//Created For Everlasting Dreams
//Shard not in existance anymore :(
//Owner. Motear Deatherlin
//Co Owner. NoX
//durrant@snowboard.com for any questions and NoX on scriptsharing.org
[ITEMDEF I_ARMOR_POLISH_agapite]
ID 01C18
NAME Agapite Armor Polish
Type=0
value=5000
weight=2

on=@create
color=043f
morex=6

on=@click
message
message <Name>
message [<morex>] Uses left
return 1

on=@dclick
IF <MOREX> < 1
remove
SRC.VAR.SUA_COLOR=955
src.SYSmessageUA You notice that there is no polish left and disgard the bottle in-which it was in.
RETURN 1
else
target 
src.var.sua_color=955
src.sysmessageua=Which armor piece do you wish to polish?
return 1

on=@targon_ground
src.var.sua_color=020
src.sysmessageua=This is not armor!
return 1

on=@targon_char
src.var.sua_color=020
src.sysmessageua=This is not armor!
return 1

on=@targon_item
IF (<SRC.TARG.MOREM>=1)
SRC.VAR.sua_color=020
SRC.sysMESSAGEUA This is already polished...
RETURN 1
ELSE
IF (<SRC.TARG.MOREM>=0)
IF ((<SRC.TARG.BASEID>==I_agapite_platemail_arms) || (<SRC.TARG.BASEID>==I_agapite_platemail_leggings) || (<SRC.TARG.BASEID>==I_agapite_plate_helm) || (<SRC.TARG.BASEID>==I_agapite_platemail_gorget) || (<SRC.TARG.BASEID>==I_agapite_platemail_gauntlets) || (<SRC.TARG.BASEID>==I_agapite_platemail) || (<SRC.TARG.BASEID>==I_agapite_ringmail_gloves) || (<SRC.TARG.BASEID>==I_agapite_ringmail_tunic) || (<SRC.TARG.BASEID>==I_agapite_ringmail_sleeves) || (<SRC.TARG.BASEID>==I_agapite_ringmail_leggings) || (<SRC.TARG.BASEID>==I_agapite_chainmail_coif) || (<SRC.TARG.BASEID>==I_agapite_chainmail_leggings) || (<SRC.TARG.BASEID>==I_agapite_chainmail_tunic) || (<SRC.TARG.BASEID>==I_agapite_female_platemail) || (<SRC.TARG.BASEID>==I_agapite_closed_helm)  || (<SRC.TARG.BASEID>==i_agapite_helmet)  || (<SRC.TARG.BASEID>==I_agapite_bascinet)  || (<SRC.TARG.BASEID>==I_agapite_nose_helm) || (<SRC.TARG.BASEID>==i_AGAPITE_BUCKLER_SHIELD) || (<SRC.TARG.BASEID>==i_AGAPITE_HEATER_SHIELD) || (<SRC.TARG.BASEID>==i_AGAPITE_METAL_SHIELD)
SRC.VAR.messageuacolor=0FB
SRC.MESSAGEUA You apply the special polish and start rubbing...
SRC.TARG.COLOR=043f
SRC.TARG.NAME=Polished <src.targ.name>
SRC.TARG.MOREM=1
morex=<morex>+-1
return 1
ELSE
SRC.VAR.sua_color=020
SRC.sysMESSAGEUA You cannot apply polish to this.
RETURN 1

[ITEMDEF I_ARMOR_POLISH_verite]
ID 01C18
NAME Verite Armor Polish
Type=0
value=5000
weight=2

on=@create
color=043d
morex=6

on=@click
message
message <Name>
message [<morex>] Uses left
return 1

on=@dclick
IF <MOREX> < 1
remove
SRC.VAR.SUA_COLOR=955
src.SYSmessageUA You notice that there is no polish left and disgard the bottle in-which it was in.
RETURN 1
else
target 
src.var.sua_color=955
src.sysmessageua=Which armor piece do you wish to polish?
return 1

on=@targon_ground
src.var.sua_color=020
src.sysmessageua=This is not armor!
return 1

on=@targon_char
src.var.sua_color=020
src.sysmessageua=This is not armor!
return 1

on=@targon_item
IF (<SRC.TARG.MOREM>=1)
SRC.VAR.sua_color=020
SRC.sysMESSAGEUA This is already polished...
RETURN 1
ELSE
IF (<SRC.TARG.MOREM>=0)
IF ((<SRC.TARG.BASEID>==I_verite_platemail_arms) || (<SRC.TARG.BASEID>==I_verite_platemail_leggings) || (<SRC.TARG.BASEID>==I_verite_plate_helm) || (<SRC.TARG.BASEID>==I_verite_platemail_gorget) || (<SRC.TARG.BASEID>==I_verite_platemail_gauntlets) || (<SRC.TARG.BASEID>==I_verite_platemail) || (<SRC.TARG.BASEID>==I_verite_ringmail_gloves) || (<SRC.TARG.BASEID>==I_verite_ringmail_tunic) || (<SRC.TARG.BASEID>==I_verite_ringmail_sleeves) || (<SRC.TARG.BASEID>==I_verite_ringmail_leggings) || (<SRC.TARG.BASEID>==I_verite_chainmail_coif) || (<SRC.TARG.BASEID>==I_verite_chainmail_leggings) || (<SRC.TARG.BASEID>==I_verite_chainmail_tunic) || (<SRC.TARG.BASEID>==I_verite_female_platemail) || (<SRC.TARG.BASEID>==I_verite_closed_helm)  || (<SRC.TARG.BASEID>==i_verite_helmet)  || (<SRC.TARG.BASEID>==I_verite_bascinet)  || (<SRC.TARG.BASEID>==I_verite_nose_helm) || (<SRC.TARG.BASEID>==i_VERITE_BUCKLER_SHIELD) || (<SRC.TARG.BASEID>==i_VERITE_HEATER_SHIELD) || (<SRC.TARG.BASEID>==i_VERITE_METAL_SHIELD)
SRC.VAR.messageuacolor=0FB
SRC.MESSAGEUA You apply the special polish and start rubbing...
SRC.TARG.COLOR=043d
SRC.TARG.NAME=Polished <src.targ.name>
SRC.TARG.MOREM=1
morex=<morex>+-1
return 1
ELSE
SRC.VAR.sua_color=020
SRC.sysMESSAGEUA You cannot apply polish to this.
RETURN 1

[ITEMDEF I_ARMOR_POLISH_mytheril]
ID 01C18
NAME Mytheril Armor Polish
Type=0
value=5000
weight=2

on=@create
color=04f2
morex=6

on=@click
message
message <Name>
message [<morex>] Uses left
return 1

on=@dclick
IF <MOREX> < 1
remove
SRC.VAR.SUA_COLOR=955
src.SYSmessageUA You notice that there is no polish left and disgard the bottle in-which it was in.
RETURN 1
else
target 
src.var.sua_color=955
src.sysmessageua=Which armor piece do you wish to polish?
return 1

on=@targon_ground
src.var.sua_color=020
src.sysmessageua=This is not armor!
return 1

on=@targon_char
src.var.sua_color=020
src.sysmessageua=This is not armor!
return 1

on=@targon_item
IF (<SRC.TARG.MOREM>=1)
SRC.VAR.sua_color=020
SRC.sysMESSAGEUA This is already polished...
RETURN 1
ELSE
IF (<SRC.TARG.MOREM>=0)
IF ((<SRC.TARG.BASEID>==I_mytheril_platemail_Arms) || (<SRC.TARG.BASEID>==I_mytheril_platemail_leggings) || (<SRC.TARG.BASEID>==I_mytheril_plate_helm) || (<SRC.TARG.BASEID>==I_mytheril_platemaiL_gorget) || (<SRC.TARG.BASEID>==I_mytheril_platemail_gauntlets) || (<SRC.TARG.BASEID>==I_mytheril_platemail) || (<SRC.TARG.BASEID>==I_mytheril_ringmail_gloves) || (<SRC.TARG.BASEID>==I_mytheril_ringmail_tunic) || (<SRC.TARG.BASEID>==I_mytheril_ringmail_sleeves) || (<SRC.TARG.BASEID>==I_mytheril_ringmail_leggings) || (<SRC.TARG.BASEID>==I_mytheril_chainmail_coif) || (<SRC.TARG.BASEID>==I_mytheril_chainmail_leggings) || (<SRC.TARG.BASEID>==I_mytheril_chainmail_tunic) || (<SRC.TARG.BASEID>==I_mytheril_female_platemail) || (<SRC.TARG.BASEID>==I_mytheril_closed_helm)  || (<SRC.TARG.BASEID>==i_mytheril_helmet)  || (<SRC.TARG.BASEID>==I_mytheril_bascinet)  || (<SRC.TARG.BASEID>==I_mytheril_nose_helm) || (<SRC.TARG.BASEID>==i_MYTHERIL_BUCKLER_SHIELD) || (<SRC.TARG.BASEID>==i_MYTHERIL_HEATER_SHIELD) || (<SRC.TARG.BASEID>==i_MYTHERIL_METAL_SHIELD)
SRC.VAR.messageuacolor=0FB
SRC.MESSAGEUA You apply the special polish and start rubbing...
SRC.TARG.COLOR=04f2
SRC.TARG.NAME=Polished <src.targ.name>
SRC.TARG.MOREM=1
morex=<morex>+-1
return 1
ELSE
SRC.VAR.sua_color=020
SRC.sysMESSAGEUA You cannot apply polish to this.
RETURN 1

[ITEMDEF I_ARMOR_POLISH_bloodrock]
ID 01C18
NAME Bloodrock Armor Polish
Type=0
value=5000
weight=2

on=@create
color=01b0
morex=6

on=@click
message
message <Name>
message [<morex>] Uses left
return 1

on=@dclick
IF <MOREX> < 1
remove
SRC.VAR.SUA_COLOR=955
src.SYSmessageUA You notice that there is no polish left and disgard the bottle in-which it was in.
RETURN 1
else
target 
src.var.sua_color=955
src.sysmessageua=Which armor piece do you wish to polish?
return 1

on=@targon_ground
src.var.sua_color=020
src.sysmessageua=This is not armor!
return 1

on=@targon_char
src.var.sua_color=020
src.sysmessageua=This is not armor!
return 1

on=@targon_item
IF (<SRC.TARG.MOREM>=1)
SRC.VAR.sua_color=020
SRC.sysMESSAGEUA This is already polished...
RETURN 1
ELSE
IF (<SRC.TARG.MOREM>=0)
IF ((<SRC.TARG.BASEID>==I_bloodrock_platemail_arms) || (<SRC.TARG.BASEID>==I_bloodrock_platemail_leggings) || (<SRC.TARG.BASEID>==I_bloodrock_plate_helm) || (<SRC.TARG.BASEID>==I_bloodrock_platemail_gorget) || (<SRC.TARG.BASEID>==I_bloodrock_platemail_gauntlets) || (<SRC.TARG.BASEID>==I_bloodrock_platemail) || (<SRC.TARG.BASEID>==I_bloodrock_ringmail_gloves) || (<SRC.TARG.BASEID>==I_bloodrock_ringmail_tunic) || (<SRC.TARG.BASEID>==I_bloodrock_ringmail_sleeves) || (<SRC.TARG.BASEID>==I_bloodrock_ringmail_leggings) || (<SRC.TARG.BASEID>==I_bloodrock_chainmail_coif) || (<SRC.TARG.BASEID>==I_bloodrock_chainmail_leggings) || (<SRC.TARG.BASEID>==I_bloodrock_chainmail_tunic) || (<SRC.TARG.BASEID>==I_bloodrock_female_platemail) || (<SRC.TARG.BASEID>==I_bloodrock_closed_helm)  || (<SRC.TARG.BASEID>==i_bloodrock_helmet)  || (<SRC.TARG.BASEID>==I_bloodrock_bascinet)  || (<SRC.TARG.BASEID>==I_bloodrock_nose_helm) || (<SRC.TARG.BASEID>==i_BLOODROCK_BUCKLER_SHIELD) || (<SRC.TARG.BASEID>==i_BLOODROCK_HEATER_SHIELD) || (<SRC.TARG.BASEID>==i_BLOODROCK_METAL_SHIELD)
SRC.VAR.messageuacolor=0FB
SRC.MESSAGEUA You apply the special polish and start rubbing...
SRC.TARG.COLOR=01b0
SRC.TARG.NAME=Polished <src.targ.name>
SRC.TARG.MOREM=1
morex=<morex>+-1
return 1
ELSE
SRC.VAR.sua_color=020
SRC.sysMESSAGEUA You cannot apply polish to this.
RETURN 1

[ITEMDEF I_ARMOR_POLISH_shadow]
ID 01C18
NAME Shadow Armor Polish
Type=0
value=5000
weight=2

on=@create
color=0454
morex=6

on=@click
message
message <Name>
message [<morex>] Uses left
return 1

on=@dclick
IF <MOREX> < 1
remove
SRC.VAR.SUA_COLOR=955
src.SYSmessageUA You notice that there is no polish left and disgard the bottle in-which it was in.
RETURN 1
else
target 
src.var.sua_color=955
src.sysmessageua=Which armor piece do you wish to polish?
return 1

on=@targon_ground
src.var.sua_color=020
src.sysmessageua=This is not armor!
return 1

on=@targon_char
src.var.sua_color=020
src.sysmessageua=This is not armor!
return 1

on=@targon_item
IF (<SRC.TARG.MOREM>=1)
SRC.VAR.sua_color=020
SRC.sysMESSAGEUA This is already polished...
RETURN 1
ELSE
IF (<SRC.TARG.MOREM>=0)
IF ((<SRC.TARG.BASEID>==I_shadow_platemail_arms) || (<SRC.TARG.BASEID>==I_shadow_platemail_leggings) || (<SRC.TARG.BASEID>==I_shadow_plate_helm) || (<SRC.TARG.BASEID>==I_shadow_platemail_gorget) || (<SRC.TARG.BASEID>==I_shadow_platemail_gauntlets) || (<SRC.TARG.BASEID>==I_shadow_platemail) || (<SRC.TARG.BASEID>==I_shadow_ringmail_gloves) || (<SRC.TARG.BASEID>==I_shadow_ringmail_tunic) || (<SRC.TARG.BASEID>==I_shadow_ringmail_sleeves) || (<SRC.TARG.BASEID>==I_shadow_ringmail_leggings) || (<SRC.TARG.BASEID>==I_shadow_chainmail_coif) || (<SRC.TARG.BASEID>==I_shadow_chainmail_leggings) || (<SRC.TARG.BASEID>==I_shadow_chainmail_tunic) || (<SRC.TARG.BASEID>==I_shadow_female_platemail) || (<SRC.TARG.BASEID>==I_shadow_closed_helm)  || (<SRC.TARG.BASEID>==i_shadow_helmet)  || (<SRC.TARG.BASEID>==I_shadow_bascinet)  || (<SRC.TARG.BASEID>==I_shadow_nose_helm) || (<SRC.TARG.BASEID>==i_SHADOW_BUCKLER_SHIELD) || (<SRC.TARG.BASEID>==i_SHADOW_HEATER_SHIELD) || (<SRC.TARG.BASEID>==i_SHADOW_METAL_SHIELD)
SRC.VAR.messageuacolor=0FB
SRC.MESSAGEUA You apply the special polish and start rubbing...
SRC.TARG.COLOR=0454
SRC.TARG.NAME=Polished <src.targ.name>
SRC.TARG.MOREM=1
morex=<morex>+-1
return 1
ELSE
SRC.VAR.sua_color=020
SRC.sysMESSAGEUA You cannot apply polish to this.
RETURN 1

[ITEMDEF I_ARMOR_POLISH_Silver]
ID 01C18
NAME Silver Armor Polish
Type=0
value=5000
weight=2

on=@create
color=09f5
morex=6

on=@click
message
message <Name>
message [<morex>] Uses left
return 1

on=@dclick
IF <MOREX> < 1
remove
SRC.VAR.SUA_COLOR=955
src.SYSmessageUA You notice that there is no polish left and disgard the bottle in-which it was in.
RETURN 1
else
target 
src.var.sua_color=955
src.sysmessageua=Which armor piece do you wish to polish?
return 1

on=@targon_ground
src.var.sua_color=020
src.sysmessageua=This is not armor!
return 1

on=@targon_char
src.var.sua_color=020
src.sysmessageua=This is not armor!
return 1

on=@targon_item
IF (<SRC.TARG.MOREM>=1)
SRC.VAR.sua_color=020
SRC.sysMESSAGEUA This is already polished...
RETURN 1
ELSE
IF (<SRC.TARG.MOREM>=0)
IF ((<SRC.TARG.BASEID>==I_silver_platemail_arms) || (<SRC.TARG.BASEID>==I_silver_platemail_leggings) || (<SRC.TARG.BASEID>==I_silver_plate_helm) || (<SRC.TARG.BASEID>==I_silver_platemail_gorget) || (<SRC.TARG.BASEID>==I_silver_platemail_gauntlets) || (<SRC.TARG.BASEID>==I_silver_platemail) || (<SRC.TARG.BASEID>==I_silver_ringmail_gloves) || (<SRC.TARG.BASEID>==I_silver_ringmail_tunic) || (<SRC.TARG.BASEID>==I_silver_ringmail_sleeves) || (<SRC.TARG.BASEID>==I_silver_ringmail_leggings) || (<SRC.TARG.BASEID>==I_silver_chainmail_coif) || (<SRC.TARG.BASEID>==I_silver_chainmail_leggings) || (<SRC.TARG.BASEID>==I_silver_chainmail_tunic) || (<SRC.TARG.BASEID>==I_silver_female_platemail) || (<SRC.TARG.BASEID>==I_silver_closed_helm)  || (<SRC.TARG.BASEID>==i_silver_helmet)  || (<SRC.TARG.BASEID>==I_silver_bascinet)  || (<SRC.TARG.BASEID>==I_silver_nose_helm) || (<SRC.TARG.BASEID>==i_SILVER_BUCKLER_SHIELD) || (<SRC.TARG.BASEID>==i_SILVER_HEATER_SHIELD) || (<SRC.TARG.BASEID>==i_SILVER_METAL_SHIELD)
SRC.VAR.messageuacolor=0FB
SRC.MESSAGEUA You apply the special polish and start rubbing...
SRC.TARG.COLOR=09f5
SRC.TARG.NAME=Polished <src.targ.name>
SRC.TARG.MOREM=1
morex=<morex>+-1
return 1
ELSE
SRC.VAR.sua_color=020
SRC.sysMESSAGEUA You cannot apply polish to this.
RETURN 1

[ITEMDEF I_ARMOR_POLISH_dullcopper]
ID 01C18
NAME Dull Copper Armor Polish
Type=0
value=5000
weight=2

on=@create
color=00f5
morex=6

on=@click
message
message <Name>
message [<morex>] Uses left
return 1

on=@dclick
IF <MOREX> < 1
remove
SRC.VAR.SUA_COLOR=955
src.SYSmessageUA You notice that there is no polish left and disgard the bottle in-which it was in.
RETURN 1
else
target 
src.var.sua_color=955
src.sysmessageua=Which armor piece do you wish to polish?
return 1

on=@targon_ground
src.var.sua_color=020
src.sysmessageua=This is not armor!
return 1

on=@targon_char
src.var.sua_color=020
src.sysmessageua=This is not armor!
return 1

on=@targon_item
IF (<SRC.TARG.MOREM>=1)
SRC.VAR.sua_color=020
SRC.sysMESSAGEUA This is already polished...
RETURN 1
ELSE
IF (<SRC.TARG.MOREM>=0)
IF ((<SRC.TARG.BASEID>==I_dull_copper_platemail_arms) || (<SRC.TARG.BASEID>==I_dull_copper_platemail_leggings) || (<SRC.TARG.BASEID>==I_dull_copper_plate_helm) || (<SRC.TARG.BASEID>==I_dull_copper_platemail_gorget) || (<SRC.TARG.BASEID>==I_dull_copper_platemail_gauntlets) || (<SRC.TARG.BASEID>==I_dull_copper_platemail) || (<SRC.TARG.BASEID>==I_dull_copper_ringmail_gloves) || (<SRC.TARG.BASEID>==I_dull_copper_ringmail_tunic) || (<SRC.TARG.BASEID>==I_dull_copper_ringmail_sleeves) || (<SRC.TARG.BASEID>==I_dull_copper_ringmail_leggings) || (<SRC.TARG.BASEID>==I_dull_copper_chainmail_coif) || (<SRC.TARG.BASEID>==I_dull_copper_chainmail_leggings) || (<SRC.TARG.BASEID>==I_dull_copper_chainmail_tunic) || (<SRC.TARG.BASEID>==I_dull_copper_female_platemail) || (<SRC.TARG.BASEID>==I_dull_copper_closed_helm)  || (<SRC.TARG.BASEID>==i_dull_copper_helmet)  || (<SRC.TARG.BASEID>==I_dull_copper_bascinet)  || (<SRC.TARG.BASEID>==I_dull_copper_nose_helm) || (<SRC.TARG.BASEID>==i_DULL_COPPER_BUCKLER_SHIELD) || (<SRC.TARG.BASEID>==i_DULL_COPPER_HEATER_SHIELD) || (<SRC.TARG.BASEID>==i_DULL_COPPER_METAL_SHIELD)
SRC.VAR.messageuacolor=0FB
SRC.MESSAGEUA You apply the special polish and start rubbing...
SRC.TARG.COLOR=00f5
SRC.TARG.NAME=Polished <src.targ.name>
SRC.TARG.MOREM=1
morex=<morex>+-1
return 1
ELSE
SRC.VAR.sua_color=020
SRC.sysMESSAGEUA You cannot apply polish to this.
RETURN 1

[ITEMDEF I_ARMOR_POLISH_copper]
ID 01C18
NAME Copper Armor Polish
Type=0
value=5000
weight=2

on=@create
color=0bb6
morex=6

on=@click
message
message <Name>
message [<morex>] Uses left
return 1

on=@dclick
IF <MOREX> < 1
remove
SRC.VAR.SUA_COLOR=955
src.SYSmessageUA You notice that there is no polish left and disgard the bottle in-which it was in.
RETURN 1
else
target 
src.var.sua_color=955
src.sysmessageua=Which armor piece do you wish to polish?
return 1

on=@targon_ground
src.var.sua_color=020
src.sysmessageua=This is not armor!
return 1

on=@targon_char
src.var.sua_color=020
src.sysmessageua=This is not armor!
return 1

on=@targon_item
IF (<SRC.TARG.MOREM>=1)
SRC.VAR.sua_color=020
SRC.sysMESSAGEUA This is already polished...
RETURN 1
ELSE
IF (<SRC.TARG.MOREM>=0)
IF ((<SRC.TARG.BASEID>==I_copper_platemail_arms) || (<SRC.TARG.BASEID>==I_copper_platemail_leggings) || (<SRC.TARG.BASEID>==I_copper_plate_helm) || (<SRC.TARG.BASEID>==I_copper_platemail_gorget) || (<SRC.TARG.BASEID>==I_copper_platemail_gauntlets) || (<SRC.TARG.BASEID>==I_copper_platemail) || (<SRC.TARG.BASEID>==I_copper_ringmail_gloves) || (<SRC.TARG.BASEID>==I_copper_ringmail_tunic) || (<SRC.TARG.BASEID>==I_copper_ringmail_sleeves) || (<SRC.TARG.BASEID>==I_copper_ringmail_leggings) || (<SRC.TARG.BASEID>==I_copper_chainmail_coif) || (<SRC.TARG.BASEID>==I_copper_chainmail_leggings) || (<SRC.TARG.BASEID>==I_copper_chainmail_tunic) || (<SRC.TARG.BASEID>==I_copper_female_platemail) || (<SRC.TARG.BASEID>==I_copper_closed_helm)  || (<SRC.TARG.BASEID>==i_copper_helmet)  || (<SRC.TARG.BASEID>==I_copper_bascinet)  || (<SRC.TARG.BASEID>==I_copper_nose_helm) || (<SRC.TARG.BASEID>==i_COPPER_BUCKLER_SHIELD) || (<SRC.TARG.BASEID>==i_COPPER_HEATER_SHIELD) || (<SRC.TARG.BASEID>==i_COPPER_METAL_SHIELD)
SRC.VAR.messageuacolor=0FB
SRC.MESSAGEUA You apply the special polish and start rubbing...
SRC.TARG.COLOR=0bb6
SRC.TARG.NAME=Polished <src.targ.name>
SRC.TARG.MOREM=1
morex=<morex>+-1
return 1
ELSE
SRC.VAR.sua_color=020
SRC.sysMESSAGEUA You cannot apply polish to this.
RETURN 1

[ITEMDEF I_ARMOR_POLISH_gold]
ID 01C18
NAME Gold Armor Polish
Type=0
value=5000
weight=2

on=@create
color=0ac0
morex=6

on=@click
message
message <Name>
message [<morex>] Uses left
return 1

on=@dclick
IF <MOREX> < 1
remove
SRC.VAR.SUA_COLOR=955
src.SYSmessageUA You notice that there is no polish left and disgard the bottle in-which it was in.
RETURN 1
else
target 
src.var.sua_color=955
src.sysmessageua=Which armor piece do you wish to polish?
return 1

on=@targon_ground
src.var.sua_color=020
src.sysmessageua=This is not armor!
return 1

on=@targon_char
src.var.sua_color=020
src.sysmessageua=This is not armor!
return 1

on=@targon_item
IF (<SRC.TARG.MOREM>=1)
SRC.VAR.sua_color=020
SRC.sysMESSAGEUA This is already polished...
RETURN 1
ELSE
IF (<SRC.TARG.MOREM>=0)
IF ((<SRC.TARG.BASEID>==I_golden_platemail_arms) || (<SRC.TARG.BASEID>==I_golden_platemail_leggings) || (<SRC.TARG.BASEID>==I_golden_plate_helm) || (<SRC.TARG.BASEID>==I_golden_platemail_gorget) || (<SRC.TARG.BASEID>==I_golden_platemail_gauntlets) || (<SRC.TARG.BASEID>==I_golden_platemail) || (<SRC.TARG.BASEID>==I_golden_ringmail_gloves) || (<SRC.TARG.BASEID>==I_golden_ringmail_tunic) || (<SRC.TARG.BASEID>==I_golden_ringmail_sleeves) || (<SRC.TARG.BASEID>==I_golden_ringmail_leggings) || (<SRC.TARG.BASEID>==I_golden_chainmail_coif) || (<SRC.TARG.BASEID>==I_golden_chainmail_leggings) || (<SRC.TARG.BASEID>==I_golden_chainmail_tunic) || (<SRC.TARG.BASEID>==I_golden_female_platemail) || (<SRC.TARG.BASEID>==I_golden_closed_helm)  || (<SRC.TARG.BASEID>==i_golden_helmet)  || (<SRC.TARG.BASEID>==I_golden_bascinet)  || (<SRC.TARG.BASEID>==I_golden_nose_helm) || (<SRC.TARG.BASEID>==i_GOLDEN_BUCKLER_SHIELD) || (<SRC.TARG.BASEID>==i_GOLDEN_HEATER_SHIELD) || (<SRC.TARG.BASEID>==i_GOLDEN_METAL_SHIELD) 
SRC.VAR.messageuacolor=0FB
SRC.MESSAGEUA You apply the special polish and start rubbing...
SRC.TARG.COLOR=0ac0
SRC.TARG.NAME=Polished <src.targ.name>
SRC.TARG.MOREM=1
morex=<morex>+-1
return 1
ELSE
SRC.VAR.sua_color=020
SRC.sysMESSAGEUA You cannot apply polish to this.
RETURN 1

[ITEMDEF I_ARMOR_POLISH_IRON]
ID 01C18
NAME Iron Armor Polish
Type=0
value=1000
weight=2

on=@create
color=0
morex=6

on=@click
message
message <Name>
message [<morex>] Uses left
return 1

on=@dclick
IF <MOREX> < 1
remove
SRC.VAR.SUA_COLOR=955
src.SYSmessageUA You notice that there is no polish left and disgard the bottle in-which it was in.
RETURN 1
else
target 
src.var.sua_color=955
src.sysmessageua=Which armor piece do you wish to polish?
return 1

on=@targon_ground
src.var.sua_color=020
src.sysmessageua=This is not armor!
return 1

on=@targon_char
src.var.sua_color=020
src.sysmessageua=This is not armor!
return 1

on=@targon_item
IF (<SRC.TARG.MOREM>=1)
SRC.VAR.sua_color=020
SRC.sysMESSAGEUA This is already polished...
RETURN 1
ELSE
IF (<SRC.TARG.MOREM>=0)
IF ((<SRC.TARG.BASEID>==I_platemail_arms) || (<SRC.TARG.BASEID>==I_platemail_leggings) || (<SRC.TARG.BASEID>==I_platemail_helm) || (<SRC.TARG.BASEID>==I_platemail_gorget) || (<SRC.TARG.BASEID>==I_platemail_gloves) || (<SRC.TARG.BASEID>==I_platemail_chest) || (<SRC.TARG.BASEID>==I_ringmail_gloves) || (<SRC.TARG.BASEID>==I_ringmail_tunic) || (<SRC.TARG.BASEID>==I_ringmail_sleeves) || (<SRC.TARG.BASEID>==I_ringmail_leggings) || (<SRC.TARG.BASEID>==I_chainmail_coif) || (<SRC.TARG.BASEID>==I_chainmail_leggings) || (<SRC.TARG.BASEID>==I_chainmail_tunic) || (<SRC.TARG.BASEID>==I_armor_female_plate) || (<SRC.TARG.BASEID>==I_helm_closed)  || (<SRC.TARG.BASEID>==i_helm_open)  || (<SRC.TARG.BASEID>==I_bascinet)  || (<SRC.TARG.BASEID>==I_helm_nose) || (<SRC.TARG.BASEID>==i_SHIELD_BUCKLER) || (<SRC.TARG.BASEID>==i_SHIELD_HEATER) || (<SRC.TARG.BASEID>==i_SHIELD_ROUND_METAL)
SRC.VAR.messageuacolor=0FB
SRC.MESSAGEUA You apply the special polish and start rubbing...
SRC.TARG.COLOR=0
SRC.TARG.NAME=Polished <src.targ.name>
SRC.TARG.MOREM=1
morex=<morex>+-1
return 1
ELSE
SRC.VAR.sua_color=020
SRC.sysMESSAGEUA You cannot apply polish to this.
RETURN 1

[ITEMDEF I_ARMOR_POLISH_bronze]
ID 01C18
NAME Bronze Armor Polish
Type=0
value=2500
weight=2

on=@create
color=0abf
morex=6

on=@click
message
message <Name>
message [<morex>] Uses left
return 1

on=@dclick
IF <MOREX> < 1
remove
SRC.VAR.SUA_COLOR=955
src.SYSmessageUA You notice that there is no polish left and disgard the bottle in-which it was in.
RETURN 1
else
target 
src.var.sua_color=955
src.sysmessageua=Which armor piece do you wish to polish?
return 1

on=@targon_ground
src.var.sua_color=020
src.sysmessageua=This is not armor!
return 1

on=@targon_char
src.var.sua_color=020
src.sysmessageua=This is not armor!
return 1

on=@targon_item
IF (<SRC.TARG.MOREM>=1)
SRC.VAR.sua_color=020
SRC.sysMESSAGEUA This is already polished...
RETURN 1
ELSE
IF (<SRC.TARG.MOREM>=0)
IF ((<SRC.TARG.BASEID>==I_bronze_platemail_arms) || (<SRC.TARG.BASEID>==I_bronze_platemail_leggings) || (<SRC.TARG.BASEID>==I_bronze_plate_helm) || (<SRC.TARG.BASEID>==I_bronze_platemail_gorget) || (<SRC.TARG.BASEID>==I_bronze_platemail_gauntlets) || (<SRC.TARG.BASEID>==I_bronze_platemail) || (<SRC.TARG.BASEID>==I_bronze_ringmail_gloves) || (<SRC.TARG.BASEID>==I_bronze_ringmail_tunic) || (<SRC.TARG.BASEID>==I_bronze_ringmail_sleeves) || (<SRC.TARG.BASEID>==I_bronze_ringmail_leggings) || (<SRC.TARG.BASEID>==I_bronze_chainmail_coif) || (<SRC.TARG.BASEID>==I_bronze_chainmail_leggings) || (<SRC.TARG.BASEID>==I_bronze_chainmail_tunic) || (<SRC.TARG.BASEID>==I_bronze_female_platemail) || (<SRC.TARG.BASEID>==I_bronze_closed_helm)  || (<SRC.TARG.BASEID>==i_bronze_helmet)  || (<SRC.TARG.BASEID>==I_bronze_bascinet)  || (<SRC.TARG.BASEID>==I_bronze_nose_helm) || (<SRC.TARG.BASEID>==i_BRONZE_BUCKLER_SHIELD) || (<SRC.TARG.BASEID>==i_BRONZE_HEATER_SHIELD) || (<SRC.TARG.BASEID>==i_BRONZE_METAL_SHIELD)
SRC.VAR.messageuacolor=0FB
SRC.MESSAGEUA You apply the special polish and start rubbing...
SRC.TARG.COLOR=0abf
SRC.TARG.MOREM=1
morex=<morex>+-1
return 1
ELSE
SRC.VAR.sua_color=020
SRC.sysMESSAGEUA You cannot apply polish to this.
RETURN 1