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Help with Explosion Potion
Author Message
RanXerox
Master
**

Posts: 550
Likes Given: 1
Likes Received: 12 in 9 posts
Joined: Dec 2010
Reputation: 19



Post: #2
RE: Help with Explosion Potion
Try this version instead:

Code:
[ITEMDEF i_potion_explosionless]
ID=i_bottle_purple
NAME=exploding potion
TYPE=t_thrown_explosive
VALUE=25
WEIGHT=1.0
RESOURCES=i_reag_sulfur_ash 3,1 i_bottle_empty
SKILLMAKE=Alchemy 30.1
CATEGORY=Magic
SUBSECTION=Potions
DESCRIPTION=Explosion (lesser)
ON=@Create
   COLOR=012
   TAG.Damage=6,15
   TAG.Range=1

It uses a special type:

Code:
[TYPEDEF t_thrown_explosive]
ON=@DClick
   IF (<SRC.RESTEST i_throw_delay>)
      SRC.SYSMESSAGE @color_text,,1 You must wait a moment to throw this potion.
   ELSE
      SERV.NEWITEM i_throw_delay,1,<SRC>
      NEW.TIMER=1
      LINK=<SRC>
      TARGETG @color_text,,2 1113280//"Which target do you wish to throw this at?"
   ENDIF
   RETURN 1
ON=@Targon_Ground
   IF (<SRC.CANSEELOSFLAG 0 <SRC.TARGP>>==0)
      SRC.SYSMESSAGELOC color_text,500237//"Target cannot be seen!"
   ELSEIF (<SRC.DISTANCE <SRC.TARGP>> < 3)
      SRC.SYSMESSAGELOC color_text,1063303//"Your target is too close!"
   ELSEIF (<SRC.DISTANCE <SRC.TARGP>> > 10)
      SRC.SYSMESSAGELOC color_text,1063304//"Your target is too far!"
   ELSE
      SRC.SPELLEFFECT s_reveal,100.0,<SRC>
      SRC.ANIM 11
      P=<SRC.TARGP>
      MORE2=4
      TIMER=1
      EFFECT 0,0f0d,8,16
   ENDIF
   RETURN 1
ON=@Targon_Char
   IF !(<SRC.TARG.CANSEELOS>)
      SRC.SYSMESSAGELOC color_text,500237//"Target cannot be seen!"
   ELSEIF (<SRC.TARG>==<SRC>)
      SRC.SYSMESSAGELOC color_text,1005576//"You can't throw this at yourself."
   ELSEIF (<SRC.CHECKDIST> < 2)
      SRC.SYSMESSAGE color_text,1063303//"Your target is too close!"
   ELSEIF (<SRC.CHECKDIST> > 10)
      SRC.SYSMESSAGELOC color_text,1063304//"Your target is too far!"
   ELSE
      SRC.SPELLEFFECT s_reveal,100.0
      SRC.ANIM 11
      P=<SRC.TARGP>
      MORE2=4
      TIMER=1
      EFFECT 0,0f0d,8,16
   ENDIF
   RETURN 1
ON=@Targon_Item
   SRC.SYSMESSAGE @color_text,,1 You can not target that!
   RETURN 1
ON=@Timer
   MORE2 --
   IF (<MORE2>)
      SAY <dMORE2>
      TIMER=1
   ELSE
      REMOVE
      LINK.SFX 519
      SERV.NEWITEM=i_fx_explode
      NEW.TYPE=t_explosion
      NEW.ATTR=attr_move_never|attr_can_decay
      NEW.LINK=<LINK>   //this should link the explosion to thrower - possibly making them a criminal
      NEW.MOREX=<R<STRARG <TAG0.Damage>>,<STREAT <TAG0.Damage>>>
      NEW.MOREY=dam_fire|dam_general
      NEW.MOREZ=<TAG0.Range>
      NEW.P=<P>
      NEW.TIMERD=1
   ENDIF
   RETURN 1

Which requires a "delay" item:

Code:
[ITEMDEF i_throw_delay]
ID=i_handr_1
NAME=throwing delay
TYPE=t_eq_script
WEIGHT=0
LAYER=layer_special
ON=@Create
   ATTR=attr_invis|attr_decay
   MORE1=4
ON=@Equip
   TIMER=1
ON=@Timer
   IF (<CONT>)
      IF (<MORE1>)
         MORE1 --
         TIMER=1
         RETURN 1
      ENDIF
   ENDIF
   REMOVE
   RETURN 1
01-28-2013 03:55 PM
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Messages In This Thread
Help with Explosion Potion - escribano - 01-28-2013, 03:19 PM
RE: Help with Explosion Potion - RanXerox - 01-28-2013 03:55 PM
RE: Help with Explosion Potion - escribano - 01-29-2013, 05:04 AM

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