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Reveal Spell, Detecting Hidden
Author Message
Wap
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Posts: 138
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Joined: Mar 2012
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Post: #2
RE: Reveal Spell, Detecting Hidden
1)
Quote:27-08-2011, ShiryuX
- Added: LOCAL.AREARADIUS, which let you change the radius of the hardcoded area spells
and let you set the radius of scripted skills (if not set, default is 4).
Example:
[SPELL s_new_spell]
FLAGS=SPELLFLAG_SCRIPTED|SPELLFLAG_AREA|SPELLFLAG_TARG_XYZ
....
ON=@SUCCESS
LOCAL.AREARADIUS = 5
?

2) Really, war mode doesn't block skills. War actions blocks. It is fixable by some like that:
Quote://to detect hidden skill block
ON=@Wait
IF (<ACTION> != skill_detecthidden)
ACTION=-1
ENDIF
(This post was last modified: 03-03-2013 06:16 AM by Wap.)
03-03-2013 06:14 AM
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Messages In This Thread
Reveal Spell, Detecting Hidden - Art - 03-03-2013, 03:51 AM
RE: Reveal Spell, Detecting Hidden - Wap - 03-03-2013 06:14 AM

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