//****************************************************************************
//SPHERE by : Menasoft ©1997-2000
//www.sphereserver.com
// All SPHERE script files and formats are copyright Menasoft & Partners.
// This file may be freely edited for personal use, but may not be distributed
// in whole or in part, in any format without express written permission from
// Menasoft & Partners.  All donations and contributions
// become the property of Menasoft & Partners.
//****************************************************************************
// FILE LAST UPDATED: Monday, April 9, 2001

[ITEMDEF 04200]
DEFNAME=i_deed_house_stone_plaster_small
NAME=Deed to a small stone and plaster house
ID=i_deed
RESOURCES=i_deed,i_multi_house_stone_plaster_small
CATEGORY=Provisions - Deeds
SUBSECTION=House Deeds
DESCRIPTION=Small Stone and Plaster House

ON=@Create
ATTR=attr_newbie
MORE=i_multi_house_stone_plaster_small

[ITEMDEF 04202]
//HOUSE_DEED_TEMPLATE_1
DEFNAME=i_deed_House_stone_small
ID=i_deed
NAME=Deed to a small stone house
RESOURCES=i_deed,i_multi_house_stone_small

CATEGORY=Provisions - Deeds
SUBSECTION=House Deeds
DESCRIPTION=Small Stone House

ON=@Create
ATTR=attr_newbie
MORE=i_multi_house_stone_small

[ITEMDEF 04204]
//HOUSE_DEED_TEMPLATE_2
DEFNAME=i_deed_House_stone_brick_small
NAME=Deed to a small brick house
ID=i_deed
RESOURCES=i_deed,i_multi_house_stone_brick_small

CATEGORY=Provisions - Deeds
SUBSECTION=House Deeds
DESCRIPTION=Small Brick House

ON=@Create
ATTR=attr_newbie
MORE=i_multi_house_stone_brick_small

[ITEMDEF 04206]
//HOUSE_DEED_TEMPLATE_3
DEFNAME=i_deed_House_stone_wood_small
NAME=Deed to a small wood house
ID=i_deed
RESOURCES=i_deed,i_multi_house_stone_wood_small

CATEGORY=Provisions - Deeds
SUBSECTION=House Deeds
DESCRIPTION=Small Wood House

ON=@Create
ATTR=attr_newbie
MORE=i_multi_house_stone_wood_small

[ITEMDEF 04208]
//HOUSE_DEED_TEMPLATE_4
DEFNAME=i_deed_House_wood_plaster_small
NAME=Deed to a small wood and plaster house
ID=i_deed
RESOURCES=i_deed,i_multi_house_wood_plaster_small

CATEGORY=Provisions - Deeds
SUBSECTION=House Deeds
DESCRIPTION=Small Wood and Plaster House

ON=@Create
ATTR=attr_newbie
MORE=i_multi_house_wood_plaster_small

[ITEMDEF 04210]
//HOUSE_DEED_TEMPLATE_5
DEFNAME=i_deed_House_wood_thatched_small
NAME=Deed to a small wood house thatched roof
ID=i_deed
RESOURCES=i_deed,i_multi_house_wood_thatched_small

CATEGORY=Provisions - Deeds
SUBSECTION=House Deeds
DESCRIPTION=Small Wood House Thatched Roof

ON=@Create
ATTR=attr_newbie
MORE=i_multi_house_wood_thatched_small

[ITEMDEF 04212]
//HOUSE_DEED_TEMPLATE_6
DEFNAME=i_deed_tent_blue
NAME=Deed to a blue tent
ID=i_deed
RESOURCES=i_deed,i_multi_tent_blue

CATEGORY=Provisions - Deeds
SUBSECTION=House Deeds
DESCRIPTION=Blue Tent

ON=@Create
ATTR=attr_newbie
MORE=i_multi_tent_blue

[ITEMDEF 04214]
//HOUSE_DEED_TEMPLATE_7
DEFNAME=i_deed_tent_green
NAME=Deed to a green tent
ID=i_deed
RESOURCES=i_deed,i_multi_tent_green

CATEGORY=Provisions - Deeds
SUBSECTION=House Deeds
DESCRIPTION=Green Tent

ON=@Create
ATTR=attr_newbie
MORE=i_multi_tent_green

[ITEMDEF 04216]
//HOUSE_DEED_TEMPLATE_8
DEFNAME=i_deed_house_3room
NAME=Deed to a three room house
ID=i_deed
RESOURCES=i_deed,i_multi_house_3room

CATEGORY=Provisions - Deeds
SUBSECTION=House Deeds
DESCRIPTION=Three Room House

ON=@Create
ATTR=attr_newbie
MORE=i_multi_house_3room

[ITEMDEF 04218]
//HOUSE_DEED_TEMPLATE_9
DEFNAME=i_deed_house_wood_plaster_2story
NAME=Deed to a two story wood and plaster house
ID=i_deed
RESOURCES=i_deed,i_multi_house_wood_plaster_2story

CATEGORY=Provisions - Deeds
SUBSECTION=House Deeds
DESCRIPTION=Two Story Wood and Plaster House

ON=@Create
ATTR=attr_newbie
MORE=i_multi_house_wood_plaster_2story

[ITEMDEF 04220]
//HOUSE_DEED_TEMPLATE_10
DEFNAME=i_deed_house_stone_plaster_2story
NAME=Deed to a two story stone and plaster house
ID=i_deed
RESOURCES=i_deed,i_multi_house_stone_plaster_2story

CATEGORY=Provisions - Deeds
SUBSECTION=House Deeds
DESCRIPTION=Two Story Stone and Plaster House

ON=@Create
ATTR=attr_newbie
MORE=i_multi_house_stone_plaster_2story

[ITEMDEF 04222]
//HOUSE_DEED_TEMPLATE_11
DEFNAME=i_deed_tower
NAME=Deed to a tower
ID=i_deed
RESOURCES=i_deed,i_multi_tower
VALUE=2500000
CATEGORY=Provisions - Deeds
SUBSECTION=House Deeds
DESCRIPTION=Tower

ON=@Create
ATTR=attr_newbie
MORE=i_multi_tower

[ITEMDEF 04224]
// HOUSE_DEED_TEMPLATE_12
DEFNAME=i_deed_keep
NAME=Deed to a stone keep
ID=i_deed
RESOURCES=i_deed,i_multi_keep
VALUE=6000000
CATEGORY=Provisions - Deeds
SUBSECTION=House Deeds
DESCRIPTION=Keep

ON=@Create
ATTR=attr_newbie
MORE=i_multi_keep

[ITEMDEF 04226]
//HOUSE_DEED_TEMPLATE_13
DEFNAME=i_deed_Castle
NAME=Deed to a castle
ID=i_deed
RESOURCES=i_deed,i_multi_castle
VALUE=6500000
CATEGORY=Provisions - Deeds
SUBSECTION=House Deeds
DESCRIPTION=Castle

ON=@Create
ATTR=attr_newbie
MORE=i_multi_castle

[ITEMDEF 04228]
//HOUSE_DEED_LARGE_SMITHY
DEFNAME=i_deed_shop_blacksmithy_large
NAME=Deed to a large blacksmithy shop
ID=i_deed
RESOURCES=i_deed,i_multi_shop_blacksmithy_large

CATEGORY=Provisions - Deeds
SUBSECTION=House Deeds
DESCRIPTION=Large Black Smithy

ON=@Create
ATTR=attr_newbie
MORE=i_multi_shop_blacksmithy_large

[ITEMDEF 04229]
DEFNAME=i_deed_house_patio_marble
NAME=Deed to a large marble patio house
ID=i_deed
RESOURCES=i_deed,i_multi_house_patio_marble

CATEGORY=Provisions - Deeds
SUBSECTION=House Deeds
DESCRIPTION=Large Marble Patio House

ON=@Create
ATTR=attr_newbie
MORE=i_multi_house_patio_marble

[ITEMDEF 0422a]
DEFNAME=i_deed_tower_wizard
NAME=Deed to a small stone tower
ID=i_deed
RESOURCES=i_deed,i_multi_tower_wizard

CATEGORY=Provisions - Deeds
SUBSECTION=House Deeds
DESCRIPTION=Wizards Tower

ON=@Create
ATTR=attr_newbie
MORE=i_multi_tower_wizard

[ITEMDEF 0422b]
DEFNAME=i_deed_cabin_log_2story
NAME=Deed to a two story log cabin
ID=i_deed
RESOURCES=i_deed,i_multi_cabin_log_2story

CATEGORY=Provisions - Deeds
SUBSECTION=House Deeds
DESCRIPTION=Two Story Log Cabin

ON=@Create
ATTR=attr_newbie
MORE=i_multi_cabin_log_2story

[ITEMDEF 0422c]
DEFNAME=i_deed_house_patio_sand
NAME=Deed to a sandstone patio hHouse
ID=i_deed
RESOURCES=i_deed,i_multi_house_patio_sand

CATEGORY=Provisions - Deeds
SUBSECTION=House Deeds
DESCRIPTION=Sandstone Patio House

ON=@Create
ATTR=attr_newbie
MORE=i_multi_house_patio_sand

[ITEMDEF 0422d]
DEFNAME=i_deed_villa_2story
NAME=Deed to a two story villa
ID=i_deed
RESOURCES=i_deed,i_multi_villa_2story

CATEGORY=Provisions - Deeds
SUBSECTION=House Deeds
DESCRIPTION=Two Story Villa

ON=@Create
ATTR=attr_newbie
MORE1=i_multi_villa_2story

[ITEMDEF 0422e]
DEFNAME=i_deed_shop_stone_small
NAME=Deed to a small stone shop
ID=i_deed
RESOURCES=i_deed,i_multi_shop_stone_small

CATEGORY=Provisions - Deeds
SUBSECTION=House Deeds
DESCRIPTION=Small Stone Shop

ON=@Create
ATTR=attr_newbie
MORE=i_multi_shop_stone_small

[ITEMDEF 0422f]
DEFNAME=i_deed_shop_marble_small
NAME=Deed to a small marble shop
ID=i_deed
RESOURCES=i_deed,i_multi_shop_marble_small

CATEGORY=Provisions - Deeds
SUBSECTION=House Deeds
DESCRIPTION=Small Marble Shop

ON=@Create
ATTR=attr_newbie
MORE=i_multi_shop_marble_small

[ITEMDEF 04230]
DEFNAME=i_deed_GUILDSTONE
NAME=guildstone deed
ID=i_deed
RESOURCES=i_deed,i_guildstone
VALUE=60000

CATEGORY=Provisions - Deeds
SUBSECTION=Guild and Town Stones
DESCRIPTION=Guild Stone

ON=@Create
ATTR=attr_newbie
MORE=i_guildstone

ON=@Targon_Ground
serv.newitem=i_gold
new.attr=attr_invis|attr_decay
new.p=<src.targp>
IF (<new.region.flags>&region_flag_nobuilding) || (<uid.<new.REGION.UID>.ISAMULTI>)
src.sysmessage You can't put a guildstone here.
new.remove
return 1
ELSE
new.remove
return 0
ENDIF

ON=@Targon_Char
RETURN 1

ON=@Targon_Item
RETURN 1

[ITEMDEF 0423A]
DEFNAME=i_deed_house_wheat_cottage
NAME=Deed to a wheat cottage
ID=i_deed
RESOURCES=i_deed,i_multi_house_wheat_cottage

CATEGORY=Provisions - Deeds
SUBSECTION=House Deeds
DESCRIPTION=Wheat Cottage

ON=@Create
ATTR=attr_newbie
MORE=i_multi_house_wheat_cottage

[ITEMDEF 0423B]
DEFNAME=i_deed_evil_compound
NAME=Deed to a evil compound
ID=i_deed
RESOURCES=i_deed,i_multi_evil_compound

CATEGORY=Provisions - Deeds
SUBSECTION=House Deeds
DESCRIPTION=Evil Compound

ON=@Create
ATTR=attr_newbie
MORE=i_multi_evil_compound

[ITEMDEF 04240]
//i_deed_ship_small_N
DEFNAME=i_deed_ship_small_N
NAME=Deed to a small ship
ID=i_deed_ship
RESOURCES=i_deed,i_multi_ship_small_N

CATEGORY=Provisions - Deeds
SUBSECTION=Ship Plans
DESCRIPTION=Small Ship

ON=@Create
ATTR=attr_newbie
MORE=i_multi_ship_small_N

ON=@Dclick
IF (<SRC.MAP>==3)
SRC.SYSMESSAGE @55 You cannot create boats in Malas.
RETURN 1
ENDIF

[ITEMDEF 04241]
DEFNAME=i_deed_ship_dragon_small_N
ID=i_deed_ship
NAME=Deed to a small dragon ship
RESOURCES=i_deed,i_multi_ship_dragon_small_N

CATEGORY=Provisions - Deeds
SUBSECTION=Ship Plans
DESCRIPTION=Small Dragon Ship

ON=@Create
ATTR=attr_newbie
MORE=i_multi_ship_dragon_small_N

ON=@Dclick
IF (<SRC.MAP>==3)
SRC.SYSMESSAGE @55 You cannot create boats in Malas.
RETURN 1
ENDIF

[ITEMDEF 04242]
DEFNAME=i_deed_ship_medium_N
ID=i_deed_ship
NAME=Deed to a medium ship
RESOURCES=i_deed,i_multi_ship_medium_N

CATEGORY=Provisions - Deeds
SUBSECTION=Ship Plans
DESCRIPTION=Medium Ship

ON=@Create
ATTR=attr_newbie
MORE=i_multi_ship_medium_N

ON=@Dclick
IF (<SRC.MAP>==3)
SRC.SYSMESSAGE @55 You cannot create boats in Malas.
RETURN 1
ENDIF

[ITEMDEF 04243]
DEFNAME=i_deed_ship_dragon_medium_N
NAME=Deed to a medium dragon ship
ID=i_deed_ship
RESOURCES=i_deed,i_multi_ship_dragon_medium_N

CATEGORY=Provisions - Deeds
SUBSECTION=Ship Plans
DESCRIPTION=Medium Dragon Ship

ON=@Create
ATTR=attr_newbie
MORE=i_multi_ship_dragon_medium_N

ON=@Dclick
IF (<SRC.MAP>==3)
SRC.SYSMESSAGE @55 You cannot create boats in Malas.
RETURN 1
ENDIF

[ITEMDEF 04244]
DEFNAME=i_deed_ship_long_N
ID=i_deed_ship
NAME=Deed to a long ship
RESOURCES=i_deed,i_multi_ship_long_N

CATEGORY=Provisions - Deeds
SUBSECTION=Ship Plans
DESCRIPTION=Long Ship

ON=@Create
ATTR=attr_newbie
MORE=i_multi_ship_long_N

ON=@Dclick
IF (<SRC.MAP>==3)
SRC.SYSMESSAGE @55 You cannot create boats in Malas.
RETURN 1
ENDIF

[ITEMDEF 04245]
DEFNAME=i_deed_ship_dragon_long_N
ID=i_deed_ship
NAME=Deed to a long dragon ship
RESOURCES=i_deed,i_multi_ship_dragon_long_N

CATEGORY=Provisions - Deeds
SUBSECTION=Ship Plans
DESCRIPTION=Long Dragon Ship

ON=@Create
ATTR=attr_newbie
MORE=i_multi_ship_dragon_long_N

ON=@Dclick
IF (<SRC.MAP>==3)
SRC.SYSMESSAGE @55 You cannot create boats in Malas.
RETURN 1
ENDIF

[ITEMDEF 05007]
DEFNAME=i_deed_bboardw
NAME=Deed to a Bulletin Board W
ID=i_deed
RESOURCES=i_deed,i_bulletin_board

CATEGORY=Provisions - Deeds
SUBSECTION=Item Deeds
DESCRIPTION=Bulletin Board W

ON=@Create
ATTR=attr_newbie
MORE=i_bulletin_board

[ITEMDEF 05008]
DEFNAME=i_deed_bboardn
NAME=Deed to a Bulletin Board N
ID=i_deed
RESOURCES=i_deed,i_bulletin_board_2

CATEGORY=Provisions - Deeds
SUBSECTION=Item Deeds
DESCRIPTION=Bulletin Board N

ON=@Create
MORE=i_bulletin_board_2

[ITEMDEF 05009]
//no additional directional deed needed
DEFNAME=i_deed_spinwheel
NAME=Deed to a Spinning Wheel
ID=i_deed
RESOURCES=i_deed,i_spinning_wheel

CATEGORY=Provisions - Deeds
SUBSECTION=Item Deeds
DESCRIPTION=Spinning Wheel

ON=@Create
MORE=i_spinning_wheel

[ITEMDEF 0500a]
DEFNAME=I_DEED_FORGE
NAME=Deed to a Forge
ID=i_deed
RESOURCES=i_deed,i_forge
CATEGORY=Provisions - Deeds
SUBSECTION=Item Deeds
DESCRIPTION=Forge
VALUE=15000

ON=@Create
MORE=i_forge

[ITEMDEF 0500b]
DEFNAME=I_DEED_ANVIL
NAME=Deed to an Anvil
ID=i_deed
RESOURCES=i_deed,i_anvil

CATEGORY=Provisions - Deeds
SUBSECTION=Item Deeds
DESCRIPTION=Anvil
VALUE=15000

ON=@Create
MORE=i_anvil

[ITEMDEF 05010]
DEFNAME=I_DEED_DUMMYW
NAME=Deed to a Training Dummy (West)
ID=i_deed
RESOURCES=i_deed,i_training_dummy

CATEGORY=Provisions - Deeds
SUBSECTION=Item Deeds
DESCRIPTION=Training Dummy (W)

ON=@Create
MORE=i_training_dummy

[ITEMDEF 05011]
DEFNAME=I_DEED_DUMMYN
NAME=Deed to a Training Dummy (North)
ID=i_deed,i_training_dummy_n

CATEGORY=Provisions - Deeds
SUBSECTION=Item Deeds
DESCRIPTION=Training Dummy (N)

ON=@Create
MORE=i_training_dummy_n

[ITEMDEF I_DEED_ARCHBUTTEW]
NAME=Deed to a Archery Butte (West)
ID=i_deed
RESOURCES=i_deed,i_archery_butte
TYPE=t_normal

CATEGORY=Provisions - Deeds
SUBSECTION=Item Deeds
DESCRIPTION=Archery Butte (W)

ON=@Create
MORE1=i_archery_butte

ON=@Dclick
targetg Aonde por o archery buttew?

ON=@Targon_Char
return 1

ON=@Targon_item
return 1

ON=@Targon_Ground
P=<SRC.TARGP>
REMOVEFROMVIEW
IF (<UID.<REGION.UID>.ISAMULTI>) && (<UID.<REGION.UID>.MORE1>==<SRC.UID>)
SERV.NEWITEM <MORE1>
NEW.P=<P>
NEW.ATTR=00
REMOVE
RETURN 1
ENDIF
CONT=<SRC.UID>
Src.sysmessage Voce so pode por o archery bittew dentro de alguma construcao que lhe pertenca.
RETURN 1

[ITEMDEF I_DEED_ARCHBUTTEN]
NAME=Deed to a Archery Butte (North)
ID=i_deed
RESOURCES=i_deed,i_archery_butte2
TYPE=t_normal

CATEGORY=Provisions - Deeds
SUBSECTION=Item Deeds
DESCRIPTION=Archery Butte (N)

ON=@Create
MORE1=i_archery_butte2

ON=@Dclick
targetg Aonde por o archery buttew?

ON=@Targon_Char
return 1

ON=@Targon_item
return 1

ON=@Targon_Ground
P=<SRC.TARGP>
REMOVEFROMVIEW
IF (<UID.<REGION.UID>.ISAMULTI>) && (<UID.<REGION.UID>.MORE1>==<SRC.UID>)
SERV.NEWITEM <MORE1>
NEW.P=<P>
NEW.ATTR=00
REMOVE
RETURN 1
ENDIF
CONT=<SRC.UID>
Src.sysmessage Voce so pode por o archery bittew dentro de alguma construcao que lhe pertenca.
RETURN 1

[ITEMDEF I_DEED_PICKPOCKN]
NAME=Deed to a Pickpocket Dip (North)
ID=i_deed
RESOURCES=i_deed,i_pickpocket_dip_n
TYPE=t_normal

CATEGORY=Provisions - Deeds
SUBSECTION=House Deeds
DESCRIPTION=Pickpocket Dip (N)

ON=@Create
MORE1=i_pickpocket_dip_n

ON=@Dclick
targetg Aonde por o <serv.itemdef.<more1>.name>?

ON=@Targon_Char
return 1

ON=@Targon_item
return 1

ON=@Targon_Ground
P=<SRC.TARGP>
REMOVEFROMVIEW
IF (<UID.<REGION.UID>.ISAMULTI>) && (<UID.<REGION.UID>.MORE1>==<SRC.UID>)
SERV.NEWITEM <MORE1>
NEW.P=<P>
NEW.ATTR=00
REMOVE
RETURN 1
ENDIF
CONT=<SRC.UID>
Src.sysmessage Voce so pode por o <serv.itemdef.<more1>.name> dentro de alguma construcao que lhe pertenca.
RETURN 1

[ITEMDEF i_deed_pickpockw]
NAME=Deed to a Pickpocket Dip (West)
ID=i_deed
RESOURCES=i_deed,i_pickpocket_dip_w
TYPE=t_normal

CATEGORY=Provisions - Deeds
SUBSECTION=House Deeds
DESCRIPTION=Pickpocket Dip (W)

ON=@Create
MORE1=i_pickpocket_dip_w

ON=@Dclick
targetg Aonde por o <serv.itemdef.<more1>.name>?

ON=@Targon_Char
return 1

ON=@Targon_item
return 1

ON=@Targon_Ground
P=<SRC.TARGP>
REMOVEFROMVIEW
IF (<UID.<REGION.UID>.ISAMULTI>) && (<UID.<REGION.UID>.MORE1>==<SRC.UID>)
SERV.NEWITEM <MORE1>
NEW.P=<P>
NEW.ATTR=00
REMOVE
RETURN 1
ENDIF
CONT=<SRC.UID>
Src.sysmessage Voce so pode por o <serv.itemdef.<more1>.name> dentro de alguma construcao que lhe pertenca.
RETURN 1

[ITEMDEF i_deed_vendor]
NAME=Deed to a Vendor
ID=i_deed
VALUE=1534300

CATEGORY=Provisions - Deeds
SUBSECTION=Vendor Deeds
DESCRIPTION=Player Vendor Deed

ON=@DCLICK
RETURN 1

[ITEMDEF I_ANVIL_DEED]
DEFNAME=I_ANVIL_DEED
NAME=Anvil deed
ID=014ef
RESOURCES=30 i_log,30 i_ingot_iron
SKILLMAKE=SKILL_APPRAISE 100.0,SKILL_CARPENTRY 85.0,t_carpentry
CATEGORY=Provisions - Deeds
SUBSECTION=Item Deeds
DESCRIPTION=Anvil deed
VALUE=25000

ON=@Create
MORE=i_anvil

[ITEMDEF I_FORGE_DEED]
DEFNAME=I_FORGE_DEED
NAME=Forge deed
ID=014ef
RESOURCES=15 i_log_fire,30 i_ingot_gold
SKILLMAKE=SKILL_APPRAISE 100.0,SKILL_CARPENTRY 85.0,t_carpentry
CATEGORY=Provisions - Deeds
SUBSECTION=Item Deeds
DESCRIPTION=Forge deed
VALUE=25000

ON=@Create
MORE=i_forge

[ITEMDEF I_SPINNINGWHEEL_DEED]
DEFNAME=I_SPINNINGWHEEL_DEED
NAME=Spinning Wheel deed
ID=014ef
RESOURCES=30 i_log,30 i_ingot_iron
SKILLMAKE=SKILL_APPRAISE 90.0,SKILL_CARPENTRY 75.0,t_carpentry
CATEGORY=Provisions - Deeds
SUBSECTION=Item Deeds
DESCRIPTION=Spinning Wheel deed
VALUE=25000

ON=@Create
MORE=i_spinning_wheel

[ITEMDEF I_UPRIGHT_LOOM_DEED]
DEFNAME=I_UPRIGHT_LOOM_DEED
NAME=Upright Loom deed
ID=014ef
RESOURCES=30 i_log,30 i_ingot_iron
SKILLMAKE=SKILL_APPRAISE 90.0,SKILL_CARPENTRY 75.0,t_carpentry
CATEGORY=Provisions - Deeds
SUBSECTION=Item Deeds
DESCRIPTION=Upright Loom deed
VALUE=25000

ON=@Create
MORE=i_loom_upright

[EOF]