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Skillcap issues
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RanXerox
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Post: #2
RE: Skillcap issues
So I think you want the player to be able to raise their "natural skill" (the unmodified value they would have if they were not wearing skill enhancing items) even when they ARE wearing some skill enhancing items... makes sense to me.

I think you need to define "individual skill limits" (for example, no individual skill can exceed 100.0), and you need "skill group limits" (for example, all resource skills added together cannot exceed 300.0)... do you also need "cumulative skill limits" (for example, all skills added together cannot exceed 1000.0?)

So, would the wearing of a skill enhancing item not impact ANY of those types of limits?
02-26-2013 01:33 PM
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Messages In This Thread
Skillcap issues - Crusader - 02-26-2013, 12:40 PM
RE: Skillcap issues - RanXerox - 02-26-2013 01:33 PM
RE: Skillcap issues - Crusader - 02-26-2013, 09:22 PM
RE: Skillcap issues - Norlack - 02-27-2013, 10:54 PM
RE: Skillcap issues - RanXerox - 03-01-2013, 02:03 PM

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