Post Reply 
 
Thread Rating:
  • 1 Votes - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Completely random crash?
Author Message
Shaklaban
Master
**

Posts: 378
Likes Given: 0
Likes Received: 1 in 1 posts
Joined: Mar 2012
Reputation: 8

DOT

Post: #12
RE: Completely random crash?
what is your network settings in sphere.ini? networkthreads > 0 can cause this problem, try with following settings:
Code:
///////////////////////////////////////////////////////////////
//////// Network Behaviour
///////////////////////////////////////////////////////////////
// WARNING: These are advanced settings that should not normally be changed
//          from the recommended default values!

// Disconnect inactive socket in x min
DeadSocketTime=5

// Maximum number of packets to send per tick
MaxPacketsPerTick=45

// Number of connections a client can make before being blocked
MaxPings=120

// Maximum number of packets before lowering packet priorities (0 for no limit)
MaxQueueSize=50

// Maximum number of bytes to send per tick (also governs maximum size of outgoing packets)
MaxSizePerTick=18000

// Time to remember previous connection history (seconds)
NetTTL=300

// Use asynchronous data sends (changing this setting at runtime may produce unexpected behaviour)
//  0 = Off
//  1 = On
//  2 = On for 4.0.0+ game clients only
UseAsyncNetwork=0

// Prioritise outgoing packets (provides a smoother experience in crowded areas)
UsePacketPriority=0

// Enables an additional buffer for outgoing data.
UseExtraBuffer=1

// Tooltip modes
//  0 = Always send full tooltip
//  1 = Wait for client to request full tooltip
TooltipMode=1

// Time to cache tooltip data for (seconds)
TooltipCache=60

// Automatically invalidate and resend tooltips when:
//  0001    item or character name changes
//  0002    item amount changes
//  0004    container weight changes
//  0008    weapon or armor durability changes
//  0010    weapon poison charge changes
//  0020    wand charge changes
//  0040    spell added to spellbook
AutoTooltipResend=07f


// Number of network threads. Clients are distributed evenly amongst each thread. Set to 0 to not
// use a separate networking thread.
NetworkThreads=0

// If network threads are used, this controls the priority they are assigned.
//  0   = Idle
//  1   = Low
//  2   = Normal
//  3   = High
//  4   = Highest
//  5   = Real-time
//  255 = Automatic (recommended)
NetworkThreadPriority=255
01-25-2013 08:43 PM
Visit this user's website Find all posts by this user Like Post Quote this message in a reply
Post Reply 


Messages In This Thread
Completely random crash? - Ultima One - 01-24-2013, 08:27 AM
RE: Completely random crash? - RanXerox - 01-24-2013, 03:10 PM
RE: Completely random crash? - Ultima One - 01-24-2013, 11:53 PM
RE: Completely random crash? - Mordaunt - 01-25-2013, 12:02 AM
RE: Completely random crash? - Ultima One - 01-25-2013, 05:40 AM
RE: Completely random crash? - RanXerox - 01-25-2013, 05:49 AM
RE: Completely random crash? - Ultima One - 01-25-2013, 06:10 AM
RE: Completely random crash? - Shaklaban - 01-25-2013, 10:20 AM
RE: Completely random crash? - Ultima One - 01-25-2013, 10:43 AM
RE: Completely random crash? - Skul - 01-25-2013, 04:04 PM
RE: Completely random crash? - Ultima One - 01-25-2013, 07:50 PM
RE: Completely random crash? - Shaklaban - 01-25-2013 08:43 PM
RE: Completely random crash? - Skul - 01-26-2013, 03:14 AM
RE: Completely random crash? - Ultima One - 01-26-2013, 05:30 AM
RE: Completely random crash? - Skul - 01-26-2013, 08:10 AM
RE: Completely random crash? - Ultima One - 01-31-2013, 04:43 AM
RE: Completely random crash? - Ultima One - 02-07-2013, 03:11 AM
RE: Completely random crash? - Shaklaban - 02-07-2013, 03:54 AM
RE: Completely random crash? - Mordaunt - 02-07-2013, 04:04 AM
RE: Completely random crash? - Ultima One - 02-07-2013, 06:44 AM
RE: Completely random crash? - Shaklaban - 02-07-2013, 09:04 AM
RE: Completely random crash? - RanXerox - 02-10-2013, 03:59 PM
RE: Completely random crash? - Ultima One - 02-11-2013, 08:18 AM

Forum Jump:


User(s) browsing this thread: 1 Guest(s)