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OOP Question
Author Message
Capes
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Post: #1
OOP Question
I'm trying to define a base class (container) that defines events that spawn loot with-in that container.
The container has no appearance, only acts like a non-moveable & static container, but has custom event handlers.
Then I'm trying to define inherited classes of the base class to handle what the container looks like (the aesthetics).
The reasoning is to eliminate tons of repetitive code...
Example-
I define a base class like below;
/////////////////////////////////////////
//base class - respawning loot container
/////////////////////////////////////////

[ITEMDEF i_base_container_respawning_loot]
TYPE = t_container
ATTR = attr_move_never|attr_static
ON=@Create
//assign event handlers
EVENTS +e_event_handlers

I define a inherited class like below;
/////////////////////////////////////////
//Derived class - respawning loot container
/////////////////////////////////////////

//barrel
[ITEMDEF i_barrel_test]
ID=i_base_container_respawning_loot
DISPID=i_barrel
name = Barrel


The issue is - 1)it always comes out as a coin and 2)it never inherits it's behaviors (events do not fire) ..
What am I missing? I need the inherited object to keep all non-overridden properties & behaviors so all I have to do is define the appearance, weight etc...
Are there other properties to change the items appearance (cause DISPID doesn't seem to do a thing)?
And what does the TDATA 1/2/3 actually do?

Thanks in advance
Capes
(This post was last modified: 03-07-2018 08:04 AM by Capes.)
03-07-2018 08:03 AM
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Messages In This Thread
OOP Question - Capes - 03-07-2018 08:03 AM
RE: OOP Question - darksun84 - 03-07-2018, 09:42 AM
RE: OOP Question - Capes - 03-09-2018, 07:30 AM

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