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elementals
Author Message
arka
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Post: #8
RE: elementals
something old i found in my scripts, u could rewrite it for your elemental and raise it out of the ground

Code:
[function f_raise]
newitem=05a
act.p=<p>  
act.m=0,1,-20
act.type=t_raise
act.timerd=1
act.morez=<p.z>
act.attr=010


[typedef t_raise]
on=@timer
if (<p.z> < <morez>)
m=0,0,1
timerd={1 3}
endif
return 1
02-03-2013 01:19 PM
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Messages In This Thread
elementals - mrkarlo - 02-03-2013, 07:06 AM
RE: elementals - Crusader - 02-03-2013, 07:13 AM
RE: elementals - mrkarlo - 02-03-2013, 07:29 AM
RE: elementals - Mordaunt - 02-03-2013, 07:31 AM
RE: elementals - mrkarlo - 02-03-2013, 07:49 AM
RE: elementals - Mordaunt - 02-03-2013, 07:49 AM
RE: elementals - Crusader - 02-03-2013, 07:52 AM
RE: elementals - arka - 02-03-2013 01:19 PM
RE: elementals - mrkarlo - 02-03-2013, 06:47 PM
RE: elementals - mrkarlo - 02-09-2013, 11:40 PM
RE: elementals - Crusader - 02-10-2013, 01:04 AM
RE: elementals - Mordaunt - 02-10-2013, 02:40 AM
RE: elementals - Crusader - 02-10-2013, 03:13 AM
RE: elementals - mrkarlo - 02-10-2013, 03:13 AM
RE: elementals - Crusader - 02-10-2013, 03:17 AM
RE: elementals - Mordaunt - 02-10-2013, 03:40 AM
RE: elementals - mrkarlo - 02-11-2013, 03:51 AM
RE: elementals - Mordaunt - 02-11-2013, 04:43 AM
RE: elementals - mrkarlo - 02-19-2013, 07:55 AM
RE: elementals - Shaklaban - 02-19-2013, 08:12 AM
RE: elementals - mrkarlo - 02-19-2013, 09:00 AM
RE: elementals - Shaklaban - 02-19-2013, 09:00 AM

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