Mordaunt 
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RE: How to change the Player SkillClass
The problem is your spawn groups look like this:
Code:
[SPAWN SPAWN_ForestMonsters]
CATEGORY=Spawn Groups
SUBSECTION=Nasties
DESCRIPTION=Forest Monsters
ID=c_ogre 5
ID=c_ettin_w_hammer 5
ID=c_troll 3
ID=c_orc 8
ID=c_orc_captain 3
ID=c_orc_w_club 5
ID=c_orc_mage 2
ID=c_m_mongbat_arboreal 10
ID=c_corpser
ID=c_gazer
ID=c_harpy 3
ID=c_headless 10
ID=c_reaper
ID=c_wisp 5
ID=c_lizardman 3
ID=c_lizardman_mace 3
ID=c_lizardman_spear 3
ID=c_scorpion_giant 5
ID=c_spider_giant 5
when they should look like this:
Code:
[SPAWN 08016]
DEFNAME=SPAWN_ForestMonsters
CATEGORY=Spawn Groups
SUBSECTION=Nasties
DESCRIPTION=Forest Monsters
ID=C_OGRE 5
ID=c_ETTIN_W_AXE 5
ID=c_troll 3
ID=c_ORC 8
ID=c_m_orc_captain 3
ID=c_orc_w_club 5
ID=c_m_orc_mage 2
ID=C_M_MONGBAT_ARBOREAL 10
ID=c_corpser
ID=c_gazer
ID=c_harpy 3
ID=c_headless 10
ID=c_reaper
ID=c_WISP 5
ID=c_lizardman 3
ID=c_lizardman_mace 3
ID=c_lizardman_spear 3
ID=c_scorpion_giant 5
ID=c_spider_giant 5
see the difference?
In the standard pack the [SPAWN XXXX] is a numeric value which is what the script uses, in the SCP pack that line is a string.
If you don't want to move up to the later nightly versions, you may be able to get away with just downloading the latest scripts that go with the nightly and copying the sphere_spawns.scp into your folder, overwriting your existing one.
Or you can go down the defs in my script and change the numbers to the names.
(This post was last modified: 01-05-2013 07:55 AM by Mordaunt.)
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01-05-2013 01:49 AM |
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