// ****************************************************************************
// SPHERE by : Menasoft 1997-2000
// www.sphereserver.com
// All SPHERE script files and formats are copyright Menasoft & Partners.
// This file may be freely edited for personal use, but may not be distributed
// in whole or in part, in any format without express written permission from
// Menasoft & Partners.  All donations and contributions
// become the property of Menasoft & Partners.
// ****************************************************************************
// FILE CREATED: Wednesday, December 28, 2005
// Created By Mordaunt
//
//For Elven hair open spheredefs.scp & add the following under [defname items_hair]
//random_elf_male_hair    { i_hair_elven_mullet 1 i_hair_elven_spike 1 i_hair_elven_braided 1 i_hair_elven_long2 1 i_hair_LF 1 i_hair_short1 1}
//random_elf_female_hair  { i_hair_elven_ML 1 i_hair_LF 1 i_hair_elven_flower 1 i_hair_elven_long2 1 i_hair_elven_long3 1 i_hair_elven_braid 1 i_hair_elven_long4 1 }
//
//For skin colors you need to add under [defname hues_range] colors_elf { {835 839} 1 {08ab 08af} 1 } 
VERSION=0.56

[CHARDEF C_E_VENDOR]
NAME=#NAMES_ELF_MALE the Vendor
ID=C_ELF_MALE
HIREDAYWAGE=50
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=spk_shopkeep
TSPEECH=spk_needs
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Needs
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

CATEGORY=Civilized
SUBSECTION=Tradesmen (Elven)
DESCRIPTION=Vendor

ON=@Create
NPC=brain_vendor
COLOR=colors_elf
FLAGS=028000005
NEED=i_gold

STR={66 80}
DEX=90
INT={66 80}

FENCING={15.0 38.0}
PARRYING={45.0 68.0}
SWORDSMANSHIP={15.0 38.0}
WRESTLING={15.0 38.0}
MACEFIGHTING={15.0 38.0}
MAGICRESISTANCE={45.0 68.0}
TACTICS={45.0 68.0}

ITEMNEWBIE=i_lantern
ITEMNEWBIE=random_elf_male_hair
COLOR=colors_hair



ITEMNEWBIE=i_shirt_plain
COLOR=colors_all
ITEMNEWBIE=random_pants
COLOR=colors_all
ITEMNEWBIE=random_shoes
COLOR=colors_neutral

[CHARDEF C_E_VENDOR_F]
NAME=#NAMES_ELF_FEMALE the Vendor
ID=C_ELF_FEMALE
CAN=0
HIREDAYWAGE=50
FOODTYPE=

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=spk_shopkeep
TSPEECH=spk_needs
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Needs
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=brain_vendor
COLOR=colors_elf
FLAGS=028000001
NEED=i_gold

STR={66 80}
DEX=90
INT={66 80}
FENCING={15.0 38.0}
PARRYING={45.0 68.0}
SWORDSMANSHIP={15.0 38.0}
WRESTLING={15.0 38.0}
MACEFIGHTING={15.0 38.0}
MAGICRESISTANCE={45.0 68.0}
TACTICS={45.0 68.0}

ITEMNEWBIE=i_lantern
ITEMNEWBIE=random_elf_female_hair
COLOR=colors_hair

ON=@NPCRestock
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_skirt
COLOR=colors_all
ITEM=random_shoes
COLOR=colors_neutral
ITEM=random_coin_purse

CATEGORY=Provisions - Deeds
SUBSECTION=Vendor Deeds
DESCRIPTION=Player Vendor Female

[CHARDEF C_E_ACTOR]
NAME=#NAMES_ELF_MALE the Actor
ID=C_ELF_MALE

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobactor
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
COLOR=colors_elf
STR={21 35}
DEX={26 40}
INT={26 40}

MUSICIANSHIP={50.0 70.0}
PEACEMAKING={50.0 70.0}
SWORDSMANSHIP={15.0 38.0}
TACTICS={15.0 38.0}

NPC=BRAIN_HUMAN
NEED=i_gold

ITEMNEWBIE=random_elf_male_hair
COLOR=colors_hair



ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_pants
COLOR=colors_all
ITEM=random_shoes
COLOR=colors_neutral
ITEM=random_coin_purse

CATEGORY=Civilized
SUBSECTION=Arts & Music
DESCRIPTION=Actor (male)

[CHARDEF C_E_BARBER]
NAME=#NAMES_ELF_MALE the Barber
ID=C_ELF_MALE
AVERSIONS=t_TRAP,t_eerie_stuff
DESIRES=i_gold,e_notoriety

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=spk_shopkeep
TSPEECH=spk_needs
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Needs
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

CATEGORY=Civilized
SUBSECTION=Tradesmen (Elven)
DESCRIPTION=Barber

ON=@Create
NPC=brain_vendor
COLOR=colors_elf
NEED=i_gold

STR={66 80}
DEX=90
INT={66 80}

FENCING={15.0 38.0}
PARRYING={45.0 68.0}
SWORDSMANSHIP={15.0 38.0}
WRESTLING={15.0 38.0}
MACEFIGHTING={15.0 38.0}
MAGICRESISTANCE={45.0 68.0}
TACTICS={45.0 68.0}

ITEMNEWBIE=i_lantern
ITEMNEWBIE=random_elf_male_hair
COLOR=colors_hair



ON=@NPCRestock
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_pants
COLOR=colors_all
ITEM=random_shoes
COLOR=colors_neutral
ITEM=random_coin_purse

SELL=i_hair_SHORT1,10
ATTR=attr_decay
SELL=i_hair_elven_ML,10
ATTR=attr_decay
SELL=i_hair_LF,10
ATTR=attr_decay
SELL=i_hair_elven_mullet,10
ATTR=attr_decay
SELL=i_hair_elven_flower,10
ATTR=attr_decay
SELL=i_hair_elven_long2,10
ATTR=attr_decay
SELL=i_hair_elven_long_3,10
ATTR=attr_decay
SELL=i_hair_elven_braid,10
ATTR=attr_decay
SELL=i_hair_elven_long4,10
ATTR=attr_decay
SELL=i_hair_elven_spike,10
ATTR=attr_decay
SELL=i_hair_NONE,10
ATTR=attr_decay
SELL=i_beard_SHORT_MED,10
ATTR=attr_decay
SELL=i_beard_LONG_MED,10
ATTR=attr_decay
SELL=i_beard_VANDYKE,10
ATTR=attr_decay
SELL=i_beard_LONG,10
ATTR=attr_decay
SELL=i_beard_SHORT,10
ATTR=attr_decay
SELL=i_beard_GOATEE,10
ATTR=attr_decay
SELL=i_beard_MUSTACHE,10
ATTR=attr_decay
SELL=i_beard_NONE,10
ATTR=attr_decay
SELL=i_bottle_hair_dye,10

[CHARDEF C_E_BARBERF]
NAME=#NAMES_ELF_FEMALE the Barber
ID=C_ELF_FEMALE
AVERSIONS=t_TRAP,t_eerie_stuff
DESIRES=i_gold,e_notoriety

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=spk_shopkeep
TSPEECH=spk_needs
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Needs
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

CATEGORY=Civilized
SUBSECTION=Tradesmen (Elven)
DESCRIPTION=Barber (Female)

ON=@Create
NPC=brain_vendor
COLOR=colors_elf
NEED=i_gold

STR={66 80}
DEX=90
INT={66 80}

FENCING={15.0 38.0}
PARRYING={45.0 68.0}
SWORDSMANSHIP={15.0 38.0}
WRESTLING={15.0 38.0}
MACEFIGHTING={15.0 38.0}
MAGICRESISTANCE={45.0 68.0}
TACTICS={45.0 68.0}

ITEMNEWBIE=i_lantern
ITEMNEWBIE=random_elf_male_hair
COLOR=colors_hair


ON=@NPCRestock
ITEM=random_dress
COLOR=colors_all
ITEM=random_shoes
COLOR=colors_neutral
ITEM=random_coin_purse

SELL=i_hair_SHORT1,10
ATTR=attr_decay
SELL=i_hair_elven_ML,10
ATTR=attr_decay
SELL=i_hair_LF,10
ATTR=attr_decay
SELL=i_hair_elven_mullet,10
ATTR=attr_decay
SELL=i_hair_elven_flower,10
ATTR=attr_decay
SELL=i_hair_elven_long2,10
ATTR=attr_decay
SELL=i_hair_elven_long_3,10
ATTR=attr_decay
SELL=i_hair_elven_braid,10
ATTR=attr_decay
SELL=i_hair_elven_long4,10
ATTR=attr_decay
SELL=i_hair_elven_spike,10
ATTR=attr_decay
SELL=i_hair_NONE,10
ATTR=attr_decay
SELL=i_beard_SHORT_MED,10
ATTR=attr_decay
SELL=i_beard_LONG_MED,10
ATTR=attr_decay
SELL=i_beard_VANDYKE,10
ATTR=attr_decay
SELL=i_beard_LONG,10
ATTR=attr_decay
SELL=i_beard_SHORT,10
ATTR=attr_decay
SELL=i_beard_GOATEE,10
ATTR=attr_decay
SELL=i_beard_MUSTACHE,10
ATTR=attr_decay
SELL=i_beard_NONE,10
ATTR=attr_decay
SELL=i_bottle_hair_dye,10

[CHARDEF C_E_ACTOR_F]
NAME=#NAMES_ELF_FEMALE the Actor
ID=C_ELF_FEMALE
//DAM=
//ARMOR=

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobactor
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
COLOR=colors_elf
STR={21 35}
DEX={26 40}
INT={26 40}

MUSICIANSHIP={50.0 70.0}
PEACEMAKING={50.0 70.0}
SWORDSMANSHIP={15.0 38.0}
TACTICS={15.0 38.0}

NPC=BRAIN_HUMAN
NEED=i_gold

ITEMNEWBIE=random_elf_female_hair
COLOR=colors_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_skirt
COLOR=colors_all
ITEM=random_shoes
COLOR=colors_neutral
ITEM=random_coin_purse

CATEGORY=Civilized
SUBSECTION=Arts & Music
DESCRIPTION=Actor (female)

[CHARDEF C_E_ARCHITECT]
NAME=#NAMES_ELF_MALE the Architect
ID=C_ELF_MALE

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobArchitect
TSPEECH=jobRealtor
TSPEECH=spk_shopkeep
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=brain_vendor
NEED=i_gold
COLOR=colors_elf
STR={21 35}
DEX={36 50}
INT={36 50}

SWORDSMANSHIP={15.0 38.0}
CARPENTRY={50.0 70.0}
LUMBERJACKING={50.0 70.0}
TACTICS={15.0 38.0}

ITEMNEWBIE=random_elf_male_hair
COLOR=colors_hair



ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_pants
COLOR=colors_all
ITEM=random_shoes
COLOR=colors_neutral
//vendor items
SELL=VENDOR_S_DEED_TEMPLATE
BUY=VENDOR_B_DEED_TEMPLATE

CATEGORY=Civilized
SUBSECTION=Tradesmen (Elven)
DESCRIPTION=Architect (male)

[CHARDEF C_E_ARCHITECT_F]
NAME=#NAMES_ELF_FEMALE the Architect
ID=C_ELF_FEMALE

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobARCHITECT
TSPEECH=jobrealtor
TSPEECH=spk_shopkeep
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=BRAIN_VENDOR
NEED=i_gold
COLOR=colors_elf
STR={21 35}
DEX={36 50}
INT={36 50}

SWORDSMANSHIP={15.0 38.0}
CARPENTRY={50.0 70.0}
LUMBERJACKING={50.0 70.0}
TACTICS={15.0 38.0}

ITEMNEWBIE=random_elf_female_hair
COLOR=colors_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_skirt
COLOR=colors_all
ITEM=random_shoes
COLOR=colors_neutral
//vendor items
SELL=VENDOR_S_DEED_TEMPLATE
BUY=VENDOR_B_DEED_TEMPLATE

CATEGORY=Civilized
SUBSECTION=Tradesmen (Elven)
DESCRIPTION=Architect (female)

[CHARDEF C_E_ARTIST]
NAME=#NAMES_ELF_MALE the Artist
ID=C_ELF_MALE
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobArtist
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Needs
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
COLOR=colors_elf
STR={16 30}
DEX={31 45}
INT={16 30}

ANATOMY={50.0 70.0}
FENCING={15.0 38.0}
TACTICS={15.0 38.0}

NPC=BRAIN_HUMAN
NEED=i_gold

ITEMNEWBIE=random_elf_male_hair
COLOR=colors_hair



ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_pants
COLOR=colors_all
ITEM=random_shoes
COLOR=colors_neutral
ITEM=i_apron_half
COLOR=colors_all
ITEM=random_coin_purse
ITEM=i_PALETTE

CATEGORY=Civilized
SUBSECTION=Arts & Music
DESCRIPTION=Artist (male)

[CHARDEF C_E_ARTIST_F]
NAME=#NAMES_ELF_FEMALE the Artist
ID=C_ELF_FEMALE
//DAM=
//ARMOR=
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobartist
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
COLOR=colors_elf
STR={16 30}
DEX={31 45}
INT={16 30}

ANATOMY={50.0 70.0}
FENCING={15.0 38.0}
TACTICS={15.0 38.0}

NPC=BRAIN_HUMAN
NEED=i_gold

ITEMNEWBIE=random_elf_female_hair
COLOR=colors_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_skirt
COLOR=colors_all
ITEM=random_shoes
COLOR=colors_neutral
ITEM=i_apron_half
COLOR=colors_all
ITEM=random_coin_purse
ITEM=i_PALETTE

CATEGORY=Civilized
SUBSECTION=Arts & Music
DESCRIPTION=Artist (female)

[CHARDEF C_E_BAKER]
NAME=#NAMES_ELF_MALE the Baker
ID=C_ELF_MALE
//DAM=
//ARMOR=
DESIRES=i_gold,e_notoriety

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobbaker
TSPEECH=spk_shopkeep
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=BRAIN_VENDOR
NEED=i_FLOUR_SACK
COLOR=colors_elf
STR={34 48}
DEX={33 47}
INT={26 40}

COOKING={55.0 78.0}
SWORDSMANSHIP={15.0 38.0}
TASTEID={50.0 70.0}
TACTICS={15.0 38.0}

ITEMNEWBIE=random_elf_male_hair
COLOR=colors_hair



ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_pants
COLOR=colors_all
ITEM=random_shoes
COLOR=colors_neutral
ITEM=i_apron_half
ITEM=random_coin_purse

//vendor items
SELL=VENDOR_S_BAKER_TEMPLATE
BUY=VENDOR_B_BAKER_TEMPLATE

CATEGORY=Civilized
SUBSECTION=Tradesmen (Elven)
DESCRIPTION=Baker (male)

[CHARDEF C_E_BAKER_F]
NAME=#NAMES_ELF_FEMALE the Baker
ID=C_ELF_FEMALE
DESIRES=i_gold,t_grain,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobbaker
TSPEECH=spk_shopkeep
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=BRAIN_VENDOR
NEED=i_FLOUR_SACK

COLOR=colors_elf
STR={34 48}
DEX={33 47}
INT={26 40}

COOKING={55.0 78.0}
SWORDSMANSHIP={15.0 38.0}
TASTEID={50.0 70.0}
TACTICS={15.0 38.0}

ITEMNEWBIE=random_elf_female_hair
COLOR=colors_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_skirt
COLOR=colors_all
ITEM=random_shoes
COLOR=colors_neutral
ITEM=i_apron_half
ITEM=random_coin_purse

//vendor items
SELL=VENDOR_S_BAKER_TEMPLATE
BUY=VENDOR_B_BAKER_TEMPLATE

CATEGORY=Civilized
SUBSECTION=Tradesmen (Elven)
DESCRIPTION=Baker (female)

[CHARDEF C_E_BANKER]
NAME=#NAMES_ELF_MALE the Banker
ID=C_ELF_MALE
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobbanker
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
COLOR=colors_elf
STR={71 85}
DEX={66 80}
INT={66 80}

SWORDSMANSHIP={15.0 38.0}
ITEMID={50.0 70.0}
TACTICS={15.0 38.0}

NPC=BRAIN_BANKER
NEED=i_gold

ITEMNEWBIE=random_elf_male_hair
COLOR=colors_hair



ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_fancy
COLOR=colors_green
ITEM=i_pants_long
COLOR=colors_yellow
ITEM=random_shoes
COLOR=colors_neutral
ITEM=random_coin_purse

CATEGORY=Civilized
SUBSECTION=Tradesmen (Elven)
DESCRIPTION=Banker (male)

[CHARDEF C_E_BANKER_F]
NAME=#NAMES_ELF_FEMALE the Banker
ID=C_ELF_FEMALE
//ATT=
//ARMOR=
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobbanker
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
COLOR=colors_elf
STR={71 85}
DEX={66 80}
INT={66 80}

SWORDSMANSHIP={15.0 38.0}
ITEMID={50.0 70.0}
TACTICS={15.0 38.0}

NPC=BRAIN_BANKER
NEED=i_gold

ITEMNEWBIE=random_elf_female_hair
COLOR=colors_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_fancy
COLOR=colors_green
ITEM=random_skirt
COLOR=colors_yellow
ITEM=random_shoes
COLOR=colors_neutral
ITEM=random_coin_purse
ITEM=RANDOM_LIGHT

CATEGORY=Civilized
SUBSECTION=Tradesmen (Elven)
DESCRIPTION=Banker (female)

[CHARDEF C_E_BEEKEEPER]
NAME=#NAMES_ELF_MALE the Beekeeper
ID=C_ELF_MALE
//DAM=
//ARMOR=
DESIRES=i_gold,e_notoriety,t_bee_hive,i_jar_HONEY
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobbeekeeper
TSPEECH=spk_shopkeep
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=BRAIN_VENDOR
COLOR=colors_elf
STR={21 35}
DEX={36 50}
INT={36 50}

FENCING={15.0 38.0}
TACTICS={15.0 38.0}

ITEMNEWBIE=random_elf_male_hair
COLOR=colors_hair



ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_pants
COLOR=colors_all
ITEM=i_boots_calf
COLOR=colors_neutral
ITEM=random_coin_purse

SELL=i_jar_honey,{14 40}
BUY=i_jar_honey,{4 10}

CATEGORY=Civilized
SUBSECTION=Tradesmen (Elven)
DESCRIPTION=Beekeeper (male)

[CHARDEF C_E_BEEKEEPER_F]
NAME=#NAMES_ELF_FEMALE the Beekeeper
ID=C_ELF_FEMALE
//DAM=
//ARMOR=
DESIRES=i_gold,e_notoriety,t_bee_hive,i_jar_honey
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobbeekeeper
TSPEECH=spk_shopkeep
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=BRAIN_VENDOR
COLOR=colors_elf
STR={21 35}
DEX={36 50}
INT={36 50}

FENCING={15.0 38.0}
TACTICS={15.0 38.0}

ITEMNEWBIE=random_elf_female_hair
COLOR=colors_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_skirt
COLOR=colors_all
ITEM=i_boots_calf
COLOR=colors_neutral
//pouch items
ITEM=random_coin_purse

SELL=i_jar_honey,{14 40}
BUY=i_jar_honey,{4 10}

CATEGORY=Civilized
SUBSECTION=Tradesmen (Elven)
DESCRIPTION=Beekeeper (female)


[CHARDEF C_E_BUTCHER]
NAME=#NAMES_ELF_MALE the Butcher
ID=C_ELF_MALE
DESIRES=i_gold,e_notoriety,t_meat_raw
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobbutcher
TSPEECH=spk_shopkeep
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=brain_vendor
COLOR=colors_elf
STR={76 90}
DEX={71 85}
INT={61 75}

SWORDSMANSHIP={35.0 50.0}
TACTICS={15.0 38.0}
COOKING={50.0 70.0}

ITEMNEWBIE=random_elf_male_hair
COLOR=colors_hair



ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_pants
COLOR=colors_all
ITEM=random_shoes
COLOR=colors_neutral
ITEM=i_apron_half
ITEM=backpack_poor

//vendor items
SELL=VENDOR_S_BUTCHER_TEMPLATE
BUY=VENDOR_B_BUTCHER_TEMPLATE

CATEGORY=Civilized
SUBSECTION=Tradesmen (Elven)
DESCRIPTION=Butcher (male)

[CHARDEF C_E_BUTCHER_F]
NAME=#NAMES_ELF_FEMALE the Butcher
ID=C_ELF_FEMALE
//DAM=
//ARMOR=
DESIRES=i_gold,e_notoriety,t_meat_raw
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobbutcher
TSPEECH=spk_shopkeep
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=brain_vendor
COLOR=colors_elf
STR={76 90}
DEX={71 85}
INT={61 75}

SWORDSMANSHIP={35.0 50.0}
TACTICS={15.0 38.0}
COOKING={50.0 70.0}

ITEMNEWBIE=random_elf_female_hair
COLOR=colors_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_dress_plain
COLOR=colors_all
ITEM=random_shoes
COLOR=colors_neutral
ITEM=i_apron_half
ITEM=backpack_poor
//vendor items
SELL=VENDOR_S_BUTCHER_TEMPLATE
BUY=VENDOR_B_BUTCHER_TEMPLATE

CATEGORY=Civilized
SUBSECTION=Tradesmen (Elven)
DESCRIPTION=Butcher (female)

[CHARDEF C_E_CARPENTER]
NAME=#NAMES_ELF_MALE the Carpenter
ID=C_ELF_MALE
DESIRES=i_gold,e_notoriety,t_log,t_board
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobCARPENTER
TSPEECH=spk_shopkeep
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=brain_vendor
COLOR=colors_elf
STR={71 85}
DEX={66 80}
INT={51 65}

CARPENTRY={55.0 78.0}
SWORDSMANSHIP={15.0 38.0}
MACEFIGHTING={15.0 38.0}
TACTICS={45.0 68.0}
LUMBERJACKING={50.0 70.0}

ITEMNEWBIE=random_elf_male_hair
COLOR=colors_hair



ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_pants
COLOR=colors_all
ITEM=random_shoes
COLOR=colors_neutral
ITEM=random_coin_purse
//vendor items
SELL=VENDOR_S_CARPENTER
BUY=VENDOR_B_CARPENTER

CATEGORY=Civilized
SUBSECTION=Tradesmen (Elven)
DESCRIPTION=Carpenter (male)

[CHARDEF C_E_CARPENTER_F]
NAME=#NAMES_ELF_FEMALE the Carpenter
ID=C_ELF_FEMALE
DESIRES=i_gold,e_notoriety,t_log,t_board
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobCARPENTER
TSPEECH=spk_shopkeep
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=brain_vendor
COLOR=colors_elf
STR={71 85}
DEX={66 80}
INT={51 65}

CARPENTRY={55.0 78.0}
SWORDSMANSHIP={15.0 38.0}
MACEFIGHTING={15.0 38.0}
TACTICS={45.0 68.0}
LUMBERJACKING={50.0 70.0}

ITEMNEWBIE=random_elf_female_hair
COLOR=colors_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_skirt
COLOR=colors_all
ITEM=random_shoes
COLOR=colors_neutral
ITEM=random_coin_purse

SELL=VENDOR_S_CARPENTER
BUY=VENDOR_B_CARPENTER

CATEGORY=Civilized
SUBSECTION=Tradesmen (Elven)
DESCRIPTION=Carpenter (female)

[CHARDEF C_E_COBBLER]
NAME=#NAMES_ELF_MALE the Cobbler
ID=C_ELF_MALE
DESIRES=i_gold,e_notoriety,t_leather
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobcobbler
TSPEECH=spk_shopkeep
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=brain_vendor
COLOR=colors_elf
STR={36 50}
DEX={36 50}
INT={26 40}

WRESTLING={15.0 38.0}
TACTICS={15.0 38.0}

ITEMNEWBIE=random_elf_male_hair
COLOR=colors_hair



ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_pants
COLOR=colors_all
ITEM=random_footwear
ITEM=random_coin_purse

//vendor items
SELL=i_boots_thigh,{2 12}
COLOR=colors_neutral
SELL=i_shoes_plain,{2 12}
COLOR=colors_neutral
SELL=i_boots_calf,{2 12}
COLOR=colors_neutral

SELL=VENDOR_S_COBBLER
BUY=VENDOR_B_COBBLER

CATEGORY=Civilized
SUBSECTION=Tradesmen (Elven)
DESCRIPTION=Cobbler (male)

[CHARDEF C_E_COBBLER_F]
NAME=#NAMES_ELF_FEMALE the Cobbler
ID=C_ELF_FEMALE
DESIRES=i_gold,e_notoriety,t_leather
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobcobbler
TSPEECH=spk_shopkeep
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=brain_vendor
COLOR=colors_elf
STR={36 50}
DEX={36 50}
INT={26 40}

WRESTLING={15.0 38.0}
TACTICS={15.0 38.0}

ITEMNEWBIE=random_elf_female_hair
COLOR=colors_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_skirt
COLOR=colors_all
ITEM=random_footwear
ITEM=random_coin_purse

//vendor items
SELL=i_boots_thigh,{2 12}
COLOR=colors_neutral
SELL=random_shoes,{2 12}
COLOR=colors_neutral
SELL=i_boots_calf,{2 12}
COLOR=colors_neutral

SELL=vendor_s_cobbler
BUY=vendor_b_cobbler

CATEGORY=Civilized
SUBSECTION=Tradesmen (Elven)
DESCRIPTION=Cobbler (female)

[CHARDEF C_E_FARMER]
NAME=#NAMES_ELF_MALE the Farmer
ID=C_ELF_MALE
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobfarmer
TSPEECH=spk_shopkeep
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=brain_vendor
COLOR=colors_elf
STR={10 20}
DEX={30 35}
INT={10 20}

FENCING={10.0 15.0}
SWORDSMANSHIP={10.0 15.0}
WRESTLING={10.0 15.0}
MACEFIGHTING={10.0 15.0}
TACTICS={10.0 15.0}
ANIMALLORE={25.0 45.0}
TAMING={25.0 45.0}
VETERINARY={25.0 45.0}

ITEMNEWBIE=random_elf_male_hair
COLOR=colors_hair



ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=i_pants_short
COLOR=colors_all
ITEM=i_hat_wide_brim
COLOR=colors_neutral
ITEM=random_boots

SELL=VENDOR_S_FARMER
BUY=VENDOR_B_FARMER

CATEGORY=Civilized
SUBSECTION=Tradesmen (Elven)
DESCRIPTION=Farmer (male)

[CHARDEF C_E_FARMER_F]
NAME=#NAMES_ELF_FEMALE the Farmer
ID=C_ELF_FEMALE
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobfarmer
TSPEECH=spk_shopkeep
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=brain_vendor
COLOR=colors_elf
STR={10 20}
DEX={30 35}
INT={10 20}

FENCING={10.0 15.0}
SWORDSMANSHIP={10.0 15.0}
WRESTLING={10.0 15.0}
MACEFIGHTING={10.0 15.0}
TACTICS={10.0 15.0}
ANIMALLORE={25.0 45.0}
TAMING={25.0 45.0}
VETERINARY={25.0 45.0}

ITEMNEWBIE=random_elf_female_hair
COLOR=colors_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_dress_plain
COLOR=colors_all
ITEM=i_hat_wide_brim
COLOR=colors_neutral
ITEM=random_boots

SELL=VENDOR_S_FARMER
BUY=VENDOR_B_FARMER

CATEGORY=Civilized
SUBSECTION=Tradesmen (Elven)
DESCRIPTION=Farmer (female)

[CHARDEF C_E_FURTRADER]
NAME=#NAMES_ELF_MALE the Fur Trader
ID=C_ELF_MALE
//DAM=
//ARMOR=
DESIRES=i_gold,e_notoriety,t_FUR
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobfurtrader
TSPEECH=spk_shopkeep
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=brain_vendor
COLOR=colors_elf
STR={66 80}
DEX={51 65}
INT={41 55}

ANIMALLORE={65.0 88.0}
CAMPING={55.0 78.0}
FENCING={15.0 38.0}
PARRYING={45.0 68.0}
SWORDSMANSHIP={15.0 38.0}
WRESTLING={15.0 38.0}
MACEFIGHTING={15.0 38.0}
TACTICS={55.0 78.0}

ITEMNEWBIE=random_elf_male_hair
COLOR=colors_hair



ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_brown
ITEM=random_pants
COLOR=colors_black
ITEM=random_boots
ITEM=i_knife_skinning
ITEM=random_coin_purse

SELL=VENDOR_S_FURTRADER
BUY=VENDOR_B_FURTRADER

CATEGORY=Civilized
SUBSECTION=Tradesmen (Elven)
DESCRIPTION=Fur Trader (male)

[CHARDEF C_E_FURTRADER_F]
NAME=#NAMES_ELF_FEMALE the Fur Trader
ID=C_ELF_FEMALE
//DAM=
//ARMOR=
DESIRES=i_gold,e_notoriety,t_FUR
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobfurtrader
TSPEECH=spk_shopkeep
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Needs
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=brain_vendor
COLOR=colors_elf
STR={66 80}
DEX={51 65}
INT={41 55}

ANIMALLORE={65.0 88.0}
CAMPING={55.0 78.0}
FENCING={15.0 38.0}
SWORDSMANSHIP={15.0 38.0}
WRESTLING={15.0 38.0}
MACEFIGHTING={15.0 38.0}
MAGICRESISTANCE={55.0 78.0}
TACTICS={55.0 78.0}

ITEMNEWBIE=random_elf_female_hair
COLOR=colors_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_brown
ITEM=random_pants
COLOR=colors_black
ITEM=random_boots
ITEM=i_knife_skinning
ITEM=random_coin_purse

SELL=VENDOR_S_FURTRADER
BUY=VENDOR_B_FURTRADER

CATEGORY=Civilized
SUBSECTION=Tradesmen (Elven)
DESCRIPTION=Fur Trader (female)

[CHARDEF C_E_GAMBLER]
NAME=#NAMES_ELF_MALE the Gambler
ID=C_ELF_MALE
HIREDAYWAGE=40
//DAM=
//ARMOR=
DESIRES=i_gold,e_notoriety,jobgambler
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobgambler
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
COLOR=colors_elf
STR={31 45}
DEX={51 65}
INT={56 70}

EVALUATINGINTEL={45.0 68.0}
ItemID={35.0 58.0}
SNOOPING={55.0 78.0}
STEALING={35.0 58.0}
FENCING={15.0 38.0}
PARRYING={25.0 48.0}
SWORDSMANSHIP={15.0 38.0}
WRESTLING={15.0 38.0}
TACTICS={25.0 48.0}

NPC=brain_human

ITEMNEWBIE=random_elf_male_hair
COLOR=colors_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_pants
COLOR=colors_all
ITEM=random_footwear
ITEM=random_dagger
ITEM=random_coin_purse

CATEGORY=Civilized
SUBSECTION=Elven Villagers
DESCRIPTION=Gambler (male)

[CHARDEF C_E_GAMBLER_F]
NAME=#NAMES_ELF_FEMALE the Gambler
ID=C_ELF_FEMALE
HIREDAYWAGE=40
DESIRES=i_gold,e_notoriety,jobgambler
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobgambler
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
COLOR=colors_elf
STR={31 45}
DEX={51 65}
INT={56 70}

EVALUATINGINTEL={45.0 68.0}
ItemID={35.0 58.0}
SNOOPING={55.0 78.0}
STEALING={35.0 58.0}
FENCING={15.0 38.0}
PARRYING={25.0 48.0}
SWORDSMANSHIP={15.0 38.0}
WRESTLING={15.0 38.0}
TACTICS={25.0 48.0}

NPC=brain_human

ITEMNEWBIE=random_elf_female_hair
COLOR=colors_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_skirt
COLOR=colors_all
ITEM=random_footwear
ITEM=random_dagger
ITEM=random_coin_purse

CATEGORY=Civilized
SUBSECTION=Elven Villagers
DESCRIPTION=Gambler (female)

[CHARDEF C_E_GLASSBLOWER]
NAME=#NAMES_ELF_MALE the Glassblower
ID=C_ELF_MALE
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobglassblower
TSPEECH=spk_shopkeep
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=brain_vendor
COLOR=colors_elf
STR={51 65}
DEX={61 75}
INT={51 65}

FENCING={15.0 38.0}
WRESTLING={15.0 38.0}
TACTICS={35.0 58.0}

ITEMNEWBIE=random_elf_male_hair
COLOR=colors_hair



ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_pants
COLOR=colors_all
ITEM=random_shoes
COLOR=colors_neutral
ITEM=random_coin_purse

SELL=i_BOTTLE_EMPTY,{5 20}
SELL=i_jar_empty,{5 20}
SELL=i_pitcher_glass,{5 20}

BUY=i_BOTTLE_EMPTY,{2 10}
BUY=i_jar_empty,{2 10}
BUY=i_pitcher_glass,{2 10}

CATEGORY=Civilized
SUBSECTION=Tradesmen (Elven)
DESCRIPTION=Glassblower (male)

[CHARDEF C_E_GLASSBLOWER_F]
NAME=#NAMES_ELF_FEMALE the Glassblower
ID=C_ELF_FEMALE
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobglassblower
TSPEECH=spk_shopkeep
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=brain_vendor
COLOR=colors_elf
STR={51 65}
DEX={61 75}
INT={51 65}

FENCING={15.0 38.0}
WRESTLING={15.0 38.0}
TACTICS={35.0 58.0}

ITEMNEWBIE=random_elf_female_hair
COLOR=colors_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_skirt
COLOR=colors_all
ITEM=random_shoes
COLOR=colors_neutral
ITEM=random_coin_purse

SELL=i_BOTTLE_EMPTY,{5 20}
SELL=i_jar_empty,{5 20}
SELL=i_pitcher_glass,{5 20}

BUY=i_BOTTLE_EMPTY,{2 10}
BUY=i_jar_empty,{2 10}
BUY=i_pitcher_glass,{2 10}

CATEGORY=Civilized
SUBSECTION=Tradesmen (Elven)
DESCRIPTION=Glassblower (female)

[CHARDEF C_E_GUARD]
NAME=#NAMES_ELF_MALE the Guard
ID=C_ELF_MALE
DAM=15,20
ARMOR=20
DESIRES=i_gold
//SHELTER=r_civilization,r_GUARDPOST
//AVERSIONS=ANYONE WITH NEGATIVITY (SHOWS AGGRESION)

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobGuard
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

CATEGORY=Civilized
SUBSECTION=Guards & Law
DESCRIPTION=Guard (male)

ON=@Create
NPC=brain_guard
//ALIGNMENT=GOOD
COLOR=colors_elf
STR={151 165}
DEX={151 165}
INT={151 165}

DETECTINGHIDDEN={90.0 100.0}
FORENSICS={90.0 100.0}
FENCING={90.0 100.0}
PARRYING={90.0 100.0}
SWORDSMANSHIP={90.0 100.0}
WRESTLING={90.0 100.0}
MACEFIGHTING={90.0 100.0}
MAGICRESISTANCE={90.0 100.0}
TACTICS={90.0 100.0}

//STANDARD GUARD EQUIPMENT=PLATE ARMOR,i_halberd
//BLACKTHORN GUARD EQUIPMENT=PLATE ARMOR,RED OVER-ARMOR,DOUBLE BATTLE AXE,CHAOS SHIELD
//LORDBRITISH GUARD EQUIPMENT=PLATE ARMOR,BLUE OVER-ARMOR,VIKING SWORD,ORDER SHIELD

ITEMNEWBIE=i_lantern
ITEMNEWBIE=random_elf_male_hair
COLOR=colors_hair



ON=@NPCRestock
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_pants
COLOR=colors_all
ITEM=i_platemail_chest
ITEM=i_platemail_leggings
ITEM=i_platemail_arms
ITEM=random_over_armor
COLOR=colors_all
ITEM=i_halberd
ITEM=random_coin_purse
ITEM=i_mt_horse_gray	// on horse.

ON=@NPCRefuseItem
	SAY I cannot be bribed. be gone.
	return 1

[CHARDEF c_E_guard_f]
NAME=#NAMES_ELF_FEMALE the Guard
ID=C_ELF_FEMALE
DAM=15,20
ARMOR=20
DESIRES=i_gold
//SHELTER=r_civilization,r_GUARDPOST
//AVERSIONS=ANYONE WITH NEGATIVITY (SHOWS AGGRESION)

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobGuard
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

CATEGORY=Civilized
SUBSECTION=Guards & Law
DESCRIPTION=Guard (female)

ON=@Create
NPC=brain_guard
//ALIGNMENT=GOOD
COLOR=colors_elf
STR={151 165}
DEX={151 165}
INT={151 165}

DETECTINGHIDDEN={90.0 100.0}
FORENSICS={90.0 100.0}
FENCING={90.0 100.0}
PARRYING={90.0 100.0}
SWORDSMANSHIP={90.0 100.0}
WRESTLING={90.0 100.0}
MACEFIGHTING={90.0 100.0}
MAGICRESISTANCE={90.0 100.0}
TACTICS={90.0 100.0}

//STANDARD GUARD EQUIPMENT=PLATE ARMOR,i_halberd
//BLACKTHORN GUARD EQUIPMENT=PLATE ARMOR,RED OVER-ARMOR,DOUBLE BATTLE AXE,CHAOS SHIELD
//LORDBRITISH GUARD EQUIPMENT=PLATE ARMOR,BLUE OVER-ARMOR,VIKING SWORD,ORDER SHIELD

ITEMNEWBIE=i_lantern
ITEMNEWBIE=random_elf_female_hair
COLOR=colors_hair

ON=@NPCRestock
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_pants
COLOR=colors_all
ITEM=i_platemail_chest
ITEM=i_platemail_leggings
ITEM=i_platemail_arms
ITEM=random_over_armor
COLOR=colors_all
ITEM=i_halberd
ITEM=random_coin_purse

ON=@NPCRefuseItem
	SAY I cannot be bribed. be gone.
	return 1

[CHARDEF C_E_HERBALIST]
NAME=#NAMES_ELF_MALE the Herbalist
ID=C_ELF_MALE
DESIRES=i_gold,e_notoriety,t_crops
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobherbalist
TSPEECH=spk_shopkeep
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=brain_vendor
COLOR=colors_elf
STR={21 35}
DEX={36 50}
INT={36 50}

ALCHEMY={35.0 58.0}
TasteID={50.0 70.0}
COOKING={35.0 58.0}
FENCING={15.0 38.0}
WRESTLING={15.0 38.0}
MAGICRESISTANCE={15.0 38.0}
TACTICS={15.0 38.0}

ITEMNEWBIE=random_elf_male_hair
COLOR=colors_hair



ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_pants
COLOR=colors_all
ITEM=i_sandals
ITEM=random_coin_purse

SELL=i_reag_ginseng,{8 38}
SELL=i_reag_garlic,{8 38}
SELL=i_reag_mandrake_root,{8 38}
SELL=i_reag_nightshade,{8 38}
SELL=i_reag_blood_moss,{8 38}
SELL=i_mortar_pestle,{8 38}
SELL=i_BOTTLE_EMPTY,{8 38}

BUY=i_BOTTLE_EMPTY,{4 19}
BUY=i_reag_ginseng,{4 19}
BUY=i_reag_garlic,{4 19}
BUY=i_reag_mandrake_root,{4 19}
BUY=i_reag_nightshade,{4 19}
BUY=i_reag_blood_moss,{4 19}
BUY=i_mortar_pestle,{4 19}

CATEGORY=Civilized
SUBSECTION=Tradesmen (Elven)
DESCRIPTION=Herbalist (male)

[CHARDEF C_E_HERBALIST_F]
NAME=#NAMES_ELF_FEMALE the Herbalist
ID=C_ELF_FEMALE
DESIRES=i_gold,e_notoriety,t_crops
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobherbalist
TSPEECH=spk_shopkeep
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=brain_vendor
COLOR=colors_elf
STR={21 35}
DEX={36 50}
INT={36 50}

ALCHEMY={35.0 58.0}
TasteID={50.0 70.0}
COOKING={35.0 58.0}
FENCING={15.0 38.0}
WRESTLING={15.0 38.0}
MAGICRESISTANCE={15.0 38.0}
TACTICS={15.0 38.0}

ITEMNEWBIE=random_elf_female_hair
COLOR=colors_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_skirt
COLOR=colors_all
ITEM=i_sandals
ITEM=random_coin_purse

SELL=i_reag_ginseng,{8 38}
SELL=i_reag_garlic,{8 38}
SELL=i_reag_mandrake_root,{8 38}
SELL=i_reag_nightshade,{8 38}
SELL=i_reag_blood_moss,{8 38}
SELL=i_mortar_pestle,{8 38}
SELL=i_BOTTLE_EMPTY,{8 38}

BUY=i_BOTTLE_EMPTY,{4 19}
BUY=i_reag_ginseng,{4 19}
BUY=i_reag_garlic,{4 19}
BUY=i_reag_mandrake_root,{4 19}
BUY=i_reag_nightshade,{4 19}
BUY=i_reag_blood_moss,{4 19}
BUY=i_mortar_pestle,{4 19}

CATEGORY=Civilized
SUBSECTION=Tradesmen (Elven)
DESCRIPTION=Herbalist (female)

[CHARDEF C_E_JAILOR]
NAME=#NAMES_ELF_MALE the Jailor
ID=C_ELF_MALE
AVERSIONS=t_TRAP
DESIRES=i_gold,e_notoriety
//SHELTER=r_JAIL

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobjailor
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
COLOR=colors_elf
STR={96 110}
DEX={96 110}
INT={71 85}

FENCING={15.0 38.0}
PARRYING={75.0 98.0}
SWORDSMANSHIP={15.0 38.0}
WRESTLING={15.0 38.0}
MACEFIGHTING={15.0 38.0}
MAGICRESISTANCE={75.0 98.0}
TACTICS={75.0 98.0}

NPC=brain_human

ITEMNEWBIE=random_elf_male_hair
COLOR=colors_hair



ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_chainmail_tunic
ITEM=i_chainmail_leggings
ITEM=i_shield_round_bronze
ITEM=i_boots_calf
COLOR=colors_neutral
ITEM=i_sword_long
ITEM=random_coin_purse

CATEGORY=Civilized
SUBSECTION=Guards & Law
DESCRIPTION=Jailor (male)

[CHARDEF C_E_JAILOR_F]
NAME=#NAMES_ELF_FEMALE the Jailor
ID=C_ELF_FEMALE
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP
//SHELTER=r_JAIL

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobjailor
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
COLOR=colors_elf
STR={96 110}
DEX={96 110}
INT={71 85}

FENCING={15.0 38.0}
PARRYING={75.0 98.0}
SWORDSMANSHIP={15.0 38.0}
WRESTLING={15.0 38.0}
MACEFIGHTING={15.0 38.0}
MAGICRESISTANCE={75.0 98.0}
TACTICS={75.0 98.0}

NPC=brain_human

ITEMNEWBIE=random_elf_female_hair
COLOR=colors_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_chainmail_tunic
ITEM=i_chainmail_leggings
ITEM=i_shield_round_bronze
ITEM=i_boots_calf
COLOR=colors_neutral
ITEM=i_sword_long
ITEM=random_coin_purse

CATEGORY=Civilized
SUBSECTION=Guards & Law
DESCRIPTION=Jailor (female)

[CHARDEF C_E_JUDGE]
NAME=#NAMES_ELF_MALE the Judge
ID=C_ELF_MALE
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobjudge
TSPEECH=jobparliament
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
COLOR=colors_elf
STR={66 80}
DEX={61 75}
INT={76 90}

EVALUATINGINTEL={65.0 88.0}
FORENSICS={50.0 70.0}
FENCING={15.0 38.0}
SWORDSMANSHIP={15.0 38.0}
WRESTLING={15.0 38.0}
MAGICRESISTANCE={55.0 78.0}
TACTICS={15.0 38.0}

NPC=brain_human

ITEMNEWBIE=i_hair_buns
COLOR=colors_gray



ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_robe
COLOR=colors_black
ITEM=random_shoes
COLOR=colors_neutral
ITEM=random_coin_purse

CATEGORY=Civilized
SUBSECTION=Guards & Law
DESCRIPTION=Judge (male)

[CHARDEF C_E_JUDGE_F]
NAME=#NAMES_ELF_FEMALE the Judge
ID=C_ELF_FEMALE
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobjudge
TSPEECH=jobparliament
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
COLOR=colors_elf
STR={66 80}
DEX={61 75}
INT={76 90}

EVALUATINGINTEL={65.0 88.0}
FORENSICS={50.0 70.0}
FENCING={15.0 38.0}
SWORDSMANSHIP={15.0 38.0}
WRESTLING={15.0 38.0}
MAGICRESISTANCE={55.0 78.0}
TACTICS={15.0 38.0}

NPC=brain_human

ITEMNEWBIE=i_hair_buns
COLOR=colors_gray

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_robe
COLOR=colors_black
ITEM=random_shoes
COLOR=colors_neutral
ITEM=random_coin_purse

CATEGORY=Civilized
SUBSECTION=Guards & Law
DESCRIPTION=Judge (female)

[CHARDEF C_E_MAYOR]
NAME=#NAMES_ELF_MALE the Mayor
ID=C_ELF_MALE
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobmayor
TSPEECH=jobparliament
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
COLOR=colors_elf
STR={36 50}
DEX={36 50}
INT={51 65}

EVALUATINGINTEL={25.0 48.0}
FENCING={15.0 38.0}
SWORDSMANSHIP={15.0 38.0}
WRESTLING={15.0 38.0}
MACEFIGHTING={15.0 38.0}
TACTICS={25.0 48.0}

NPC=brain_human

ITEMNEWBIE=random_elf_male_hair
COLOR=colors_hair



ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_fancy
COLOR=colors_all
ITEM=i_pants_long
COLOR=colors_all
ITEM=random_boots
ITEM=i_SASH
COLOR=colors_red
ITEM=backpack_rich

CATEGORY=Civilized
SUBSECTION=Elven Villagers
DESCRIPTION=Mayor (male)

[CHARDEF C_E_MAYOR_F]
NAME=#NAMES_ELF_FEMALE the Mayor
ID=C_ELF_FEMALE
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobmayor
TSPEECH=jobparliament
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
COLOR=colors_elf
STR={36 50}
DEX={36 50}
INT={51 65}

EVALUATINGINTEL={25.0 48.0}
FENCING={15.0 38.0}
SWORDSMANSHIP={15.0 38.0}
WRESTLING={15.0 38.0}
MACEFIGHTING={15.0 38.0}
TACTICS={25.0 48.0}

NPC=brain_human

ITEMNEWBIE=random_elf_female_hair
COLOR=colors_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_dress_plain
COLOR=colors_all
ITEM=random_boots
ITEM=i_SASH
COLOR=colors_red
ITEM=backpack_rich

CATEGORY=Civilized
SUBSECTION=Elven Villagers
DESCRIPTION=Mayor (female)

[CHARDEF C_E_MILLER]
NAME=#NAMES_ELF_MALE the Miller
ID=C_ELF_MALE
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobmiller
TSPEECH=spk_shopkeep
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=brain_vendor
COLOR=colors_elf
STR={41 55}
DEX={36 50}
INT={26 40}

WRESTLING={15.0 38.0}
TACTICS={15.0 38.0}
COOKING={35.0 55.0}

ITEMNEWBIE=random_elf_male_hair
COLOR=colors_hair



ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_pants
COLOR=colors_all
ITEM=random_shoes
COLOR=colors_neutral
ITEM=random_coin_purse

SELL=i_FLOUR_SACK,{4 10}
SELL=i_hay_sheaf,{4 10}
BUY=i_FLOUR_SACK,{4 10}
BUY=i_hay_sheaf,{4 10}

CATEGORY=Civilized
SUBSECTION=Tradesmen (Elven)
DESCRIPTION=Miller (male)

[CHARDEF C_E_MILLER_F]
NAME=#NAMES_ELF_FEMALE the Miller
ID=C_ELF_FEMALE
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobmiller
TSPEECH=spk_shopkeep
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=brain_vendor
COLOR=colors_elf
STR={41 55}
DEX={36 50}
INT={26 40}

WRESTLING={15.0 38.0}
COOKING={35.0 55.0}
TACTICS={15.0 38.0}

ITEMNEWBIE=random_elf_female_hair
COLOR=colors_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_skirt
COLOR=colors_all
ITEM=random_shoes
COLOR=colors_neutral
ITEM=random_coin_purse

SELL=i_FLOUR_SACK,{4 10}
SELL=i_hay_sheaf,{4 10}
BUY=i_FLOUR_SACK,{4 10}
BUY=i_hay_sheaf,{4 10}

CATEGORY=Civilized
SUBSECTION=Tradesmen (Elven)
DESCRIPTION=Miller (female)

[CHARDEF C_E_MINTER]
NAME=#NAMES_ELF_MALE the Minter
ID=C_ELF_MALE
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobminter
TSPEECH=jobbanker
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
COLOR=colors_elf
STR={71 85}
DEX={66 80}
INT={66 80}

FENCING={15.0 38.0}
SWORDSMANSHIP={15.0 38.0}
WRESTLING={15.0 38.0}
TACTICS={45.0 68.0}

NPC=brain_banker

ITEMNEWBIE=random_elf_male_hair
COLOR=colors_hair



ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_pants
COLOR=colors_all
ITEM=random_shoes
COLOR=colors_neutral
ITEM=random_coin_purse

CATEGORY=Civilized
SUBSECTION=Elven Villagers
DESCRIPTION=Minter (male)

[CHARDEF C_E_MINTER_F]
NAME=#NAMES_ELF_FEMALE the Minter
ID=C_ELF_FEMALE
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobminter
TSPEECH=jobbanker
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
COLOR=colors_elf
STR={71 85}
DEX={66 80}
INT={66 80}

FENCING={15.0 38.0}
SWORDSMANSHIP={15.0 38.0}
WRESTLING={15.0 38.0}
TACTICS={45.0 68.0}

NPC=brain_banker

ITEMNEWBIE=random_elf_female_hair
COLOR=colors_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_skirt
COLOR=colors_all
ITEM=random_shoes
COLOR=colors_neutral
ITEM=random_coin_purse

CATEGORY=Civilized
SUBSECTION=Elven Villagers
DESCRIPTION=Minter (female)

[CHARDEF C_E_MONK]
NAME=#NAMES_ELF_MALE the Monk
ID=C_ELF_MALE
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobmonk
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
COLOR=colors_elf
STR={21 35}
DEX={36 50}
INT={41 55}

EVALUATINGINTEL={55.0 78.0}
WRESTLING={15.0 38.0}
MAGICRESISTANCE={15.0 38.0}
TACTICS={15.0 38.0}

NPC=brain_human

ITEMNEWBIE=random_elf_male_hair
COLOR=colors_hair



ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_robe
COLOR=colors_neutral
ITEM=i_sandals
ITEM=backpack_poor

CATEGORY=Civilized
SUBSECTION=Religious
DESCRIPTION=Monk (male)

[CHARDEF C_E_MONK_F]
NAME=#NAMES_ELF_FEMALE the Monk
ID=C_ELF_FEMALE
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobmonk
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
COLOR=colors_elf
STR={21 35}
DEX={36 50}
INT={41 55}

EVALUATINGINTEL={55.0 78.0}
WRESTLING={15.0 38.0}
MAGICRESISTANCE={15.0 38.0}
TACTICS={15.0 38.0}

NPC=brain_human

ITEMNEWBIE=random_elf_female_hair
COLOR=colors_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_robe
COLOR=colors_neutral
ITEM=i_sandals
ITEM=backpack_poor

CATEGORY=Civilized
SUBSECTION=Religious
DESCRIPTION=Monk (female)

[CHARDEF C_E_NOBLE]
NAME=#NAMES_ELF_MALE the Noble
ID=C_ELF_MALE
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff,e_carnivores3

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobNoble
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
COLOR=colors_elf
STR={31 45}
DEX={41 55}
INT={51 65}

FENCING={15.0 38.0}
PARRYING={25.0 48.0}
SWORDSMANSHIP={15.0 38.0}
WRESTLING={15.0 38.0}
MACEFIGHTING={15.0 38.0}
MAGICRESISTANCE={25.0 48.0}
TACTICS={25.0 48.0}

NPC=brain_human

ITEMNEWBIE=random_elf_male_hair
COLOR=colors_hair



ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_fancy
COLOR=colors_all
ITEM=i_pants_long
COLOR=colors_all
ITEM=i_cape
COLOR=colors_all
ITEM=i_SASH
COLOR=colors_all
ITEM=random_boots
ITEM=i_sword_long
ITEM=backpack_loaded

CATEGORY=Civilized
SUBSECTION=Elven Villagers
DESCRIPTION=Noble (male)

[CHARDEF C_E_NOBLE_F]
NAME=#NAMES_ELF_FEMALE the Noble
ID=C_ELF_FEMALE
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff,e_carnivores3

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobNoble
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
COLOR=colors_elf
STR={31 45}
DEX={41 55}
INT={51 65}

FENCING={15.0 38.0}
PARRYING={25.0 48.0}
SWORDSMANSHIP={15.0 38.0}
WRESTLING={15.0 38.0}
MACEFIGHTING={15.0 38.0}
MAGICRESISTANCE={25.0 48.0}
TACTICS={25.0 48.0}

NPC=brain_human

ITEMNEWBIE=random_elf_female_hair
COLOR=colors_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_dress_full
COLOR=colors_neutral
ITEM=i_cape
COLOR=colors_all
ITEM=i_SASH
COLOR=colors_all
ITEM=random_boots
ITEM=i_sword_long
ITEM=backpack_loaded

CATEGORY=Civilized
SUBSECTION=Elven Villagers
DESCRIPTION=Noble (female)

[CHARDEF C_E_PRIEST]
NAME=#NAMES_ELF_MALE the Priest
ID=C_ELF_MALE
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobpriest
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

CATEGORY=Civilized
SUBSECTION=Religious
DESCRIPTION=Priest (male)

ON=@Create
f_pat_random
COLOR=colors_elf
STR={41 55}
DEX={51 65}
INT={61 75}

SWORDSMANSHIP={15.0 38.0}
WRESTLING={15.0 38.0}
MAGICRESISTANCE={35.0 58.0}
TACTICS={15.0 38.0}

NPC=brain_human

ITEMNEWBIE=random_elf_female_hair
COLOR=colors_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_robe
COLOR=colors_gray
ITEM=i_sandals
ITEM=random_coin_purse

[CHARDEF C_E_PRIESTESS_F]
NAME=#NAMES_ELF_FEMALE the Priestess
ID=C_ELF_FEMALE
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobpriest
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

CATEGORY=Civilized
SUBSECTION=Religious
DESCRIPTION=Priestess (female)

ON=@Create
//f_pat_random
COLOR=colors_elf
STR={41 55}
DEX={51 65}
INT={61 75}

SWORDSMANSHIP={15.0 38.0}
WRESTLING={15.0 38.0}
MAGICRESISTANCE={35.0 58.0}
TACTICS={15.0 38.0}

NPC=brain_human

ITEMNEWBIE=random_elf_female_hair
COLOR=colors_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_robe
COLOR=colors_gray
ITEM=i_sandals
ITEM=random_coin_purse

[CHARDEF C_E_PRISONER]
NAME=#NAMES_ELF_MALE the Prisoner
ID=C_ELF_MALE
//SHELTER=r_JAIL
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobprisoner
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
COLOR=colors_elf
STR={11 25}
DEX={11 25}
INT={31 45}

WRESTLING={15.0 38.0}
TACTICS={15.0 38.0}

NPC=brain_human

ITEMNEWBIE=random_elf_male_hair
COLOR=colors_hair



ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_pants_short
COLOR=colors_all
ITEM=backpack_poor

CATEGORY=Civilized
SUBSECTION=Outlaws & Rogues
DESCRIPTION=Prisoner (male)

[CHARDEF C_E_PRISONER_F]
NAME=#NAMES_ELF_FEMALE the Prisoner
ID=C_ELF_FEMALE
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff
//SHELTER=r_JAIL

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobprisoner
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
COLOR=colors_elf
STR={11 25}
DEX={11 25}
INT={31 45}

WRESTLING={15.0 38.0}
TACTICS={15.0 38.0}

NPC=brain_human

ITEMNEWBIE=random_elf_female_hair
COLOR=colors_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_skirt
COLOR=colors_all
ITEM=backpack_poor

CATEGORY=Civilized
SUBSECTION=Outlaws & Rogues
DESCRIPTION=Prisoner (female)

[CHARDEF C_E_RANCHER]
NAME=#NAMES_ELF_MALE the Rancher
ID=C_ELF_MALE
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobrancher
TSPEECH=spk_shopkeep
TSPEECH=spk_horse
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=brain_vendor
COLOR=colors_elf
STR={36 50}
DEX={34 48}
INT={28 42}

CAMPING={50.0 70.0}
ANIMALLORE={55.0 78.0}
TAMING={50.0 70.0}
HERDING={50.0 70.0}
VETERINARY={55.0 78.0}
PARRYING={15.0 38.0}
SWORDSMANSHIP={15.0 38.0}
WRESTLING={15.0 38.0}
TACTICS={15.0 38.0}

ITEMNEWBIE=random_elf_male_hair
COLOR=colors_hair



ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_pants
COLOR=colors_all
ITEM=i_boots_calf
COLOR=colors_neutral
ITEM=random_coin_purse

SELL=i_pet_horse_tan,{0 2}
SELL=i_pet_horse_gray,{0 2}
SELL=i_pet_horse_brown_lt,{0 2}
SELL=i_pet_horse_brown_dk,{0 2}
SELL=i_pet_horse_pack,{0 2}
BUY=i_hay_sheaf,{50 300}
BUY=i_fruit_apple,{20 50}
BUY=i_fruit_carrot,50

CATEGORY=Civilized
SUBSECTION=Tradesmen (Elven)
DESCRIPTION=Rancher (male)

[CHARDEF C_E_RANCHER_F]
NAME=#NAMES_ELF_FEMALE the Rancher
ID=C_ELF_FEMALE
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobrancher
TSPEECH=spk_shopkeep
TSPEECH=spk_horse
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=brain_vendor
COLOR=colors_elf
STR={36 50}
DEX={34 48}
INT={28 42}

CAMPING={50.0 70.0}
ANIMALLORE={55.0 78.0}
TAMING={50.0 70.0}
HERDING={50.0 70.0}
VETERINARY={55.0 78.0}
PARRYING={15.0 38.0}
SWORDSMANSHIP={15.0 38.0}
WRESTLING={15.0 38.0}
TACTICS={15.0 38.0}

ITEMNEWBIE=random_elf_female_hair
COLOR=colors_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_skirt
COLOR=colors_all
ITEM=i_boots_calf
COLOR=colors_neutral
ITEM=random_coin_purse

SELL=i_pet_horse_tan,{0 2}
SELL=i_pet_horse_gray,{0 2}
SELL=i_pet_horse_brown_lt,{0 2}
SELL=i_pet_horse_brown_dk,{0 2}
SELL=i_pet_horse_pack,{0 2}
BUY=i_hay_sheaf,{50 300}
BUY=i_fruit_apple,{20 50}
BUY=i_fruit_carrot,50

CATEGORY=Civilized
SUBSECTION=Tradesmen (Elven)
DESCRIPTION=Rancher (female)

[CHARDEF C_E_SCRIBE]
NAME=#NAMES_ELF_MALE the Scribe
ID=C_ELF_MALE
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobScribe
TSPEECH=jobScholar
TSPEECH=spk_shopkeep
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=brain_vendor
COLOR=colors_elf
STR={16 30}
DEX={26 40}
INT={31 45}

EVALUATINGINTEL={45.0 68.0}
WRESTLING={15.0 38.0}
MAGICRESISTANCE={15.0 38.0}
TACTICS={15.0 38.0}
INSCRIPTION={50.0 70.0}

ITEMNEWBIE=random_elf_male_hair
COLOR=colors_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_robe
COLOR=colors_neutral
ITEM=i_sandals
ITEM=backpack_poor

SELL=I_SCROLL_BLANK,{40 55}
SELL=i_paper,300
SELL=i_pen_and_ink,{6 24}
SELL=i_BOOK_SM,{6 24}
SELL=i_BOOK_LG,{6 24}
SELL=i_deed_GUILDSTONE,{1 2}
BUY=I_SCROLL_BLANK,{6 24}
BUY=i_pen_and_ink,{6 24}
BUY=i_book_sm,{6 24}
BUY=i_book_lg,{6 24}
BUY=i_book_sm_pub,{6 24}
BUY=i_book_lg_pub,{6 24}
BUY=i_deed_GUILDSTONE,{1 2}

CATEGORY=Civilized
SUBSECTION=Tradesmen (Elven)
DESCRIPTION=Scribe (male)

[CHARDEF C_E_SCRIBE_F]
NAME=#NAMES_ELF_FEMALE the Scribe
ID=C_ELF_FEMALE
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobScribe
TSPEECH=jobScholar
TSPEECH=spk_shopkeep
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=brain_vendor
COLOR=colors_elf
STR={16 30}
DEX={26 40}
INT={31 45}

EVALUATINGINTEL={45.0 68.0}
WRESTLING={15.0 38.0}
MAGICRESISTANCE={15.0 38.0}
TACTICS={15.0 38.0}
INSCRIPTION={50.0 70.0}

ITEMNEWBIE=random_elf_female_hair
COLOR=colors_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_robe
COLOR=colors_neutral
ITEM=i_sandals
ITEM=backpack_poor

SELL=I_SCROLL_BLANK,{40 55}
SELL=i_paper,300
SELL=i_pen_and_ink,{6 24}
SELL=i_BOOK_SM,{6 24}
SELL=i_BOOK_LG,{6 24}
SELL=i_deed_GUILDSTONE,{1 2}

BUY=I_SCROLL_BLANK,{6 24}
BUY=i_pen_and_ink,{6 24}
BUY=i_BOOK_SM,{6 24}
BUY=i_BOOK_LG,{6 24}
BUY=i_book_sm_pub,{6 24}
BUY=i_book_lg_pub,{6 24}
BUY=i_deed_GUILDSTONE,{1 2}

CATEGORY=Civilized
SUBSECTION=Tradesmen (Elven)
DESCRIPTION=Scribe (female)

[CHARDEF C_E_SCULPTOR]
NAME=#NAMES_ELF_MALE the Sculptor
ID=C_ELF_MALE
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobSculptor
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
COLOR=colors_elf
STR={16 30}
DEX={26 40}
INT={21 35}

ANATOMY={35.0 55.0}
WRESTLING={15.0 38.0}
TACTICS={15.0 38.0}

NPC=brain_human

ITEMNEWBIE=random_elf_male_hair
COLOR=colors_hair



ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_fancy
COLOR=colors_all
ITEM=random_pants
COLOR=colors_all
ITEM=random_shoes
COLOR=colors_neutral
ITEM=random_coin_purse

CATEGORY=Civilized
SUBSECTION=Arts & Music
DESCRIPTION=Sculptor (male)

[CHARDEF C_E_SCULPTOR_F]
NAME=#NAMES_ELF_FEMALE the Sculptor
ID=C_ELF_FEMALE
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobSculptor
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
COLOR=colors_elf
STR={16 30}
DEX={26 40}
INT={21 35}

ANATOMY={35.0 55.0}
WRESTLING={15.0 38.0}
TACTICS={15.0 38.0}

NPC=brain_human

ITEMNEWBIE=random_elf_female_hair
COLOR=colors_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_fancy
COLOR=colors_all
ITEM=random_skirt
COLOR=colors_all
ITEM=random_shoes
COLOR=colors_neutral
ITEM=random_coin_purse

CATEGORY=Civilized
SUBSECTION=Arts & Music
DESCRIPTION=Sculptor (female)

[CHARDEF C_E_SHEPHERD]
NAME=#NAMES_ELF_MALE the Shepherd
ID=C_ELF_MALE
DESIRES=i_gold,c_SHEEP_WOOLLY,c_SHEEP_SHORN,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobShepherd
TSPEECH=spk_shopkeep
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=brain_vendor
COLOR=colors_elf
STR={51 65}
DEX={41 55}
INT={31 45}

ANIMALLORE={50.0 70.0}
VETERINARY={50.0 70.0}
CAMPING={55.0 78.0}
HERDING={55.0 78.0}
FENCING={15.0 38.0}
SWORDSMANSHIP={15.0 38.0}
WRESTLING={15.0 38.0}
TACTICS={25.0 48.0}

ITEMNEWBIE=random_elf_male_hair
COLOR=colors_hair



ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=i_pants_short
COLOR=colors_all
ITEM=i_hat_wide_brim
COLOR=colors_neutral
ITEM=random_boots
ITEM=i_shepherds_crook
ITEM=random_coin_purse

SELL=VENDOR_S_SHEPHERD
BUY=VENDOR_B_SHEPHERD

CATEGORY=Civilized
SUBSECTION=Tradesmen (Elven)
DESCRIPTION=Shepherd (male)

[CHARDEF C_E_SHEPHERD_F]
NAME=#NAMES_ELF_FEMALE the Shepherdess
ID=C_ELF_FEMALE
DESIRES=i_gold,c_SHEEP_WOOLLY,c_SHEEP_SHORN,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobShepherd
TSPEECH=spk_shopkeep
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=brain_vendor
COLOR=colors_elf
STR={51 65}
DEX={41 55}
INT={31 45}

ANIMALLORE={50.0 70.0}
VETERINARY={50.0 70.0}
CAMPING={55.0 78.0}
HERDING={55.0 78.0}
FENCING={15.0 38.0}
SWORDSMANSHIP={15.0 38.0}
WRESTLING={15.0 38.0}
TACTICS={25.0 48.0}

ITEMNEWBIE=random_elf_female_hair
COLOR=colors_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=i_pants_short
COLOR=colors_all
ITEM=i_hat_wide_brim
COLOR=colors_neutral
ITEM=random_boots
ITEM=i_shepherds_crook
ITEM=random_coin_purse

SELL=VENDOR_S_SHEPHERD
BUY=VENDOR_B_SHEPHERD

CATEGORY=Civilized
SUBSECTION=Tradesmen (Elven)
DESCRIPTION=Shepherd (female)

[CHARDEF C_E_TANNER]
NAME=#NAMES_ELF_MALE the Tanner
ID=C_ELF_MALE
DESIRES=i_gold,e_notoriety,t_leather
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobtanner
TSPEECH=spk_shopkeep
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=brain_vendor
COLOR=colors_elf
STR={51 65}
DEX={61 75}
INT={41 55}

TAILORING={35.0 55.0}
SWORDSMANSHIP={15.0 38.0}
WRESTLING={15.0 38.0}
TACTICS={35.0 58.0}

ITEMNEWBIE=random_elf_male_hair
COLOR=colors_hair



ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_brown
ITEM=random_pants
COLOR=colors_brown
ITEM=random_boots
ITEM=i_apron_half
COLOR=colors_brown
ITEM=random_coin_purse

SELL=VENDOR_S_TANNER
BUY=VENDOR_B_TANNER

CATEGORY=Civilized
SUBSECTION=Tradesmen (Elven)
DESCRIPTION=Tanner (male)

[CHARDEF C_E_TANNER_F]
NAME=#NAMES_ELF_FEMALE the Tanner
ID=C_ELF_FEMALE
DESIRES=i_gold,e_notoriety,t_leather
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobtanner
TSPEECH=spk_shopkeep
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=brain_vendor
COLOR=colors_elf
STR={51 65}
DEX={61 75}
INT={41 55}

TAILORING={35.0 55.0}
SWORDSMANSHIP={15.0 38.0}
WRESTLING={15.0 38.0}
TACTICS={35.0 58.0}

ITEMNEWBIE=random_elf_female_hair
COLOR=colors_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_brown
ITEM=random_skirt
COLOR=colors_brown
ITEM=random_boots
ITEM=i_apron_half
COLOR=colors_brown
ITEM=random_coin_purse

SELL=VENDOR_S_TANNER
BUY=VENDOR_B_TANNER

CATEGORY=Civilized
SUBSECTION=Tradesmen (Elven)
DESCRIPTION=Tanner (female)

[CHARDEF C_E_VEGISELLER]
NAME=#NAMES_ELF_MALE the Vegetable Seller
ID=C_ELF_MALE
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobveggie
TSPEECH=spk_shopkeep
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=brain_vendor
COLOR=colors_elf
STR={51 65}
DEX={41 55}
INT={31 45}

WRESTLING={15.0 38.0}
TACTICS={25.0 48.0}

ITEMNEWBIE=random_elf_male_hair
COLOR=colors_hair



ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=i_pants_short
COLOR=colors_all
ITEM=i_hat_wide_brim
COLOR=colors_neutral
ITEM=random_boots
ITEM=random_coin_purse

SELL=VENDOR_S_VEGSELLER
BUY=VENDOR_B_VEGSELLER

CATEGORY=Civilized
SUBSECTION=Tradesmen (Elven)
DESCRIPTION=Vegetable Seller (male)

[CHARDEF C_E_VEGISELLER_F]
NAME=#NAMES_ELF_FEMALE the Vegetable Seller
ID=C_ELF_FEMALE
DESIRES=i_gold,e_notoriety

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobveggie
TSPEECH=spk_shopkeep
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=brain_vendor
COLOR=colors_elf
STR={51 65}
DEX={41 55}
INT={31 45}

WRESTLING={15.0 38.0}
TACTICS={25.0 48.0}

ITEMNEWBIE=random_elf_female_hair
COLOR=colors_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_pants
COLOR=colors_all
ITEM=i_hat_wide_brim
COLOR=colors_neutral
ITEM=random_boots
ITEM=random_coin_purse

SELL=VENDOR_S_VEGSELLER
BUY=VENDOR_B_VEGSELLER

CATEGORY=Civilized
SUBSECTION=Tradesmen (Elven)
DESCRIPTION=Vegetable Seller (female)

[CHARDEF C_E_VET]
NAME=#NAMES_ELF_MALE the Veterinarian
ID=C_ELF_MALE
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobVet
TSPEECH=spk_shopkeep
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=brain_vendor
COLOR=colors_elf
STR={56 70}
DEX={56 70}
INT={56 70}

ANIMALLORE={55.0 78.0}
VETERINARY={55.0 78.0}
WRESTLING={15.0 38.0}
TACTICS={35.0 58.0}

ITEMNEWBIE=random_elf_male_hair
COLOR=colors_hair



ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_green
ITEM=random_pants
COLOR=colors_blue
ITEM=random_shoes
ITEM=random_coin_purse
SELL=VENDOR_S_VET
BUY=VENDOR_B_VET

CATEGORY=Civilized
SUBSECTION=Tradesmen (Elven)
DESCRIPTION=Veterinarian (male)

[CHARDEF C_E_VET_F]
NAME=#NAMES_ELF_FEMALE the Veterinarian
ID=C_ELF_FEMALE
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobVet
TSPEECH=spk_shopkeep
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=brain_vendor
COLOR=colors_elf
STR={56 70}
DEX={56 70}
INT={56 70}

ANIMALLORE={55.0 78.0}
VETERINARY={55.0 78.0}
WRESTLING={15.0 38.0}
TACTICS={35.0 58.0}

ITEMNEWBIE=random_elf_female_hair
COLOR=colors_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_green
ITEM=random_pants
COLOR=colors_blue
ITEM=random_boots
ITEM=random_coin_purse
SELL=VENDOR_S_VET
BUY=VENDOR_B_VET

CATEGORY=Civilized
SUBSECTION=Tradesmen (Elven)
DESCRIPTION=Veterinarian (female)

[CHARDEF C_E_WAITER]
NAME=#NAMES_ELF_MALE the Waiter
ID=C_ELF_MALE
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobWaiter
TSPEECH=spk_shopkeep
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=brain_vendor
COLOR=colors_elf
STR={36 50}
DEX={36 50}
INT={21 35}

SNOOPING={35.0 45.0}
FENCING={15.0 38.0}
PARRYING={15.0 38.0}
SWORDSMANSHIP={15.0 38.0}
WRESTLING={15.0 38.0}
MACEFIGHTING={15.0 38.0}
TACTICS={15.0 38.0}

ITEMNEWBIE=random_elf_male_hair
COLOR=colors_hair



ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_pants
COLOR=colors_all
ITEM=random_shoes
COLOR=colors_neutral
ITEM=i_apron_half
ITEM=random_coin_purse

SELL=VENDOR_S_WAITER
BUY=VENDOR_B_WAITER

CATEGORY=Civilized
SUBSECTION=Tradesmen (Elven)
DESCRIPTION=Waiter (male)

[CHARDEF C_E_WAITRESS]
DEFNAME=
NAME=#NAMES_ELF_FEMALE the Waitress
ID=C_ELF_FEMALE

DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobWaiter
TSPEECH=spk_shopkeep
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=brain_vendor
COLOR=colors_elf
STR={36 50}
DEX={36 50}
INT={21 35}

FENCING={15.0 38.0}
PARRYING={15.0 38.0}
SWORDSMANSHIP={15.0 38.0}
WRESTLING={15.0 38.0}
MACEFIGHTING={15.0 38.0}
SNOOPING={35.0 45.0}
TACTICS={15.0 38.0}

ITEMNEWBIE=random_elf_female_hair
COLOR=colors_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_dress_plain
COLOR=colors_all
ITEM=random_shoes
COLOR=colors_neutral
ITEM=i_apron_half
ITEM=random_coin_purse

SELL=VENDOR_S_WAITER
BUY=VENDOR_B_WAITER

CATEGORY=Civilized
SUBSECTION=Tradesmen (Elven)
DESCRIPTION=Waitress (female)

[CHARDEF C_E_ALCHEMIST]
DEFNAME=
NAME=#NAMES_ELF_MALE the Alchemist
ID=C_ELF_MALE

DESIRES=i_gold,e_notoriety,t_magic
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobalchemist
TSPEECH=spk_shopkeep
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Needs
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=brain_vendor
COLOR=colors_elf
STR={36 50}
DEX={36 50}
INT={51 65}

ALCHEMY={55.0 78.0}
TasteID={55.0 78.0}
WRESTLING={15.0 38.0}
MAGICRESISTANCE={25.0 48.0}
TACTICS={15.0 38.0}
POISONING={35.0 55.0}

ITEMNEWBIE=random_elf_male_hair
COLOR=colors_hair



ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_pants
COLOR=colors_all
ITEM=i_robe
COLOR=colors_red
ITEM=random_shoes
COLOR=colors_neutral
ITEM=random_coin_purse

SELL=VENDOR_S_ALCHEMIST
BUY=VENDOR_B_ALCHEMIST

CATEGORY=Civilized
SUBSECTION=Tradesmen (Elven)
DESCRIPTION=Alchemist (male)

[CHARDEF C_E_ALCHEMIST_F]
NAME=#NAMES_ELF_FEMALE the Alchemist
ID=C_ELF_FEMALE
DESIRES=i_gold,e_notoriety,t_magic
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobalchemist
TSPEECH=spk_shopkeep
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=brain_vendor
COLOR=colors_elf
STR={36 50}
DEX={36 50}
INT={51 65}

ALCHEMY={55.0 78.0}
TasteID={55.0 78.0}
WRESTLING={15.0 38.0}
MAGICRESISTANCE={25.0 48.0}
TACTICS={15.0 38.0}
POISONING={35.0 55.0}

ITEMNEWBIE=random_elf_female_hair
COLOR=colors_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_pants
COLOR=colors_all
ITEM=i_robe
COLOR=colors_red
ITEM=random_shoes
COLOR=colors_neutral
ITEM=random_coin_purse

SELL=VENDOR_S_ALCHEMIST
BUY=VENDOR_B_ALCHEMIST

CATEGORY=Civilized
SUBSECTION=Tradesmen (Elven)
DESCRIPTION=Alchemist (female)

[CHARDEF C_E_MAGESHOP]
NAME=#NAMES_ELF_MALE the Mage
ID=C_ELF_MALE
DESIRES=i_gold,t_wand,t_reagent,t_bone
//SPELLCIRCLES=3-7
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobMageShop
TSPEECH=spk_shopkeep
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=brain_vendor
COLOR=colors_elf
STR={61 75}
DEX={71 85}
INT={86 100}

//NEED=i_gold
//NEED=i_reag_batwing
//NEED=i_reag_blackmoor
//NEED=i_reag_black_pearl
//NEED=i_reag_blood_moss
//NEED=i_reag_blood_spawn
//NEED=i_reag_blood_vial
//NEED=i_reag_bone
//NEED=i_reag_brimstone
//NEED=i_reag_daemon_bone
//NEED=i_reag_fertile_dirt
//NEED=i_reag_dragon_blood
//NEED=i_reag_executioners_cap
//NEED=i_reag_garlic
//NEED=i_reag_ginseng
//NEED=i_reag_mandrake_root
//NEED=i_reag_eye_of_newt
//NEED=i_reag_nightshade
//NEED=i_reag_obsidian
//NEED=i_reag_pig_iron
//NEED=i_reag_pumice
//NEED=i_reag_sulfur_ash
//NEED=i_reag_spider_silk
//NEED=i_reag_serpent_scale
//NEED=i_reag_volcanic_ash
//NEED=i_reag_dead_wood
//NEED=i_reag_worm_heart

MEDITATION={75.0 100.0}
INSCRIPTION={50.0 65.0}
MAGERY={86.0 100.0}
WRESTLING={15.0 38.0}
MAGICRESISTANCE={55.0 78.0}
TACTICS={15.0 38.0}

ITEMNEWBIE=random_elf_male_hair
COLOR=colors_hair



ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_robe
COLOR=colors_blue
ITEM=random_shoes
COLOR=colors_blue
ITEM=random_coin_purse
ITEM=random_upper_scroll
ITEM=random_upper_scroll

SELL=VENDOR_S_MAGE_SHOP
BUY=VENDOR_B_MAGE_SHOP

CATEGORY=Civilized
SUBSECTION=Tradesmen (Elven)
DESCRIPTION=Mage (male)

[CHARDEF C_E_MAGESHOP_F]
NAME=#NAMES_ELF_FEMALE the Mage
ID=C_ELF_FEMALE
DESIRES=i_gold,t_wand,t_reagent,t_bone
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobMageShop
TSPEECH=spk_shopkeep
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=brain_vendor
COLOR=colors_elf
STR={61 75}
DEX={71 85}
INT={86 100}

//SPELLCIRCLES=3-7
//NEED=i_gold
//NEED=i_reag_batwing
//NEED=i_reag_blackmoor
//NEED=i_reag_black_pearl
//NEED=i_reag_blood_moss
//NEED=i_reag_blood_spawn
//NEED=i_reag_blood_vial
//NEED=i_reag_bone
//NEED=i_reag_brimstone
//NEED=i_reag_daemon_bone
//NEED=i_reag_fertile_dirt
//NEED=i_reag_dragon_blood
//NEED=i_reag_executioners_cap
//NEED=i_reag_garlic
//NEED=i_reag_ginseng
//NEED=i_reag_mandrake_root
//NEED=i_reag_eye_of_newt
//NEED=i_reag_nightshade
//NEED=i_reag_obsidian
//NEED=i_reag_pig_iron
//NEED=i_reag_pumice
//NEED=i_reag_sulfur_ash
//NEED=i_reag_spider_silk
//NEED=i_reag_serpent_scale
//NEED=i_reag_volcanic_ash
//NEED=i_reag_dead_wood
//NEED=i_reag_worm_heart

MEDITATION={75.0 100.0}
INSCRIPTION={50.0 65.0}
MAGERY={86.0 100.0}
WRESTLING={15.0 38.0}
MAGICRESISTANCE={55.0 78.0}
TACTICS={15.0 38.0}

ITEMNEWBIE=random_elf_female_hair
COLOR=colors_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_robe
COLOR=colors_blue
ITEM=random_shoes
COLOR=colors_blue
ITEM=random_coin_purse
ITEM=random_upper_scroll
ITEM=random_upper_scroll

SELL=VENDOR_S_MAGE_SHOP
BUY=VENDOR_B_MAGE_SHOP

CATEGORY=Civilized
SUBSECTION=Tradesmen (Elven)
DESCRIPTION=Mage (female)

[CHARDEF C_E_MAGE]
NAME=#NAMES_ELF_MALE the Mage
ID=C_ELF_MALE
DESIRES=i_gold,t_wand,t_reagent
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobMage
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
COLOR=colors_elf
STR={61 75}
DEX={71 85}
INT={86 100}

//SPELLCIRCLES=7-8

INSCRIPTION={50.0 65.0}
MEDITATION={75.0 100.0}
MAGERY={86.0 100.0}
WRESTLING={15.0 38.0}
MAGICRESISTANCE={65.0 88.0}
TACTICS={15.0 38.0}

NPC=brain_human

ITEMNEWBIE=random_elf_male_hair
COLOR=colors_hair



ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_robe
COLOR=colors_all
ITEM=random_shoes
COLOR=colors_all
ITEM=random_coin_purse

CATEGORY=Civilized
SUBSECTION=Elven Villagers
DESCRIPTION=Mage (male) (Non Shopkeeper)

[CHARDEF C_E_MAGE_F]
NAME=#NAMES_ELF_FEMALE the Mage
ID=C_ELF_FEMALE
DESIRES=i_gold,t_wand,t_reagent
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobMage
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
COLOR=colors_elf
STR={61 75}
DEX={71 85}
INT={86 100}

//SPELLCIRCLES=7-8

MEDITATION={75.0 100.0}
INSCRIPTION={50.0 65.0}
MAGERY={86.0 100.0}
WRESTLING={15.0 38.0}
MAGICRESISTANCE={65.0 88.0}
TACTICS={15.0 38.0}

NPC=brain_human

ITEMNEWBIE=random_elf_female_hair
COLOR=colors_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_robe
COLOR=colors_all
ITEM=random_shoes
COLOR=colors_all
ITEM=random_coin_purse

CATEGORY=Civilized
SUBSECTION=Elven Villagers
DESCRIPTION=Mage (female) (Non Shopkeeper)

[CHARDEF C_E_EVILMAGE]
NAME=#NAMES_ELF_MALE the Evil Mage
ID=C_ELF_MALE
DESIRES=i_gold,t_wand,t_reagent,t_bone
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobMageEvil
TSPEECH=jobMage
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
COLOR=colors_elf
STR={71 85}
DEX={81 95}
INT={96 110}

//ALIGNMENT=EVIL
//SPELLCIRCLESS=3-5

EVALUATINGINTEL={55.0 78.0}
INSCRIPTION={76.0 90.0}
MAGERY={86.0 100.0}
WRESTLING={20.0 60.0}
MAGICRESISTANCE={15.0 38.0}
MEDITATION={75.0 100.0}
TACTICS={15.0 38.0}

NPC=brain_human
KARMA={-3000 -3999}

ITEMNEWBIE=random_elf_male_hair
COLOR=colors_hair



ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_robe
COLOR=colors_red
ITEM=i_sandals

ITEM=random_coin_purse
ITEM=random_upper_scroll
ITEM=random_upper_scroll

CATEGORY=Civilized
SUBSECTION=Outlaws & Rogues
DESCRIPTION=Evil Mage (Male)

[CHARDEF C_E_EVILMAGE_F]
NAME=#NAMES_ELF_FEMALE the Evil Mage
ID=C_ELF_FEMALE
DESIRES=i_gold,t_wand,t_reagent,t_bone
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobMageEvil
TSPEECH=jobMage
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Needs
TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Environ

ON=@Create
COLOR=colors_elf
STR={71 85}
DEX={81 95}
INT={96 110}

//SPELLCIRCLESS=3-5
//ALIGNMENT=EVIL

EVALUATINGINTEL={55.0 78.0}
INSCRIPTION={76.0 90.0}
MEDITATION={75.0 100.0}
MAGERY={86.0 100.0}
WRESTLING={20.0 60.0}
MAGICRESISTANCE={15.0 38.0}
TACTICS={15.0 38.0}

NPC=brain_human
KARMA={-3000 -3999}

ITEMNEWBIE=random_elf_female_hair
COLOR=colors_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_robe
COLOR=colors_red
ITEM=i_sandals
ITEM=random_coin_purse
ITEM=random_upper_scroll
ITEM=random_upper_scroll

CATEGORY=Civilized
SUBSECTION=Outlaws & Rogues
DESCRIPTION=Evil Mage (Female)

[CHARDEF C_E_GUILD_ARCANE]
NAME=#NAMES_ELF_MALE the Guildmaster of Arcane Arts
ID=C_ELF_MALE
DESIRES=i_gold,t_wand,t_reagent,t_bone,e_notoriety,t_book
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobMageMaster
TSPEECH=spk_master
TSPEECH=jobMage
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Needs
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
COLOR=colors_elf
STR={91 105}
DEX={101 115}
INT={116 130}

//SPELLCIRCLES=8

EVALUATINGINTEL={55.0 78.0}
INSCRIPTION={76.0 90.0}
MAGERY={86.0 100.0}
MEDITATION={75.0 100.0}
WRESTLING={35.0 55.0}
MAGICRESISTANCE={75.0 98.0}
TACTICS={35.0 45.0}

NPC=brain_human

ITEMNEWBIE=random_elf_male_hair
COLOR=colors_hair



ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_robe
COLOR=colors_blue
ITEM=i_CAPE
COLOR=colors_all
ITEM=i_sandals
ITEM=random_coin_purse
ITEM=random_upper_scroll
ITEM=random_upper_scroll

CATEGORY=Civilized
SUBSECTION=Guildmasters (Elven)
DESCRIPTION=Guildmaster of Arcane Arts (male)

[CHARDEF C_E_GUILD_ARCANE_F]
NAME=#NAMES_ELF_FEMALE the Guildmaster of Arcane Arts
ID=C_ELF_FEMALE
DESIRES=i_gold,t_wand,t_reagent,t_bone,e_notoriety,t_book
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobMageMaster
TSPEECH=spk_master
TSPEECH=jobMage
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
COLOR=colors_elf
STR={91 105}
DEX={101 115}
INT={116 130}

//SPELLCIRCLES=8

EVALUATINGINTEL={55.0 78.0}
INSCRIPTION={76.0 90.0}
MEDITATION={75.0 100.0}
MAGERY={86.0 100.0}
WRESTLING={35.0 55.0}
MAGICRESISTANCE={75.0 98.0}
TACTICS={35.0 45.0}

NPC=brain_human

ITEMNEWBIE=random_elf_female_hair
COLOR=colors_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_robe
COLOR=colors_blue
ITEM=i_CAPE
COLOR=colors_all
ITEM=i_sandals
ITEM=random_coin_purse
ITEM=random_upper_scroll
ITEM=random_upper_scroll

CATEGORY=Civilized
SUBSECTION=Guildmasters (Elven)
DESCRIPTION=Guildmaster of Arcane Arts (female)

[CHARDEF C_E_COOK]
NAME=#NAMES_ELF_MALE the Cook
ID=C_ELF_MALE
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobCook
TSPEECH=spk_shopkeep
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=brain_vendor
COLOR=colors_elf
STR={41 55}
DEX={56 70}
INT={56 70}

COOKING={55.0 78.0}
TasteID={50.0 70.0}
WRESTLING={15.0 38.0}
TACTICS={15.0 38.0}

ITEMNEWBIE=random_elf_male_hair
COLOR=colors_hair



ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_pants
COLOR=colors_all
ITEM=i_apron_half
ITEM=random_shoes
COLOR=colors_neutral
ITEM=random_coin_purse

SELL=VENDOR_S_COOK
BUY=VENDOR_B_COOK

CATEGORY=Civilized
SUBSECTION=Tradesmen (Elven)
DESCRIPTION=Cook (male)

[CHARDEF C_E_COOK_F]
NAME=#NAMES_ELF_FEMALE the Cook
ID=C_ELF_FEMALE
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobCook
TSPEECH=spk_shopkeep
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=brain_vendor
COLOR=colors_elf
STR={41 55}
DEX={56 70}
INT={56 70}

COOKING={55.0 78.0}
TasteID={50.0 70.0}
WRESTLING={15.0 38.0}
TACTICS={15.0 38.0}

ITEMNEWBIE=random_elf_female_hair
COLOR=colors_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_skirt
COLOR=colors_all
ITEM=i_apron_half
ITEM=random_shoes
COLOR=colors_neutral
ITEM=random_coin_purse

SELL=VENDOR_S_COOK
BUY=VENDOR_B_COOK

CATEGORY=Civilized
SUBSECTION=Tradesmen (Elven)
DESCRIPTION=Cook (female)

[CHARDEF C_E_WEAVER]
NAME=#NAMES_ELF_MALE the Weaver
ID=C_ELF_MALE
DESIRES=i_gold,e_notoriety,i_CLOTH,t_WOOL
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobWeaver
TSPEECH=spk_shopkeep
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=brain_vendor
COLOR=colors_elf
STR={36 50}
DEX={46 60}
INT={41 55}

WRESTLING={15.0 38.0}
TACTICS={15.0 38.0}

ITEMNEWBIE=random_elf_male_hair
COLOR=colors_hair



ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_pants
COLOR=colors_all
ITEM=random_shoes
COLOR=colors_neutral
ITEM=random_coin_purse

SELL=VENDOR_S_WEAVER
BUY=VENDOR_B_WEAVER

CATEGORY=Civilized
SUBSECTION=Tradesmen (Elven)
DESCRIPTION=Weaver (male)

[CHARDEF C_E_WEAVER_F]
NAME=#NAMES_ELF_FEMALE the Weaver
ID=C_ELF_FEMALE
DESIRES=i_gold,e_notoriety,i_cloth,t_WOOL
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobweaver
TSPEECH=spk_shopkeep
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Environ

ON=@Create
NPC=brain_vendor
COLOR=colors_elf
STR={36 50}
DEX={46 60}
INT={41 55}

WRESTLING={15.0 38.0}
TACTICS={15.0 38.0}

ITEMNEWBIE=random_elf_female_hair
COLOR=colors_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_skirt
COLOR=colors_all
ITEM=random_shoes
COLOR=colors_neutral
ITEM=random_coin_purse

SELL=VENDOR_S_WEAVER
BUY=VENDOR_B_WEAVER

CATEGORY=Civilized
SUBSECTION=Tradesmen (Elven)
DESCRIPTION=Weaver (female)

[CHARDEF C_E_GUILD_CLOTHIER]
NAME=#NAMES_ELF_MALE the Guildmaster Clothier
ID=C_ELF_MALE
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobTailorMaster
TSPEECH=spk_master
TSPEECH=jobTailor
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Environ

ON=@Create
COLOR=colors_elf
STR={71 85}
DEX={86 100}
INT={86 100}

TAILORING={88.0 100.0}
WRESTLING={35.0 55.0}
TACTICS={35.0 55.0}

NPC=brain_human

ITEMNEWBIE=random_elf_male_hair
COLOR=colors_hair



ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_fancy
COLOR=colors_all
ITEM=i_CAPE
COLOR=match_shirt
ITEM=i_pants_long
COLOR=colors_all
ITEM=random_shoes
COLOR=colors_neutral
ITEM=random_coin_purse

CATEGORY=Civilized
SUBSECTION=Guildmasters (Elven)
DESCRIPTION=Guildmaster Clothier  (male)

[CHARDEF C_E_TAILOR]
NAME=#NAMES_ELF_MALE the Tailor
ID=C_ELF_MALE
DESIRES=i_gold,e_notoriety,i_cloth

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobTailor
TSPEECH=spk_shopkeep
TSPEECH=spk_rehello
TSPEECH=spk_needs
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Needs
TEVENTS=e_Human_Environ

ON=@Create
NPC=brain_vendor
COLOR=colors_elf
STR={36 50}
DEX={46 60}
INT={41 55}

TAILORING={50.0 70.0}
WRESTLING={15.0 35.0}
TACTICS={15.0 35.0}

ITEMNEWBIE=random_elf_male_hair
COLOR=colors_hair



ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_pants
COLOR=colors_all
ITEM=random_shoes
COLOR=colors_neutral
ITEM=random_coin_purse

SELL=VENDOR_S_TAILOR
BUY=VENDOR_B_TAILOR

CATEGORY=Civilized
SUBSECTION=Tradesmen (Elven)
DESCRIPTION=Tailor (male)

[CHARDEF C_E_TAILOR_F]
NAME=#NAMES_ELF_FEMALE the Tailor
ID=C_ELF_FEMALE
DESIRES=i_gold,e_notoriety,i_cloth

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobTailor
TSPEECH=spk_shopkeep
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=brain_vendor
COLOR=colors_elf
STR={36 50}
DEX={46 60}
INT={41 55}

TAILORING={50.0 70.0}
WRESTLING={15.0 35.0}
TACTICS={15.0 35.0}

ITEMNEWBIE=random_elf_female_hair
COLOR=colors_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_skirt
COLOR=colors_all
ITEM=random_shoes
COLOR=colors_neutral
ITEM=random_coin_purse

SELL=VENDOR_S_TAILOR
BUY=VENDOR_B_TAILOR

CATEGORY=Civilized
SUBSECTION=Tradesmen (Elven)
DESCRIPTION=Tailor (female)

[CHARDEF C_E_BARD]
NAME=#NAMES_ELF_MALE the Bard
ID=C_ELF_MALE
HIREDAYWAGE=20
DESIRES=i_gold,e_notoriety

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobBard
TSPEECH=spk_rehello
TSPEECH=spk_needs
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
COLOR=colors_elf
STR={16 30}
DEX={26 40}
INT={26 40}

MUSICIANSHIP={55.0 78.0}
ENTICEMENT={55.0 78.0}
PEACEMAKING={55.0 78.0}
PROVOCATION={55.0 78.0}
FENCING={15.0 38.0}
PARRYING={15.0 38.0}
SWORDSMANSHIP={15.0 38.0}
WRESTLING={15.0 38.0}
MACEFIGHTING={15.0 38.0}
MAGICRESISTANCE={15.0 38.0}
TACTICS={15.0 38.0}

NPC=brain_human

ITEMNEWBIE=random_elf_male_hair
COLOR=colors_hair



ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_pants
COLOR=colors_all
ITEM=random_shoes
COLOR=colors_neutral
ITEM=random_instrument
ITEM=random_instrument
ITEM=random_coin_purse

CATEGORY=Civilized
SUBSECTION=Arts & Music
DESCRIPTION=Bard (male)

[CHARDEF C_E_BARD_F]
NAME=#NAMES_ELF_FEMALE the Bard
ID=C_ELF_FEMALE
HIREDAYWAGE=20
DESIRES=i_gold,e_notoriety

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobBard
TSPEECH=spk_rehello
TSPEECH=spk_needs
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Needs
TEVENTS=e_Human_Environ

ON=@Create
COLOR=colors_elf
STR={16 30}
DEX={26 40}
INT={26 40}

MUSICIANSHIP={55.0 78.0}
ENTICEMENT={55.0 78.0}
PEACEMAKING={55.0 78.0}
PROVOCATION={55.0 78.0}
FENCING={15.0 38.0}
PARRYING={15.0 38.0}
SWORDSMANSHIP={15.0 38.0}
WRESTLING={15.0 38.0}
MACEFIGHTING={15.0 38.0}
MAGICRESISTANCE={15.0 38.0}
TACTICS={15.0 38.0}

NPC=brain_human

ITEMNEWBIE=random_elf_female_hair
COLOR=colors_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_skirt
COLOR=colors_all
ITEM=random_shoes
COLOR=colors_neutral
ITEM=random_instrument
ITEM=random_instrument
ITEM=random_coin_purse

CATEGORY=Civilized
SUBSECTION=Arts & Music
DESCRIPTION=Bard (female)

[CHARDEF C_E_GUILD_BARD]
NAME=#NAMES_ELF_MALE the Guildmaster Bard
ID=C_ELF_MALE
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobBardMaster
TSPEECH=spk_master
TSPEECH=jobBard
TSPEECH=spk_rehello
TSPEECH=spk_needs
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
COLOR=colors_elf
STR={86 100}
DEX={71 85}
INT={61 75}

MUSICIANSHIP={75.0 100.0}
ENTICEMENT={75.0 100.0}
PEACEMAKING={75.0 100.0}
PROVOCATION={75.0 100.0}
FENCING={15.0 38.0}
PARRYING={65.0 88.0}
SWORDSMANSHIP={15.0 38.0}
WRESTLING={15.0 38.0}
MACEFIGHTING={15.0 38.0}
MAGICRESISTANCE={35.0 55.0}
TACTICS={65.0 88.0}

NPC=brain_human

ITEMNEWBIE=random_elf_male_hair
COLOR=colors_hair



ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_pants
COLOR=colors_all
ITEM=random_shoes
COLOR=colors_neutral
ITEM=random_instrument
ITEM=random_instrument
ITEM=random_coin_purse

CATEGORY=Civilized
SUBSECTION=Guildmasters (Elven)
DESCRIPTION=Guildmaster Bard (male)

[CHARDEF C_E_GUILD_BARD_F]
NAME=#NAMES_ELF_FEMALE the Guildmaster Bard
ID=C_ELF_FEMALE
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobBardMaster
TSPEECH=spk_master
TSPEECH=jobBard
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
COLOR=colors_elf
STR={86 100}
DEX={71 85}
INT={61 75}

MUSICIANSHIP={75.0 100.0}
ENTICEMENT={75.0 100.0}
PEACEMAKING={75.0 100.0}
PROVOCATION={75.0 100.0}
FENCING={15.0 38.0}
PARRYING={65.0 88.0}
SWORDSMANSHIP={15.0 38.0}
WRESTLING={15.0 38.0}
MACEFIGHTING={15.0 38.0}
MAGICRESISTANCE={35.0 55.0}
TACTICS={65.0 88.0}

NPC=brain_human

ITEMNEWBIE=random_elf_female_hair
COLOR=colors_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_skirt
COLOR=colors_all
ITEM=random_shoes
COLOR=colors_neutral
ITEM=random_instrument
ITEM=random_instrument
ITEM=random_coin_purse

CATEGORY=Civilized
SUBSECTION=Guildmasters (Elven)
DESCRIPTION=Guildmaster Bard (female)

[CHARDEF C_E_TINKER]
NAME=#NAMES_ELF_MALE the Tinker
ID=C_ELF_MALE
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobTinker
TSPEECH=spk_shopkeep
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=brain_vendor
COLOR=colors_elf
STR={41 55}
DEX={66 80}
INT={61 75}

LOCKPICKING={45.0 68.0}
TINKERING={45.0 68.0}
FENCING={15.0 38.0}
PARRYING={35.0 58.0}
SWORDSMANSHIP={15.0 38.0}
WRESTLING={15.0 38.0}
MACEFIGHTING={15.0 38.0}
TACTICS={35.0 58.0}

ITEMNEWBIE=random_elf_male_hair
COLOR=colors_hair



ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_pants
COLOR=colors_all
ITEM=random_shoes
COLOR=colors_neutral
ITEM=random_coin_purse

ITEM=i_tinker_tools

SELL=VENDOR_S_TINKER
BUY=VENDOR_B_TINKER

CATEGORY=Civilized
SUBSECTION=Tradesmen (Elven)
DESCRIPTION=Tinker (male)

[CHARDEF C_E_TINKER_F]
NAME=#NAMES_ELF_FEMALE the Tinker
ID=C_ELF_FEMALE
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobTinker
TSPEECH=spk_shopkeep
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=brain_vendor
COLOR=colors_elf
STR={41 55}
DEX={66 80}
INT={61 75}

LOCKPICKING={45.0 68.0}
TINKERING={45.0 68.0}
FENCING={15.0 38.0}
PARRYING={35.0 58.0}
SWORDSMANSHIP={15.0 38.0}
WRESTLING={15.0 38.0}
MACEFIGHTING={15.0 38.0}
TACTICS={35.0 58.0}

ITEMNEWBIE=random_elf_female_hair
COLOR=colors_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_skirt
COLOR=colors_all
ITEM=random_shoes
COLOR=colors_neutral
ITEM=random_coin_purse

ITEM=i_tinker_tools

SELL=VENDOR_S_TINKER
BUY=VENDOR_B_TINKER

CATEGORY=Civilized
SUBSECTION=Tradesmen (Elven)
DESCRIPTION=Tinker (female)

[CHARDEF C_E_GUILD_ENGINEER]
NAME=#NAMES_ELF_MALE the Guildmaster Engineer
ID=C_ELF_MALE
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobTinkerMaster
TSPEECH=spk_master
TSPEECH=jobTinker
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
COLOR=colors_elf
STR={71 85}
DEX={86 100}
INT={86 100}

LOCKPICKING={65.0 88.0}
TINKERING={75.0 100.0}
FENCING={15.0 38.0}
PARRYING={35.0 55.0}
SWORDSMANSHIP={15.0 38.0}
WRESTLING={15.0 38.0}
MACEFIGHTING={15.0 38.0}
TACTICS={35.0 55.0}

NPC=brain_human

ITEMNEWBIE=random_elf_male_hair
COLOR=colors_hair



ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_fancy
COLOR=colors_orange
ITEM=i_pants_long
COLOR=colors_black
ITEM=random_shoes
COLOR=colors_neutral
ITEM=random_coin_purse

CATEGORY=Civilized
SUBSECTION=Guildmasters (Elven)
DESCRIPTION=Guildmaster Engineer (male)

[CHARDEF C_E_GUILD_ENGINEER_F]
NAME=#NAMES_ELF_FEMALE the Guildmaster Engineer
ID=C_ELF_FEMALE
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobTinkerMaster
TSPEECH=spk_master
TSPEECH=jobTinker
TSPEECH=spk_rehello
TSPEECH=spk_needs
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
COLOR=colors_elf
STR={71 85}
DEX={86 100}
INT={86 100}

LOCKPICKING={65.0 88.0}
TINKERING={75.0 100.0}
FENCING={15.0 38.0}
PARRYING={35.0 55.0}
SWORDSMANSHIP={15.0 38.0}
WRESTLING={15.0 38.0}
MACEFIGHTING={15.0 38.0}
TACTICS={35.0 55.0}

NPC=brain_human

ITEMNEWBIE=random_elf_female_hair
COLOR=colors_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_fancy
COLOR=colors_orange
ITEM=i_skirt_long
COLOR=colors_all
ITEM=random_shoes
COLOR=colors_neutral
ITEM=random_coin_purse

CATEGORY=Civilized
SUBSECTION=Guildmasters (Elven)
DESCRIPTION=Guildmaster Engineer (female)

[CHARDEF C_E_HEALER]
// shopkeep
NAME=#NAMES_ELF_MALE the Healer
ID=C_ELF_MALE
DESIRES=i_gold,e_notoriety,i_reag_GARLIC,i_reag_GINSENG,i_cloth
AVERSIONS=t_TRAP

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=spk_shopkeep
TSPEECH=jobHealer
TSPEECH=spk_rehello
TSPEECH=spk_needs
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=brain_healer
COLOR=colors_elf
STR={71 85}
DEX={81 95}
INT={86 100}

ANATOMY={55.0 78.0}
FORENSICS={35.0 58.0}
HEALING={55.0 78.0}
SPIRITSPEAK={55.0 78.0}
WRESTLING={15.0 38.0}
TACTICS={15.0 35.0}

ITEMNEWBIE=random_elf_male_hair
COLOR=colors_hair



ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_robe
COLOR=colors_yellow
ITEM=i_sandals
ITEM=random_coin_purse

SELL=VENDOR_S_HEALER_SHOP
BUY=VENDOR_B_HEALER_SHOP

CATEGORY=Civilized
SUBSECTION=Tradesmen (Elven)
DESCRIPTION=Healer (male)

[CHARDEF C_E_HEALER_F]
NAME=#NAMES_ELF_FEMALE the Healer
ID=C_ELF_FEMALE
AVERSIONS=T_TRAP
DESIRES=i_gold,e_notoriety,i_reag_GARLIC,i_reag_GINSENG,i_cloth

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=spk_shopkeep
TSPEECH=jobHealer
TSPEECH=spk_rehello
TSPEECH=spk_needs
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
COLOR=colors_elf
STR={71 85}
DEX={81 95}
INT={86 100}

ANATOMY={55.0 78.0}
FORENSICS={35.0 58.0}
HEALING={55.0 78.0}
SPIRITSPEAK={55.0 78.0}
WRESTLING={15.0 38.0}
TACTICS={15.0 35.0}

NPC=brain_healer

ITEMNEWBIE=random_elf_female_hair
COLOR=colors_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_robe
COLOR=colors_yellow
ITEM=i_sandals
ITEM=random_coin_purse

SELL=VENDOR_S_HEALER_SHOP
BUY=VENDOR_B_HEALER_SHOP

CATEGORY=Civilized
SUBSECTION=Tradesmen (Elven)
DESCRIPTION=Healer (female)

[CHARDEF C_E_HEAL_WANDER]
//Male HEALER NON-SHOPKEEPER
NAME=#NAMES_ELF_MALE the Healer
ID=C_ELF_MALE
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobHealerWander
TSPEECH=jobHealer
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
COLOR=colors_elf
STR={71 85}
DEX={81 95}
INT={86 100}

CAMPING={35.0 58.0}
FISHING={35.0 58.0}
ANATOMY={55.0 78.0}
FORENSICS={35.0 58.0}
HEALING={55.0 78.0}
SPIRITSPEAK={55.0 78.0}
WRESTLING={15.0 38.0}
TACTICS={15.0 35.0}

NPC=brain_healer

ITEMNEWBIE=random_elf_male_hair
COLOR=colors_hair



ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_robe
COLOR=colors_yellow
ITEM=i_sandals
ITEM=random_coin_purse

CATEGORY=Civilized
SUBSECTION=Elven Villagers
DESCRIPTION=Healer (male) (Non Shopkeeper)

[CHARDEF C_E_HEAL_WANDER_F]
NAME=#NAMES_ELF_FEMALE the Healer
ID=C_ELF_FEMALE
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobHealerWander
TSPEECH=jobHealer
TSPEECH=spk_rehello
TSPEECH=spk_needs
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
COLOR=colors_elf
STR={71 85}
DEX={81 95}
INT={86 100}

CAMPING={35.0 58.0}
FISHING={35.0 58.0}
ANATOMY={55.0 78.0}
FORENSICS={35.0 58.0}
HEALING={55.0 78.0}
SPIRITSPEAK={55.0 78.0}
WRESTLING={15.0 38.0}
TACTICS={15.0 35.0}

NPC=brain_healer

ITEMNEWBIE=random_elf_female_hair
COLOR=colors_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_robe
COLOR=colors_yellow
ITEM=i_sandals
ITEM=random_coin_purse

CATEGORY=Civilized
SUBSECTION=Elven Villagers
DESCRIPTION=Healer (female) (Non Shopkeeper)

[CHARDEF C_E_GUILD_HEALER]
NAME=#NAMES_ELF_MALE the Guildmaster Healer
ID=C_ELF_MALE
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobHealerMaster
TSPEECH=spk_master
TSPEECH=jobHealer
TSPEECH=spk_rehello
TSPEECH=spk_needs
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
COLOR=colors_elf
STR={81 95}
DEX={96 110}
INT={96 110}

ANATOMY={75.0 100.0}
FORENSICS={45.0 68.0}
SPIRITSPEAK={65.0 88.0}
HEALING={75.0 100.0}
WRESTLING={15.0 38.0}
TACTICS={15.0 35.0}

NPC=brain_healer

ITEMNEWBIE=random_elf_male_hair
COLOR=colors_hair



ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_robe
COLOR=colors_yellow
ITEM=i_sandals
ITEM=random_coin_purse

CATEGORY=Civilized
SUBSECTION=Guildmasters (Elven)
DESCRIPTION=Guildmaster Healer (male)

[CHARDEF C_E_GUILD_HEALER_F]
NAME=#NAMES_ELF_FEMALE the Guildmaster Healer
ID=C_ELF_FEMALE
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobHealerMaster
TSPEECH=spk_master
TSPEECH=jobHealer
TSPEECH=spk_rehello
TSPEECH=spk_needs
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
COLOR=colors_elf
STR={81 95}
DEX={96 110}
INT={96 110}

ANATOMY={75.0 100.0}
FORENSICS={45.0 68.0}
SPIRITSPEAK={65.0 88.0}
HEALING={75.0 100.0}
WRESTLING={15.0 38.0}
TACTICS={15.0 35.0}

NPC=brain_healer

ITEMNEWBIE=random_elf_female_hair
COLOR=colors_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_robe
COLOR=colors_yellow
ITEM=i_sandals
ITEM=random_coin_purse

CATEGORY=Civilized
SUBSECTION=Guildmasters (Elven)
DESCRIPTION=Guildmaster Healer (female)

[CHARDEF C_E_FISHER]
NAME=#NAMES_ELF_MALE the Fisherman
ID=C_ELF_MALE
DESIRES=i_gold,e_notoriety,r_water
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobFisher
TSPEECH=spk_shopkeep
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=brain_vendor
COLOR=colors_elf
STR={61 75}
DEX={61 75}
INT={41 55}

FISHING={45.0 68.0}
WRESTLING={15.0 38.0}
TACTICS={15.0 35.0}

ITEMNEWBIE=random_elf_male_hair
COLOR=colors_hair



ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_pants
COLOR=colors_all
ITEM=random_shoes
COLOR=colors_neutral
ITEM=i_fishing_pole
ITEM=random_coin_purse

SELL=VENDOR_S_FISHER
BUY=VENDOR_B_FISHER

CATEGORY=Civilized
SUBSECTION=Tradesmen (Elven)
DESCRIPTION=Fisherman (male)

[CHARDEF C_E_FISHER_F]
NAME=#NAMES_ELF_FEMALE the Fisherwoman
ID=C_ELF_FEMALE
DESIRES=i_gold,e_notoriety,r_water
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobFisher
TSPEECH=spk_shopkeep
TSPEECH=spk_rehello
TSPEECH=spk_needs
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=brain_vendor
COLOR=colors_elf
STR={61 75}
DEX={61 75}
INT={41 55}

FISHING={45.0 68.0}
WRESTLING={15.0 38.0}
TACTICS={15.0 35.0}

ITEMNEWBIE=random_elf_female_hair
COLOR=colors_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_pants
COLOR=colors_all
ITEM=random_shoes
COLOR=colors_neutral
ITEM=i_fishing_pole
ITEM=random_coin_purse

SELL=VENDOR_S_FISHER
BUY=VENDOR_B_FISHER

CATEGORY=Civilized
SUBSECTION=Tradesmen (Elven)
DESCRIPTION=Fisherwoman (female)

[CHARDEF C_E_MAPMAKER]
NAME=#NAMES_ELF_MALE the Mapmaker
ID=C_ELF_MALE
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobMapMaker
TSPEECH=spk_shopkeep
TSPEECH=spk_rehello
TSPEECH=spk_needs
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=brain_vendor
COLOR=colors_elf
STR={21 35}
DEX={36 50}
INT={36 50}

CARTOGRAPHY={65.0 88.0}
WRESTLING={15.0 38.0}
TACTICS={15.0 38.0}

ITEMNEWBIE=random_elf_male_hair
COLOR=colors_hair



ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_pants
COLOR=colors_all
ITEM=random_shoes
COLOR=colors_neutral
ITEM=random_coin_purse

SELL=VENDOR_S_MAPMAKER
BUY=VENDOR_B_MAPMAKER

CATEGORY=Civilized
SUBSECTION=Tradesmen (Elven)
DESCRIPTION=Mapmaker (male)

[CHARDEF C_E_MAPMAKER_F]
NAME=#NAMES_ELF_FEMALE the Mapmaker
ID=C_ELF_FEMALE
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobMapMaker
TSPEECH=spk_shopkeep
TSPEECH=spk_rehello
TSPEECH=spk_needs
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=brain_vendor
COLOR=colors_elf
STR={21 35}
DEX={36 50}
INT={36 50}

CARTOGRAPHY={65.0 88.0}
WRESTLING={15.0 38.0}
TACTICS={15.0 38.0}

ITEMNEWBIE=random_elf_female_hair
COLOR=colors_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_skirt
COLOR=colors_all
ITEM=random_shoes
COLOR=colors_neutral
ITEM=random_coin_purse

SELL=VENDOR_S_MAPMAKER
BUY=VENDOR_B_MAPMAKER

CATEGORY=Civilized
SUBSECTION=Tradesmen (Elven)
DESCRIPTION=Mapmaker (female)

[CHARDEF C_E_SHIPWRIGHT]
NAME=#NAMES_ELF_MALE the Shipwright
ID=C_ELF_MALE
DESIRES=i_gold,e_notoriety,t_log,t_board
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobShipwright
TSPEECH=spk_shopkeep
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=brain_vendor
COLOR=colors_elf
STR={66 80}
DEX={71 85}
INT={61 75}

PARRYING={15.0 35.0}
SWORDSMANSHIP={15.0 38.0}
WRESTLING={15.0 38.0}
TACTICS={15.0 35.0}

ITEMNEWBIE=random_elf_male_hair
COLOR=colors_hair



ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_pants
COLOR=colors_all
ITEM=random_shoes
COLOR=colors_neutral
ITEM=random_coin_purse

SELL=VENDOR_S_SHIP
BUY=VENDOR_B_SHIP

CATEGORY=Civilized
SUBSECTION=Tradesmen (Elven)
DESCRIPTION=Shipwright (male)

[CHARDEF C_E_SHIPWRIGHT_F]
NAME=#NAMES_ELF_FEMALE the Shipwright
ID=C_ELF_FEMALE
DESIRES=i_gold,e_notoriety,t_log,t_board
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobShipwright
TSPEECH=spk_shopkeep
TSPEECH=spk_rehello
TSPEECH=spk_needs
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=brain_vendor
COLOR=colors_elf
STR={66 80}
DEX={71 85}
INT={61 75}

PARRYING={15.0 35.0}
SWORDSMANSHIP={15.0 38.0}
WRESTLING={15.0 38.0}
TACTICS={15.0 35.0}

ITEMNEWBIE=random_elf_female_hair
COLOR=colors_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_skirt
COLOR=colors_all
ITEM=random_shoes
COLOR=colors_neutral
ITEM=random_coin_purse

SELL=VENDOR_S_SHIP
BUY=VENDOR_B_SHIP

CATEGORY=Civilized
SUBSECTION=Tradesmen (Elven)
DESCRIPTION=Shipwright (female)

[CHARDEF C_E_GUILD_MARITIME]
NAME=#NAMES_ELF_MALE the Maritime Guildmaster
ID=C_ELF_MALE
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobShipwrightMaster
TSPEECH=spk_master
TSPEECH=jobShipwright
TSPEECH=spk_rehello
TSPEECH=spk_needs
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
COLOR=colors_elf
STR={81 98}
DEX={86 100}
INT={81 95}

FISHING={75.0 100.0}
FENCING={15.0 38.0}
WRESTLING={15.0 38.0}
TACTICS={15.0 38.0}

NPC=brain_human

ITEMNEWBIE=random_elf_male_hair
COLOR=colors_hair



ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_blue
ITEM=random_pants
COLOR=colors_blue
ITEM=random_shoes
COLOR=colors_neutral
ITEM=random_coin_purse

CATEGORY=Civilized
SUBSECTION=Guildmasters (Elven)
DESCRIPTION=Maritime Guildmaster  (male)

[CHARDEF C_E_GUILD_MARITIME_F]
NAME=#NAMES_ELF_FEMALE the Maritime Guildmaster
ID=C_ELF_FEMALE
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobShipwrightMaster
TSPEECH=spk_master
TSPEECH=jobShipwright
TSPEECH=spk_rehello
TSPEECH=spk_needs
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
COLOR=colors_elf
STR={81 98}
DEX={86 100}
INT={81 95}

FISHING={75.0 100.0}
FENCING={15.0 38.0}
WRESTLING={15.0 38.0}
TACTICS={15.0 38.0}

NPC=brain_human

ITEMNEWBIE=random_elf_female_hair
COLOR=colors_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_blue
ITEM=random_skirt
COLOR=colors_blue
ITEM=random_shoes
COLOR=colors_neutral
ITEM=random_coin_purse

CATEGORY=Civilized
SUBSECTION=Guildmasters (Elven)
DESCRIPTION=Maritime Guildmaster (female)

[CHARDEF C_E_SAILOR]
NAME=#NAMES_ELF_MALE Sailor
ID=C_ELF_MALE
HIREDAYWAGE=50
DESIRES=i_gold,e_notoriety,t_SHIP,jobSailor
AVERSIONS=t_TRAP,t_eerie_stuff
//SHELTER=r_docks,r_water

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobSailor
TSPEECH=spk_rehello
TSPEECH=spk_needs
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
COLOR=colors_elf
STR={66 80}
DEX={66 80}
INT={41 55}

FISHING={35.0 55.0}
FENCING={15.0 38.0}
PARRYING={45.0 68.0}
SWORDSMANSHIP={15.0 38.0}
WRESTLING={15.0 38.0}
MACEFIGHTING={15.0 38.0}
TACTICS={45.0 68.0}

NPC=brain_human

ITEMNEWBIE=random_elf_male_hair
COLOR=colors_hair



ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
ITEM=random_pants
ITEM=i_CUTLASS
ITEM=random_shoes
COLOR=colors_neutral
ITEM=random_coin_purse

CATEGORY=Civilized
SUBSECTION=Elven Villagers
DESCRIPTION=Sailor (male)

[CHARDEF C_E_SAILOR_F]
NAME=#NAMES_ELF_FEMALE the Sailor
ID=C_ELF_FEMALE
HIREDAYWAGE=50
DESIRES=i_gold,e_notoriety,t_SHIP,jobSailor
AVERSIONS=t_TRAP,t_eerie_stuff
//SHELTER=r_docks,r_water

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobSailor
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
COLOR=colors_elf
STR={66 80}
DEX={66 80}
INT={41 55}

FISHING={35.0 55.0}
FENCING={15.0 38.0}
PARRYING={45.0 68.0}
SWORDSMANSHIP={15.0 38.0}
WRESTLING={15.0 38.0}
MACEFIGHTING={15.0 38.0}
TACTICS={45.0 68.0}

NPC=brain_human

ITEMNEWBIE=random_elf_female_hair
COLOR=colors_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
ITEM=random_pants
ITEM=i_CUTLASS
ITEM=random_shoes
COLOR=colors_neutral
ITEM=random_coin_purse

CATEGORY=Civilized
SUBSECTION=Elven Villagers
DESCRIPTION=Sailor (female)

[CHARDEF C_E_INNKEEPER]
NAME=#NAMES_ELF_MALE the Innkeeper
ID=C_ELF_MALE
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobInnKeeper
TSPEECH=spk_shopkeep
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

CATEGORY=Civilized
SUBSECTION=Tradesmen (Elven)
DESCRIPTION=Innkeeper (male)

ON=@Create
NPC=brain_vendor
COLOR=colors_elf
STR={66 80}
DEX={66 80}
INT={61 75}

FENCING={15.0 38.0}
PARRYING={35.0 55.0}
SWORDSMANSHIP={15.0 38.0}
WRESTLING={15.0 38.0}
MACEFIGHTING={15.0 38.0}
TACTICS={35.0 55.0}

ITEMNEWBIE=random_elf_male_hair
COLOR=colors_hair



ON=@NPCRestock
ITEM=i_candle
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_pants
COLOR=colors_all
ITEM=random_shoes
COLOR=colors_neutral
ITEM=i_lantern
ITEM=random_coin_purse

SELL=VENDOR_S_INNKEEPER
BUY=VENDOR_B_INNKEEPER

[CHARDEF C_E_INNKEEPER_F]
NAME=#NAMES_ELF_FEMALE the Innkeeper
ID=C_ELF_FEMALE
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobInnKeeper
TSPEECH=spk_shopkeep
TSPEECH=spk_rehello
TSPEECH=spk_needs
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

CATEGORY=Civilized
SUBSECTION=Tradesmen (Elven)
DESCRIPTION=Innkeeper (female)

ON=@Create
NPC=brain_vendor
COLOR=colors_elf
STR={66 80}
DEX={66 80}
INT={61 75}

FENCING={15.0 38.0}
PARRYING={35.0 55.0}
SWORDSMANSHIP={15.0 38.0}
WRESTLING={15.0 38.0}
MACEFIGHTING={15.0 38.0}
TACTICS={35.0 55.0}

ITEMNEWBIE=random_elf_female_hair
COLOR=colors_hair

ON=@NPCRestock
ITEM=i_candle
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_skirt
COLOR=colors_all
ITEM=random_shoes
COLOR=colors_neutral
ITEM=i_lantern
ITEM=random_coin_purse

SELL=VENDOR_S_INNKEEPER
BUY=VENDOR_B_INNKEEPER

[CHARDEF C_E_PROVIS]
NAME=#NAMES_ELF_MALE the Provisioner
ID=C_ELF_MALE
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobprovisioner
TSPEECH=spk_shopkeep
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=brain_vendor
COLOR=colors_elf
STR={66 80}
DEX={61 75}
INT={66 80}

ARMSLORE={15.0 38.0}
ItemID={35.0 55.0}
FENCING={15.0 38.0}
SWORDSMANSHIP={15.0 38.0}
WRESTLING={15.0 38.0}
MACEFIGHTING={15.0 38.0}
TACTICS={15.0 35.0}

ITEMNEWBIE=random_elf_male_hair
COLOR=colors_hair



ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_pants
COLOR=colors_all
ITEM=random_shoes
COLOR=colors_neutral
ITEM=random_coin_purse

SELL=VENDOR_S_PROVISIONER
BUY=VENDOR_B_PROVISIONER

CATEGORY=Civilized
SUBSECTION=Tradesmen (Elven)
DESCRIPTION=Provisioner (male)

[CHARDEF C_E_PROVIS_F]
//Female PROVISIONER
NAME=#NAMES_ELF_FEMALE the Provisioner
ID=C_ELF_FEMALE
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobprovisioner
TSPEECH=spk_shopkeep
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=brain_vendor
COLOR=colors_elf
STR={66 80}
DEX={61 75}
INT={66 80}

ARMSLORE={15.0 38.0}
ItemID={35.0 55.0}
FENCING={15.0 38.0}
SWORDSMANSHIP={15.0 38.0}
WRESTLING={15.0 38.0}
MACEFIGHTING={15.0 38.0}
TACTICS={15.0 35.0}

ITEMNEWBIE=random_elf_female_hair
COLOR=colors_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_skirt
COLOR=colors_all
ITEM=random_shoes
COLOR=colors_neutral
ITEM=random_coin_purse

SELL=VENDOR_S_PROVISIONER
BUY=VENDOR_B_PROVISIONER

CATEGORY=Civilized
SUBSECTION=Tradesmen (Elven)
DESCRIPTION=Provisioner (female)

[CHARDEF C_E_JEWELER]
NAME=#NAMES_ELF_MALE the Jeweler
ID=C_ELF_MALE
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobJeweler
TSPEECH=spk_shopkeep
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=brain_vendor
COLOR=colors_elf
STR={36 50}
DEX={51 65}
INT={41 55}

ItemID={55.0 78.0}
FENCING={15.0 38.0}
SWORDSMANSHIP={15.0 38.0}
WRESTLING={15.0 38.0}
TACTICS={15.0 38.0}

ITEMNEWBIE=random_elf_male_hair
COLOR=colors_hair



ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_fancy
COLOR=colors_all
ITEM=i_pants_long
COLOR=colors_all
ITEM=random_shoes
COLOR=colors_neutral
ITEM=random_rings
ITEM=backpack_rich

SELL=VENDOR_S_JEWELER
BUY=VENDOR_B_JEWELER

CATEGORY=Civilized
SUBSECTION=Tradesmen (Elven)
DESCRIPTION=Jeweler (male)

[CHARDEF C_E_JEWELER_F]
NAME=#NAMES_ELF_FEMALE the Jeweler
ID=C_ELF_FEMALE
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobJeweler
TSPEECH=spk_shopkeep
TSPEECH=spk_rehello
TSPEECH=spk_needs
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=brain_vendor
COLOR=colors_elf
STR={36 50}
DEX={51 65}
INT={41 55}

ItemID={55.0 78.0}
FENCING={15.0 38.0}
SWORDSMANSHIP={15.0 38.0}
WRESTLING={15.0 38.0}
TACTICS={15.0 38.0}

ITEMNEWBIE=random_elf_female_hair
COLOR=colors_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_fancy
COLOR=colors_all
ITEM=random_skirt
COLOR=colors_all
ITEM=random_shoes
COLOR=colors_neutral
ITEM=random_necklace
ITEM=backpack_rich

SELL=VENDOR_S_JEWELER
BUY=VENDOR_B_JEWELER

CATEGORY=Civilized
SUBSECTION=Tradesmen (Elven)
DESCRIPTION=Jeweler (female)

[CHARDEF C_E_TAVERNKEEPER]
NAME=#NAMES_ELF_MALE the Tavernkeeper
ID=C_ELF_MALE
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobTAVERNKEEPER
TSPEECH=spk_shopkeep
TSPEECH=spk_rehello
TSPEECH=spk_needs
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=brain_vendor
COLOR=colors_elf
STR={61 75}
DEX={66 80}
INT={51 68}

FENCING={15.0 38.0}
PARRYING={15.0 38.0}
SWORDSMANSHIP={15.0 38.0}
WRESTLING={15.0 38.0}
MACEFIGHTING={15.0 38.0}
TACTICS={15.0 38.0}

ITEMNEWBIE=random_elf_male_hair
COLOR=colors_hair



ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_pants
COLOR=colors_all
ITEM=random_shoes
COLOR=colors_neutral
ITEM=i_apron_half
ITEM=random_coin_purse

SELL=VENDOR_S_TAVERNKEEPER
BUY=VENDOR_B_TAVERNKEEPER

CATEGORY=Civilized
SUBSECTION=Tradesmen (Elven)
DESCRIPTION=Tavernkeeper (male)

[CHARDEF C_E_TAVERNKEEPER_F]
NAME=#NAMES_ELF_FEMALE the Tavernkeeper
ID=C_ELF_FEMALE
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobTAVERNKEEPER
TSPEECH=spk_shopkeep
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=brain_vendor
COLOR=colors_elf
STR={61 75}
DEX={66 80}
INT={51 68}

FENCING={15.0 38.0}
PARRYING={15.0 38.0}
SWORDSMANSHIP={15.0 38.0}
WRESTLING={15.0 38.0}
MACEFIGHTING={15.0 38.0}
TACTICS={15.0 38.0}

ITEMNEWBIE=random_elf_female_hair
COLOR=colors_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_skirt
COLOR=colors_all
ITEM=random_shoes
COLOR=colors_neutral
ITEM=i_apron_half
ITEM=random_coin_purse

SELL=VENDOR_S_TAVERNKEEPER
BUY=VENDOR_B_TAVERNKEEPER

CATEGORY=Civilized
SUBSECTION=Tradesmen (Elven)
DESCRIPTION=Tavernkeeper (female)

[CHARDEF C_E_GUILD_MERCHANT]
NAME=#NAMES_ELF_MALE the Guildmaster Merchant
ID=C_ELF_MALE
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobMerchantMaster
TSPEECH=spk_master
TSPEECH=jobNoble
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
COLOR=colors_elf
STR={71 85}
DEX={86 100}
INT={86 100}

ItemID={55.0 78.0}
FENCING={15.0 38.0}
SWORDSMANSHIP={15.0 38.0}
WRESTLING={15.0 38.0}
MACEFIGHTING={15.0 38.0}
TACTICS={35.0 55.0}

NPC=brain_human

ITEMNEWBIE=random_elf_male_hair
COLOR=colors_hair



ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_fancy
COLOR=colors_all
ITEM=i_pants_long
COLOR=colors_all
ITEM=random_shoes
ITEM=random_rings
COLOR=colors_neutral
ITEM=random_coin_purse

CATEGORY=Civilized
SUBSECTION=Guildmasters (Elven)
DESCRIPTION=Guildmaster Merchant (male)

[CHARDEF C_E_GUILD_MERCHANT_F]
NAME=#NAMES_ELF_FEMALE the Guildmaster Merchant
ID=C_ELF_FEMALE
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobMerchantMaster
TSPEECH=spk_master
TSPEECH=jobNoble
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
COLOR=colors_elf
STR={71 85}
DEX={86 100}
INT={86 100}

ItemID={55.0 78.0}
FENCING={15.0 38.0}
SWORDSMANSHIP={15.0 38.0}
WRESTLING={15.0 38.0}
MACEFIGHTING={15.0 38.0}
TACTICS={35.0 55.0}

NPC=brain_human

ITEMNEWBIE=random_elf_female_hair
COLOR=colors_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_fancy
COLOR=colors_all
ITEM=random_skirt
COLOR=colors_all
ITEM=random_shoes
COLOR=colors_neutral
ITEM=random_rings
ITEM=random_coin_purse

CATEGORY=Civilized
SUBSECTION=Guildmasters (Elven)
DESCRIPTION=Guildmaster Merchant (female)

[CHARDEF C_E_RANGER]
NAME=#NAMES_ELF_MALE the Ranger
ID=C_ELF_MALE
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobRanger
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
COLOR=colors_elf
STR={71 85}
DEX={76 90}
INT={61 75}

ANIMALLORE={55.0 78.0}
ARCHERY={55.0 78.0}
CAMPING={55.0 78.0}
HERDING={45.0 68.0}
HIDING={45.0 68.0}
TRACKING={45.0 68.0}
FENCING={35.0 58.0}
PARRYING={65.0 88.0}
SWORDSMANSHIP={35.0 58.0}
WRESTLING={35.0 58.0}
TACTICS={65.0 88.0}

NPC=brain_human

ITEMNEWBIE=random_elf_male_hair
COLOR=colors_hair



ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_fancy
COLOR=colors_green
ITEM=random_pants
COLOR=colors_brown
ITEM=random_footwear
COLOR=colors_neutral
ITEM=random_coin_purse
ITEM=i_bow
ITEM=i_arrow,{5 20}

CATEGORY=Civilized
SUBSECTION=Elven Fighters
DESCRIPTION=Ranger (male)

[CHARDEF C_E_RANGER_F]
NAME=#NAMES_ELF_FEMALE the Ranger
ID=C_ELF_FEMALE
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobRanger
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
COLOR=colors_elf
STR={71 85}
DEX={76 90}
INT={61 75}

ANIMALLORE={55.0 78.0}
ARCHERY={55.0 78.0}
CAMPING={55.0 78.0}
HERDING={45.0 68.0}
HIDING={45.0 68.0}
TRACKING={45.0 68.0}
FENCING={35.0 58.0}
PARRYING={65.0 88.0}
SWORDSMANSHIP={35.0 58.0}
WRESTLING={35.0 58.0}
TACTICS={65.0 88.0}

NPC=brain_human

ITEMNEWBIE=random_elf_female_hair
COLOR=colors_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_fancy
COLOR=colors_green
ITEM=random_skirt
COLOR=colors_brown
ITEM=random_footwear
COLOR=colors_neutral
ITEM=random_coin_purse
ITEM=i_bow
ITEM=i_arrow,{5 20}

CATEGORY=Civilized
SUBSECTION=Elven Fighters
DESCRIPTION=Ranger (female)

[CHARDEF C_E_GUILD_RANGER]
NAME=#NAMES_ELF_MALE the Guildmaster Ranger
ID=C_ELF_MALE
//SHELTER=r_forests,r_house
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobRangerMaster
TSPEECH=spk_master
TSPEECH=jobRanger
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
COLOR=colors_elf
STR={91 105}
DEX={96 110}
INT={81 95}

STEALTH={50.0 75.0}
ARCHERY={75.0 100.0}
ANIMALLORE={75.0 100.0}
CAMPING={65.0 88.0}
HERDING={55.0 78.0}
HIDING={65.0 88.0}
TRACKING={75.0 100.0}
FENCING={15.0 38.0}
PARRYING={75.0 98.0}
SWORDSMANSHIP={15.0 38.0}
WRESTLING={15.0 38.0}
MACEFIGHTING={15.0 38.0}
MAGICRESISTANCE={75.0 98.0}
TACTICS={75.0 98.0}

NPC=brain_human

ITEMNEWBIE=random_elf_male_hair
COLOR=colors_hair



ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_fancy
COLOR=colors_green
ITEM=i_pants_long
COLOR=colors_brown
ITEM=random_footwear
COLOR=colors_neutral
ITEM=random_coin_purse
ITEM=i_bow
ITEM=i_arrow,{5 20}

CATEGORY=Civilized
SUBSECTION=Guildmasters (Elven)
DESCRIPTION=Guildmaster Ranger (male)

[CHARDEF C_E_GUILD_RANGER_F]
NAME=#NAMES_ELF_FEMALE the Guildmaster Ranger
ID=C_ELF_FEMALE
//SHELTER=r_forests,r_house
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobRangerMaster
TSPEECH=spk_master
TSPEECH=jobRanger
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
COLOR=colors_elf
STR={91 105}
DEX={96 110}
INT={81 95}

STEALTH={50.0 75.0}
ARCHERY={75.0 100.0}
ANIMALLORE={75.0 100.0}
CAMPING={65.0 88.0}
HERDING={55.0 78.0}
HIDING={65.0 88.0}
TRACKING={75.0 100.0}
FENCING={15.0 38.0}
PARRYING={75.0 98.0}
SWORDSMANSHIP={15.0 38.0}
WRESTLING={15.0 38.0}
MACEFIGHTING={15.0 38.0}
MAGICRESISTANCE={75.0 98.0}
TACTICS={75.0 98.0}

NPC=brain_human

ITEMNEWBIE=random_elf_female_hair
COLOR=colors_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_fancy
COLOR=colors_green
ITEM=random_skirt
COLOR=colors_brown
ITEM=random_footwear
COLOR=colors_neutral
ITEM=random_coin_purse
ITEM=i_bow
ITEM=i_arrow,{5 20}

CATEGORY=Civilized
SUBSECTION=Guildmasters (Elven)
DESCRIPTION=Guildmaster Ranger (female)

[CHARDEF C_E_BOWYER]
NAME=#NAMES_ELF_MALE the Bowyer
ID=C_ELF_MALE
DESIRES=i_gold,e_notoriety,t_log,t_board,t_feather
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobBowyer
TSPEECH=spk_shopkeep
TSPEECH=spk_rehello
TSPEECH=spk_needs
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=brain_vendor
COLOR=colors_elf
STR={66 80}
DEX={71 85}
INT={61 75}

ARCHERY={65.0 88.0}
BOWCRAFT={65.0 88.0}
LUMBERJACKING={55.0 75.0}
SWORDSMANSHIP={15.0 38.0}
WRESTLING={25.0 48.0}
TACTICS={35.0 55.0}

ITEMNEWBIE=random_elf_male_hair
COLOR=colors_hair



ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_pants
COLOR=colors_all
ITEM=random_shoes
ITEM=i_leather_gorget
COLOR=colors_brown
ITEM=random_coin_purse

SELL=VENDOR_S_BOWYER
BUY=VENDOR_B_BOWYER

CATEGORY=Civilized
SUBSECTION=Tradesmen (Elven)
DESCRIPTION=Bowyer (male)

[CHARDEF C_E_BOWYER_F]
NAME=#NAMES_ELF_FEMALE the Bowyer
ID=C_ELF_FEMALE
DESIRES=i_gold,e_notoriety,t_log,t_board,t_feather
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobBowyer
TSPEECH=spk_shopkeep
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=brain_vendor
COLOR=colors_elf
STR={66 80}
DEX={71 85}
INT={61 75}

ARCHERY={65.0 88.0}
BOWCRAFT={65.0 88.0}
LUMBERJACKING={55.0 75.0}
SWORDSMANSHIP={15.0 38.0}
WRESTLING={25.0 48.0}
TACTICS={35.0 55.0}

ITEMNEWBIE=random_elf_female_hair
COLOR=colors_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_skirt
COLOR=colors_all
ITEM=random_shoes
ITEM=i_leather_gorget
COLOR=colors_brown
ITEM=random_coin_purse

SELL=VENDOR_S_BOWYER
BUY=VENDOR_B_BOWYER

CATEGORY=Civilized
SUBSECTION=Tradesmen (Elven)
DESCRIPTION=Bowyer (female)

[CHARDEF C_E_ANIMALTRAINER]
NAME=#NAMES_ELF_MALE the Animal Trainer
ID=C_ELF_MALE
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobAnimal
TSPEECH=spk_shopkeep
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
COLOR=colors_elf
STR={66 80}
DEX={66 80}
INT={71 85}

ANIMALLORE={45.0 68.0}
TAMING={55.0 78.0}
VETERINARY={35.0 58.0}
WRESTLING={15.0 38.0}
TACTICS={15.0 35.0}

NPC=BRAIN_ANIMAL_TRAINER

ITEMNEWBIE=random_elf_male_hair
COLOR=colors_hair



ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_pants
COLOR=colors_all
ITEM=random_boots
ITEM=i_staff_quarter
ITEM=random_coin_purse

SELL=VENDOR_S_TRAINER
BUY=VENDOR_B_TRAINER

CATEGORY=Civilized
SUBSECTION=Tradesmen (Elven)
DESCRIPTION=Animal Trainer (male)

[CHARDEF C_E_ANIMALTRAINER_F]
NAME=#NAMES_ELF_FEMALE the Animal Trainer
ID=C_ELF_FEMALE
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobAnimal
TSPEECH=spk_shopkeep
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
COLOR=colors_elf
STR={66 80}
DEX={66 80}
INT={71 85}

ANIMALLORE={45.0 68.0}
TAMING={55.0 78.0}
VETERINARY={35.0 58.0}
WRESTLING={15.0 38.0}
TACTICS={15.0 35.0}

NPC=BRAIN_ANIMAL_TRAINER

ITEMNEWBIE=random_elf_female_hair
COLOR=colors_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_skirt
COLOR=colors_all
ITEM=random_boots
ITEM=i_staff_quarter
ITEM=random_coin_purse

SELL=VENDOR_S_TRAINER
BUY=VENDOR_B_TRAINER

CATEGORY=Civilized
SUBSECTION=Tradesmen (Elven)
DESCRIPTION=Animal Trainer (female)

[CHARDEF C_E_MINER]
NAME=#NAMES_ELF_MALE Miner
ID=C_ELF_MALE
DESIRES=i_gold,e_notoriety,t_ore
AVERSIONS=t_TRAP,t_eerie_stuff
//SHELTER=r_mountains

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobMiner
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
COLOR=colors_elf
STR={66 80}
DEX={51 65}
INT={41 55}

BLACKSMITHING={35.0 55.0}
MINING={55.0 70.0}
FENCING={15.0 38.0}
PARRYING={35.0 58.0}
SWORDSMANSHIP={15.0 38.0}
WRESTLING={15.0 38.0}
MACEFIGHTING={15.0 38.0}
TACTICS={35.0 58.0}

NPC=brain_human

ITEMNEWBIE=random_elf_male_hair
COLOR=colors_hair



ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_gray
ITEM=random_pants
COLOR=colors_blue
ITEM=random_boots
COLOR=colors_brown
ITEM=i_pickaxe
ITEM=backpack_meager

CATEGORY=Civilized
SUBSECTION=Tradesmen (Elven)
DESCRIPTION=Miner (male)

[CHARDEF C_E_MINER_F]
NAME=#NAMES_ELF_FEMALE the Miner
ID=C_ELF_FEMALE
DESIRES=i_gold,e_notoriety,t_ore
AVERSIONS=t_TRAP,t_eerie_stuff
//SHELTER=r_mountains

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobMiner
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
COLOR=colors_elf
STR={66 80}
DEX={51 65}
INT={41 55}

MINING={35.0 58.0}
FENCING={15.0 38.0}
PARRYING={35.0 58.0}
SWORDSMANSHIP={15.0 38.0}
WRESTLING={15.0 38.0}
MACEFIGHTING={15.0 38.0}
MAGICRESISTANCE={35.0 58.0}
TACTICS={35.0 58.0}

NPC=brain_human

ITEMNEWBIE=random_elf_female_hair
COLOR=colors_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_gray
ITEM=random_skirt
COLOR=colors_blue
ITEM=random_boots
COLOR=colors_brown
ITEM=i_pickaxe
ITEM=backpack_meager

CATEGORY=Civilized
SUBSECTION=Tradesmen (Elven)
DESCRIPTION=Miner (female)

[CHARDEF C_E_GUILD_MINER]
NAME=#NAMES_ELF_MALE the Guildmaster Miner
ID=C_ELF_MALE
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobMinerMaster
TSPEECH=spk_master
TSPEECH=jobMiner
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
COLOR=colors_elf
STR={86 100}
DEX={61 75}
INT={71 85}

ItemID={65.0 88.0}
MINING={75.0 100.0}
BLACKSMITHING={55.0 70.0}
FENCING={15.0 38.0}
PARRYING={35.0 50.0}
SWORDSMANSHIP={15.0 38.0}
WRESTLING={15.0 38.0}
MACEFIGHTING={15.0 38.0}
TACTICS={15.0 38.0}

NPC=brain_human

ITEMNEWBIE=random_elf_male_hair
COLOR=colors_hair



ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_fancy
COLOR=colors_gray
ITEM=i_pants_long
COLOR=colors_brown
ITEM=i_boots_calf
COLOR=colors_neutral
ITEM=random_coin_purse

CATEGORY=Civilized
SUBSECTION=Guildmasters (Elven)
DESCRIPTION=Guildmaster Miner (male)

[CHARDEF C_E_GUILD_MINER_F]
NAME=#NAMES_ELF_FEMALE the Guildmaster Miner
ID=C_ELF_FEMALE
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobMinerMaster
TSPEECH=spk_master
TSPEECH=jobMiner
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
COLOR=colors_elf
STR={86 100}
DEX={61 75}
INT={71 85}

ItemID={65.0 88.0}
MINING={75.0 100.0}
BLACKSMITHING={55.0 70.0}
FENCING={15.0 38.0}
PARRYING={35.0 50.0}
SWORDSMANSHIP={15.0 38.0}
WRESTLING={15.0 38.0}
MACEFIGHTING={15.0 38.0}
TACTICS={15.0 38.0}

NPC=brain_human

ITEMNEWBIE=random_elf_female_hair
COLOR=colors_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_fancy
COLOR=colors_gray
ITEM=random_skirt
COLOR=colors_brown
ITEM=i_boots_calf
COLOR=colors_neutral
ITEM=random_coin_purse

CATEGORY=Civilized
SUBSECTION=Guildmasters (Elven)
DESCRIPTION=Guildmaster Miner (female)

[CHARDEF C_E_ARMORER]
NAME=#NAMES_ELF_MALE the Armorer
ID=C_ELF_MALE
DESIRES=i_gold,e_notoriety,t_ingot
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobArmourer
TSPEECH=spk_shopkeep
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=brain_vendor
COLOR=colors_elf
STR={86 100}
DEX={76 90}
INT={61 75}

MINING={35.0 55.0}
ARMSLORE={65.0 88.0}
BLACKSMITHING={55.0 78.0}
FENCING={35.0 55.0}
PARRYING={35.0 50.0}
SWORDSMANSHIP={35.0 50.0}
WRESTLING={45.0 68.0}
MACEFIGHTING={35.0 50.0}
TACTICS={35.0 55.0}

ITEMNEWBIE=random_elf_male_hair
COLOR=colors_hair



ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_pants
COLOR=colors_all
ITEM=i_apron_half
COLOR=color_metal
ITEM=i_boots_calf
COLOR=colors_neutral
ITEM=random_coin_purse

SELL=VENDOR_S_ARMORER_LEATHER
SELL=VENDOR_S_ARMORER_RING
SELL=VENDOR_S_ARMORER_CHAIN
SELL=VENDOR_S_ARMORER_PLATE
SELL=VENDOR_S_ARMORER_SHIELDS
SELL=VENDOR_S_COLOURED_ARMOR
SELL=VENDOR_S_MAGIC_ARMOR
BUY=VENDOR_B_ARMORER_LEATHER
BUY=VENDOR_B_ARMORER_RING
BUY=VENDOR_B_ARMORER_CHAIN
BUY=VENDOR_B_ARMORER_PLATE
BUY=VENDOR_B_ARMORER_SHIELDS
BUY=VENDOR_B_COLOURED_ARMOR
BUY=VENDOR_B_MAGIC_ARMOR
BUY=i_log

CATEGORY=Civilized
SUBSECTION=Tradesmen (Elven)
DESCRIPTION=Armorer (male)

[CHARDEF C_E_ARMORER_F]
NAME=#NAMES_ELF_FEMALE the Armorer
ID=C_ELF_FEMALE
DESIRES=i_gold,e_notoriety,t_ingot
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobArmourer
TSPEECH=spk_shopkeep
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=brain_vendor
COLOR=colors_elf
STR={86 100}
DEX={76 90}
INT={61 75}

MINING={35.0 55.0}
ARMSLORE={65.0 88.0}
BLACKSMITHING={55.0 78.0}
FENCING={35.0 55.0}
PARRYING={35.0 50.0}
SWORDSMANSHIP={35.0 50.0}
WRESTLING={45.0 68.0}
MACEFIGHTING={35.0 50.0}
TACTICS={35.0 55.0}

ITEMNEWBIE=random_elf_female_hair
COLOR=colors_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_skirt
COLOR=colors_all
ITEM=i_apron_half
COLOR=color_metal
ITEM=i_boots_calf
COLOR=colors_neutral
ITEM=random_coin_purse

SELL=VENDOR_S_ARMORER_LEATHER
SELL=VENDOR_S_ARMORER_RING
SELL=VENDOR_S_ARMORER_CHAIN
SELL=VENDOR_S_ARMORER_PLATE
SELL=VENDOR_S_ARMORER_SHIELDS
SELL=VENDOR_S_COLOURED_ARMOR
SELL=VENDOR_S_MAGIC_ARMOR
BUY=VENDOR_B_ARMORER_LEATHER
BUY=VENDOR_B_ARMORER_RING
BUY=VENDOR_B_ARMORER_CHAIN
BUY=VENDOR_B_ARMORER_PLATE
BUY=VENDOR_B_ARMORER_SHIELDS
BUY=VENDOR_B_COLOURED_ARMOR
BUY=VENDOR_B_MAGIC_ARMOR
BUY=i_log

CATEGORY=Civilized
SUBSECTION=Tradesmen (Elven)
DESCRIPTION=Armorer (female)

[CHARDEF C_E_BLACKSMITH]
NAME=#NAMES_ELF_MALE the Blacksmith
ID=C_ELF_MALE
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobBlacksmith
TSPEECH=spk_shopkeep
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=brain_vendor
COLOR=colors_elf
STR={86 100}
DEX={66 80}
INT={61 75}

MINING={35.0 55.0}
ARMSLORE={65.0 88.0}
BLACKSMITHING={55.0 78.0}
FENCING={35.0 55.0}
PARRYING={35.0 50.0}
SWORDSMANSHIP={35.0 50.0}
WRESTLING={45.0 68.0}
MACEFIGHTING={35.0 50.0}
TACTICS={35.0 55.0}

ITEMNEWBIE=random_elf_male_hair
COLOR=colors_hair



ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_pants
COLOR=colors_all
ITEM=i_apron_full
COLOR=colors_all
ITEM=i_boots_calf
COLOR=colors_neutral
ITEM=random_weapon
ITEM=random_coin_purse

//	I took leather out of this section, I believe
//		blacksmiths deal in metals only.
//		feel free to add the template back in
//		This vendor has items that need to be assigned to the flipped item
//		i.e. spears, just to make it look nicer.
SELL=VENDOR_S_ARMORER_RING
SELL=VENDOR_S_ARMORER_CHAIN
SELL=VENDOR_S_ARMORER_PLATE
SELL=VENDOR_S_ARMORER_SHIELDS
SELL=VENDOR_S_WEAPONS_BLADED
SELL=VENDOR_S_WEAPONS_BLUNT
SELL=VENDOR_S_BLACKSMITH
SELL=VENDOR_S_COLOURED_ARMOR
SELL=VENDOR_S_MAGIC_ARMOR
SELL=VENDOR_S_MAGIC_WEAPONS
BUY=VENDOR_B_ARMORER_RING
BUY=VENDOR_B_ARMORER_CHAIN
BUY=VENDOR_B_ARMORER_PLATE
BUY=VENDOR_B_ARMORER_SHIELDS
BUY=VENDOR_B_WEAPONS_BLADED
BUY=VENDOR_B_WEAPONS_BLUNT
BUY=VENDOR_B_BLACKSMITH
BUY=VENDOR_B_COLOURED_ARMOR
BUY=VENDOR_B_MAGIC_ARMOR
BUY=VENDOR_B_MAGIC_WEAPONS

CATEGORY=Civilized
SUBSECTION=Tradesmen (Elven)
DESCRIPTION=Blacksmith (male)

[CHARDEF C_E_BLACKSMITH_F]
NAME=#NAMES_ELF_FEMALE the Blacksmith
ID=C_ELF_FEMALE
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobBlacksmith
TSPEECH=spk_shopkeep
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=brain_vendor
COLOR=colors_elf
STR={86 100}
DEX={66 80}
INT={61 75}

MINING={35.0 55.0}
ARMSLORE={65.0 88.0}
BLACKSMITHING={55.0 78.0}
FENCING={35.0 55.0}
PARRYING={35.0 50.0}
SWORDSMANSHIP={35.0 50.0}
WRESTLING={45.0 68.0}
MACEFIGHTING={35.0 50.0}
TACTICS={35.0 55.0}

ITEMNEWBIE=random_elf_female_hair
COLOR=colors_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_skirt
COLOR=colors_all
ITEM=i_apron_full
COLOR=colors_all
ITEM=i_boots_calf
COLOR=colors_neutral
ITEM=random_weapon
ITEM=random_coin_purse

//	This vendor has items that need to be assigned to the flipped item
//		i.e. spears, just to make it look nicer.
SELL=VENDOR_S_ARMORER_RING
SELL=VENDOR_S_ARMORER_CHAIN
SELL=VENDOR_S_ARMORER_PLATE
SELL=VENDOR_S_ARMORER_SHIELDS
SELL=VENDOR_S_WEAPONS_BLADED
SELL=VENDOR_S_WEAPONS_BLUNT
SELL=VENDOR_S_BLACKSMITH
SELL=VENDOR_S_COLOURED_ARMOR
SELL=VENDOR_S_MAGIC_ARMOR
SELL=VENDOR_S_MAGIC_WEAPONS
BUY=VENDOR_B_ARMORER_RING
BUY=VENDOR_B_ARMORER_CHAIN
BUY=VENDOR_B_ARMORER_PLATE
BUY=VENDOR_B_ARMORER_SHIELDS
BUY=VENDOR_B_WEAPONS_BLADED
BUY=VENDOR_B_WEAPONS_BLUNT
BUY=VENDOR_B_BLACKSMITH
BUY=VENDOR_B_COLOURED_ARMOR
BUY=VENDOR_B_MAGIC_ARMOR
BUY=VENDOR_B_MAGIC_WEAPONS

CATEGORY=Civilized
SUBSECTION=Tradesmen (Elven)
DESCRIPTION=Blacksmith (female)

[CHARDEF C_E_THIEF]
NAME=#NAMES_ELF_MALE the Thief
ID=C_ELF_MALE
HIREDAYWAGE=60
//SHELTER=r_house
DESIRES=i_gold,e_notoriety,T_GEM
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobThief
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Scavenge
TEVENTS=e_Human_Environ

ON=@Create
COLOR=colors_elf
STR={61 75}
DEX={86 100}
INT={71 85}

STEALTH={50.0 70.0}
DETECTINGHIDDEN={35.0 58.0}
HIDING={45.0 68.0}
LOCKPICKING={35.0 58.0}
POISONING={35.0 58.0}
SNOOPING={45.0 68.0}
STEALING={55.0 70.0}
FENCING={55.0 78.0}
PARRYING={55.0 78.0}
SWORDSMANSHIP={35.0 58.0}
WRESTLING={25.0 48.0}
MACEFIGHTING={15.0 38.0}
TACTICS={35.0 50.0}

NPC=brain_thief

ITEMNEWBIE=random_elf_male_hair
COLOR=colors_hair



ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_pants
COLOR=colors_all
ITEM=random_footwear
ITEM=random_dagger
ITEM=random_coin_purse
ITEM=i_lockpick

CATEGORY=Civilized
SUBSECTION=Elven Villagers
DESCRIPTION=Thief (male)

[CHARDEF C_E_THIEF_F]
NAME=#NAMES_ELF_FEMALE the Thief
ID=C_ELF_FEMALE
HIREDAYWAGE=60
//SHELTER=r_house
DESIRES=i_gold,e_notoriety,T_GEM
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobThief
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Scavenge
TEVENTS=e_Human_Environ

ON=@Create
COLOR=colors_elf
STR={61 75}
DEX={86 100}
INT={71 85}

STEALTH={50.0 70.0}
DETECTINGHIDDEN={35.0 58.0}
HIDING={45.0 68.0}
LOCKPICKING={35.0 58.0}
POISONING={35.0 58.0}
SNOOPING={45.0 68.0}
STEALING={55.0 70.0}
FENCING={55.0 78.0}
PARRYING={55.0 78.0}
SWORDSMANSHIP={35.0 58.0}
WRESTLING={25.0 48.0}
MACEFIGHTING={15.0 38.0}
TACTICS={35.0 50.0}

NPC=brain_thief

ITEMNEWBIE=random_elf_female_hair
COLOR=colors_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_skirt
COLOR=colors_all
ITEM=random_footwear
ITEM=random_dagger
ITEM=random_coin_purse
ITEM=i_lockpick

CATEGORY=Civilized
SUBSECTION=Elven Villagers
DESCRIPTION=Thief (female)

[CHARDEF C_E_GUILD_THIEF]
NAME=#NAMES_ELF_MALE the Guildmaster Thief
ID=C_ELF_MALE
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobThiefMaster
TSPEECH=spk_master
TSPEECH=jobThief
TSPEECH=spk_rehello
TSPEECH=spk_needs
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
COLOR=colors_elf
STR={91 105}
DEX={91 105}
INT={91 105}

STEALTH={70.0 100.0}
DETECTINGHIDDEN={55.0 78.0}
HIDING={70.0 100.0}
LockPicking={65.0 88.0}
POISONING={65.0 88.0}
SNOOPING={65.0 88.0}
STEALING={70.0 100.0}
FENCING={35.0 55.0}
PARRYING={35.0 55.0}
SWORDSMANSHIP={35.0 55.0}
WRESTLING={35.0 55.0}
MACEFIGHTING={35.0 55.0}
TACTICS={35.0 55.0}

NPC=brain_thief

ITEMNEWBIE=random_elf_male_hair
COLOR=colors_hair



ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_fancy
COLOR=colors_all
ITEM=i_pants_long
COLOR=colors_all
ITEM=random_footwear
ITEM=i_dagger
ITEM=random_coin_purse
ITEM=i_lockpick

CATEGORY=Civilized
SUBSECTION=Guildmasters (Elven)
DESCRIPTION=Guildmaster Thief (male)

[CHARDEF C_E_GUILD_THIEF_F]
NAME=#NAMES_ELF_FEMALE the Guildmaster Thief
ID=C_ELF_FEMALE
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobThiefMaster
TSPEECH=spk_master
TSPEECH=jobThief
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
COLOR=colors_elf
STR={91 105}
DEX={91 105}
INT={91 105}

STEALTH={70.0 100.0}
DETECTINGHIDDEN={55.0 78.0}
HIDING={70.0 100.0}
LockPicking={65.0 88.0}
POISONING={65.0 88.0}
SNOOPING={65.0 88.0}
STEALING={70.0 100.0}
FENCING={35.0 55.0}
PARRYING={35.0 55.0}
SWORDSMANSHIP={35.0 55.0}
WRESTLING={35.0 55.0}
MACEFIGHTING={35.0 55.0}
TACTICS={35.0 55.0}

NPC=brain_thief

ITEMNEWBIE=random_elf_female_hair
COLOR=colors_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_fancy
COLOR=colors_all
ITEM=random_skirt
COLOR=colors_all
ITEM=random_footwear
ITEM=i_dagger
ITEM=random_coin_purse
ITEM=i_lockpick

CATEGORY=Civilized
SUBSECTION=Guildmasters (Elven)
DESCRIPTION=Guildmaster Thief (female)

[CHARDEF C_E_FIGHTER]
NAME=#NAMES_ELF_MALE the Fighter
ID=C_ELF_MALE
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobFighter
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
COLOR=colors_elf
STR={86 100}
DEX={81 95}
INT={61 75}

FENCING={50.0 70.0}
PARRYING={50.0 70.0}
SWORDSMANSHIP={50.0 70.0}
WRESTLING={50.0 70.0}
MACEFIGHTING={50.0 70.0}
TACTICS={50.0 70.0}

NPC=brain_human

ITEMNEWBIE=random_elf_male_hair
COLOR=colors_hair



ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_ringmail_tunic
ITEM=i_ringmail_leggings
ITEM=i_ringmail_sleeves
ITEM=i_ringmail_gloves
ITEM=i_chainmail_coif
ITEM=i_leather_gorget
ITEM=i_shield_wood
ITEM=i_sword_broad
ITEM=i_boots_calf
ITEM=random_coin_purse

CATEGORY=Civilized
SUBSECTION=Elven Fighters
DESCRIPTION=Fighter (male)

[CHARDEF C_E_FIGHTER_F]
NAME=#NAMES_ELF_FEMALE the Fighter
ID=C_ELF_FEMALE
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobFighter
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
COLOR=colors_elf
STR={86 100}
DEX={81 95}
INT={61 75}

FENCING={50.0 70.0}
PARRYING={50.0 70.0}
SWORDSMANSHIP={50.0 70.0}
WRESTLING={50.0 70.0}
MACEFIGHTING={50.0 70.0}
TACTICS={50.0 70.0}

NPC=brain_human

ITEMNEWBIE=random_elf_female_hair
COLOR=colors_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_ringmail_tunic
ITEM=i_ringmail_leggings
ITEM=i_ringmail_sleeves
ITEM=i_ringmail_gloves
ITEM=i_chainmail_coif
ITEM=i_leather_gorget
ITEM=i_shield_wood
ITEM=i_boots_calf
ITEM=i_sword_broad
ITEM=random_coin_purse

CATEGORY=Civilized
SUBSECTION=Elven Fighters
DESCRIPTION=Fighter (female)

[CHARDEF C_E_WARRIOR]
NAME=#NAMES_ELF_MALE the Warrior
ID=C_ELF_MALE
HIREDAYWAGE=60
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobWarrior
TSPEECH=jobFighter
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
COLOR=colors_elf
STR={86 100}
DEX={81 95}
INT={61 75}

ARMSLORE={50.0 70.0}
FENCING={50.0 70.0}
PARRYING={50.0 70.0}
SWORDSMANSHIP={50.0 70.0}
WRESTLING={50.0 70.0}
MACEFIGHTING={50.0 70.0}
TACTICS={50.0 70.0}

NPC=brain_human

ITEMNEWBIE=random_elf_male_hair
COLOR=colors_hair



ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_ringmail_tunic
ITEM=i_ringmail_leggings
ITEM=i_ringmail_sleeves
ITEM=i_ringmail_gloves
ITEM=i_chainmail_coif
ITEM=i_leather_gorget
ITEM=i_shield_wood
ITEM=i_boots_calf
ITEM=i_sword_broad
ITEM=random_coin_purse

CATEGORY=Civilized
SUBSECTION=Elven Fighters
DESCRIPTION=Warrior (male)

[CHARDEF C_E_WARRIOR_F]
NAME=#NAMES_ELF_FEMALE the Warrior
ID=C_ELF_FEMALE
HIREDAYWAGE=60
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobWarrior
TSPEECH=jobFighter
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
COLOR=colors_elf
STR={86 100}
DEX={81 95}
INT={61 75}

ARMSLORE={50.0 70.0}
FENCING={50.0 70.0}
PARRYING={50.0 70.0}
SWORDSMANSHIP={50.0 70.0}
WRESTLING={50.0 70.0}
MACEFIGHTING={50.0 70.0}
TACTICS={50.0 70.0}

NPC=brain_human

ITEMNEWBIE=random_elf_female_hair
COLOR=colors_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_ringmail_tunic
ITEM=i_ringmail_leggings
ITEM=i_ringmail_sleeves
ITEM=i_ringmail_gloves
ITEM=i_chainmail_coif
ITEM=i_leather_gorget
ITEM=i_boots_calf
ITEM=i_shield_wood
ITEM=i_sword_broad
ITEM=random_coin_purse

CATEGORY=Civilized
SUBSECTION=Elven Fighters
DESCRIPTION=Warrior (female)

[CHARDEF C_E_MERCENARY]
NAME=#NAMES_ELF_MALE the Mercenary
ID=C_ELF_MALE
HIREDAYWAGE=70
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobWarrior
TSPEECH=jobFighter
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
COLOR=colors_elf
STR={86 100}
DEX={76 90}
INT={61 75}

POISONING={35.0 55.0}
ARMSLORE={50.0 70.0}
FENCING={50.0 70.0}
PARRYING={50.0 70.0}
SWORDSMANSHIP={50.0 70.0}
WRESTLING={50.0 70.0}
MACEFIGHTING={50.0 70.0}
TACTICS={50.0 70.0}

NPC=brain_human

ITEMNEWBIE=random_elf_male_hair
COLOR=colors_hair



ON=@NPCRestock
ITEM=i_mt_horse_tan
ITEM=RANDOM_LIGHT
ITEM=i_shirt_fancy
COLOR=colors_all
ITEM=random_chest_armor
ITEM=random_leg_armor
ITEM=random_gloves
ITEM=random_head_armor
ITEM=random_shield
ITEM=random_gorget
ITEM=i_boots_calf
ITEM=random_weapon
ITEM=random_coin_purse

CATEGORY=Civilized
SUBSECTION=Elven Fighters
DESCRIPTION=Mercenary (male)

[CHARDEF C_E_MERCENARY_F]
NAME=#NAMES_ELF_FEMALE the Mercenary
ID=C_ELF_FEMALE
HIREDAYWAGE=70
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobWarrior
TSPEECH=jobFighter
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
COLOR=colors_elf
STR={86 100}
DEX={76 90}
INT={61 75}

POISONING={35.0 55.0}
ARMSLORE={50.0 70.0}
FENCING={50.0 70.0}
PARRYING={50.0 70.0}
SWORDSMANSHIP={50.0 70.0}
WRESTLING={50.0 70.0}
MACEFIGHTING={50.0 70.0}
TACTICS={50.0 70.0}

NPC=brain_human

ITEMNEWBIE=random_elf_female_hair
COLOR=colors_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_fancy
COLOR=colors_all
ITEM=random_chest_armor
ITEM=random_leg_armor
ITEM=random_gloves
ITEM=random_head_armor
ITEM=random_shield
ITEM=random_gorget
ITEM=random_weapon
ITEM=i_boots_calf
ITEM=random_coin_purse

CATEGORY=Civilized
SUBSECTION=Elven Fighters
DESCRIPTION=Mercenary (female)

[CHARDEF C_E_PALADIN]
NAME=#NAMES_ELF_MALE the Paladin
ID=C_ELF_MALE
HIREDAYWAGE=80
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobPaladin
TSPEECH=jobWarrior
TSPEECH=jobFighter
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
COLOR=colors_elf
STR={96 110}
DEX={96 110}
INT={96 110}

ARMSLORE={52.0 75.0}
FENCING={45.0 68.0}
PARRYING={55.0 75.0}
SWORDSMANSHIP={65.0 88.0}
WRESTLING={55.0 78.0}
MACEFIGHTING={45.0 68.0}
MAGICRESISTANCE={35.0 55.0}
TACTICS={55.0 75.0}
HEALING={55.0 75.0}

NPC=brain_human

ITEMNEWBIE=random_elf_male_hair
COLOR=colors_hair



ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_platemail_chest
ITEM=i_platemail_leggings
ITEM=i_platemail_arms
ITEM=i_platemail_gloves
ITEM=i_platemail_gorget
ITEM=random_helmet
ITEM=random_over_armor
ITEM=i_shield_kite_metal
ITEM=i_sword_viking
ITEM=random_boots
ITEM=random_coin_purse

CATEGORY=Civilized
SUBSECTION=Elven Fighters
DESCRIPTION=Paladin (male)

[CHARDEF C_E_PALADIN_F]
NAME=#NAMES_ELF_FEMALE the Paladin
ID=C_ELF_FEMALE
HIREDAYWAGE=80
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobPaladin
TSPEECH=jobWarrior
TSPEECH=jobFighter
TSPEECH=spk_rehello
TSPEECH=spk_needs
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
COLOR=colors_elf
STR={96 110}
DEX={96 110}
INT={96 110}

ARMSLORE={52.0 75.0}
FENCING={45.0 68.0}
PARRYING={55.0 75.0}
SWORDSMANSHIP={65.0 88.0}
WRESTLING={55.0 78.0}
MACEFIGHTING={45.0 68.0}
MAGICRESISTANCE={35.0 55.0}
TACTICS={55.0 75.0}
HEALING={55.0 75.0}

NPC=brain_human

ITEMNEWBIE=random_elf_female_hair
COLOR=colors_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_platemail_chest
ITEM=i_platemail_leggings
ITEM=i_platemail_arms
ITEM=i_platemail_gloves
ITEM=i_platemail_gorget
ITEM=random_helmet
ITEM=random_over_armor
ITEM=i_shield_kite_metal
ITEM=i_sword_viking
ITEM=random_boots
ITEM=random_coin_purse

CATEGORY=Civilized
SUBSECTION=Elven Fighters
DESCRIPTION=Paladin (female)

[CHARDEF C_E_WEAPONSTRAINER]
NAME=#NAMES_ELF_MALE the Weapons Trainer
ID=C_ELF_MALE
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobWeaponstrainer
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
COLOR=colors_elf
STR={96 110}
DEX={91 105}
INT={71 85}

FENCING={67.0 90.0}
PARRYING={75.0 98.0}
SWORDSMANSHIP={67.0 90.0}
WRESTLING={67.0 90.0}
MACEFIGHTING={67.0 90.0}
TACTICS={75.0 98.0}

NPC=brain_human

ITEMNEWBIE=random_elf_male_hair
COLOR=colors_hair



ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_studded_tunic
ITEM=i_studded_leggings
ITEM=i_STUDDED_SLEEVES
ITEM=i_studded_gloves
ITEM=random_boots
ITEM=random_coin_purse

CATEGORY=Civilized
SUBSECTION=Elven Fighters
DESCRIPTION=Weapons Trainer (male)

[CHARDEF C_E_WEAPONSTRAINER_F]
NAME=#NAMES_ELF_FEMALE the Weapons Trainer
ID=C_ELF_FEMALE
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobWeaponstrainer
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
COLOR=colors_elf
STR={96 110}
DEX={91 105}
INT={71 85}

FENCING={67.0 90.0}
PARRYING={75.0 98.0}
SWORDSMANSHIP={67.0 90.0}
WRESTLING={67.0 90.0}
MACEFIGHTING={67.0 90.0}
TACTICS={75.0 98.0}

NPC=brain_human

ITEMNEWBIE=random_elf_female_hair
COLOR=colors_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_studded_tunic
ITEM=i_studded_leggings
ITEM=i_STUDDED_SLEEVES
ITEM=i_studded_gloves
ITEM=random_boots
ITEM=random_coin_purse

CATEGORY=Civilized
SUBSECTION=Elven Fighters
DESCRIPTION=Weapons Trainer (female)

[CHARDEF C_E_GUILD_WARRIOR]
NAME=#NAMES_ELF_MALE the Guildmaster Warrior
ID=C_ELF_MALE
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobWarriorMaster
TSPEECH=spk_master
TSPEECH=jobWarrior
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
COLOR=colors_elf
STR={96 110}
DEX={91 105}
INT={81 95}

ARMSLORE={55.0 78.0}
FENCING={55.0 78.0}
PARRYING={75.0 98.0}
SWORDSMANSHIP={65.0 88.0}
WRESTLING={55.0 78.0}
MACEFIGHTING={65.0 88.0}
TACTICS={75.0 98.0}

NPC=brain_human

ITEMNEWBIE=random_elf_male_hair
COLOR=colors_hair



ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_platemail_chest
ITEM=i_platemail_leggings
ITEM=i_platemail_arms
ITEM=i_platemail_gloves
ITEM=random_head_armor
ITEM=random_over_armor
ITEM=i_platemail_gorget
ITEM=i_axe_double
ITEM=random_coin_purse

CATEGORY=Civilized
SUBSECTION=Guildmasters (Elven)
DESCRIPTION=Guildmaster Warrior (male)

[CHARDEF C_E_GUILD_WARRIOR_F]
NAME=#NAMES_ELF_FEMALE the Guildmaster Warrior
ID=C_ELF_FEMALE
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobWarriorMaster
TSPEECH=spk_master
TSPEECH=jobWarrior
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
COLOR=colors_elf
STR={96 110}
DEX={91 105}
INT={81 95}

ARMSLORE={55.0 78.0}
FENCING={55.0 78.0}
PARRYING={75.0 98.0}
SWORDSMANSHIP={65.0 88.0}
WRESTLING={55.0 78.0}
MACEFIGHTING={65.0 88.0}
TACTICS={75.0 98.0}

NPC=brain_human

ITEMNEWBIE=random_elf_female_hair
COLOR=colors_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_platemail_chest
ITEM=i_platemail_leggings
ITEM=i_platemail_arms
ITEM=i_platemail_gloves
ITEM=random_head_armor
ITEM=random_over_armor
COLOR=colors_all
ITEM=i_platemail_gorget
ITEM=i_axe_double
ITEM=random_coin_purse

CATEGORY=Civilized
SUBSECTION=Guildmasters (Elven)
DESCRIPTION=Guildmaster Warrior (female)

[CHARDEF C_E_WEAPONSMITH_BLADE]
NAME=#NAMES_ELF_MALE the Weaponsmith
ID=C_ELF_MALE
DESIRES=i_gold,e_notoriety,t_log,t_ingot
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobWeaponsmith
TSPEECH=spk_shopkeep
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=brain_vendor
COLOR=colors_elf
STR={86 100}
DEX={86 100}
INT={81 95}

ARMSLORE={45.0 68.0}
BLACKSMITHING={65.0 88.0}
FENCING={45.0 68.0}
PARRYING={55.0 78.0}
SWORDSMANSHIP={55.0 70.0}
WRESTLING={45.0 68.0}
MACEFIGHTING={45.0 68.0}
TACTICS={55.0 78.0}

ITEMNEWBIE=random_elf_male_hair
COLOR=colors_hair



ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_pants
COLOR=colors_all
ITEM=random_boots
ITEM=i_apron_half
ITEM=random_coin_purse

SELL=VENDOR_S_WEAPONS_BLADED
SELL=VENDOR_S_MAGIC_WEAPONS
BUY=VENDOR_B_WEAPONS_BLADED
BUY=VENDOR_S_MAGIC_WEAPONS

CATEGORY=Civilized
SUBSECTION=Tradesmen (Elven)
DESCRIPTION=Weaponsmith (male) (Bladed)

[CHARDEF C_E_WEAPONSMITH_BLADE_F]
NAME=#NAMES_ELF_FEMALE the Weaponsmith
ID=C_ELF_FEMALE
DESIRES=i_gold,e_notoriety,t_log,t_ingot
AVERSIONS=t_trap,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobWeaponsmith
TSPEECH=spk_shopkeep
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=brain_vendor
COLOR=colors_elf
STR={86 100}
DEX={86 100}
INT={81 95}

ARMSLORE={45.0 68.0}
BLACKSMITHING={65.0 88.0}
FENCING={45.0 68.0}
PARRYING={55.0 78.0}
SWORDSMANSHIP={55.0 70.0}
WRESTLING={45.0 68.0}
MACEFIGHTING={45.0 68.0}
TACTICS={55.0 78.0}

ITEMNEWBIE=random_elf_female_hair
COLOR=colors_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_skirt
COLOR=colors_all
ITEM=random_boots
ITEM=i_apron_half
ITEM=random_coin_purse

SELL=VENDOR_S_WEAPONS_BLADED
SELL=VENDOR_S_MAGIC_WEAPONS
BUY=VENDOR_B_WEAPONS_BLADED
BUY=VENDOR_B_MAGIC_WEAPONS

CATEGORY=Civilized
SUBSECTION=Tradesmen (Elven)
DESCRIPTION=Weaponsmith (female) (Bladed)

[CHARDEF C_E_WEAPONSMITH_BLUNT]
NAME=#NAMES_ELF_MALE the Weaponsmith
ID=C_ELF_MALE
DESIRES=i_gold,e_notoriety,t_log,t_ingot
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobWeaponsmith
TSPEECH=spk_shopkeep
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=brain_vendor
COLOR=colors_elf
STR={86 100}
DEX={86 100}
INT={81 95}

ARMSLORE={45.0 68.0}
BLACKSMITHING={65.0 88.0}
FENCING={45.0 68.0}
PARRYING={55.0 78.0}
SWORDSMANSHIP={45.0 68.0}
WRESTLING={45.0 68.0}
MACEFIGHTING={55.0 70.0}
TACTICS={55.0 78.0}

ITEMNEWBIE=random_elf_male_hair
COLOR=colors_hair



ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_pants
COLOR=colors_all
ITEM=random_boots
ITEM=i_apron_half
ITEM=random_coin_purse

SELL=VENDOR_S_WEAPONS_BLUNT
SELL=VENDOR_S_MAGIC_WEAPONS
BUY=VENDOR_B_WEAPONS_BLUNT
BUY=VENDOR_B_MAGIC_WEAPONS

CATEGORY=Civilized
SUBSECTION=Tradesmen (Elven)
DESCRIPTION=Weaponsmith (male) (Blunt)

[CHARDEF C_E_WEAPONSMITH_BLUNT_F]
NAME=#NAMES_ELF_FEMALE the Weaponsmith
ID=C_ELF_FEMALE
DESIRES=i_gold,e_notoriety,t_log,t_ingot
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobWeaponsmith
TSPEECH=spk_shopkeep
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ

ON=@Create
NPC=brain_vendor
COLOR=colors_elf
STR={86 100}
DEX={86 100}
INT={81 95}

ARMSLORE={45.0 68.0}
BLACKSMITHING={65.0 88.0}
FENCING={45.0 68.0}
PARRYING={55.0 78.0}
SWORDSMANSHIP={45.0 68.0}
WRESTLING={45.0 68.0}
MACEFIGHTING={55.0 70.0}
TACTICS={55.0 78.0}

ITEMNEWBIE=random_elf_female_hair
COLOR=colors_hair

ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_shirt_plain
COLOR=colors_all
ITEM=random_skirt
COLOR=colors_all
ITEM=random_boots
ITEM=i_apron_half
ITEM=random_coin_purse

SELL=VENDOR_S_WEAPONS_BLUNT
SELL=VENDOR_S_MAGIC_WEAPONS
BUY=VENDOR_B_WEAPONS_BLUNT
BUY=VENDOR_B_MAGIC_WEAPONS

CATEGORY=Civilized
SUBSECTION=Tradesmen (Elven)
DESCRIPTION=Weaponsmith (female) (Blunt)

[CHARDEF C_E_FIGHT_OVERSEER]
// Gladiator Overseer
NAME=#NAMES_ELF_MALE the Overseer
ID=C_ELF_MALE
DESIRES=i_gold,e_notoriety
AVERSIONS=t_TRAP,t_eerie_stuff

TSPEECH=spk_human_prime
TEVENTS=e_newtrain_contextmenu
TSPEECH=jobOverseer
TSPEECH=jobFighter
TSPEECH=spk_needs
TSPEECH=spk_rehello
TSPEECH=spk_human_default

TEVENTS=e_Human_HearUnk
TEVENTS=e_Human_Needs
TEVENTS=e_Human_ConvInit
TEVENTS=e_Human_Greet
TEVENTS=e_Human_Space
TEVENTS=e_Human_Refuse
TEVENTS=e_Human_Environ
CATEGORY=Civilized
SUBSECTION=Elven Fighters
DESCRIPTION=Fighter (male)

ON=@Create
COLOR=colors_elf
STR={86 110}
DEX={81 95}
INT={61 75}

FENCING={50.0 95.0}
PARRYING={50.0 95.0}
SWORDSMANSHIP={70.0 95.0}
WRESTLING={70.0 95.0}
MACEFIGHTING={70.0 95.0}
TACTICS={50.0 95.0}

NPC=brain_human

ITEMNEWBIE=random_elf_male_hair
COLOR=colors_hair



ON=@NPCRestock
ITEM=RANDOM_LIGHT
ITEM=i_ringmail_tunic
ITEM=i_ringmail_leggings
ITEM=i_ringmail_sleeves
ITEM=i_ringmail_gloves
ITEM=i_chainmail_coif
ITEM=i_leather_gorget
ITEM=i_shield_wood
ITEM=i_sword_broad
ITEM=i_boots_calf
ITEM=random_coin_purse

[EOF]