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adding bonus to EFFECT= (non-damage spells)
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Shaklaban
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Post: #6
RE: adding bonus to EFFECT= (non-damage spells)
maybe you can try to modify rune items off spells, if clumsy decreasing 15 dex it must be hold 15 value in i_rune_clumsy item so you can modify that value on equip like:

PHP Code:
[itemdef i_rune_clumsy]
...
...

on=@equip
dexmodifier
=<link.magery>/100 

you can cast clumsy on a character then take a worlsave if i_rune_clumsy hold moddex on it, it must be in the save files.
01-14-2013 08:08 PM
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RE: adding bonus to EFFECT= (non-damage spells) - Shaklaban - 01-14-2013 08:08 PM

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