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Console exceptions on latest august build
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Coruja
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Post: #1
Console exceptions on latest august build
Since I updated my nightly build from a may build to latest 02-august build, I started to have many console exceptions like this
Code:
22:03:DEBUG:__ thread (19052) __ |  # | _____ function _____________ | ticks passed from previous function start ______
22:03:DEBUG:>>         19052     |  0 |               CWorld::OnTick | +0
22:03:DEBUG:>>         19052     |  1 |              CSector::OnTick | +94
22:03:DEBUG:>>         19052     |  2 |                CChar::OnTick | +0 <-- exception catch point (below is guessed and could be incorrect!)
22:03:DEBUG:>>         19052     |  3 |                 CChar::Death | +0
22:03:DEBUG:>>         19052     |  4 |            CVarDefMap::Empty | +0
22:03:CRITICAL:"Integer: Divide by Zero" (0x2f363), in CChar::Tick() #1 "death"
22:03:DEBUG:__ thread (19052) __ |  # | _____ function _____________ | ticks passed from previous function start ______
22:03:DEBUG:>>         19052     |  0 |               CWorld::OnTick | +0
22:03:DEBUG:>>         19052     |  1 |              CSector::OnTick | +47
22:03:DEBUG:>>         19052     |  2 |                CChar::OnTick | +0 <-- exception catch point (below is guessed and could be incorrect!)
22:03:DEBUG:>>         19052     |  3 |                 CChar::Death | +0
22:03:DEBUG:>>         19052     |  4 |            CVarDefMap::Empty | +0
22:03:DEBUG:__ thread (19052) __ |  # | _____ function _____________ | ticks passed from previous function start ______
22:03:DEBUG:>>         19052     |  0 |               CWorld::OnTick | +0
22:03:DEBUG:>>         19052     |  1 |              CSector::OnTick | +94
22:03:DEBUG:>>         19052     |  2 |                CChar::OnTick | +0 <-- exception catch point (below is guessed and could be incorrect!)
22:03:DEBUG:>>         19052     |  3 |                 CChar::Death | +0
22:03:DEBUG:>>         19052     |  4 |            CVarDefMap::Empty | +0
22:03:CRITICAL:"Integer: Divide by Zero" (0x2f363), in CChar::Tick() #3 "death"
the server still running fine, but with tons of these console exceptions. I got tons of errors, then it stop for some minutes, and start all again

initially I thought it was a NPC dying on a region not defined (like a disabled map) but I doubled checked again and there's no NPC on undefined regions/maps

I already checked all @Death / @DeathCorpse triggers too and none of them has any formula dividing by 0

any idea how I can debug this thing to find what's wrong?
08-04-2014 02:54 PM
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Console exceptions on latest august build - Coruja - 08-04-2014 02:54 PM

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