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Tamed npc's / pets go *poof*
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Mordaunt
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Post: #9
RE: Tamed npc's / pets go *poof*
(01-14-2013 10:40 AM)ChaveS Wrote:  what if

Code:
ON=@NPCLostTeleport
if (<src.memoryfindtype.memory_ipet>)
     home
     return 1
endif

@NPCLostTeleport fires before a creature returns home... what your doing there basically would allow default behavior making the script itself pointless

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01-14-2013 11:42 AM
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Messages In This Thread
Tamed npc's / pets go *poof* - Joe Loop - 01-12-2013, 11:57 PM
RE: Tamed npc's / pets go *poof* - Ben - 01-13-2013, 05:15 AM
RE: Tamed npc's / pets go *poof* - ChaveS - 01-14-2013, 10:40 AM
RE: Tamed npc's / pets go *poof* - Mordaunt - 01-14-2013 11:42 AM

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