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Problem with terrain type
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Dullais
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Post: #5
RE: Problem with terrain type
(04-03-2013 12:44 AM)Mordaunt Wrote:  I honestly haven't seen a problem with water tiles having type t_normal, in my experience they have always detected as being the correct type.
However...

If you do locate any that show as type t_normal what you do it open sphere_types.scp and you will see this:

Code:
[TYPEDEF t_water]
TERRAIN = 0a8    0ab
TERRAIN = 0136    0137

Get the ID of the tile, if it falls outside of the perameters set under typedef t_water you can add them in a similar fashion.
The server will need restarting for the changes to take effect.
When I get a few spare minutes I will run through the tile types and check to see if any slipped through the net.
Run the script i inserted and eventualy you will be teleported to water with type t_normal Smile
04-03-2013 12:48 AM
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Messages In This Thread
Problem with terrain type - Dullais - 04-03-2013, 12:23 AM
RE: Problem with terrain type - Mordaunt - 04-03-2013, 12:29 AM
RE: Problem with terrain type - Dullais - 04-03-2013, 12:39 AM
RE: Problem with terrain type - Mordaunt - 04-03-2013, 12:44 AM
RE: Problem with terrain type - Dullais - 04-03-2013 12:48 AM
RE: Problem with terrain type - Mordaunt - 04-03-2013, 12:52 AM
RE: Problem with terrain type - Dullais - 04-03-2013, 02:03 AM

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