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Combat & damage
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Ben
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Post: #5
RE: Combat & damage
Well I found your problem...
In @Hit, Argn is the base damage only (wich includes an str or dex bonus depending on skill used)... The OSI bonus is calculated after in the @GetHit trigger.
Check in @GetHit to see the results...

I think I might have to disable the str and dex bonus in @Hit when OSI damage is enabled...

AxisII's current version: 2.0.4j
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03-06-2013 12:03 PM
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Messages In This Thread
Combat & damage - Crusader - 03-03-2013, 08:49 PM
RE: Combat & damage - Gil Amarth - 03-03-2013, 08:55 PM
RE: Combat & damage - Crusader - 03-03-2013, 08:58 PM
RE: Combat & damage - Crusader - 03-06-2013, 11:16 AM
RE: Combat & damage - Ben - 03-06-2013 12:03 PM
RE: Combat & damage - Crusader - 03-06-2013, 12:13 PM
RE: Combat & damage - Ben - 03-06-2013, 12:19 PM

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