I have some concerns about combat system, i activated the following flags:
Code:
// COMBAT_NODIRCHANGE 00001 // Not rotate player when fighting (like was in 0.51a)
// COMBAT_FACECOMBAT 00002 // Allow faced combat only (recommended)
// COMBAT_PREHIT 00004 // allow prehit for close combat. first hit is instant (delay 0.1sec)
// COMBAT_USE_RESISTANCE 00008 // use character props RES* against oldfashioned damage types
// COMBAT_SPECIALDAMAGE 00010 // use character tags TAG.*DAMAGE to apply additional damage
// COMBAT_DCLICKSELF_UNMOUNTS 00020 // unmount horse when dclicking self while in warmode
// COMBAT_ALLOWHITFROMSHIP 00040 // Allow attacking opponents from ships
// COMBAT_OSIDAMAGEMOD 00080 // modify weapon damage OSI-style (taking anatomy, tactics, lumberjacking into account)
// COMBAT_ARCHERYCANMOVE 00100 // firing bow while moving
// COMBAT_STAYINRANGE 00200 // abort attack swing when out of range instead of waiting to come back in range
//
// COMBAT_STACKARMOR 01000 // If a region is covered by more than one armor part, all AR will count
// COMBAT_TARGETTEDHIT 02000 // Allows setting of preferred hit area by TAG.HITPREFERENCE
CombatFlags=08|010|080
so, using the OSI formula i should have for my damage:
//Tactics Damage Bonus% = Tactics /1.6 (Add 6.25% if Tactics >= 100)
//Anatomy Damage Bonus% = (Anatomy / 2) + 5
//Lumberjack Damage Bonus% = Lumberjack /5 (Add 10% if Lumberjacking >= 100)
//Strength Damage Bonus% = Strength * 0.3 (Add 5% if Strength >= 100)
//Final Damage Bonus% = Tactics Bonus + Anatomy Bonus + Lumber Bonus + Strangth Bonus + Damage Increase Items*
// Final Damage = Base Damage + (Base Damage * Final Damage Bonus%)
Now, using a char with 100.0 in all skills, and a weapon that deal 38-38 damage.
My final damage according with this formula should be 109.
But when i attack a zombie with no armor and 10 dex, the result of the this:
ON=@HIT
serv.log <ARGN1>
is a medium damage that goes from 51 to 68-70 while i should deal around 110.
why?