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Tamed npc's / pets go *poof*
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Joe Loop
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Post: #5
RE: Tamed npc's / pets go *poof*
But if i use that fix, i get:

16:57:DEBUG:__ thread (508660) __ | # | _____ function _____________ | ticks passed from previous function start ______
16:57:DEBUG:>> 508660 | 0 | CWorld::OnTick | +0
16:57:DEBUG:>> 508660 | 1 | CSector::OnTick | +0
16:57:DEBUG:>> 508660 | 2 | CChar::OnTick | +0
16:57:DEBUG:>> 508660 | 3 | CChar::NPC_OnTickAction | +0 <-- exception catch point (below is guessed and could be incorrect!)
16:57:DEBUG:>> 508660 | 4 | CChar::NPC_Act_Idle | +0
16:57:DEBUG:>> 508660 | 5 | CChar::NPC_LookAround | +0
16:57:DEBUG:>> 508660 | 6 | CChar::NPC_LookAtChar | +0
16:57:DEBUG:>> 508660 | 7 | CChar::NPC_LookAtCharMonster | +0
16:57:DEBUG:>> 508660 | 8 | CChar::Fight_Attack | +0
16:57:DEBUG:>> 508660 | 9 | CChar::Memory_Fight_Start | +0
16:57:DEBUG:>> 508660 | 10 | CResource::GetDefaultMsg | +0
16:57:CRITICAL:"Access Violation" (0x7432f9ac), in CChar::NPC_TickAction() #1 "idle"
01-14-2013 01:59 AM
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Messages In This Thread
Tamed npc's / pets go *poof* - Joe Loop - 01-12-2013, 11:57 PM
RE: Tamed npc's / pets go *poof* - Ben - 01-13-2013, 05:15 AM
RE: Tamed npc's / pets go *poof* - Joe Loop - 01-14-2013 01:59 AM
RE: Tamed npc's / pets go *poof* - ChaveS - 01-14-2013, 10:40 AM

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