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[Basic Guide] Patching Multis from UOA/TXT Files
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Extreme
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RE: [Basic Guide] Patching Multis from UOA/TXT Files
(04-13-2016 09:37 AM)domquixote Wrote:  Good night, ever seen that many years that no one says nothing in this topic I have a problem, I can do everything that the tutorial teaches but I wanted to make my own building in-game and then export it to txt file , does anyone know any way? already I tried various programs but found none with this functionality.

Thank you

Search on WIKI for EXTRACT or EXPORT functions.
One of them will do what you want.
It's very simple: create your building and use the ".function nameofbuild.txt"
It will show a target and you will cover the area of building the same way you use .nuke.

Then it will write the .txt file with the information to import to multi programs.

ps: don't place doors and signs on the building when extracting.. It will turn it into static items like walls.. you don't want a static door lol

STEPS BEFORE CREATE A THREAD
- Check the revisions log;
- Use the search button and use the keywords of your problem;
- Check the WIKI;
- Create a thread.
04-28-2016 12:08 AM
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RE: [Basic Guide] Patching Multis from UOA/TXT Files - Extreme - 04-28-2016 12:08 AM

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