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56b - some problems ....
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Crusader
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Joined: Apr 2012
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Erehwon New Hera

Post: #5
RE: 56b - some problems ....
well the critical damage cannot be seen, u can just see if u damage is high to certain threshold
so u can do, under ur player event:

1)
ON=@HIT
// [] char doing the hitting
// SRC char hit
IF <ARGN1> >= x //(x is the value u want, high enought to be critical )
SRC.POISON 100.0
SRC.SPELLEFFECT 8,100
ENDIF
RETURN 0

2)
ON=@HIT
// [] char doing the hitting
// SRC char hit
IF <ARGN1> >= x //(x is the value u want, high enought to be critical )
IF (<SRC.FINDLAYER.25>) // layer 25 is for horse
SRC.DISMOUNT
ELSE
SRC.SPELLEFFECT 38,100
ENDIF
ENDIF

3) //I have a ring, and need this effect: Every third paralyze has no effect on owner of the ring, but paralyzing attacker.

ON=@SPELLEFFECT
IF (<EVAL <ARGN1>>==38)
IF !(<TAG0.REFLECTIVERING>)
TAG.REFLECTIVERING = 1
ELSE
IF <TAG0.REFLECTIVERING> > 2
SRC.SPELLEFFECT 38,100
TAG.REFLECTIVERING=
ELSE
TAG.REFLECTIVERING += 1
ENDIF
ENDIF
ENDIF

for the last one i'm not really sure, maybe u have to check a bit...good luck
03-13-2013 07:23 AM
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Messages In This Thread
56b - some problems .... - an0n!m0use - 02-19-2013, 05:22 AM
RE: 56b - some problems .... - Shaklaban - 02-19-2013, 08:18 AM
RE: 56b - some problems .... - an0n!m0use - 02-20-2013, 08:29 AM
RE: 56b - some problems .... - an0n!m0use - 02-25-2013, 03:07 AM
RE: 56b - some problems .... - Crusader - 03-13-2013 07:23 AM

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