//****************************************************************************
//SPHERE by : Menasoft ©1997-2004
//www.sphereserver.com
// All SPHERE script files and formats are copyright Menasoft & Partners.
// This file may be freely edited for personal use, but may not be distributed
// in whole or in part, in any format without express written permission from
// Menasoft & Partners.  All donations and contributions
// become the property of Menasoft & Partners.
//****************************************************************************
// FILE LAST UPDATED: Saturday, November 15, 2003
// Fixed annoying Buc's Den return 1 error
// Changed default mr_nothing value to something much lower.

[REGIONRESOURCE mr_nothing]
// there is nothing here
REAP=i_unused
REGEN=60*10

[REGIONRESOURCE mr_mapa_tesouro]
skill=90.0,100.0
amount=1
REAP=i_mapa_tesouro_pote
REGEN=60*60*2

[REGIONRESOURCE mr_fish1]
// fishing default
// t_water
skill=1.0,100.0
amount=9,30
REAP=i_fish_big_1
REGEN=60*5

[REGIONRESOURCE mr_fish2]
// fishing default
// t_water
skill=1.0,100.0
REAP=i_fish_big_2
amount=9,30
REGEN=60*5

[REGIONRESOURCE mr_fish3]
// fishing default
// t_water
skill=1.0,100.0
amount=9,30
REAP=i_fish_big_3
REGEN=60*5

[REGIONRESOURCE mr_fish4]
// fishing default
// t_water
skill=1.0,100.0
amount=9,30
REAP=i_fish_big_4
REGEN=60*5

[REGIONRESOURCE mr_fish5]
// fishing default
// t_water
skill=60.0,100.0
amount=1,3
REAP=i_prize_fish
REGEN=60*5

[REGIONRESOURCE mr_fish6]
// fishing default
// t_water
skill=60.0,100.0
amount=1,3
REAP=i_Wondrous_fish
REGEN=60*5

[REGIONRESOURCE mr_fish7]
// fishing default
// t_water
skill=70.0,100.0
amount=1,3
REAP=i_Truly_Rare_fish
REGEN=60*5

[REGIONRESOURCE mr_fish8]
// fishing default
// t_water
skill=70.0,100.0
amount=1,3
REAP=i_Highly_Peculiar_fish
REGEN=60*5

[REGIONRESOURCE mr_fish9]
skill=60.0,100.0
amount=1,3
REAP=i_white_pearl
REGEN=60*20

[REGIONRESOURCE mr_tree]
skill=0.0,100.0
amount=18,32
REAP=i_log
REGEN=60*4

[REGIONRESOURCE mr_bark]
skill=0.0,100.0
amount=5,9
REAP=i_bark
REGEN=60*5

[REGIONRESOURCE mr_grass]
// grazing animals
// t_grass
AMOUNT=9,30
REGEN=60*5
REAP=i_hay_sheaf

[REGIONTYPE r_default]
// Unclaimed regions.
ON=@ENTER
SRC.MUSIC=8

ON=@CliPeriodic
SRC.MUSIC=8

[REGIONTYPE r_default_malas]
// Unclaimed regions.
ON=@ENTER
SRC.MUSIC=58

ON=@CliPeriodic
SRC.MUSIC=58

[REGIONTYPE r_gauntlet_music]
ON=@Enter
SRC.MUSIC 51

ON=@CliPeriodic
SRC.MUSIC 51

[REGIONTYPE r_default_ilshenar]
ON=@ENTER
IF (<SRC.ISPLAYER>)
SRC.MUSIC=70
ELSE
SRC.F_CREATE_PARAGON
ENDIF

ON=@CliPeriodic
SRC.MUSIC=70

[REGIONTYPE r_paragon_spawning_region]
ON=@ENTER
IF (<SRC.ISPLAYER>)
SRC.MUSIC=74
ELSE
SRC.F_CREATE_PARAGON
ENDIF

ON=@CliPeriodic
SRC.MUSIC=74

[REGIONTYPE r_town_minoc]
// Unclaimed regions.
ON=@ENTER
SRC.MUSIC=16

ON=@CliPeriodic
SRC.MUSIC=16

[REGIONTYPE r_townSerphold]
// Unclaimed regions.
ON=@ENTER
SRC.MUSIC=65

ON=@CliPeriodic
SRC.MUSIC=65

[REGIONTYPE r_town_yew]
// Unclaimed regions.
ON=@ENTER
SRC.MUSIC=24

ON=@CliPeriodic
SRC.MUSIC=24

[REGIONTYPE r_town_vesper]
// Unclaimed regions.
ON=@ENTER
SRC.MUSIC=22

ON=@CliPeriodic
SRC.MUSIC=22

[REGIONTYPE r_town_trinsic]
// Unclaimed regions.
ON=@ENTER
SRC.MUSIC=21

ON=@CliPeriodic
SRC.MUSIC=21

[REGIONTYPE r_town_moonglow]
// Unclaimed regions.
ON=@ENTER
SRC.MUSIC=48

ON=@CliPeriodic
SRC.MUSIC=48

[REGIONTYPE r_town_cove]
// Unclaimed regions.
ON=@ENTER
SRC.MUSIC=47

ON=@CliPeriodic
SRC.MUSIC=47

[REGIONTYPE r_town_nujelm]
// Unclaimed regions.
ON=@ENTER
SRC.MUSIC=45

ON=@CliPeriodic
SRC.MUSIC=45

[REGIONTYPE r_town_skarabrae]
// Unclaimed regions.
ON=@ENTER
SRC.MUSIC=20

ON=@CliPeriodic
SRC.MUSIC=20

[REGIONTYPE r_dungeon_doom]
// Unclaimed regions.
ON=@ENTER
SRC.MUSIC=44

ON=@CliPeriodic
SRC.MUSIC=44

[REGIONTYPE r_dungeon_twistedweald]
// Unclaimed regions.
ON=@ENTER
IF (<SRC.ISPLAYER>)
SRC.MUSIC=52
ELSE
SRC.F_CREATE_PARAGON
ENDIF

ON=@CliPeriodic
SRC.MUSIC=52

[REGIONTYPE r_dungeon_travesty]
// Unclaimed regions.
ON=@ENTER
IF (<SRC.ISPLAYER>)
SRC.MUSIC=50
ENDIF

ON=@CliPeriodic
SRC.MUSIC=50

[REGIONTYPE r_dungeon_bedlam]
// Unclaimed regions.
ON=@ENTER
SRC.MUSIC=54

ON=@CliPeriodic
SRC.MUSIC=54

[REGIONTYPE r_dungeon_blightedgrove]
// Unclaimed regions.
ON=@ENTER
SRC.MUSIC=55

ON=@CliPeriodic
SRC.MUSIC=55

[REGIONTYPE r_palace_paroxysmus]
ON=@Enter
SRC.MUSIC=56

ON=@CliPeriodic
SRC.MUSIC=56

[REGIONTYPE r_dungeon_destard]
// Unclaimed regions.
ON=@ENTER
SRC.MUSIC=26

ON=@CliPeriodic
SRC.MUSIC=26

[REGIONTYPE r_dungeon_virtues]
// Unclaimed regions.
ON=@ENTER
SRC.MUSIC=25

ON=@CliPeriodic
SRC.MUSIC=25

[REGIONTYPE r_town_heartwood]
ON=@Enter
SRC.MUSIC=53

ON=@CliPeriodic
SRC.MUSIC=53

[REGIONTYPE r_town_luna]
// Unclaimed regions.
ON=@ENTER
SRC.MUSIC=69

ON=@CliPeriodic
SRC.MUSIC=69

[REGIONTYPE r_town_umbra]
// Unclaimed regions.
ON=@ENTER
SRC.MUSIC=72

ON=@CliPeriodic
SRC.MUSIC=72

[REGIONTYPE r_default_rock t_rock]
// Random rocks
RESOURCES=9.0 mr_Valorite
RESOURCES=60.0 mr_iron
RESOURCES=10.0 mr_dull_copper
RESOURCES=12.0 mr_bronze
RESOURCES=10.0 mr_copper
RESOURCES=9.0 mr_gold
RESOURCES=9.0 mr_agapite
RESOURCES=10.0 mr_silver
RESOURCES=9.0 mr_verite
RESOURCES=30.0 mr_nothing

[REGIONTYPE r_batest_rock t_normal]
// Random rocks
RESOURCES=9.0 mr_Valorite
RESOURCES=60.0 mr_iron
RESOURCES=30.0 mr_nothing
RESOURCES=10.0 mr_dull_copper
RESOURCES=12.0 mr_bronze
RESOURCES=10.0 mr_copper
RESOURCES=9.0 mr_gold
RESOURCES=9.0 mr_agapite
RESOURCES=10.0 mr_silver
RESOURCES=9.0 mr_verite

[REGIONTYPE r_default_water t_water]
// Not really ocean area.
RESOURCES=15.0 mr_fish1
RESOURCES=10.0 mr_fish2
RESOURCES=15.0 mr_fish3
RESOURCES=10.0 mr_fish4
RESOURCES=10.0 mr_fish5
RESOURCES=10.0 mr_fish6
RESOURCES=10.0 mr_fish7
RESOURCES=10.0 mr_fish8
RESOURCES=4.0 mr_fish9
RESOURCES=5.0 mr_mapa_tesouro

[REGIONTYPE r_default_tree t_tree]
// All tress produce wood by default.
RESOURCES=5.0 mr_nothing
RESOURCES=62.5 mr_tree
RESOURCES=10.0 mr_bark

[REGIONTYPE r_default_grass t_grass]
// All grass can be eaten by default.
RESOURCES=1.0 mr_grass

[REGIONTYPE r_water t_water]
// Water/Ocean boat sounds
RESOURCES=1.0 mr_nothing
RESOURCES=15.0 mr_fish1
RESOURCES=10.0 mr_fish2
RESOURCES=15.0 mr_fish3
RESOURCES=10.0 mr_fish4
RESOURCES=10.0 mr_fish5
RESOURCES=10.0 mr_fish6
RESOURCES=10.0 mr_fish7
RESOURCES=10.0 mr_fish8
RESOURCES=4.0 mr_fish9
RESOURCES=5.0 mr_mapa_tesouro

ON=@CliPeriodic
	SRC.MUSIC=25

[REGIONTYPE r_brit t_rock]
// Brit
RESOURCES=9.0 mr_Valorite
RESOURCES=60.0 mr_iron
RESOURCES=30.0 mr_nothing
RESOURCES=10.0 mr_dull_copper
RESOURCES=12.0 mr_bronze
RESOURCES=10.0 mr_copper
RESOURCES=9.0 mr_gold
RESOURCES=9.0 mr_agapite
RESOURCES=10.0 mr_silver
RESOURCES=9.0 mr_verite

ON=@ENTER
SRC.MUSIC=10

ON=@CliPeriodic
SRC.MUSIC=10

[REGIONTYPE r_brit_castle]
// Lord brit castle.
ON=@ENTER
	SRC.MUSIC=68
ON=@CliPeriodic
	SRC.MUSIC=68

[REGIONTYPE r_guard_tower]
// Guard tower.
ON=@ENTER
	SRC.MUSIC=midi_ForestA
ON=@CliPeriodic
	SRC.MUSIC=midi_ForestA

[REGIONTYPE r_black_castle]
// Lord Blackthorne's Castle
ON=@ENTER
	SRC.MUSIC=13
ON=@CliPeriodic
	SRC.MUSIC=13

[REGIONTYPE r_bucs_den]
// Bucs den

ON=@ENTER
	SRC.MUSIC=11
ON=@CliPeriodic
	SRC.MUSIC=11

[REGIONTYPE r_spooky t_rock]
// Spooky outdoor area.
RESOURCES=9.0 mr_Valorite
RESOURCES=60.0 mr_iron
RESOURCES=30.0 mr_nothing
RESOURCES=10.0 mr_dull_copper
RESOURCES=12.0 mr_bronze
RESOURCES=10.0 mr_copper
RESOURCES=9.0 mr_gold
RESOURCES=9.0 mr_agapite
RESOURCES=10.0 mr_silver
RESOURCES=9.0 mr_verite

[REGIONTYPE r_dungeon t_rock]
// Dungeon sounds same day or night.
// Shadow ore is only found here.
RESOURCES=9.0 mr_Valorite
RESOURCES=60.0 mr_iron
RESOURCES=30.0 mr_nothing
RESOURCES=10.0 mr_dull_copper
RESOURCES=12.0 mr_bronze
RESOURCES=10.0 mr_copper
RESOURCES=9.0 mr_gold
RESOURCES=9.0 mr_agapite
RESOURCES=10.0 mr_silver
RESOURCES=9.0 mr_verite

[REGIONTYPE r_plains]
// Plains night and day.

[REGIONTYPE r_forests]
// Forest Day and night.

[REGIONTYPE r_jungle]
// Jungle Day and night.

[REGIONTYPE r_swamp t_rock]
// Swamp Day and night.
// Never anything to mine here.

ON=@CliPeriodic
	SRC.MUSIC={0e,10,0f,10,022,1,023,1,024,1,0267,1}

[REGIONTYPE r_labyrinth]
ON=@Enter
SRC.MUSIC=19

ON=@CliPeriodic
SRC.MUSIC=19

[EOF]