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UserSkills
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an0n!m0use
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Post: #6
RE: UserSkills
(03-16-2013 02:53 AM)Mordaunt Wrote:  add the trigger to an event on your player otherwise your not likely to override the hardcoded function

Code:
[EVENTS e_myevent]
ON=@UserSkills
IF (<ARGN1> == -1) // this means, IF i'm opening the skill panel
SRC.DIALOG d_SKILLS_MENU
RETURN 1
ENDIF
RETURN 1

Thank you Wink It' work Veryhappy
03-16-2013 03:39 AM
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Messages In This Thread
UserSkills - an0n!m0use - 03-15-2013, 04:35 PM
RE: UserSkills - darksun84 - 03-15-2013, 06:34 PM
RE: UserSkills - Crusader - 03-15-2013, 07:49 PM
RE: UserSkills - an0n!m0use - 03-16-2013, 02:49 AM
RE: UserSkills - Mordaunt - 03-16-2013, 02:53 AM
RE: UserSkills - an0n!m0use - 03-16-2013 03:39 AM

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