// These lines are commented out for a reason.
// If you want to change a message, uncomment the appropriate line and change it.
// During the next script re-load sphere will replace default message with the one
// you modified.
// NOTE: if the string contains a % character, your string must contain all
//       those characters too.
// FILE LAST UPDATED: 31-Mar-2006
//
// THIS IS THE SPHERE_MSGS.SCP FOR SPHERE 56B. IF YOU ARE USING SPHERE 57 YOU
// SHOULD REPLACE THIS WITH THE SPHERE_MSGS.SCP LOCATED IN THE SCRIPT57 FOLDER.

[DEFMESSAGE messages]
//alchemy_dunno		"You have no clue how to make this potion."
//alchemy_lack		"Hmmm, you lack %s for this potion."
//alchemy_nobottles		"You have no bottles for your potion."
//alchemy_not_reg		"That is not a reagent."
//alchemy_pour		"pour the completed potion into a bottle"
//alchemy_stage_1		"start grinding some %s in the mortar"
//alchemy_stage_2		"add %s and continue grinding"
//alchemy_toss		"toss the failed mixture from the mortar"
//anatomy_dex_1		"very clumsy"
//anatomy_dex_10		"superhumanly agile"
//anatomy_dex_2		"somewhat uncoordinated"
//anatomy_dex_3		"moderately dexterous"
//anatomy_dex_4		"somewhat agile"
//anatomy_dex_5		"very agile"
//anatomy_dex_6		"extremely agile"
//anatomy_dex_7		"extraordinarily agile"
//anatomy_dex_8		"like they move like quicksilver"
//anatomy_dex_9		"like one of the fastest people you have ever seen"
//anatomy_magic		"This is a magical creature"
//anatomy_result		"%s looks %s and %s."
//anatomy_str_1		"rather feeble"
//anatomy_str_10		"superhumanly strong"
//anatomy_str_2		"somewhat weak"
//anatomy_str_3		"to be of normal strength"
//anatomy_str_4		"somewhat strong"
//anatomy_str_5		"very strong"
//anatomy_str_6		"extremely strong"
//anatomy_str_7		"extraordinarily strong"
//anatomy_str_8		"as strong as an ox"
//anatomy_str_9		"like one of the strongest people you have ever seen"
//animallore_conjured		"like a conjured creature"
//animallore_food		"%s looks %s."
//animallore_free		"%s is %s own master"
//animallore_master		"%s is loyal to %s"
//animallore_master_you		"you"
//animallore_result		"%s is a %s"
//armslore_dam		"Attack [%i]."
//armslore_dam_1		"That doesn't look dangerous at all."
//armslore_dam_10		"That weapon is extremely deadly."
//armslore_dam_2		"That might hurt someone a little bit."
//armslore_dam_3		"That does small amount of damage."
//armslore_dam_4		"That does fair amount of damage."
//armslore_dam_5		"That does considerable damage."
//armslore_dam_6		"That is a dangerous weapon."
//armslore_dam_7		"That weapon does a large amount of damage."
//armslore_dam_8		"That weapon does a huge amount of damage."
//armslore_dam_9		"That weapon is deadly."
//armslore_def		"Defense [%i]."
//armslore_def_1		"That offers no protection."
//armslore_def_10		"That makes you almost invincible."
//armslore_def_2		"That might protect a little bit."
//armslore_def_3		"That offers a little protection."
//armslore_def_4		"That offers fair protection."
//armslore_def_5		"That offers considerable protection."
//armslore_def_6		"That is good protection."
//armslore_def_7		"That is very good protection."
//armslore_def_8		"That is excellent protection."
//armslore_def_9		"That is nearly the best protection."
//armslore_psn_1		"You see no poison."
//armslore_psn_10		"You see enough poison to kill almost anything."
//armslore_psn_2		"You detect a tiny amount of poison."
//armslore_psn_3		"You find a small amount of poison."
//armslore_psn_4		"You find a little poison."
//armslore_psn_5		"You find some poison."
//armslore_psn_6		"There is poison on that."
//armslore_psn_7		"You find a lot of poison."
//armslore_psn_8		"You find a large amount of poison."
//armslore_psn_9		"You find a huge amount of poison."
//armslore_rep		"This item is %s."
//armslore_rep_0		" It looks quite fragile."
//armslore_unable		"That does not appear to be a weapon or armor."
//begging_start		"You grovel at %s's feet"
//bvbox_full_items		"Your bankbox can't hold more items."
//bvbox_full_weight		"Your bankbox can't hold more weight."
//bvbox_open_other		"%s has %d stones in %s %s"
//bvbox_open_self		"You have %d stones in your %s"
//cant_make		"You can't make that."
//cant_make_res		"You can't make anything with what you have."
//cartography_cant		"You can't use the %s where it is."
//cartography_fail		"You have no blank parchment to draw on"
//cartography_nomap		"You have no blank parchment to draw on"
//cartography_wmap		"You can't seem to figure out your surroundings."
carve_corpse_1	@,,2 502275 //"Guards can now be called on you."
carve_corpse_2 @,,2 500485 //"You carve the corpse but find nothing usefull."
carve_corpse_feathers @,,2 500479 //"You pluck the bird and get some feathers."
carve_corpse_fur @,,2 500475 //"You skin the corpse and get some fur."
carve_corpse_hides @,,2 500471 //"You skin the corpse and get the hides."
carve_corpse_meat @,,2 500467 //"You carve away some meat."
carve_corpse_wool @,,2 500482 //"You skin the corpse and get some unspun wool."
msg_summon_invalidtarg @,,2 1074271
//cmd_invalid		"Not a valid command or format"
//cmdafk_enter		"You go into AFK mode"
//cmdafk_leave		"You leave AFK mode"
combat_arch_noammo "" //"You have no ammunition."
combat_arch_tooclose @,,2 500599 //"You are too close."
//combat_attacko		"*You see %s attacking %s*"
//combat_attacks		"*%s is attacking you*"
//combat_hit_arm1o		"You hit %ss left arm!"
//combat_hit_arm1s		"%s hits your left arm!"
//combat_hit_arm2o		"You hit %ss right arm!"
//combat_hit_arm2s		"%s hits your right arm!"
//combat_hit_arm3o		"You hit %ss right arm!"
//combat_hit_arm3s		"%s hits your right arm!"
//combat_hit_back1o		"You score a hit to %ss back!"
//combat_hit_back1s		"%s scores a hit to your back!"
//combat_hit_chest1o		"You hit %ss Chest!"
//combat_hit_chest1s		"%s hits your Chest!"
//combat_hit_chest2o		"You land a blow to %ss stomach!"
//combat_hit_chest2s		"%s lands a blow to your stomach!"
//combat_hit_chest3o		"You hit %s in the ribs!"
//combat_hit_chest3s		"%s hits you in the ribs!"
//combat_hit_chest4o		"You land a terrible blow to %ss chest!"
//combat_hit_chest4s		"%s lands a terrible blow to your chest!"
//combat_hit_chest5o		"You knock the wind out of %s!"
//combat_hit_chest5s		"%s knocks the wind out of you!"
//combat_hit_chest6o		"You smash %s in the rib cage!"
//combat_hit_chest6s		"%s smashed you in the rib cage!"
//combat_hit_feet1o		"You hit %s foot!"
//combat_hit_feet1s		"%s hits your foot!"
//combat_hit_hand1o		"You hit %ss left hand!"
//combat_hit_hand1s		"%s hits your left hand!"
//combat_hit_hand2o		"You hit %ss right hand!"
//combat_hit_hand2s		"%s hits your right hand!"
//combat_hit_hand3o		"You hit %ss right hand!"
//combat_hit_hand3s		"%s hits your right hand!"
//combat_hit_head1o		"You hit %s straight in the face!"
//combat_hit_head1s		"%s hit you straight in the face!"
//combat_hit_head2o		"You hit %s on the head!"
//combat_hit_head2s		"%s hits you on the head!"
//combat_hit_head3o		"You hit %s square in the jaw!"
//combat_hit_head3s		"%s hit you square in the jaw!"
//combat_hit_head4o		"You score a stunning blow to %ss head!"
//combat_hit_head4s		"%s scores a stunning blow to your head!"
//combat_hit_head5o		"You smash a blow across %ss face!"
//combat_hit_head5s		"%s smashes a blow across your face!"
//combat_hit_head6o		"You score a terrible hit to %ss temple!"
//combat_hit_head6s		"%s scores a terrible hit to your temple!"
//combat_hit_legs1o		"You hit %ss left thigh!"
//combat_hit_legs1s		"%s hits your left thigh!"
//combat_hit_legs2o		"You hit %ss right thigh!"
//combat_hit_legs2s		"%s hits your right thigh!"
//combat_hit_legs3o		"You hit %s in the groin!"
//combat_hit_legs3s		"%s hits you in the groin!"
//combat_hit_neck1o		"You hit %s in the throat!"
//combat_hit_neck1s		"%s hits you in the throat!"
//combat_hit_neck2o		"You smash %s in the throat!"
//combat_hit_neck2s		"%s smashes you in the throat!"
//combat_misso		"%s missed you."
combat_misss		@946,3,1 You miss %s.
//combat_parry		"You parry the blow"
//cont_full		"Too many items in that container"
//cont_magic		"The item bounces out of the magic container"
//cont_toosmall		"The container is too small for that"
//cooking_success		"Mmm, smells good"
//corpse_name		"%s of %s"
//detecthidden_succ		"You find %s"
//drink_cantmove		"You can't move the item."
//drink_potion_delay		"You can't drink another potion yet"
//evalint_int_1		"dumb as a rock"
//evalint_int_10		"superhumanly intelligent"
//evalint_int_2		"fairly stupid"
//evalint_int_3		"not the brightest"
//evalint_int_4		"about average"
//evalint_int_5		"moderately intelligent"
//evalint_int_6		"very intelligent"
//evalint_int_7		"like a formidable intellect"
//evalint_int_8		"extraordinarily intelligent"
//evalint_int_9		"like a definite genius"
//evalint_mag_1		"clueless about magic"
//evalint_mag_2		"to have vague grasp of magic"
//evalint_mag_3		"capable of using magic"
//evalint_mag_4		"higly capable with magic"
//evalint_mag_5		"to be adept of magic"
//evalint_mag_6		"to have mastery of magic"
//evalint_man_1		"nearly absent of mana"
//evalint_man_2		"low on mana"
//evalint_man_3		"half drained of mana"
//evalint_man_4		"have a high charge of mana"
//evalint_man_5		"full of mana"
//evalint_man_6		"super charged with mana"
//evalint_result		"%s looks %s."
//evalint_result_2		"They look %s and %s."
//fishing_1		"Try fishing elsewhere"
//fishing_2		"There are no fish here."
//fishing_3		"You can't fish from where you are standing."
//fishing_promt		"Where would you like to fish?"
fishing_reach @,,2 500446 //"That is too far away."
//fishing_success		"You pull out a %s!"
//food_canteat		"You are not capable of eating."
food_canteatf @,,2 500867 //"You are simply too full to eat any more!"
//food_cantmove		"You can't move the item."
food_full_1 @,,2 500868 //"You eat the food, but are still extremely hungry."
food_full_2 @,,2 500870 //"After eating the food, you feel much less hungry."
food_full_3 @,,2 500869 //"You eat the food, and begin to feel more satiated."
food_full_4 @,,2 500872 //"You are nearly stuffed, but manage to eat the food."
food_full_5 @,,2 500871 //"You feel quite full after consuming the food."
food_full_6 @,,2 500872 //"You are stuffed!"
//food_rcanteat		"You can't really eat this."
//forensics_alive		"%s is unconscious but alive."
//forensics_carve_1		"This is the corpse of %s and it is has been carved up.	"
//forensics_carve_2		"It looks to have been carved by %s"
//forensics_corpse		"Forensics must be used on a corpse."
//forensics_failname		"You cannot determine who killed it"
//forensics_name		"It looks to have been killed by %s"
forensics_reach @,,2 500350
//forensics_timer		"This is %s and it is %d seconds old. "
//gmpage_prompt		"Describe your comment or problem"
//grandmaster_mark		"%s crafted by %s"
//healing_am		"Your resurrection attempt is blocked by antimagic."
//healing_attempt		"%s is attempting to apply bandages to %s"
//healing_attemptf		"%s is attempting to apply bandages to %s, but has failed"
//healing_beyond		"This creature is beyond help."
//healing_corpseg		"Put the corpse on the ground	"
//healing_cure_1		"You cure %s of poisons!"
//healing_cure_2		"%s has cured you of poisons!"
//healing_ghost		"You can't heal a ghost! Try healing their corpse."
//healing_healthy		"You are healthy"
//healing_interrupt		"Your healing was interrupted by the hit!"
//healing_noaids		"Where are your bandages?"
//healing_nonchar		"Try healing a creature."
//healing_noneed		"%s does not require you to heal or cure them!"
//healing_reach		"You must be able to reach the target"
//healing_res		"Resurrect %s"
//healing_self		"apply bandages to self"
//healing_to		"apply bandages to %s"
//healing_toofar		"You are too far away to apply bandages on %s"
//healing_who		"you"
//healing_witem		"Use a bandage"
//herding_ltarg		"You lost your target!"
//herding_nocrook		"You lost your crook!"
//herding_success		"The animal goes where it is instructed"
hiding_revealed @,,2 500814 //You have been revealed!
//hiding_stumble		"You stumble apon %s hidden."
hiding_success	@,,2 501240
//hiding_toolit		"You are too well lit to hide"
//inscription_fail		"You have no blank scrolls"
//item_magic		" It is magical."
//item_newbie		" It is has a slight magical aura."
//item_repair		" It is not repairable."
//itemid_gold		"You estimate %d gold for '%s'"
//itemid_madeof		"It is made of "
//itemid_noval		"The item does not apear to have any real resale value."
//itemid_result		"That appears to be '%s'."
//itemuse_archb_block		"The target is currently blocked."
//itemuse_archb_dest		"poor shot destroys the %s."
//itemuse_archb_empty		"The target is empty."
//itemuse_archb_hit_1		"hit the outer ring."
//itemuse_archb_hit_2		"hit the middle ring."
//itemuse_archb_hit_3		"hit the inner ring."
//itemuse_archb_hit_4		"hit the bullseye!."
//itemuse_archb_miss_1		"shot is well off target."
//itemuse_archb_miss_2		"shot is wide of the mark."
//itemuse_archb_miss_3		"shot misses terribly."
//itemuse_archb_miss_4		"shot nearly misses the archery butte."
//itemuse_archb_noammo		"You have no ammunition"
//itemuse_archb_p		"You need to be correctly aligned with the butte in order to use it."
//itemuse_archb_rem		"remove the %s%s from the target"
//itemuse_archb_rems		"s"
//itemuse_archb_skill		"You can't learn any more by using an archery butte."
//itemuse_archb_split		"shot splits another %s."
//itemuse_archb_ws		"You can only train archery on this."
//itemuse_archb_x		"You need to remove what is on the target before you can train here."
//itemuse_bandage_clean		"Clean bloody bandages in water"
itemuse_bandage_promt		@,,2 1010086
//itemuse_bandage_reach		"You can't reach this."
//itemuse_bboard_cor		"Corrupt bboard message"
//itemuse_bboard_del		"This board message is not yours"
//itemuse_bboard_reach		"You can't reach the bboard"
//itemuse_bedroll		"Put this on the ground to open it."
//itemuse_beehive		"The hive appears to be unproductive"
//itemuse_beehive_sting		"Ouch! Bee sting!"
//itemuse_bolt_1		"You start a new bolt of cloth."
//itemuse_bolt_2		"The bolt of cloth needs a good deal more."
//itemuse_bolt_3		"The bolt of cloth needs a little more."
//itemuse_bolt_4		"The bolt of cloth is nearly finished."
//itemuse_bolt_5		"The bolt of cloth is finished."
//itemuse_book_fail		"The book apears to be ruined!"
//itemuse_bow_shield		"Your shield prevents you from using your bow correctly."
//itemuse_cannon_empty		"Feed shot and powder into the cannon muzzle."
//itemuse_cannon_hpowder		"The cannon already has powder."
//itemuse_cannon_hshot		"The cannon already has shot."
//itemuse_cannon_lpowder		"Powder loaded."
//itemuse_cannon_lshot		"Shot loaded."
//itemuse_cannon_powder		"The cannon needs powder"
//itemuse_cannon_shot		"The cannon needs shot"
//itemuse_cannon_targ		"Armed and ready. What is the target?"
//itemuse_cantthink		"You can't think of a way to use that item."
//itemuse_cball_promt		"What do you want to use the %s on?"
//itemuse_cotton_create		"You create some thread."
//itemuse_crook_promt		"What would you like to herd?"
//itemuse_crook_try		"Try just picking up inanimate objects"
//itemuse_dye_fail		"The dye just drips off this."
//itemuse_dye_nohair		"You have no hair to dye!"
//itemuse_dye_reach		"You must have the item in your backpack or on your person."
itemuse_dye_targ @,,2 1010086 //"Select the object to use this on."
//itemuse_dye_unable		"You can only use this item on a dye vat."
//itemuse_dye_vat		"Which dye vat will you use this on?"
//itemuse_fish_fail		"Use a knife to cut this up"
//itemuse_fish_unable		"You can't move this."
//itemuse_foodraw_promt		"What do you want to cook this on?"
//itemuse_foodraw_touch		"You can't reach this."
//itemuse_foodraw_use		"You must cook food on some sort of fire"
//itemuse_forge		"Select ore to smelt.	"
//itemuse_gameboard_fail		"Can't open game board in a container"
//itemuse_guildstone_new		"What is the new name?"
//itemuse_hatch_fail		"You can only open the hatch on board the ship"
//itemuse_junk_reach		"You can't reach this."
//itemuse_key_fail		"The key must be on your person"
//itemuse_key_nokey		"You don't have a key for this."
//itemuse_key_nolock		"That does not have a lock."
//itemuse_key_promt		"Select item to use the key on."
//itemuse_kindling_cont		"You can't light the kindling in a container"
//itemuse_kindling_fail		"You fail to ignite the fire."
//itemuse_locked		"This item is locked."
//itemuse_log_unable		"You can't move this."
//itemuse_log_use		"Use a dagger on wood to create bows or shafts."
//itemuse_loom		"Use thread or yarn on looms"
//itemuse_loom_remove		"You remove the previously uncompleted weave."
//itemuse_macepick_targ		"Where do you want to use the %s?"
//itemuse_map_fail		"You must possess the map to get a good look at it."
//itemuse_mortar_promt		"What reagent you like to make a potion out of?"
//itemuse_multi_blocked		"The structure is blocked."
//itemuse_multi_bump		"Terrain is too bumpy to place structure here."
//itemuse_multi_collapse		"The structure collapses."
//itemuse_multi_fail		"No building is allowed here."
//itemuse_multi_intway		"%s is in your way."
//itemuse_multi_shipw		"The ship would not be completely in the water."
//itemuse_no_mortar		"You have no mortar and pestle."
//itemuse_pdummy_ok		"You feel confident in your deception."
//itemuse_pdummy_p		"You must be standing in front of or behind the dip to use it."
//itemuse_pdummy_skill		"Try practicing on real people."
//itemuse_pitcher_fill		"Fill pitcher with some liquid."
//itemuse_pitcher_reach		"You can't reach this."
//itemuse_pitcher_targ		"Where do you want to use the %s?"
//itemuse_port_locked		"You can't move the gate."
//itemuse_potion_fail		"You can't move the item."
//itemuse_rune_name		"What is the new name of the rune ?"
//itemuse_scissors_use		"Use scissors on hair or cloth to cut"
//itemuse_sewkit_promt		"What do you want to use the %s on?"
//itemuse_sextant		"I am in %s, %s"
//itemuse_sextant_t2a		"I cannot tell where I'm at."
//itemuse_shipside		"That is locked"
//itemuse_shrine		"You have a feeling of holiness"
//itemuse_skit_unable		"You can't use a sewing kit on that."
//itemuse_spawnchar_neg		"You negate the spawn."
//itemuse_spawnchar_rset		"You negate the spawn and activate it."
//itemuse_spawnitem_trig		"You trigger the spawn."
//itemuse_spinwheel		"Use wool or cotton on spinning wheels"
//itemuse_spyglass_fe		"Felucca is in the %s phase."
//itemuse_spyglass_m1		"new moon"
//itemuse_spyglass_m2		"waxing crescent"
//itemuse_spyglass_m3		"first quarter"
//itemuse_spyglass_m4		"waxing gibbous"
//itemuse_spyglass_m5		"full moon"
//itemuse_spyglass_m6		"waning gibbous"
//itemuse_spyglass_m7		"third quarter"
//itemuse_spyglass_m8		"waning crescent"
//itemuse_spyglass_tr		"Trammel is in the %s phase."
itemuse_steal @,,2 3000270 //"You must steal this first."
//itemuse_sweb_stuck		"You are stuck on the %s"
//itemuse_tdummy_arch		"You cannot train archery on this."
//itemuse_tdummy_p		"You must be standing in front of or behind the dummy to use it."
//itemuse_tdummy_skill		"You can learn alot from a dummy, but you've already learned it all."
//itemuse_telescope		"Wow you can see the sky!"
//itemuse_tillerman		"Arrg stop that."
itemuse_toofar @,,2 500446 //"That is too far away."
//itemuse_tracker_attune		"Who do you want to attune to ?"
//itemuse_trashcan		"You trash the item. It will decay in 15 seconds."
//itemuse_unable		"You can't think of a way to use that item."
//itemuse_weapon_immune		"It appears immune to your blow"
itemuse_weapon_promt @,,2 1010086 //"What do you want to use this on?"
//itemuse_weapon_wwait		"You must wait for the wool to grow back"
//itemuse_wool_create		"You create some yarn."
//lockpicking_nopick		"You need a lock pick."
//lockpicking_preach		"Your pick must be on your person."
//lockpicking_reach		"You can't reach that."
//lockpicking_witem		"Use the lock pick on a lockable item."
//login_player		"There is 1 other player here."
//login_players		"There are %d other players here."
//lumberjacking_1		"Try chopping elsewhere."
//lumberjacking_2		"There is nothing here to chop."
//lumberjacking_3		"This is not a tree."
//lumberjacking_4		"There is no wood left to harvest."
//lumberjacking_5		"You hack at the tree and produce some kindling."
//lumberjacking_6		"Try chopping a tree."
//lumberjacking_los		"You have no line of sight to that location"
lumberjacking_reach @,,2 500446 //"That is too far away."
//magery_1		"You cannot target an item with this spell."
//magery_2		"You cannot target a character with this spell."
//magery_3		"You cannot target yourself with this spell."
//magery_4		"You must target the ground with this spell."
//magery_5		"You have not yet finished preparing the spell."
//makesuccess_1		"Due to your poor skill, the item is of shoddy quality"
//makesuccess_2		"You were barely able to make this item. It is of poor quality"
//makesuccess_3		"You make the item, but it is of below average quality"
//makesuccess_4		"The item is of above average quality"
//makesuccess_5		"The item is of excellent quality"
//makesuccess_6		"Due to your exceptional skill, the item is of superior quality"
meditation_peace_1 @,,2 501846
meditation_peace_2 @,,2 501846
meditation_try @,,2 501851
mining_1 @,,2 501862 //"Try mining elsewhere."
mining_2 @,,2 501866 //"There is nothing here to mine for."
mining_3 @,,2 501866 //"There is no ore here to mine."
mining_4 @,,2 501862 //"Try mining in rock!"
//mining_cantuse		"You can't use the %s where it is."
//mining_consumed		"It is consumed in the fire."
//mining_fire		"The fire is not hot enough to melt this."
//mining_forge		"You must be near a forge to smelt"
//mining_ingots		"Use a smith hammer to make items from ingots."
mining_los @,,2 1052011 //"You have no line of sight to that location"
//mining_not_ore		"You need to target the ore you want to smelt"
mining_nothing @,,501989 //"You smelt the %s but are left with nothing useful."
mining_reach		@,,2 500446
//mining_skill		"You lack the skill to smelt %s"
//mining_tool		"You must use a shovel or pick."
//msg_acc_badpass		"Bad password for this account."
//msg_acc_block		"Account '%s' blocked"
//msg_acc_blocked		"Account blocked. Send email to admin %s."
//msg_acc_denied		"Sorry, but your access has been denied."
//msg_acc_gused		"All guest accounts are currently used."
//msg_acc_kick		"A'%s' was %sed by '%s'"
//msg_acc_needpass		"Must supply a password."
//msg_acc_priv		"You are not privileged to do that"
//msg_acc_unk		"Unknown account name '%s'. Try using a 'guest' account."
//msg_acc_wcli		"Bad login format. Check Client Version '%s' ?"
//msg_alreadyonline		"Already on line"
//msg_arrdep_1		"%s has %s %s."
//msg_arrdep_2		"arrived in"
//msg_arrdep_3		"departed from"
//msg_bounce_pack		"in your pack"
//msg_cantpush		"You are not strong enough to push %s out of the way."
//msg_cantsleep		"Can't sleep here"
//msg_cmd_lackpriv		"You lack privilege to do this."
//msg_corpse_of		"Body of %s"
//msg_coward_1		"You have retreated from the battle with %s"
//msg_coward_2		"%s has retreated from the battle."
msg_criminal @,,2 502275 //"Criminal!"
//msg_eatsome		"eat some %s"
//msg_emote_1		"*You see %ss %s %s*"
//msg_emote_2		"*Your %s %s*"
//msg_emote_3		"*You see %ss %s*"
//msg_emote_4		"*Your %s*"
//msg_emote_5		"*You see %s %s*"
//msg_emote_6		"*You %s*"
//msg_emote_7		"*You see %s %s*"
//msg_err_invset		"Invalid Set"
//msg_err_noblankring		"You can't put blank keys on a keyring."
//msg_err_not4sale		"That's not a saleable item."
//msg_err_notgamepiece		"That is not a game piece"
//msg_err_notkey		"This is not a key."
msg_fatigue		@,,2 500110
//msg_feet		"at your feet. It is too heavy."
//msg_figurine_notyours		"This figurine is not yours"
msg_follow_arrow @,,2 500589 //		"Follow the Arrow"
//msg_food_lvl_1		"starving"
//msg_food_lvl_2		"very hungry"
//msg_food_lvl_3		"hungry"
//msg_food_lvl_4		"fairly content"
//msg_food_lvl_5		"content"
//msg_food_lvl_6		"fed"
//msg_food_lvl_7		"well fed"
//msg_food_lvl_8		"stuffed"
msg_forgiven		@,,2 502592
msg_frozen		@,,2 500111
//msg_gmpage_canceled		"Game Master Page Cancelled."
//msg_gmpage_notified		"Available Game Masters have been notified of your request."
//msg_gmpage_qnum		"There are %d messages queued ahead of you"
//msg_gmpage_qued		"There is no Game Master available to take your call. Your message has been queued."
//msg_gmpage_rec		"GM Page from %s [0%lx] @ %d,%d,%d,%d : %s"
//msg_gmpage_update		"You have an existing page. It has been updated."
msg_gmpages		@88,3,1 There are %d GM pages pending. Use .PAGES command.
msg_guards @,,2 502275 //"Guards can now be called on you."
//msg_guest		"Your guest curse prevents you from taking this action"
//msg_guildresign		"You cannot quit your %s while in a fight"
msg_heavy @,,2 1042272 //"That is too heavy. You can't move that."
//msg_hunger		"You are %s"
msg_invisible @,,2 1019041 //"You push past something invisible"
//msg_it_is_dead		"It is dead."
//msg_itemplace		"You put the %s %s."
//msg_jailed		"You have been jailed"
//msg_key_blanks		"Both keys are blank."
//msg_key_cantreach		"You can't reach it."
msg_key_doorlocked @,,2 500788 //"This door is locked."
//msg_key_failc		"You fail to copy the key."
//msg_key_isblank		"The key is a blank."
//msg_key_nolock		"That does not have a lock."
//msg_key_notblanks		"To copy keys get a blank key"
//msg_key_setname		"What would you like to name the key?"
//msg_key_targ		"Use a key on a locked item or another key to copy."
//msg_key_targ_cont_lock		"You lock the container."
//msg_key_targ_cont_ulock		"You unlock the container."
//msg_key_targ_door_lock		"You lock the door."
//msg_key_targ_door_ulock		"You unlock the door."
//msg_key_targ_hold_lock		"You lock the hold."
//msg_key_targ_hold_ulock		"You unlock the hold."
//msg_key_targ_nolock		"That does not have a lock."
//msg_key_targ_reach		"You can't reach it."
//msg_key_targ_ship_lock		"You lock the ship."
//msg_key_targ_ship_ulock		"You unlock the ship."
//msg_key_targ_sign		"What should the sign say?"
//msg_key_wronglock		"The key does not fit into that lock."
//msg_killed_by		"%c'%s' was killed by "
//msg_magic_block		"The attack is magically blocked"
//msg_mailbag_drop_1		"Drop mail on other players"
//msg_mailbag_drop_2		"'%s' has dropped mail on you."
//msg_maxchars		"You already have %d character(s)."
//msg_mount_ceiling		"The ceiling is too low for you to be mounted!"
msg_mount_dist @,,2 1019045
msg_mount_dontown @,,2 501264
//msg_mount_unable		"You are not physically capable of riding a horse."
msg_murderer @,,2 502134
msg_nospellbook @,,2 501902 //"You have no spellbook"
msg_noto_change_0 @946,3,1 You have %s %s %s.
//msg_noto_change_1		"a bit of"
//msg_noto_change_2		"a small amount of"
//msg_noto_change_3		"a little"
//msg_noto_change_4		"some"
//msg_noto_change_5		"a moderate amount of"
//msg_noto_change_6		"alot of"
//msg_noto_change_7		"large amounts of"
//msg_noto_change_8		"huge amounts of"
//msg_noto_change_gain		"gained"
//msg_noto_change_lost		"lost"
msg_noto_gettitle //		"You are now %s"
msg_overload @,,2 1019035 //"You are too overloaded to move."
//msg_pet_food_1		"confused"
//msg_pet_food_2		"very unhappy"
//msg_pet_food_3		"unhappy"
//msg_pet_food_4		"fairly content"
//msg_pet_food_5		"content"
//msg_pet_food_6		"happy"
//msg_pet_food_7		"very happy"
//msg_pet_food_8		"extremely happy"
//msg_pet_happy_1		"confused"
//msg_pet_happy_2		"ravenously hungry"
//msg_pet_happy_3		"very hungry"
//msg_pet_happy_4		"hungry"
//msg_pet_happy_5		"a little hungry"
//msg_pet_happy_6		"satisfied"
//msg_pet_happy_7		"very satisfied"
//msg_pet_happy_8		"full"
msg_push //		@,,2 1019040
msg_region_enter		"@946,3,1 You have entered %s"
msg_region_guard_art		"the"
msg_region_guards_1 @,,2 500112 //"@946,3,1 You are now under the protection of %s guards"
msg_region_guards_2 @,,2 500113 //@946,3,1 You have left the protection of %s guards"
msg_region_guardsp @,,2 500112 //"@946,3,1 You are under the protection of %s guards"
//msg_region_guardspt		"the"
msg_region_pvpnot		"@946,3,1 You lose your safety from other players."
msg_region_pvpsafe		"@946,3,1 You are safe from other players here."
msg_region_safetyget		"@946,3,1 You have a feeling of complete safety (NOTE: Skill Gain is not allowed here!)"
msg_region_safetylose		"@946,3,1 You lose your feeling of safety"
//msg_region_water_1		"You are stranded in the water !"
//msg_region_water_2		"You have drifted to the nearest shore."
//msg_rename_cancel		"%s Renaming Canceled"
//msg_rename_success		"%s renamed: %s"
//msg_rename_wname		"%s name %s is not allowed."
//msg_seed_atree		"Already a tree here"
//msg_seed_nogood		"These seeds are no good"
//msg_seed_reach		"You can't reach this"
//msg_seed_targsoil		"Try planting in soil"
//msg_serv_ao		"Server is in admin only mode."
//msg_serv_full		"Sorry the server is full. Try again later."
//msg_serv_ld		"Server is in local debug mode."
//msg_shipname_promt		"What would you like to name the ship?"
msg_steal @,,2 3000270 //"That is not yours. You will have to steal the item"
//msg_stepon_body		"You step on the body of %s."
//msg_stonereg_time		"It will regenerate in %d seconds"
//msg_targ_link		"First object must be a dynamic item, try again."
//msg_targ_link_same		"That's the same object. Link cancelled."
//msg_targ_link2		"What do you want to link it to ?"
//msg_targ_links		"These items are now linked."
//msg_targ_pc		"Pick other corner:"
//msg_tingling		"You feel a tingling sensation	"
//msg_toofar_vendor		"Too far away from the Vendor"
//msg_trade_toofar		"You are too far away to trade items"
//msg_trade_wait		"You should wait %i seconds more before accepting."
//msg_unconscious		"You are unconscious and can't move."
//msg_wrestling_nogo		"Sorry wrestling moves not available yet"
//msg_younotice_1		"You notice %s %s %s."
//msg_younotice_2		"You notice %s %s %s%s %s"
//msg_younotice_s		"'s"
//msg_younotice_your		"your"
//multi_lockdown		"The item has been locked down."
//multi_lockup		"The item has been un-locked from the structure."
musicanship_notool @,,2 1062488 //"You have no musical instrument available"
musicanship_poor @,,2 500612 //"You play poorly."
npc_vendor_guards @,,2 501603 //"Ahh, Guards my goods are gone !!"
npc_vendor_sell_ty @,,2 1080013,%d //"Here you are, %d gold coin%s. I thank thee for thy business."
//non_alive		"That does not appear to be a living being."
//npc_banker_deposit		"I shall deposit %d gold in your account"
//npc_beggar_beg_1		"Could thou spare a few coins?"
//npc_beggar_beg_2		"I have a family to feed, think of the children."
//npc_beggar_beg_3		"Can you spare any gold?"
//npc_beggar_beg_4		"I have children to feed."
//npc_beggar_beg_5		"I haven't eaten in days."
//npc_beggar_beg_6		"Please? Just a few coins."
//npc_beggar_food_tal		"Thank thee! Now I can feed my children!"
//npc_beggar_food_ty		"Mmm thank you. I was very hungry."
//npc_beggar_ifonly		"If only others were as kind as you."
//npc_beggar_sell		"I'll sell this for gold! Thank thee!"
npc_generic_crim @,,2 501603 //"Help! Guards a Criminal!"
//npc_generic_dontwant		"They don't appear to want the item"
//npc_generic_gone_1		"Well it was nice speaking to you %s but i must go about my business"
//npc_generic_gone_2		"Nice speaking to you %s"
//npc_generic_interrupt		"Excuse me %s, but %s wants to speak to me"
npc_generic_seecrim @,,2 1005305 //"Help! Guards a Criminal!"
npc_generic_seemons @,,2 501603 //"Help! Guards a Monster!"
//npc_generic_snooped_1		"Get thee hence, busybody!"
//npc_generic_snooped_2		"What do you think your doing ?"
//npc_generic_snooped_3		"Ack, away with you!"
//npc_generic_snooped_4		"Beware or I'll call the guards!"
//npc_generic_thanks		"Gold is always welcome. thank thee."
//npc_guard_strike_1		"Thou shalt regret thine actions, swine!"
//npc_guard_strike_2		"Death to all evil!"
//npc_guard_strike_3		"Take this vile criminal!"
//npc_guard_strike_4		"Evildoers shay pay!"
//npc_guard_strike_5		"Take this swine!"
//npc_guard_threat_1		"%s thou art a cowardly swine."
//npc_guard_threat_2		"You shall get whats coming to you %s"
//npc_guard_threat_3		"Evildoers shay pay %s!"
//npc_guard_threat_4		"Beware of me foul %s"
//npc_guard_threat_5		"Get thee gone foul %s"
npc_healer_fail_1 //"I'm sorry but i cannot resurrect you"
npc_healer_fail_2 //"Ah! My magic is failing!"
npc_healer_manifest		@946,3,1 I can't see you clearly ghost. Manifest for me to heal thee.
//npc_healer_range		"You are too far away ghost. Come closer."
//npc_healer_ref_crim_1		"Thou art a criminal, I shall not resurrect you."
//npc_healer_ref_crim_2		"Because of your lawless ways, I shall not help you."
//npc_healer_ref_crim_3		"It wouldn't be right to help someone like you."
//npc_healer_ref_evil_1		"Thou hast committed too many unholy acts to be resurrected"
//npc_healer_ref_evil_2		"Thou hast strayed from the virtues and I shall not resurrect you."
//npc_healer_ref_evil_3		"Thy soul is too dark for me to resurrect."
//npc_healer_ref_good_1		"You are good, why would I help you."
//npc_healer_ref_good_2		"Change thy virtuous ways, and I may consider resurrecting you."
//npc_healer_ref_good_3		"Muhaaahaa, You have got to be kidding, I shall not resurrect such as thee."
//npc_healer_res_1		"Thou art dead, but 'tis within my power to resurrect thee.	Live!"
//npc_healer_res_2		"Allow me to resurrect thee ghost.	Thy time of true death has not yet come."
//npc_healer_res_3		"Perhaps thou shouldst be more careful.	Here, I shall resurrect thee."
//npc_healer_res_4		"Live again, ghost!	Thy time in this world is not yet done."
//npc_healer_res_5		"I shall attempt to resurrect thee."
//npc_pet_cantsell		"I can't sell this"
//npc_pet_carrynothing		"I'm carrying nothing."
//npc_pet_days_left		"I have been paid to work for %d more days."
npc_pet_decide_master @,,2 1043255,%s
//		"%s decides they are better off as their own master."
//npc_pet_deserted		"You sense that %s has deserted you."
//npc_pet_drop		"Tell me to drop this when you want it back."
//npc_pet_employed		"Sorry I am already employed."
//npc_pet_failure		"Sorry"
//npc_pet_food_no		"No thank you."
//npc_pet_food_ty		"Mmm. Thank you."
//npc_pet_getgold_1		"Here is %d gold. I will keep 1 days wage on hand. To get any items say 'Inventory'"
//npc_pet_getgold_2		"I only have %d gold. That is less that a days wage. Tell me 'release' if you want me to leave."
//npc_pet_hire_amnt		"I can be hired for %d gold per day."
//npc_pet_hire_rate		"I require %d gold per day for hire."
//npc_pet_hire_time		"I will work for you for %d days"
//npc_pet_hire_timeup		"I'm sorry but my hire time is up."
//npc_pet_inv_only		"You can only price things in my inventory."
//npc_pet_items_buy		"This contains the items I have bought."
//npc_pet_items_sample		"Put sample items like you want me to purchase in here"
//npc_pet_items_sell		"Put items you want me to sell in here."
//npc_pet_money		"I will keep this money in account."
//npc_pet_not_enough		"Sorry thats not enough for a days wage."
//npc_pet_not_for_hire		"Sorry I am not available for hire."
//npc_pet_not_work		"I will not work for you."
//npc_pet_sell		"I will attempt to sell this item for you."
//npc_pet_setprice		"What item would you like to set the price of?"
//npc_pet_success		"Yes Master"
npc_pet_targ_att @,,2 502014 //		"Who do you want to attack?"
npc_pet_targ_follow @,,2 502027 //		"Who should they follow?"
npc_pet_targ_friend @,,2 502020 //		"Who is their friend?"
npc_pet_targ_go @,3,1 Where should they go?
npc_pet_targ_guard @,3,1 What should they guard?
npc_pet_targ_transfer @,,2 502038 //		"Who do you want to transfer to?"
npc_pet_thanks @,,2 1014127 //"Thank thee"
//npc_pet_wage_cost		"I will work for %d gold"
//npc_pet_weak		"I'm too weak to carry that. "
//npc_stablemaster_fail		"It doesn't seem to want to go."
//npc_stablemaster_full		"I'm sorry the stables are full"
//npc_stablemaster_los		"I can't seem to see your pet"
//npc_stablemaster_nopets		"Sorry I have no stabled animals for you"
//npc_stablemaster_rem		"Please remember my name is %s. Tell me to 'Retrieve' when you want your pet back."
//npc_stablemaster_select		"Select a pet to stable"
//npc_stablemaster_targ_stable		"What pet would you like to stable here"
//npc_stablemaster_toomany		"I'm sorry you have too many pets stabled here already. Tell me to 'retrieve' if you want them."
//npc_stablemaster_treatwell		"Treat them well"
//npc_text_murd_1		"Thy conscience is clear."
//npc_text_murd_2		"Although thou hast committed murder in the past, the guards will still protect you."
//npc_text_murd_3		"Your soul is black with guilt. Because thou hast murdered, the guards shall smite thee."
//npc_text_murd_4		"Thou hast done great naughty! I wouldst not show my face in town if I were thee."
//npc_trainer_dunno_1		"I know nothing about that"
//npc_trainer_dunno_2		"I know nothing about %s"
npc_trainer_dunno_3 @,,2 501508 //"You know more about %s than I do"
npc_trainer_dunno_4 @,,2 501509 //"You already know as much as I can teach of %s"
//npc_trainer_enemy		"I would never train the likes of you. "
//npc_trainer_forgot		"I can't remember what I was supposed to teach you "
//npc_trainer_price		"For %d gold I will train you in all I know of %s. For less gold I will teach you less"
//npc_trainer_price_1		"For a fee I can teach thee of "
//npc_trainer_price_2		"more"
//npc_trainer_price_3		", "
npc_trainer_success @,,2 501539 //"Let me show you something of how this is done"
//npc_trainer_thatsall_1		"That is all I can teach."
npc_trainer_thatsall_2 @,,2 501509 //"I wish i could teach more but I cannot."
npc_trainer_thatsall_3 @,,2 501508 //"There is nothing that I can teach you."
//npc_trainer_thatsall_4		" and "
//npc_vendor_b1		"That will be %d gold coin%s. "
//npc_vendor_ca		"s"
//npc_vendor_cantafford		"I cannot afford any more at the moment"
//npc_vendor_hyare @,,2 1080013,%s //"Here you are, %s"
//npc_vendor_no_goods		"Sorry I have no goods to sell"
//npc_vendor_nomoney		"Alas I have run out of money."
npc_vendor_nothing_buy @,,2 1071140 //"You have nothing I'm interested in"
//npc_vendor_nothing_sell		"Sorry I have nothing of interest to you."
//npc_vendor_offduty		"Sorry, I'm currently off-duty.	Come back when my shop is open."
//npc_vendor_s1 %d //"That is %d gold coin%s worth of goods."
//npc_vendor_setprice_1		"Setting price of %s to %d"
//npc_vendor_setprice_2		"What do you want the price to be?"
//npc_vendor_stat_gold_1		"I have %d gold on hand. "
//npc_vendor_stat_gold_2		"for which I will work for %d more days. "
//npc_vendor_stat_gold_3		"I have %d items to sell."
//npc_vendor_stat_gold_4		"I restock to %d gold in %d minutes."
//npc_vendor_ty		"I thank thee for thy business."
//party_added		"You have been added to the party"
//party_disbanded	"Your party has disbanded."
//party_invite		"You have invited %s to join your party."
//party_invite_targ		"You have been invited to join %s's party. Type /accept to join or /decline to decline offer."
//party_joined		"%s has joined the party"
//party_leave_1		"%s has %s your party"
//party_leave_2		"You have %s the party"
//party_loot_allow	"You have chosen to allow your party to loot your corpse"
//party_loot_block	"You have chosen to prevent your party from looting your corpse"
//party_part_1		"been removed from"
//party_part_2		"left"
//party_select		"Who would you like to add to your party?"
//party_targ_who		"Who would you like to add to your party?"
//poisoning_select_1		"What poison do you want to use?"
//poisoning_success		"You apply the poison."
//poisoning_witem		"You can only poison food or piercing weapons."
//provocation_emote_1		"looks peaceful"
//provocation_emote_2		"looks furious"
//provocation_player		"You can not provoke players!"
//provocation_upset		"You are really upset about this"
//provoke_select		"Who do you want to provoke them against?"
//provoke_unable		"You can only provoke living creatures."
reach_fail		@,,2 1005539
//reach_ghost		"Your ghostly hand passes through the object."
reach_unable		@,,2 1005539
//removetraps_reach		"You can't reach it."
//removetraps_witem		"You should use this skill to disable traps"
//repair_1		"repair"
//repair_2		"really damage"
//repair_3		"slightly damage"
//repair_4		"fail to repair"
//repair_5		"destroy"
//repair_anvil		"You must be near an anvil to repair"
//repair_full		"The item is already in full repair."
//repair_lack_1		"You lack %s to repair this."
//repair_lack_2		"components"
//repair_msg		"%s the %s"
//repair_not		"The item is not repairable"
//repair_reach		"Can't repair this where it is !"
//repair_unk		"You have trouble figuring out the item."
//repair_worn		"Can't repair an item being worn !"
//server_resync_failed		"Resync FAILED!"
//server_resync_start		"Server is being PAUSED for Resync"
//server_resync_success		"Resync complete!"
server_worldsave		The world is saving...
//server_worldstaticsave		"World statics save has been initiated."
//skill_noskill		"Skill not implemented!"
//skillwait_1		"You can't do much in your current state."
//skillwait_2		"You are preoccupied with thoughts of battle."
//skillwait_3		"You must wait to perform another action."
//sleep_awake_1		"You are violently awakened"
//sleep_awake_2		"That is not a corpse!"
//smithing_fail		"You need ingots for smithing."
//smithing_forge		"You must be near a forge to smith ingots"
//smithing_hammer		"You must weild a smith hammer of some sort."
//smithing_reach		"The ingots must be on your person"
//snooping_mark		"Your mark is too far away."
//snooping_reach		"You can't reach it."
//snooping_someone		"peeking into"
//snooping_your		"attempting to peek into"
//spell_alcohol_hic		"*Hic*"
//spell_animdead_fail		"The corpse stirs for a moment then falls!"
//spell_animdead_nc		"That is not a corpse!"
//spell_dispellf_wt		"That is not a field!"
//spell_enchant_activate		"Magic items must be on your person to activate."
//spell_enchant_lack		"This item lacks any enchantment."
spell_gate_am @,,2 1042642 //"Antimagic blocks the gate"
spell_gen_fizzles @,,2 502632 //	"The spell fizzles"
//spell_looks		"looks %s"
//spell_poison_1		"sickly"
//spell_poison_2		"very ill"
//spell_poison_3		"extremely sick"
//spell_poison_4		"deathly sick"
//spell_recall_blank		"The recall rune is blank."
//spell_recall_fadec		"The recall rune fades completely."
//spell_recall_faded		"The recall rune's magic has faded"
//spell_recall_notrune		"That item is not a recall rune."
//spell_recall_sfade		"The recall rune is starting to fade."
//spell_res_am		"Anti-Magic blocks the Resurrection!"
spell_res_rejoin @,,2 500116
//spell_res_robename		"Resurrection Robe"
//spell_targ_cont		"Can't cast a spell on this where it is"
//spell_targ_fieldc		"Can't target fields directly on a character."
spell_targ_los @,,2 1052011	//	"Target is not in line of sight"
//spell_targ_noeffect		"This spell has no effect on objects"
//spell_targ_obj		"This spell needs a target object"
//spell_tele_am		"An anti-magic field blocks you"
//spell_tele_cant		"You can't teleport to that spot."
//spell_tele_jailed_1		"You feel the world is punishing you."
//spell_tele_jailed_2		"You feel you should be ashamed of your actions."
//spell_try_am		"An anti-magic field disturbs the spells."
spell_try_dead @,,2 501073 //"This is beyond your ability."
spell_try_nobook @,,2 501902 //"You don't have a spellbook handy."
spell_try_nomana @,,2 501903 //"You lack sufficient mana for this spell"
spell_try_noregs @,,2 501904 //"You lack %s for this spell"
spell_try_notyourbook @,,2 501902 //"The spell is not in your spellbook."
//spell_try_thereg		"reagents"
//spell_wand_nocharge		"It seems to be out of charges"
//spell_youfeel		"You feel %s"
//spiritspeak_success		"You establish a connection to the netherworld."
//stealing_corpse		"You can't steal from corpses"
//stealing_empty		"They have nothing to steal"
//stealing_gameboard		"You can't steal from game boards"
stealing_heavy @,,2 3000267 //"That is too heavy."
stealing_mark	@,,2 3000268 //"Your mark is too far away."
//stealing_noneed		"No need to steal this"
//stealing_nothing		"Nothing to steal here."
//stealing_pickpocket		"Just dclick this to practice stealing"
//stealing_reach		"You can't reach it."
//stealing_safe		"Can't harm other players here."
//stealing_someone		"stealing"
//stealing_stop		"No stealing is possible here."
//stealing_trade		"You can't steal from trade windows"
//stealing_your		"attempting to steal"
//taming_1		"I won't hurt you."
//taming_2		"I always wanted a %s like you"
//taming_3		"Good %s"
//taming_4		"Here %s"
//taming_cant		"You can't tame them."
//taming_los		"You can not see the creature."
taming_reach	@,,2 500446 //"That is too far away."
//taming_remember		"The %s remembers you and accepts you once more as it's master."
//taming_success		"It seems to accept you as master"
//taming_tame		"%s is already tame."
taming_tamed		//"%s cannot be tamed."
//taming_ymaster		"You are your own master."
target_promt @,,2 1010086 //"What do you want to use this on?"
//tasteid_char		"Try tasting some item."
//tasteid_result		"It tastes like %s."
//tasteid_self		"Yummy!"
//tasteid_unable		"You can't use this."
//tracking_dist_0		"%s to the %s"
//tracking_dist_1		" near"
//tracking_dist_2		" "
//tracking_dist_3		" far"
//tracking_dist_4		" very far"
//tracking_fail_1		"Tracking Cancelled"
//tracking_fail_2		"You see no signs of animals to track."
//tracking_fail_3		"You see no signs of monsters to track."
//tracking_fail_4		"You see no signs of humans to track."
//tracking_fail_5		"You see no signs of players to track."
//tracking_fail_6		"You see no signs to track."
//tracking_spyglass		"You need a Spyglass to use tracking here."
//tracking_unable		"You cannot locate your target"

[EOF]