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Autoattack problem
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Mordaunt
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Post: #2
RE: Autoattack problem
You'd have to use something to check for the attack memories:

memory_iaggressor 00008 // i was the agressor here. (good or evil)
memory_harmedby 00010 // i was attacked by them. (but they may have been retaliating)
memory_aggreived 00080 // i was attacked and was the inocent party here !

and see if you can force the target to remain on the character that first innitiated/was first attacked.

[Image: 2nis46r.jpg]
01-22-2013 12:19 AM
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Messages In This Thread
Autoattack problem - Rizz - 01-21-2013, 11:59 PM
RE: Autoattack problem - Mordaunt - 01-22-2013 12:19 AM
RE: Autoattack problem - Rizz - 01-23-2013, 11:29 AM
Attack problem - jdchixin - 02-22-2013, 11:41 AM
RE: Autoattack problem - RanXerox - 02-23-2013, 01:30 AM
RE: Autoattack problem - jdchixin - 02-23-2013, 12:29 PM
RE: Autoattack problem - ForesteR - 06-19-2015, 02:35 AM
RE: Autoattack problem - XuN - 06-19-2015, 05:54 AM
RE: Autoattack problem - ForesteR - 06-19-2015, 06:39 AM
RE: Autoattack problem - evening - 08-07-2015, 04:29 PM

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