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poison problem @Death trigger
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sagitariuz2
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Post: #1
poison problem @Death trigger
Hi,

I was trying to script an event, to poison players in a radius around the killed npc.

problem is: because of the npc dying, you get poison flagged and then after a second unflagged. no dmg at all.

If I use the script with @GETHIT it works just fine. how to fix?

Code:
[EVENTS e_death_test]
ON=@DEATH
poison_all

[FUNCTION poison_all]
FORCHARS 8 //loop through all chars in 8 tiles distance
    EFFECT 3, i_fx_smoke, 1, 12, 0, 004f5
    SPELLEFFECT s_poison,1,<uid>
ENDFOR
(This post was last modified: 02-28-2013 08:56 AM by sagitariuz2.)
02-28-2013 08:56 AM
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poison problem @Death trigger - sagitariuz2 - 02-28-2013 08:56 AM

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