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Some old commands not working
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Rattlehead
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Posts: 290
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Joined: Jun 2012
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Post: #18
RE: Some old commands not working
oh, well the new 2.0.4f also crashes on the map with the old MUL files. . . .

@dagger, i nvr played santiago or TAR, so im not sure if it will be exactly like those, but it will have the old T2A/UO:R feel to it, i nvr like the trammel BS tbh, so that wont be there at all, its going to have safe towns with guards (except for bucs den and serpents hold of course) and the rest will be PKable just like in the good T2A days, however there will be disadvantages to being red.

there will also be binding scrolls to bind certain items from being lootable, housing will not be lootable and also be safe zones, there will be lots of minable ores for blacksmithing armors and weps as well as uni and trinket drops that will increase certain skills along with a custom upgrade system for mineable weps and armors

atm we are thinking 5 GM skills to start with an average of 40.0 for all other skills, still working out some of the wrinkles in it, but we are trying to be as old school as we can, without integrating to many things that detour it from having the old school feel, and at the same time giving it some new things that will allow the gameplay to be as fun as possible.
04-04-2013 02:59 PM
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Messages In This Thread
Some old commands not working - Rattlehead - 03-24-2013, 08:08 AM
RE: Some old commands not working - Ben - 03-24-2013, 08:51 AM
RE: Some old commands not working - Ben - 03-25-2013, 08:30 AM
RE: Some old commands not working - Ben - 03-26-2013, 12:27 PM
RE: Some old commands not working - Ben - 03-26-2013, 08:23 PM
RE: Some old commands not working - Ben - 04-03-2013, 01:31 PM
RE: Some old commands not working - Ben - 04-04-2013, 02:39 AM
RE: Some old commands not working - Rattlehead - 04-04-2013 02:59 PM

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