//****************************************************************************
//SPHERE by : Menasoft ©1997-2000
//www.sphereserver.com
// All SPHERE script files and formats are copyright Menasoft & Partners.
// This file may be freely edited for personal use, but may not be distributed
// in whole or in part, in any format without express written permission from
// Menasoft & Partners.  All donations and contributions
// become the property of Menasoft & Partners.
//****************************************************************************
// FILE LAST UPDATED: Friday, April 28, 2000
// Ruin, Might, Force, Power, Vanq

[ITEMDEF i_enchant_weapon]
// WEAPON ENHANCER - good for 20 % enchantment
// Player must be holding a weapon in their right hand.
// Weapon decays when timer runs out.
ID=i_virtstone_1
VALUE=40	// set price per level of magic enhancement.

ON=@DCLICK
	if (<src.magery><65.0) //Not enough Magery
		src.message Your magery is not high enough to enchant a weapon.
		return 1
	endif
	if !(<src.findlayer(layer_hand1)>) //Do they have a weapon in the hand?
		src.message You must have a one-handed weapon equipped to use this.
		return 1
	endif
	if (<src.findlayer(layer_hand1).ATTR>&(attr_magic|attr_newbie))
		src.message This weapon is already magical or newbied!
		return 1
	endif

	//Success!!
	SRC.MESSAGE You enchant the weapon.
	SRC.SOUND snd_SPELL_PROTECTION
	SRC.FINDLAYER(layer_hand1).ATTR=attr_magic
	DORAND 4
	SRC.FINDLAYER(layer_hand1).MOREY=3
	SRC.FINDLAYER(layer_hand1).MOREY=6
	SRC.FINDLAYER(layer_hand1).MOREY=12
	SRC.FINDLAYER(layer_hand1).MOREY=15
	ENDDO
	LINK=<src.findlayer(layer_hand1).uid>
	IF (<src.magery><80.0)
		TIMER=600
	ELSEIF ((<SRC.MAGERY>>80.0)&&(<SRC.MAGERY><95.0))
		TIMER=800
	ELSEIF ((<SRC.MAGERY>>95.0)&&(<SRC.MAGERY><99.9))
		TIMER=1000
	ELSEIF (<SRC.MAGERY>==100.0)
		TIMER=1500
	ENDIF
	ATTR=attr_invis
	SRC.UPDATE
	RETURN 1

[ITEMDEF 04129]
DEFNAME=i_BOW_RUIN_O
ID=i_bow
NAME=Bow of Ruin
RESOURCES=i_bow,i_enchant_weapon
TEVENTS=T_SPHERE_OLD_MAGICAL_ITEMS
TEVENTS=T_PROPRIEDADES

ON=@Create
ATTR=attr_magic
MOREY=2.0
HITPOINTS={31 60}
COLOR=color_magic_weap

on=@equiptest
if !(<attr>&attr_identified)
src.sysmessage @04ec,3,1 You must identify this item first!
return 1
endif

[ITEMDEF 04139]
//Same as [ITEMDEF 0413f] Do not remove! Here for backward compatility!
DEFNAME=i_KRYSS_RUIN_O
ID=i_kryss
NAME=Kryss of Ruin
RESOURCES=i_kryss,i_enchant_weapon
TEVENTS=T_SPHERE_OLD_MAGICAL_ITEMS
TEVENTS=T_PROPRIEDADES

ON=@Create
MOREY=2.0
ATTR=attr_magic
HITPOINTS={31 90}
COLOR=color_magic_weap

on=@equiptest
if !(<attr>&attr_identified)
src.sysmessage @04ec,3,1 You must identify this item first!
return 1
endif

[ITEMDEF 04105]
DEFNAME=i_SCIMITAR_FORCE
ID=i_scimitar
NAME=Scimitar of Force
RESOURCES=i_scimitar,3 i_enchant_weapon

DESCRIPTION=Scimitar of Force
SUBSECTION=Magic Scimitars
CATEGORY=Provisions - Weapons - Magic
TEVENTS=T_SPHERE_OLD_MAGICAL_ITEMS
TEVENTS=T_PROPRIEDADES

ON=@Create
COLOR=color_magic_weap
HITPOINTS={31 100}
ATTR=attr_magic
MOREY=8.0

on=@equiptest
if !(<attr>&attr_identified)
src.sysmessage @04ec,3,1 You must identify this item first!
return 1
endif

[ITEMDEF 04106]
DEFNAME=i_SCIMITAR_vanq
ID=i_scimitar
NAME=Scimitar of Vanquishing
RESOURCES=i_scimitar,5 i_enchant_weapon

DESCRIPTION=Scimitar of Vanquishing
SUBSECTION=Magic Scimitars
CATEGORY=Provisions - Weapons - Magic
TEVENTS=T_SPHERE_OLD_MAGICAL_ITEMS
TEVENTS=T_PROPRIEDADES

ON=@Create
COLOR=color_magic_weap
HITPOINTS={31 100}
ATTR=attr_magic
MOREY=20.0

on=@equiptest
if !(<attr>&attr_identified)
src.sysmessage @04ec,3,1 You must identify this item first!
return 1
endif

[ITEMDEF 04107]
DEFNAME=i_HALBERD_FORCE
ID=i_halberd
NAME=Halberd of Force
RESOURCES=i_halberd,3 i_enchant_weapon

DESCRIPTION=Halberd of Force
SUBSECTION=Magic Halberds
CATEGORY=Provisions - Weapons - Magic
TEVENTS=T_SPHERE_OLD_MAGICAL_ITEMS
TEVENTS=T_PROPRIEDADES

ON=@Create
COLOR=color_magic_weap
HITPOINTS={31 80}
ATTR=attr_magic
MOREY=8.0

on=@equiptest
if !(<attr>&attr_identified)
src.sysmessage @04ec,3,1 You must identify this item first!
return 1
endif

[ITEMDEF 04108]
DEFNAME=i_HALBERD_vanq
ID=i_halberd
Name=Halberd of Vanquishing
RESOURCES=i_halberd,5 i_enchant_weapon

CATEGORY=Provisions - Weapons - Magic
SUBSECTION=Magic Halberds
DESCRIPTION=Halberd of Vanquishing
TEVENTS=T_SPHERE_OLD_MAGICAL_ITEMS
TEVENTS=T_PROPRIEDADES

ON=@Create
COLOR=color_magic_weap
HITPOINTS={31 80}
ATTR=attr_magic
MOREY=20.0

on=@equiptest
if !(<attr>&attr_identified)
src.sysmessage @04ec,3,1 You must identify this item first!
return 1
endif

[ITEMDEF 04109]
DEFNAME=i_CROSSBOW_FORCE
ID=i_crossbow
NAME=Crossbow of Force
RESOURCES=i_crossbow,3 i_enchant_weapon

CATEGORY=Provisions - Weapons - Magic
SUBSECTION=Magic Crossbows
DESCRIPTION=Crossbow of Force
TEVENTS=T_SPHERE_OLD_MAGICAL_ITEMS
TEVENTS=T_PROPRIEDADES

ON=@Create
COLOR=color_magic_weap
HITPOINTS={31 80}
ATTR=attr_magic
MOREY=8.0

on=@equiptest
if !(<attr>&attr_identified)
src.sysmessage @04ec,3,1 You must identify this item first!
return 1
endif

[ITEMDEF 0410a]
DEFNAME=i_SCIMITAR_RUIN
ID=i_scimitar
NAME=Scimitar of Ruin
RESOURCES=i_scimitar,i_enchant_weapon

CATEGORY=Provisions - Weapons - Magic
SUBSECTION=Magic Scimitars
DESCRIPTION=Scimitar of Ruin
TEVENTS=T_SPHERE_OLD_MAGICAL_ITEMS
TEVENTS=T_PROPRIEDADES

ON=@Create
COLOR=color_magic_weap
HITPOINTS={100 101}
MOREY=2.0
ATTR=attr_magic

on=@equiptest
if !(<attr>&attr_identified)
src.sysmessage @04ec,3,1 You must identify this item first!
return 1
endif

[ITEMDEF 0410b]
DEFNAME=i_SCIMITAR_MIGHT
ID=i_scimitar
NAME=Scimitar of Might
RESOURCES=i_scimitar,2 i_enchant_weapon

CATEGORY=Provisions - Weapons - Magic
SUBSECTION=Magic Scimitars
DESCRIPTION=Scimitar of Might
TEVENTS=T_SPHERE_OLD_MAGICAL_ITEMS
TEVENTS=T_PROPRIEDADES

ON=@Create
COLOR=color_magic_weap
HITPOINTS={105 106}
ATTR=attr_magic
MOREY=4.0

on=@equiptest
if !(<attr>&attr_identified)
src.sysmessage @04ec,3,1 You must identify this item first!
return 1
endif

[ITEMDEF 0410c]
DEFNAME=i_SCIMITAR_POWER
ID=i_scimitar
NAME=Scimitar of Power
RESOURCES=i_scimitar,4 i_enchant_weapon

CATEGORY=Provisions - Weapons - Magic
SUBSECTION=Magic Scimitars
DESCRIPTION=Scimitar of Power
TEVENTS=T_SPHERE_OLD_MAGICAL_ITEMS
TEVENTS=T_PROPRIEDADES

ON=@Create
COLOR=color_magic_weap
HITPOINTS={115 116}
ATTR=attr_magic
MOREY=16.0

on=@equiptest
if !(<attr>&attr_identified)
src.sysmessage @04ec,3,1 You must identify this item first!
return 1
endif

[ITEMDEF 0410d]
DEFNAME=i_CROSSBOW_RUIN
ID=i_crossbow
NAME=Crossbow of Ruin
RESOURCES=i_crossbow,i_enchant_weapon

CATEGORY=Provisions - Weapons - Magic
SUBSECTION=Magic Crossbows
DESCRIPTION=Crossbow of Ruin
TEVENTS=T_SPHERE_OLD_MAGICAL_ITEMS
TEVENTS=T_PROPRIEDADES

ON=@Create
HITPOINTS={85 86}
ATTR=attr_magic
MOREY=2.0

on=@equiptest
if !(<attr>&attr_identified)
src.sysmessage @04ec,3,1 You must identify this item first!
return 1
endif

[ITEMDEF 0410e]
DEFNAME=i_CROSSBOW_MIGHT
ID=i_crossbow
NAME=Crossbow of Might
RESOURCES=i_crossbow,2 i_enchant_weapon

CATEGORY=Provisions - Weapons - Magic
SUBSECTION=Magic Crossbows
DESCRIPTION=Crossbow of Might
TEVENTS=T_SPHERE_OLD_MAGICAL_ITEMS
TEVENTS=T_PROPRIEDADES

ON=@Create
COLOR=045e
HITPOINTS={90 91}
ATTR=attr_magic
MOREY=4.0

on=@equiptest
if !(<attr>&attr_identified)
src.sysmessage @04ec,3,1 You must identify this item first!
return 1
endif

[ITEMDEF 0410f]
DEFNAME=i_CROSSBOW_POWER
ID=i_crossbow
NAME=Crossbow of Power
RESOURCES=i_crossbow,4 i_enchant_weapon

CATEGORY=Provisions - Weapons - Magic
SUBSECTION=Magic Crossbows
DESCRIPTION=Crossbow of Power
TEVENTS=T_SPHERE_OLD_MAGICAL_ITEMS
TEVENTS=T_PROPRIEDADES

ON=@Create
MOREY=16.0
ATTR=attr_magic
HITPOINTS={100 101}

on=@equiptest
if !(<attr>&attr_identified)
src.sysmessage @04ec,3,1 You must identify this item first!
return 1
endif

[ITEMDEF 04110]
DEFNAME=i_CROSSBOW_vanq
ID=i_crossbow
NAME=Crossbow of Vanquishing
RESOURCES=i_crossbow,5 i_enchant_weapon

CATEGORY=Provisions - Weapons - Magic
SUBSECTION=Magic Crossbows
DESCRIPTION=Crossbow of Vanquishing
TEVENTS=T_SPHERE_OLD_MAGICAL_ITEMS
TEVENTS=T_PROPRIEDADES

ON=@Create
COLOR=color_magic_weap
HITPOINTS={31 80}
ATTR=attr_magic
MOREY=20.0

on=@equiptest
if !(<attr>&attr_identified)
src.sysmessage @04ec,3,1 You must identify this item first!
return 1
endif

[ITEMDEF 04111]
DEFNAME=i_HALBERD_RUIN
ID=i_halberd
NAME=Halberd of Ruin
RESOURCES=i_halberd,i_enchant_weapon

CATEGORY=Provisions - Weapons - Magic
SUBSECTION=Magic Halberds
DESCRIPTION=Halberd of Ruin
TEVENTS=T_SPHERE_OLD_MAGICAL_ITEMS
TEVENTS=T_PROPRIEDADES

ON=@Create
COLOR=color_magic_weap
HITPOINTS={31 80}
ATTR=attr_magic
MOREY=2.0

on=@equiptest
if !(<attr>&attr_identified)
src.sysmessage @04ec,3,1 You must identify this item first!
return 1
endif

[ITEMDEF 04112]
DEFNAME=i_HALBERD_MIGHT
ID=i_halberd
NAME=Halberd of Might
RESOURCES=i_halberd,2 i_enchant_weapon

CATEGORY=Provisions - Weapons - Magic
SUBSECTION=Magic Halberds
DESCRIPTION=Halberd of Might
TEVENTS=T_SPHERE_OLD_MAGICAL_ITEMS
TEVENTS=T_PROPRIEDADES

ON=@Create
COLOR=color_magic_weap
HITPOINTS={31 80}
ATTR=attr_magic
MOREY=4.0

on=@equiptest
if !(<attr>&attr_identified)
src.sysmessage @04ec,3,1 You must identify this item first!
return 1
endif

[ITEMDEF 04113]
DEFNAME=i_HALBERD_POWER
ID=i_halberd
NAME=Halberd of Power
RESOURCES=i_halberd,4 i_enchant_weapon

CATEGORY=Provisions - Weapons - Magic
SUBSECTION=Magic Halberds
DESCRIPTION=Halberd of Power
TEVENTS=T_SPHERE_OLD_MAGICAL_ITEMS
TEVENTS=T_PROPRIEDADES

ON=@Create
COLOR=color_magic_weap
HITPOINTS={31 80}
ATTR=attr_magic
MOREY=16.0

on=@equiptest
if !(<attr>&attr_identified)
src.sysmessage @04ec,3,1 You must identify this item first!
return 1
endif

[ITEMDEF 04114]
DEFNAME=i_BARDICHE_RUIN
ID=i_bardiche
NAME=Bardiche of Ruin
RESOURCES=i_bardiche,i_enchant_weapon

CATEGORY=Provisions - Weapons - Magic
SUBSECTION=Magic Bardiches
DESCRIPTION=Bardiche of Ruin
TEVENTS=T_SPHERE_OLD_MAGICAL_ITEMS
TEVENTS=T_PROPRIEDADES

ON=@Create
COLOR=color_magic_weap
HITPOINTS={31 100}
ATTR=attr_magic
MOREY=2.0

on=@equiptest
if !(<attr>&attr_identified)
src.sysmessage @04ec,3,1 You must identify this item first!
return 1
endif

[ITEMDEF 04115]
DEFNAME=i_BARDICHE_MIGHT
ID=i_bardiche
NAME=Bardiche of Might
RESOURCES=i_bardiche,2 i_enchant_weapon

CATEGORY=Provisions - Weapons - Magic
SUBSECTION=Magic Bardiches
DESCRIPTION=Bardiche of Might
TEVENTS=T_SPHERE_OLD_MAGICAL_ITEMS
TEVENTS=T_PROPRIEDADES

ON=@Create
MOREY=4.0
ATTR=attr_magic
HITPOINTS={31 100}
COLOR=color_magic_weap

on=@equiptest
if !(<attr>&attr_identified)
src.sysmessage @04ec,3,1 You must identify this item first!
return 1
endif

[ITEMDEF 04116]
DEFNAME=i_BARDICHE_FORCE
ID=i_bardiche
NAME=Bardiche of Force
RESOURCES=i_bardiche,3 i_enchant_weapon

CATEGORY=Provisions - Weapons - Magic
SUBSECTION=Magic Bardiches
DESCRIPTION=Bardiche of Force
TEVENTS=T_SPHERE_OLD_MAGICAL_ITEMS
TEVENTS=T_PROPRIEDADES

ON=@Create
MOREY=8.0
ATTR=attr_magic
HITPOINTS={31 100}
COLOR=color_magic_weap

on=@equiptest
if !(<attr>&attr_identified)
src.sysmessage @04ec,3,1 You must identify this item first!
return 1
endif

[ITEMDEF 04117]
DEFNAME=i_BARDICHE_POWER
ID=i_bardiche
NAME=Bardiche of Power
RESOURCES=i_bardiche,4 i_enchant_weapon

CATEGORY=Provisions - Weapons - Magic
SUBSECTION=Magic Bardiches
DESCRIPTION=Bardiche of Power
TEVENTS=T_SPHERE_OLD_MAGICAL_ITEMS
TEVENTS=T_PROPRIEDADES

ON=@Create
MOREY=16.0
ATTR=attr_magic
HITPOINTS={31 100}
COLOR=color_magic_weap

on=@equiptest
if !(<attr>&attr_identified)
src.sysmessage @04ec,3,1 You must identify this item first!
return 1
endif

[ITEMDEF 04118]
DEFNAME=i_BARDICHE_vanq
ID=i_bardiche
NAME=Bardiche of Vanquishing
RESOURCES=i_bardiche,5 i_enchant_weapon

CATEGORY=Provisions - Weapons - Magic
SUBSECTION=Magic Bardiches
DESCRIPTION=Bardiche of Vanquishing
TEVENTS=T_SPHERE_OLD_MAGICAL_ITEMS
TEVENTS=T_PROPRIEDADES

ON=@Create
MOREY=20.0
ATTR=attr_magic
HITPOINTS={31 100}
COLOR=color_magic_weap

on=@equiptest
if !(<attr>&attr_identified)
src.sysmessage @04ec,3,1 You must identify this item first!
return 1
endif

[ITEMDEF 0411a]
DEFNAME=i_CUTLASS_RUIN
ID=i_cutlass
NAME=Cutlass of Ruin
RESOURCES=i_cutlass,i_enchant_weapon

CATEGORY=Provisions - Weapons - Magic
SUBSECTION=Magic Cutlasses
DESCRIPTION=Cutlass of Ruin
TEVENTS=T_SPHERE_OLD_MAGICAL_ITEMS
TEVENTS=T_PROPRIEDADES

ON=@Create
MOREY=2.0
ATTR=attr_magic
HITPOINTS={70 71}
COLOR=color_magic_weap

on=@equiptest
if !(<attr>&attr_identified)
src.sysmessage @04ec,3,1 You must identify this item first!
return 1
endif

[ITEMDEF 0411b]
DEFNAME=i_CUTLASS_MIGHT
ID=i_cutlass
NAME=Cutlass of Might
RESOURCES=i_cutlass,2 i_enchant_weapon

CATEGORY=Provisions - Weapons - Magic
SUBSECTION=Magic Cutlasses
DESCRIPTION=Cutlass of Might
TEVENTS=T_SPHERE_OLD_MAGICAL_ITEMS
TEVENTS=T_PROPRIEDADES

ON=@Create
MOREY=4.0
ATTR=attr_magic
HITPOINTS={75 76}
COLOR=color_magic_weap

on=@equiptest
if !(<attr>&attr_identified)
src.sysmessage @04ec,3,1 You must identify this item first!
return 1
endif

[ITEMDEF 0411c]
DEFNAME=i_CUTLASS_FORCE
ID=i_cutlass
NAME=Cutlass of Force
RESOURCES=i_cutlass,3 i_enchant_weapon

CATEGORY=Provisions - Weapons - Magic
SUBSECTION=Magic Cutlasses
DESCRIPTION=Cutlass of Force
TEVENTS=T_SPHERE_OLD_MAGICAL_ITEMS
TEVENTS=T_PROPRIEDADES

ON=@Create
MOREY=8.0
ATTR=attr_magic
HITPOINTS={80 81}
COLOR=color_magic_weap

on=@equiptest
if !(<attr>&attr_identified)
src.sysmessage @04ec,3,1 You must identify this item first!
return 1
endif

[ITEMDEF 0411d]
DEFNAME=i_CUTLASS_POWER
ID=i_cutlass
NAME=Cutlass of Power
RESOURCES=i_cutlass,4 i_enchant_weapon

CATEGORY=Provisions - Weapons - Magic
SUBSECTION=Magic Cutlasses
DESCRIPTION=Cutlass of Power
TEVENTS=T_SPHERE_OLD_MAGICAL_ITEMS
TEVENTS=T_PROPRIEDADES

ON=@Create
MOREY=16.0
ATTR=attr_magic
HITPOINTS={85 86}
COLOR=color_magic_weap

on=@equiptest
if !(<attr>&attr_identified)
src.sysmessage @04ec,3,1 You must identify this item first!
return 1
endif

[ITEMDEF 0411e]
DEFNAME=i_CUTLASS_vanq
ID=i_cutlass
NAME=Cutlass of Vanquishing
RESOURCES=i_cutlass,5 i_enchant_weapon

CATEGORY=Provisions - Weapons - Magic
SUBSECTION=Magic Cutlasses
DESCRIPTION=Cutlass of Vanquishing
TEVENTS=T_SPHERE_OLD_MAGICAL_ITEMS
TEVENTS=T_PROPRIEDADES

ON=@Create
MOREY=20.0
ATTR=attr_magic
HITPOINTS={90 91}
COLOR=color_magic_weap

on=@equiptest
if !(<attr>&attr_identified)
src.sysmessage @04ec,3,1 You must identify this item first!
return 1
endif

[ITEMDEF 0411f]
DEFNAME=i_sword_viking_RUIN
ID=i_sword_viking
NAME=Viking Sword of Ruin
RESOURCES=i_sword_viking,i_enchant_weapon

CATEGORY=Provisions - Weapons - Magic
SUBSECTION=Magic Viking Swords
DESCRIPTION=Viking Sword of Ruin
TEVENTS=T_SPHERE_OLD_MAGICAL_ITEMS
TEVENTS=T_PROPRIEDADES

ON=@Create
MOREY=2.0
ATTR=attr_magic
HITPOINTS={31 90}
COLOR=color_magic_weap

on=@equiptest
if !(<attr>&attr_identified)
src.sysmessage @04ec,3,1 You must identify this item first!
return 1
endif

[ITEMDEF 04120]
DEFNAME=i_sword_viking_MIGHT
ID=i_sword_viking
NAME=Viking Sword of Might
RESOURCES=i_sword_viking,2 i_enchant_weapon

CATEGORY=Provisions - Weapons - Magic
SUBSECTION=Magic Viking Swords
DESCRIPTION=Viking Sword of Might
TEVENTS=T_SPHERE_OLD_MAGICAL_ITEMS
TEVENTS=T_PROPRIEDADES

ON=@Create
MOREY=4.0
ATTR=attr_magic
HITPOINTS={31 90}
COLOR=color_magic_weap

on=@equiptest
if !(<attr>&attr_identified)
src.sysmessage @04ec,3,1 You must identify this item first!
return 1
endif

[ITEMDEF 04121]
DEFNAME=i_sword_viking_FORCE
ID=i_sword_viking
NAME=Viking Sword of Force
RESOURCES=i_sword_viking,3 i_enchant_weapon

CATEGORY=Provisions - Weapons - Magic
SUBSECTION=Magic Viking Swords
DESCRIPTION=Viking Sword of Force
TEVENTS=T_SPHERE_OLD_MAGICAL_ITEMS
TEVENTS=T_PROPRIEDADES

ON=@Create
MOREY=8.0
ATTR=attr_magic
HITPOINTS={31 90}
COLOR=color_magic_weap

on=@equiptest
if !(<attr>&attr_identified)
src.sysmessage @04ec,3,1 You must identify this item first!
return 1
endif

[ITEMDEF 04122]
DEFNAME=i_sword_viking_POWER
ID=i_sword_viking
NAME=Viking Sword of Power
RESOURCES=i_sword_viking,4 i_enchant_weapon

CATEGORY=Provisions - Weapons - Magic
SUBSECTION=Magic Viking Swords
DESCRIPTION=Viking Sword of Power
TEVENTS=T_SPHERE_OLD_MAGICAL_ITEMS
TEVENTS=T_PROPRIEDADES

ON=@Create
MOREY=16.0
ATTR=attr_magic
HITPOINTS={31 90}
COLOR=color_magic_weap

on=@equiptest
if !(<attr>&attr_identified)
src.sysmessage @04ec,3,1 You must identify this item first!
return 1
endif

[ITEMDEF 04123]
DEFNAME=i_sword_viking_vanq
ID=i_sword_viking
NAME=Viking Sword of Vanquishing
RESOURCES=i_sword_viking,5 i_enchant_weapon

CATEGORY=Provisions - Weapons - Magic
SUBSECTION=Magic Viking Swords
DESCRIPTION=Viking Sword of Vanquishing
TEVENTS=T_SPHERE_OLD_MAGICAL_ITEMS
TEVENTS=T_PROPRIEDADES

ON=@Create
MOREY=20.0
ATTR=attr_magic
HITPOINTS={31 90}
COLOR=color_magic_weap

on=@equiptest
if !(<attr>&attr_identified)
src.sysmessage @04ec,3,1 You must identify this item first!
return 1
endif

[ITEMDEF 04124]
DEFNAME=i_crossbow_heavy_RUIN
ID=i_crossbow_heavy
NAME=Heavy Crossbow of Ruin
RESOURCES=i_crossbow_heavy,i_enchant_weapon

CATEGORY=Provisions - Weapons - Magic
SUBSECTION=Magic Heavy Crossbows
DESCRIPTION=Heavy Crossbow of Ruin
TEVENTS=T_SPHERE_OLD_MAGICAL_ITEMS
TEVENTS=T_PROPRIEDADES

ON=@Create
MOREY=2.0
ATTR=attr_magic
HITPOINTS={31 100}
COLOR=color_magic_weap

on=@equiptest
if !(<attr>&attr_identified)
src.sysmessage @04ec,3,1 You must identify this item first!
return 1
endif

[ITEMDEF 04125]
DEFNAME=i_crossbow_heavy_MIGHT
ID=i_crossbow_heavy
NAME=Heavy Crossbow of Might
RESOURCES=i_crossbow_heavy,2 i_enchant_weapon

CATEGORY=Provisions - Weapons - Magic
SUBSECTION=Magic Heavy Crossbows
DESCRIPTION=Heavy Crossbow of Might
TEVENTS=T_SPHERE_OLD_MAGICAL_ITEMS
TEVENTS=T_PROPRIEDADES

ON=@Create
MOREY=4.0
ATTR=attr_magic
HITPOINTS={31 100}
COLOR=color_magic_weap

on=@equiptest
if !(<attr>&attr_identified)
src.sysmessage @04ec,3,1 You must identify this item first!
return 1
endif

[ITEMDEF 04126]
DEFNAME=i_crossbow_heavy_FORCE
ID=i_crossbow_heavy
NAME=Heavy Crossbow of Force
RESOURCES=i_crossbow_heavy,3 i_enchant_weapon

CATEGORY=Provisions - Weapons - Magic
SUBSECTION=Magic Heavy Crossbows
DESCRIPTION=Heavy Crossbow of Force
TEVENTS=T_SPHERE_OLD_MAGICAL_ITEMS
TEVENTS=T_PROPRIEDADES

ON=@Create
MOREY=8.0
ATTR=attr_magic
HITPOINTS={31 100}
COLOR=color_magic_weap

on=@equiptest
if !(<attr>&attr_identified)
src.sysmessage @04ec,3,1 You must identify this item first!
return 1
endif

[ITEMDEF 04127]
DEFNAME=i_crossbow_heavy_POWER
ID=i_crossbow_heavy
NAME=Heavy Crossbow of Power
RESOURCES=i_crossbow_heavy,4 i_enchant_weapon

CATEGORY=Provisions - Weapons - Magic
SUBSECTION=Magic Heavy Crossbows
DESCRIPTION=Heavy Crossbow of Power
TEVENTS=T_SPHERE_OLD_MAGICAL_ITEMS
TEVENTS=T_PROPRIEDADES

ON=@Create
MOREY=16.0
ATTR=attr_magic
HITPOINTS={31 100}
COLOR=color_magic_weap

on=@equiptest
if !(<attr>&attr_identified)
src.sysmessage @04ec,3,1 You must identify this item first!
return 1
endif

[ITEMDEF 04128]
DEFNAME=i_crossbow_heavy_vanq
ID=i_crossbow_heavy
NAME=Heavy Crossbow of Vanquishing
RESOURCES=i_crossbow_heavy,5 i_enchant_weapon

CATEGORY=Provisions - Weapons - Magic
SUBSECTION=Magic Heavy Crossbows
DESCRIPTION=Heavy Crossbow of Vanquishing
TEVENTS=T_SPHERE_OLD_MAGICAL_ITEMS
TEVENTS=T_PROPRIEDADES

ON=@Create
MOREY=20.0
ATTR=attr_magic
HITPOINTS={31 100}
COLOR=color_magic_weap

on=@equiptest
if !(<attr>&attr_identified)
src.sysmessage @04ec,3,1 You must identify this item first!
return 1
endif

[ITEMDEF 0412a]
DEFNAME=i_KATANA_RUIN
ID=i_katana
NAME=Katana of Ruin
RESOURCES=i_katana,i_enchant_weapon

CATEGORY=Provisions - Weapons - Magic
SUBSECTION=Magic Katanas
DESCRIPTION=Katana of Ruin
TEVENTS=T_SPHERE_OLD_MAGICAL_ITEMS
TEVENTS=T_PROPRIEDADES

ON=@Create
MOREY=2.0
ATTR=attr_magic
HITPOINTS={90 91}
COLOR=color_magic_weap

on=@equiptest
if !(<attr>&attr_identified)
src.sysmessage @04ec,3,1 You must identify this item first!
return 1
endif

[ITEMDEF 0412b]
DEFNAME=i_KATANA_MIGHT
ID=i_katana
NAME=Katana of Might
RESOURCES=i_katana,2 i_enchant_weapon

CATEGORY=Provisions - Weapons - Magic
SUBSECTION=Magic Katanas
DESCRIPTION=Katana of Might
TEVENTS=T_SPHERE_OLD_MAGICAL_ITEMS
TEVENTS=T_PROPRIEDADES

ON=@Create
MOREY=4.0
ATTR=attr_magic
HITPOINTS={95 96}
COLOR=color_magic_weap

on=@equiptest
if !(<attr>&attr_identified)
src.sysmessage @04ec,3,1 You must identify this item first!
return 1
endif

[ITEMDEF 0412c]
DEFNAME=i_KATANA_FORCE
ID=i_katana
NAME=Katana of Force
RESOURCES=i_katana,3 i_enchant_weapon

CATEGORY=Provisions - Weapons - Magic
SUBSECTION=Magic Katanas
DESCRIPTION=Katana of Force
TEVENTS=T_SPHERE_OLD_MAGICAL_ITEMS
TEVENTS=T_PROPRIEDADES

ON=@Create
MOREY=8.0
ATTR=attr_magic
HITPOINTS={100 101}
COLOR=color_magic_weap

on=@equiptest
if !(<attr>&attr_identified)
src.sysmessage @04ec,3,1 You must identify this item first!
return 1
endif

[ITEMDEF 0412d]
DEFNAME=i_KATANA_POWER
ID=i_katana
NAME=Katana of Power
RESOURCES=i_katana,4 i_enchant_weapon

CATEGORY=Provisions - Weapons - Magic
SUBSECTION=Magic Katanas
DESCRIPTION=Katana of Power
TEVENTS=T_SPHERE_OLD_MAGICAL_ITEMS
TEVENTS=T_PROPRIEDADES

ON=@Create
MOREY=16.0
ATTR=attr_magic
HITPOINTS={105 106}
COLOR=color_magic_weap

on=@equiptest
if !(<attr>&attr_identified)
src.sysmessage @04ec,3,1 You must identify this item first!
return 1
endif

[ITEMDEF 0412e]
DEFNAME=i_KATANA_vanq
ID=i_katana
NAME=Katana of Vanquishing
RESOURCES=i_katana,5 i_enchant_weapon

CATEGORY=Provisions - Weapons - Magic
SUBSECTION=Magic Katanas
DESCRIPTION=Katana of Vanquishing
TEVENTS=T_SPHERE_OLD_MAGICAL_ITEMS
TEVENTS=T_PROPRIEDADES

ON=@Create
MOREY=20.0
ATTR=attr_magic
HITPOINTS={110 111}
COLOR=color_magic_weap

on=@equiptest
if !(<attr>&attr_identified)
src.sysmessage @04ec,3,1 You must identify this item first!
return 1
endif

[ITEMDEF 0412f]
DEFNAME=i_BOW_RUIN
ID=i_bow
NAME=Bow of Ruin
RESOURCES=i_bow,i_enchant_weapon

CATEGORY=Provisions - Weapons - Magic
SUBSECTION=Magic Bows
DESCRIPTION=Bow of Ruin
TEVENTS=T_SPHERE_OLD_MAGICAL_ITEMS
TEVENTS=T_PROPRIEDADES

ON=@Create
MOREY=2.0
ATTR=attr_magic
HITPOINTS={31 60}
COLOR=color_magic_weap

on=@equiptest
if !(<attr>&attr_identified)
src.sysmessage @04ec,3,1 You must identify this item first!
return 1
endif

[ITEMDEF 04130]
DEFNAME=i_BOW_MIGHT
ID=i_bow
NAME=Bow of Might
RESOURCES=i_bow,2 i_enchant_weapon

CATEGORY=Provisions - Weapons - Magic
SUBSECTION=Magic Bows
DESCRIPTION=Bow of Might
TEVENTS=T_SPHERE_OLD_MAGICAL_ITEMS
TEVENTS=T_PROPRIEDADES

ON=@Create
MOREY=4.0
ATTR=attr_magic
HITPOINTS={31 60}
COLOR=color_magic_weap

on=@equiptest
if !(<attr>&attr_identified)
src.sysmessage @04ec,3,1 You must identify this item first!
return 1
endif

[ITEMDEF 04131]
DEFNAME=i_BOW_FORCE
ID=i_bow
NAME=Bow of Force
RESOURCES=i_bow,3 i_enchant_weapon

CATEGORY=Provisions - Weapons - Magic
SUBSECTION=Magic Bows
DESCRIPTION=Bow of Force
TEVENTS=T_SPHERE_OLD_MAGICAL_ITEMS
TEVENTS=T_PROPRIEDADES

ON=@Create
MOREY=8.0
ATTR=attr_magic
HITPOINTS={31 60}
COLOR=color_magic_weap

on=@equiptest
if !(<attr>&attr_identified)
src.sysmessage @04ec,3,1 You must identify this item first!
return 1
endif

[ITEMDEF 04132]
DEFNAME=i_BOW_POWER
ID=i_bow
NAME=Bow of Power
RESOURCES=i_bow,4 i_enchant_weapon

CATEGORY=Provisions - Weapons - Magic
SUBSECTION=Magic Bows
DESCRIPTION=Bow of Power
TEVENTS=T_SPHERE_OLD_MAGICAL_ITEMS
TEVENTS=T_PROPRIEDADES

ON=@Create
MOREY=16.0
ATTR=attr_magic
HITPOINTS={31 60}
COLOR=color_magic_weap

on=@equiptest
if !(<attr>&attr_identified)
src.sysmessage @04ec,3,1 You must identify this item first!
return 1
endif

[ITEMDEF 04133]
DEFNAME=i_BOW_vanq
ID=i_bow
NAME=Bow of Vanquishing
RESOURCES=i_bow,5 i_enchant_weapon
TEVENTS=T_SPHERE_OLD_MAGICAL_ITEMS
TEVENTS=T_PROPRIEDADES

ON=@Create
COLOR=color_magic_weap
HITPOINTS={31 60}
ATTR=attr_magic
MOREY=20.0

on=@equiptest
if !(<attr>&attr_identified)
src.sysmessage @04ec,3,1 You must identify this item first!
return 1
endif

[ITEMDEF 04134]
DEFNAME=i_PITCHFORK_RUIN
ID=i_PITCHFORK
NAME=Pitchfork of Ruin
RESOURCES=i_PITCHFORK,i_enchant_weapon

DESCRIPTION=Pitchfork of Ruin
SUBSECTION=Magic Pitchforks
CATEGORY=Provisions - Weapons - Magic
TEVENTS=T_SPHERE_OLD_MAGICAL_ITEMS
TEVENTS=T_PROPRIEDADES

ON=@Create
COLOR=color_magic_weap
HITPOINTS={31 60}
ATTR=attr_magic
MOREY=2.0

on=@equiptest
if !(<attr>&attr_identified)
src.sysmessage @04ec,3,1 You must identify this item first!
return 1
endif

[ITEMDEF 04135]
DEFNAME=i_PITCHFORK_MIGHT
ID=i_PITCHFORK
NAME=Pitchfork of Might
RESOURCES=i_PITCHFORK,2 i_enchant_weapon

CATEGORY=Provisions - Weapons - Magic
SUBSECTION=Magic Pitchforks
DESCRIPTION=Pitchfork of Might
TEVENTS=T_SPHERE_OLD_MAGICAL_ITEMS
TEVENTS=T_PROPRIEDADES

ON=@Create
MOREY=4.0
ATTR=attr_magic
HITPOINTS={31 60}
COLOR=color_magic_weap

on=@equiptest
if !(<attr>&attr_identified)
src.sysmessage @04ec,3,1 You must identify this item first!
return 1
endif

[ITEMDEF 04136]
DEFNAME=i_PITCHFORK_FORCE
ID=i_PITCHFORK
NAME=Pitchfork of Force
RESOURCES=i_PITCHFORK,3 i_enchant_weapon

CATEGORY=Provisions - Weapons - Magic
SUBSECTION=Magic Pitchforks
DESCRIPTION=Pitchfork of Force
TEVENTS=T_SPHERE_OLD_MAGICAL_ITEMS
TEVENTS=T_PROPRIEDADES

ON=@Create
MOREY=8.0
ATTR=attr_magic
HITPOINTS={31 60}
COLOR=color_magic_weap

on=@equiptest
if !(<attr>&attr_identified)
src.sysmessage @04ec,3,1 You must identify this item first!
return 1
endif

[ITEMDEF 04137]
DEFNAME=i_PITCHFORK_POWER
ID=i_PITCHFORK
NAME=Pitchfork of Power
RESOURCES=i_PITCHFORK,4 i_enchant_weapon

CATEGORY=Provisions - Weapons - Magic
SUBSECTION=Magic Pitchforks
DESCRIPTION=Pitchfork of Power
TEVENTS=T_SPHERE_OLD_MAGICAL_ITEMS
TEVENTS=T_PROPRIEDADES

ON=@Create
MOREY=16.0
ATTR=attr_magic
HITPOINTS={31 60}
COLOR=color_magic_weap

on=@equiptest
if !(<attr>&attr_identified)
src.sysmessage @04ec,3,1 You must identify this item first!
return 1
endif

[ITEMDEF 04138]
DEFNAME=i_PITCHFORK_vanq
ID=i_PITCHFORK
NAME=Pitchfork of Vanquishing
RESOURCES=i_PITCHFORK,5 i_enchant_weapon

CATEGORY=Provisions - Weapons - Magic
SUBSECTION=Magic Pitchforks
DESCRIPTION=Pitchfork of Vanquishing
TEVENTS=T_SPHERE_OLD_MAGICAL_ITEMS
TEVENTS=T_PROPRIEDADES

ON=@Create
MOREY=20.0
ATTR=attr_magic
HITPOINTS={31 60}
COLOR=color_magic_weap

on=@equiptest
if !(<attr>&attr_identified)
src.sysmessage @04ec,3,1 You must identify this item first!
return 1
endif

[ITEMDEF 0413a]
DEFNAME=i_BROADSWORD_RUIN
ID=i_sword_broad
NAME=Broadsword of Ruin
RESOURCES=i_sword_broad,i_enchant_weapon

CATEGORY=Provisions - Weapons - Magic
SUBSECTION=Magic Broadswords
DESCRIPTION=Broadsword of Ruin
TEVENTS=T_SPHERE_OLD_MAGICAL_ITEMS
TEVENTS=T_PROPRIEDADES

ON=@Create
MOREY=2.0
ATTR=attr_magic
HITPOINTS={100 101}
COLOR=color_magic_weap

on=@equiptest
if !(<attr>&attr_identified)
src.sysmessage @04ec,3,1 You must identify this item first!
return 1
endif

[ITEMDEF 0413b]
DEFNAME=i_BROADSWORD_MIGHT
ID=i_sword_broad
NAME=Broadsword of Might
RESOURCES=i_sword_broad,2 i_enchant_weapon

CATEGORY=Provisions - Weapons - Magic
SUBSECTION=Magic Broadswords
DESCRIPTION=Broadsword of Might
TEVENTS=T_SPHERE_OLD_MAGICAL_ITEMS
TEVENTS=T_PROPRIEDADES

ON=@Create
MOREY=4.0
ATTR=attr_magic
HITPOINTS={105 106}
COLOR=color_magic_weap

on=@equiptest
if !(<attr>&attr_identified)
src.sysmessage @04ec,3,1 You must identify this item first!
return 1
endif

[ITEMDEF 0413c]
DEFNAME=i_BROADSWORD_FORCE
ID=i_sword_broad
NAME=Broadsword of Force
RESOURCES=i_sword_broad,3 i_enchant_weapon

CATEGORY=Provisions - Weapons - Magic
SUBSECTION=Magic Broadswords
DESCRIPTION=Broadsword of Force
TEVENTS=T_SPHERE_OLD_MAGICAL_ITEMS
TEVENTS=T_PROPRIEDADES

ON=@Create
MOREY=8.0
ATTR=attr_magic
HITPOINTS={110 111}
COLOR=color_magic_weap

on=@equiptest
if !(<attr>&attr_identified)
src.sysmessage @04ec,3,1 You must identify this item first!
return 1
endif

[ITEMDEF 0413d]
DEFNAME=i_BROADSWORD_POWER
ID=i_sword_broad
NAME=Broadsword of Power
RESOURCES=i_sword_broad,4 i_enchant_weapon

CATEGORY=Provisions - Weapons - Magic
SUBSECTION=Magic Broadswords
DESCRIPTION=Broadsword of Power
TEVENTS=T_SPHERE_OLD_MAGICAL_ITEMS
TEVENTS=T_PROPRIEDADES

ON=@Create
MOREY=16.0
ATTR=attr_magic
HITPOINTS={115 116}
COLOR=color_magic_weap

on=@equiptest
if !(<attr>&attr_identified)
src.sysmessage @04ec,3,1 You must identify this item first!
return 1
endif

[ITEMDEF 0413e]
DEFNAME=i_BROADSWORD_vanq
ID=i_sword_broad
NAME=Broadsword of Vanquishing
RESOURCES=i_sword_broad,5 i_enchant_weapon

CATEGORY=Provisions - Weapons - Magic
SUBSECTION=Magic Broadswords
DESCRIPTION=Broadsword of Vanquishing
TEVENTS=T_SPHERE_OLD_MAGICAL_ITEMS
TEVENTS=T_PROPRIEDADES

ON=@Create
MOREY=20.0
ATTR=attr_magic
HITPOINTS={120 121}
COLOR=color_magic_weap

on=@equiptest
if !(<attr>&attr_identified)
src.sysmessage @04ec,3,1 You must identify this item first!
return 1
endif

[ITEMDEF 0413f]
DEFNAME=i_KRYSS_RUIN
ID=i_kryss
NAME=Kryss of Ruin
RESOURCES=i_kryss,i_enchant_weapon

CATEGORY=Provisions - Weapons - Magic
SUBSECTION=Magic Krysses
DESCRIPTION=Kryss of Ruin
TEVENTS=T_SPHERE_OLD_MAGICAL_ITEMS
TEVENTS=T_PROPRIEDADES

ON=@Create
MOREY=2.0
ATTR=attr_magic
HITPOINTS={31 90}
COLOR=color_magic_weap

on=@equiptest
if !(<attr>&attr_identified)
src.sysmessage @04ec,3,1 You must identify this item first!
return 1
endif

[ITEMDEF 04140]
DEFNAME=i_KRYSS_MIGHT
ID=i_kryss
NAME=Kryss of Might
RESOURCES=i_kryss,2 i_enchant_weapon

CATEGORY=Provisions - Weapons - Magic
SUBSECTION=Magic Krysses
DESCRIPTION=Kryss of Might
TEVENTS=T_SPHERE_OLD_MAGICAL_ITEMS
TEVENTS=T_PROPRIEDADES

ON=@Create
MOREY=4.0
ATTR=attr_magic
HITPOINTS={31 90}
COLOR=color_magic_weap

on=@equiptest
if !(<attr>&attr_identified)
src.sysmessage @04ec,3,1 You must identify this item first!
return 1
endif

[ITEMDEF 04141]
DEFNAME=i_KRYSS_FORCE
ID=i_kryss
NAME=Kryss of Force
RESOURCES=i_kryss,3 i_enchant_weapon

CATEGORY=Provisions - Weapons - Magic
SUBSECTION=Magic Krysses
DESCRIPTION=Kryss of Force
TEVENTS=T_SPHERE_OLD_MAGICAL_ITEMS
TEVENTS=T_PROPRIEDADES

ON=@Create
MOREY=8.0
ATTR=attr_magic
HITPOINTS={31 90}
COLOR=color_magic_weap

on=@equiptest
if !(<attr>&attr_identified)
src.sysmessage @04ec,3,1 You must identify this item first!
return 1
endif

[ITEMDEF 04142]
DEFNAME=i_KRYSS_POWER
ID=i_kryss
NAME=Kryss of Power
RESOURCES=i_kryss,4 i_enchant_weapon

CATEGORY=Provisions - Weapons - Magic
SUBSECTION=Magic Krysses
DESCRIPTION=Kryss of Power
TEVENTS=T_SPHERE_OLD_MAGICAL_ITEMS
TEVENTS=T_PROPRIEDADES

ON=@Create
MOREY=16.0
ATTR=attr_magic
HITPOINTS={31 90}
COLOR=color_magic_weap

on=@equiptest
if !(<attr>&attr_identified)
src.sysmessage @04ec,3,1 You must identify this item first!
return 1
endif

[ITEMDEF 04143]
DEFNAME=i_KRYSS_vanq
ID=i_kryss
NAME=Kryss of Vanquishing
RESOURCES=i_kryss,5 i_enchant_weapon

CATEGORY=Provisions - Weapons - Magic
SUBSECTION=Magic Krysses
DESCRIPTION=Kryss of Vanquishing
TEVENTS=T_SPHERE_OLD_MAGICAL_ITEMS
TEVENTS=T_PROPRIEDADES

ON=@Create
MOREY=20.0
ATTR=attr_magic
HITPOINTS={31 90}
COLOR=color_magic_weap

on=@equiptest
if !(<attr>&attr_identified)
src.sysmessage @04ec,3,1 You must identify this item first!
return 1
endif

[ITEMDEF 04144]
DEFNAME=i_SPEAR_RUIN
ID=i_spear
NAME=Spear of Ruin
RESOURCES=i_spear,i_enchant_weapon

CATEGORY=Provisions - Weapons - Magic
SUBSECTION=Magic Spears
DESCRIPTION=Spear of Ruin
TEVENTS=T_SPHERE_OLD_MAGICAL_ITEMS
TEVENTS=T_PROPRIEDADES

ON=@Create
MOREY=2.0
ATTR=attr_magic
HITPOINTS={31 80}
COLOR=color_magic_weap

on=@equiptest
if !(<attr>&attr_identified)
src.sysmessage @04ec,3,1 You must identify this item first!
return 1
endif

[ITEMDEF 04145]
DEFNAME=i_SPEAR_MIGHT
ID=i_spear
NAME=Spear of Might
RESOURCES=i_spear,2 i_enchant_weapon

CATEGORY=Provisions - Weapons - Magic
SUBSECTION=Magic Spears
DESCRIPTION=Spear of Might
TEVENTS=T_SPHERE_OLD_MAGICAL_ITEMS
TEVENTS=T_PROPRIEDADES

ON=@Create
MOREY=4.0
ATTR=attr_magic
HITPOINTS={31 80}
COLOR=color_magic_weap

on=@equiptest
if !(<attr>&attr_identified)
src.sysmessage @04ec,3,1 You must identify this item first!
return 1
endif

[ITEMDEF 04146]
DEFNAME=i_SPEAR_FORCE
ID=i_spear
NAME=Spear of Force
RESOURCES=i_spear,3 i_enchant_weapon

CATEGORY=Provisions - Weapons - Magic
SUBSECTION=Magic Spears
DESCRIPTION=Spear of Force
TEVENTS=T_SPHERE_OLD_MAGICAL_ITEMS
TEVENTS=T_PROPRIEDADES

ON=@Create
COLOR=color_magic_weap
HITPOINTS={31 80}
ATTR=attr_magic
MOREY=8.0

on=@equiptest
if !(<attr>&attr_identified)
src.sysmessage @04ec,3,1 You must identify this item first!
return 1
endif

[ITEMDEF 04147]
DEFNAME=i_SPEAR_POWER
ID=i_spear
NAME=Spear of Power
RESOURCES=i_spear,4 i_enchant_weapon

CATEGORY=Provisions - Weapons - Magic
SUBSECTION=Magic Spears
DESCRIPTION=Spear of Power
TEVENTS=T_SPHERE_OLD_MAGICAL_ITEMS
TEVENTS=T_PROPRIEDADES

ON=@Create
MOREY=16.0
ATTR=attr_magic
HITPOINTS={31 80}
COLOR=color_magic_weap

on=@equiptest
if !(<attr>&attr_identified)
src.sysmessage @04ec,3,1 You must identify this item first!
return 1
endif

[ITEMDEF 04148]
DEFNAME=i_SPEAR_vanq
ID=i_spear
NAME=Spear of Vanquishing
RESOURCES=i_spear,5 i_enchant_weapon

CATEGORY=Provisions - Weapons - Magic
SUBSECTION=Magic Spears
DESCRIPTION=Spear of Vanquishing
TEVENTS=T_SPHERE_OLD_MAGICAL_ITEMS
TEVENTS=T_PROPRIEDADES

ON=@Create
MOREY=20.0
ATTR=attr_magic
HITPOINTS={31 80}
COLOR=color_magic_weap

on=@equiptest
if !(<attr>&attr_identified)
src.sysmessage @04ec,3,1 You must identify this item first!
return 1
endif

[ITEMDEF 04149]
//Viking Sword of Vanquishing & Fireball 40 charges
ID=i_sword_viking
NAME=Viking of Vanquishing and Daemon's Breath
RESOURCES=i_sword_viking,5 i_enchant_weapon,i_wand_1,40 i_scroll_fireball

CATEGORY=Provisions - Weapons - Magic
SUBSECTION=Magic Special Weapons
DESCRIPTION=Viking of Vanquishing and Daemon's Breath
TEVENTS=T_SPHERE_OLD_MAGICAL_ITEMS
TEVENTS=T_PROPRIEDADES

ON=@Create
ATTR=attr_magic
MOREX=s_fireball
MOREY=20.0
MORE2=40
HITPOINTS={31 90}
COLOR=color_magic_weap

on=@equiptest
if !(<attr>&attr_identified)
src.sysmessage @04ec,3,1 You must identify this item first!
return 1
endif

[ITEMDEF 0414a]
DEFNAME=i_sword_long_RUIN
ID=i_sword_long
NAME=Longsword of Ruin
RESOURCES=i_sword_long,i_enchant_weapon

CATEGORY=Provisions - Weapons - Magic
SUBSECTION=Magic Longswords
DESCRIPTION=Longsword of Ruin
TEVENTS=T_SPHERE_OLD_MAGICAL_ITEMS
TEVENTS=T_PROPRIEDADES

ON=@Create
ATTR=attr_magic
MOREY=2.0
HITPOINTS={110 111}
COLOR=color_magic_weap

on=@equiptest
if !(<attr>&attr_identified)
src.sysmessage @04ec,3,1 You must identify this item first!
return 1
endif

[ITEMDEF 0414b]
DEFNAME=i_sword_long_MIGHT
ID=i_sword_long
NAME=Longsword of Might
RESOURCES=i_sword_long,2 i_enchant_weapon

CATEGORY=Provisions - Weapons - Magic
SUBSECTION=Magic Longswords
DESCRIPTION=Longsword of Might
TEVENTS=T_SPHERE_OLD_MAGICAL_ITEMS
TEVENTS=T_PROPRIEDADES

ON=@Create
MOREY=4.0
ATTR=attr_magic
HITPOINTS={115 116}
COLOR=color_magic_weap

on=@equiptest
if !(<attr>&attr_identified)
src.sysmessage @04ec,3,1 You must identify this item first!
return 1
endif

[ITEMDEF 0414c]
DEFNAME=i_sword_long_FORCE
ID=i_sword_long
NAME=Longsword of Force
RESOURCES=i_sword_long,3 i_enchant_weapon

CATEGORY=Provisions - Weapons - Magic
SUBSECTION=Magic Longswords
DESCRIPTION=Longsword of Force
TEVENTS=T_SPHERE_OLD_MAGICAL_ITEMS
TEVENTS=T_PROPRIEDADES

ON=@Create
MOREY=8.0
ATTR=attr_magic
HITPOINTS={120 121}
COLOR=color_magic_weap

on=@equiptest
if !(<attr>&attr_identified)
src.sysmessage @04ec,3,1 You must identify this item first!
return 1
endif

[ITEMDEF 0414d]
DEFNAME=i_sword_long_POWER
ID=i_sword_long
NAME=Longsword of Power
RESOURCES=i_sword_long,4 i_enchant_weapon

CATEGORY=Provisions - Weapons - Magic
SUBSECTION=Magic Longswords
DESCRIPTION=Longsword of Power
TEVENTS=T_SPHERE_OLD_MAGICAL_ITEMS
TEVENTS=T_PROPRIEDADES

ON=@Create
MOREY=16.0
ATTR=attr_magic
HITPOINTS={125 126}
COLOR=color_magic_weap

on=@equiptest
if !(<attr>&attr_identified)
src.sysmessage @04ec,3,1 You must identify this item first!
return 1
endif

[ITEMDEF 0414e]
DEFNAME=i_sword_long_vanq
ID=i_sword_long
NAME=Longsword of Vanquishing
RESOURCES=i_sword_long,5 i_enchant_weapon

CATEGORY=Provisions - Weapons - Magic
SUBSECTION=Magic Longswords
DESCRIPTION=Longsword of Vanquishing
TEVENTS=T_SPHERE_OLD_MAGICAL_ITEMS
TEVENTS=T_PROPRIEDADES

ON=@Create
MOREY=20.0
ATTR=attr_magic
HITPOINTS={130 131}
COLOR=color_magic_weap

on=@equiptest
if !(<attr>&attr_identified)
src.sysmessage @04ec,3,1 You must identify this item first!
return 1
endif

[ITEMDEF 04150]
//Viking Sword of Vanquishing & Flamestrike 40 charges
DEFNAME=i_sword_viking_vanq_Brimstone
ID=i_sword_viking
NAME=Viking of Vanquishing and Brimstone
RESOURCES=i_sword_viking,5 i_enchant_weapon,i_wand_1,40 i_scroll_flamestrike

CATEGORY=Provisions - Weapons - Magic
SUBSECTION=Magic Special Weapons
DESCRIPTION=Viking of Vanquishing and Brimstone
TEVENTS=T_SPHERE_OLD_MAGICAL_ITEMS
TEVENTS=T_PROPRIEDADES

ON=@Create
COLOR=color_magic_weap
HITPOINTS={31 90}
ATTR=attr_magic
MOREX=s_flamestrike
MOREY=20.0
MORE2=40

on=@equiptest
if !(<attr>&attr_identified)
src.sysmessage @04ec,3,1 You must identify this item first!
return 1
endif

[ITEMDEF 04151]
//Viking Sword of Vanquishing & Energy Bolt 40 charges
DEFNAME=i_sword_viking_vanq_Electricity
ID=i_sword_viking
NAME=Viking of Vanquishing and Electricity
RESOURCES=i_sword_viking,5 i_enchant_weapon,i_wand_1,40 i_scroll_energy_bolt

CATEGORY=Provisions - Weapons - Magic
SUBSECTION=Magic Special Weapons
DESCRIPTION=Viking of Vanquishing and Electricity
TEVENTS=T_SPHERE_OLD_MAGICAL_ITEMS
TEVENTS=T_PROPRIEDADES

ON=@Create
ATTR=attr_magic
MOREX=s_energy_bolt
MOREY=20.0
MORE2=40
HITPOINTS={31 90}
COLOR=063

on=@equiptest
if !(<attr>&attr_identified)
src.sysmessage @04ec,3,1 You must identify this item first!
return 1
endif

[ITEMDEF 04152]
//Heavy Crossbow of Vanquishing & Fireball 40 charges
DEFNAME=i_crossbow_heavy_vanq_Daemon_Breath
ID=i_crossbow_heavy
NAME=Heavy Crossbow of Vanquishing & Daemon's Breath
RESOURCES=i_crossbow_heavy,5 i_enchant_weapon,i_wand_1,40 i_scroll_fireball

CATEGORY=Provisions - Weapons - Magic
SUBSECTION=Magic Special Weapons
DESCRIPTION=Heavy Crossbow of Vanquishing & Daemon's Breath
TEVENTS=T_SPHERE_OLD_MAGICAL_ITEMS
TEVENTS=T_PROPRIEDADES

ON=@Create
MOREX=s_fireball
MOREY=20.0
MORE2=40
ATTR=attr_magic
HITPOINTS=31 100
COLOR=color_magic_weap

on=@equiptest
if !(<attr>&attr_identified)
src.sysmessage @04ec,3,1 You must identify this item first!
return 1
endif

[ITEMDEF 04153]
//Bow of Vanquishing & Energy Bolt 40 Charges
DEFNAME=i_bow_vanq_Electricity
ID=i_bow
NAME=Bow of Vanquishing & Electricity
RESOURCES=i_bow,5 i_enchant_weapon,i_wand_1,40 i_scroll_energy_bolt

CATEGORY=Provisions - Weapons - Magic
SUBSECTION=Magic Special Weapons
DESCRIPTION=Bow of Vanquishing & Electricity
TEVENTS=T_SPHERE_OLD_MAGICAL_ITEMS
TEVENTS=T_PROPRIEDADES

ON=@Create
MOREX=s_energy_bolt
MOREY=20.0
MORE2=40
ATTR=attr_magic
HITPOINTS=31 60
COLOR=063

on=@equiptest
if !(<attr>&attr_identified)
src.sysmessage @04ec,3,1 You must identify this item first!
return 1
endif

[ITEMDEF 04154]
//GM Bow of Smite and Energy Bolt
DEFNAME=i_BOW_Smite_Electricity
ID=i_bow
NAME=GM Bow of Smite and Electricity
RESOURCES=i_bow,50 i_enchant_weapon,i_wand_1,100 i_scroll_energy_bolt

CATEGORY=Provisions - Weapons - Magic
SUBSECTION=Magic Special Weapons
DESCRIPTION=GM Bow of Smite and Electricity
TEVENTS=T_SPHERE_OLD_MAGICAL_ITEMS
TEVENTS=T_PROPRIEDADES

ON=@Create
ATTR=attr_magic
MOREX=s_energy_bolt
MOREY=500.0
MORE2=100
HITPOINTS={20 30}
COLOR=063

on=@equiptest
if !(<attr>&attr_identified)
src.sysmessage @04ec,3,1 You must identify this item first!
return 1
endif

[ITEMDEF 04155]
DEFNAME=i_SPEAR_SHORT_RUIN
ID=i_spear_short
NAME=Short Spear of Ruin
RESOURCES=i_spear_short,i_enchant_weapon

CATEGORY=Provisions - Weapons - Magic
SUBSECTION=Magic Short Spears
DESCRIPTION=Short Spear of Ruin
TEVENTS=T_SPHERE_OLD_MAGICAL_ITEMS
TEVENTS=T_PROPRIEDADES

ON=@Create
MOREY=2.0
ATTR=attr_magic
HITPOINTS={70 71}
COLOR=color_magic_weap

on=@equiptest
if !(<attr>&attr_identified)
src.sysmessage @04ec,3,1 You must identify this item first!
return 1
endif

[ITEMDEF 04156]
DEFNAME=i_SPEAR_SHORT_MIGHT
ID=i_spear_short
NAME=Short Spear of Might
RESOURCES=i_spear_short,2 i_enchant_weapon

CATEGORY=Provisions - Weapons - Magic
SUBSECTION=Magic Short Spears
DESCRIPTION=Short Spear of Might
TEVENTS=T_SPHERE_OLD_MAGICAL_ITEMS
TEVENTS=T_PROPRIEDADES

ON=@Create
MOREY=4.0
ATTR=attr_magic
HITPOINTS={75 76}
COLOR=color_magic_weap

on=@equiptest
if !(<attr>&attr_identified)
src.sysmessage @04ec,3,1 You must identify this item first!
return 1
endif

[ITEMDEF 04157]
DEFNAME=i_spear_short_FORCE
ID=i_spear_short
NAME=Short Spear of Force
RESOURCES=i_spear_short,3 i_enchant_weapon

CATEGORY=Provisions - Weapons - Magic
SUBSECTION=Magic Short Spears
DESCRIPTION=Short Spear of Force
TEVENTS=T_SPHERE_OLD_MAGICAL_ITEMS
TEVENTS=T_PROPRIEDADES

ON=@Create
MOREY=8.0
ATTR=attr_magic
HITPOINTS={80 81}
COLOR=color_magic_weap

on=@equiptest
if !(<attr>&attr_identified)
src.sysmessage @04ec,3,1 You must identify this item first!
return 1
endif

[ITEMDEF 04158]
DEFNAME=i_spear_short_POWER
ID=i_spear_short
NAME=Short Spear of Power
RESOURCES=i_spear_short,4 i_enchant_weapon

CATEGORY=Provisions - Weapons - Magic
SUBSECTION=Magic Short Spears
DESCRIPTION=Short Spear of Power
TEVENTS=T_SPHERE_OLD_MAGICAL_ITEMS
TEVENTS=T_PROPRIEDADES

ON=@Create
MOREY=16.0
ATTR=attr_magic
HITPOINTS={85 86}
COLOR=color_magic_weap

on=@equiptest
if !(<attr>&attr_identified)
src.sysmessage @04ec,3,1 You must identify this item first!
return 1
endif

[ITEMDEF 04159]
DEFNAME=i_spear_short_vanq
ID=i_spear_short
NAME=Short Spear of Vanquishing
RESOURCES=i_spear_short,4 i_enchant_weapon

CATEGORY=Provisions - Weapons - Magic
SUBSECTION=Magic Short Spears
DESCRIPTION=Short Spear of Vanquishing
TEVENTS=T_SPHERE_OLD_MAGICAL_ITEMS
TEVENTS=T_PROPRIEDADES

ON=@Create
MOREY=20.0
ATTR=attr_magic
HITPOINTS={90 91}
COLOR=color_magic_weap

on=@equiptest
if !(<attr>&attr_identified)
src.sysmessage @04ec,3,1 You must identify this item first!
return 1
endif

[ITEMDEF 0415a]
DEFNAME=i_WAR_FORK_RUIN
ID=I_WAR_FORK
NAME=War Fork of Ruin
RESOURCES=i_WAR_FORK,i_enchant_weapon

CATEGORY=Provisions - Weapons - Magic
SUBSECTION=Magic War Forks
DESCRIPTION=War Fork of Ruin
TEVENTS=T_SPHERE_OLD_MAGICAL_ITEMS
TEVENTS=T_PROPRIEDADES

ON=@Create
MOREY=2.0
ATTR=attr_magic
HITPOINTS={115 116}
COLOR=color_magic_weap

on=@equiptest
if !(<attr>&attr_identified)
src.sysmessage @04ec,3,1 You must identify this item first!
return 1
endif

[ITEMDEF 0415b]
DEFNAME=i_WAR_FORK_MIGHT
ID=I_WAR_FORK
NAME=War Fork of Might
RESOURCES=i_WAR_FORK,2 i_enchant_weapon

CATEGORY=Provisions - Weapons - Magic
SUBSECTION=Magic War Forks
DESCRIPTION=War Fork of Might
TEVENTS=T_SPHERE_OLD_MAGICAL_ITEMS
TEVENTS=T_PROPRIEDADES

ON=@Create
MOREY=4.0
ATTR=attr_magic
HITPOINTS={120 121}
COLOR=color_magic_weap

on=@equiptest
if !(<attr>&attr_identified)
src.sysmessage @04ec,3,1 You must identify this item first!
return 1
endif

[ITEMDEF 0415c]
DEFNAME=i_WAR_FORK_FORCE
ID=I_WAR_FORK
NAME=War Fork of Force
RESOURCES=i_WAR_FORK,3 i_enchant_weapon

CATEGORY=Provisions - Weapons - Magic
SUBSECTION=Magic War Forks
DESCRIPTION=War Fork of Force
TEVENTS=T_SPHERE_OLD_MAGICAL_ITEMS
TEVENTS=T_PROPRIEDADES

ON=@Create
MOREY=8.0
ATTR=attr_magic
HITPOINTS={125 126}
COLOR=color_magic_weap

on=@equiptest
if !(<attr>&attr_identified)
src.sysmessage @04ec,3,1 You must identify this item first!
return 1
endif

[ITEMDEF 0415d]
DEFNAME=i_WAR_FORK_POWER
ID=I_WAR_FORK
NAME=War Fork of Power
RESOURCES=i_WAR_FORK,4 i_enchant_weapon

CATEGORY=Provisions - Weapons - Magic
SUBSECTION=Magic War Forks
DESCRIPTION=War Fork of Power
TEVENTS=T_SPHERE_OLD_MAGICAL_ITEMS
TEVENTS=T_PROPRIEDADES

ON=@Create
MOREY=16.0
ATTR=attr_magic
HITPOINTS={130 131}
COLOR=color_magic_weap

on=@equiptest
if !(<attr>&attr_identified)
src.sysmessage @04ec,3,1 You must identify this item first!
return 1
endif

[ITEMDEF 0415e]
DEFNAME=i_WAR_FORK_vanq
ID=I_WAR_FORK
NAME=War Fork of Vanquishing
RESOURCES=i_WAR_FORK,5 i_enchant_weapon

CATEGORY=Provisions - Weapons - Magic
SUBSECTION=Magic War Forks
DESCRIPTION=War Fork of Vanquishing
TEVENTS=T_SPHERE_OLD_MAGICAL_ITEMS
TEVENTS=T_PROPRIEDADES

ON=@Create
MOREY=20.0
ATTR=attr_magic
HITPOINTS={135 136}
COLOR=color_magic_weap

on=@equiptest
if !(<attr>&attr_identified)
src.sysmessage @04ec,3,1 You must identify this item first!
return 1
endif

[ITEMDEF 04160]
DEFNAME=i_CLUB_RUIN
ID=i_club
NAME=Club of Ruin
RESOURCES=i_club,i_enchant_weapon

CATEGORY=Provisions - Weapons - Magic
SUBSECTION=Magic Clubs
DESCRIPTION=Club of Ruin
TEVENTS=T_SPHERE_OLD_MAGICAL_ITEMS
TEVENTS=T_PROPRIEDADES

ON=@Create
MOREY=2.0
ATTR=attr_magic
HITPOINTS={45 46}
COLOR=color_magic_weap

on=@equiptest
if !(<attr>&attr_identified)
src.sysmessage @04ec,3,1 You must identify this item first!
return 1
endif

[ITEMDEF 04161]
DEFNAME=i_CLUB_MIGHT
ID=i_club
NAME=Club of Might
RESOURCES=i_club,2 i_enchant_weapon

CATEGORY=Provisions - Weapons - Magic
SUBSECTION=Magic Clubs
DESCRIPTION=Club of Might
TEVENTS=T_SPHERE_OLD_MAGICAL_ITEMS
TEVENTS=T_PROPRIEDADES

ON=@Create
MOREY=4.0
ATTR=attr_magic
HITPOINTS={50 51}
COLOR=color_magic_weap

on=@equiptest
if !(<attr>&attr_identified)
src.sysmessage @04ec,3,1 You must identify this item first!
return 1
endif

[ITEMDEF 04162]
DEFNAME=i_CLUB_FORCE
ID=i_club
NAME=Club of Force
RESOURCES=i_club,3 i_enchant_weapon

CATEGORY=Provisions - Weapons - Magic
SUBSECTION=Magic Clubs
DESCRIPTION=Club of Force
TEVENTS=T_SPHERE_OLD_MAGICAL_ITEMS
TEVENTS=T_PROPRIEDADES

ON=@Create
MOREY=8.0
ATTR=attr_magic
HITPOINTS={55 56}
COLOR=color_magic_weap

on=@equiptest
if !(<attr>&attr_identified)
src.sysmessage @04ec,3,1 You must identify this item first!
return 1
endif

[ITEMDEF 04163]
DEFNAME=i_CLUB_POWER
ID=i_club
NAME=Club of Power
RESOURCES=i_club,4 i_enchant_weapon

CATEGORY=Provisions - Weapons - Magic
SUBSECTION=Magic Clubs
DESCRIPTION=Club of Power
TEVENTS=T_SPHERE_OLD_MAGICAL_ITEMS
TEVENTS=T_PROPRIEDADES

ON=@Create
MOREY=16.0
ATTR=attr_magic
HITPOINTS={60 61}
COLOR=color_magic_weap

on=@equiptest
if !(<attr>&attr_identified)
src.sysmessage @04ec,3,1 You must identify this item first!
return 1
endif

[ITEMDEF 04164]
DEFNAME=i_CLUB_vanq
ID=i_club
NAME=Club of Vanquishing
RESOURCES=i_club,5 i_enchant_weapon

CATEGORY=Provisions - Weapons - Magic
SUBSECTION=Magic Clubs
DESCRIPTION=Club of Vanquishing
TEVENTS=T_SPHERE_OLD_MAGICAL_ITEMS
TEVENTS=T_PROPRIEDADES

ON=@Create
MOREY=20.0
ATTR=attr_magic
HITPOINTS={65 66}
COLOR=color_magic_weap

on=@equiptest
if !(<attr>&attr_identified)
src.sysmessage @04ec,3,1 You must identify this item first!
return 1
endif

[ITEMDEF 04165]
DEFNAME=i_MACE_RUIN
ID=i_mace
NAME=Mace of Ruin
RESOURCES=i_mace,i_enchant_weapon

CATEGORY=Provisions - Weapons - Magic
SUBSECTION=Magic Maces
DESCRIPTION=Mace of Ruin
TEVENTS=T_SPHERE_OLD_MAGICAL_ITEMS
TEVENTS=T_PROPRIEDADES

ON=@Create
MOREY=2.0
ATTR=attr_magic
HITPOINTS={70 71}
COLOR=color_magic_weap

on=@equiptest
if !(<attr>&attr_identified)
src.sysmessage @04ec,3,1 You must identify this item first!
return 1
endif

[ITEMDEF 04166]
DEFNAME=i_MACE_MIGHT
ID=i_mace
NAME=Mace of Might
RESOURCES=i_mace,2 i_enchant_weapon

CATEGORY=Provisions - Weapons - Magic
SUBSECTION=Magic Maces
DESCRIPTION=Mace of Might
TEVENTS=T_SPHERE_OLD_MAGICAL_ITEMS
TEVENTS=T_PROPRIEDADES

ON=@Create
MOREY=4.0
ATTR=attr_magic
HITPOINTS={75 76}
COLOR=color_magic_weap

on=@equiptest
if !(<attr>&attr_identified)
src.sysmessage @04ec,3,1 You must identify this item first!
return 1
endif

[ITEMDEF 04167]
DEFNAME=i_MACE_FORCE
ID=i_mace
NAME=Mace of Force
RESOURCES=i_mace,3 i_enchant_weapon

CATEGORY=Provisions - Weapons - Magic
SUBSECTION=Magic Maces
DESCRIPTION=Mace of Force
TEVENTS=T_SPHERE_OLD_MAGICAL_ITEMS
TEVENTS=T_PROPRIEDADES

ON=@Create
MOREY=8.0
ATTR=attr_magic
HITPOINTS={80 81}
COLOR=color_magic_weap

on=@equiptest
if !(<attr>&attr_identified)
src.sysmessage @04ec,3,1 You must identify this item first!
return 1
endif

[ITEMDEF 04168]
DEFNAME=i_MACE_POWER
ID=i_mace
NAME=Mace of Power
RESOURCES=i_mace,4 i_enchant_weapon

CATEGORY=Provisions - Weapons - Magic
SUBSECTION=Magic Maces
DESCRIPTION=Mace of Power
TEVENTS=T_SPHERE_OLD_MAGICAL_ITEMS
TEVENTS=T_PROPRIEDADES

ON=@Create
MOREY=16.0
ATTR=attr_magic
HITPOINTS={85 86}
COLOR=color_magic_weap

on=@equiptest
if !(<attr>&attr_identified)
src.sysmessage @04ec,3,1 You must identify this item first!
return 1
endif

[ITEMDEF 04169]
DEFNAME=i_MACE_vanq
ID=i_mace
NAME=Mace of Vanquishing
RESOURCES=i_mace,5 i_enchant_weapon

CATEGORY=Provisions - Weapons - Magic
SUBSECTION=Magic Maces
DESCRIPTION=Mace of Vanquishing
TEVENTS=T_SPHERE_OLD_MAGICAL_ITEMS
TEVENTS=T_PROPRIEDADES

ON=@Create
MOREY=20.0
ATTR=attr_magic
HITPOINTS={90 91}
COLOR=color_magic_weap

on=@equiptest
if !(<attr>&attr_identified)
src.sysmessage @04ec,3,1 You must identify this item first!
return 1
endif

[ITEMDEF 0416a]
DEFNAME=i_MAUL_RUIN
ID=i_maul
NAME=Maul of Ruin
RESOURCES=i_maul,i_enchant_weapon

CATEGORY=Provisions - Weapons - Magic
SUBSECTION=Magic Mauls
DESCRIPTION=Maul of Ruin
TEVENTS=T_SPHERE_OLD_MAGICAL_ITEMS
TEVENTS=T_PROPRIEDADES

ON=@Create
MOREY=2.0
ATTR=attr_magic
HITPOINTS={70 71}
COLOR=color_magic_weap

on=@equiptest
if !(<attr>&attr_identified)
src.sysmessage @04ec,3,1 You must identify this item first!
return 1
endif

[ITEMDEF 0416b]
DEFNAME=i_MAUL_MIGHT
ID=i_maul
NAME=Maul of Might
RESOURCES=i_maul,2 i_enchant_weapon

CATEGORY=Provisions - Weapons - Magic
SUBSECTION=Magic Mauls
DESCRIPTION=Maul of Might
TEVENTS=T_SPHERE_OLD_MAGICAL_ITEMS
TEVENTS=T_PROPRIEDADES

ON=@Create
MOREY=4.0
ATTR=attr_magic
HITPOINTS={75 76}
COLOR=color_magic_weap

on=@equiptest
if !(<attr>&attr_identified)
src.sysmessage @04ec,3,1 You must identify this item first!
return 1
endif

[ITEMDEF 0416c]
DEFNAME=i_MAUL_FORCE
ID=i_maul
NAME=Maul of Force
RESOURCES=i_maul,3 i_enchant_weapon

CATEGORY=Provisions - Weapons - Magic
SUBSECTION=Magic Mauls
DESCRIPTION=Maul of Force
TEVENTS=T_SPHERE_OLD_MAGICAL_ITEMS
TEVENTS=T_PROPRIEDADES

ON=@Create
MOREY=8.0
ATTR=attr_magic
HITPOINTS={80 81}
COLOR=color_magic_weap

on=@equiptest
if !(<attr>&attr_identified)
src.sysmessage @04ec,3,1 You must identify this item first!
return 1
endif

[ITEMDEF 0416d]
DEFNAME=i_MAUL_POWER
ID=i_maul
NAME=Maul of Power
RESOURCES=i_maul,4 i_enchant_weapon

CATEGORY=Provisions - Weapons - Magic
SUBSECTION=Magic Mauls
DESCRIPTION=Maul of Power
TEVENTS=T_SPHERE_OLD_MAGICAL_ITEMS
TEVENTS=T_PROPRIEDADES

ON=@Create
MOREY=16.0
ATTR=attr_magic
HITPOINTS={85 86}
COLOR=color_magic_weap

on=@equiptest
if !(<attr>&attr_identified)
src.sysmessage @04ec,3,1 You must identify this item first!
return 1
endif

[ITEMDEF 0416e]
DEFNAME=i_MAUL_vanq
ID=i_maul
NAME=Maul of Vanquishing
RESOURCES=i_maul,5 i_enchant_weapon

CATEGORY=Provisions - Weapons - Magic
SUBSECTION=Magic Mauls
DESCRIPTION=Maul of Vanquishing
TEVENTS=T_SPHERE_OLD_MAGICAL_ITEMS
TEVENTS=T_PROPRIEDADES

ON=@Create
MOREY=20.0
ATTR=attr_magic
HITPOINTS={90 91}
COLOR=color_magic_weap

on=@equiptest
if !(<attr>&attr_identified)
src.sysmessage @04ec,3,1 You must identify this item first!
return 1
endif

[ITEMDEF 04170]
DEFNAME=i_mace_war_RUIN
ID=i_mace_war
NAME=War Mace of Ruin
RESOURCES=i_mace_war,i_enchant_weapon

CATEGORY=Provisions - Weapons - Magic
SUBSECTION=Magic War Maces
DESCRIPTION=War Mace of Ruin
TEVENTS=T_SPHERE_OLD_MAGICAL_ITEMS
TEVENTS=T_PROPRIEDADES

ON=@Create
MOREY=2.0
ATTR=attr_magic
HITPOINTS={125 126}
COLOR=color_magic_weap

on=@equiptest
if !(<attr>&attr_identified)
src.sysmessage @04ec,3,1 You must identify this item first!
return 1
endif

[ITEMDEF 04171]
DEFNAME=i_mace_war_MIGHT
ID=i_mace_war
NAME=War Mace of Might
RESOURCES=i_mace_war,2 i_enchant_weapon

CATEGORY=Provisions - Weapons - Magic
SUBSECTION=Magic War Maces
DESCRIPTION=War Mace of Might
TEVENTS=T_SPHERE_OLD_MAGICAL_ITEMS
TEVENTS=T_PROPRIEDADES

ON=@Create
MOREY=4.0
ATTR=attr_magic
HITPOINTS={130 131}
COLOR=color_magic_weap

on=@equiptest
if !(<attr>&attr_identified)
src.sysmessage @04ec,3,1 You must identify this item first!
return 1
endif

[ITEMDEF 04172]
DEFNAME=i_mace_war_FORCE
ID=i_mace_war
NAME=War Mace of Force
RESOURCES=i_mace_war,3 i_enchant_weapon

CATEGORY=Provisions - Weapons - Magic
SUBSECTION=Magic War Maces
DESCRIPTION=War Mace of Force
TEVENTS=T_SPHERE_OLD_MAGICAL_ITEMS
TEVENTS=T_PROPRIEDADES

ON=@Create
MOREY=8.0
ATTR=attr_magic
HITPOINTS={135 136}
COLOR=color_magic_weap

on=@equiptest
if !(<attr>&attr_identified)
src.sysmessage @04ec,3,1 You must identify this item first!
return 1
endif

[ITEMDEF 04173]
DEFNAME=i_mace_war_POWER
ID=i_mace_war
NAME=War Mace of Power
RESOURCES=i_mace_war,4 i_enchant_weapon

CATEGORY=Provisions - Weapons - Magic
SUBSECTION=Magic War Maces
DESCRIPTION=War Mace of Power
TEVENTS=T_SPHERE_OLD_MAGICAL_ITEMS
TEVENTS=T_PROPRIEDADES

ON=@Create
MOREY=16.0
ATTR=attr_magic
HITPOINTS={140 141}
COLOR=color_magic_weap

on=@equiptest
if !(<attr>&attr_identified)
src.sysmessage @04ec,3,1 You must identify this item first!
return 1
endif

[ITEMDEF 04174]
DEFNAME=i_mace_war_vanq
ID=i_mace_war
NAME=War Mace of Vanquishing
RESOURCES=i_mace_war,5 i_enchant_weapon

CATEGORY=Provisions - Weapons - Magic
SUBSECTION=Magic War Maces
DESCRIPTION=War Mace of Vanquishing
TEVENTS=T_SPHERE_OLD_MAGICAL_ITEMS
TEVENTS=T_PROPRIEDADES

ON=@Create
MOREY=20.0
ATTR=attr_magic
HITPOINTS={145 146}
COLOR=color_magic_weap

on=@equiptest
if !(<attr>&attr_identified)
src.sysmessage @04ec,3,1 You must identify this item first!
return 1
endif

[ITEMDEF 04175]
DEFNAME=i_HAMMER_PICK_RUIN
ID=i_hammer_pick
NAME=Hammer Pick of Ruin
RESOURCES=i_hammer_pick,i_enchant_weapon

CATEGORY=Provisions - Weapons - Magic
SUBSECTION=Magic Hammer Picks
DESCRIPTION=Hammer Pick of Ruin
TEVENTS=T_SPHERE_OLD_MAGICAL_ITEMS
TEVENTS=T_PROPRIEDADES

ON=@Create
MOREY=2.0
ATTR=attr_magic
HITPOINTS={70 71}
COLOR=color_magic_weap

on=@equiptest
if !(<attr>&attr_identified)
src.sysmessage @04ec,3,1 You must identify this item first!
return 1
endif

[ITEMDEF 04176]
DEFNAME=i_HAMMER_PICK_MIGHT
ID=i_hammer_pick
NAME=Hammer Pick of Might
RESOURCES=i_hammer_pick,2 i_enchant_weapon

CATEGORY=Provisions - Weapons - Magic
SUBSECTION=Magic Hammer Picks
DESCRIPTION=Hammer Pick of Might
TEVENTS=T_SPHERE_OLD_MAGICAL_ITEMS
TEVENTS=T_PROPRIEDADES

ON=@Create
MOREY=4.0
ATTR=attr_magic
HITPOINTS={75 76}
COLOR=color_magic_weap

on=@equiptest
if !(<attr>&attr_identified)
src.sysmessage @04ec,3,1 You must identify this item first!
return 1
endif

[ITEMDEF 04177]
DEFNAME=i_HAMMER_PICK_FORCE
ID=i_hammer_pick
NAME=Hammer Pick of Force
RESOURCES=i_hammer_pick,3 i_enchant_weapon

CATEGORY=Provisions - Weapons - Magic
SUBSECTION=Magic Hammer Picks
DESCRIPTION=Hammer Pick of Force
TEVENTS=T_SPHERE_OLD_MAGICAL_ITEMS
TEVENTS=T_PROPRIEDADES

ON=@Create
MOREY=8.0
ATTR=attr_magic
HITPOINTS={80 81}
COLOR=color_magic_weap

on=@equiptest
if !(<attr>&attr_identified)
src.sysmessage @04ec,3,1 You must identify this item first!
return 1
endif

[ITEMDEF 04178]
DEFNAME=i_HAMMER_PICK_POWER
ID=i_hammer_pick
NAME=Hammer Pick of Power
RESOURCES=i_hammer_pick,4 i_enchant_weapon

CATEGORY=Provisions - Weapons - Magic
SUBSECTION=Magic Hammer Picks
DESCRIPTION=Hammer Pick of Power
TEVENTS=T_SPHERE_OLD_MAGICAL_ITEMS
TEVENTS=T_PROPRIEDADES

ON=@Create
MOREY=16.0
ATTR=attr_magic
HITPOINTS={85 86}
COLOR=color_magic_weap

on=@equiptest
if !(<attr>&attr_identified)
src.sysmessage @04ec,3,1 You must identify this item first!
return 1
endif

[ITEMDEF 04179]
DEFNAME=i_HAMMER_PICK_vanq
ID=i_hammer_pick
NAME=Hammer Pick of Vanquishing
RESOURCES=i_hammer_pick,5 i_enchant_weapon

CATEGORY=Provisions - Weapons - Magic
SUBSECTION=Magic Hammer Picks
DESCRIPTION=Hammer Pick of Vanquishing
TEVENTS=T_SPHERE_OLD_MAGICAL_ITEMS
TEVENTS=T_PROPRIEDADES

ON=@Create
MOREY=20.0
ATTR=attr_magic
HITPOINTS={85 86}
COLOR=color_magic_weap

on=@equiptest
if !(<attr>&attr_identified)
src.sysmessage @04ec,3,1 You must identify this item first!
return 1
endif

[ITEMDEF 0417a]
DEFNAME=i_hammer_war_RUIN
ID=i_hammer_war
NAME=War Hammer of Ruin
RESOURCES=i_hammer_war,i_enchant_weapon

CATEGORY=Provisions - Weapons - Magic
SUBSECTION=Magic War Hammers
DESCRIPTION=War Hammer of Ruin
TEVENTS=T_SPHERE_OLD_MAGICAL_ITEMS
TEVENTS=T_PROPRIEDADES

ON=@Create
MOREY=2.0
ATTR=attr_magic
HITPOINTS={110 111}
COLOR=color_magic_weap

on=@equiptest
if !(<attr>&attr_identified)
src.sysmessage @04ec,3,1 You must identify this item first!
return 1
endif

[ITEMDEF 0417b]
DEFNAME=i_hammer_war_MIGHT
ID=i_hammer_war
NAME=War Hammer of Might
RESOURCES=i_hammer_war,2 i_enchant_weapon

CATEGORY=Provisions - Weapons - Magic
SUBSECTION=Magic War Hammers
DESCRIPTION=War Hammer of Might
TEVENTS=T_SPHERE_OLD_MAGICAL_ITEMS
TEVENTS=T_PROPRIEDADES

ON=@Create
MOREY=4.0
ATTR=attr_magic
HITPOINTS={115 116}
COLOR=color_magic_weap

on=@equiptest
if !(<attr>&attr_identified)
src.sysmessage @04ec,3,1 You must identify this item first!
return 1
endif

[ITEMDEF 0417c]
DEFNAME=i_hammer_war_FORCE
ID=i_hammer_war
NAME=War Hammer of Force
RESOURCES=i_hammer_war,3 i_enchant_weapon

CATEGORY=Provisions - Weapons - Magic
SUBSECTION=Magic War Hammers
DESCRIPTION=War Hammer of Force
TEVENTS=T_SPHERE_OLD_MAGICAL_ITEMS
TEVENTS=T_PROPRIEDADES

ON=@Create
MOREY=8.0
ATTR=attr_magic
HITPOINTS={120 121}
COLOR=color_magic_weap

on=@equiptest
if !(<attr>&attr_identified)
src.sysmessage @04ec,3,1 You must identify this item first!
return 1
endif

[ITEMDEF 0417d]
DEFNAME=i_hammer_war_POWER
ID=i_hammer_war
NAME=War Hammer of Power
RESOURCES=i_hammer_war,4 i_enchant_weapon

CATEGORY=Provisions - Weapons - Magic
SUBSECTION=Magic War Hammers
DESCRIPTION=War Hammer of Power
TEVENTS=T_SPHERE_OLD_MAGICAL_ITEMS
TEVENTS=T_PROPRIEDADES

ON=@Create
MOREY=16.0
ATTR=attr_magic
HITPOINTS={125 126}
COLOR=color_magic_weap

on=@equiptest
if !(<attr>&attr_identified)
src.sysmessage @04ec,3,1 You must identify this item first!
return 1
endif

[ITEMDEF 0417e]
DEFNAME=i_hammer_war_vanq
ID=i_hammer_war
NAME=War Hammer of Vanquishing
RESOURCES=i_hammer_war,5 i_enchant_weapon

CATEGORY=Provisions - Weapons - Magic
SUBSECTION=Magic War Hammers
DESCRIPTION=War Hammer of Vanquishing
TEVENTS=T_SPHERE_OLD_MAGICAL_ITEMS
TEVENTS=T_PROPRIEDADES

ON=@Create
MOREY=20.0
ATTR=attr_magic
HITPOINTS={130 131}
COLOR=color_magic_weap

on=@equiptest
if !(<attr>&attr_identified)
src.sysmessage @04ec,3,1 You must identify this item first!
return 1
endif

[ITEMDEF 04180]
DEFNAME=i_AXE_RUIN
ID=i_axe
NAME=Axe of Ruin
RESOURCES=i_axe,i_enchant_weapon

CATEGORY=Provisions - Weapons - Magic
SUBSECTION=Magic Axes
DESCRIPTION=Axe of Ruin
TEVENTS=T_SPHERE_OLD_MAGICAL_ITEMS
TEVENTS=T_PROPRIEDADES

ON=@Create
MOREY=2.0
ATTR=attr_magic
HITPOINTS={80 81}
COLOR=color_magic_weap

on=@equiptest
if !(<attr>&attr_identified)
src.sysmessage @04ec,3,1 You must identify this item first!
return 1
endif

[ITEMDEF 04181]
DEFNAME=i_AXE_MIGHT
ID=i_axe
NAME=Axe of Might
RESOURCES=i_axe,2 i_enchant_weapon

CATEGORY=Provisions - Weapons - Magic
SUBSECTION=Magic Axes
DESCRIPTION=Axe of Might
TEVENTS=T_SPHERE_OLD_MAGICAL_ITEMS
TEVENTS=T_PROPRIEDADES

ON=@Create
MOREY=4.0
ATTR=attr_magic
HITPOINTS={85 86}
COLOR=color_magic_weap

on=@equiptest
if !(<attr>&attr_identified)
src.sysmessage @04ec,3,1 You must identify this item first!
return 1
endif

[ITEMDEF 04182]
DEFNAME=i_AXE_FORCE
ID=i_axe
NAME=Axe of Force
RESOURCES=i_axe,3 i_enchant_weapon

CATEGORY=Provisions - Weapons - Magic
SUBSECTION=Magic Axes
DESCRIPTION=Axe of Force
TEVENTS=T_SPHERE_OLD_MAGICAL_ITEMS
TEVENTS=T_PROPRIEDADES

ON=@Create
MOREY=8.0
ATTR=attr_magic
HITPOINTS={90 91}
COLOR=color_magic_weap

on=@equiptest
if !(<attr>&attr_identified)
src.sysmessage @04ec,3,1 You must identify this item first!
return 1
endif

[ITEMDEF 04183]
DEFNAME=i_AXE_POWER
ID=i_axe
NAME=Axe of Power
RESOURCES=i_axe,4 i_enchant_weapon

CATEGORY=Provisions - Weapons - Magic
SUBSECTION=Magic Axes
DESCRIPTION=Axe of Power
TEVENTS=T_SPHERE_OLD_MAGICAL_ITEMS
TEVENTS=T_PROPRIEDADES

ON=@Create
MOREY=16.0
ATTR=attr_magic
HITPOINTS={95 96}
COLOR=color_magic_weap

on=@equiptest
if !(<attr>&attr_identified)
src.sysmessage @04ec,3,1 You must identify this item first!
return 1
endif

[ITEMDEF 04184]
DEFNAME=i_AXE_vanq
ID=i_axe
NAME=Axe of Vanquishing
RESOURCES=i_axe,5 i_enchant_weapon

CATEGORY=Provisions - Weapons - Magic
SUBSECTION=Magic Axes
DESCRIPTION=Axe of Vanquishing
TEVENTS=T_SPHERE_OLD_MAGICAL_ITEMS
TEVENTS=T_PROPRIEDADES

ON=@Create
MOREY=20.0
ATTR=attr_magic
HITPOINTS={100 101}
COLOR=color_magic_weap

on=@equiptest
if !(<attr>&attr_identified)
src.sysmessage @04ec,3,1 You must identify this item first!
return 1
endif

[ITEMDEF 04185]
DEFNAME=i_axe_exec_RUIN
ID=i_axe_exec
NAME=Executioner's Axe of Ruin
RESOURCES=i_axe_exec,i_enchant_weapon

CATEGORY=Provisions - Weapons - Magic
SUBSECTION=Magic Executioner's Axes
DESCRIPTION=Executioner's Axe of Ruin
TEVENTS=T_SPHERE_OLD_MAGICAL_ITEMS
TEVENTS=T_PROPRIEDADES

ON=@Create
MOREY=2.0
ATTR=attr_magic
HITPOINTS={90 91}
COLOR=color_magic_weap

on=@equiptest
if !(<attr>&attr_identified)
src.sysmessage @04ec,3,1 You must identify this item first!
return 1
endif

[ITEMDEF 04186]
DEFNAME=i_axe_exec_MIGHT
ID=i_axe_exec
NAME=Executioner's Axe of Might
RESOURCES=i_axe_exec,2 i_enchant_weapon

CATEGORY=Provisions - Weapons - Magic
SUBSECTION=Magic Executioner's Axes
DESCRIPTION=Executioner's Axe of Might
TEVENTS=T_SPHERE_OLD_MAGICAL_ITEMS
TEVENTS=T_PROPRIEDADES

ON=@Create
MOREY=4.0
ATTR=attr_magic
HITPOINTS={95 96}
COLOR=color_magic_weap

on=@equiptest
if !(<attr>&attr_identified)
src.sysmessage @04ec,3,1 You must identify this item first!
return 1
endif

[ITEMDEF 04187]
DEFNAME=i_axe_exec_FORCE
ID=i_axe_exec
NAME=Executioner's Axe of Force
RESOURCES=i_axe_exec,3 i_enchant_weapon

CATEGORY=Provisions - Weapons - Magic
SUBSECTION=Magic Executioner's Axes
DESCRIPTION=Executioner's Axe of Force
TEVENTS=T_SPHERE_OLD_MAGICAL_ITEMS
TEVENTS=T_PROPRIEDADES

ON=@Create
MOREY=8.0
ATTR=attr_magic
HITPOINTS={100 101}
COLOR=color_magic_weap

on=@equiptest
if !(<attr>&attr_identified)
src.sysmessage @04ec,3,1 You must identify this item first!
return 1
endif

[ITEMDEF 04188]
DEFNAME=i_axe_exec_POWER
ID=i_axe_exec
NAME=Executioner's Axe of Power
RESOURCES=i_axe_exec,4 i_enchant_weapon

CATEGORY=Provisions - Weapons - Magic
SUBSECTION=Magic Executioner's Axes
DESCRIPTION=Executioner's Axe of Power
TEVENTS=T_SPHERE_OLD_MAGICAL_ITEMS
TEVENTS=T_PROPRIEDADES

ON=@Create
MOREY=16.0
ATTR=attr_magic
HITPOINTS={105 106}
COLOR=color_magic_weap

on=@equiptest
if !(<attr>&attr_identified)
src.sysmessage @04ec,3,1 You must identify this item first!
return 1
endif

[ITEMDEF 04189]
DEFNAME=i_axe_exec_vanq
ID=i_axe_exec
NAME=Executioner's Axe of Vanquishing
RESOURCES=i_axe_exec,5 i_enchant_weapon

CATEGORY=Provisions - Weapons - Magic
SUBSECTION=Magic Executioner's Axes
DESCRIPTION=Executioner's Axe of Vanquishing
TEVENTS=T_SPHERE_OLD_MAGICAL_ITEMS
TEVENTS=T_PROPRIEDADES

ON=@Create
MOREY=20.0
ATTR=attr_magic
HITPOINTS={110 111}
COLOR=color_magic_weap

on=@equiptest
if !(<attr>&attr_identified)
src.sysmessage @04ec,3,1 You must identify this item first!
return 1
endif

[ITEMDEF 0418a]
DEFNAME=i_axe_battle_RUIN
ID=i_axe_battle
NAME=Battle Axe of Ruin
RESOURCES=i_axe_battle,i_enchant_weapon

CATEGORY=Provisions - Weapons - Magic
SUBSECTION=Magic Battle Axes
DESCRIPTION=Battle Axe of Ruin
TEVENTS=T_SPHERE_OLD_MAGICAL_ITEMS
TEVENTS=T_PROPRIEDADES

ON=@Create
MOREY=2.0
ATTR=attr_magic
HITPOINTS={110 111}
COLOR=color_magic_weap

on=@equiptest
if !(<attr>&attr_identified)
src.sysmessage @04ec,3,1 You must identify this item first!
return 1
endif

[ITEMDEF 0418b]
DEFNAME=i_axe_battle_MIGHT
ID=i_axe_battle
NAME=Battle Axe of Might
RESOURCES=i_axe_battle,2 i_enchant_weapon

CATEGORY=Provisions - Weapons - Magic
SUBSECTION=Magic Battle Axes
DESCRIPTION=Battle Axe of Might
TEVENTS=T_SPHERE_OLD_MAGICAL_ITEMS
TEVENTS=T_PROPRIEDADES

ON=@Create
MOREY=4.0
ATTR=attr_magic
HITPOINTS={115 116}
COLOR=color_magic_weap

on=@equiptest
if !(<attr>&attr_identified)
src.sysmessage @04ec,3,1 You must identify this item first!
return 1
endif

[ITEMDEF 0418c]
DEFNAME=i_axe_battle_FORCE
ID=i_axe_battle
NAME=Battle Axe of Force
RESOURCES=i_axe_battle,3 i_enchant_weapon

CATEGORY=Provisions - Weapons - Magic
SUBSECTION=Magic Battle Axes
DESCRIPTION=Battle Axe of Force
TEVENTS=T_SPHERE_OLD_MAGICAL_ITEMS
TEVENTS=T_PROPRIEDADES

ON=@Create
MOREY=8.0
ATTR=attr_magic
HITPOINTS={120 121}
COLOR=color_magic_weap

on=@equiptest
if !(<attr>&attr_identified)
src.sysmessage @04ec,3,1 You must identify this item first!
return 1
endif

[ITEMDEF 0418d]
DEFNAME=i_axe_battle_POWER
ID=i_axe_battle
NAME=Battle Axe of Power
RESOURCES=i_axe_battle,4 i_enchant_weapon

CATEGORY=Provisions - Weapons - Magic
SUBSECTION=Magic Battle Axes
DESCRIPTION=Battle Axe of Power
TEVENTS=T_SPHERE_OLD_MAGICAL_ITEMS
TEVENTS=T_PROPRIEDADES

ON=@Create
MOREY=16.0
ATTR=attr_magic
HITPOINTS={125 126}
COLOR=color_magic_weap

on=@equiptest
if !(<attr>&attr_identified)
src.sysmessage @04ec,3,1 You must identify this item first!
return 1
endif

[ITEMDEF 0418e]
DEFNAME=i_axe_battle_vanq
ID=i_axe_battle
NAME=Battle Axe of Vanquishing
RESOURCES=i_axe_battle,5 i_enchant_weapon

CATEGORY=Provisions - Weapons - Magic
SUBSECTION=Magic Battle Axes
DESCRIPTION=Battle Axe of Vanquishing
TEVENTS=T_SPHERE_OLD_MAGICAL_ITEMS
TEVENTS=T_PROPRIEDADES

ON=@Create
MOREY=20.0
ATTR=attr_magic
HITPOINTS={130 131}
COLOR=color_magic_weap

on=@equiptest
if !(<attr>&attr_identified)
src.sysmessage @04ec,3,1 You must identify this item first!
return 1
endif

[ITEMDEF 04190]
DEFNAME=i_axe_double_RUIN
ID=i_axe_double
NAME=Double Axe of Ruin
RESOURCES=i_axe_double,i_enchant_weapon

CATEGORY=Provisions - Weapons - Magic
SUBSECTION=Magic Double Axes
DESCRIPTION=Double Axe of Ruin
TEVENTS=T_SPHERE_OLD_MAGICAL_ITEMS
TEVENTS=T_PROPRIEDADES

ON=@Create
MOREY=2.0
ATTR=attr_magic
HITPOINTS={110 111}
COLOR=color_magic_weap

on=@equiptest
if !(<attr>&attr_identified)
src.sysmessage @04ec,3,1 You must identify this item first!
return 1
endif

[ITEMDEF 04191]
DEFNAME=i_axe_double_MIGHT
ID=i_axe_double
NAME=Double Axe of Might
RESOURCES=i_axe_double,2 i_enchant_weapon

CATEGORY=Provisions - Weapons - Magic
SUBSECTION=Magic Double Axes
DESCRIPTION=Double Axe of Might
TEVENTS=T_SPHERE_OLD_MAGICAL_ITEMS
TEVENTS=T_PROPRIEDADES

ON=@Create
MOREY=4.0
ATTR=attr_magic
HITPOINTS={115 116}
COLOR=color_magic_weap

on=@equiptest
if !(<attr>&attr_identified)
src.sysmessage @04ec,3,1 You must identify this item first!
return 1
endif

[ITEMDEF 04192]
DEFNAME=i_axe_double_FORCE
ID=i_axe_double
NAME=Double Axe of Force
RESOURCES=i_axe_double,3 i_enchant_weapon

CATEGORY=Provisions - Weapons - Magic
SUBSECTION=Magic Double Axes
DESCRIPTION=Double Axe of Force
TEVENTS=T_SPHERE_OLD_MAGICAL_ITEMS
TEVENTS=T_PROPRIEDADES

ON=@Create
MOREY=8.0
ATTR=attr_magic
HITPOINTS={120 121}
COLOR=color_magic_weap

on=@equiptest
if !(<attr>&attr_identified)
src.sysmessage @04ec,3,1 You must identify this item first!
return 1
endif

[ITEMDEF 04193]
DEFNAME=i_axe_double_POWER
ID=i_axe_double
NAME=Double Axe of Power
RESOURCES=i_axe_double,4 i_enchant_weapon

CATEGORY=Provisions - Weapons - Magic
SUBSECTION=Magic Double Axes
DESCRIPTION=Double Axe of Power
TEVENTS=T_SPHERE_OLD_MAGICAL_ITEMS
TEVENTS=T_PROPRIEDADES

ON=@Create
MOREY=16.0
ATTR=attr_magic
HITPOINTS={125 126}
COLOR=color_magic_weap

on=@equiptest
if !(<attr>&attr_identified)
src.sysmessage @04ec,3,1 You must identify this item first!
return 1
endif

[ITEMDEF 04194]
DEFNAME=i_axe_double_vanq
ID=i_axe_double
NAME=Double Axe of Vanquishing
RESOURCES=i_axe_double,5 i_enchant_weapon

CATEGORY=Provisions - Weapons - Magic
SUBSECTION=Magic Double Axes
DESCRIPTION=Double Axe of Vanquishing
TEVENTS=T_SPHERE_OLD_MAGICAL_ITEMS
TEVENTS=T_PROPRIEDADES

ON=@Create
MOREY=20.0
ATTR=attr_magic
HITPOINTS={130 131}
COLOR=color_magic_weap

on=@equiptest
if !(<attr>&attr_identified)
src.sysmessage @04ec,3,1 You must identify this item first!
return 1
endif

[ITEMDEF 04195]
DEFNAME=i_axe_two_hand_RUIN
ID=i_axe_two_hand
NAME=Two Handed Axe of Ruin
RESOURCES=i_axe_two_hand,i_enchant_weapon

CATEGORY=Provisions - Weapons - Magic
SUBSECTION=Magic Two Handed Axes
DESCRIPTION=Two Handed Axe of Ruin
TEVENTS=T_SPHERE_OLD_MAGICAL_ITEMS
TEVENTS=T_PROPRIEDADES

ON=@Create
MOREY=2.0
ATTR=attr_magic
HITPOINTS={70 71}
COLOR=color_magic_weap

on=@equiptest
if !(<attr>&attr_identified)
src.sysmessage @04ec,3,1 You must identify this item first!
return 1
endif

[ITEMDEF 04196]
DEFNAME=i_axe_two_hand_MIGHT
ID=i_axe_two_hand
NAME=Two Handed Axe of Might
RESOURCES=i_axe_two_hand,2 i_enchant_weapon

CATEGORY=Provisions - Weapons - Magic
SUBSECTION=Magic Two Handed Axes
DESCRIPTION=Two Handed Axe of Might
TEVENTS=T_SPHERE_OLD_MAGICAL_ITEMS
TEVENTS=T_PROPRIEDADES

ON=@Create
MOREY=4.0
ATTR=attr_magic
HITPOINTS={75 76}
COLOR=color_magic_weap

on=@equiptest
if !(<attr>&attr_identified)
src.sysmessage @04ec,3,1 You must identify this item first!
return 1
endif

[ITEMDEF 04197]
DEFNAME=i_axe_two_hand_FORCE
ID=i_axe_two_hand
NAME=Two Handed Axe of Force
RESOURCES=i_axe_two_hand,3 i_enchant_weapon

CATEGORY=Provisions - Weapons - Magic
SUBSECTION=Magic Two Handed Axes
DESCRIPTION=Two Handed Axe of Force
TEVENTS=T_SPHERE_OLD_MAGICAL_ITEMS
TEVENTS=T_PROPRIEDADES

ON=@Create
MOREY=8.0
ATTR=attr_magic
HITPOINTS={80 81}
COLOR=color_magic_weap

on=@equiptest
if !(<attr>&attr_identified)
src.sysmessage @04ec,3,1 You must identify this item first!
return 1
endif

[ITEMDEF 04198]
DEFNAME=i_axe_two_hand_POWER
ID=i_axe_two_hand
NAME=Two Handed Axe of Power
RESOURCES=i_axe_two_hand,4 i_enchant_weapon

CATEGORY=Provisions - Weapons - Magic
SUBSECTION=Magic Two Handed Axes
DESCRIPTION=Two Handed Axe of Power
TEVENTS=T_SPHERE_OLD_MAGICAL_ITEMS
TEVENTS=T_PROPRIEDADES

ON=@Create
MOREY=16.0
ATTR=attr_magic
HITPOINTS={85 86}
COLOR=color_magic_weap

on=@equiptest
if !(<attr>&attr_identified)
src.sysmessage @04ec,3,1 You must identify this item first!
return 1
endif

[ITEMDEF 04199]
DEFNAME=i_axe_two_hand_vanq
ID=i_axe_two_hand
NAME=Two Handed Axe of Vanquishing
RESOURCES=i_axe_two_hand,5 i_enchant_weapon

CATEGORY=Provisions - Weapons - Magic
SUBSECTION=Magic Two Handed Axes
DESCRIPTION=Two Handed Axe of Vanquishing
TEVENTS=T_SPHERE_OLD_MAGICAL_ITEMS
TEVENTS=T_PROPRIEDADES

ON=@Create
MOREY=20.0
ATTR=attr_magic
HITPOINTS={90 91}
COLOR=color_magic_weap

on=@equiptest
if !(<attr>&attr_identified)
src.sysmessage @04ec,3,1 You must identify this item first!
return 1
endif

[ITEMDEF 0419a]
DEFNAME=i_axe_war_RUIN
ID=i_axe_war
NAME=War Axe of Ruin
RESOURCES=i_axe_war,i_enchant_weapon

CATEGORY=Provisions - Weapons - Magic
SUBSECTION=Magic War Axes
DESCRIPTION=War Axe of Ruin
TEVENTS=T_SPHERE_OLD_MAGICAL_ITEMS
TEVENTS=T_PROPRIEDADES

ON=@Create
MOREY=2.0
ATTR=attr_magic
HITPOINTS={80 81}
COLOR=color_magic_weap

on=@equiptest
if !(<attr>&attr_identified)
src.sysmessage @04ec,3,1 You must identify this item first!
return 1
endif

[ITEMDEF 0419b]
DEFNAME=i_axe_war_MIGHT
ID=i_axe_war
NAME=War Axe of Might
RESOURCES=i_axe_war,2 i_enchant_weapon

CATEGORY=Provisions - Weapons - Magic
SUBSECTION=Magic War Axes
DESCRIPTION=War Axe of Might
TEVENTS=T_SPHERE_OLD_MAGICAL_ITEMS
TEVENTS=T_PROPRIEDADES

ON=@Create
MOREY=4.0
ATTR=attr_magic
HITPOINTS={85 86}
COLOR=color_magic_weap

on=@equiptest
if !(<attr>&attr_identified)
src.sysmessage @04ec,3,1 You must identify this item first!
return 1
endif

[ITEMDEF 0419c]
DEFNAME=i_axe_war_FORCE
ID=i_axe_war
NAME=War Axe of Force
RESOURCES=i_axe_war,3 i_enchant_weapon

CATEGORY=Provisions - Weapons - Magic
SUBSECTION=Magic War Axes
DESCRIPTION=War Axe of Force
TEVENTS=T_SPHERE_OLD_MAGICAL_ITEMS
TEVENTS=T_PROPRIEDADES

ON=@Create
MOREY=8.0
ATTR=attr_magic
HITPOINTS={90 91}
COLOR=color_magic_weap

on=@equiptest
if !(<attr>&attr_identified)
src.sysmessage @04ec,3,1 You must identify this item first!
return 1
endif

[ITEMDEF 0419d]
DEFNAME=i_axe_war_POWER
ID=i_axe_war
NAME=War Axe of Power
RESOURCES=i_axe_war,4 i_enchant_weapon

CATEGORY=Provisions - Weapons - Magic
SUBSECTION=Magic War Axes
DESCRIPTION=War Axe of Power
TEVENTS=T_SPHERE_OLD_MAGICAL_ITEMS
TEVENTS=T_PROPRIEDADES

ON=@Create
MOREY=16.0
ATTR=attr_magic
HITPOINTS={95 96}
COLOR=color_magic_weap

on=@equiptest
if !(<attr>&attr_identified)
src.sysmessage @04ec,3,1 You must identify this item first!
return 1
endif

[ITEMDEF 0419e]
DEFNAME=i_axe_war_VANQUISIHNG
ID=i_axe_war
NAME=War Axe of Vanquishing
RESOURCES=i_axe_war,5 i_enchant_weapon

CATEGORY=Provisions - Weapons - Magic
SUBSECTION=Magic War Axes
DESCRIPTION=War Axe of Vanquishing
TEVENTS=T_SPHERE_OLD_MAGICAL_ITEMS
TEVENTS=T_PROPRIEDADES

ON=@Create
MOREY=20.0
ATTR=attr_magic
HITPOINTS={100 101}
COLOR=color_magic_weap

on=@equiptest
if !(<attr>&attr_identified)
src.sysmessage @04ec,3,1 You must identify this item first!
return 1
endif

[ITEMDEF 041a0]
DEFNAME=i_axe_battle_large_RUIN
ID=i_axe_battle_large
NAME=Large Battle Axe of Ruin
RESOURCES=i_axe_battle_large,i_enchant_weapon

CATEGORY=Provisions - Weapons - Magic
SUBSECTION=Magic Large Battle Axes
DESCRIPTION=Large Battle Axe of Ruin
TEVENTS=T_SPHERE_OLD_MAGICAL_ITEMS
TEVENTS=T_PROPRIEDADES

ON=@Create
ATTR=attr_magic
MOREY=2.0
HITPOINTS={110 111}
COLOR=color_magic_weap

on=@equiptest
if !(<attr>&attr_identified)
src.sysmessage @04ec,3,1 You must identify this item first!
return 1
endif

[ITEMDEF 041a1]
DEFNAME=i_axe_battle_large_MIGHT
ID=i_axe_battle_large
NAME=Large Battle Axe of Might
RESOURCES=i_axe_battle_large,2 i_enchant_weapon

CATEGORY=Provisions - Weapons - Magic
SUBSECTION=Magic Large Battle Axes
DESCRIPTION=Large Battle Axe of Might
TEVENTS=T_SPHERE_OLD_MAGICAL_ITEMS
TEVENTS=T_PROPRIEDADES

ON=@Create
ATTR=attr_magic
MOREY=4.0
HITPOINTS={115 116}
COLOR=color_magic_weap

on=@equiptest
if !(<attr>&attr_identified)
src.sysmessage @04ec,3,1 You must identify this item first!
return 1
endif

[ITEMDEF 041a2]
DEFNAME=i_axe_battle_large_FORCE
ID=i_axe_battle_large
NAME=Large Battle Axe of Force
RESOURCES=i_axe_battle_large,3 i_enchant_weapon

CATEGORY=Provisions - Weapons - Magic
SUBSECTION=Magic Large Battle Axes
DESCRIPTION=Large Battle Axe of Force
TEVENTS=T_SPHERE_OLD_MAGICAL_ITEMS
TEVENTS=T_PROPRIEDADES

ON=@Create
COLOR=color_magic_weap
HITPOINTS={120 121}
ATTR=attr_magic
MOREY=8.0

on=@equiptest
if !(<attr>&attr_identified)
src.sysmessage @04ec,3,1 You must identify this item first!
return 1
endif

[ITEMDEF 041a3]
DEFNAME=i_axe_battle_large_POWER
ID=i_axe_battle_large
NAME=Large Battle Axe of Power
RESOURCES=i_axe_battle_large,4 i_enchant_weapon

CATEGORY=Provisions - Weapons - Magic
SUBSECTION=Magic Large Battle Axes
DESCRIPTION=Large Battle Axe of Power
TEVENTS=T_SPHERE_OLD_MAGICAL_ITEMS
TEVENTS=T_PROPRIEDADES

ON=@Create
COLOR=color_magic_weap
HITPOINTS={125 126}
ATTR=attr_magic
MOREY=16.0

on=@equiptest
if !(<attr>&attr_identified)
src.sysmessage @04ec,3,1 You must identify this item first!
return 1
endif

[ITEMDEF 041a4]
DEFNAME=i_axe_battle_large_vanq
ID=i_axe_battle_large
NAME=Large Battle Axe of Vanquishing
RESOURCES=i_axe_battle_large,5 i_enchant_weapon

CATEGORY=Provisions - Weapons - Magic
SUBSECTION=Magic Large Battle Axes
DESCRIPTION=Large Battle Axe of Vanquishing
TEVENTS=T_SPHERE_OLD_MAGICAL_ITEMS
TEVENTS=T_PROPRIEDADES

ON=@Create
COLOR=color_magic_weap
ATTR=attr_magic
MOREY=20.0
HITPOINTS={130 131}

on=@equiptest
if !(<attr>&attr_identified)
src.sysmessage @04ec,3,1 You must identify this item first!
return 1
endif

[EOF]