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Items in multis not being send to client.
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Ultima One
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Ultima One

Post: #1
Items in multis not being send to client.
Some items within a multi are not being sent to the client until they stand on that multi.

The MultiSight flag I have tried both on and off, still happens, we have always had this off and not been a problem before. Only since changing from a 2010-2013 nightly.

NotMuteHouseSpeech is on (meaning to not mute it).

This happens on player houses mainly, but also some multis placed on static roofs do not show until you go up there.

e.g. I am on a roof with a pentgram/mark zone multi, which teleports me off the roof. When teleported i no longer see the one on the roof.

e.g.2. I cast a wall on the door steps of a players house (stone wall as an example). I can see it when it is created, but if i run off screen and run back, it is not sending it to the client. I can stand right next to it and not see it. Meaning I can then step 'on' to the stone wall and reach the door of the house. Only when i step on to the multi does it show, which is too late.. this means if during a fight a player walls the door of a house, all the guy being chased has to do is run off screen and back on, and then he can walk right over the wall and safely in to his home... Sad

ULTIMA ONE
The modern, sphere powered Ultima Online server
02-05-2013 11:15 PM
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Items in multis not being send to client. - Ultima One - 02-05-2013 11:15 PM

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