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Crash on logoff
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Technoghost
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Joined: Feb 2019
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Post: #1
Crash on logoff
Hi everyone
I have a big problem in my shard and I need help
Eventually, when a player logout, your char crash

PHP Code:
DEBUGthread (9892)  |  # |  function  |  ticks passed from previous function start 
19:42:DEBUG:>>         9892     |  |                       CWorld::OnTick | +
19
:42:DEBUG:>>         9892     |  |                  CGObList::DeleteAll | +
19
:42:DEBUG:>>         9892     |  |            CGObList::RemoveAtSpecial | +
19
:42:DEBUG:>>         9892     |  |                 CGObList::OnRemoveOb | +
19
:42:CRITICAL:"Access Violation" (0x120a2f), in Sphere::Tick() #3 "world" 


After this, he can't login anymore, except if the sphere is reboot

If player try login after the crash, sphere show this error
PHP Code:
19:42:DEBUGthread (9892)  |  # | __ function __ |  ticks passed from previous function start 
19:42:DEBUG:>>         9892     |  |                 NetworkManager::tick | +
19
:42:DEBUG:>>         9892     |  |                  NetworkThread::tick | +
19
:42:DEBUG:>>         9892     |  |           NetworkInput::processInput | +
19
:42:DEBUG:>>         9892     |  |            NetworkInput::processData | +
19
:42:DEBUG:>>         9892     |  |            NetworkInput::processData | +
19
:42:DEBUG:>>         9892     |  |  NetworkInput::processGameClientData | +<-- exception catch point (below is guessed and could be incorrect!)
19:42:DEBUG:>>         9892     |  |            PacketCharPlay::onReceive | +
19
:42:DEBUG:>>         9892     |  |                  CClient::Setup_Play | +
19
:42:DEBUG:>>         9892     |  |                 CClient::Setup_Start | +
19
:42:DEBUG:>>         9892     |  |              CClient::addPlayerStart | +16 
19
:42:DEBUG:>>         9892     10 |              CClient::CharDisconnect | +
19
:42:DEBUG:>>         9892     11 |                    CClient::Announce | +
19
:42:DEBUG:>>         9892     12 |                    CGObList::GetHead | +
19
:42:CRITICAL:Assert pri=2:'purecall' file 'unknown'line 1in SUBNetworkInput::Message::ProcessMessage()
19:42:DEBUG:c8:Parsing Packet len=73 id=0x5d [2019/03/14 19:42:15]
        
0  1  2  3  4  5  6  7   8  9  A  B  C  D  E  F
       
-- -- -- -- -- -- -- --  -- -- -- -- -- -- -- --
0000   5d ed ed ed ed 54 65 63  68 6e 6f 67 68 6f 73 74   ]....Technoghost
0010   00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00   
................
0020   00 00 00 00 00 00 00 00  1f 00 00 00 00 00 00 00   ................
0030   13 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00   ................
0040   00 00 00 00 00 c0 a8 00  06                        ......... 

What could be causing this?
I'm using Sphere 56d
The funny thing is that the player is still ingame, but is not online in the panel .admin

Thanks
03-15-2019 08:58 AM
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Messages In This Thread
Crash on logoff - Technoghost - 03-15-2019 08:58 AM
RE: Crash on logoff - Coruja - 03-24-2019, 05:29 PM
RE: Crash on logoff - golfin - 03-25-2019, 05:53 AM
RE: Crash on logoff - Coruja - 03-25-2019, 07:16 AM
RE: Crash on logoff - golfin - 03-25-2019, 04:09 PM

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