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Online Reward
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Mordaunt
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Post: #6
RE: Online Reward
Personally I'd put it under an f_onserver_timer function for ease of adding new regions or expanding it server wide should you so wish

Code:
[Defname lotto_settings]
winchance 500  // 1 in <def.winchance> of winning

[Function Lottery]
if (<isplayer>)
    if (<isonline>)
        if !(strmatch ("<region.name>","Serpent's Hold")) || !(strmatch ("<region.name>","Cove"))
                if !(RAND(<eval <def.winchance>>))
                          serv.newitem i_gold,5000
                         new.bounce
            endif
        elif !(strmatch ("<region.name>","Britain"))
                if !(RAND(<eval <def.winchance>>))
                          serv.newitem i_gold,1000
                         new.bounce
            endif
        endif
    endif
endif

If you're wanting to keep it on the timers you are going to need to add region events to the areas in which you want the lottery to run so that the timers are added when the player enters and removed when they leave.

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01-08-2013 02:39 AM
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Messages In This Thread
Online Reward - Trofan - 01-07-2013, 01:54 PM
RE: Online Reward - Onirim - 01-07-2013, 05:35 PM
RE: Online Reward - Trofan - 01-07-2013, 07:59 PM
RE: Online Reward - Sharlenwar - 01-07-2013, 08:40 PM
RE: Online Reward - Trofan - 01-07-2013, 09:05 PM
RE: Online Reward - Mordaunt - 01-08-2013 02:39 AM
RE: Online Reward - Trofan - 01-08-2013, 12:31 PM

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