// NEEDS: POTIONS.SCP come of the new potions still need to be filled in. New strengths of some potions.

//****************************************************************************
//SPHERE by : Menasoft ©1997-2000
//www.sphereserver.com
// All SPHERE script files and formats are copyright Menasoft & Partners.
// This file may be freely edited for personal use, but may not be distributed
// in whole or in part, in any format without express written permission from
// Menasoft & Partners.  All donations and contributions
// become the property of Menasoft & Partners.
//****************************************************************************
// FILE LAST UPDATED: Saturday, June 3, 2000
//

[itemdef i_potion_agility]
id=i_bottle_empty
name=Agility
TYPE=T_POTION
TDATA1=i_bottle_empty
WEIGHT=1
RESOURCES=1 i_reag_blood_moss, i_bottle_empty
SKILLMAKE=SKILL_ALCHEMY 15.1
VALUE=39

ON=@Create
color=88
MORE1=s_Agility
MORE2=15.0

[ITEMDEF i_potion_AgilityGreat]
id=i_bottle_empty
name=Greater Agility
TDATA1=i_bottle_empty
TYPE=T_POTION
WEIGHT=1
RESOURCES=3 i_reag_blood_moss, i_bottle_empty
SKILLMAKE=SKILL_ALCHEMY 35.1
VALUE=45

ON=@Create
color=81
MORE1=s_Agility
MORE2=80.0

[ITEMDEF i_potion_CureLess]
id=i_bottle_empty
TYPE=T_POTION
NAME=Lesser Cure
TDATA1=i_bottle_empty
WEIGHT=1
VALUE=39
RESOURCES=i_reag_garlic, i_bottle_EMPTY
SKILLMAKE=SKILL_ALCHEMY 2.1

ON=@Create
COLOR=49
MORE1=s_Cure
MORE2=40.0

[ITEMDEF i_potion_Cure]
NAME=Cure
id=i_bottle_empty
TYPE=T_POTION
TDATA1=i_bottle_empty
weight=1
VALUE=45
RESOURCES=i_reag_garlic 3, i_bottle_EMPTY
SKILLMAKE=SKILL_ALCHEMY 25.1

ON=@Create
color=49
MORE1=s_Cure
MORE2=60.0

[ITEMDEF i_potion_CureGreat]
NAME=Greater Cure
id=i_bottle_empty
TYPE=T_POTION
TDATA1=i_bottle_empty
weight=1
VALUE=54
RESOURCES=i_reag_garlic 6, i_bottle_EMPTY
SKILLMAKE=SKILL_ALCHEMY 65.1

ON=@Create
color=51
MORE1=s_archcure
MORE2=100.0

[ITEMDEF i_potion_ExplosionLess]
NAME=Lesser Explosion
ID=i_bottle_PURPLE
TYPE=T_POTION
TDATA1=0
VALUE=45
RESOURCES=i_reag_sulfur_ash 3, i_bottle_EMPTY
SKILLMAKE=SKILL_ALCHEMY 5.1
weight=1

ON=@Create
MORE1=s_explosion
MORE2=20.0

[ITEMDEF i_potion_Explosion]
NAME=Explosion
ID=i_bottle_PURPLE
TYPE=T_POTION
TDATA1=0
VALUE=51
RESOURCES=i_reag_sulfur_ash 5, i_bottle_EMPTY
SKILLMAKE=SKILL_ALCHEMY 35.1
weight=1

ON=@Create
MORE1=s_explosion
MORE2=45.0

[ITEMDEF i_potion_ExplosionGreat]
NAME=Greater Explosion
ID=i_bottle_PURPLE
TYPE=T_POTION
TDATA1=0
VALUE=57
RESOURCES=i_reag_sulfur_ash 7, i_bottle_EMPTY
SKILLMAKE=SKILL_ALCHEMY 65.1
weight=1

ON=@Create
MORE1=s_explosion
MORE2=65.0

[ITEMDEF i_potion_HealLess]
NAME=Lesser Heal
id=i_bottle_empty
RESOURCES=i_reag_ginseng, i_bottle_EMPTY
SKILLMAKE=SKILL_ALCHEMY 0.1
TYPE=T_POTION
VALUE=39
TDATA1=i_bottle_empty
weight=1

ON=@Create
COLOR=55
MORE1=s_heal
MORE2=45.0

[ITEMDEF i_potion_Heal]
NAME=Heal
id=i_bottle_empty
RESOURCES=i_reag_ginseng 3, i_bottle_EMPTY
SKILLMAKE=SKILL_ALCHEMY 20.1
TYPE=T_POTION
VALUE=45
TDATA1=i_bottle_empty
weight=1

ON=@Create
color=55
MORE1=s_greater_heal
MORE2=61.0

[ITEMDEF i_potion_HealGreat]
NAME=Greater Heal
id=i_bottle_empty
TYPE=T_POTION
VALUE=57
TDATA1=i_bottle_empty
RESOURCES=i_reag_ginseng 7, i_bottle_EMPTY
SKILLMAKE=SKILL_ALCHEMY 65.1
weight=1

ON=@Create
color=55
MORE1=s_greater_heal
MORE2=100.0

[ITEMDEF i_potion_Nightsight]
NAME=Nightsight
id=i_bottle_empty
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_spider_silk 1, i_bottle_EMPTY
SKILLMAKE=SKILL_ALCHEMY 0.1
VALUE=39
weight=1

ON=@Create
color=11
MORE1=s_night_sight
MORE2=100.0

[ITEMDEF i_potion_PoisonLess]
NAME=Lesser Poison
id=i_bottle_empty
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_nightshade 1, i_bottle_EMPTY
SKILLMAKE=SKILL_ALCHEMY 3.5
VALUE=39
weight=1

ON=@Create
color=0ad
MORE1=s_poison
MORE2=40.0

[ITEMDEF i_potion_Poison]
NAME=Poison
id=i_bottle_empty
TYPE=T_POTION
TDATA1=i_bottle_empty
VALUE=42
RESOURCES=i_reag_nightshade 2, i_bottle_EMPTY
SKILLMAKE=SKILL_ALCHEMY 15.1
weight=1

ON=@Create
color=0ad
MORE1=s_poison
MORE2=50.0

[ITEMDEF i_potion_PoisonGreat]
NAME=Greater Poison
id=i_bottle_empty
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_nightshade 4, i_bottle_EMPTY
SKILLMAKE=SKILL_ALCHEMY 55.1
VALUE=48
weight=1

ON=@Create
color=0ad
MORE1=s_poison
MORE2=90.0

[ITEMDEF i_potion_PoisonDeadly]
NAME=Deadly Poison
id=i_bottle_empty
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_nightshade 8, i_bottle_EMPTY
SKILLMAKE=SKILL_ALCHEMY 90.1
VALUE=60
weight=1

ON=@Create
color=0ad
MORE1=s_poison
MORE2=110.0

[ITEMDEF i_potion_Refresh]
id=i_bottle_empty
NAME=Refresh
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_black_pearl, i_bottle_EMPTY
SKILLMAKE=SKILL_ALCHEMY 1.0
VALUE=39
weight=1

ON=@Create
color=40
MORE1=s_Refresh
MORE2=50.0

[ITEMDEF i_potion_RefreshTotal]
id=i_bottle_empty
NAME=Total Refresh
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_black_pearl 5, i_bottle_EMPTY
SKILLMAKE=SKILL_ALCHEMY 25.1
VALUE=51
weight=1

ON=@Create
color=40
MORE1=s_Refresh
MORE2=100.0

[ITEMDEF i_potion_Strength]
id=i_bottle_empty
NAME=Strength
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_mandrake_root 2, i_bottle_EMPTY
SKILLMAKE=SKILL_ALCHEMY 25.1
VALUE=42
weight=1

ON=@Create
color=0481
MORE1=s_strength
MORE2=60.0

[ITEMDEF i_potion_StrengthGreat]
NAME=Greater Strength
id=i_bottle_empty
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_mandrake_root 5, i_bottle_EMPTY
SKILLMAKE=SKILL_ALCHEMY 45.1
VALUE=51
weight=1

ON=@Create
color=0481
MORE1=s_strength
MORE2=100.0

// These are custom potions

[ITEMDEF i_potion_Invisibility]
id=i_bottle_empty
NAME=Invisibility
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_worm_heart 4, i_bottle_EMPTY
SKILLMAKE=SKILL_ALCHEMY 65.1
VALUE=48
weight=1

ON=@Create
MORE1=s_invisibility
MORE2=100.0
COLOR=COLOR_SPECTRAL

[ITEMDEF i_potion_Mana]
id=i_bottle_empty
NAME=Mana Refresh
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_eye_of_newt 3, i_bottle_EMPTY
SKILLMAKE=SKILL_ALCHEMY 65.1
VALUE=45

ON=@Create
MORE1=s_mana
MORE2=45.0
COLOR=color_gray_lt

[ITEMDEF i_potion_ManaTotal]
id=i_bottle_empty
NAME=Total Mana Refresh
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_eye_of_newt 7, i_bottle_EMPTY
SKILLMAKE=SKILL_ALCHEMY 97.0
VALUE=57

ON=@Create
MORE1=s_mana
MORE2=90.0
COLOR=color_gray_lt

// Extended potions.

[ITEMDEF i_potion_Beastform]
// This potion polymorphs you into an animal for a while.
// The animal it turns you into is determined when you make the potion (you can use taste id to determine which animal it does).
ID=i_bottle_WHITE
NAME=Beastform
TYPE=T_POTION
TDATA1=i_bottle_empty

RESOURCES=i_reag_blood_moss, i_reag_ginseng, i_bottle_EMPTY
SKILLMAKE=SKILL_ALCHEMY 95.1

ON=@Create
MORE1=s_BeastForm
MORE2=60.0

[ITEMDEF i_potion_Chameleon]
// This potion makes your skin match the colors of whatever is behind you.
ID=i_bottle_WHITE
NAME=Chameleon skin
TYPE=T_POTION
TDATA1=i_bottle_empty

RESOURCES=i_reag_garlic, i_reag_spider_silk, i_bottle_EMPTY
SKILLMAKE=SKILL_ALCHEMY 95.1

ON=@Create
MORE1=s_Chameleon
MORE2=60.0

[ITEMDEF i_potion_Clever]
// This potion gives a temporary boost to intelligence.
ID=i_bottle_WHITE
NAME=Cleverness
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_fertile_dirt, i_bottle_EMPTY
SKILLMAKE=SKILL_ALCHEMY 95.1
VALUE=31

ON=@Create
MORE1=s_Cunning
MORE2=70.0

[ITEMDEF i_potion_Clever_Great]
// This potion gives a temporary boost to intelligence.
ID=i_bottle_WHITE
NAME=Great Cleverness
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=2 i_reag_fertile_dirt, i_bottle_EMPTY
SKILLMAKE=SKILL_ALCHEMY 95.1
VALUE=34

ON=@Create
MORE1=s_Cunning
MORE2=100.0

[ITEMDEF i_potion_Clumsiness]
// This potion lowers your dexterity temporarily.
ID=i_bottle_WHITE
NAME=Clumsiness
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_blood_moss, i_reag_blackmoor, i_bottle_EMPTY
SKILLMAKE=SKILL_ALCHEMY 95.1

ON=@Create
MORE1=s_Clumsy
MORE2=70.0

[ITEMDEF i_potion_Confusion]
// This potion lowers your intelligence temporarily.
ID=i_bottle_WHITE
NAME=Confusion
TYPE=T_POTION
TDATA1=i_bottle_empty

RESOURCES=i_reag_Nightshade, i_reag_fertile_dirt, i_bottle_EMPTY
SKILLMAKE=SKILL_ALCHEMY 95.1

ON=@Create
MORE1=s_feeblemind
MORE2=50.0

[ITEMDEF i_potion_Forget_Less]
ID=i_bottle_WHITE
NAME=Lesser Forgetfulness
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_blackmoor, i_bottle_EMPTY
SKILLMAKE=SKILL_ALCHEMY 15.1

ON=@Create
MORE1=s_forget
MORE2=40.0

[ITEMDEF i_potion_Forget]
ID=i_bottle_WHITE
NAME=Forgetfulness
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_blackmoor, i_reag_blackmoor, i_bottle_EMPTY
SKILLMAKE=SKILL_ALCHEMY 30.1

ON=@Create
MORE1=s_forget
MORE2=60.0

[ITEMDEF i_potion_Forget_Great]
// This potion permanently lowers one skill.
// You can tell which skill the potion lowers by tasting it.
ID=i_bottle_WHITE
NAME=Geeater Forgetfulness
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_blackmoor, 2 i_reag_blackmoor, i_bottle_EMPTY
SKILLMAKE=SKILL_ALCHEMY 70.1

ON=@Create
MORE1=s_forget
MORE2=100.0

[ITEMDEF i_potion_Gender]
// This potion permanently changes your gender.
ID=i_bottle_WHITE
NAME=Gender swap
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_blood_moss, i_reag_ginseng, i_reag_mandrake_root, i_reag_blackmoor, i_bottle_EMPTY
SKILLMAKE=SKILL_ALCHEMY 20.1

ON=@Create
MORE1=s_Gender_Swap
MORE2=100.0

[ITEMDEF i_potion_Trance]
// This potion temporarily increases your meditation skill.
ID=i_bottle_WHITE
NAME=Trance
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_black_pearl,  2 i_reag_blackmoor, i_bottle_EMPTY
SKILLMAKE=SKILL_ALCHEMY 30.1

ON=@Create
MORE1=s_Trance
MORE2=50.0

[ITEMDEF i_potion_Trance_Great]
// This potion temporarily increases your meditation skill.
ID=i_bottle_WHITE
NAME=Greater Trance
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_black_pearl, i_reag_mandrake_root, 2 i_reag_blackmoor, i_bottle_EMPTY
SKILLMAKE=SKILL_ALCHEMY 40.1

ON=@Create
MORE1=s_Trance
MORE2=100.0

[ITEMDEF i_potion_Restore]
// This potion increases both your hit points and your stamina.
RESOURCES=3 i_reag_black_pearl, 3 i_reag_mandrake_root, i_bottle_EMPTY
id=i_bottle_empty
NAME=Restoration
TYPE=T_POTION
TDATA1=i_bottle_empty
SKILLMAKE=SKILL_ALCHEMY 100.0

ON=@Create
color=07ad
MORE1=s_Restore
MORE2=50.0

[ITEMDEF i_potion_Restore_Great]
// This potion increases both your hit points and your stamina.
RESOURCES=5 i_reag_black_pearl, 5 i_reag_mandrake_root, i_bottle_EMPTY
id=i_bottle_empty
NAME=Restoration
TYPE=T_POTION
TDATA1=i_bottle_empty
SKILLMAKE=SKILL_ALCHEMY 70.1

ON=@Create
color=07ad
MORE1=s_Restore
MORE2=100.0

[ITEMDEF i_potion_Sustenance]
// This potion serves to fill you up. (Remember, healing rate depends on how well fed you are!)
// It comes in multiple strengths:
// Greater: RESOURCES=2 i_reag_ginseng, 2 i_reag_mandrake_root, i_bottle_EMPTY
NAME=Sustenance
id=i_bottle_empty
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_ginseng, i_reag_mandrake_root, i_bottle_EMPTY
SKILLMAKE=SKILL_ALCHEMY 30.1
VALUE=42

ON=@Create
color=color_gray_dk
MORE1=s_Sustenance
MORE2=60.0

[ITEMDEF i_potion_Monster]
// This potion polymorphs you into a monster for a while.
// The monster it turns you into is determined when you make the potion (you can use taste id to determine which animal it does).
NAME=Monster form
ID=i_bottle_WHITE
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_blood_moss, i_reag_mandrake_root, i_bottle_EMPTY
SKILLMAKE=SKILL_ALCHEMY 100.1

ON=@Create
MORE1=s_Monster_Form
MORE2=100.0

[ITEMDEF i_potion_Particle]
// This potion turns you into an immobile, but untargetable particle system for a while.
NAME=Particle form
ID=i_bottle_WHITE
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_black_pearl, i_reag_blood_moss, i_bottle_EMPTY
SKILLMAKE=SKILL_ALCHEMY 15.1

ON=@Create
MORE1=s_Particle_Form
MORE2=100.0

[ITEMDEF i_potion_Shield]
// This potion erects a temporary force field around you. Nobody approaching will be able to get within 1 tile of you, though you can move close to them if you wish.
NAME=Shield
ID=i_bottle_empty
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_garlic, i_reag_sulfur_ash, i_bottle_EMPTY
SKILLMAKE=SKILL_ALCHEMY 105.0

ON=@Create
MORE1=s_Shield
MORE2=70.0

[ITEMDEF i_potion_Steelskin]
// This potion turns your skin into steel, giving a boost to your AR.
NAME=Steelskin
ID=i_bottle_empty
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_garlic, i_reag_ginseng, 2 i_reag_mandrake_root, i_bottle_EMPTY
SKILLMAKE=SKILL_ALCHEMY 93.1

ON=@Create
MORE1=s_Steelskin
MORE2=70.0

[ITEMDEF i_potion_Stoneskin]
// This potion turns your skin into stone, giving a boost to your AR.
NAME=Stoneskin
ID=i_bottle_WHITE
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_Garlic, i_reag_ginseng, i_reag_mandrake_root, i_bottle_EMPTY
SKILLMAKE=SKILL_ALCHEMY 90.0

ON=@Create
MORE1=s_Stoneskin
MORE2=60.0

[ITEMDEF i_potion_Weakness]
// This potion temporarily lowers your strength.
NAME=Weakness
ID=i_bottle_WHITE
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_mandrake_root, i_reag_blackmoor, i_bottle_EMPTY
SKILLMAKE=SKILL_ALCHEMY 240.1

ON=@Create
MORE1=s_weaken
MORE2=100.0

[COMMENT ITEMDEF i_potion_FloatLess]
ID=i_bottle_WHITE
NAME=Lesser Float
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_pumice 1, i_bottle_EMPTY
SKILLMAKE=SKILL_ALCHEMY 299.1

ON=@Create
MORE1=s_Float
MORE2=30.0
COLOR=COLOR_CYAN

[COMMENT ITEMDEF i_potion_Float]
ID=i_bottle_WHITE
NAME=Float
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_pumice 3, i_bottle_EMPTY
SKILLMAKE=SKILL_ALCHEMY 235.1

ON=@Create
MORE1=s_Float
MORE2=50.0
COLOR=COLOR_CYAN

[COMMENT ITEMDEF i_potion_FloatGreat]
ID=i_bottle_WHITE
NAME=Greater Float
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_pumice 6, i_bottle_EMPTY
SKILLMAKE=SKILL_ALCHEMY 265.1

ON=@Create
MORE1=s_Float
MORE2=100.0
COLOR=COLOR_CYAN

[ITEMDEF i_potion_Lava]
ID=i_bottle_red
NAME=Lava Bomb
TYPE=T_POTION
TDATA1=0
WEIGHT=1
RESOURCES=i_reag_volcanic_ash 7,i_bottle_EMPTY
SKILLMAKE=SKILL_ALCHEMY 100.0
VALUE=57

ON=@Create
MORE1=s_explosion
MORE2=80.0
COLOR=1501

[EOF]