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TOOL: UO Spawn Manager - 1.0
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vecchiounno
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Post: #25
RE: TOOL: UO Spawn Manager - 1.0
(01-26-2017 04:42 AM)Anarch Cassius Wrote:  Those show the actual mobs. What I'd like is similar color coding for the spawners..

A spawn for mobs like c_orc be one color and a spawn for items like i_reag_garlic be a different color. Not the resulting objects but the spawners themselves when you select Spawn

you could send me a sample sphereworld.scp on which I can do testing?
perhaps, you are indicating to me what would you get?

(01-26-2017 04:42 AM)Anarch Cassius Wrote:  For that matter, what is the color code for mobs? It seems like Brain but then Undead are grey or black despite having deprecated brain_undead and a Tokkuno NPC is a darker purple.


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01-26-2017 06:52 PM
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Messages In This Thread
TOOL: UO Spawn Manager - 1.0 - vecchiounno - 01-06-2017, 10:20 PM
RE: TOOL: UO Spawn Manager - 1.0 - zottolo - 01-12-2017, 05:43 AM
RE: TOOL: UO Spawn Manager - 1.0 - zottolo - 01-18-2017, 03:01 AM
RE: TOOL: UO Spawn Manager - 1.0 - zottolo - 01-18-2017, 03:34 PM
RE: TOOL: UO Spawn Manager - 1.0 - vecchiounno - 01-26-2017 06:52 PM
RE: TOOL: UO Spawn Manager - 1.0 - Zilog - 10-26-2017, 09:31 PM
RE: TOOL: UO Spawn Manager - 1.0 - yowack - 09-01-2018, 02:49 AM
RE: TOOL: UO Spawn Manager - 1.0 - erosin - 09-20-2018, 08:17 AM
RE: TOOL: UO Spawn Manager - 1.0 - Extreme - 10-10-2018, 08:13 AM
RE: TOOL: UO Spawn Manager - 1.0 - snnuo - 08-12-2021, 06:18 AM
RE: TOOL: UO Spawn Manager - 1.0 - golfin - 08-12-2021, 11:25 AM
RE: TOOL: UO Spawn Manager - 1.0 - leeairw - 11-13-2021, 12:50 AM
RE: TOOL: UO Spawn Manager - 1.0 - Vega - 09-19-2023, 06:03 AM

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