT.P=<SRC.HOME>
SRC.ACT.ATTR=8010 
//static never movable
REMOVE
RETURN 1

[TRIG xxxx]
//Carpenters Bench South Deed
ONTRIGGER=DCLICK
MOREP=<SRC.P>
MOREX=<MOREX>
MOREY=<MOREY> - 2
SRC.HOME=<MOREP>
SRC.NEWITEM=19f5
SRC.ACT.COLOR=0
SRC.ACT.P=<SRC.HOME>
SRC.ACT.ATTR=8010 
//static never movable
SOUND 023d

MOREP=<SRC.P>
MOREX=<MOREX> - 1
MOREY=<MOREY> - 2
SRC.HOME=<MOREP>
SRC.NEWITEM=19f6
SRC.ACT.COLOR=0
SRC.ACT.P=<SRC.HOME>
SRC.ACT.ATTR=8010 
//static never movable

MOREP=<SRC.P>
MOREX=<MOREX> - 2
MOREY=<MOREY> - 2
SRC.HOME=<MOREP>
SRC.NEWITEM=19f7
SRC.ACT.COLOR=0
SRC.ACT.P=<SRC.HOME>
SRC.ACT.ATTR=8010 
//static never movable

MOREP=<SRC.P>
MOREY=<MOREY> - 1
SRC.HOME=<MOREP>
SRC.NEWITEM=19f8
SRC.ACT.COLOR=0
SRC.ACT.P=<SRC.HOME>
SRC.ACT.ATTR=8010 
//static never movable
REMOVE
RETURN 1
