[Spell 0]	// No effect.
DEFNAME=s_Water
NAME=Water
SOUND=0
RUNES=
CAST_TIME=0
RESOURCES=
RUNE_ITEM=0
SCROLL_ITEM=0
FLAGS=spellflag_playeronly
EFFECT_ID=0
EFFECT=0
DURATION=0.0
MANAUSE=4
SKILLREQ=SKILL_MAGERY 1.0
INTERRUPT=0.0,0.0

[Spell 65]
DEFNAME=s_summon_undead
NAME=Summon Undead
SOUND=snd_SPELL_SUMMON_UNDEAD
RUNES=KNM
CAST_TIME=4.0
RESOURCES=
RUNE_ITEM=i_RUNE_ALCHEM_1
SCROLL_ITEM=i_scroll_X_GREEN2
FLAGS=SPELLFLAG_SUMMON|SPELLFLAG_PLAYERONLY
EFFECT_ID=0
EFFECT=0
DURATION=3*60.0,4*60.0
INTERRUPT=0.0,0.0
MANAUSE=15
SKILLREQ=SKILL_MAGERY 30.0, SKILL_NECROMANCY 40.0

[Spell 66]
DEFNAME=s_animate_dead
NAME=Animate Dead
SOUND=snd_SPELL_ANIMATE_DEAD
RUNES=IAMG
CAST_TIME=4.0
RESOURCES=
RUNE_ITEM=i_RUNE_ALCHEM_2
SCROLL_ITEM=i_scroll_X_TEAL2
FLAGS=SPELLFLAG_TARG_OBJ|SPELLFLAG_PLAYERONLY
EFFECT_ID=0
EFFECT=0
DURATION=2*60.0,3*60.0
MANAUSE=15
// NOTE: This spell, in past testings, when used on a player corpse, would cause the loss of all players effects upon decay. I suggest code that when used on a player corpse and the player is in the area that it ressurects the player, retains the items, but leaves him controlled by the caster for the duration of the spell, like a pet  :)
SKILLREQ=SKILL_MAGERY 30.0, SKILL_NECROMANCY 40.0
INTERRUPT=0.0,0.0

[Spell 67]
DEFNAME=s_bone_armor
NAME=Bone Armor
SOUND=snd_SPELL_BONE_ARMOR
RUNES=ICSY
CAST_TIME=60
RESOURCES=
RUNE_ITEM=i_RUNE_ALCHEM_3
SCROLL_ITEM=i_scroll_X_BROWN2
FLAGS=SPELLFLAG_TARG_OBJ|SPELLFLAG_PLAYERONLY
EFFECT_ID=0
EFFECT=0
DURATION=0.0
MANAUSE=15
SKILLREQ=SKILL_MAGERY 30.0, SKILL_NECROMANCY 40.0
INTERRUPT=0.0,0.0

[Spell 68]
DEFNAME=s_light
NAME=Light
SOUND=snd_SPELL_LIGHT
RUNES=IL
CAST_TIME=60
RESOURCES=
RUNE_ITEM=i_light_source
SCROLL_ITEM=I_SCROLL_X_RED
FLAGS=SPELLFLAG_TARG_CHAR|SPELLFLAG_GOOD|SPELLFLAG_PLAYERONLY
EFFECT_ID=0
EFFECT=0
DURATION=3*60.0,5*60.0
MANAUSE=15
SKILLREQ=SKILL_MAGERY 30.0, SKILL_NECROMANCY 40.0
INTERRUPT=0.0,0.0

[Spell 69]
DEFNAME=s_fire_bolt
NAME=Fire Bolt
SOUND=snd_SPELL_FIRE_BOLT
RUNES=VFP
CAST_TIME=1.8
RESOURCES=
RUNE_ITEM=i_rune_FIREBALL
SCROLL_ITEM=I_SCROLL_X_BLUE
FLAGS=SPELLFLAG_TARG_CHAR|SPELLFLAG_DIR_ANIM|SPELLFLAG_HARM|SPELLFLAG_FX_BOLT|SPELLFLAG_PLAYERONLY
EFFECT_ID=0
EFFECT=12,14
DURATION=0.0
MANAUSE=15
SKILLREQ=SKILL_MAGERY 30.0
INTERRUPT=0.0,0.0

[Spell 70]
DEFNAME=s_Hallucination
NAME=Hallucination
SOUND=snd_Z_END_MYSTERY1
RUNES=WN
CAST_TIME=10000.0
RESOURCES=
RUNE_ITEM=i_rune_MIND_BLAST
SCROLL_ITEM=i_scroll_MIND_BLAST
FLAGS=SPELLFLAG_TARG_CHAR|SPELLFLAG_DIR_ANIM|SPELLFLAG_HARM|SPELLFLAG_FX_TARG|SPELLFLAG_PLAYERONLY
EFFECT_ID=i_fx_curse
EFFECT=2,5
DURATION=2*60.0,4*60.0
MANAUSE=15
SKILLREQ=SKILL_MAGERY 30.0, SKILL_NECROMANCY 40.0
INTERRUPT=0.0,0.0

[EOF]