[TYPEDEF T_ADDON_ITEM]
ON=@Dclick
REF1=<SRC.REGION.UID>
IF (((<REF1.MORE1> == <SRC>) || (!(<REF1>))) && (<CANSEELOS>))
SERV.NEWITEM <TAG0.DEED>
NEW.BOUNCE
REMOVE
RETURN 1
ENDIF

[TYPEDEF T_ADDON_DEED]
ON=@Dclick
REF1=<SRC.REGION.UID>
IF (<TOPOBJ.UID> == <SRC>) && (<REF1.MORE1> == <SRC>)
SERV.NEWITEM <TAG0.ITEM>
NEW.EVENTS +T_ADDON_ITEM
NEW.TAG.DEED=<BASEID>
NEW.P=<SRC.P>
	IF (<NEW.TYPE> == T_MULTI)
	NEW.MULTICREATE
	ELIF (50 >= <R1,100>) && (0<NEW.FLIP>)
	NEW.FLIP
	ENDIF
NEW.UPDATE
CONSUME 1
ELIF (<TOPOBJ.UID> != <SRC>)
SRC.SYSMESSAGELOC -1,1060640
ELIF (<REF1.MORE1> != <SRC>)
SRC.SYSMESSAGELOC -1,502092
ENDIF
RETURN 1

[ITEMDEF i_deed_warrior_statue]
ID=i_deed
NAME=Warrior Statue
TYPE=T_ADDON_DEED
TAG.ITEM=i_warrior_statue
RESOURCES=50 i_log
SKILLMAKE=SKILL_CARPENTRY 87.9

[ITEMDEF i_deed_squirrel_statue]
ID=i_deed
NAME=Squirrel Statue
TYPE=T_ADDON_DEED
TAG.ITEM=i_squirrel_statue
RESOURCES=50 i_log
SKILLMAKE=SKILL_CARPENTRY 87.9

[ITEMDEF i_deed_arcanist_statue]
ID=i_deed
NAME=Arcanist Statue
TYPE=T_ADDON_DEED
TAG.ITEM=i_arcanist_statue
RESOURCES=50 i_log
SKILLMAKE=SKILL_CARPENTRY 87.9

[ITEMDEF i_deed_cabinet]
ID=i_deed
NAME=Cabinet
TYPE=T_ADDON_DEED
TAG.ITEM=10261
RESOURCES=100 i_log
SKILLMAKE=SKILL_CARPENTRY 90.0

///////////////////////////////

[ITEMDEF i_deed_arcane_circle]
ID=i_deed
NAME=Arcane Circle
TYPE=T_ADDON_DEED
TAG.ITEM=i_multi_arcane_circle
RESOURCES=100 i_log,2 i_white_pearl,2 i_gem_ruby,2 i_gem_emerald
SKILLMAKE=SKILL_CARPENTRY 94.7

[ITEMDEF 12411]
NAME=arcane circle

[ITEMDEF 12412]
NAME=arcane circle

[ITEMDEF 12413]
NAME=arcane circle

[ITEMDEF 12414]
NAME=arcane circle

[ITEMDEF 12415]
NAME=arcane circle

[ITEMDEF 12416]
NAME=arcane circle

[ITEMDEF 12417]
NAME=arcane circle

[ITEMDEF 12418]
NAME=arcane circle

[ITEMDEF i_multi_arcane_circle]
ID=12415
TYPE=t_multi
MULTIREGION=0,0,0,0
COMPONENT=12411 1 1 0 0 //
COMPONENT=12412 0 1 0 0 //
COMPONENT=12413 -1 1 0 0 //
COMPONENT=12414 1 0 0 0 //
COMPONENT=12416 -1 0 0 0 //
COMPONENT=12417 1 -1 0 0 //
COMPONENT=12418 0 -1 0 0 //

////////////////////////////

[ITEMDEF i_deed_pentagram]
ID=i_deed
NAME=Pentagram
TYPE=T_ADDON_DEED
TAG.ITEM=i_multi_pentagram
RESOURCES=100 i_log,100 i_reag_blood_moss
SKILLMAKE=SKILL_CARPENTRY 91.7

////////////////////////////

[ITEMDEF i_multi_elven_bed]
ID=12364
TYPE=t_multi
MULTIREGION=0,0,0,0
COMPONENT=12365 -1 0 0 0

[ITEMDEF i_deed_elven_bed]
ID=i_deed
NAME=Elven Bed
TYPE=T_ADDON_DEED
TAG.ITEM=i_multi_elven_bed
RESOURCES=70 i_log,30 i_cloth
SKILLMAKE=SKILL_CARPENTRY 92.3

[ITEMDEF i_multi_elven_bed_south]
ID=12368
TYPE=t_multi
MULTIREGION=0,0,0,0
COMPONENT=12369 0 -1 0 0

[ITEMDEF i_deed_elven_bed_south]
ID=i_deed
NAME=Elven Bed (south)
TYPE=T_ADDON_DEED
TAG.ITEM=i_multi_elven_bed_south
RESOURCES=70 i_log,30 i_cloth
SKILLMAKE=SKILL_CARPENTRY 92.3

/////////////////////////////
[ITEMDEF 12424]
NAME=elven loveseat

[ITEMDEF 12425]
NAME=elven loveseat

[ITEMDEF 12426]
NAME=elven loveseat

[ITEMDEF 12427]
NAME=elven loveseat

[ITEMDEF i_multi_elven_loveseat_east]
ID=12424
TYPE=T_MULTI
MULTIREGION=0,0,0,0
COMPONENT=12425 -1 0 0 0

[ITEMDEF i_deed_elven_loveseat_east]
ID=i_deed
NAME=Elven Loveseat (east)
TYPE=T_ADDON_DEED
TAG.ITEM=i_multi_elven_loveseat_east
RESOURCES=50 i_log,15 i_cloth
SKILLMAKE=SKILL_CARPENTRY 92.3

[ITEMDEF i_multi_elven_loveseat_south]
ID=12426
TYPE=T_MULTI
MULTIREGION=0,0,0,0
COMPONENT=12427 0 -1 0 0

[ITEMDEF i_deed_elven_loveseat_south]
ID=i_deed
NAME=Elven Loveseat (south)
TYPE=T_ADDON_DEED
TAG.ITEM=i_multi_elven_loveseat_south
RESOURCES=50 i_log,15 i_cloth
SKILLMAKE=SKILL_CARPENTRY 92.3

////////////////////////////////

[ITEMDEF i_deed_abbatoir]
ID=i_deed
NAME=Abbatoir
TYPE=T_ADDON_DEED
TAG.ITEM=i_multi_altar
RESOURCES=100 i_log,40 i_ingot_iron
SKILLMAKE=SKILL_CARPENTRY 90.3

[ITEMDEF i_deed_spinning_wheel]
ID=i_deed
NAME=Spinning Wheel
TYPE=T_ADDON_DEED
TAG.ITEM=i_spinning_wheel
RESOURCES=75 i_log,20 i_cloth
SKILLMAKE=SKILL_CARPENTRY 73.6

[EOF]