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Delays on Health Bars and Spells / 203>509?
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Shaklaban
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Post: #3
RE: Delays on Health Bars and Spells / 203>509?
i have no problem like this, you can try it with my network settings:

PHP Code:
///////////////////////////////////////////////////////////////
//////// Network Behaviour
///////////////////////////////////////////////////////////////
// WARNING: These are advanced settings that should not normally be changed
//          from the recommended default values!

// Disconnect inactive socket in x min
DeadSocketTime=5

// Maximum number of packets to send per tick
MaxPacketsPerTick=45

// Number of connections a client can make before being blocked
MaxPings=120

// Maximum number of packets before lowering packet priorities (0 for no limit)
MaxQueueSize=50

// Maximum number of bytes to send per tick (also governs maximum size of outgoing packets)
MaxSizePerTick=15000

// Time to remember previous connection history (seconds)
NetTTL=300

// Use asynchronous data sends (changing this setting at runtime may produce unexpected behaviour)
//  0 = Off
//  1 = On
//  2 = On for 4.0.0+ game clients only
UseAsyncNetwork=0

// Prioritise outgoing packets (provides a smoother experience in crowded areas)
UsePacketPriority=0

// Enables an additional buffer for outgoing data.
UseExtraBuffer=1

// Tooltip modes
//  0 = Always send full tooltip
//  1 = Wait for client to request full tooltip
TooltipMode=1

// Time to cache tooltip data for (seconds)
TooltipCache=60

// Automatically invalidate and resend tooltips when:
//  0001    item or character name changes
//  0002    item amount changes
//  0004    container weight changes
//  0008    weapon or armor durability changes
//  0010    weapon poison charge changes
//  0020    wand charge changes
//  0040    spell added to spellbook
AutoTooltipResend=07f


// Number of network threads. Clients are distributed evenly amongst each thread. Set to 0 to not
// use a separate networking thread.
NetworkThreads=0

// If network threads are used, this controls the priority they are assigned.
//  0   = Idle
//  1   = Low
//  2   = Normal
//  3   = High
//  4   = Highest
//  5   = Real-time
//  255 = Automatic (recommended)
NetworkThreadPriority=255 
(This post was last modified: 02-17-2013 09:00 AM by Shaklaban.)
02-17-2013 08:59 AM
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RE: Delays on Health Bars and Spells / 203>509? - Shaklaban - 02-17-2013 08:59 AM

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