[Spell 71]
DEFNAME=s_Stone
NAME=Stone
FLAGS=SPELLFLAG_TARG_CHAR|SPELLFLAG_DIR_ANIM|SPELLFLAG_HARM|SPELLFLAG_FX_TARG|SPELLFLAG_PLAYERONLY
RUNE_ITEM=i_RUNE_ALCHEM_3
DURATION=0

[Spell 72]
DEFNAME=s_Shrink
NAME=Shrink
FLAGS=SPELLFLAG_TARG_CHAR|SPELLFLAG_DIR_ANIM| SPELLFLAG_HARM | SPELLFLAG_FX_TARG|SPELLFLAG_PLAYERONLY
RUNE_ITEM=i_RUNE_ALCHEM_3
DURATION=2*60.0,4*60.0

[Spell 73]
DEFNAME=s_Refresh
NAME=Refresh
FLAGS=SPELLFLAG_TARG_CHAR | SPELLFLAG_FX_TARG | SPELLFLAG_GOOD
RUNE_ITEM=i_RUNE_ALCHEM_3
EFFECT=40,180

ON=@Effect
IF (<ARGO.ISITEM>)
	IF (<ARGO.TYPE>==T_POTION)
		IF (<FINDLAYER.LAYER_RING.TAG0.ENCHANCEPOTIONS>)
		ARGN2 += <EVAL ((<ARGN2>*<FINDLAYER.LAYER_RING.TAG0.ENCHANCEPOTIONS>)/100)>
		ENDIF
		IF (<FINDLAYER.LAYER_WRIST.TAG0.ENCHANCEPOTIONS>)
		ARGN2 += <EVAL ((<ARGN2>*<FINDLAYER.LAYER_WRIST.TAG0.ENCHANCEPOTIONS>)/100)>
		ENDIF
	ENDIF
	IF (<SRC.ALCHEMY> >= 33.0)
	ARGN2 += <EVAL ((<ARGN2>*(10*(<ALCHEMY>/330)))/100)>
	ENDIF
ENDIF

[Spell 74]
DEFNAME=s_Restore
NAME=Restore
FLAGS=SPELLFLAG_TARG_CHAR | SPELLFLAG_FX_TARG | SPELLFLAG_GOOD
RUNE_ITEM=i_RUNE_ALCHEM_3
EFFECT=10,100

ON=@Effect
IF (<ARGO.ISITEM>)
	IF (<ARGO.TYPE>==T_POTION)
		IF (<FINDLAYER.LAYER_RING.TAG0.ENCHANCEPOTIONS>)
		ARGN2 += <EVAL ((<ARGN2>*<FINDLAYER.LAYER_RING.TAG0.ENCHANCEPOTIONS>)/100)>
		ENDIF
		IF (<FINDLAYER.LAYER_WRIST.TAG0.ENCHANCEPOTIONS>)
		ARGN2 += <EVAL ((<ARGN2>*<FINDLAYER.LAYER_WRIST.TAG0.ENCHANCEPOTIONS>)/100)>
		ENDIF
	ENDIF
	IF (<SRC.ALCHEMY> >= 33.0)
	ARGN2 += <EVAL ((<ARGN2>*(10*(<ALCHEMY>/330)))/100)>
	ENDIF
ENDIF

[Spell 75]
DEFNAME=s_Mana
NAME=Mana
FLAGS=SPELLFLAG_TARG_CHAR | SPELLFLAG_FX_TARG | SPELLFLAG_GOOD
RUNE_ITEM=i_RUNE_ALCHEM_3
EFFECT_ID=i_fx_HEAL_EFFECT
EFFECT=40,140

ON=@Effect
IF (<ARGO.ISITEM>)
	IF (<ARGO.TYPE>==T_POTION)
		IF (<FINDLAYER.LAYER_RING.TAG0.ENCHANCEPOTIONS>)
		ARGN2 += <EVAL ((<ARGN2>*<FINDLAYER.LAYER_RING.TAG0.ENCHANCEPOTIONS>)/100)>
		ENDIF
		IF (<FINDLAYER.LAYER_WRIST.TAG0.ENCHANCEPOTIONS>)
		ARGN2 += <EVAL ((<ARGN2>*<FINDLAYER.LAYER_WRIST.TAG0.ENCHANCEPOTIONS>)/100)>
		ENDIF
	ENDIF
	IF (<SRC.ALCHEMY> >= 33.0)
	ARGN2 += <EVAL ((<ARGN2>*(10*(<ALCHEMY>/330)))/100)>
	ENDIF
ENDIF

[Spell 76]
DEFNAME=s_Sustenance
NAME=Sustenance
FLAGS=SPELLFLAG_TARG_CHAR|SPELLFLAG_DIR_ANIM| SPELLFLAG_GOOD | SPELLFLAG_FX_TARG
RUNE_ITEM=i_RUNE_ALCHEM_3
EFFECT=4,100

ON=@Effect
IF (<ARGO.ISITEM>)
	IF (<ARGO.TYPE>==T_POTION)
		IF (<FINDLAYER.LAYER_RING.TAG0.ENCHANCEPOTIONS>)
		ARGN2 += <EVAL ((<ARGN2>*<FINDLAYER.LAYER_RING.TAG0.ENCHANCEPOTIONS>)/100)>
		ENDIF
		IF (<FINDLAYER.LAYER_WRIST.TAG0.ENCHANCEPOTIONS>)
		ARGN2 += <EVAL ((<ARGN2>*<FINDLAYER.LAYER_WRIST.TAG0.ENCHANCEPOTIONS>)/100)>
		ENDIF
	ENDIF
	IF (<SRC.ALCHEMY> >= 33.0)
	ARGN2 += <EVAL ((<ARGN2>*(10*(<ALCHEMY>/330)))/100)>
	ENDIF
ENDIF

[Spell 77]
// This potion makes your skin match the colors of whatever is behind you.
DEFNAME=s_Chameleon
NAME=Chameleon
FLAGS=SPELLFLAG_TARG_CHAR|SPELLFLAG_DIR_ANIM| SPELLFLAG_HARM | SPELLFLAG_FX_TARG|SPELLFLAG_PLAYERONLY
RUNE_ITEM=i_RUNE_ALCHEM_3
DURATION=2*60.0,4*60.0

[Spell 78]
// This potion polymorphs you into an animal for a while.
DEFNAME=s_BeastForm
NAME=Beast Form
FLAGS=SPELLFLAG_HARM|SPELLFLAG_PLAYERONLY
RUNE_ITEM=i_RUNE_ALCHEM_3
DURATION=2*60.0,4*60.0

[Spell 79]
// This potion polymorphs you into a monster for a while.
DEFNAME=s_Monster_Form
NAME=Monster Form
FLAGS=SPELLFLAG_HARM|SPELLFLAG_PLAYERONLY
RUNE_ITEM=i_RUNE_ALCHEM_3
DURATION=2*60.0,4*60.0

[Spell 80]
//
DEFNAME=s_Forget
NAME=Forget
FLAGS=SPELLFLAG_HARM|SPELLFLAG_PLAYERONLY
RUNE_ITEM=i_RUNE_ALCHEM_3

[Spell 81]
// This potion permanently changes your gender.
DEFNAME=s_Gender_Swap
NAME=Gender Swap
FLAGS=SPELLFLAG_HARM| SPELLFLAG_RESIST|SPELLFLAG_PLAYERONLY
RUNE_ITEM=i_RUNE_ALCHEM_3

[Spell 82]
//
DEFNAME=s_Trance
NAME=Trance
RUNE_ITEM=i_RUNE_ALCHEM_3
EFFECT_ID=i_fx_HEAL_EFFECT
DURATION=2*60.0,4*60.0
FLAGS=SPELLFLAG_PLAYERONLY

[Spell 83]
// This potion turns you into an immobile but untargetable particle system for a while.
DEFNAME=s_Particle_Form
NAME=Particle Form
RUNE_ITEM=i_RUNE_ALCHEM_3
DURATION=2*60.0,4*60.0
FLAGS=SPELLFLAG_PLAYERONLY

[Spell 84]
// This potion erects a temporary force field around you. Nobody approaching will be able to get within 1 tile of you though you can move close to them if you wish.
DEFNAME=s_Shield
NAME=Shield
RUNE_ITEM=i_RUNE_ALCHEM_3
DURATION=2*60.0,4*60.0
FLAGS=SPELLFLAG_PLAYERONLY

[Spell 85]
// This potion turns your skin into steel, giving a boost to your AR.
DEFNAME=s_Steelskin
NAME=Steel Skin
FLAGS=SPELLFLAG_TARG_CHAR | SPELLFLAG_FX_TARG| SPELLFLAG_GOOD|SPELLFLAG_PLAYERONLY
RUNE_ITEM=i_RUNE_ALCHEM_3
EFFECT=4,40
DURATION=2*60.0,4*60.0

[Spell 86]
DEFNAME=s_Stoneskin
NAME=Stone Skin
FLAGS=SPELLFLAG_TARG_CHAR | SPELLFLAG_FX_TARG| SPELLFLAG_GOOD|SPELLFLAG_PLAYERONLY
RUNE_ITEM=i_RUNE_ALCHEM_3
EFFECT=4,40
DURATION=2*60.0,4*60.0

[SPELL 87]
// Regen hit points at fast rate.
DEFNAME=s_Regenerate
NAME=Regeneration
FLAGS=SPELLFLAG_TARG_CHAR | SPELLFLAG_FX_TARG | SPELLFLAG_GOOD|SPELLFLAG_PLAYERONLY
RUNE_ITEM=i_RUNE_ALCHEM_3
DURATION=2*60.0,4*60.0

[SPELL 88]
// Enchant a weapon or armor.
// Effect of all enchanted weapons is tied to EFFECT here !
DEFNAME=s_Enchant
NAME=Enchantment
FLAGS=SPELLFLAG_TARG_OBJ | SPELLFLAG_FX_TARG | SPELLFLAG_GOOD|SPELLFLAG_PLAYERONLY
RUNE_ITEM=i_RUNE_ALCHEM_3
MANAUSE=200
SKILLREQ=SKILL_MAGERY 200.0
EFFECT=1,15

[EOF]