// ****************************************************************************
// SPHERE by : Menasoft ©1997-2000
// www.sphereserver.com
// All SPHERE script files and formats are copyright Menasoft & Partners.
// This file may be freely edited for personal use, but may not be distributed
// in whole or in part, in any format without express written permission from
// Menasoft & Partners.  All donations and contributions
// become the property of Menasoft & Partners.
// ****************************************************************************
// FILE LAST UPDATED: Thursday, June 29, 2000

[CHARDEF 0401]
DEFNAME=C_H_VENDOR
NAME=#NAMES_HUMANMALE the Vendor
ID=C_MAN
HIREDAYWAGE=50
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=spk_shopkeep
TSPEECH=spk_needs
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Needs
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Vendor

ON=@Create
NPC=brain_vendor
COLOR=colors_skin
FLAGS=028000005
NEED=i_gold

STR={66 80}
DEX=90
INT={66 80}

FENCING={15.0 38.0}
PARRYING={45.0 68.0}
SWORDSMANSHIP={15.0 38.0}
WRESTLING={15.0 38.0}
MACEFIGHTING={15.0 38.0}
MAGICRESISTANCE={45.0 68.0}
TACTICS={45.0 68.0}

ITEMNEWBIE=i_lantern
ITEMNEWBIE=random_male_hair
COLOR=colors_hair
ITEMNEWBIE=random_facial_hair
COLOR=match_hair

ITEMNEWBIE=i_shirt_plain
COLOR=colors_all
ITEMNEWBIE=random_pants
COLOR=colors_all
ITEMNEWBIE=random_shoes
COLOR=colors_neutral

[CHARDEF 0402]
DEFNAME=C_H_BARBER
NAME=#NAMES_HUMANMALE the Barber
ID=C_MAN
AVERSIONS=t_TRAP,t_eerie_stuff
DESIRES=i_gold,e_notoriety

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=spk_shopkeep
TSPEECH=spk_needs
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Needs
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Barber

ON=@Create
NPC=brain_vendor
COLOR=colors_skin
NEED=i_gold

STR={66 80}
DEX=90
INT={66 80}

FENCING={15.0 38.0}
PARRYING={45.0 68.0}
SWORDSMANSHIP={15.0 38.0}
WRESTLING={15.0 38.0}
MACEFIGHTING={15.0 38.0}
MAGICRESISTANCE={45.0 68.0}
TACTICS={45.0 68.0}

ITEMNEWBIE=i_lantern
ITEMNEWBIE=random_male_hair
COLOR=colors_hair
ITEMNEWBIE=random_facial_hair
COLOR=match_hair

ON=@NPCRestock
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_pants
COLOR=colors_all
ITEM=random_shoes
COLOR=colors_neutral
ITEM=random_coin_purse

SELL=i_hair_SHORT,10
ATTR=attr_decay
SELL=i_hair_LONG,10
ATTR=attr_decay
SELL=i_hair_PONYTAIL,10
ATTR=attr_decay
SELL=i_hair_MOHAWK,10
ATTR=attr_decay
SELL=i_hair_PAGEBOY,10
ATTR=attr_decay
SELL=i_hair_BUNS,10
ATTR=attr_decay
SELL=i_hair_AFRO,10
ATTR=attr_decay
SELL=i_hair_RECEDING,10
ATTR=attr_decay
SELL=i_hair_2_PIGTAILS,10
ATTR=attr_decay
SELL=i_hair_KRISNA,10
ATTR=attr_decay
SELL=i_hair_NONE,10
ATTR=attr_decay
SELL=i_beard_SHORT_MED,10
ATTR=attr_decay
SELL=i_beard_LONG_MED,10
ATTR=attr_decay
SELL=i_beard_VANDYKE,10
ATTR=attr_decay
SELL=i_beard_LONG,10
ATTR=attr_decay
SELL=i_beard_SHORT,10
ATTR=attr_decay
SELL=i_beard_GOATEE,10
ATTR=attr_decay
SELL=i_beard_MUSTACHE,10
ATTR=attr_decay
SELL=i_beard_NONE,10
ATTR=attr_decay
SELL=i_bottle_hair_dye,10

[CHARDEF C_H_VENDOR_F]
NAME=#NAMES_HUMANFEMALE the Vendor
ID=C_WOMAN
CAN=0
HIREDAYWAGE=50
FOODTYPE=

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=spk_shopkeep
TSPEECH=spk_needs
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Needs
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=brain_vendor
COLOR=colors_skin
FLAGS=028000001
NEED=i_gold

STR={66 80}
DEX=90
INT={66 80}
FENCING={15.0 38.0}
PARRYING={45.0 68.0}
SWORDSMANSHIP={15.0 38.0}
WRESTLING={15.0 38.0}
MACEFIGHTING={15.0 38.0}
MAGICRESISTANCE={45.0 68.0}
TACTICS={45.0 68.0}

ITEMNEWBIE=i_lantern
ITEMNEWBIE=random_female_hair
COLOR=colors_hair

ON=@NPCRestock
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_skirt
COLOR=colors_all
ITEM=random_shoes
COLOR=colors_neutral
ITEM=random_coin_purse

CATEGORY=Provisions - Deeds
SUBSECTION=Vendor Deeds
DESCRIPTION=Player Vendor Female

[CHARDEF 0410]
DEFNAME=C_H_ACTOR
NAME=#NAMES_HUMANMALE the Actor
ID=C_MAN

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobactor
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
COLOR=colors_skin
STR={21 35}
DEX={26 40}
INT={26 40}

MUSICIANSHIP={50.0 70.0}
PEACEMAKING={50.0 70.0}
SWORDSMANSHIP={15.0 38.0}
TACTICS={15.0 38.0}

NPC=BRAIN_HUMAN
NEED=i_gold

ITEMNEWBIE=random_male_hair
COLOR=colors_hair
ITEMNEWBIE=random_facial_hair
COLOR=match_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_pants
COLOR=colors_all
ITEM=random_shoes
COLOR=colors_neutral
ITEM=random_coin_purse

CATEGORY=Civilized
SUBSECTION=Arts & Music
DESCRIPTION=Actor (male)

[CHARDEF 0411]
DEFNAME=C_H_ACTOR_F
NAME=#NAMES_HUMANFEMALE the Actor
ID=C_WOMAN
//DAM=
//ARMOR=

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobactor
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
COLOR=colors_skin
STR={21 35}
DEX={26 40}
INT={26 40}

MUSICIANSHIP={50.0 70.0}
PEACEMAKING={50.0 70.0}
SWORDSMANSHIP={15.0 38.0}
TACTICS={15.0 38.0}

NPC=BRAIN_HUMAN
NEED=i_gold

ITEMNEWBIE=random_female_hair
COLOR=colors_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_skirt
COLOR=colors_all
ITEM=random_shoes
COLOR=colors_neutral
ITEM=random_coin_purse

CATEGORY=Civilized
SUBSECTION=Arts & Music
DESCRIPTION=Actor (female)

[CHARDEF 0412]
DEFNAME=C_H_ARCHITECT
NAME=#NAMES_HUMANMALE the Architect
ID=C_MAN

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobArchitect
TSPEECH=jobRealtor
TSPEECH=spk_shopkeep
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=brain_vendor
NEED=i_gold
COLOR=colors_skin
STR={21 35}
DEX={36 50}
INT={36 50}

SWORDSMANSHIP={15.0 38.0}
CARPENTRY={50.0 70.0}
LUMBERJACKING={50.0 70.0}
TACTICS={15.0 38.0}

ITEMNEWBIE=random_male_hair
COLOR=colors_hair
ITEMNEWBIE=random_facial_hair
COLOR=match_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_pants
COLOR=colors_all
ITEM=random_shoes
COLOR=colors_neutral
//vendor items
SELL=VENDOR_S_DEED_TEMPLATE
BUY=VENDOR_B_DEED_TEMPLATE

CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Architect (male)

[CHARDEF 0413]
DEFNAME=C_H_ARCHITECT_F
NAME=#NAMES_HUMANFEMALE the Architect
ID=C_WOMAN

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobARCHITECT
TSPEECH=jobrealtor
TSPEECH=spk_shopkeep
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=BRAIN_VENDOR
NEED=i_gold
COLOR=colors_skin
STR={21 35}
DEX={36 50}
INT={36 50}

SWORDSMANSHIP={15.0 38.0}
CARPENTRY={50.0 70.0}
LUMBERJACKING={50.0 70.0}
TACTICS={15.0 38.0}

ITEMNEWBIE=random_female_hair
COLOR=colors_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_skirt
COLOR=colors_all
ITEM=random_shoes
COLOR=colors_neutral
//vendor items
SELL=VENDOR_S_DEED_TEMPLATE
BUY=VENDOR_B_DEED_TEMPLATE
BUY=i_deed_guildstone
SELL=i_deed_guildstone

CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Architect (female)

[CHARDEF 0414]
DEFNAME=C_H_ARTIST
NAME=#NAMES_HUMANMALE the Artist
ID=C_MAN
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobArtist
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Needs
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
COLOR=colors_skin
STR={16 30}
DEX={31 45}
INT={16 30}

ANATOMY={50.0 70.0}
FENCING={15.0 38.0}
TACTICS={15.0 38.0}

NPC=BRAIN_HUMAN
NEED=i_gold

ITEMNEWBIE=random_male_hair
COLOR=colors_hair
ITEMNEWBIE=random_facial_hair
COLOR=match_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_pants
COLOR=colors_all
ITEM=random_shoes
COLOR=colors_neutral
ITEM=i_apron_half
COLOR=colors_all
ITEM=random_coin_purse
ITEM=i_PALETTE

CATEGORY=Civilized
SUBSECTION=Arts & Music
DESCRIPTION=Artist (male)

[CHARDEF 0415]
DEFNAME=C_H_ARTIST_F
NAME=#NAMES_HUMANFEMALE the Artist
ID=C_WOMAN
//DAM=
//ARMOR=
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobartist
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
COLOR=colors_skin
STR={16 30}
DEX={31 45}
INT={16 30}

ANATOMY={50.0 70.0}
FENCING={15.0 38.0}
TACTICS={15.0 38.0}

NPC=BRAIN_HUMAN
NEED=i_gold

ITEMNEWBIE=random_female_hair
COLOR=colors_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_skirt
COLOR=colors_all
ITEM=random_shoes
COLOR=colors_neutral
ITEM=i_apron_half
COLOR=colors_all
ITEM=random_coin_purse
ITEM=i_PALETTE

CATEGORY=Civilized
SUBSECTION=Arts & Music
DESCRIPTION=Artist (female)

[CHARDEF 0416]
DEFNAME=C_H_BAKER
NAME=#NAMES_HUMANMALE the Baker
ID=C_MAN
//DAM=
//ARMOR=
DESIRES=i_gold,e_notoriety

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobbaker
TSPEECH=spk_shopkeep
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=BRAIN_VENDOR
NEED=i_FLOUR_SACK
COLOR=colors_skin
STR={34 48}
DEX={33 47}
INT={26 40}

COOKING={55.0 78.0}
SWORDSMANSHIP={15.0 38.0}
TASTEID={50.0 70.0}
TACTICS={15.0 38.0}

ITEMNEWBIE=random_male_hair
COLOR=colors_hair
ITEMNEWBIE=random_facial_hair
COLOR=match_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_pants
COLOR=colors_all
ITEM=random_shoes
COLOR=colors_neutral
ITEM=i_apron_half
ITEM=random_coin_purse

//vendor items
SELL=VENDOR_S_BAKER_TEMPLATE
BUY=VENDOR_B_BAKER_TEMPLATE

CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Baker (male)

[CHARDEF 0417]
DEFNAME=C_H_BAKER_F
NAME=#NAMES_HUMANFEMALE the Baker
ID=C_WOMAN
DESIRES=i_gold,t_grain,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobbaker
TSPEECH=spk_shopkeep
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=BRAIN_VENDOR
NEED=i_FLOUR_SACK

COLOR=colors_skin
STR={34 48}
DEX={33 47}
INT={26 40}

COOKING={55.0 78.0}
SWORDSMANSHIP={15.0 38.0}
TASTEID={50.0 70.0}
TACTICS={15.0 38.0}

ITEMNEWBIE=random_female_hair
COLOR=colors_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_skirt
COLOR=colors_all
ITEM=random_shoes
COLOR=colors_neutral
ITEM=i_apron_half
ITEM=random_coin_purse

//vendor items
SELL=VENDOR_S_BAKER_TEMPLATE
BUY=VENDOR_B_BAKER_TEMPLATE

CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Baker (female)

[CHARDEF 0418]
DEFNAME=C_H_BANKER
NAME=#NAMES_HUMANMALE the Banker
ID=C_MAN
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=jobbanker
CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Banker (male)

ON=@Create
COLOR=colors_skin
STR={71 85}
DEX={66 80}
INT={66 80}

SWORDSMANSHIP={15.0 38.0}
ITEMID={50.0 70.0}
TACTICS={15.0 38.0}

NPC=brain_banker
NEED=i_gold

ITEMNEWBIE=random_male_hair
COLOR=colors_hair
ITEMNEWBIE=random_facial_hair
COLOR=match_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_fancy
COLOR=colors_green
ITEM=i_pants_long
COLOR=colors_yellow
ITEM=random_shoes
COLOR=colors_neutral
ITEM=random_coin_purse

[CHARDEF 0419]
DEFNAME=C_H_BANKER_F
NAME=#NAMES_HUMANFEMALE the Banker
ID=C_WOMAN
//ATT=
//ARMOR=
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobbanker
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
COLOR=colors_skin
STR={71 85}
DEX={66 80}
INT={66 80}

SWORDSMANSHIP={15.0 38.0}
ITEMID={50.0 70.0}
TACTICS={15.0 38.0}

NPC=BRAIN_BANKER
NEED=i_gold

ITEMNEWBIE=random_female_hair
COLOR=colors_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_fancy
COLOR=colors_green
ITEM=random_skirt
COLOR=colors_yellow
ITEM=random_shoes
COLOR=colors_neutral
ITEM=random_coin_purse
ITEM=RANDOM_LIGHT

CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Banker (female)

[CHARDEF 0420]
DEFNAME=C_H_BEEKEEPER
NAME=#NAMES_HUMANMALE the Beekeeper
ID=C_MAN
//DAM=
//ARMOR=
DESIRES=i_gold,e_notoriety,t_bee_hive,i_jar_HONEY
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobbeekeeper
TSPEECH=spk_shopkeep
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=BRAIN_VENDOR
COLOR=colors_skin
STR={21 35}
DEX={36 50}
INT={36 50}

FENCING={15.0 38.0}
TACTICS={15.0 38.0}

ITEMNEWBIE=random_male_hair
COLOR=colors_hair
ITEMNEWBIE=random_facial_hair
COLOR=match_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_pants
COLOR=colors_all
ITEM=i_boots_calf
COLOR=colors_neutral
ITEM=random_coin_purse

SELL=i_jar_honey,{14 40}
BUY=i_jar_honey,{4 10}

CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Beekeeper (male)

[CHARDEF 0421]
DEFNAME=C_H_BEEKEEPER_F
NAME=#NAMES_HUMANFEMALE the Beekeeper
ID=C_WOMAN
//DAM=
//ARMOR=
DESIRES=i_gold,e_notoriety,t_bee_hive,i_jar_honey
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobbeekeeper
TSPEECH=spk_shopkeep
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=BRAIN_VENDOR
COLOR=colors_skin
STR={21 35}
DEX={36 50}
INT={36 50}

FENCING={15.0 38.0}
TACTICS={15.0 38.0}

ITEMNEWBIE=random_female_hair
COLOR=colors_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_skirt
COLOR=colors_all
ITEM=i_boots_calf
COLOR=colors_neutral
//pouch items
ITEM=random_coin_purse

SELL=i_jar_honey,{14 40}
BUY=i_jar_honey,{4 10}

CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Beekeeper (female)

[CHARDEF 0422]
DEFNAME=C_H_BRIGAND
NAME=#NAMES_HUMANMALE the Brigand
ID=C_MAN
HIREDAYWAGE=60
DAM=15,27
ARMOR=10
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff
TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobBrigand
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default
TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
COLOR=colors_skin
STR={66 80}
DEX={81 95}
INT={61 75}
FAME=1000
KARMA=-1000
CAMPING={45.0 68.0}
HIDING={45.0 68.0}
POISONING={35.0 58.0}
SNOOPING={35.0 58.0}
LockPicking={35.0 58.0}
STEALING={45.0 68.0}
FENCING={45.0 68.0}
PARRYING={55.0 78.0}
SWORDSMANSHIP={35.0 58.0}
WRESTLING={35.0 58.0}
MACEFIGHTING={25.0 48.0}
TACTICS={55.0 78.0}
NPC=brain_thief
ITEMNEWBIE=random_male_hair
COLOR=colors_hair
ITEMNEWBIE=random_facial_hair
COLOR=match_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=I_SHIRT_PLAIN
COLOR=colors_all
ITEM=random_pants
COLOR=colors_all
ITEM=random_shoes
COLOR=colors_neutral
ITEM=random_weapon
ITEM=random_coin_purse

ON=@DeathCorpse
DORAND 2
NEWLOOT=i_servered_elf_ears
NEWLOOT=i_servered_human_ears
ENDDO

CATEGORY=Civilized
SUBSECTION=Outlaws & Rogues
DESCRIPTION=Brigand (male)

[CHARDEF 0423]
DEFNAME=C_H_BRIGAND_F
NAME=#NAMES_HUMANFEMALE the Brigand
ID=C_WOMAN
HIREDAYWAGE=60
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff
DAM=15,27
ARMOR=10
TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobBrigand
TSPEECH=spk_rehello
TSPEECH=spk_needs
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
COLOR=colors_skin
STR={66 80}
DEX={81 95}
INT={61 75}
CAMPING={45.0 68.0}
HIDING={45.0 68.0}
POISONING={35.0 58.0}
SNOOPING={35.0 58.0}
LockPicking={35.0 58.0}
STEALING={45.0 68.0}
FENCING={45.0 68.0}
PARRYING={55.0 78.0}
SWORDSMANSHIP={35.0 58.0}
WRESTLING={35.0 58.0}
MACEFIGHTING={25.0 48.0}
TACTICS={55.0 78.0}
FAME=1000
KARMA=-1000
NPC=brain_thief

ITEMNEWBIE=random_female_hair
COLOR=colors_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=i_skirt_short
COLOR=colors_all
ITEM=random_shoes
COLOR=colors_neutral
ITEM=random_weapon
ITEM=random_coin_purse

ON=@DeathCorpse
DORAND 2
NEWLOOT=i_servered_elf_ears
NEWLOOT=i_servered_human_ears
ENDDO

CATEGORY=Civilized
SUBSECTION=Outlaws & Rogues
DESCRIPTION=Brigand (female)

[CHARDEF 0424]
//Male BUTCHER
DEFNAME=C_H_BUTCHER
NAME=#NAMES_HUMANMALE the Butcher
ID=C_MAN
DESIRES=i_gold,e_notoriety,t_meat_raw
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobbutcher
TSPEECH=spk_shopkeep
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=brain_vendor
COLOR=colors_skin
STR={76 90}
DEX={71 85}
INT={61 75}

SWORDSMANSHIP={35.0 50.0}
TACTICS={15.0 38.0}
COOKING={50.0 70.0}

ITEMNEWBIE=random_male_hair
COLOR=colors_hair
ITEMNEWBIE=random_facial_hair
COLOR=match_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_pants
COLOR=colors_all
ITEM=random_shoes
COLOR=colors_neutral
ITEM=i_apron_half
ITEM=backpack_poor

//vendor items
SELL=VENDOR_S_BUTCHER_TEMPLATE
BUY=VENDOR_B_BUTCHER_TEMPLATE

CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Butcher (male)

[CHARDEF 0425]
DEFNAME=C_H_BUTCHER_F
NAME=#NAMES_HUMANFEMALE the Butcher
ID=C_WOMAN
//DAM=
//ARMOR=
DESIRES=i_gold,e_notoriety,t_meat_raw
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobbutcher
TSPEECH=spk_shopkeep
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=brain_vendor
COLOR=colors_skin
STR={76 90}
DEX={71 85}
INT={61 75}

SWORDSMANSHIP={35.0 50.0}
TACTICS={15.0 38.0}
COOKING={50.0 70.0}

ITEMNEWBIE=random_female_hair
COLOR=colors_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_dress_plain
COLOR=colors_all
ITEM=random_shoes
COLOR=colors_neutral
ITEM=i_apron_half
ITEM=backpack_poor
//vendor items
SELL=VENDOR_S_BUTCHER_TEMPLATE
BUY=VENDOR_B_BUTCHER_TEMPLATE

CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Butcher (female)

[CHARDEF 0426]
DEFNAME=C_H_CARPENTER
NAME=#NAMES_HUMANMALE the Carpenter
ID=C_MAN
DESIRES=i_gold,e_notoriety,t_log,t_board
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobCARPENTER
TSPEECH=spk_shopkeep
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=brain_vendor
COLOR=colors_skin
STR={71 85}
DEX={66 80}
INT={51 65}

CARPENTRY={55.0 78.0}
SWORDSMANSHIP={15.0 38.0}
MACEFIGHTING={15.0 38.0}
TACTICS={45.0 68.0}
LUMBERJACKING={50.0 70.0}

ITEMNEWBIE=random_male_hair
COLOR=colors_hair
ITEMNEWBIE=random_facial_hair
COLOR=match_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_pants
COLOR=colors_all
ITEM=random_shoes
COLOR=colors_neutral
ITEM=random_coin_purse
//vendor items
SELL=VENDOR_S_CARPENTER
BUY=VENDOR_B_CARPENTER

CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Carpenter (male)

[CHARDEF 0427]
//Female CARPENTER
DEFNAME=C_H_CARPENTER_F
NAME=#NAMES_HUMANFEMALE the Carpenter
ID=C_WOMAN
DESIRES=i_gold,e_notoriety,t_log,t_board
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobCARPENTER
TSPEECH=spk_shopkeep
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=brain_vendor
COLOR=colors_skin
STR={71 85}
DEX={66 80}
INT={51 65}

CARPENTRY={55.0 78.0}
SWORDSMANSHIP={15.0 38.0}
MACEFIGHTING={15.0 38.0}
TACTICS={45.0 68.0}
LUMBERJACKING={50.0 70.0}

ITEMNEWBIE=random_female_hair
COLOR=colors_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_skirt
COLOR=colors_all
ITEM=random_shoes
COLOR=colors_neutral
ITEM=random_coin_purse

SELL=VENDOR_S_CARPENTER
BUY=VENDOR_B_CARPENTER

CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Carpenter (female)

[CHARDEF 0428]
//Male COBBLER
DEFNAME=C_H_COBBLER
NAME=#NAMES_HUMANMALE the Cobbler
ID=C_MAN
DESIRES=i_gold,e_notoriety,t_leather
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobcobbler
TSPEECH=spk_shopkeep
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=brain_vendor
COLOR=colors_skin
STR={36 50}
DEX={36 50}
INT={26 40}

WRESTLING={15.0 38.0}
TACTICS={15.0 38.0}

ITEMNEWBIE=random_male_hair
COLOR=colors_hair
ITEMNEWBIE=random_facial_hair
COLOR=match_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_pants
COLOR=colors_all
ITEM=random_footwear
ITEM=random_coin_purse

//vendor items
SELL=i_boots_thigh,{2 12}
COLOR=colors_neutral
SELL=i_shoes_plain,{2 12}
COLOR=colors_neutral
SELL=i_boots_calf,{2 12}
COLOR=colors_neutral

SELL=VENDOR_S_COBBLER
BUY=VENDOR_B_COBBLER

CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Cobbler (male)

[CHARDEF 0429]
DEFNAME=C_H_COBBLER_F
NAME=#NAMES_HUMANFEMALE the Cobbler
ID=C_WOMAN
DESIRES=i_gold,e_notoriety,t_leather
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobcobbler
TSPEECH=spk_shopkeep
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=brain_vendor
COLOR=colors_skin
STR={36 50}
DEX={36 50}
INT={26 40}

WRESTLING={15.0 38.0}
TACTICS={15.0 38.0}

ITEMNEWBIE=random_female_hair
COLOR=colors_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_skirt
COLOR=colors_all
ITEM=random_footwear
ITEM=random_coin_purse

//vendor items
SELL=i_boots_thigh,{2 12}
COLOR=colors_neutral
SELL=random_shoes,{2 12}
COLOR=colors_neutral
SELL=i_boots_calf,{2 12}
COLOR=colors_neutral

SELL=vendor_s_cobbler
BUY=vendor_b_cobbler

CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Cobbler (female)

[CHARDEF 0430]
DEFNAME=C_H_FARMER
NAME=#NAMES_HUMANMALE the Farmer
ID=C_MAN
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobfarmer
TSPEECH=spk_shopkeep
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=brain_vendor
COLOR=colors_skin
STR={10 20}
DEX={30 35}
INT={10 20}

FENCING={10.0 15.0}
SWORDSMANSHIP={10.0 15.0}
WRESTLING={10.0 15.0}
MACEFIGHTING={10.0 15.0}
TACTICS={10.0 15.0}
ANIMALLORE={25.0 45.0}
TAMING={25.0 45.0}
VETERINARY={25.0 45.0}

ITEMNEWBIE=random_male_hair
COLOR=colors_hair
ITEMNEWBIE=random_facial_hair
COLOR=match_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=i_pants_short
COLOR=colors_all
ITEM=i_hat_wide_brim
COLOR=colors_neutral
ITEM=random_boots

SELL=VENDOR_S_FARMER
BUY=VENDOR_B_FARMER

CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Farmer (male)

[CHARDEF 0431]
DEFNAME=C_H_FARMER_F
NAME=#NAMES_HUMANFEMALE the Farmer
ID=C_WOMAN
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobfarmer
TSPEECH=spk_shopkeep
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=brain_vendor
COLOR=colors_skin
STR={10 20}
DEX={30 35}
INT={10 20}

FENCING={10.0 15.0}
SWORDSMANSHIP={10.0 15.0}
WRESTLING={10.0 15.0}
MACEFIGHTING={10.0 15.0}
TACTICS={10.0 15.0}
ANIMALLORE={25.0 45.0}
TAMING={25.0 45.0}
VETERINARY={25.0 45.0}

ITEMNEWBIE=random_female_hair
COLOR=colors_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_dress_plain
COLOR=colors_all
ITEM=i_hat_wide_brim
COLOR=colors_neutral
ITEM=random_boots

SELL=VENDOR_S_FARMER
BUY=VENDOR_B_FARMER

CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Farmer (female)

[CHARDEF 0432]
DEFNAME=C_H_FURTRADER
NAME=#NAMES_HUMANMALE the Fur Trader
ID=C_MAN
//DAM=
//ARMOR=
DESIRES=i_gold,e_notoriety,t_FUR
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobfurtrader
TSPEECH=spk_shopkeep
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=brain_vendor
COLOR=colors_skin
STR={66 80}
DEX={51 65}
INT={41 55}

ANIMALLORE={65.0 88.0}
CAMPING={55.0 78.0}
FENCING={15.0 38.0}
PARRYING={45.0 68.0}
SWORDSMANSHIP={15.0 38.0}
WRESTLING={15.0 38.0}
MACEFIGHTING={15.0 38.0}
TACTICS={55.0 78.0}

ITEMNEWBIE=random_male_hair
COLOR=colors_hair
ITEMNEWBIE=random_facial_hair
COLOR=match_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_brown
ITEM=random_pants
COLOR=colors_black
ITEM=random_boots
ITEM=i_knife_skinning
ITEM=random_coin_purse

SELL=VENDOR_S_FURTRADER
BUY=VENDOR_B_FURTRADER

CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Fur Trader (male)

[CHARDEF 0433]
DEFNAME=C_H_FURTRADER_F
NAME=#NAMES_HUMANFEMALE the Fur Trader
ID=C_WOMAN
//DAM=
//ARMOR=
DESIRES=i_gold,e_notoriety,t_FUR
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobfurtrader
TSPEECH=spk_shopkeep
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Needs
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=brain_vendor
COLOR=colors_skin
STR={66 80}
DEX={51 65}
INT={41 55}

ANIMALLORE={65.0 88.0}
CAMPING={55.0 78.0}
FENCING={15.0 38.0}
SWORDSMANSHIP={15.0 38.0}
WRESTLING={15.0 38.0}
MACEFIGHTING={15.0 38.0}
MAGICRESISTANCE={55.0 78.0}
TACTICS={55.0 78.0}

ITEMNEWBIE=random_female_hair
COLOR=colors_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_brown
ITEM=random_pants
COLOR=colors_black
ITEM=random_boots
ITEM=i_knife_skinning
ITEM=random_coin_purse

SELL=VENDOR_S_FURTRADER
BUY=VENDOR_B_FURTRADER

CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Fur Trader (female)

[CHARDEF 0434]
DEFNAME=C_H_GAMBLER
NAME=#NAMES_HUMANMALE the Gambler
ID=C_MAN
HIREDAYWAGE=40
//DAM=
//ARMOR=
DESIRES=i_gold,e_notoriety,jobgambler
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobgambler
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
COLOR=colors_skin
STR={31 45}
DEX={51 65}
INT={56 70}

EVALUATINGINTEL={45.0 68.0}
ItemID={35.0 58.0}
SNOOPING={55.0 78.0}
STEALING={35.0 58.0}
FENCING={15.0 38.0}
PARRYING={25.0 48.0}
SWORDSMANSHIP={15.0 38.0}
WRESTLING={15.0 38.0}
TACTICS={25.0 48.0}

NPC=brain_human

ITEMNEWBIE=random_male_hair
COLOR=colors_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_pants
COLOR=colors_all
ITEM=random_footwear
ITEM=random_dagger
ITEM=random_coin_purse

CATEGORY=Civilized
SUBSECTION=Villagers
DESCRIPTION=Gambler (male)

[CHARDEF 0435]
DEFNAME=C_H_GAMBLER_F
NAME=#NAMES_HUMANFEMALE the Gambler
ID=C_WOMAN
HIREDAYWAGE=40
DESIRES=i_gold,e_notoriety,jobgambler
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobgambler
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
COLOR=colors_skin
STR={31 45}
DEX={51 65}
INT={56 70}

EVALUATINGINTEL={45.0 68.0}
ItemID={35.0 58.0}
SNOOPING={55.0 78.0}
STEALING={35.0 58.0}
FENCING={15.0 38.0}
PARRYING={25.0 48.0}
SWORDSMANSHIP={15.0 38.0}
WRESTLING={15.0 38.0}
TACTICS={25.0 48.0}

NPC=brain_human

ITEMNEWBIE=random_female_hair
COLOR=colors_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_skirt
COLOR=colors_all
ITEM=random_footwear
ITEM=random_dagger
ITEM=random_coin_purse

CATEGORY=Civilized
SUBSECTION=Villagers
DESCRIPTION=Gambler (female)

[CHARDEF 0436]
DEFNAME=C_H_GLASSBLOWER
NAME=#NAMES_HUMANMALE the Glassblower
ID=C_MAN
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobglassblower
TSPEECH=spk_shopkeep
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=brain_vendor
COLOR=colors_skin
STR={51 65}
DEX={61 75}
INT={51 65}

FENCING={15.0 38.0}
WRESTLING={15.0 38.0}
TACTICS={35.0 58.0}

ITEMNEWBIE=random_male_hair
COLOR=colors_hair
ITEMNEWBIE=random_facial_hair
COLOR=match_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_pants
COLOR=colors_all
ITEM=random_shoes
COLOR=colors_neutral
ITEM=random_coin_purse

SELL=i_BOTTLE_EMPTY,{5 20}
SELL=i_jar_empty,{5 20}
SELL=i_pitcher_glass,{5 20}

BUY=i_BOTTLE_EMPTY,{2 10}
BUY=i_jar_empty,{2 10}
BUY=i_pitcher_glass,{2 10}

CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Glassblower (male)

[CHARDEF 0437]
//Female GLASSBLOWER
DEFNAME=C_H_GLASSBLOWER_F
NAME=#NAMES_HUMANFEMALE the Glassblower
ID=C_WOMAN
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobglassblower
TSPEECH=spk_shopkeep
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=brain_vendor
COLOR=colors_skin
STR={51 65}
DEX={61 75}
INT={51 65}

FENCING={15.0 38.0}
WRESTLING={15.0 38.0}
TACTICS={35.0 58.0}

ITEMNEWBIE=random_female_hair
COLOR=colors_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_skirt
COLOR=colors_all
ITEM=random_shoes
COLOR=colors_neutral
ITEM=random_coin_purse

SELL=i_BOTTLE_EMPTY,{5 20}
SELL=i_jar_empty,{5 20}
SELL=i_pitcher_glass,{5 20}

BUY=i_BOTTLE_EMPTY,{2 10}
BUY=i_jar_empty,{2 10}
BUY=i_pitcher_glass,{2 10}

CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Glassblower (female)

[CHARDEF 0438]
//Male GUARD
DEFNAME=C_H_GUARD
NAME=#NAMES_HUMANMALE the Guard
ID=C_MAN
DAM=45,50
ARMOR=70
DESIRES=i_gold
TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobGuard
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default
TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ
MOVERATE=35

CATEGORY=Civilized
SUBSECTION=Guards & Law
DESCRIPTION=Guard (male)

ON=@Create
NPC=brain_guard
COLOR=colors_skin
STR={151 165}
DEX={151 165}
INT={151 165}
DETECTINGHIDDEN={90.0 100.0}
FORENSICS={90.0 100.0}
FENCING={90.0 100.0}
PARRYING={90.0 100.0}
SWORDSMANSHIP={390.0 400.0}
WRESTLING={390.0 400.0}
MACEFIGHTING={390.0 400.0}
MAGICRESISTANCE={90.0 100.0}
TACTICS={90.0 100.0}
ITEMNEWBIE=random_male_hair
COLOR=colors_hair
ITEMNEWBIE=random_facial_hair
COLOR=match_hair

ON=@NPCRestock
ITEM=random_pants
COLOR=colors_all
ITEM=i_platemail_chest
ITEM=i_platemail_gorget
ITEM=i_platemail_leggings
ITEM=i_platemail_arms
ITEM=i_platemail_gloves
ITEM=i_halberd
ITEM=i_platemail_helm
ITEM=i_mt_ostard_desert

ON=@NPCRefuseItem
SAY I cannot be bribed. be gone.
return 1

[CHARDEF 0439]
//Female GUARD
DEFNAME=c_h_guard_f
NAME=#NAMES_HUMANFEMALE the Guard
ID=C_WOMAN
DAM=25,40
ARMOR=70
DESIRES=i_gold
TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobGuard
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default
TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ
CATEGORY=Civilized
SUBSECTION=Guards & Law
DESCRIPTION=Guard (female)
MOVERATE=35

ON=@Create
NPC=brain_guard
COLOR=colors_skin
STR={151 165}
DEX={151 165}
INT={151 165}
DETECTINGHIDDEN={90.0 100.0}
FORENSICS={90.0 100.0}
FENCING={90.0 100.0}
PARRYING={90.0 100.0}
SWORDSMANSHIP={390.0 400.0}
WRESTLING={390.0 400.0}
MACEFIGHTING={390.0 400.0}
MAGICRESISTANCE={90.0 100.0}
TACTICS={90.0 100.0}
ITEMNEWBIE=random_female_hair
COLOR=colors_hair

ON=@NPCRestock
ITEM=i_platemail_chest
ITEM=i_platemail_gorget
ITEM=i_platemail_leggings
ITEM=i_platemail_arms
ITEM=i_platemail_gloves
ITEM=i_halberd
ITEM=i_platemail_helm
ITEM=i_mt_ostard_desert

ON=@NPCRefuseItem
SAY I cannot be bribed. be gone.
return 1

[CHARDEF 0440]
DEFNAME=C_H_GYPSY
NAME=#NAMES_HUMANMALE the Gypsy
ID=C_MAN
//SHELTER=r_house
DESIRES=i_gold,e_notoriety,t_crystal_ball
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobGypsy
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
COLOR=colors_skin
STR={41 55}
DEX={51 65}
INT={61 75}

BEGGING={45.0 68.0}
HIDING={45.0 68.0}
LOCKPICKING={45.0 68.0}
STEALING={45.0 68.0}
CAMPING={45.0 68.0}
ItemID={45.0 68.0}
SNOOPING={45.0 68.0}
FENCING={15.0 38.0}
PARRYING={35.0 58.0}
SWORDSMANSHIP={15.0 38.0}
WRESTLING={15.0 38.0}
MACEFIGHTING={15.0 38.0}
MAGICRESISTANCE={35.0 58.0}
TACTICS={35.0 58.0}

NPC=brain_human

ITEMNEWBIE=random_male_hair
COLOR=colors_hair
ITEMNEWBIE=random_facial_hair
COLOR=match_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=i_pants_short
COLOR=colors_all
ITEM=i_bandana
COLOR=colors_blue
ITEM=random_footwear
ITEM=random_coin_purse

CATEGORY=Civilized
SUBSECTION=Villagers
DESCRIPTION=Gypsy (male)

[CHARDEF 0441]
DEFNAME=C_H_GYPSY_F
NAME=#NAMES_HUMANFEMALE the Gypsy
ID=C_WOMAN
//SHELTER=r_house
DESIRES=i_gold,e_notoriety,t_crystal_ball
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobGypsy
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
COLOR=colors_skin
STR={41 55}
DEX={51 65}
INT={61 75}

BEGGING={45.0 68.0}
HIDING={45.0 68.0}
LOCKPICKING={45.0 68.0}
STEALING={45.0 68.0}
CAMPING={45.0 68.0}
ItemID={45.0 68.0}
SNOOPING={45.0 68.0}
FENCING={15.0 38.0}
PARRYING={35.0 58.0}
SWORDSMANSHIP={15.0 38.0}
WRESTLING={15.0 38.0}
MACEFIGHTING={15.0 38.0}
MAGICRESISTANCE={35.0 58.0}
TACTICS={35.0 58.0}

NPC=brain_human

ITEMNEWBIE=random_female_hair
COLOR=colors_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_skirt
COLOR=colors_all
ITEM=i_bandana
COLOR=colors_blue
ITEM=random_footwear
ITEM=random_coin_purse

CATEGORY=Civilized
SUBSECTION=Villagers
DESCRIPTION=Gypsy (female)

[CHARDEF 0442]
DEFNAME=C_H_HERBALIST
NAME=#NAMES_HUMANMALE the Herbalist
ID=C_MAN
DESIRES=i_gold,e_notoriety,t_crops
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobherbalist
TSPEECH=spk_shopkeep
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=brain_vendor
COLOR=colors_skin
STR={21 35}
DEX={36 50}
INT={36 50}

ALCHEMY={35.0 58.0}
TasteID={50.0 70.0}
COOKING={35.0 58.0}
FENCING={15.0 38.0}
WRESTLING={15.0 38.0}
MAGICRESISTANCE={15.0 38.0}
TACTICS={15.0 38.0}

ITEMNEWBIE=random_male_hair
COLOR=colors_hair
ITEMNEWBIE=random_facial_hair
COLOR=match_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_pants
COLOR=colors_all
ITEM=i_sandals
ITEM=random_coin_purse

SELL=i_reag_ginseng,{8 38}
SELL=i_reag_garlic,{8 38}
SELL=i_reag_mandrake_root,{8 38}
SELL=i_reag_nightshade,{8 38}
SELL=i_reag_blood_moss,{8 38}
SELL=i_mortar_pestle,{8 38}
SELL=i_BOTTLE_EMPTY,{8 38}

BUY=i_BOTTLE_EMPTY,{4 19}
BUY=i_reag_ginseng,{4 19}
BUY=i_reag_garlic,{4 19}
BUY=i_reag_mandrake_root,{4 19}
BUY=i_reag_nightshade,{4 19}
BUY=i_reag_blood_moss,{4 19}
BUY=i_mortar_pestle,{4 19}

CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Herbalist (male)

[CHARDEF 0443]
DEFNAME=C_H_HERBALIST_F
NAME=#NAMES_HUMANFEMALE the Herbalist
ID=C_WOMAN
DESIRES=i_gold,e_notoriety,t_crops
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobherbalist
TSPEECH=spk_shopkeep
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=brain_vendor
COLOR=colors_skin
STR={21 35}
DEX={36 50}
INT={36 50}

ALCHEMY={35.0 58.0}
TasteID={50.0 70.0}
COOKING={35.0 58.0}
FENCING={15.0 38.0}
WRESTLING={15.0 38.0}
MAGICRESISTANCE={15.0 38.0}
TACTICS={15.0 38.0}

ITEMNEWBIE=random_female_hair
COLOR=colors_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_skirt
COLOR=colors_all
ITEM=i_sandals
ITEM=random_coin_purse

SELL=i_reag_ginseng,{8 38}
SELL=i_reag_garlic,{8 38}
SELL=i_reag_mandrake_root,{8 38}
SELL=i_reag_nightshade,{8 38}
SELL=i_reag_blood_moss,{8 38}
SELL=i_mortar_pestle,{8 38}
SELL=i_BOTTLE_EMPTY,{8 38}

BUY=i_BOTTLE_EMPTY,{4 19}
BUY=i_reag_ginseng,{4 19}
BUY=i_reag_garlic,{4 19}
BUY=i_reag_mandrake_root,{4 19}
BUY=i_reag_nightshade,{4 19}
BUY=i_reag_blood_moss,{4 19}
BUY=i_mortar_pestle,{4 19}

CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Herbalist (female)

[CHARDEF 0444]
DEFNAME=C_H_JAILOR
NAME=#NAMES_HUMANMALE the Jailor
ID=C_MAN
AVERSIONS=t_TRAP
DESIRES=i_gold,e_notoriety
//SHELTER=r_JAIL

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobjailor
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
COLOR=colors_skin
STR={96 110}
DEX={96 110}
INT={71 85}

FENCING={15.0 38.0}
PARRYING={75.0 98.0}
SWORDSMANSHIP={15.0 38.0}
WRESTLING={15.0 38.0}
MACEFIGHTING={15.0 38.0}
MAGICRESISTANCE={75.0 98.0}
TACTICS={75.0 98.0}

NPC=brain_human

ITEMNEWBIE=random_male_hair
COLOR=colors_hair
ITEMNEWBIE=random_facial_hair
COLOR=match_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_chainmail_tunic
ITEM=i_chainmail_leggings
ITEM=i_shield_round_bronze
ITEM=i_boots_calf
COLOR=colors_neutral
ITEM=i_sword_long
ITEM=random_coin_purse

CATEGORY=Civilized
SUBSECTION=Guards & Law
DESCRIPTION=Jailor (male)

[CHARDEF 0445]
DEFNAME=C_H_JAILOR_F
NAME=#NAMES_HUMANFEMALE the Jailor
ID=C_WOMAN
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP
//SHELTER=r_JAIL

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobjailor
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
COLOR=colors_skin
STR={96 110}
DEX={96 110}
INT={71 85}

FENCING={15.0 38.0}
PARRYING={75.0 98.0}
SWORDSMANSHIP={15.0 38.0}
WRESTLING={15.0 38.0}
MACEFIGHTING={15.0 38.0}
MAGICRESISTANCE={75.0 98.0}
TACTICS={75.0 98.0}

NPC=brain_human

ITEMNEWBIE=random_female_hair
COLOR=colors_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_chainmail_tunic
ITEM=i_chainmail_leggings
ITEM=i_shield_round_bronze
ITEM=i_boots_calf
COLOR=colors_neutral
ITEM=i_sword_long
ITEM=random_coin_purse

CATEGORY=Civilized
SUBSECTION=Guards & Law
DESCRIPTION=Jailor (female)

[CHARDEF 0446]
DEFNAME=C_H_JUDGE
NAME=#NAMES_HUMANMALE the Judge
ID=C_MAN
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobjudge
TSPEECH=jobparliament
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
COLOR=colors_skin
STR={66 80}
DEX={61 75}
INT={76 90}

EVALUATINGINTEL={65.0 88.0}
FORENSICS={50.0 70.0}
FENCING={15.0 38.0}
SWORDSMANSHIP={15.0 38.0}
WRESTLING={15.0 38.0}
MAGICRESISTANCE={55.0 78.0}
TACTICS={15.0 38.0}

NPC=brain_human

ITEMNEWBIE=i_hair_buns
COLOR=colors_gray
ITEMNEWBIE=random_facial_hair
COLOR=match_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_robe
COLOR=colors_black
ITEM=random_shoes
COLOR=colors_neutral
ITEM=random_coin_purse

CATEGORY=Civilized
SUBSECTION=Guards & Law
DESCRIPTION=Judge (male)

[CHARDEF 0447]
DEFNAME=C_H_JUDGE_F
NAME=#NAMES_HUMANFEMALE the Judge
ID=C_WOMAN
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobjudge
TSPEECH=jobparliament
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
COLOR=colors_skin
STR={66 80}
DEX={61 75}
INT={76 90}

EVALUATINGINTEL={65.0 88.0}
FORENSICS={50.0 70.0}
FENCING={15.0 38.0}
SWORDSMANSHIP={15.0 38.0}
WRESTLING={15.0 38.0}
MAGICRESISTANCE={55.0 78.0}
TACTICS={15.0 38.0}

NPC=brain_human

ITEMNEWBIE=i_hair_buns
COLOR=colors_gray

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_robe
COLOR=colors_black
ITEM=random_shoes
COLOR=colors_neutral
ITEM=random_coin_purse

CATEGORY=Civilized
SUBSECTION=Guards & Law
DESCRIPTION=Judge (female)

[CHARDEF 0448]
DEFNAME=C_H_MAGINCIA_COUNCIL
NAME=#NAMES_HUMANMALE the Magincia Council Member
ID=C_MAN
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobMaginCouncil
TSPEECH=jobparliament
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
COLOR=colors_skin
STR={41 55}
DEX={41 55}
INT={41 55}

EVALUATINGINTEL={45.0 65.0}
FENCING={15.0 38.0}
WRESTLING={15.0 38.0}
TACTICS={15.0 38.0}

NPC=brain_human

ITEMNEWBIE=random_male_hair
COLOR=colors_hair
ITEMNEWBIE=random_facial_hair
COLOR=match_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_fancy
COLOR=colors_all
ITEM=i_pants_long
COLOR=colors_all
ITEM=i_SASH
COLOR=colors_red
ITEM=i_boots_calf
COLOR=colors_neutral
ITEM=i_sword_long
ITEM=backpack_loaded

CATEGORY=Civilized
SUBSECTION=Magincia Town Members
DESCRIPTION=Magincia Council Member (male)

[CHARDEF 0449]
DEFNAME=C_H_MAGINCIA_COUNCIL_F
NAME=#NAMES_HUMANFEMALE the Magincia Council Member
ID=C_WOMAN
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobMaginCouncil
TSPEECH=jobparliament
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
COLOR=colors_skin
STR={41 55}
DEX={41 55}
INT={41 55}

FENCING={15.0 38.0}
PARRYING={25.0 48.0}
SWORDSMANSHIP={15.0 38.0}
WRESTLING={15.0 38.0}
MACEFIGHTING={15.0 38.0}
EVALUATINGINTEL={45.0 65.0}
MAGICRESISTANCE={25.0 48.0}
TACTICS={25.0 48.0}

NPC=brain_human

ITEMNEWBIE=random_female_hair
COLOR=colors_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_fancy
COLOR=colors_all
ITEM=random_skirt
COLOR=colors_all
ITEM=i_SASH
COLOR=colors_red
ITEM=i_boots_calf
COLOR=colors_neutral
ITEM=i_sword_long
ITEM=backpack_loaded

CATEGORY=Civilized
SUBSECTION=Magincia Town Members
DESCRIPTION=Magincia Council Member (female)

[CHARDEF 0450]
DEFNAME=C_H_MAGINCIA_SERVANT
NAME=#NAMES_HUMANMALE the Magincia Servant
ID=C_MAN
HIREDAYWAGE=20
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobServant
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
COLOR=colors_skin
STR={16 30}
DEX={21 35}
INT={26 40}

WRESTLING={15.0 38.0}
TACTICS={15.0 38.0}

NPC=brain_human

ITEMNEWBIE=random_male_hair
COLOR=colors_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_pants
ITEM=i_sandals
COLOR=colors_neutral
ITEM=random_coin_purse

CATEGORY=Civilized
SUBSECTION=Magincia Town Members
DESCRIPTION=Magincia Servant (male)

[CHARDEF 0451]
DEFNAME=C_H_MAGINCIA_SERVANT_F
NAME=#NAMES_HUMANFEMALE the Magincia Servant
ID=C_WOMAN
HIREDAYWAGE=20
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobServant
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
COLOR=colors_skin
STR={16 30}
DEX={21 35}
INT={26 40}

WRESTLING={15.0 38.0}
TACTICS={15.0 38.0}

NPC=brain_human

ITEMNEWBIE=random_female_hair
COLOR=colors_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=i_skirt_long
ITEM=i_sandals
COLOR=colors_neutral
ITEM=random_coin_purse

CATEGORY=Civilized
SUBSECTION=Magincia Town Members
DESCRIPTION=Magincia Servant (female)

[CHARDEF 0452]
DEFNAME=C_H_MAYOR
NAME=#NAMES_HUMANMALE the Mayor
ID=C_MAN
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobmayor
TSPEECH=jobparliament
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
COLOR=colors_skin
STR={36 50}
DEX={36 50}
INT={51 65}

EVALUATINGINTEL={25.0 48.0}
FENCING={15.0 38.0}
SWORDSMANSHIP={15.0 38.0}
WRESTLING={15.0 38.0}
MACEFIGHTING={15.0 38.0}
TACTICS={25.0 48.0}

NPC=brain_human

ITEMNEWBIE=random_male_hair
COLOR=colors_hair
ITEMNEWBIE=random_facial_hair
COLOR=match_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_fancy
COLOR=colors_all
ITEM=i_pants_long
COLOR=colors_all
ITEM=random_boots
ITEM=i_SASH
COLOR=colors_red
ITEM=backpack_rich

CATEGORY=Civilized
SUBSECTION=Villagers
DESCRIPTION=Mayor (male)

[CHARDEF 0453]
DEFNAME=C_H_MAYOR_F
NAME=#NAMES_HUMANFEMALE the Mayor
ID=C_WOMAN
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobmayor
TSPEECH=jobparliament
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
COLOR=colors_skin
STR={36 50}
DEX={36 50}
INT={51 65}

EVALUATINGINTEL={25.0 48.0}
FENCING={15.0 38.0}
SWORDSMANSHIP={15.0 38.0}
WRESTLING={15.0 38.0}
MACEFIGHTING={15.0 38.0}
TACTICS={25.0 48.0}

NPC=brain_human

ITEMNEWBIE=random_female_hair
COLOR=colors_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_dress_plain
COLOR=colors_all
ITEM=random_boots
ITEM=i_SASH
COLOR=colors_red
ITEM=backpack_rich

CATEGORY=Civilized
SUBSECTION=Villagers
DESCRIPTION=Mayor (female)

[CHARDEF 0454]
DEFNAME=C_H_MILLER
NAME=#NAMES_HUMANMALE the Miller
ID=C_MAN
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobmiller
TSPEECH=spk_shopkeep
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=brain_vendor
COLOR=colors_skin
STR={41 55}
DEX={36 50}
INT={26 40}

WRESTLING={15.0 38.0}
TACTICS={15.0 38.0}
COOKING={35.0 55.0}

ITEMNEWBIE=random_male_hair
COLOR=colors_hair
ITEMNEWBIE=random_facial_hair
COLOR=match_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_pants
COLOR=colors_all
ITEM=random_shoes
COLOR=colors_neutral
ITEM=random_coin_purse

SELL=i_FLOUR_SACK,{4 10}
SELL=i_hay_sheaf,{4 10}
BUY=i_FLOUR_SACK,{4 10}
BUY=i_hay_sheaf,{4 10}

CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Miller (male)

[CHARDEF 0455]
DEFNAME=C_H_MILLER_F
NAME=#NAMES_HUMANFEMALE the Miller
ID=C_WOMAN
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobmiller
TSPEECH=spk_shopkeep
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=brain_vendor
COLOR=colors_skin
STR={41 55}
DEX={36 50}
INT={26 40}

WRESTLING={15.0 38.0}
COOKING={35.0 55.0}
TACTICS={15.0 38.0}

ITEMNEWBIE=random_female_hair
COLOR=colors_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_skirt
COLOR=colors_all
ITEM=random_shoes
COLOR=colors_neutral
ITEM=random_coin_purse

SELL=i_FLOUR_SACK,{4 10}
SELL=i_hay_sheaf,{4 10}
BUY=i_FLOUR_SACK,{4 10}
BUY=i_hay_sheaf,{4 10}

CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Miller (female)

[CHARDEF 0456]
DEFNAME=C_H_MINTER
NAME=#NAMES_HUMANMALE the Minter
ID=C_MAN
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobminter
TSPEECH=jobbanker
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
COLOR=colors_skin
STR={71 85}
DEX={66 80}
INT={66 80}

FENCING={15.0 38.0}
SWORDSMANSHIP={15.0 38.0}
WRESTLING={15.0 38.0}
TACTICS={45.0 68.0}

NPC=brain_banker

ITEMNEWBIE=random_male_hair
COLOR=colors_hair
ITEMNEWBIE=random_facial_hair
COLOR=match_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_pants
COLOR=colors_all
ITEM=random_shoes
COLOR=colors_neutral
ITEM=random_coin_purse

CATEGORY=Civilized
SUBSECTION=Villagers
DESCRIPTION=Minter (male)

[CHARDEF 0457]
DEFNAME=C_H_MINTER_F
NAME=#NAMES_HUMANFEMALE the Minter
ID=C_WOMAN
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobminter
TSPEECH=jobbanker
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
COLOR=colors_skin
STR={71 85}
DEX={66 80}
INT={66 80}

FENCING={15.0 38.0}
SWORDSMANSHIP={15.0 38.0}
WRESTLING={15.0 38.0}
TACTICS={45.0 68.0}

NPC=brain_banker

ITEMNEWBIE=random_female_hair
COLOR=colors_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_skirt
COLOR=colors_all
ITEM=random_shoes
COLOR=colors_neutral
ITEM=random_coin_purse

CATEGORY=Civilized
SUBSECTION=Villagers
DESCRIPTION=Minter (female)

[CHARDEF 0458]
DEFNAME=C_H_MONK
NAME=#NAMES_HUMANMALE the Monk
ID=C_MAN
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobmonk
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
COLOR=colors_skin
STR={21 35}
DEX={36 50}
INT={41 55}

EVALUATINGINTEL={55.0 78.0}
WRESTLING={15.0 38.0}
MAGICRESISTANCE={15.0 38.0}
TACTICS={15.0 38.0}

NPC=brain_human

ITEMNEWBIE=random_male_hair
COLOR=colors_hair
ITEMNEWBIE=random_facial_hair
COLOR=match_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_robe
COLOR=colors_neutral
ITEM=i_sandals
ITEM=backpack_poor

CATEGORY=Civilized
SUBSECTION=Religious
DESCRIPTION=Monk (male)

[CHARDEF 0459]
DEFNAME=C_H_MONK_F
NAME=#NAMES_HUMANFEMALE the Monk
ID=C_WOMAN
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobmonk
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
COLOR=colors_skin
STR={21 35}
DEX={36 50}
INT={41 55}

EVALUATINGINTEL={55.0 78.0}
WRESTLING={15.0 38.0}
MAGICRESISTANCE={15.0 38.0}
TACTICS={15.0 38.0}

NPC=brain_human

ITEMNEWBIE=random_female_hair
COLOR=colors_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_robe
COLOR=colors_neutral
ITEM=i_sandals
ITEM=backpack_poor

CATEGORY=Civilized
SUBSECTION=Religious
DESCRIPTION=Monk (female)

[CHARDEF 0460]
DEFNAME=C_H_NOBLE
NAME=#NAMES_HUMANMALE the Noble
ID=C_MAN
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff,e_carnivores3

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobNoble
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
COLOR=colors_skin
STR={31 45}
DEX={41 55}
INT={51 65}

FENCING={15.0 38.0}
PARRYING={25.0 48.0}
SWORDSMANSHIP={15.0 38.0}
WRESTLING={15.0 38.0}
MACEFIGHTING={15.0 38.0}
MAGICRESISTANCE={25.0 48.0}
TACTICS={25.0 48.0}

NPC=brain_human

ITEMNEWBIE=random_male_hair
COLOR=colors_hair
ITEMNEWBIE=random_facial_hair
COLOR=match_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_fancy
COLOR=colors_all
ITEM=i_pants_long
COLOR=colors_all
ITEM=i_cape
COLOR=colors_all
ITEM=i_SASH
COLOR=colors_all
ITEM=random_boots
ITEM=i_sword_long
ITEM=backpack_loaded

CATEGORY=Civilized
SUBSECTION=Villagers
DESCRIPTION=Noble (male)

[CHARDEF 0461]
DEFNAME=C_H_NOBLE_F
NAME=#NAMES_HUMANFEMALE the Noble
ID=C_WOMAN
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff,e_carnivores3

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobNoble
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
COLOR=colors_skin
STR={31 45}
DEX={41 55}
INT={51 65}

FENCING={15.0 38.0}
PARRYING={25.0 48.0}
SWORDSMANSHIP={15.0 38.0}
WRESTLING={15.0 38.0}
MACEFIGHTING={15.0 38.0}
MAGICRESISTANCE={25.0 48.0}
TACTICS={25.0 48.0}

NPC=brain_human

ITEMNEWBIE=random_female_hair
COLOR=colors_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_dress_full
COLOR=colors_neutral
ITEM=i_cape
COLOR=colors_all
ITEM=i_SASH
COLOR=colors_all
ITEM=random_boots
ITEM=i_sword_long
ITEM=backpack_loaded

CATEGORY=Civilized
SUBSECTION=Villagers
DESCRIPTION=Noble (female)

[CHARDEF 0462]
DEFNAME=C_H_CASHUAL
NAME=#NAMES_HUMANMALE the Ocllo Cashual
ID=C_MAN
DESIRES=i_gold,t_wand,t_reagent,t_bone,e_notoriety,t_book
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobCASHUAL
TSPEECH=spk_shopkeep
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=brain_vendor
COLOR=colors_skin
STR={61 75}
DEX={71 85}
INT={86 100}

ALCHEMY={55.0 78.0}
INSCRIPTION={50.0 65.0}
MAGERY={86.0 100.0}
TasteID={55.0 78.0}
WRESTLING={15.0 38.0}
MAGICRESISTANCE={65.0 88.0}
TACTICS={15.0 38.0}

ITEMNEWBIE=random_male_hair
COLOR=colors_hair
ITEMNEWBIE=random_facial_hair
COLOR=match_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_robe
COLOR=colors_red
ITEM=i_sandals
ITEM=random_coin_purse

SELL=i_rune_marker,{2 10}
SELL=RANDOM_POTION,{12 20}
SELL=RANDOM_REAGENT,{12 20}
SELL=i_spellbook,{3 14}
BUY=RANDOM_POTION,{12 20}
BUY=RANDOM_REAGENT,{12 20}

CATEGORY=Civilized
SUBSECTION=Ocllo Town Members
DESCRIPTION=Ocllo Casual (male)

[CHARDEF 0463]
DEFNAME=C_H_CASHUAL_F
NAME=#NAMES_HUMANFEMALE the Ocllo Cashual
ID=C_WOMAN
DESIRES=i_gold,t_wand,t_reagent,t_bone,e_notoriety,t_book
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobCASHUAL
TSPEECH=spk_shopkeep
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=brain_vendor
COLOR=colors_skin
STR={61 75}
DEX={71 85}
INT={86 100}

ALCHEMY={55.0 78.0}
INSCRIPTION={50.0 65.0}
MAGERY={86.0 100.0}
TasteID={55.0 78.0}
WRESTLING={15.0 38.0}
MAGICRESISTANCE={65.0 88.0}
TACTICS={15.0 38.0}

ITEMNEWBIE=random_female_hair
COLOR=colors_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_robe
COLOR=colors_red
ITEM=i_sandals
ITEM=random_coin_purse

SELL=i_rune_marker,{2 10}
SELL=RANDOM_POTION,{12 20}
SELL=RANDOM_REAGENT,{12 20}
SELL=i_spellbook,{3 14}
BUY=RANDOM_POTION,{12 20}
BUY=RANDOM_REAGENT,{12 20}

CATEGORY=Civilized
SUBSECTION=Ocllo Town Members
DESCRIPTION=Ocllo Casual (female)

[CHARDEF 0464]
DEFNAME=C_H_PRIEST
NAME=#NAMES_HUMANMALE the Priest
ID=C_MAN
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobpriest
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

CATEGORY=Civilized
SUBSECTION=Religious
DESCRIPTION=Priest (male)

ON=@Create
COLOR=colors_skin
STR={41 55}
DEX={51 65}
INT={61 75}

SWORDSMANSHIP={15.0 38.0}
WRESTLING={15.0 38.0}
MAGICRESISTANCE={35.0 58.0}
TACTICS={15.0 38.0}

NPC=brain_human

ITEMNEWBIE=random_female_hair
COLOR=colors_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_robe
COLOR=colors_gray
ITEM=i_sandals
ITEM=random_coin_purse

[CHARDEF 0465]
DEFNAME=C_H_PRIESTESS_F
NAME=#NAMES_HUMANFEMALE the Priestess
ID=C_WOMAN
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobpriest
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

CATEGORY=Civilized
SUBSECTION=Religious
DESCRIPTION=Priestess (female)

ON=@Create
COLOR=colors_skin
STR={41 55}
DEX={51 65}
INT={61 75}

SWORDSMANSHIP={15.0 38.0}
WRESTLING={15.0 38.0}
MAGICRESISTANCE={35.0 58.0}
TACTICS={15.0 38.0}

NPC=brain_human

ITEMNEWBIE=random_female_hair
COLOR=colors_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_robe
COLOR=colors_gray
ITEM=i_sandals
ITEM=random_coin_purse

[CHARDEF 0466]
DEFNAME=C_H_OCLLORUNNER
NAME=#NAMES_HUMANMALE the Ocllo Runner
ID=C_MAN
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobrunner
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
COLOR=colors_skin
STR={26 40}
DEX={31 45}
INT={16 30}

FENCING={15.0 38.0}
SWORDSMANSHIP={15.0 38.0}
WRESTLING={15.0 38.0}
MACEFIGHTING={15.0 38.0}
TACTICS={15.0 38.0}

NPC=brain_human

ITEMNEWBIE=random_male_hair
COLOR=colors_hair
ITEMNEWBIE=random_facial_hair
COLOR=match_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=i_pants_short
COLOR=colors_all
ITEM=i_sandals
ITEM=backpack_poor

CATEGORY=Civilized
SUBSECTION=Ocllo Town Members
DESCRIPTION=Ocllo Runner (male)

[CHARDEF 0467]
DEFNAME=C_H_OCLLORUNNER_F
NAME=#NAMES_HUMANFEMALE the Ocllo Runner
ID=C_WOMAN
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobrunner
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
COLOR=colors_skin
STR={26 40}
DEX={31 45}
INT={16 30}

FENCING={15.0 38.0}
SWORDSMANSHIP={15.0 38.0}
WRESTLING={15.0 38.0}
MACEFIGHTING={15.0 38.0}
TACTICS={15.0 38.0}

NPC=brain_human

ITEMNEWBIE=random_female_hair
COLOR=colors_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_skirt
COLOR=colors_all
ITEM=i_sandals
ITEM=backpack_poor

CATEGORY=Civilized
SUBSECTION=Ocllo Town Members
DESCRIPTION=Ocllo Runner (female)

[CHARDEF c_towncrier]
NAME=#NAMES_HUMANMALE the Town Crier
ID=C_MAN
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff,e_carnivores3

ON=@Create
COLOR=colors_skin
STR={26 40}
DEX={21 35}
INT={16 30}

WRESTLING={15.0 38.0}
TACTICS={15.0 38.0}

NPC=brain_human

ITEMNEWBIE=random_male_hair
COLOR=colors_hair
ITEMNEWBIE=random_facial_hair
COLOR=match_hair
ITEMNEWBIE=i_hat_wizards
COLOR=colors_all

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_robe
COLOR=colors_all

ON=@NpcSeeNewPlayer
SAY @88,3,1 <VAR0.TOWNCRIERMESSAGE>

CATEGORY=Civilized
SUBSECTION=Villagers
DESCRIPTION=Town Crier

[CHARDEF 0468]
DEFNAME=C_H_PEASANT
NAME=#NAMES_HUMANMALE the Peasant
ID=C_MAN
HIREDAYWAGE=10
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff,e_carnivores3

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=joblaborer
TSPEECH=jobPEASANT
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Scavenge
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
COLOR=colors_skin
STR={26 40}
DEX={21 35}
INT={16 30}

WRESTLING={15.0 38.0}
TACTICS={15.0 38.0}

NPC=brain_human
NEED=i_gold

ITEMNEWBIE=random_male_hair
COLOR=colors_hair
ITEMNEWBIE=random_facial_hair
COLOR=match_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_pants
COLOR=colors_all
ITEM=backpack_poor

CATEGORY=Civilized
SUBSECTION=Villagers
DESCRIPTION=Peasant (male)

[CHARDEF 0469]
DEFNAME=C_H_PEASANT_F
NAME=#NAMES_HUMANFEMALE the Peasant
ID=C_WOMAN
HIREDAYWAGE=10
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff,e_carnivores3

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=joblaborer
TSPEECH=jobPEASANT
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Scavenge
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
COLOR=colors_skin
STR={26 40}
DEX={21 35}
INT={16 30}

WRESTLING={15.0 38.0}
TACTICS={15.0 38.0}

NPC=brain_human
NEED=i_gold

ITEMNEWBIE=random_female_hair
COLOR=colors_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_skirt
COLOR=colors_all
ITEM=backpack_poor

CATEGORY=Civilized
SUBSECTION=Villagers
DESCRIPTION=Peasant (female)

[CHARDEF 0470]
DEFNAME=C_H_PIRATE
NAME=#NAMES_HUMANMALE the Pirate
ID=C_MAN
HIREDAYWAGE=70
DESIRES=i_gold,e_notoriety,jobpirate,T_GEM
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobpirate
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
COLOR=colors_skin
STR={ 86 100 }
DEX={ 86 100 }
INT={ 71 85 }

FENCING={ 25.0 48.0 }
PARRYING={65.0 88.0}
SWORDSMANSHIP={55.0 78.0}
WRESTLING={45.0 68.0}
MACEFIGHTING={25.0 48.0}
TACTICS={65.0 88.0}

NPC=brain_human

ITEMNEWBIE=random_male_hair
COLOR=colors_hair
ITEMNEWBIE=random_facial_hair
COLOR=match_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_pants
COLOR=colors_all
ITEM=i_CUTLASS
ITEM={ i_bandana 1 i_skull_cap 1 }
COLOR=colors_red
ITEM=i_boots_thigh
COLOR=colors_neutral
ITEM=random_coin_purse

CATEGORY=Civilized
SUBSECTION=Outlaws & Rogues
DESCRIPTION=Pirate (male)

[CHARDEF 0471]
DEFNAME=C_H_PIRATE_F
NAME=#NAMES_HUMANFEMALE the Pirate
ID=C_WOMAN
HIREDAYWAGE=70
DESIRES=i_gold,e_notoriety,jobpirate,T_GEM
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobpirate
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
COLOR=colors_skin
STR={86 100}
DEX={86 100}
INT={71 85}

FENCING={25.0 48.0}
PARRYING={65.0 88.0}
SWORDSMANSHIP={55.0 78.0}
WRESTLING={45.0 68.0}
MACEFIGHTING={25.0 48.0}
TACTICS={65.0 88.0}

NPC=brain_human

ITEMNEWBIE=random_female_hair
COLOR=colors_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_pants
COLOR=colors_all
ITEM=i_CUTLASS
ITEM={ i_bandana 1 i_skull_cap 1 }
COLOR=colors_red
ITEM=i_boots_thigh
COLOR=colors_neutral
ITEM=random_coin_purse

CATEGORY=Civilized
SUBSECTION=Outlaws & Rogues
DESCRIPTION=Pirate (female)

[CHARDEF 0472]
DEFNAME=C_H_PRISONER
NAME=#NAMES_HUMANMALE the Prisoner
ID=C_MAN
//SHELTER=r_JAIL
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobprisoner
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
COLOR=colors_skin
STR={11 25}
DEX={11 25}
INT={31 45}

WRESTLING={15.0 38.0}
TACTICS={15.0 38.0}

NPC=brain_human

ITEMNEWBIE=random_male_hair
COLOR=colors_hair
ITEMNEWBIE=random_facial_hair
COLOR=match_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_pants_short
COLOR=colors_all
ITEM=backpack_poor

CATEGORY=Civilized
SUBSECTION=Outlaws & Rogues
DESCRIPTION=Prisoner (male)

[CHARDEF 0473]
DEFNAME=C_H_PRISONER_F
NAME=#NAMES_HUMANFEMALE the Prisoner
ID=C_WOMAN
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff
//SHELTER=r_JAIL

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobprisoner
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
COLOR=colors_skin
STR={11 25}
DEX={11 25}
INT={31 45}

WRESTLING={15.0 38.0}
TACTICS={15.0 38.0}

NPC=brain_human

ITEMNEWBIE=random_female_hair
COLOR=colors_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_skirt
COLOR=colors_all
ITEM=backpack_poor

CATEGORY=Civilized
SUBSECTION=Outlaws & Rogues
DESCRIPTION=Prisoner (female)

[CHARDEF 0474]
DEFNAME=C_H_RANCHER
NAME=#NAMES_HUMANMALE the Rancher
ID=C_MAN
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobrancher
TSPEECH=spk_shopkeep
TSPEECH=spk_horse
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=brain_vendor
COLOR=colors_skin
STR={36 50}
DEX={34 48}
INT={28 42}

CAMPING={50.0 70.0}
ANIMALLORE={55.0 78.0}
TAMING={50.0 70.0}
HERDING={50.0 70.0}
VETERINARY={55.0 78.0}
PARRYING={15.0 38.0}
SWORDSMANSHIP={15.0 38.0}
WRESTLING={15.0 38.0}
TACTICS={15.0 38.0}

ITEMNEWBIE=random_male_hair
COLOR=colors_hair
ITEMNEWBIE=random_facial_hair
COLOR=match_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_pants
COLOR=colors_all
ITEM=i_boots_calf
COLOR=colors_neutral
ITEM=random_coin_purse

SELL=i_pet_horse_tan,{0 2}
SELL=i_pet_horse_gray,{0 2}
SELL=i_pet_horse_brown_lt,{0 2}
SELL=i_pet_horse_brown_dk,{0 2}
SELL=i_pet_horse_pack,{0 2}
BUY=i_hay_sheaf,{50 300}
BUY=i_fruit_apple,{20 50}
BUY=i_fruit_carrot,50

CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Rancher (male)

[CHARDEF 0475]
DEFNAME=C_H_RANCHER_F
NAME=#NAMES_HUMANFEMALE the Rancher
ID=C_WOMAN
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobrancher
TSPEECH=spk_shopkeep
TSPEECH=spk_horse
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=brain_vendor
COLOR=colors_skin
STR={36 50}
DEX={34 48}
INT={28 42}

CAMPING={50.0 70.0}
ANIMALLORE={55.0 78.0}
TAMING={50.0 70.0}
HERDING={50.0 70.0}
VETERINARY={55.0 78.0}
PARRYING={15.0 38.0}
SWORDSMANSHIP={15.0 38.0}
WRESTLING={15.0 38.0}
TACTICS={15.0 38.0}

ITEMNEWBIE=random_female_hair
COLOR=colors_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_skirt
COLOR=colors_all
ITEM=i_boots_calf
COLOR=colors_neutral
ITEM=random_coin_purse

SELL=i_pet_horse_tan,{0 2}
SELL=i_pet_horse_gray,{0 2}
SELL=i_pet_horse_brown_lt,{0 2}
SELL=i_pet_horse_brown_dk,{0 2}
SELL=i_pet_horse_pack,{0 2}
BUY=i_hay_sheaf,{50 300}
BUY=i_fruit_apple,{20 50}
BUY=i_fruit_carrot,50

CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Rancher (female)

[CHARDEF 0476]
DEFNAME=C_H_SCRIBE
NAME=#NAMES_HUMANMALE the Scribe
ID=C_MAN
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobScribe
TSPEECH=jobScholar
TSPEECH=spk_shopkeep
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=brain_vendor
COLOR=colors_skin
STR={16 30}
DEX={26 40}
INT={31 45}

EVALUATINGINTEL={45.0 68.0}
WRESTLING={15.0 38.0}
MAGICRESISTANCE={15.0 38.0}
TACTICS={15.0 38.0}
INSCRIPTION={50.0 70.0}

ITEMNEWBIE=random_male_hair
COLOR=colors_hair
ITEMNEWBIE=random_facial_hair
COLOR=match_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_robe
COLOR=colors_neutral
ITEM=i_sandals
ITEM=backpack_poor

SELL=I_SCROLL_BLANK,{40 55}
SELL=i_paper,300
SELL=i_pen_and_ink,{6 24}
SELL=i_BOOK_SM,{6 24}
SELL=i_BOOK_LG,{6 24}
SELL=i_deed_GUILDSTONE,{1 2}
BUY=I_SCROLL_BLANK,{6 24}
BUY=i_pen_and_ink,{6 24}
BUY=i_book_sm,{6 24}
BUY=i_book_lg,{6 24}
BUY=i_book_sm_pub,{6 24}
BUY=i_book_lg_pub,{6 24}
BUY=i_deed_GUILDSTONE,{1 2}

CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Scribe (male)

[CHARDEF 0477]
DEFNAME=C_H_SCRIBE_F
NAME=#NAMES_HUMANFEMALE the Scribe
ID=C_WOMAN
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobScribe
TSPEECH=jobScholar
TSPEECH=spk_shopkeep
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=brain_vendor
COLOR=colors_skin
STR={16 30}
DEX={26 40}
INT={31 45}

EVALUATINGINTEL={45.0 68.0}
WRESTLING={15.0 38.0}
MAGICRESISTANCE={15.0 38.0}
TACTICS={15.0 38.0}
INSCRIPTION={50.0 70.0}

ITEMNEWBIE=random_female_hair
COLOR=colors_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_robe
COLOR=colors_neutral
ITEM=i_sandals
ITEM=backpack_poor

SELL=I_SCROLL_BLANK,{40 55}
SELL=i_paper,300
SELL=i_pen_and_ink,{6 24}
SELL=i_BOOK_SM,{6 24}
SELL=i_BOOK_LG,{6 24}
SELL=i_deed_GUILDSTONE,{1 2}

BUY=I_SCROLL_BLANK,{6 24}
BUY=i_pen_and_ink,{6 24}
BUY=i_BOOK_SM,{6 24}
BUY=i_BOOK_LG,{6 24}
BUY=i_book_sm_pub,{6 24}
BUY=i_book_lg_pub,{6 24}
BUY=i_deed_GUILDSTONE,{1 2}

CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Scribe (female)

[CHARDEF 0478]
DEFNAME=C_H_SCULPTOR
NAME=#NAMES_HUMANMALE the Sculptor
ID=C_MAN
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobSculptor
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
COLOR=colors_skin
STR={16 30}
DEX={26 40}
INT={21 35}

ANATOMY={35.0 55.0}
WRESTLING={15.0 38.0}
TACTICS={15.0 38.0}

NPC=brain_human

ITEMNEWBIE=random_male_hair
COLOR=colors_hair
ITEMNEWBIE=random_facial_hair
COLOR=match_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_fancy
COLOR=colors_all
ITEM=random_pants
COLOR=colors_all
ITEM=random_shoes
COLOR=colors_neutral
ITEM=random_coin_purse

CATEGORY=Civilized
SUBSECTION=Arts & Music
DESCRIPTION=Sculptor (male)

[CHARDEF 0479]
DEFNAME=C_H_SCULPTOR_F
NAME=#NAMES_HUMANFEMALE the Sculptor
ID=C_WOMAN
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobSculptor
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
COLOR=colors_skin
STR={16 30}
DEX={26 40}
INT={21 35}

ANATOMY={35.0 55.0}
WRESTLING={15.0 38.0}
TACTICS={15.0 38.0}

NPC=brain_human

ITEMNEWBIE=random_female_hair
COLOR=colors_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_fancy
COLOR=colors_all
ITEM=random_skirt
COLOR=colors_all
ITEM=random_shoes
COLOR=colors_neutral
ITEM=random_coin_purse

CATEGORY=Civilized
SUBSECTION=Arts & Music
DESCRIPTION=Sculptor (female)

[CHARDEF 0480]
DEFNAME=C_H_SHEPHERD
NAME=#NAMES_HUMANMALE the Shepherd
ID=C_MAN
DESIRES=i_gold,c_SHEEP_WOOLLY,c_SHEEP_SHORN,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobShepherd
TSPEECH=spk_shopkeep
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=brain_vendor
COLOR=colors_skin
STR={51 65}
DEX={41 55}
INT={31 45}

ANIMALLORE={50.0 70.0}
VETERINARY={50.0 70.0}
CAMPING={55.0 78.0}
HERDING={55.0 78.0}
FENCING={15.0 38.0}
SWORDSMANSHIP={15.0 38.0}
WRESTLING={15.0 38.0}
TACTICS={25.0 48.0}

ITEMNEWBIE=random_male_hair
COLOR=colors_hair
ITEMNEWBIE=random_facial_hair
COLOR=match_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=i_pants_short
COLOR=colors_all
ITEM=i_hat_wide_brim
COLOR=colors_neutral
ITEM=random_boots
ITEM=i_shepherds_crook
ITEM=random_coin_purse

SELL=VENDOR_S_SHEPHERD
BUY=VENDOR_B_SHEPHERD

CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Shepherd (male)

[CHARDEF 0481]
DEFNAME=C_H_SHEPHERD_F
NAME=#NAMES_HUMANFEMALE the Shepherdess
ID=C_WOMAN
DESIRES=i_gold,c_SHEEP_WOOLLY,c_SHEEP_SHORN,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobShepherd
TSPEECH=spk_shopkeep
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=brain_vendor
COLOR=colors_skin
STR={51 65}
DEX={41 55}
INT={31 45}

ANIMALLORE={50.0 70.0}
VETERINARY={50.0 70.0}
CAMPING={55.0 78.0}
HERDING={55.0 78.0}
FENCING={15.0 38.0}
SWORDSMANSHIP={15.0 38.0}
WRESTLING={15.0 38.0}
TACTICS={25.0 48.0}

ITEMNEWBIE=random_female_hair
COLOR=colors_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=i_pants_short
COLOR=colors_all
ITEM=i_hat_wide_brim
COLOR=colors_neutral
ITEM=random_boots
ITEM=i_shepherds_crook
ITEM=random_coin_purse

SELL=VENDOR_S_SHEPHERD
BUY=VENDOR_B_SHEPHERD

CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Shepherd (female)

[CHARDEF 0482]
DEFNAME=C_H_TANNER
NAME=#NAMES_HUMANMALE the Tanner
ID=C_MAN
DESIRES=i_gold,e_notoriety,t_leather
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobtanner
TSPEECH=spk_shopkeep
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=brain_vendor
COLOR=colors_skin
STR={51 65}
DEX={61 75}
INT={41 55}

TAILORING={35.0 55.0}
SWORDSMANSHIP={15.0 38.0}
WRESTLING={15.0 38.0}
TACTICS={35.0 58.0}

ITEMNEWBIE=random_male_hair
COLOR=colors_hair
ITEMNEWBIE=random_facial_hair
COLOR=match_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_brown
ITEM=random_pants
COLOR=colors_brown
ITEM=random_boots
ITEM=i_apron_half
COLOR=colors_brown
ITEM=random_coin_purse

SELL=VENDOR_S_TANNER
BUY=VENDOR_B_TANNER

CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Tanner (male)

[CHARDEF 0483]
DEFNAME=C_H_TANNER_F
NAME=#NAMES_HUMANFEMALE the Tanner
ID=C_WOMAN
DESIRES=i_gold,e_notoriety,t_leather
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobtanner
TSPEECH=spk_shopkeep
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=brain_vendor
COLOR=colors_skin
STR={51 65}
DEX={61 75}
INT={41 55}

TAILORING={35.0 55.0}
SWORDSMANSHIP={15.0 38.0}
WRESTLING={15.0 38.0}
TACTICS={35.0 58.0}

ITEMNEWBIE=random_female_hair
COLOR=colors_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_brown
ITEM=random_skirt
COLOR=colors_brown
ITEM=random_boots
ITEM=i_apron_half
COLOR=colors_brown
ITEM=random_coin_purse

SELL=VENDOR_S_TANNER
BUY=VENDOR_B_TANNER

CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Tanner (female)

[CHARDEF 0484]
DEFNAME=C_H_VEGISELLER
NAME=#NAMES_HUMANMALE the Vegetable Seller
ID=C_MAN
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobveggie
TSPEECH=spk_shopkeep
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=brain_vendor
COLOR=colors_skin
STR={51 65}
DEX={41 55}
INT={31 45}

WRESTLING={15.0 38.0}
TACTICS={25.0 48.0}

ITEMNEWBIE=random_male_hair
COLOR=colors_hair
ITEMNEWBIE=random_facial_hair
COLOR=match_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=i_pants_short
COLOR=colors_all
ITEM=i_hat_wide_brim
COLOR=colors_neutral
ITEM=random_boots
ITEM=random_coin_purse

SELL=VENDOR_S_VEGSELLER
BUY=VENDOR_B_VEGSELLER

CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Vegetable Seller (male)

[CHARDEF 0485]
DEFNAME=C_H_VEGISELLER_F
NAME=#NAMES_HUMANFEMALE the Vegetable Seller
ID=C_WOMAN
DESIRES=i_gold,e_notoriety

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobveggie
TSPEECH=spk_shopkeep
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=brain_vendor
COLOR=colors_skin
STR={51 65}
DEX={41 55}
INT={31 45}

WRESTLING={15.0 38.0}
TACTICS={25.0 48.0}

ITEMNEWBIE=random_female_hair
COLOR=colors_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_pants
COLOR=colors_all
ITEM=i_hat_wide_brim
COLOR=colors_neutral
ITEM=random_boots
ITEM=random_coin_purse

SELL=VENDOR_S_VEGSELLER
BUY=VENDOR_B_VEGSELLER

CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Vegetable Seller (female)

[CHARDEF 0486]
DEFNAME=C_H_VET
NAME=#NAMES_HUMANMALE the Veterinarian
ID=C_MAN
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobVet
TSPEECH=spk_shopkeep
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=brain_vendor
COLOR=colors_skin
STR={56 70}
DEX={56 70}
INT={56 70}

ANIMALLORE={55.0 78.0}
VETERINARY={55.0 78.0}
WRESTLING={15.0 38.0}
TACTICS={35.0 58.0}

ITEMNEWBIE=random_male_hair
COLOR=colors_hair
ITEMNEWBIE=random_facial_hair
COLOR=match_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_green
ITEM=random_pants
COLOR=colors_blue
ITEM=random_shoes
ITEM=random_coin_purse
SELL=VENDOR_S_VET
BUY=VENDOR_B_VET

CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Veterinarian (male)

[CHARDEF 0487]
DEFNAME=C_H_VET_F
NAME=#NAMES_HUMANFEMALE the Veterinarian
ID=C_WOMAN
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobVet
TSPEECH=spk_shopkeep
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=brain_vendor
COLOR=colors_skin
STR={56 70}
DEX={56 70}
INT={56 70}

ANIMALLORE={55.0 78.0}
VETERINARY={55.0 78.0}
WRESTLING={15.0 38.0}
TACTICS={35.0 58.0}

ITEMNEWBIE=random_female_hair
COLOR=colors_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_green
ITEM=random_pants
COLOR=colors_blue
ITEM=random_boots
ITEM=random_coin_purse
SELL=VENDOR_S_VET
BUY=VENDOR_B_VET

CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Veterinarian (female)

[CHARDEF 0488]
DEFNAME=C_H_WAITER
NAME=#NAMES_HUMANMALE the Waiter
ID=C_MAN
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobWaiter
TSPEECH=spk_shopkeep
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=brain_vendor
COLOR=colors_skin
STR={36 50}
DEX={36 50}
INT={21 35}

SNOOPING={35.0 45.0}
FENCING={15.0 38.0}
PARRYING={15.0 38.0}
SWORDSMANSHIP={15.0 38.0}
WRESTLING={15.0 38.0}
MACEFIGHTING={15.0 38.0}
TACTICS={15.0 38.0}

ITEMNEWBIE=random_male_hair
COLOR=colors_hair
ITEMNEWBIE=random_facial_hair
COLOR=match_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_pants
COLOR=colors_all
ITEM=random_shoes
COLOR=colors_neutral
ITEM=i_apron_half
ITEM=random_coin_purse

SELL=VENDOR_S_WAITER
BUY=VENDOR_B_WAITER

CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Waiter (male)

[CHARDEF 0489]
DEFNAME=C_H_WAITRESS
NAME=#NAMES_HUMANFEMALE the Waitress
ID=C_WOMAN

DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobWaiter
TSPEECH=spk_shopkeep
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=brain_vendor
COLOR=colors_skin
STR={36 50}
DEX={36 50}
INT={21 35}

FENCING={15.0 38.0}
PARRYING={15.0 38.0}
SWORDSMANSHIP={15.0 38.0}
WRESTLING={15.0 38.0}
MACEFIGHTING={15.0 38.0}
SNOOPING={35.0 45.0}
TACTICS={15.0 38.0}

ITEMNEWBIE=random_female_hair
COLOR=colors_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_dress_plain
COLOR=colors_all
ITEM=random_shoes
COLOR=colors_neutral
ITEM=i_apron_half
ITEM=random_coin_purse

SELL=VENDOR_S_WAITER
BUY=VENDOR_B_WAITER

CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Waitress (female)

[CHARDEF 0490]
DEFNAME=C_H_ALCHEMIST
NAME=#NAMES_HUMANMALE the Alchemist
ID=C_MAN

DESIRES=i_gold,e_notoriety,t_magic
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobalchemist
TSPEECH=spk_shopkeep
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Needs
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=brain_vendor
COLOR=colors_skin
STR={36 50}
DEX={36 50}
INT={51 65}

ALCHEMY={55.0 78.0}
TasteID={55.0 78.0}
WRESTLING={15.0 38.0}
MAGICRESISTANCE={25.0 48.0}
TACTICS={15.0 38.0}
POISONING={35.0 55.0}

ITEMNEWBIE=random_male_hair
COLOR=colors_hair
ITEMNEWBIE=random_facial_hair
COLOR=match_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_pants
COLOR=colors_all
ITEM=i_robe
COLOR=colors_red
ITEM=random_shoes
COLOR=colors_neutral
ITEM=random_coin_purse

SELL=VENDOR_S_ALCHEMIST
BUY=VENDOR_B_ALCHEMIST

ON=@ContextMenuRequest
SRC.AddContextEntry 102,6152

ON=@ContextMenuSelect
IF (<ARGN> == 102)
VAR.BULKORDERVENDORID=<UID>
SRC.ENCOMENDA
ENDIF

CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Alchemist (male)

[CHARDEF 0491]
DEFNAME=C_H_ALCHEMIST_F
NAME=#NAMES_HUMANFEMALE the Alchemist
ID=C_WOMAN
DESIRES=i_gold,e_notoriety,t_magic
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobalchemist
TSPEECH=spk_shopkeep
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=brain_vendor
COLOR=colors_skin
STR={36 50}
DEX={36 50}
INT={51 65}

ALCHEMY={55.0 78.0}
TasteID={55.0 78.0}
WRESTLING={15.0 38.0}
MAGICRESISTANCE={25.0 48.0}
TACTICS={15.0 38.0}
POISONING={35.0 55.0}

ITEMNEWBIE=random_female_hair
COLOR=colors_hair

ON=@ContextMenuRequest
SRC.AddContextEntry 102,6152

ON=@ContextMenuSelect
IF (<ARGN> == 102)
VAR.BULKORDERVENDORID=<UID>
SRC.ENCOMENDA
ENDIF

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_pants
COLOR=colors_all
ITEM=i_robe
COLOR=colors_red
ITEM=random_shoes
COLOR=colors_neutral
ITEM=random_coin_purse

SELL=VENDOR_S_ALCHEMIST
BUY=VENDOR_B_ALCHEMIST

CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Alchemist (female)

[CHARDEF 0492]
DEFNAME=C_H_MAGESHOP
NAME=#NAMES_HUMANMALE the Mage
ID=C_MAN
DESIRES=i_gold,t_wand,t_reagent,t_bone
//SPELLCIRCLES=3-7
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobMageShop
TSPEECH=spk_shopkeep
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=brain_vendor
COLOR=colors_skin
STR={61 75}
DEX={71 85}
INT={86 100}

//NEED=i_gold
//NEED=i_reag_batwing
//NEED=i_reag_blackmoor
//NEED=i_reag_black_pearl
//NEED=i_reag_blood_moss
//NEED=i_reag_blood_spawn
//NEED=i_reag_blood_vial
//NEED=i_reag_bone
//NEED=i_reag_brimstone
//NEED=i_reag_daemon_bone
//NEED=i_reag_fertile_dirt
//NEED=i_reag_dragon_blood
//NEED=i_reag_executioners_cap
//NEED=i_reag_garlic
//NEED=i_reag_ginseng
//NEED=i_reag_mandrake_root
//NEED=i_reag_eye_of_newt
//NEED=i_reag_nightshade
//NEED=i_reag_obsidian
//NEED=i_reag_pig_iron
//NEED=i_reag_pumice
//NEED=i_reag_sulfur_ash
//NEED=i_reag_spider_silk
//NEED=i_reag_serpent_scale
//NEED=i_reag_volcanic_ash
//NEED=i_reag_dead_wood
//NEED=i_reag_worm_heart

MEDITATION={75.0 100.0}
INSCRIPTION={50.0 65.0}
MAGERY={86.0 100.0}
WRESTLING={15.0 38.0}
MAGICRESISTANCE={55.0 78.0}
TACTICS={15.0 38.0}

ITEMNEWBIE=random_male_hair
COLOR=colors_hair
ITEMNEWBIE=random_facial_hair
COLOR=match_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_robe
COLOR=colors_blue
ITEM=random_shoes
COLOR=colors_blue
ITEM=random_coin_purse
ITEM=random_upper_scroll
ITEM=random_upper_scroll

SELL=VENDOR_S_MAGE_SHOP
BUY=VENDOR_B_MAGE_SHOP

CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Mage (male)

[CHARDEF 0493]
DEFNAME=C_H_MAGESHOP_F
NAME=#NAMES_HUMANFEMALE the Mage
ID=C_WOMAN
DESIRES=i_gold,t_wand,t_reagent,t_bone
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobMageShop
TSPEECH=spk_shopkeep
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=brain_vendor
COLOR=colors_skin
STR={61 75}
DEX={71 85}
INT={86 100}

//SPELLCIRCLES=3-7
//NEED=i_gold
//NEED=i_reag_batwing
//NEED=i_reag_blackmoor
//NEED=i_reag_black_pearl
//NEED=i_reag_blood_moss
//NEED=i_reag_blood_spawn
//NEED=i_reag_blood_vial
//NEED=i_reag_bone
//NEED=i_reag_brimstone
//NEED=i_reag_daemon_bone
//NEED=i_reag_fertile_dirt
//NEED=i_reag_dragon_blood
//NEED=i_reag_executioners_cap
//NEED=i_reag_garlic
//NEED=i_reag_ginseng
//NEED=i_reag_mandrake_root
//NEED=i_reag_eye_of_newt
//NEED=i_reag_nightshade
//NEED=i_reag_obsidian
//NEED=i_reag_pig_iron
//NEED=i_reag_pumice
//NEED=i_reag_sulfur_ash
//NEED=i_reag_spider_silk
//NEED=i_reag_serpent_scale
//NEED=i_reag_volcanic_ash
//NEED=i_reag_dead_wood
//NEED=i_reag_worm_heart

MEDITATION={75.0 100.0}
INSCRIPTION={50.0 65.0}
MAGERY={86.0 100.0}
WRESTLING={15.0 38.0}
MAGICRESISTANCE={55.0 78.0}
TACTICS={15.0 38.0}

ITEMNEWBIE=random_female_hair
COLOR=colors_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_robe
COLOR=colors_blue
ITEM=random_shoes
COLOR=colors_blue
ITEM=random_coin_purse
ITEM=random_upper_scroll
ITEM=random_upper_scroll

SELL=VENDOR_S_MAGE_SHOP
BUY=VENDOR_B_MAGE_SHOP

CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Mage (female)

[CHARDEF 0494]
DEFNAME=C_H_MAGE
NAME=#NAMES_HUMANMALE the Mage
ID=C_MAN
DESIRES=i_gold,t_wand,t_reagent
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobMage
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
COLOR=colors_skin
STR={61 75}
DEX={71 85}
INT={86 100}

//SPELLCIRCLES=7-8

INSCRIPTION={50.0 65.0}
MEDITATION={75.0 100.0}
MAGERY={86.0 100.0}
WRESTLING={15.0 38.0}
MAGICRESISTANCE={65.0 88.0}
TACTICS={15.0 38.0}

NPC=brain_human

ITEMNEWBIE=random_male_hair
COLOR=colors_hair
ITEMNEWBIE=random_facial_hair
COLOR=match_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_robe
COLOR=colors_all
ITEM=random_shoes
COLOR=colors_all
ITEM=random_coin_purse

CATEGORY=Civilized
SUBSECTION=Villagers
DESCRIPTION=Mage (male) (Non Shopkeeper)

[CHARDEF 0495]
DEFNAME=C_H_MAGE_F
NAME=#NAMES_HUMANFEMALE the Mage
ID=C_WOMAN
DESIRES=i_gold,t_wand,t_reagent
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobMage
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
COLOR=colors_skin
STR={61 75}
DEX={71 85}
INT={86 100}

//SPELLCIRCLES=7-8

MEDITATION={75.0 100.0}
INSCRIPTION={50.0 65.0}
MAGERY={86.0 100.0}
WRESTLING={15.0 38.0}
MAGICRESISTANCE={65.0 88.0}
TACTICS={15.0 38.0}

NPC=brain_human

ITEMNEWBIE=random_female_hair
COLOR=colors_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_robe
COLOR=colors_all
ITEM=random_shoes
COLOR=colors_all
ITEM=random_coin_purse

CATEGORY=Civilized
SUBSECTION=Villagers
DESCRIPTION=Mage (female) (Non Shopkeeper)

[CHARDEF 0496]
DEFNAME=C_H_EVILMAGE
NAME=#NAMES_HUMANMALE the Evil Mage
ID=C_MAN
DESIRES=i_gold,t_wand,t_reagent,t_bone
AVERSIONS=t_TRAP,t_eerie_stuff
ARMOR=10
DAM=9,18
TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobMageEvil
TSPEECH=jobMage
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
COLOR=colors_skin
STR={71 85}
DEX={81 95}
INT={96 110}

//ALIGNMENT=EVIL
//SPELLCIRCLESS=3-5

EVALUATINGINTEL={55.0 78.0}
INSCRIPTION={76.0 90.0}
MAGERY={86.0 100.0}
WRESTLING={20.0 60.0}
MAGICRESISTANCE={15.0 38.0}
MEDITATION={75.0 100.0}
TACTICS={15.0 38.0}

NPC=brain_human
KARMA={-3000 -3999}

ITEMNEWBIE=random_male_hair
COLOR=colors_hair
ITEMNEWBIE=random_facial_hair
COLOR=match_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_robe
COLOR=colors_red
ITEM=i_sandals

ITEM=random_coin_purse
ITEM=random_upper_scroll
ITEM=random_upper_scroll

ON=@DeathCorpse
SERV.NEWITEM i_servered_human_ears
NEW.CONT=<ARGO.UID>

CATEGORY=Civilized
SUBSECTION=Outlaws & Rogues
DESCRIPTION=Evil Mage (Male)

[CHARDEF 0497]
DEFNAME=C_H_EVILMAGE_F
NAME=#NAMES_HUMANFEMALE the Evil Mage
ID=C_WOMAN
DESIRES=i_gold,t_wand,t_reagent,t_bone
AVERSIONS=t_TRAP,t_eerie_stuff
ARMOR=10
DAM=9,18
TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobMageEvil
TSPEECH=jobMage
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Needs
TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Environ

ON=@Create
COLOR=colors_skin
STR={71 85}
DEX={81 95}
INT={96 110}

//SPELLCIRCLESS=3-5
//ALIGNMENT=EVIL

EVALUATINGINTEL={55.0 78.0}
INSCRIPTION={76.0 90.0}
MEDITATION={75.0 100.0}
MAGERY={86.0 100.0}
WRESTLING={20.0 60.0}
MAGICRESISTANCE={15.0 38.0}
TACTICS={15.0 38.0}

NPC=brain_human
KARMA={-3000 -3999}

ITEMNEWBIE=random_female_hair
COLOR=colors_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_robe
COLOR=colors_red
ITEM=i_sandals
ITEM=random_coin_purse
ITEM=random_upper_scroll
ITEM=random_upper_scroll

ON=@DeathCorpse
SERV.NEWITEM i_servered_human_ears
NEW.CONT=<ARGO.UID>

CATEGORY=Civilized
SUBSECTION=Outlaws & Rogues
DESCRIPTION=Evil Mage (Female)

[CHARDEF 0498]
DEFNAME=C_H_GUILD_ARCANE
NAME=#NAMES_HUMANMALE the Guildmaster of Arcane Arts
ID=C_MAN
DESIRES=i_gold,t_wand,t_reagent,t_bone,e_notoriety,t_book
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobMageMaster
TSPEECH=spk_master
TSPEECH=jobMage
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Needs
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
COLOR=colors_skin
STR={91 105}
DEX={101 115}
INT={116 130}

//SPELLCIRCLES=8

EVALUATINGINTEL={55.0 78.0}
INSCRIPTION={76.0 90.0}
MAGERY={86.0 100.0}
MEDITATION={75.0 100.0}
WRESTLING={35.0 55.0}
MAGICRESISTANCE={75.0 98.0}
TACTICS={35.0 45.0}

NPC=brain_human

ITEMNEWBIE=random_male_hair
COLOR=colors_hair
ITEMNEWBIE=random_facial_hair
COLOR=match_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_robe
COLOR=colors_blue
ITEM=i_CAPE
COLOR=colors_all
ITEM=i_sandals
ITEM=random_coin_purse
ITEM=random_upper_scroll
ITEM=random_upper_scroll

CATEGORY=Civilized
SUBSECTION=Guildmasters
DESCRIPTION=Guildmaster of Arcane Arts (male)

[CHARDEF 0499]
DEFNAME=C_H_GUILD_ARCANE_F
NAME=#NAMES_HUMANFEMALE the Guildmaster of Arcane Arts
ID=C_WOMAN
DESIRES=i_gold,t_wand,t_reagent,t_bone,e_notoriety,t_book
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobMageMaster
TSPEECH=spk_master
TSPEECH=jobMage
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
COLOR=colors_skin
STR={91 105}
DEX={101 115}
INT={116 130}

//SPELLCIRCLES=8

EVALUATINGINTEL={55.0 78.0}
INSCRIPTION={76.0 90.0}
MEDITATION={75.0 100.0}
MAGERY={86.0 100.0}
WRESTLING={35.0 55.0}
MAGICRESISTANCE={75.0 98.0}
TACTICS={35.0 45.0}

NPC=brain_human

ITEMNEWBIE=random_female_hair
COLOR=colors_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_robe
COLOR=colors_blue
ITEM=i_CAPE
COLOR=colors_all
ITEM=i_sandals
ITEM=random_coin_purse
ITEM=random_upper_scroll
ITEM=random_upper_scroll

CATEGORY=Civilized
SUBSECTION=Guildmasters
DESCRIPTION=Guildmaster of Arcane Arts (female)

[CHARDEF 0500]
DEFNAME=C_H_COOK
NAME=#NAMES_HUMANMALE the Cook
ID=C_MAN
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobCook
TSPEECH=spk_shopkeep
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=brain_vendor
COLOR=colors_skin
STR={41 55}
DEX={56 70}
INT={56 70}

COOKING={55.0 78.0}
TasteID={50.0 70.0}
WRESTLING={15.0 38.0}
TACTICS={15.0 38.0}

ITEMNEWBIE=random_male_hair
COLOR=colors_hair
ITEMNEWBIE=random_facial_hair
COLOR=match_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_pants
COLOR=colors_all
ITEM=i_apron_half
ITEM=random_shoes
COLOR=colors_neutral
ITEM=random_coin_purse

SELL=VENDOR_S_COOK
BUY=VENDOR_B_COOK

CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Cook (male)

[CHARDEF 0501]
DEFNAME=C_H_COOK_F
NAME=#NAMES_HUMANFEMALE the Cook
ID=C_WOMAN
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobCook
TSPEECH=spk_shopkeep
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=brain_vendor
COLOR=colors_skin
STR={41 55}
DEX={56 70}
INT={56 70}

COOKING={55.0 78.0}
TasteID={50.0 70.0}
WRESTLING={15.0 38.0}
TACTICS={15.0 38.0}

ITEMNEWBIE=random_female_hair
COLOR=colors_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_skirt
COLOR=colors_all
ITEM=i_apron_half
ITEM=random_shoes
COLOR=colors_neutral
ITEM=random_coin_purse

SELL=VENDOR_S_COOK
BUY=VENDOR_B_COOK

CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Cook (female)

[CHARDEF 0502]
DEFNAME=C_H_WEAVER
NAME=#NAMES_HUMANMALE the Weaver
ID=C_MAN
DESIRES=i_gold,e_notoriety,i_CLOTH,t_WOOL
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobWeaver
TSPEECH=spk_shopkeep
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=brain_vendor
COLOR=colors_skin
STR={36 50}
DEX={46 60}
INT={41 55}

WRESTLING={15.0 38.0}
TACTICS={15.0 38.0}

ITEMNEWBIE=random_male_hair
COLOR=colors_hair
ITEMNEWBIE=random_facial_hair
COLOR=match_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_pants
COLOR=colors_all
ITEM=random_shoes
COLOR=colors_neutral
ITEM=random_coin_purse

SELL=VENDOR_S_WEAVER
BUY=VENDOR_B_WEAVER

CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Weaver (male)

[CHARDEF 0503]
DEFNAME=C_H_WEAVER_F
NAME=#NAMES_HUMANFEMALE the Weaver
ID=C_WOMAN
DESIRES=i_gold,e_notoriety,i_cloth,t_WOOL
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobweaver
TSPEECH=spk_shopkeep
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Environ

ON=@Create
NPC=brain_vendor
COLOR=colors_skin
STR={36 50}
DEX={46 60}
INT={41 55}

WRESTLING={15.0 38.0}
TACTICS={15.0 38.0}

ITEMNEWBIE=random_female_hair
COLOR=colors_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_skirt
COLOR=colors_all
ITEM=random_shoes
COLOR=colors_neutral
ITEM=random_coin_purse

SELL=VENDOR_S_WEAVER
BUY=VENDOR_B_WEAVER

CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Weaver (female)

[CHARDEF 0504]
DEFNAME=C_H_GUILD_CLOTHIER
NAME=#NAMES_HUMANMALE the Guildmaster Clothier
ID=C_MAN
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobTailorMaster
TSPEECH=spk_master
TSPEECH=jobTailor
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Environ

ON=@Create
COLOR=colors_skin
STR={71 85}
DEX={86 100}
INT={86 100}

TAILORING={88.0 100.0}
WRESTLING={35.0 55.0}
TACTICS={35.0 55.0}

NPC=brain_human

ITEMNEWBIE=random_male_hair
COLOR=colors_hair
ITEMNEWBIE=random_facial_hair
COLOR=match_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_fancy
COLOR=colors_all
ITEM=i_CAPE
COLOR=match_shirt
ITEM=i_pants_long
COLOR=colors_all
ITEM=random_shoes
COLOR=colors_neutral
ITEM=random_coin_purse

CATEGORY=Civilized
SUBSECTION=Guildmasters
DESCRIPTION=Guildmaster Clothier  (male)

[CHARDEF 0506]
DEFNAME=C_H_TAILOR
NAME=#NAMES_HUMANMALE the Tailor
ID=C_MAN
DESIRES=i_gold,e_notoriety,i_cloth

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobTailor
TSPEECH=spk_shopkeep
TSPEECH=spk_rehello
TSPEECH=spk_needs
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Needs
TEVENTS=e_Human_Environ

ON=@Create
NPC=brain_vendor
COLOR=colors_skin
STR={36 50}
DEX={46 60}
INT={41 55}

TAILORING={50.0 70.0}
WRESTLING={15.0 35.0}
TACTICS={15.0 35.0}

ITEMNEWBIE=random_male_hair
COLOR=colors_hair
ITEMNEWBIE=random_facial_hair
COLOR=match_hair

ON=@ContextMenuRequest
SRC.AddContextEntry 102,6152

ON=@ContextMenuSelect
IF (<ARGN> == 102)
VAR.BULKORDERVENDORID=<UID>
SRC.ENCOMENDA 34
ENDIF

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_pants
COLOR=colors_all
ITEM=random_shoes
COLOR=colors_neutral
ITEM=random_coin_purse

SELL=VENDOR_S_TAILOR
BUY=VENDOR_B_TAILOR

CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Tailor (male)

[CHARDEF 0507]
DEFNAME=C_H_TAILOR_F
NAME=#NAMES_HUMANFEMALE the Tailor
ID=C_WOMAN
DESIRES=i_gold,e_notoriety,i_cloth

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobTailor
TSPEECH=spk_shopkeep
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=brain_vendor
COLOR=colors_skin
STR={36 50}
DEX={46 60}
INT={41 55}

TAILORING={50.0 70.0}
WRESTLING={15.0 35.0}
TACTICS={15.0 35.0}

ITEMNEWBIE=random_female_hair
COLOR=colors_hair

ON=@ContextMenuRequest
SRC.AddContextEntry 102,6152

ON=@ContextMenuSelect
IF (<ARGN> == 102)
VAR.BULKORDERVENDORID=<UID>
SRC.ENCOMENDA 34
ENDIF

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_skirt
COLOR=colors_all
ITEM=random_shoes
COLOR=colors_neutral
ITEM=random_coin_purse

SELL=VENDOR_S_TAILOR
BUY=VENDOR_B_TAILOR

CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Tailor (female)

[CHARDEF 0508]
DEFNAME=C_H_BARD
NAME=#NAMES_HUMANMALE the Bard
ID=C_MAN
HIREDAYWAGE=20
DESIRES=i_gold,e_notoriety

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobBard
TSPEECH=spk_rehello
TSPEECH=spk_needs
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
COLOR=colors_skin
STR={16 30}
DEX={26 40}
INT={26 40}

MUSICIANSHIP={55.0 78.0}
ENTICEMENT={55.0 78.0}
PEACEMAKING={55.0 78.0}
PROVOCATION={55.0 78.0}
FENCING={15.0 38.0}
PARRYING={15.0 38.0}
SWORDSMANSHIP={15.0 38.0}
WRESTLING={15.0 38.0}
MACEFIGHTING={15.0 38.0}
MAGICRESISTANCE={15.0 38.0}
TACTICS={15.0 38.0}

NPC=brain_human

ITEMNEWBIE=random_male_hair
COLOR=colors_hair
ITEMNEWBIE=random_facial_hair
COLOR=match_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_pants
COLOR=colors_all
ITEM=random_shoes
COLOR=colors_neutral
ITEM=random_instrument
ITEM=random_instrument
ITEM=random_coin_purse

CATEGORY=Civilized
SUBSECTION=Arts & Music
DESCRIPTION=Bard (male)

[CHARDEF 0509]
DEFNAME=C_H_BARD_F
NAME=#NAMES_HUMANFEMALE the Bard
ID=C_WOMAN
HIREDAYWAGE=20
DESIRES=i_gold,e_notoriety

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobBard
TSPEECH=spk_rehello
TSPEECH=spk_needs
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Needs
TEVENTS=e_Human_Environ

ON=@Create
COLOR=colors_skin
STR={16 30}
DEX={26 40}
INT={26 40}

MUSICIANSHIP={55.0 78.0}
ENTICEMENT={55.0 78.0}
PEACEMAKING={55.0 78.0}
PROVOCATION={55.0 78.0}
FENCING={15.0 38.0}
PARRYING={15.0 38.0}
SWORDSMANSHIP={15.0 38.0}
WRESTLING={15.0 38.0}
MACEFIGHTING={15.0 38.0}
MAGICRESISTANCE={15.0 38.0}
TACTICS={15.0 38.0}

NPC=brain_human

ITEMNEWBIE=random_female_hair
COLOR=colors_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_skirt
COLOR=colors_all
ITEM=random_shoes
COLOR=colors_neutral
ITEM=random_instrument
ITEM=random_instrument
ITEM=random_coin_purse

CATEGORY=Civilized
SUBSECTION=Arts & Music
DESCRIPTION=Bard (female)

[CHARDEF 0510]
DEFNAME=C_H_GUILD_BARD
NAME=#NAMES_HUMANMALE the Guildmaster Bard
ID=C_MAN
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobBardMaster
TSPEECH=spk_master
TSPEECH=jobBard
TSPEECH=spk_rehello
TSPEECH=spk_needs
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
COLOR=colors_skin
STR={86 100}
DEX={71 85}
INT={61 75}

MUSICIANSHIP={75.0 100.0}
ENTICEMENT={75.0 100.0}
PEACEMAKING={75.0 100.0}
PROVOCATION={75.0 100.0}
FENCING={15.0 38.0}
PARRYING={65.0 88.0}
SWORDSMANSHIP={15.0 38.0}
WRESTLING={15.0 38.0}
MACEFIGHTING={15.0 38.0}
MAGICRESISTANCE={35.0 55.0}
TACTICS={65.0 88.0}

NPC=brain_human

ITEMNEWBIE=random_male_hair
COLOR=colors_hair
ITEMNEWBIE=random_facial_hair
COLOR=match_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_pants
COLOR=colors_all
ITEM=random_shoes
COLOR=colors_neutral
ITEM=random_instrument
ITEM=random_instrument
ITEM=random_coin_purse

CATEGORY=Civilized
SUBSECTION=Guildmasters
DESCRIPTION=Guildmaster Bard (male)

[CHARDEF 0511]
DEFNAME=C_H_GUILD_BARD_F
NAME=#NAMES_HUMANFEMALE the Guildmaster Bard
ID=C_WOMAN
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobBardMaster
TSPEECH=spk_master
TSPEECH=jobBard
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
COLOR=colors_skin
STR={86 100}
DEX={71 85}
INT={61 75}

MUSICIANSHIP={75.0 100.0}
ENTICEMENT={75.0 100.0}
PEACEMAKING={75.0 100.0}
PROVOCATION={75.0 100.0}
FENCING={15.0 38.0}
PARRYING={65.0 88.0}
SWORDSMANSHIP={15.0 38.0}
WRESTLING={15.0 38.0}
MACEFIGHTING={15.0 38.0}
MAGICRESISTANCE={35.0 55.0}
TACTICS={65.0 88.0}

NPC=brain_human

ITEMNEWBIE=random_female_hair
COLOR=colors_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_skirt
COLOR=colors_all
ITEM=random_shoes
COLOR=colors_neutral
ITEM=random_instrument
ITEM=random_instrument
ITEM=random_coin_purse

CATEGORY=Civilized
SUBSECTION=Guildmasters
DESCRIPTION=Guildmaster Bard (female)

[CHARDEF 0512]
DEFNAME=C_H_TINKER
NAME=#NAMES_HUMANMALE the Tinker
ID=C_MAN
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobTinker
TSPEECH=spk_shopkeep
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=brain_vendor
COLOR=colors_skin
STR={41 55}
DEX={66 80}
INT={61 75}

LOCKPICKING={45.0 68.0}
TINKERING={45.0 68.0}
FENCING={15.0 38.0}
PARRYING={35.0 58.0}
SWORDSMANSHIP={15.0 38.0}
WRESTLING={15.0 38.0}
MACEFIGHTING={15.0 38.0}
TACTICS={35.0 58.0}

ITEMNEWBIE=random_male_hair
COLOR=colors_hair
ITEMNEWBIE=random_facial_hair
COLOR=match_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_pants
COLOR=colors_all
ITEM=random_shoes
COLOR=colors_neutral
ITEM=random_coin_purse

ITEM=i_tinker_tools

SELL=VENDOR_S_TINKER
BUY=VENDOR_B_TINKER

CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Tinker (male)

[CHARDEF 0513]
DEFNAME=C_H_TINKER_F
NAME=#NAMES_HUMANFEMALE the Tinker
ID=C_WOMAN
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobTinker
TSPEECH=spk_shopkeep
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=brain_vendor
COLOR=colors_skin
STR={41 55}
DEX={66 80}
INT={61 75}

LOCKPICKING={45.0 68.0}
TINKERING={45.0 68.0}
FENCING={15.0 38.0}
PARRYING={35.0 58.0}
SWORDSMANSHIP={15.0 38.0}
WRESTLING={15.0 38.0}
MACEFIGHTING={15.0 38.0}
TACTICS={35.0 58.0}

ITEMNEWBIE=random_female_hair
COLOR=colors_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_skirt
COLOR=colors_all
ITEM=random_shoes
COLOR=colors_neutral
ITEM=random_coin_purse

ITEM=i_tinker_tools

SELL=VENDOR_S_TINKER
BUY=VENDOR_B_TINKER

CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Tinker (female)

[CHARDEF 0514]
DEFNAME=C_H_GUILD_ENGINEER
NAME=#NAMES_HUMANMALE the Guildmaster Engineer
ID=C_MAN
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobTinkerMaster
TSPEECH=spk_master
TSPEECH=jobTinker
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
COLOR=colors_skin
STR={71 85}
DEX={86 100}
INT={86 100}

LOCKPICKING={65.0 88.0}
TINKERING={75.0 100.0}
FENCING={15.0 38.0}
PARRYING={35.0 55.0}
SWORDSMANSHIP={15.0 38.0}
WRESTLING={15.0 38.0}
MACEFIGHTING={15.0 38.0}
TACTICS={35.0 55.0}

NPC=brain_human

ITEMNEWBIE=random_male_hair
COLOR=colors_hair
ITEMNEWBIE=random_facial_hair
COLOR=match_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_fancy
COLOR=colors_orange
ITEM=i_pants_long
COLOR=colors_black
ITEM=random_shoes
COLOR=colors_neutral
ITEM=random_coin_purse

CATEGORY=Civilized
SUBSECTION=Guildmasters
DESCRIPTION=Guildmaster Engineer (male)

[CHARDEF 0515]
DEFNAME=C_H_GUILD_ENGINEER_F
NAME=#NAMES_HUMANFEMALE the Guildmaster Engineer
ID=C_WOMAN
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobTinkerMaster
TSPEECH=spk_master
TSPEECH=jobTinker
TSPEECH=spk_rehello
TSPEECH=spk_needs
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
COLOR=colors_skin
STR={71 85}
DEX={86 100}
INT={86 100}

LOCKPICKING={65.0 88.0}
TINKERING={75.0 100.0}
FENCING={15.0 38.0}
PARRYING={35.0 55.0}
SWORDSMANSHIP={15.0 38.0}
WRESTLING={15.0 38.0}
MACEFIGHTING={15.0 38.0}
TACTICS={35.0 55.0}

NPC=brain_human

ITEMNEWBIE=random_female_hair
COLOR=colors_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_fancy
COLOR=colors_orange
ITEM=i_skirt_long
COLOR=colors_all
ITEM=random_shoes
COLOR=colors_neutral
ITEM=random_coin_purse

CATEGORY=Civilized
SUBSECTION=Guildmasters
DESCRIPTION=Guildmaster Engineer (female)

[CHARDEF 0516]
// shopkeep
DEFNAME=C_H_HEALER
NAME=#NAMES_HUMANMALE the Healer
ID=C_MAN
DESIRES=i_gold,e_notoriety,i_reag_GARLIC,i_reag_GINSENG,i_cloth
AVERSIONS=t_TRAP

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=spk_shopkeep
TSPEECH=jobHealer
TSPEECH=spk_rehello
TSPEECH=spk_needs
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=brain_healer
COLOR=colors_skin
STR={71 85}
DEX={81 95}
INT={86 100}

ANATOMY={55.0 78.0}
FORENSICS={35.0 58.0}
HEALING={55.0 78.0}
SPIRITSPEAK={55.0 78.0}
WRESTLING={15.0 38.0}
TACTICS={15.0 35.0}

ITEMNEWBIE=random_male_hair
COLOR=colors_hair
ITEMNEWBIE=random_facial_hair
COLOR=match_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_robe
COLOR=colors_yellow
ITEM=i_sandals
ITEM=random_coin_purse

SELL=VENDOR_S_HEALER_SHOP
BUY=VENDOR_B_HEALER_SHOP

ON=@NPCLookAtChar
IF (<SRC.ISPLAYER>)
IF (<SRC.ISONLINE>)
IF (<SRC.CTAG0.RESSER>)
RETURN 1
ENDIF
IF (<SRC.FLAGS>&STATF_DEAD)
SRC.SPELLEFFECT S_RESURRECTION,1000,<UID>
ENDIF
ENDIF
ENDIF

CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Healer (male)

[CHARDEF 0517]
DEFNAME=C_H_HEALER_F
NAME=#NAMES_HUMANFEMALE the Healer
ID=C_WOMAN
AVERSIONS=T_TRAP
DESIRES=i_gold,e_notoriety,i_reag_GARLIC,i_reag_GINSENG,i_cloth

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=spk_shopkeep
TSPEECH=jobHealer
TSPEECH=spk_rehello
TSPEECH=spk_needs
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
COLOR=colors_skin
STR={71 85}
DEX={81 95}
INT={86 100}

ANATOMY={55.0 78.0}
FORENSICS={35.0 58.0}
HEALING={55.0 78.0}
SPIRITSPEAK={55.0 78.0}
WRESTLING={15.0 38.0}
TACTICS={15.0 35.0}

NPC=brain_healer

ITEMNEWBIE=random_female_hair
COLOR=colors_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_robe
COLOR=colors_yellow
ITEM=i_sandals
ITEM=random_coin_purse

SELL=VENDOR_S_HEALER_SHOP
BUY=VENDOR_B_HEALER_SHOP

ON=@NPCLookAtChar
IF (<SRC.ISPLAYER>)
IF (<SRC.ISONLINE>)
IF (<SRC.CTAG0.RESSER>)
RETURN 1
ENDIF
IF (<SRC.FLAGS>&STATF_DEAD)
SRC.SPELLEFFECT S_RESURRECTION,1000,<UID>
ENDIF
ENDIF
ENDIF

CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Healer (female)

[CHARDEF 0518]
//Male HEALER NON-SHOPKEEPER
DEFNAME=C_H_HEAL_WANDER
NAME=#NAMES_HUMANMALE the wandering healer
ID=C_MAN
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobHealerWander
TSPEECH=jobHealer
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
COLOR=colors_skin
STR={71 85}
DEX={81 95}
INT={100 150}

CAMPING={35.0 58.0}
FISHING={35.0 58.0}
ANATOMY={55.0 78.0}
FORENSICS={35.0 58.0}
HEALING={55.0 78.0}
SPIRITSPEAK={55.0 78.0}
WRESTLING={15.0 38.0}
TACTICS={15.0 35.0}

NPC=brain_healer

ITEMNEWBIE=random_male_hair
COLOR=colors_hair
ITEMNEWBIE=random_facial_hair
COLOR=match_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_robe
COLOR=colors_yellow
ITEM=i_sandals
ITEM=random_coin_purse

ON=@NPCLookAtChar
IF (<SRC.ISPLAYER>)
IF (<SRC.ISONLINE>)
IF (<SRC.CTAG0.RESSER>)
RETURN 1
ENDIF
IF (<SRC.FLAGS>&STATF_DEAD)
SRC.SPELLEFFECT S_RESURRECTION,1000,<UID>
ENDIF
ENDIF
ENDIF

CATEGORY=Civilized
SUBSECTION=Villagers
DESCRIPTION=Healer (male) (Non Shopkeeper)

[CHARDEF 0519]
DEFNAME=C_H_HEAL_WANDER_F
NAME=#NAMES_HUMANFEMALE the wandering healer
ID=C_WOMAN
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobHealerWander
TSPEECH=jobHealer
TSPEECH=spk_rehello
TSPEECH=spk_needs
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
COLOR=colors_skin
STR={71 85}
DEX={81 95}
INT={100 150}

CAMPING={35.0 58.0}
FISHING={35.0 58.0}
ANATOMY={55.0 78.0}
FORENSICS={35.0 58.0}
HEALING={55.0 78.0}
SPIRITSPEAK={55.0 78.0}
WRESTLING={15.0 38.0}
TACTICS={15.0 35.0}

NPC=brain_healer

ITEMNEWBIE=random_female_hair
COLOR=colors_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_robe
COLOR=colors_yellow
ITEM=i_sandals
ITEM=random_coin_purse

ON=@NPCLookAtChar
IF (<SRC.ISPLAYER>)
IF (<SRC.ISONLINE>)
IF (<SRC.CTAG0.RESSER>)
RETURN 1
ENDIF
IF (<SRC.FLAGS>&STATF_DEAD)
SRC.SPELLEFFECT S_RESURRECTION,1000,<UID>
ENDIF
ENDIF
ENDIF

CATEGORY=Civilized
SUBSECTION=Villagers
DESCRIPTION=Healer (female) (Non Shopkeeper)

[CHARDEF 0520]
DEFNAME=C_H_GUILD_HEALER
NAME=#NAMES_HUMANMALE the Guildmaster Healer
ID=C_MAN
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobHealerMaster
TSPEECH=spk_master
TSPEECH=jobHealer
TSPEECH=spk_rehello
TSPEECH=spk_needs
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
COLOR=colors_skin
STR={81 95}
DEX={96 110}
INT={96 110}

ANATOMY={75.0 100.0}
FORENSICS={45.0 68.0}
SPIRITSPEAK={65.0 88.0}
HEALING={75.0 100.0}
WRESTLING={15.0 38.0}
TACTICS={15.0 35.0}

NPC=brain_healer

ITEMNEWBIE=random_male_hair
COLOR=colors_hair
ITEMNEWBIE=random_facial_hair
COLOR=match_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_robe
COLOR=colors_yellow
ITEM=i_sandals
ITEM=random_coin_purse

ON=@NPCLookAtChar
IF (<SRC.ISPLAYER>)
IF (<SRC.ISONLINE>)
IF (<SRC.CTAG0.RESSER>)
RETURN 1
ENDIF
IF (<SRC.FLAGS>&STATF_DEAD)
SRC.SPELLEFFECT S_RESURRECTION,1000,<UID>
ENDIF
ENDIF
ENDIF

CATEGORY=Civilized
SUBSECTION=Guildmasters
DESCRIPTION=Guildmaster Healer (male)

[CHARDEF 0521]
DEFNAME=C_H_GUILD_HEALER_F
NAME=#NAMES_HUMANFEMALE the Guildmaster Healer
ID=C_WOMAN
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobHealerMaster
TSPEECH=spk_master
TSPEECH=jobHealer
TSPEECH=spk_rehello
TSPEECH=spk_needs
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
COLOR=colors_skin
STR={81 95}
DEX={96 110}
INT={96 110}

ANATOMY={75.0 100.0}
FORENSICS={45.0 68.0}
SPIRITSPEAK={65.0 88.0}
HEALING={75.0 100.0}
WRESTLING={15.0 38.0}
TACTICS={15.0 35.0}

NPC=brain_healer

ITEMNEWBIE=random_female_hair
COLOR=colors_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_robe
COLOR=colors_yellow
ITEM=i_sandals
ITEM=random_coin_purse

ON=@NPCLookAtChar
IF (<SRC.ISPLAYER>)
IF (<SRC.ISONLINE>)
IF (<SRC.CTAG0.RESSER>)
RETURN 1
ENDIF
ENDIF
ENDIF

CATEGORY=Civilized
SUBSECTION=Guildmasters
DESCRIPTION=Guildmaster Healer (female)

[CHARDEF 0522]
DEFNAME=C_H_FISHER
NAME=#NAMES_HUMANMALE the Fisherman
ID=C_MAN
DESIRES=i_gold,e_notoriety,r_water
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobFisher
TSPEECH=spk_shopkeep
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=brain_vendor
COLOR=colors_skin
STR={61 75}
DEX={61 75}
INT={41 55}

FISHING={45.0 68.0}
WRESTLING={15.0 38.0}
TACTICS={15.0 35.0}

ITEMNEWBIE=random_male_hair
COLOR=colors_hair
ITEMNEWBIE=random_facial_hair
COLOR=match_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_pants
COLOR=colors_all
ITEM=random_shoes
COLOR=colors_neutral
ITEM=i_fishing_pole
ITEM=random_coin_purse

SELL=VENDOR_S_FISHER
BUY=VENDOR_B_FISHER

CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Fisherman (male)

[CHARDEF 0523]
DEFNAME=C_H_FISHER_F
NAME=#NAMES_HUMANFEMALE the Fisherwoman
ID=C_WOMAN
DESIRES=i_gold,e_notoriety,r_water
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobFisher
TSPEECH=spk_shopkeep
TSPEECH=spk_rehello
TSPEECH=spk_needs
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=brain_vendor
COLOR=colors_skin
STR={61 75}
DEX={61 75}
INT={41 55}

FISHING={45.0 68.0}
WRESTLING={15.0 38.0}
TACTICS={15.0 35.0}

ITEMNEWBIE=random_female_hair
COLOR=colors_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_pants
COLOR=colors_all
ITEM=random_shoes
COLOR=colors_neutral
ITEM=i_fishing_pole
ITEM=random_coin_purse

SELL=VENDOR_S_FISHER
BUY=VENDOR_B_FISHER

CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Fisherwoman (female)

[CHARDEF 0524]
DEFNAME=C_H_MAPMAKER
NAME=#NAMES_HUMANMALE the Mapmaker
ID=C_MAN
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobMapMaker
TSPEECH=spk_shopkeep
TSPEECH=spk_rehello
TSPEECH=spk_needs
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=brain_vendor
COLOR=colors_skin
STR={21 35}
DEX={36 50}
INT={36 50}

CARTOGRAPHY={65.0 88.0}
WRESTLING={15.0 38.0}
TACTICS={15.0 38.0}

ITEMNEWBIE=random_male_hair
COLOR=colors_hair
ITEMNEWBIE=random_facial_hair
COLOR=match_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_pants
COLOR=colors_all
ITEM=random_shoes
COLOR=colors_neutral
ITEM=random_coin_purse

SELL=VENDOR_S_MAPMAKER
BUY=VENDOR_B_MAPMAKER

CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Mapmaker (male)

[CHARDEF 0525]
DEFNAME=C_H_MAPMAKER_F
NAME=#NAMES_HUMANFEMALE the Mapmaker
ID=C_WOMAN
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobMapMaker
TSPEECH=spk_shopkeep
TSPEECH=spk_rehello
TSPEECH=spk_needs
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=brain_vendor
COLOR=colors_skin
STR={21 35}
DEX={36 50}
INT={36 50}

CARTOGRAPHY={65.0 88.0}
WRESTLING={15.0 38.0}
TACTICS={15.0 38.0}

ITEMNEWBIE=random_female_hair
COLOR=colors_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_skirt
COLOR=colors_all
ITEM=random_shoes
COLOR=colors_neutral
ITEM=random_coin_purse

SELL=VENDOR_S_MAPMAKER
BUY=VENDOR_B_MAPMAKER

CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Mapmaker (female)

[CHARDEF 0526]
DEFNAME=C_H_SHIPWRIGHT
NAME=#NAMES_HUMANMALE the Shipwright
ID=C_MAN
DESIRES=i_gold,e_notoriety,t_log,t_board
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobShipwright
TSPEECH=spk_shopkeep
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=brain_vendor
COLOR=colors_skin
STR={66 80}
DEX={71 85}
INT={61 75}

PARRYING={15.0 35.0}
SWORDSMANSHIP={15.0 38.0}
WRESTLING={15.0 38.0}
TACTICS={15.0 35.0}

ITEMNEWBIE=random_male_hair
COLOR=colors_hair
ITEMNEWBIE=random_facial_hair
COLOR=match_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_pants
COLOR=colors_all
ITEM=random_shoes
COLOR=colors_neutral
ITEM=random_coin_purse

SELL=VENDOR_S_SHIP
BUY=VENDOR_B_SHIP

CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Shipwright (male)

[CHARDEF 0527]
DEFNAME=C_H_SHIPWRIGHT_F
NAME=#NAMES_HUMANFEMALE the Shipwright
ID=C_WOMAN
DESIRES=i_gold,e_notoriety,t_log,t_board
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobShipwright
TSPEECH=spk_shopkeep
TSPEECH=spk_rehello
TSPEECH=spk_needs
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=brain_vendor
COLOR=colors_skin
STR={66 80}
DEX={71 85}
INT={61 75}

PARRYING={15.0 35.0}
SWORDSMANSHIP={15.0 38.0}
WRESTLING={15.0 38.0}
TACTICS={15.0 35.0}

ITEMNEWBIE=random_female_hair
COLOR=colors_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_skirt
COLOR=colors_all
ITEM=random_shoes
COLOR=colors_neutral
ITEM=random_coin_purse

SELL=VENDOR_S_SHIP
BUY=VENDOR_B_SHIP

CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Shipwright (female)

[CHARDEF 0528]
DEFNAME=C_H_GUILD_MARITIME
NAME=#NAMES_HUMANMALE the Maritime Guildmaster
ID=C_MAN
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobShipwrightMaster
TSPEECH=spk_master
TSPEECH=jobShipwright
TSPEECH=spk_rehello
TSPEECH=spk_needs
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
COLOR=colors_skin
STR={81 98}
DEX={86 100}
INT={81 95}

FISHING={75.0 100.0}
FENCING={15.0 38.0}
WRESTLING={15.0 38.0}
TACTICS={15.0 38.0}

NPC=brain_human

ITEMNEWBIE=random_male_hair
COLOR=colors_hair
ITEMNEWBIE=random_facial_hair
COLOR=match_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_blue
ITEM=random_pants
COLOR=colors_blue
ITEM=random_shoes
COLOR=colors_neutral
ITEM=random_coin_purse

CATEGORY=Civilized
SUBSECTION=Guildmasters
DESCRIPTION=Maritime Guildmaster  (male)

[CHARDEF 0529]
DEFNAME=C_H_GUILD_MARITIME_F
NAME=#NAMES_HUMANFEMALE the Maritime Guildmaster
ID=C_WOMAN
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobShipwrightMaster
TSPEECH=spk_master
TSPEECH=jobShipwright
TSPEECH=spk_rehello
TSPEECH=spk_needs
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
COLOR=colors_skin
STR={81 98}
DEX={86 100}
INT={81 95}

FISHING={75.0 100.0}
FENCING={15.0 38.0}
WRESTLING={15.0 38.0}
TACTICS={15.0 38.0}

NPC=brain_human

ITEMNEWBIE=random_female_hair
COLOR=colors_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_blue
ITEM=random_skirt
COLOR=colors_blue
ITEM=random_shoes
COLOR=colors_neutral
ITEM=random_coin_purse

CATEGORY=Civilized
SUBSECTION=Guildmasters
DESCRIPTION=Maritime Guildmaster (female)

[CHARDEF 0530]
DEFNAME=C_H_SAILOR
NAME=#NAMES_HUMANMALE Sailor
ID=C_MAN
HIREDAYWAGE=50
DESIRES=i_gold,e_notoriety,t_SHIP,jobSailor
AVERSIONS=t_TRAP,t_eerie_stuff
//SHELTER=r_docks,r_water

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobSailor
TSPEECH=spk_rehello
TSPEECH=spk_needs
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
COLOR=colors_skin
STR={66 80}
DEX={66 80}
INT={41 55}

FISHING={35.0 55.0}
FENCING={15.0 38.0}
PARRYING={45.0 68.0}
SWORDSMANSHIP={15.0 38.0}
WRESTLING={15.0 38.0}
MACEFIGHTING={15.0 38.0}
TACTICS={45.0 68.0}

NPC=brain_human

ITEMNEWBIE=random_male_hair
COLOR=colors_hair
ITEMNEWBIE=random_facial_hair
COLOR=match_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
ITEM=random_pants
ITEM=i_CUTLASS
ITEM=random_shoes
COLOR=colors_neutral
ITEM=random_coin_purse

CATEGORY=Civilized
SUBSECTION=Villagers
DESCRIPTION=Sailor (male)

[CHARDEF 0531]
DEFNAME=C_H_SAILOR_F
NAME=#NAMES_HUMANFEMALE the Sailor
ID=C_WOMAN
HIREDAYWAGE=50
DESIRES=i_gold,e_notoriety,t_SHIP,jobSailor
AVERSIONS=t_TRAP,t_eerie_stuff
//SHELTER=r_docks,r_water

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobSailor
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
COLOR=colors_skin
STR={66 80}
DEX={66 80}
INT={41 55}

FISHING={35.0 55.0}
FENCING={15.0 38.0}
PARRYING={45.0 68.0}
SWORDSMANSHIP={15.0 38.0}
WRESTLING={15.0 38.0}
MACEFIGHTING={15.0 38.0}
TACTICS={45.0 68.0}

NPC=brain_human

ITEMNEWBIE=random_female_hair
COLOR=colors_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
ITEM=random_pants
ITEM=i_CUTLASS
ITEM=random_shoes
COLOR=colors_neutral
ITEM=random_coin_purse

CATEGORY=Civilized
SUBSECTION=Villagers
DESCRIPTION=Sailor (female)

[CHARDEF 0532]
DEFNAME=C_H_INNKEEPER
NAME=#NAMES_HUMANMALE the Innkeeper
ID=C_MAN
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobInnKeeper
TSPEECH=spk_shopkeep
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Innkeeper (male)

ON=@Create
NPC=brain_vendor
COLOR=colors_skin
STR={66 80}
DEX={66 80}
INT={61 75}

FENCING={15.0 38.0}
PARRYING={35.0 55.0}
SWORDSMANSHIP={15.0 38.0}
WRESTLING={15.0 38.0}
MACEFIGHTING={15.0 38.0}
TACTICS={35.0 55.0}

ITEMNEWBIE=random_male_hair
COLOR=colors_hair
ITEMNEWBIE=random_facial_hair
COLOR=match_hair

ON=@NPCRestock
ITEM=i_candle
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_pants
COLOR=colors_all
ITEM=random_shoes
COLOR=colors_neutral
ITEM=i_lantern
ITEM=random_coin_purse

SELL=VENDOR_S_INNKEEPER
BUY=VENDOR_B_INNKEEPER

[CHARDEF 0533]
DEFNAME=C_H_INNKEEPER_F
NAME=#NAMES_HUMANFEMALE the Innkeeper
ID=C_WOMAN
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobInnKeeper
TSPEECH=spk_shopkeep
TSPEECH=spk_rehello
TSPEECH=spk_needs
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Innkeeper (female)

ON=@Create
NPC=brain_vendor
COLOR=colors_skin
STR={66 80}
DEX={66 80}
INT={61 75}

FENCING={15.0 38.0}
PARRYING={35.0 55.0}
SWORDSMANSHIP={15.0 38.0}
WRESTLING={15.0 38.0}
MACEFIGHTING={15.0 38.0}
TACTICS={35.0 55.0}

ITEMNEWBIE=random_female_hair
COLOR=colors_hair

ON=@NPCRestock
ITEM=i_candle
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_skirt
COLOR=colors_all
ITEM=random_shoes
COLOR=colors_neutral
ITEM=i_lantern
ITEM=random_coin_purse

SELL=VENDOR_S_INNKEEPER
BUY=VENDOR_B_INNKEEPER

[CHARDEF 0534]
DEFNAME=C_H_PROVIS
NAME=#NAMES_HUMANMALE the Provisioner
ID=C_MAN
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobprovisioner
TSPEECH=spk_shopkeep
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=brain_vendor
COLOR=colors_skin
STR={66 80}
DEX={61 75}
INT={66 80}

ARMSLORE={15.0 38.0}
ItemID={35.0 55.0}
FENCING={15.0 38.0}
SWORDSMANSHIP={15.0 38.0}
WRESTLING={15.0 38.0}
MACEFIGHTING={15.0 38.0}
TACTICS={15.0 35.0}

ITEMNEWBIE=random_male_hair
COLOR=colors_hair
ITEMNEWBIE=random_facial_hair
COLOR=match_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_pants
COLOR=colors_all
ITEM=random_shoes
COLOR=colors_neutral
ITEM=random_coin_purse

SELL=VENDOR_S_PROVISIONER
BUY=VENDOR_B_PROVISIONER

CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Provisioner (male)

[CHARDEF 0535]
//Female PROVISIONER
DEFNAME=C_H_PROVIS_F
NAME=#NAMES_HUMANFEMALE the Provisioner
ID=C_WOMAN
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobprovisioner
TSPEECH=spk_shopkeep
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=brain_vendor
COLOR=colors_skin
STR={66 80}
DEX={61 75}
INT={66 80}

ARMSLORE={15.0 38.0}
ItemID={35.0 55.0}
FENCING={15.0 38.0}
SWORDSMANSHIP={15.0 38.0}
WRESTLING={15.0 38.0}
MACEFIGHTING={15.0 38.0}
TACTICS={15.0 35.0}

ITEMNEWBIE=random_female_hair
COLOR=colors_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_skirt
COLOR=colors_all
ITEM=random_shoes
COLOR=colors_neutral
ITEM=random_coin_purse

SELL=VENDOR_S_PROVISIONER
BUY=VENDOR_B_PROVISIONER

CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Provisioner (female)

[CHARDEF 0536]
DEFNAME=C_H_JEWELER
NAME=#NAMES_HUMANMALE the Jeweler
ID=C_MAN
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobJeweler
TSPEECH=spk_shopkeep
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=brain_vendor
COLOR=colors_skin
STR={36 50}
DEX={51 65}
INT={41 55}

ItemID={55.0 78.0}
FENCING={15.0 38.0}
SWORDSMANSHIP={15.0 38.0}
WRESTLING={15.0 38.0}
TACTICS={15.0 38.0}

ITEMNEWBIE=random_male_hair
COLOR=colors_hair
ITEMNEWBIE=random_facial_hair
COLOR=match_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_fancy
COLOR=colors_all
ITEM=i_pants_long
COLOR=colors_all
ITEM=random_shoes
COLOR=colors_neutral
ITEM=random_rings
ITEM=backpack_rich

SELL=VENDOR_S_JEWELER
BUY=VENDOR_B_JEWELER

CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Jeweler (male)

[CHARDEF 0537]
DEFNAME=C_H_JEWELER_F
NAME=#NAMES_HUMANFEMALE the Jeweler
ID=C_WOMAN
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobJeweler
TSPEECH=spk_shopkeep
TSPEECH=spk_rehello
TSPEECH=spk_needs
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=brain_vendor
COLOR=colors_skin
STR={36 50}
DEX={51 65}
INT={41 55}

ItemID={55.0 78.0}
FENCING={15.0 38.0}
SWORDSMANSHIP={15.0 38.0}
WRESTLING={15.0 38.0}
TACTICS={15.0 38.0}

ITEMNEWBIE=random_female_hair
COLOR=colors_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_fancy
COLOR=colors_all
ITEM=random_skirt
COLOR=colors_all
ITEM=random_shoes
COLOR=colors_neutral
ITEM=random_necklace
ITEM=backpack_rich

SELL=VENDOR_S_JEWELER
BUY=VENDOR_B_JEWELER

CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Jeweler (female)

[CHARDEF 0538]
DEFNAME=C_H_TAVERNKEEPER
NAME=#NAMES_HUMANMALE the Tavernkeeper
ID=C_MAN
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobTAVERNKEEPER
TSPEECH=spk_shopkeep
TSPEECH=spk_rehello
TSPEECH=spk_needs
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=brain_vendor
COLOR=colors_skin
STR={61 75}
DEX={66 80}
INT={51 68}

FENCING={15.0 38.0}
PARRYING={15.0 38.0}
SWORDSMANSHIP={15.0 38.0}
WRESTLING={15.0 38.0}
MACEFIGHTING={15.0 38.0}
TACTICS={15.0 38.0}

ITEMNEWBIE=random_male_hair
COLOR=colors_hair
ITEMNEWBIE=random_facial_hair
COLOR=match_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_pants
COLOR=colors_all
ITEM=random_shoes
COLOR=colors_neutral
ITEM=i_apron_half
ITEM=random_coin_purse

SELL=VENDOR_S_TAVERNKEEPER
BUY=VENDOR_B_TAVERNKEEPER

CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Tavernkeeper (male)

[CHARDEF 0539]
DEFNAME=C_H_TAVERNKEEPER_F
NAME=#NAMES_HUMANFEMALE the Tavernkeeper
ID=C_WOMAN
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobTAVERNKEEPER
TSPEECH=spk_shopkeep
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=brain_vendor
COLOR=colors_skin
STR={61 75}
DEX={66 80}
INT={51 68}

FENCING={15.0 38.0}
PARRYING={15.0 38.0}
SWORDSMANSHIP={15.0 38.0}
WRESTLING={15.0 38.0}
MACEFIGHTING={15.0 38.0}
TACTICS={15.0 38.0}

ITEMNEWBIE=random_female_hair
COLOR=colors_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_skirt
COLOR=colors_all
ITEM=random_shoes
COLOR=colors_neutral
ITEM=i_apron_half
ITEM=random_coin_purse

SELL=VENDOR_S_TAVERNKEEPER
BUY=VENDOR_B_TAVERNKEEPER

CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Tavernkeeper (female)

[CHARDEF 0540]
DEFNAME=C_H_GUILD_MERCHANT
NAME=#NAMES_HUMANMALE the Guildmaster Merchant
ID=C_MAN
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobMerchantMaster
TSPEECH=spk_master
TSPEECH=jobNoble
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
COLOR=colors_skin
STR={71 85}
DEX={86 100}
INT={86 100}

ItemID={55.0 78.0}
FENCING={15.0 38.0}
SWORDSMANSHIP={15.0 38.0}
WRESTLING={15.0 38.0}
MACEFIGHTING={15.0 38.0}
TACTICS={35.0 55.0}

NPC=brain_human

ITEMNEWBIE=random_male_hair
COLOR=colors_hair
ITEMNEWBIE=random_facial_hair
COLOR=match_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_fancy
COLOR=colors_all
ITEM=i_pants_long
COLOR=colors_all
ITEM=random_shoes
ITEM=random_rings
COLOR=colors_neutral
ITEM=random_coin_purse

CATEGORY=Civilized
SUBSECTION=Guildmasters
DESCRIPTION=Guildmaster Merchant (male)

[CHARDEF 0541]
DEFNAME=C_H_GUILD_MERCHANT_F
NAME=#NAMES_HUMANFEMALE the Guildmaster Merchant
ID=C_WOMAN
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobMerchantMaster
TSPEECH=spk_master
TSPEECH=jobNoble
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
COLOR=colors_skin
STR={71 85}
DEX={86 100}
INT={86 100}

ItemID={55.0 78.0}
FENCING={15.0 38.0}
SWORDSMANSHIP={15.0 38.0}
WRESTLING={15.0 38.0}
MACEFIGHTING={15.0 38.0}
TACTICS={35.0 55.0}

NPC=brain_human

ITEMNEWBIE=random_female_hair
COLOR=colors_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_fancy
COLOR=colors_all
ITEM=random_skirt
COLOR=colors_all
ITEM=random_shoes
COLOR=colors_neutral
ITEM=random_rings
ITEM=random_coin_purse

CATEGORY=Civilized
SUBSECTION=Guildmasters
DESCRIPTION=Guildmaster Merchant (female)

[CHARDEF 0542]
DEFNAME=C_H_RANGER
NAME=#NAMES_HUMANMALE the Ranger
ID=C_MAN
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobRanger
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
COLOR=colors_skin
STR={71 85}
DEX={76 90}
INT={61 75}

ANIMALLORE={55.0 78.0}
ARCHERY={55.0 78.0}
CAMPING={55.0 78.0}
HERDING={45.0 68.0}
HIDING={45.0 68.0}
TRACKING={45.0 68.0}
FENCING={35.0 58.0}
PARRYING={65.0 88.0}
SWORDSMANSHIP={35.0 58.0}
WRESTLING={35.0 58.0}
TACTICS={65.0 88.0}

NPC=brain_human

ITEMNEWBIE=random_male_hair
COLOR=colors_hair
ITEMNEWBIE=random_facial_hair
COLOR=match_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_fancy
COLOR=colors_green
ITEM=random_pants
COLOR=colors_brown
ITEM=random_footwear
COLOR=colors_neutral
ITEM=random_coin_purse
ITEM=i_bow
ITEM=i_arrow,{5 20}

CATEGORY=Civilized
SUBSECTION=Fighters
DESCRIPTION=Ranger (male)

[CHARDEF 0543]
DEFNAME=C_H_RANGER_F
NAME=#NAMES_HUMANFEMALE the Ranger
ID=C_WOMAN
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobRanger
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
COLOR=colors_skin
STR={71 85}
DEX={76 90}
INT={61 75}

ANIMALLORE={55.0 78.0}
ARCHERY={55.0 78.0}
CAMPING={55.0 78.0}
HERDING={45.0 68.0}
HIDING={45.0 68.0}
TRACKING={45.0 68.0}
FENCING={35.0 58.0}
PARRYING={65.0 88.0}
SWORDSMANSHIP={35.0 58.0}
WRESTLING={35.0 58.0}
TACTICS={65.0 88.0}

NPC=brain_human

ITEMNEWBIE=random_female_hair
COLOR=colors_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_fancy
COLOR=colors_green
ITEM=random_skirt
COLOR=colors_brown
ITEM=random_footwear
COLOR=colors_neutral
ITEM=random_coin_purse
ITEM=i_bow
ITEM=i_arrow,{5 20}

CATEGORY=Civilized
SUBSECTION=Fighters
DESCRIPTION=Ranger (female)

[CHARDEF 0544]
DEFNAME=C_H_GUILD_RANGER
NAME=#NAMES_HUMANMALE the Guildmaster Ranger
ID=C_MAN
//SHELTER=r_forests,r_house
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobRangerMaster
TSPEECH=spk_master
TSPEECH=jobRanger
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
COLOR=colors_skin
STR={91 105}
DEX={96 110}
INT={81 95}

STEALTH={50.0 75.0}
ARCHERY={75.0 100.0}
ANIMALLORE={75.0 100.0}
CAMPING={65.0 88.0}
HERDING={55.0 78.0}
HIDING={65.0 88.0}
TRACKING={75.0 100.0}
FENCING={15.0 38.0}
PARRYING={75.0 98.0}
SWORDSMANSHIP={15.0 38.0}
WRESTLING={15.0 38.0}
MACEFIGHTING={15.0 38.0}
MAGICRESISTANCE={75.0 98.0}
TACTICS={75.0 98.0}

NPC=brain_human

ITEMNEWBIE=random_male_hair
COLOR=colors_hair
ITEMNEWBIE=random_facial_hair
COLOR=match_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_fancy
COLOR=colors_green
ITEM=i_pants_long
COLOR=colors_brown
ITEM=random_footwear
COLOR=colors_neutral
ITEM=random_coin_purse
ITEM=i_bow
ITEM=i_arrow,{5 20}

CATEGORY=Civilized
SUBSECTION=Guildmasters
DESCRIPTION=Guildmaster Ranger (male)

[CHARDEF 0545]
DEFNAME=C_H_GUILD_RANGER_F
NAME=#NAMES_HUMANFEMALE the Guildmaster Ranger
ID=C_WOMAN
//SHELTER=r_forests,r_house
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobRangerMaster
TSPEECH=spk_master
TSPEECH=jobRanger
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
COLOR=colors_skin
STR={91 105}
DEX={96 110}
INT={81 95}

STEALTH={50.0 75.0}
ARCHERY={75.0 100.0}
ANIMALLORE={75.0 100.0}
CAMPING={65.0 88.0}
HERDING={55.0 78.0}
HIDING={65.0 88.0}
TRACKING={75.0 100.0}
FENCING={15.0 38.0}
PARRYING={75.0 98.0}
SWORDSMANSHIP={15.0 38.0}
WRESTLING={15.0 38.0}
MACEFIGHTING={15.0 38.0}
MAGICRESISTANCE={75.0 98.0}
TACTICS={75.0 98.0}

NPC=brain_human

ITEMNEWBIE=random_female_hair
COLOR=colors_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_fancy
COLOR=colors_green
ITEM=random_skirt
COLOR=colors_brown
ITEM=random_footwear
COLOR=colors_neutral
ITEM=random_coin_purse
ITEM=i_bow
ITEM=i_arrow,{5 20}

CATEGORY=Civilized
SUBSECTION=Guildmasters
DESCRIPTION=Guildmaster Ranger (female)

[CHARDEF 0546]
DEFNAME=C_H_BOWYER
NAME=#NAMES_HUMANMALE the Bowyer
ID=C_MAN
DESIRES=i_gold,e_notoriety,t_log,t_board,t_feather
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobBowyer
TSPEECH=spk_shopkeep
TSPEECH=spk_rehello
TSPEECH=spk_needs
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=brain_vendor
COLOR=colors_skin
STR={66 80}
DEX={71 85}
INT={61 75}

ARCHERY={65.0 88.0}
BOWCRAFT={65.0 88.0}
LUMBERJACKING={55.0 75.0}
SWORDSMANSHIP={15.0 38.0}
WRESTLING={25.0 48.0}
TACTICS={35.0 55.0}

ITEMNEWBIE=random_male_hair
COLOR=colors_hair
ITEMNEWBIE=random_facial_hair
COLOR=match_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_pants
COLOR=colors_all
ITEM=random_shoes
ITEM=i_leather_gorget
COLOR=colors_brown
ITEM=random_coin_purse

SELL=VENDOR_S_BOWYER
BUY=VENDOR_B_BOWYER

ON=@ContextMenuRequest
SRC.AddContextEntry 102,6152

ON=@ContextMenuSelect
IF (<ARGN> == 102)
VAR.BULKORDERVENDORID=<UID>
SRC.ENCOMENDA 8
ENDIF

CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Bowyer (male)

[CHARDEF 0547]
DEFNAME=C_H_BOWYER_F
NAME=#NAMES_HUMANFEMALE the Bowyer
ID=C_WOMAN
DESIRES=i_gold,e_notoriety,t_log,t_board,t_feather
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobBowyer
TSPEECH=spk_shopkeep
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=brain_vendor
COLOR=colors_skin
STR={66 80}
DEX={71 85}
INT={61 75}

ARCHERY={65.0 88.0}
BOWCRAFT={65.0 88.0}
LUMBERJACKING={55.0 75.0}
SWORDSMANSHIP={15.0 38.0}
WRESTLING={25.0 48.0}
TACTICS={35.0 55.0}

ITEMNEWBIE=random_female_hair
COLOR=colors_hair

ON=@ContextMenuRequest
SRC.AddContextEntry 102,6152

ON=@ContextMenuSelect
IF (<ARGN> == 102)
VAR.BULKORDERVENDORID=<UID>
SRC.ENCOMENDA 8
ENDIF

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_skirt
COLOR=colors_all
ITEM=random_shoes
ITEM=i_leather_gorget
COLOR=colors_brown
ITEM=random_coin_purse

SELL=VENDOR_S_BOWYER
BUY=VENDOR_B_BOWYER

CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Bowyer (female)

[CHARDEF 0548]
DEFNAME=C_H_ANIMALTRAINER
NAME=#NAMES_HUMANMALE the Animal Trainer
ID=C_MAN
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobAnimal
TSPEECH=spk_shopkeep
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
COLOR=colors_skin
STR={66 80}
DEX={66 80}
INT={71 85}

ANIMALLORE={45.0 68.0}
TAMING={55.0 78.0}
VETERINARY={35.0 58.0}
WRESTLING={15.0 38.0}
TACTICS={15.0 35.0}
HERDING=70.0

NPC=BRAIN_ANIMAL_TRAINER

ITEMNEWBIE=random_male_hair
COLOR=colors_hair
ITEMNEWBIE=random_facial_hair
COLOR=match_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_pants
COLOR=colors_all
ITEM=random_boots
ITEM=i_staff_quarter
ITEM=random_coin_purse

SELL=VENDOR_S_TRAINER
BUY=VENDOR_B_TRAINER

CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Animal Trainer (male)

[CHARDEF 0549]
DEFNAME=C_H_ANIMALTRAINER_F
NAME=#NAMES_HUMANFEMALE the Animal Trainer
ID=C_WOMAN
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobAnimal
TSPEECH=spk_shopkeep
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
COLOR=colors_skin
STR={66 80}
DEX={66 80}
INT={71 85}

ANIMALLORE={45.0 68.0}
TAMING={55.0 78.0}
VETERINARY={35.0 58.0}
WRESTLING={15.0 38.0}
TACTICS={15.0 35.0}
HERDING=70.0

NPC=BRAIN_ANIMAL_TRAINER

ITEMNEWBIE=random_female_hair
COLOR=colors_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_skirt
COLOR=colors_all
ITEM=random_boots
ITEM=i_staff_quarter
ITEM=random_coin_purse

SELL=VENDOR_S_TRAINER
BUY=VENDOR_B_TRAINER

CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Animal Trainer (female)

[CHARDEF 0550]
DEFNAME=C_H_MINER
NAME=#NAMES_HUMANMALE Miner
ID=C_MAN
DESIRES=i_gold,e_notoriety,t_ore
AVERSIONS=t_TRAP,t_eerie_stuff
//SHELTER=r_mountains

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobMiner
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
COLOR=colors_skin
STR={66 80}
DEX={51 65}
INT={41 55}

BLACKSMITHING={35.0 55.0}
MINING={55.0 70.0}
FENCING={15.0 38.0}
PARRYING={35.0 58.0}
SWORDSMANSHIP={15.0 38.0}
WRESTLING={15.0 38.0}
MACEFIGHTING={15.0 38.0}
TACTICS={35.0 58.0}

NPC=brain_human

ITEMNEWBIE=random_male_hair
COLOR=colors_hair
ITEMNEWBIE=random_facial_hair
COLOR=match_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_gray
ITEM=random_pants
COLOR=colors_blue
ITEM=random_boots
COLOR=colors_brown
ITEM=i_pickaxe
ITEM=backpack_meager

CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Miner (male)

[CHARDEF 0551]
DEFNAME=C_H_MINER_F
NAME=#NAMES_HUMANFEMALE the Miner
ID=C_WOMAN
DESIRES=i_gold,e_notoriety,t_ore
AVERSIONS=t_TRAP,t_eerie_stuff
//SHELTER=r_mountains

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobMiner
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
COLOR=colors_skin
STR={66 80}
DEX={51 65}
INT={41 55}

MINING={35.0 58.0}
FENCING={15.0 38.0}
PARRYING={35.0 58.0}
SWORDSMANSHIP={15.0 38.0}
WRESTLING={15.0 38.0}
MACEFIGHTING={15.0 38.0}
MAGICRESISTANCE={35.0 58.0}
TACTICS={35.0 58.0}

NPC=brain_human

ITEMNEWBIE=random_female_hair
COLOR=colors_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_gray
ITEM=random_skirt
COLOR=colors_blue
ITEM=random_boots
COLOR=colors_brown
ITEM=i_pickaxe
ITEM=backpack_meager

CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Miner (female)

[CHARDEF 0552]
DEFNAME=C_H_GUILD_MINER
NAME=#NAMES_HUMANMALE the Guildmaster Miner
ID=C_MAN
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobMinerMaster
TSPEECH=spk_master
TSPEECH=jobMiner
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
COLOR=colors_skin
STR={86 100}
DEX={61 75}
INT={71 85}

ItemID={65.0 88.0}
MINING={75.0 100.0}
BLACKSMITHING={55.0 70.0}
FENCING={15.0 38.0}
PARRYING={35.0 50.0}
SWORDSMANSHIP={15.0 38.0}
WRESTLING={15.0 38.0}
MACEFIGHTING={15.0 38.0}
TACTICS={15.0 38.0}

NPC=brain_human

ITEMNEWBIE=random_male_hair
COLOR=colors_hair
ITEMNEWBIE=random_facial_hair
COLOR=match_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_fancy
COLOR=colors_gray
ITEM=i_pants_long
COLOR=colors_brown
ITEM=i_boots_calf
COLOR=colors_neutral
ITEM=random_coin_purse

CATEGORY=Civilized
SUBSECTION=Guildmasters
DESCRIPTION=Guildmaster Miner (male)

[CHARDEF 0553]
DEFNAME=C_H_GUILD_MINER_F
NAME=#NAMES_HUMANFEMALE the Guildmaster Miner
ID=C_WOMAN
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobMinerMaster
TSPEECH=spk_master
TSPEECH=jobMiner
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
COLOR=colors_skin
STR={86 100}
DEX={61 75}
INT={71 85}

ItemID={65.0 88.0}
MINING={75.0 100.0}
BLACKSMITHING={55.0 70.0}
FENCING={15.0 38.0}
PARRYING={35.0 50.0}
SWORDSMANSHIP={15.0 38.0}
WRESTLING={15.0 38.0}
MACEFIGHTING={15.0 38.0}
TACTICS={15.0 38.0}

NPC=brain_human

ITEMNEWBIE=random_female_hair
COLOR=colors_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_fancy
COLOR=colors_gray
ITEM=random_skirt
COLOR=colors_brown
ITEM=i_boots_calf
COLOR=colors_neutral
ITEM=random_coin_purse

CATEGORY=Civilized
SUBSECTION=Guildmasters
DESCRIPTION=Guildmaster Miner (female)

[CHARDEF 0554]
//Male ARMORER
DEFNAME=C_H_ARMORER
NAME=#NAMES_HUMANMALE the Armorer
ID=C_MAN
DESIRES=i_gold,e_notoriety,t_ingot
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobArmourer
TSPEECH=spk_shopkeep
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=brain_vendor
COLOR=colors_skin
STR={86 100}
DEX={76 90}
INT={61 75}

MINING={35.0 55.0}
ARMSLORE={65.0 88.0}
BLACKSMITHING={55.0 78.0}
FENCING={35.0 55.0}
PARRYING={35.0 50.0}
SWORDSMANSHIP={35.0 50.0}
WRESTLING={45.0 68.0}
MACEFIGHTING={35.0 50.0}
TACTICS={35.0 55.0}

ITEMNEWBIE=random_male_hair
COLOR=colors_hair
ITEMNEWBIE=random_facial_hair
COLOR=match_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_pants
COLOR=colors_all
ITEM=i_apron_half
COLOR=color_metal
ITEM=i_boots_calf
COLOR=colors_neutral
ITEM=random_coin_purse

SELL=VENDOR_S_ARMORER_LEATHER
SELL=VENDOR_S_ARMORER_RING
SELL=VENDOR_S_ARMORER_CHAIN
SELL=VENDOR_S_ARMORER_PLATE
SELL=VENDOR_S_ARMORER_SHIELDS
BUY=VENDOR_B_ARMORER_LEATHER
BUY=VENDOR_B_ARMORER_RING
BUY=VENDOR_B_ARMORER_CHAIN
BUY=VENDOR_B_ARMORER_PLATE
BUY=VENDOR_B_ARMORER_SHIELDS
BUY=i_log

CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Armorer (male)

[CHARDEF 0555]
DEFNAME=C_H_ARMORER_F
NAME=#NAMES_HUMANFEMALE the Armorer
ID=C_WOMAN
DESIRES=i_gold,e_notoriety,t_ingot
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobArmourer
TSPEECH=spk_shopkeep
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=brain_vendor
COLOR=colors_skin
STR={86 100}
DEX={76 90}
INT={61 75}

MINING={35.0 55.0}
ARMSLORE={65.0 88.0}
BLACKSMITHING={55.0 78.0}
FENCING={35.0 55.0}
PARRYING={35.0 50.0}
SWORDSMANSHIP={35.0 50.0}
WRESTLING={45.0 68.0}
MACEFIGHTING={35.0 50.0}
TACTICS={35.0 55.0}

ITEMNEWBIE=random_female_hair
COLOR=colors_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_skirt
COLOR=colors_all
ITEM=i_apron_half
COLOR=color_metal
ITEM=i_boots_calf
COLOR=colors_neutral
ITEM=random_coin_purse

SELL=VENDOR_S_ARMORER_LEATHER
SELL=VENDOR_S_ARMORER_RING
SELL=VENDOR_S_ARMORER_CHAIN
SELL=VENDOR_S_ARMORER_PLATE
SELL=VENDOR_S_ARMORER_SHIELDS
BUY=VENDOR_B_ARMORER_LEATHER
BUY=VENDOR_B_ARMORER_RING
BUY=VENDOR_B_ARMORER_CHAIN
BUY=VENDOR_B_ARMORER_PLATE
BUY=VENDOR_B_ARMORER_SHIELDS
BUY=i_log

CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Armorer (female)

[CHARDEF 0556]
DEFNAME=C_H_BLACKSMITH
NAME=#NAMES_HUMANMALE the Blacksmith
ID=C_MAN
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobBlacksmith
TSPEECH=spk_shopkeep
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=brain_vendor
COLOR=colors_skin
STR={86 100}
DEX={66 80}
INT={61 75}

MINING={35.0 55.0}
ARMSLORE={65.0 88.0}
BLACKSMITHING={55.0 78.0}
FENCING={35.0 55.0}
PARRYING={35.0 50.0}
SWORDSMANSHIP={35.0 50.0}
WRESTLING={45.0 68.0}
MACEFIGHTING={35.0 50.0}
TACTICS={35.0 55.0}

ITEMNEWBIE=random_male_hair
COLOR=colors_hair
ITEMNEWBIE=random_facial_hair
COLOR=match_hair

ON=@ContextMenuRequest
SRC.AddContextEntry 102,6152

ON=@ContextMenuSelect
IF (<ARGN> == 102)
VAR.BULKORDERVENDORID=<UID>
SRC.ENCOMENDA 7
ENDIF

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_pants
COLOR=colors_all
ITEM=i_apron_full
COLOR=colors_all
ITEM=i_boots_calf
COLOR=colors_neutral
ITEM=random_weapon
ITEM=random_coin_purse

//	I took leather out of this section, I believe
//		blacksmiths deal in metals only.
//		feel free to add the template back in
//		This vendor has items that need to be assigned to the flipped item
//		i.e. spears, just to make it look nicer.
SELL=VENDOR_S_ARMORER_RING
SELL=VENDOR_S_ARMORER_CHAIN
SELL=VENDOR_S_ARMORER_PLATE
SELL=VENDOR_S_ARMORER_SHIELDS
SELL=VENDOR_S_WEAPONS_BLADED
SELL=VENDOR_S_WEAPONS_BLUNT
SELL=VENDOR_S_BLACKSMITH
BUY=VENDOR_B_ARMORER_RING
BUY=VENDOR_B_ARMORER_CHAIN
BUY=VENDOR_B_ARMORER_PLATE
BUY=VENDOR_B_ARMORER_SHIELDS
BUY=VENDOR_B_WEAPONS_BLADED
BUY=VENDOR_B_WEAPONS_BLUNT
BUY=VENDOR_B_BLACKSMITH

CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Blacksmith (male)

[CHARDEF 0557]
DEFNAME=C_H_BLACKSMITH_F
NAME=#NAMES_HUMANFEMALE the Blacksmith
ID=C_WOMAN
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobBlacksmith
TSPEECH=spk_shopkeep
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=brain_vendor
COLOR=colors_skin
STR={86 100}
DEX={66 80}
INT={61 75}

MINING={35.0 55.0}
ARMSLORE={65.0 88.0}
BLACKSMITHING={55.0 78.0}
FENCING={35.0 55.0}
PARRYING={35.0 50.0}
SWORDSMANSHIP={35.0 50.0}
WRESTLING={45.0 68.0}
MACEFIGHTING={35.0 50.0}
TACTICS={35.0 55.0}

ITEMNEWBIE=random_female_hair
COLOR=colors_hair

ON=@ContextMenuRequest
SRC.AddContextEntry 102,6152

ON=@ContextMenuSelect
IF (<ARGN> == 102)
VAR.BULKORDERVENDORID=<UID>
SRC.ENCOMENDA 7
ENDIF

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_skirt
COLOR=colors_all
ITEM=i_apron_full
COLOR=colors_all
ITEM=i_boots_calf
COLOR=colors_neutral
ITEM=random_weapon
ITEM=random_coin_purse

//	This vendor has items that need to be assigned to the flipped item
//		i.e. spears, just to make it look nicer.
SELL=VENDOR_S_ARMORER_RING
SELL=VENDOR_S_ARMORER_CHAIN
SELL=VENDOR_S_ARMORER_PLATE
SELL=VENDOR_S_ARMORER_SHIELDS
SELL=VENDOR_S_WEAPONS_BLADED
SELL=VENDOR_S_WEAPONS_BLUNT
SELL=VENDOR_S_BLACKSMITH
BUY=VENDOR_B_ARMORER_RING
BUY=VENDOR_B_ARMORER_CHAIN
BUY=VENDOR_B_ARMORER_PLATE
BUY=VENDOR_B_ARMORER_SHIELDS
BUY=VENDOR_B_WEAPONS_BLADED
BUY=VENDOR_B_WEAPONS_BLUNT
BUY=VENDOR_B_BLACKSMITH

CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Blacksmith (female)

[CHARDEF 0558]
DEFNAME=C_H_BEGGER
NAME=#NAMES_HUMANMALE the Beggar
ID=C_MAN
HIREDAYWAGE=10
//SHELTER=r_house
DESIRES=i_gold
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobBeggar
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Scavenge
TEVENTS=e_Human_Environ

ON=@Create
COLOR=colors_skin
STR={26 40}
DEX={21 35}
INT={16 30}

BEGGING={55.0 78.0}
SNOOPING={35.0 50.0}
STEALING={35.0 50.0}
WRESTLING={15.0 38.0}
TACTICS={15.0 38.0}

NPC=brain_beggar

ITEMNEWBIE=random_male_hair
COLOR=colors_hair
ITEMNEWBIE=random_facial_hair
COLOR=match_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=i_pants_short
COLOR=colors_all
ITEM=i_sandals
ITEM=backpack_poor

CATEGORY=Civilized
SUBSECTION=Villagers
DESCRIPTION=Beggar (male)

[CHARDEF 0559]
DEFNAME=C_H_BEGGER_F
NAME=#NAMES_HUMANFEMALE the Beggar
ID=C_WOMAN
HIREDAYWAGE=10
//SHELTER=r_house
DESIRES=i_gold
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobBeggar
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Scavenge
TEVENTS=e_Human_Environ

ON=@Create
COLOR=colors_skin
STR={26 40}
DEX={21 35}
INT={16 30}

BEGGING={55.0 78.0}
SNOOPING={35.0 50.0}
STEALING={35.0 50.0}
WRESTLING={15.0 38.0}
TACTICS={15.0 38.0}

NPC=brain_beggar

ITEMNEWBIE=random_female_hair
COLOR=colors_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_skirt
COLOR=colors_all
ITEM=i_sandals
ITEM=backpack_poor

CATEGORY=Civilized
SUBSECTION=Villagers
DESCRIPTION=Beggar (female)

[CHARDEF 0560]
DEFNAME=C_H_THIEF
NAME=#NAMES_HUMANMALE the Thief
ID=C_MAN
HIREDAYWAGE=60
//SHELTER=r_house
DESIRES=i_gold,e_notoriety,T_GEM
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobThief
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Scavenge
TEVENTS=e_Human_Environ

ON=@Create
COLOR=colors_skin
STR={61 75}
DEX={86 100}
INT={71 85}

STEALTH={50.0 70.0}
DETECTINGHIDDEN={35.0 58.0}
HIDING={45.0 68.0}
LOCKPICKING={35.0 58.0}
POISONING={35.0 58.0}
SNOOPING={45.0 68.0}
STEALING={55.0 70.0}
FENCING={55.0 78.0}
PARRYING={55.0 78.0}
SWORDSMANSHIP={35.0 58.0}
WRESTLING={25.0 48.0}
MACEFIGHTING={15.0 38.0}
TACTICS={35.0 50.0}

NPC=brain_thief

ITEMNEWBIE=random_male_hair
COLOR=colors_hair
ITEMNEWBIE=random_facial_hair
COLOR=match_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_pants
COLOR=colors_all
ITEM=random_footwear
ITEM=random_dagger
ITEM=random_coin_purse
ITEM=i_lockpick

CATEGORY=Civilized
SUBSECTION=Villagers
DESCRIPTION=Thief (male)

[CHARDEF 0561]
DEFNAME=C_H_THIEF_F
NAME=#NAMES_HUMANFEMALE the Thief
ID=C_WOMAN
HIREDAYWAGE=60
//SHELTER=r_house
DESIRES=i_gold,e_notoriety,T_GEM
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobThief
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Scavenge
TEVENTS=e_Human_Environ

ON=@Create
COLOR=colors_skin
STR={61 75}
DEX={86 100}
INT={71 85}

STEALTH={50.0 70.0}
DETECTINGHIDDEN={35.0 58.0}
HIDING={45.0 68.0}
LOCKPICKING={35.0 58.0}
POISONING={35.0 58.0}
SNOOPING={45.0 68.0}
STEALING={55.0 70.0}
FENCING={55.0 78.0}
PARRYING={55.0 78.0}
SWORDSMANSHIP={35.0 58.0}
WRESTLING={25.0 48.0}
MACEFIGHTING={15.0 38.0}
TACTICS={35.0 50.0}

NPC=brain_thief

ITEMNEWBIE=random_female_hair
COLOR=colors_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_skirt
COLOR=colors_all
ITEM=random_footwear
ITEM=random_dagger
ITEM=random_coin_purse
ITEM=i_lockpick

CATEGORY=Civilized
SUBSECTION=Villagers
DESCRIPTION=Thief (female)

[CHARDEF 0562]
DEFNAME=C_H_GUILD_THIEF
NAME=#NAMES_HUMANMALE the Guildmaster Thief
ID=C_MAN
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobThiefMaster
TSPEECH=spk_master
TSPEECH=jobThief
TSPEECH=spk_rehello
TSPEECH=spk_needs
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
COLOR=colors_skin
STR={91 105}
DEX={91 105}
INT={91 105}

STEALTH={70.0 100.0}
DETECTINGHIDDEN={55.0 78.0}
HIDING={70.0 100.0}
LockPicking={65.0 88.0}
POISONING={65.0 88.0}
SNOOPING={65.0 88.0}
STEALING={70.0 100.0}
FENCING={35.0 55.0}
PARRYING={35.0 55.0}
SWORDSMANSHIP={35.0 55.0}
WRESTLING={35.0 55.0}
MACEFIGHTING={35.0 55.0}
TACTICS={35.0 55.0}

NPC=brain_thief

ITEMNEWBIE=random_male_hair
COLOR=colors_hair
ITEMNEWBIE=random_facial_hair
COLOR=match_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_fancy
COLOR=colors_all
ITEM=i_pants_long
COLOR=colors_all
ITEM=random_footwear
ITEM=i_dagger
ITEM=random_coin_purse
ITEM=i_lockpick

CATEGORY=Civilized
SUBSECTION=Guildmasters
DESCRIPTION=Guildmaster Thief (male)

[CHARDEF 0563]
DEFNAME=C_H_GUILD_THIEF_F
NAME=#NAMES_HUMANFEMALE the Guildmaster Thief
ID=C_WOMAN
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobThiefMaster
TSPEECH=spk_master
TSPEECH=jobThief
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
COLOR=colors_skin
STR={91 105}
DEX={91 105}
INT={91 105}

STEALTH={70.0 100.0}
DETECTINGHIDDEN={55.0 78.0}
HIDING={70.0 100.0}
LockPicking={65.0 88.0}
POISONING={65.0 88.0}
SNOOPING={65.0 88.0}
STEALING={70.0 100.0}
FENCING={35.0 55.0}
PARRYING={35.0 55.0}
SWORDSMANSHIP={35.0 55.0}
WRESTLING={35.0 55.0}
MACEFIGHTING={35.0 55.0}
TACTICS={35.0 55.0}

NPC=brain_thief

ITEMNEWBIE=random_female_hair
COLOR=colors_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_fancy
COLOR=colors_all
ITEM=random_skirt
COLOR=colors_all
ITEM=random_footwear
ITEM=i_dagger
ITEM=random_coin_purse
ITEM=i_lockpick

CATEGORY=Civilized
SUBSECTION=Guildmasters
DESCRIPTION=Guildmaster Thief (female)

[CHARDEF 0564]
DEFNAME=C_H_FIGHTER
NAME=#NAMES_HUMANMALE the Fighter
ID=C_MAN
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobFighter
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default
////TEVENTS=e_looter
TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
COLOR=colors_skin
STR={86 100}
DEX={81 95}
INT={61 75}

FENCING={50.0 70.0}
PARRYING={50.0 70.0}
SWORDSMANSHIP={50.0 70.0}
WRESTLING={50.0 70.0}
MACEFIGHTING={50.0 70.0}
TACTICS={50.0 70.0}

NPC=brain_human

ITEMNEWBIE=random_male_hair
COLOR=colors_hair
ITEMNEWBIE=random_facial_hair
COLOR=match_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_ringmail_tunic
ITEM=i_ringmail_leggings
ITEM=i_ringmail_sleeves
ITEM=i_ringmail_gloves
ITEM=i_chainmail_coif
ITEM=i_leather_gorget
ITEM=i_shield_wood
ITEM=i_sword_broad
ITEM=i_boots_calf
ITEM=random_coin_purse

CATEGORY=Civilized
SUBSECTION=Fighters
DESCRIPTION=Fighter (male)

[CHARDEF 0565]
DEFNAME=C_H_FIGHTER_F
NAME=#NAMES_HUMANFEMALE the Fighter
ID=C_WOMAN
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobFighter
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default
////TEVENTS=e_looter
TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
COLOR=colors_skin
STR={86 100}
DEX={81 95}
INT={61 75}

FENCING={50.0 70.0}
PARRYING={50.0 70.0}
SWORDSMANSHIP={50.0 70.0}
WRESTLING={50.0 70.0}
MACEFIGHTING={50.0 70.0}
TACTICS={50.0 70.0}

NPC=brain_human

ITEMNEWBIE=random_female_hair
COLOR=colors_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_ringmail_tunic
ITEM=i_ringmail_leggings
ITEM=i_ringmail_sleeves
ITEM=i_ringmail_gloves
ITEM=i_chainmail_coif
ITEM=i_leather_gorget
ITEM=i_shield_wood
ITEM=i_boots_calf
ITEM=i_sword_broad
ITEM=random_coin_purse

CATEGORY=Civilized
SUBSECTION=Fighters
DESCRIPTION=Fighter (female)

[CHARDEF 0566]
DEFNAME=C_H_WARRIOR
NAME=#NAMES_HUMANMALE the Warrior
ID=C_MAN
HIREDAYWAGE=60
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobWarrior
TSPEECH=jobFighter
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
COLOR=colors_skin
STR={86 100}
DEX={81 95}
INT={61 75}

ARMSLORE={50.0 70.0}
FENCING={50.0 70.0}
PARRYING={50.0 70.0}
SWORDSMANSHIP={50.0 70.0}
WRESTLING={50.0 70.0}
MACEFIGHTING={50.0 70.0}
TACTICS={50.0 70.0}

NPC=brain_human

ITEMNEWBIE=random_male_hair
COLOR=colors_hair
ITEMNEWBIE=random_facial_hair
COLOR=match_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_ringmail_tunic
ITEM=i_ringmail_leggings
ITEM=i_ringmail_sleeves
ITEM=i_ringmail_gloves
ITEM=i_chainmail_coif
ITEM=i_leather_gorget
ITEM=i_shield_wood
ITEM=i_boots_calf
ITEM=i_sword_broad
ITEM=random_coin_purse

CATEGORY=Civilized
SUBSECTION=Fighters
DESCRIPTION=Warrior (male)

[CHARDEF 0567]
DEFNAME=C_H_WARRIOR_F
NAME=#NAMES_HUMANFEMALE the Warrior
ID=C_WOMAN
HIREDAYWAGE=60
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobWarrior
TSPEECH=jobFighter
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
COLOR=colors_skin
STR={86 100}
DEX={81 95}
INT={61 75}

ARMSLORE={50.0 70.0}
FENCING={50.0 70.0}
PARRYING={50.0 70.0}
SWORDSMANSHIP={50.0 70.0}
WRESTLING={50.0 70.0}
MACEFIGHTING={50.0 70.0}
TACTICS={50.0 70.0}

NPC=brain_human

ITEMNEWBIE=random_female_hair
COLOR=colors_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_ringmail_tunic
ITEM=i_ringmail_leggings
ITEM=i_ringmail_sleeves
ITEM=i_ringmail_gloves
ITEM=i_chainmail_coif
ITEM=i_leather_gorget
ITEM=i_boots_calf
ITEM=i_shield_wood
ITEM=i_sword_broad
ITEM=random_coin_purse

CATEGORY=Civilized
SUBSECTION=Fighters
DESCRIPTION=Warrior (female)

[CHARDEF 0568]
DEFNAME=C_H_MERCENARY
NAME=#NAMES_HUMANMALE the Mercenary
ID=C_MAN
HIREDAYWAGE=70
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobWarrior
TSPEECH=jobFighter
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default
////TEVENTS=e_looter
TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
COLOR=colors_skin
STR={86 100}
DEX={76 90}
INT={61 75}

POISONING={35.0 55.0}
ARMSLORE={50.0 70.0}
FENCING={50.0 70.0}
PARRYING={50.0 70.0}
SWORDSMANSHIP={50.0 70.0}
WRESTLING={50.0 70.0}
MACEFIGHTING={50.0 70.0}
TACTICS={50.0 70.0}

NPC=brain_human

ITEMNEWBIE=random_male_hair
COLOR=colors_hair
ITEMNEWBIE=random_facial_hair
COLOR=match_hair

ON=@NPCRestock
ITEM=i_mt_horse_tan
ITEM=RANDOM_LIGHT
ITEM=i_shirt_fancy
COLOR=colors_all
ITEM=i_platemail_chest
ITEM=i_platemail_arms
ITEM=i_platemail_leggings
ITEM=i_platemail_helm
ITEM=random_shield
ITEM=random_gorget
ITEM=i_boots_calf
ITEM=random_weapon
ITEM=random_coin_purse

CATEGORY=Civilized
SUBSECTION=Fighters
DESCRIPTION=Mercenary (male)

[CHARDEF 0569]
DEFNAME=C_H_MERCENARY_F
NAME=#NAMES_HUMANFEMALE the Mercenary
ID=C_WOMAN
HIREDAYWAGE=70
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobWarrior
TSPEECH=jobFighter
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default
////TEVENTS=e_looter
TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
COLOR=colors_skin
STR={86 100}
DEX={76 90}
INT={61 75}

POISONING={35.0 55.0}
ARMSLORE={50.0 70.0}
FENCING={50.0 70.0}
PARRYING={50.0 70.0}
SWORDSMANSHIP={50.0 70.0}
WRESTLING={50.0 70.0}
MACEFIGHTING={50.0 70.0}
TACTICS={50.0 70.0}

NPC=brain_human

ITEMNEWBIE=random_female_hair
COLOR=colors_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_fancy
COLOR=colors_all
ITEM=random_chest_armor
ITEM=random_leg_armor
ITEM=random_gloves
ITEM=random_head_armor
ITEM=random_shield
ITEM=random_gorget
ITEM=random_weapon
ITEM=i_boots_calf
ITEM=random_coin_purse

CATEGORY=Civilized
SUBSECTION=Fighters
DESCRIPTION=Mercenary (female)

[CHARDEF 0570]
DEFNAME=C_H_PALADIN
NAME=#NAMES_HUMANMALE the Paladin
ID=C_MAN
HIREDAYWAGE=80
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobPaladin
TSPEECH=jobWarrior
TSPEECH=jobFighter
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
COLOR=colors_skin
STR={96 110}
DEX={96 110}
INT={96 110}

ARMSLORE={52.0 75.0}
FENCING={45.0 68.0}
PARRYING={55.0 75.0}
SWORDSMANSHIP={65.0 88.0}
WRESTLING={55.0 78.0}
MACEFIGHTING={45.0 68.0}
MAGICRESISTANCE={35.0 55.0}
TACTICS={55.0 75.0}
HEALING={55.0 75.0}

NPC=brain_human

ITEMNEWBIE=random_male_hair
COLOR=colors_hair
ITEMNEWBIE=random_facial_hair
COLOR=match_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_platemail_chest
ITEM=i_platemail_leggings
ITEM=i_platemail_arms
ITEM=i_platemail_gloves
ITEM=i_platemail_gorget
ITEM=random_helmet
ITEM=random_over_armor
ITEM=i_shield_kite_metal
ITEM=i_sword_viking
ITEM=random_boots
ITEM=random_coin_purse

CATEGORY=Civilized
SUBSECTION=Fighters
DESCRIPTION=Paladin (male)

[CHARDEF 0571]
// female paladins ?
DEFNAME=C_H_PALADIN_F
NAME=#NAMES_HUMANFEMALE the Paladin
ID=C_WOMAN
HIREDAYWAGE=80
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobPaladin
TSPEECH=jobWarrior
TSPEECH=jobFighter
TSPEECH=spk_rehello
TSPEECH=spk_needs
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
COLOR=colors_skin
STR={96 110}
DEX={96 110}
INT={96 110}

ARMSLORE={52.0 75.0}
FENCING={45.0 68.0}
PARRYING={55.0 75.0}
SWORDSMANSHIP={65.0 88.0}
WRESTLING={55.0 78.0}
MACEFIGHTING={45.0 68.0}
MAGICRESISTANCE={35.0 55.0}
TACTICS={55.0 75.0}
HEALING={55.0 75.0}

NPC=brain_human

ITEMNEWBIE=random_female_hair
COLOR=colors_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_platemail_chest
ITEM=i_platemail_leggings
ITEM=i_platemail_arms
ITEM=i_platemail_gloves
ITEM=i_platemail_gorget
ITEM=random_helmet
ITEM=random_over_armor
ITEM=i_shield_kite_metal
ITEM=i_sword_viking
ITEM=random_boots
ITEM=random_coin_purse

CATEGORY=Civilized
SUBSECTION=Fighters
DESCRIPTION=Paladin (female)

[CHARDEF 0572]
DEFNAME=C_H_WEAPONSTRAINER
NAME=#NAMES_HUMANMALE the Weapons Trainer
ID=C_MAN
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobWeaponstrainer
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
COLOR=colors_skin
STR={96 110}
DEX={91 105}
INT={71 85}

FENCING={67.0 90.0}
PARRYING={75.0 98.0}
SWORDSMANSHIP={67.0 90.0}
WRESTLING={67.0 90.0}
MACEFIGHTING={67.0 90.0}
TACTICS={75.0 98.0}

NPC=brain_human

ITEMNEWBIE=random_male_hair
COLOR=colors_hair
ITEMNEWBIE=random_facial_hair
COLOR=match_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_studded_tunic
ITEM=i_studded_leggings
ITEM=i_STUDDED_SLEEVES
ITEM=i_studded_gloves
ITEM=random_boots
ITEM=random_coin_purse

CATEGORY=Civilized
SUBSECTION=Fighters
DESCRIPTION=Weapons Trainer (male)

[CHARDEF 0573]
DEFNAME=C_H_WEAPONSTRAINER_F
NAME=#NAMES_HUMANFEMALE the Weapons Trainer
ID=C_WOMAN
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobWeaponstrainer
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
COLOR=colors_skin
STR={96 110}
DEX={91 105}
INT={71 85}

FENCING={67.0 90.0}
PARRYING={75.0 98.0}
SWORDSMANSHIP={67.0 90.0}
WRESTLING={67.0 90.0}
MACEFIGHTING={67.0 90.0}
TACTICS={75.0 98.0}

NPC=brain_human

ITEMNEWBIE=random_female_hair
COLOR=colors_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_studded_tunic
ITEM=i_studded_leggings
ITEM=i_STUDDED_SLEEVES
ITEM=i_studded_gloves
ITEM=random_boots
ITEM=random_coin_purse

CATEGORY=Civilized
SUBSECTION=Fighters
DESCRIPTION=Weapons Trainer (female)

[CHARDEF 0574]
DEFNAME=C_H_GUILD_WARRIOR
NAME=#NAMES_HUMANMALE the Guildmaster Warrior
ID=C_MAN
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobWarriorMaster
TSPEECH=spk_master
TSPEECH=jobWarrior
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
COLOR=colors_skin
STR={96 110}
DEX={91 105}
INT={81 95}

ARMSLORE={55.0 78.0}
FENCING={55.0 78.0}
PARRYING={75.0 98.0}
SWORDSMANSHIP={65.0 88.0}
WRESTLING={55.0 78.0}
MACEFIGHTING={65.0 88.0}
TACTICS={75.0 98.0}

NPC=brain_human

ITEMNEWBIE=random_male_hair
COLOR=colors_hair
ITEMNEWBIE=random_facial_hair
COLOR=match_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_platemail_chest
ITEM=i_platemail_leggings
ITEM=i_platemail_arms
ITEM=i_platemail_gloves
ITEM=random_head_armor
ITEM=random_over_armor
ITEM=i_platemail_gorget
ITEM=i_axe_double
ITEM=random_coin_purse

CATEGORY=Civilized
SUBSECTION=Guildmasters
DESCRIPTION=Guildmaster Warrior (male)

[CHARDEF 0575]
DEFNAME=C_H_GUILD_WARRIOR_F
NAME=#NAMES_HUMANFEMALE the Guildmaster Warrior
ID=C_WOMAN
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobWarriorMaster
TSPEECH=spk_master
TSPEECH=jobWarrior
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
COLOR=colors_skin
STR={96 110}
DEX={91 105}
INT={81 95}

ARMSLORE={55.0 78.0}
FENCING={55.0 78.0}
PARRYING={75.0 98.0}
SWORDSMANSHIP={65.0 88.0}
WRESTLING={55.0 78.0}
MACEFIGHTING={65.0 88.0}
TACTICS={75.0 98.0}

NPC=brain_human

ITEMNEWBIE=random_female_hair
COLOR=colors_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_platemail_chest
ITEM=i_platemail_leggings
ITEM=i_platemail_arms
ITEM=i_platemail_gloves
ITEM=random_head_armor
ITEM=random_over_armor
COLOR=colors_all
ITEM=i_platemail_gorget
ITEM=i_axe_double
ITEM=random_coin_purse

CATEGORY=Civilized
SUBSECTION=Guildmasters
DESCRIPTION=Guildmaster Warrior (female)

[CHARDEF 0576]
DEFNAME=C_H_WEAPONSMITH_BLADE
NAME=#NAMES_HUMANMALE the Weaponsmith
ID=C_MAN
DESIRES=i_gold,e_notoriety,t_log,t_ingot
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobWeaponsmith
TSPEECH=spk_shopkeep
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=brain_vendor
COLOR=colors_skin
STR={86 100}
DEX={86 100}
INT={81 95}

ARMSLORE={45.0 68.0}
BLACKSMITHING={65.0 88.0}
FENCING={45.0 68.0}
PARRYING={55.0 78.0}
SWORDSMANSHIP={55.0 70.0}
WRESTLING={45.0 68.0}
MACEFIGHTING={45.0 68.0}
TACTICS={55.0 78.0}

ITEMNEWBIE=random_male_hair
COLOR=colors_hair
ITEMNEWBIE=random_facial_hair
COLOR=match_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_pants
COLOR=colors_all
ITEM=random_boots
ITEM=i_apron_half
ITEM=random_coin_purse

SELL=VENDOR_S_WEAPONS_BLADED
SELL=VENDOR_S_MAGIC_WEAPONS
BUY=VENDOR_B_WEAPONS_BLADED
BUY=VENDOR_S_MAGIC_WEAPONS

CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Weaponsmith (male) (Bladed)

[CHARDEF 0577]
DEFNAME=C_H_WEAPONSMITH_BLADE_F
NAME=#NAMES_HUMANFEMALE the Weaponsmith
ID=C_WOMAN
DESIRES=i_gold,e_notoriety,t_log,t_ingot
AVERSIONS=t_trap,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobWeaponsmith
TSPEECH=spk_shopkeep
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=brain_vendor
COLOR=colors_skin
STR={86 100}
DEX={86 100}
INT={81 95}

ARMSLORE={45.0 68.0}
BLACKSMITHING={65.0 88.0}
FENCING={45.0 68.0}
PARRYING={55.0 78.0}
SWORDSMANSHIP={55.0 70.0}
WRESTLING={45.0 68.0}
MACEFIGHTING={45.0 68.0}
TACTICS={55.0 78.0}

ITEMNEWBIE=random_female_hair
COLOR=colors_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_skirt
COLOR=colors_all
ITEM=random_boots
ITEM=i_apron_half
ITEM=random_coin_purse

SELL=VENDOR_S_WEAPONS_BLADED
BUY=VENDOR_B_WEAPONS_BLADED

CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Weaponsmith (female) (Bladed)

[CHARDEF 0578]
DEFNAME=C_H_WEAPONSMITH_BLUNT
NAME=#NAMES_HUMANMALE the Weaponsmith
ID=C_MAN
DESIRES=i_gold,e_notoriety,t_log,t_ingot
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobWeaponsmith
TSPEECH=spk_shopkeep
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=brain_vendor
COLOR=colors_skin
STR={86 100}
DEX={86 100}
INT={81 95}

ARMSLORE={45.0 68.0}
BLACKSMITHING={65.0 88.0}
FENCING={45.0 68.0}
PARRYING={55.0 78.0}
SWORDSMANSHIP={45.0 68.0}
WRESTLING={45.0 68.0}
MACEFIGHTING={55.0 70.0}
TACTICS={55.0 78.0}

ITEMNEWBIE=random_male_hair
COLOR=colors_hair
ITEMNEWBIE=random_facial_hair
COLOR=match_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_pants
COLOR=colors_all
ITEM=random_boots
ITEM=i_apron_half
ITEM=random_coin_purse

SELL=VENDOR_S_WEAPONS_BLUNT
SELL=VENDOR_S_MAGIC_WEAPONS
BUY=VENDOR_B_WEAPONS_BLUNT
BUY=VENDOR_B_MAGIC_WEAPONS

CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Weaponsmith (male) (Blunt)

[CHARDEF 0579]
DEFNAME=C_H_WEAPONSMITH_BLUNT_F
NAME=#NAMES_HUMANFEMALE the Weaponsmith
ID=C_WOMAN
DESIRES=i_gold,e_notoriety,t_log,t_ingot
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobWeaponsmith
TSPEECH=spk_shopkeep
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=brain_vendor
COLOR=colors_skin
STR={86 100}
DEX={86 100}
INT={81 95}

ARMSLORE={45.0 68.0}
BLACKSMITHING={65.0 88.0}
FENCING={45.0 68.0}
PARRYING={55.0 78.0}
SWORDSMANSHIP={45.0 68.0}
WRESTLING={45.0 68.0}
MACEFIGHTING={55.0 70.0}
TACTICS={55.0 78.0}

ITEMNEWBIE=random_female_hair
COLOR=colors_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_skirt
COLOR=colors_all
ITEM=random_boots
ITEM=i_apron_half
ITEM=random_coin_purse

SELL=VENDOR_S_WEAPONS_BLUNT
BUY=VENDOR_B_WEAPONS_BLUNT

CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Weaponsmith (female) (Blunt)

[CHARDEF C_H_FIGHT_OVERSEER]
// Gladiator Overseer
NAME=#NAMES_HUMANMALE the Overseer
ID=C_MAN
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobOverseer
TSPEECH=jobFighter
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default
////TEVENTS=e_looter
TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ
CATEGORY=Civilized
SUBSECTION=Fighters
DESCRIPTION=Fighter (male)

ON=@Create
COLOR=colors_skin
STR={86 110}
DEX={81 95}
INT={61 75}

FENCING={50.0 95.0}
PARRYING={50.0 95.0}
SWORDSMANSHIP={70.0 95.0}
WRESTLING={70.0 95.0}
MACEFIGHTING={70.0 95.0}
TACTICS={50.0 95.0}

NPC=brain_human

ITEMNEWBIE=random_male_hair
COLOR=colors_hair
ITEMNEWBIE=random_facial_hair
COLOR=match_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_ringmail_tunic
ITEM=i_ringmail_leggings
ITEM=i_ringmail_sleeves
ITEM=i_ringmail_gloves
ITEM=i_chainmail_coif
ITEM=i_leather_gorget
ITEM=i_shield_wood
ITEM=i_sword_broad
ITEM=i_boots_calf
ITEM=random_coin_purse

[CHARDEF C_LORD_BRITISH]
NAME=Lord British
ID=C_MAN
ARMOR=55

TSPEECH=jobbritish

ON=@Create
TITLE=Britain's King
COLOR=colors_skin
STR={100 101}
DEX={100 101}
INT={100 100}

MUSICIANSHIP={100.0 100.0}
PEACEMAKING={50.0 70.0}
SWORDSMANSHIP={100.0 100.0}
TACTICS={105.0 110.0}

NPC=BRAIN_HUMAN
NEED=i_gold

ITEMNEWBIE=i_person_lord_british

ON=@NPCRestock
ITEM=i_person_lord_british

CATEGORY=Civilized
SUBSECTION=Kings
DESCRIPTION=Lord British

[CHARDEF C_TRAFICANTE]
NAME=Traficante
ID=0190

DESIRES=i_gold,e_notoriety,t_magic
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=jobTraficante
TSPEECH=spk_shopkeep

ON=@Create
NPC=brain_vendor
COLOR=colors_skin
STR={36 50}
DEX={36 50}
INT={51 65}
KARMA={1000 1500}
FAME={120 130}

ALCHEMY=100.0 110.0}
TasteID={55.0 78.0}
WRESTLING={15.0 38.0}
MAGICRESISTANCE={25.0 48.0}
TACTICS={15.0 38.0}
POISONING={35.0 55.0}

ITEMNEWBIE=random_male_hair
COLOR=colors_hair
ITEMNEWBIE=random_facial_hair
COLOR=match_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=random_pants
COLOR=01
ITEM=random_coin_purse

CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Traficante

[CHARDEF C_NINO]
NAME=Nino
ID=0190
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobTAVERNKEEPER
TSPEECH=spk_shopkeep
TSPEECH=spk_rehello
TSPEECH=spk_needs
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=brain_vendor
COLOR=colors_skin
STR={61 75}
DEX={66 80}
INT={51 68}

FENCING={15.0 38.0}
PARRYING={15.0 38.0}
SWORDSMANSHIP={15.0 38.0}
WRESTLING={15.0 38.0}
MACEFIGHTING={15.0 38.0}
TACTICS={15.0 38.0}

ITEMNEWBIE=random_male_hair
COLOR=colors_hair
ITEMNEWBIE=random_facial_hair
COLOR=match_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_pants
COLOR=colors_all
ITEM=random_shoes
COLOR=colors_neutral
ITEM=i_apron_half
ITEM=random_coin_purse

SELL=VENDOR_S_TAVERNKEEPER
BUY=VENDOR_B_TAVERNKEEPER

CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Nino

[CHARDEF C_NINOS]
NAME=Nino's
TITLE=Nino' Barkeeper
ID=0190
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobTAVERNKEEPER
TSPEECH=spk_shopkeep
TSPEECH=spk_rehello
TSPEECH=spk_needs
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=brain_vendor
COLOR=colors_skin
TITLE=Nino' Barkeeper
STR={61 75}
DEX={66 80}
INT={51 68}

FENCING={15.0 38.0}
PARRYING={15.0 38.0}
SWORDSMANSHIP={15.0 38.0}
WRESTLING={15.0 38.0}
MACEFIGHTING={15.0 38.0}
TACTICS={15.0 38.0}

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_pants
COLOR=colors_all
ITEM=random_shoes
COLOR=colors_neutral
ITEM=i_apron_half
ITEM=random_coin_purse

SELL=VENDOR_S_TAVERNKEEPER
BUY=VENDOR_B_TAVERNKEEPER

CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Nino's

[CHARDEF C_TALOR]
NAME=Talor
TITLE=The Summoner
ID=0191
DESIRES=i_gold,t_wand,t_reagent,t_bone,e_notoriety,t_book
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobMageMaster
TSPEECH=spk_master
TSPEECH=jobMage
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
TITLE=The Summoner
COLOR=colors_skin
STR={91 105}
DEX={101 115}
INT={116 130}

//SPELLCIRCLES=8

EVALUATINGINTEL={55.0 78.0}
INSCRIPTION={76.0 90.0}
MEDITATION={75.0 100.0}
MAGERY={86.0 100.0}
WRESTLING={35.0 55.0}
MAGICRESISTANCE={75.0 98.0}
TACTICS={35.0 45.0}

NPC=brain_human

ITEMNEWBIE=random_female_hair
COLOR=colors_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_robe
COLOR=colors_blue
ITEM=i_CAPE
COLOR=colors_all
ITEM=i_sandals
ITEM=random_coin_purse
ITEM=random_upper_scroll
ITEM=random_upper_scroll

CATEGORY=Civilized
SUBSECTION=Guildmasters
DESCRIPTION=Talor

[CHARDEF C_ZE]
NAME=Ze
ID=0190
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobze
TSPEECH=spk_rehello


ON=@Create
NPC=brain_vendor
COLOR=colors_skin
STR={61 75}
DEX={66 80}
INT={51 68}

FENCING={15.0 38.0}
PARRYING={15.0 38.0}
SWORDSMANSHIP={15.0 38.0}
WRESTLING={15.0 38.0}
MACEFIGHTING={15.0 38.0}
TACTICS={15.0 38.0}

ITEMNEWBIE=random_male_hair
COLOR=colors_hair
ITEMNEWBIE=random_facial_hair
COLOR=match_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_pants
COLOR=colors_all
ITEM=random_shoes
COLOR=colors_neutral
ITEM=i_apron_half
ITEM=random_coin_purse

CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Ze

[CHARDEF C_H_EVILMAGE_F]
DEFNAME=C_H_EVILMAGE_F
NAME=#NAMES_HUMANFEMALE the Evil Mage
ID=C_WOMAN
DESIRES=i_gold,t_wand,t_reagent,t_bone
AVERSIONS=t_TRAP,t_eerie_stuff
ARMOR=10
DAM=9,18
TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobMageEvil
TSPEECH=jobMage
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Needs
TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Environ

ON=@Create
COLOR=colors_skin
STR={71 85}
DEX={81 95}
INT={96 110}

EVALUATINGINTEL={55.0 78.0}
INSCRIPTION={76.0 90.0}
MEDITATION={75.0 100.0}
MAGERY={86.0 100.0}
WRESTLING={20.0 60.0}
MAGICRESISTANCE={15.0 38.0}
TACTICS={15.0 38.0}

NPC=brain_human
KARMA={-3000 -3999}

ITEMNEWBIE=random_female_hair
COLOR=colors_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_robe
COLOR=colors_red
ITEM=i_sandals
ITEM=random_coin_purse
ITEM=random_upper_scroll
ITEM=random_upper_scroll

ON=@DeathCorpse
SERV.NEWITEM i_servered_human_ears
NEW.CONT=<ARGO.UID>

CATEGORY=Civilized
SUBSECTION=Outlaws & Rogues
DESCRIPTION=Evil Mage (Female)

[CHARDEF C_Executioner]
NAME=#NAMES_HUMANMALE the Executioner
ID=C_MAN
DAM=58,69
ARMOR=45
CAN=MT_WALK|MT_EQUIP|MT_USEHANDS
MOVERATE=70
CATEGORY=Civilized
SUBSECTION=Outlaws & Rogues
DESCRIPTION=Executioner

ON=@Create
COLOR=colors_skin
STR={386 400}
MAXHITS={386 400}
DEX={151 165}
INT={161 175}
FAME=5000
KARMA=-5000
HIDING={45.0 68.0}
SWORDSMANSHIP={35.0 58.0}
TACTICS=125.0
MAGICRESISTANCE={83.5 92.5}
ANATOMY=125.0
NPC=brain_monster
ITEMNEWBIE=random_male_hair
COLOR=colors_hair
ITEMNEWBIE=random_facial_hair
COLOR=match_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=I_SHIRT_PLAIN
COLOR=colors_all
ITEM=random_pants
COLOR=colors_all
ITEM=random_shoes
COLOR=colors_neutral
ITEM=i_axe_exec
ITEM=i_gold,{450 550}

ON=@Death
FOR <R2,4>
RANDMAGICITEM
ENDFOR

ON=@DeathCorpse
DORAND 2
NEWLOOT=i_servered_elf_ears
NEWLOOT=i_servered_human_ears
ENDDO

[CHARDEF c_priest_mondain]
NAME=#NAMES_HUMANMALE the Priest of Mondain
ID=C_MAN
DESIRES=i_gold,t_wand,t_reagent,t_bone
AVERSIONS=t_TRAP,t_eerie_stuff
ARMOR=30
DAM=10,23
CAN=MT_WALK|MT_USEHANDS|MT_EQUIP
MOVERATE=60
TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobMageEvil
TSPEECH=jobMage
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default
TAG.TREASUREMAP.LEVEL=2
TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
COLOR=colors_skin
STR={171 185}
DEX={181 195}
INT={396 410}
MAXHITS={200 300}

EVALUATINGINTEL={85.0 100.0}
MAGERY={86.0 100.0}
WRESTLING={80.0 100.0}
MAGICRESISTANCE={95.0 118.0}
MEDITATION={75.0 100.0}
TACTICS={80.0 100.0}

NPC=brain_human
KARMA=-7000
FAME=7000

ITEMNEWBIE=random_male_hair
COLOR=colors_hair
ITEMNEWBIE=random_facial_hair
COLOR=match_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_robe
COLOR=colors_red
ITEM=i_sandals

ITEM=random_coin_purse
ITEM=random_upper_scroll
ITEM=random_upper_scroll
ITEM=i_map_fragment

CATEGORY=Civilized
SUBSECTION=Outlaws & Rogues
DESCRIPTION=Priest of Mondain

[CHARDEF c_keeper_chivalry_f]
ID=C_WOMAN
NAME=#NAMES_HUMANFEMALE the Keeper of Chivalry
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobWarrior
TSPEECH=jobFighter
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default
TSPEECH=spk_shopkeep

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
COLOR=colors_skin
STR={86 100}
DEX={81 95}
INT={61 75}

ARMSLORE={50.0 70.0}
FENCING={50.0 70.0}
PARRYING={50.0 70.0}
SWORDSMANSHIP={50.0 70.0}
WRESTLING={50.0 70.0}
MACEFIGHTING={50.0 70.0}
ANATOMY=100.0
HEALING=100.0
TACTICS={50.0 70.0}
CHIVALRY=120.0

NPC=brain_vendor

ITEMNEWBIE=random_female_hair
COLOR=colors_hair

ON=@NPCRestock
ITEM=i_platemail_chest
ITEM=i_platemail_arms
ITEM=i_platemail_leggings
ITEM=i_platemail_gloves
ITEM=i_platemail_gorget
ITEM=i_helm_closed
ITEM=i_tunic
ITEM=i_shield_kite_metal
ITEM=i_sword_viking
ITEM=random_coin_purse
SELL=VENDOR_CHIVALRY_BOOK

CATEGORY=Civilized
SUBSECTION=Fighters
DESCRIPTION=Keeper of Chivalry (female)

[CHARDEF c_keeper_chivalry_m]
ID=C_MAN
NAME=#NAMES_HUMANMALE the Keeper of Chivalry
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobWarrior
TSPEECH=jobFighter
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default
TSPEECH=spk_shopkeep

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
COLOR=colors_skin
STR={86 100}
DEX={81 95}
INT={61 75}

ARMSLORE={50.0 70.0}
FENCING={50.0 70.0}
PARRYING={50.0 70.0}
SWORDSMANSHIP={50.0 70.0}
WRESTLING={50.0 70.0}
MACEFIGHTING={50.0 70.0}
TACTICS={50.0 70.0}
CHIVALRY=120.0

NPC=brain_vendor

ITEMNEWBIE=random_male_hair
COLOR=colors_hair
ITEMNEWBIE=random_facial_hair
COLOR=match_hair

ON=@NPCRestock
ITEM=i_platemail_chest
ITEM=i_platemail_arms
ITEM=i_platemail_leggings
ITEM=i_platemail_gloves
ITEM=i_platemail_gorget
ITEM=i_helm_closed
ITEM=i_tunic
ITEM=i_shield_kite_metal
ITEM=i_sword_viking
ITEM=random_coin_purse
SELL=VENDOR_CHIVALRY_BOOK

CATEGORY=Civilized
SUBSECTION=Fighters
DESCRIPTION=Keeper of Chivalry (male)

[CHARDEF c_keeper_dead_m]
ID=C_MAN
NAME=#NAMES_HUMANMALE the Keeper of the Dead
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobWarrior
TSPEECH=jobFighter
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default
TSPEECH=spk_shopkeep

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
COLOR=colors_skin
STR={86 100}
DEX={81 95}
INT={61 75}

Magery={50.0 70.0}
WRESTLING={50.0 70.0}
EVALUATINGINTEL={50.0 70.0}
SPIRITSPEAK={50.0 70.0}
Necromancy=120.0

NPC=brain_vendor

ITEMNEWBIE=i_hair_long

ON=@NPCRestock
ITEM=i_hooded_shroud
ITEM=i_tunic
SELL=VENDOR_NECROMANCY_BOOK

CATEGORY=Civilized
SUBSECTION=Fighters
DESCRIPTION=Keeper of the Dead (male)

[CHARDEF c_h_employer]
ID=C_MAN
NAME=#NAMES_HUMANMALE the Employer
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobWarrior
TSPEECH=jobFighter
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default
TSPEECH=spk_shopkeep

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
COLOR=colors_skin
STR={86 100}
DEX={81 95}
INT={61 75}

Magery={50.0 70.0}
WRESTLING={50.0 70.0}
EVALUATINGINTEL={50.0 70.0}
SPIRITSPEAK={50.0 70.0}
Necromancy=120.0

NPC=brain_vendor

ITEMNEWBIE=i_hair_long
COLOR=colors_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=i_pants_long
COLOR=colors_all
ITEM=random_shoes
COLOR=colors_neutral
ITEM=random_coin_purse
SELL=VENDOR_CONTRACT_SELL

CATEGORY=Civilized
SUBSECTION=Tradesmen
DESCRIPTION=Employer (male)

[EOF]