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How to change the Player SkillClass
Author Message
AmpereJoule
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Post: #46
RE: How to change the Player SkillClass
Sphere version 0.56b.

I never even opened the maps folder.
in C:\Sphere\scripts\maps I have: sphere_map_points0, sphere_map_points0_ml, sphere_map_points1, sphere_map_points2, sphere_map_points3, sphere_map_points4, sphere_map_points5, sphere_map0, sphere_map0_ml, sphere_map1, sphere_map2, sphere_map3, sphere_map4, sphere_map5.

Sphere.ini:
Code:
//****************************************************************************
// SPHERE by : Menasoft 1997-2003
// www.sphereserver.com
// All SPHERE script files and formats are copyright Menasoft & Partners.
// This file may be freely edited for personal use, but may not be distributed
// in whole or in part, in any format without express written permission from
// Menasoft & Partners.  All donations and contributions
// become the property of Menasoft & Partners.
//****************************************************************************

///////////////////////////////////////////////////////////////
//////// General Information
///////////////////////////////////////////////////////////////

[SPHERE]
// Name of your Sphere shard
ServName=R P G
// The IP of your server, this will be 127.0.0.1 almost always
ServIP=127.0.0.1
// The port of your server, this is 2593 by default
ServPort=2593

// Admin's contact email
AdminEmail=me@my.email.com
// Web page for this server
URL=www.myshard.com
// GMT offset, from -12 to +12 [London=0, EST=5, etc]
TimeZone=0

// Official staff language
Lang=English
// Start this as a system service on Win2000, XP, NT
NTService=0

// MySql configuration.
//MYSQL=0
//MySqlHost=
//MySqlUser=
//MySqlPassword=
//MySqlDatabase=

///////////////////////////////////////////////////////////////
//////// File Locations
///////////////////////////////////////////////////////////////
// Directory where spheretables.scp is located, from there we will
// load any additional scripts
ScpFiles=scripts/

// Where your sphereworld.scp and spherechars.scp are located
WorldSave=save/

// Where your sphereaccu.scp and sphereacct.scp is located
AcctFiles=accounts/

// Where your UO installation is located. This need: map0.mul, statics0.mul,
//  staidx0.mul, multi.mul, multi.idx, hues.mul, tiledata.mul.
// Optional files: verdata.mul, mapX.mul/staticsX.mul/staidxX.mul for higher
//  maps support (Malas, etc).
//
// Note that if not set, sphere will scan windows registry to auto-detect it
//MulFiles=mul/

// Where your log files will be saved by sphere
Log=logs/

// To activate ML-sized map #0 uncomment the next line (don't forget to uncomment
// sphere_map0_ml.scp and sphere_map_points0_ml.scp in spheretables.scp if you want
// to use the default areas)
Map0=7168,4096,-1,0,0

// To activate ML-sized map #1 uncomment the next line
Map1=7168,4096,-1,1,1
MAP2=2304,1600,32,2,2
MAP3=2560,2048,32,3,3
MAP4=1448,1448,8,4,4

// To enable the use of MapDif*.mul and StaDif*.mul files, set this to 1.
UseMapDiffs=0

///////////////////////////////////////////////////////////////
//////// World Save Information
///////////////////////////////////////////////////////////////
// How often for Sphere to save your world (minutes)
SavePeriod=20

// How many backup levels to keep. Each level means 7 backups done for it.
// So, 10*7 = 70 backup saves will be storied.
BackupLevels=10

// On would save in the background quietly over a longer period of time, and not interrupt the game
// Off would notify "World save has been initiated" and save faster, but pause the game momentarily
SaveBackground=0

///////////////////////////////////////////////////////////////
//////// Account Management
///////////////////////////////////////////////////////////////
//Code for servers account application process
//  0=Closed,       // Closed. Not accepting more.
//  2=Free,         // Anyone can just log in and create a full account.
//  3=GuestAuto,    // You get to be a guest and are automatically sent email with u're new password.
//  4=GuestTrial,   // You get to be a guest til u're accepted for full by an Admin.
//  6=Unspecified,  // Not specified.
// To enable auto account you must set this to 2
AccApp=0

// Store password hashed with MD5
Md5Passwords=0

// local ip is assumed to be the admin
LocalIPAdmin=1

// Default number of chars allowed per account (maximum value is 7)
MaxCharsPerAccount=1

// Min time for a char to exist before delete allowed (in seconds)
MinCharDeleteTime=0

// Max number of Guest accounts allowed
GuestsMax=0

// Max login tries for account before a temporary ban (0 is disabled)
MaxAccountLoginTries=0

///////////////////////////////////////////////////////////////
//////// Client Management
///////////////////////////////////////////////////////////////
// What client protocol version used
// Comment out the ClientVersion line to allow any client that is supported.
//ClientVersion=2.0.3

// Set this to 0 to allow login to encrypted clients
UseCrypt=1

// Set this to 1 to allow login to unencrypted clients
UseNoCrypt=0

// Maximum total open connections to server
ClientMax=256

// Maximum open connections to server per IP
ClientMaxIP=16

// Maximum total (not-in-game) connections to server
ConnectingMax=32

// Maximum total simultaneous (not-in-game) connections to server per IP
ConnectingMaxIp=8

// How long logged out clients linger in seconds
ClientLinger=15

// Walk limiting code: buffer size (in tenths of second)
WalkBuffer=75

// Walk limiting code: regen speed (%)
WalkRegen=25

// Only commands issued by this plevel and higher will be logged
CommandLog=0

// Prefix for ingame commands
CommandPrefix=.

// Function to call if client is executing a command to override the default.
//CommandTrigger=f_oncommand

// Use the built in http server
// 0 - disable http server and webpage generation
// 1 - disable http server and enable webpage generation
// 2 - enable http server and webpage generation (default)
UseHttp=0

// Use the OSI AuthID to avoid possible hijack to game server.
UseAuthID=0

// Default setting for all accounts specifying default resdisp.
//AutoResDisp=1

// Default setting for new accounts specifying default priv level
//AutoPrivFlags=010

// Max tooltip (if enabled) to send on each tick (to avoid client flooding)
//MaxTooltipForTick=7

// How often send my hits updates to visible clients (in seconds)
//HitsUpdateRate=1

///////////////////////////////////////////////////////////////
//////// Game Mechanics
///////////////////////////////////////////////////////////////

// Maximum distance to hear char whispering
DistanceWhisper=3

// Maximum distance to hear char talking
DistanceTalk=18

// Maximum distance to hear char yelling
DistanceYell=31

// Do not allow entering under roof being on horse?
MountHeight=0

// Archery does not work if too close (0 = not checked)
ArcheryMinDist=-1

// Maximum Distance for Archery
ArcheryMaxDist=31

// Speed scale factor for weapons
SpeedScaleFactor=15000

// This is the percent of max weight at which stamina is lost half the time
// (200 = no effect)
StaminaLossAtWeight=150

// Weight penalty for running +N% of max carry weight (0 = no effect)
RunningPenalty=50

// Show people joining/leaving the server. 0 disables, 2 enables staff only.
ArriveDepartMsg=1

// Are house and boat keys newbied automatically
AutoNewbieKeys=1

// Maximum number of items allowed in bank
BankMaxItems=9999

// Maximum weight in stones allowed in bank
BankMaxWeight=9999

// If 1 vendors will take gold only from backpack
PayFromPackOnly=0

// Disable weather effects?
NoWeather=0

// Default light level in dungeons
DungeonLight=30

// Day light level 0-30
LightDay=0

// Night light level 0-30
LightNight=30

// Allow manual sector light override?
//AllowLightOverride=1

// Wool Regen Time (in minutes)
WoolGrowthTime=30

// Suppress player speech with 75% of capital letters
SuppressCapitals=0

// Extra combat flags to control the fight (default:0, 0.55i compatible)
// COMBAT_NODIRCHANGE              00001 // Not rotate player when fighting (like was in 0.51a)
// COMBAT_FACECOMBAT               00002 // Allow faced combat only (recommended)
// COMBAT_PREHIT                   00004 // allow prehit for close combat. first hit is instant (delay 0.1sec)
// COMBAT_USE_RESISTANCE           00008 // use character props RES* against oldfashioned damage types
// COMBAT_SPECIALDAMAGE            00010 // use character tags TAG.*DAMAGE to apply additional damage
// COMBAT_DCLICKSELF_UNMOUNTS      00020 // unmount horse when dclicking self while in warmode
// COMBAT_ALLOWHITFROMSHIP         00040 // Allow attacking opponents from ships
// COMBAT_OSIDAMAGEMOD             00080 // modify weapon damage OSI-style (taking anatomy, tactics, lumberjacking into account)
// COMBAT_ARCHERYCANMOVE           00100 // firing bow while moving
// COMBAT_STAYINRANGE              00200 // abort attack swing when out of range instead of waiting to come back in range
//
// COMBAT_STACKARMOR               01000 // If a region is covered by more than one armor part, all AR will count
// COMBAT_TARGETTEDHIT             02000 // Allows setting of preferred hit area by TAG.HITPREFERENCE
CombatFlags=00008|00040|00080|00100|00200|01000

// Extra magic flags to control magic/magery behaviour (default:0, 0.55i compatible)
// MAGICF_NODIRCHANGE        = 0x0000001 // Not rotate player when casting/targeting
// MAGICF_PRECAST            = 0x0000002 // Precasting (cast spell before target prompt)
// MAGICF_IGNOREAR           = 0x0000004 // Magic damage ignore ar
// MAGICF_CANHARMSELF        = 0x0000008 // Magic can do damage on self
// MAGICF_STACKSTATS         = 0x0000010 // Different stat spells don't cancel each other out
// MAGICF_FREEZEONCAST       = 0x0000020 // No movement whilst casting
// MAGICF_SUMMONWALKCHECK    = 0x0000040 // Summoned creatures should be able to walk on the target location (e.g. water creatures to be summoned on water)
// MAGICF_NOFIELDSOVERWALLS  = 0x0000080 // Field spells cannot cross over blocking objects
//MagicFlags=0

// Length of time (in seconds) for a player to choose a target when casting (0 = no timeout)
SpellTimeout=0

// Zero point for sextant coordinates counting
//ZeroPoint=1323,1624,0

// How far from land i can be to take off a ship
MaxShipPlankTeleport=18

///////////////////////////////////////////////////////////////
//////// NPC/Item/Player Management
///////////////////////////////////////////////////////////////
// Distance in tiles before an NPC that's wandered too far from it's home will teleport back
LostNPCTeleport=50

// Whether PCs get a resurrection robe when they get resurrected.
NoResRobe=0

// Time for a NPC corpse to decay mins
CorpseNPCDecay=10

// Time for a player corpse to decay mins
CorpsePlayerDecay=10

// Base decay time in minutes for items
DecayTimer=10

// Put [NPC] tags over chars
CharTags=1

// Flip dropped items
FlipDroppedItems=0

// Set to 1 to allow players to take equipment from their pets' paperdoll
CanUndressPets=1

// Monsters run when scared of death
MonsterFear=0

// Monsters may fight each other
MonsterFight=0

// Percent setting of the all NPC move rate, default 100
MoveRate=100

// Do players receive sounds
GenericSounds=1

// Max number of items to sell to one person at once
VendorMaxSell=20

// Max level npc trainers can go
NPCTrainMax=300

// Percent of own ability npcs can train to
NPCTrainPercent=30

// NPC will not be addressed as "Lord" or such if this is set
// NPCNoFameTitle=0

// Max level of skill trainable on dummies, archery butte ecc..
SkillPracticeMax=500

// Max skill player's will start with on skills they haven't chosen during
// character creation
MaxBaseSkill=0

// If set to 0, the MaxBaseSkill will only apply to skills that the client
// can see in their menu (based on Feature* settings, ResDisp and Client
// Version). If this is set to 1 then players to start with all the skills
// that have been defined.
InitHiddenSkills=0

// Time in seconds for hitpoint regeneration
Regen0=20

// Time in seconds for mana regeneration
Regen1=20

// Time in seconds for stamina regeneration
Regen2=10

// Time in minutes for food regeneration
// 1*60*24 = 1 day of real life time
Regen3=1*60*24

// Speech block associated to players
SpeechSelf=spk_player

// Speech block associated to pets
SpeechPet=spk_pet

//Events related to all NPCs
//EventsPet=your_event

//Events related to all players
//EventsPlayer=your_event

//Events related to all regions
//EventsRegion=your_event

// When player skills/stats goes this times more than skillclass allowed, drop
// them to skillclass level. Setting this to 0 disables the action.
OverSkillMultiply=1

// NPC AI settings
// NPC_AI_PATH                  0001    NPC pathfinding
// NPC_AI_FOOD                  0002    NPC food search (objects + grass)
// NPC_AI_EXTRA                 0004    NPC magics, etc
// NPC_AI_ALWAYSINT             0008    Always be as smart as possible with pathfinding
// NPC_AI_INTFOOD               0010    NPC food search (more intelligent and trusworthy)
// NPC_AI_COMBAT                0040    Look for friends in combat
// NPC_AI_VEND_TIME             0080    vendors closing their shops at nighttime
// NPC_AI_LOOTING               0100    loot corpses an the way
// NPC_AI_MOVEOBSTACLES         0200    if moveable items block my way, try to move them
NPCAI=0004|0040|0100|0200

///////////////////////////////////////////////////////////////
//////// Crime/Murder/Karma/Fame/Guard Settings
///////////////////////////////////////////////////////////////
// Karma when player goes from good to neutral (from -10000 to 10000)
PlayerNeutral=-2000

// Karma when player goes from neutral to evil (from -10000 to 10000)
PlayerEvil=-5000

// How many minutes are criminals flagged for
CriminalTimer=3

// Times a player can snoop before becoming a criminal
SnoopCriminal=20

// Seconds time to decay a murder count (default 8*60*60 is 8 hours)
MurderDecayTime=8*60*60

// Amount of murders before we get title
MurderMinCount=3

// Looting or carving a blue player is a crime
LootingIsaCrime=1

// Flag players criminal for helping criminals?
HelpingCriminalsIsaCrime=1

// How long do guards linger about in minutes
GuardLinger=3

// Will guards kill instantly or follow normal combat rules
GuardsInstantKill=1

// Limits the MAXHITS/MAXMANA/MAXSTAM changes
// STAT_FLAG_NORMAL     0x00 // MAX* status allowed (default)
// STAT_FLAG_DENYMAX    0x01 // MAX* denied
// STAT_FLAG_DENYMAXP   0x02 //             .. for players
// STAT_FLAG_DENYMAXN   0x04 //             .. for npcs
StatsFlags=00

// Uses the new LoS algorithm
// ADVANCEDLOS_DISABLED   0x00 // Disabled, use the old method
// ADVANCEDLOS_PLAYER     0x01 // Enabled only for players
// ADVANCEDLOS_NPC        0x02 // Enabled only for NPCs
AdvancedLos=0

// Default color settings for characters (name, speech)
ColorNotoGood=063       // blue
ColorNotoGuildSame=044  // green (ally)
ColorNotoCriminal=03b2  // grey (criminal)
ColorNotoNeutral=03b2   // grey (can be attacked)
ColorNotoEvil=026       // red
ColorNotoGuildWar=02b   // orange (enemy guild)
ColorNotoDefault=03b2   // grey (if not any other)

// Which notoriety flags do pets inherit from their masters? (default 0)
// Set flags to indicate which notoriety statuses a pet can inherit from its owner.
//  NotoGood      = 0x01  // blue
//  NotoGuildSame = 0x02  // green (ally)
//  NotoNeutral   = 0x04  // grey (can be attacked)
//  NotoCriminal  = 0x08  // grey (criminal)
//  NotoGuildWar  = 0x10  // orange (enemy guild)
//  NotoEvil      = 0x20  // red
// e.g. "03a" will show pets as criminal/warring/evil/allied when their master has
//      one of these statuses, regardless of the pet's true notoriety.
PetsInheritNotoriety=0

///////////////////////////////////////////////////////////////
//////// Server Mechanics
///////////////////////////////////////////////////////////////
// Experimental flags
// Flags for options that affect server behaviour and which might affect compatibility
// See the revisions.txt file for more details on this
// EF_DiagonalWalkCheck         = 00000001
// EF_UNICODE                   = 00000002 // No on Linux
// EF_New_Triggers              = 00000008
// EF_Intrinsic_Locals          = 00000020
// EF_Item_Strict_Comparison    = 00000040
// EF_NewPositionChecks         = 00000080 // Do not set while server is running !!!
// EF_WalkCheck                 = 00000100
// EF_AllowTelnetPacketFilter   = 00000200 // Enables packet filtering for telnet connections as well
// EF_Script_Profiler           = 00000400
// EF_Size_Optimise             = 00000800
// EF_Minimize_Triggers         = 00001000 // Minimize trigger calls (use only 0.51 triggers)
// EF_DamageTools               = 00002000 // damage tools (and fire @damage on them) while mining or lumberjacking
// EF_PetSlots            = 00004000 // INCOMPLETE YET! DO NOT USE until this warning is removed!
// EF_UsePingServer             = 00008000 // Enable the experimental Ping Server (for showing pings on the server list, uses UDP port 12000)
// EF_NPCAct_Triggers           = 00010000 // Enable @NPCSpecialAction and @NPCAction triggers (mutual exclusive with EF_Minimize_Triggers)
// EF_UseNetworkMultiVersion    = 00400000 // Modify EF_UseNetworkMulti so clients prior to 4.0.0 are unaffected (try this if you find EF_UseNetworkMulti negatively affects older clients). - Do not set while server is running !!!
// EF_UseNetworkMulti           = 00800000 // Enable optimized network routines (better) - Do not set while server is running !!!
// EF_Specific                  = 01000000 // Specific behaviour, not completly tested
Experimental=00000

// Option flags
// Flags for options that affect server behaviour but not compatibility
// See the revisions.txt file for more details on this
// OF_Command_Sysmsgs           = 00000008 //Shows status of hearall, allshow, allmove... commands after toggling them
// OF_OSIMultiSight             = 00000020
// OF_Items_AutoName            = 00000040
// OF_FileCommands              = 00000080
// OF_NoItemNaming              = 00000100
// OF_NoHouseMuteSpeech         = 00000200
// OF_Flood_Protection          = 00001000
// OF_Buffs                     = 00002000
// OF_NoPrefix                  = 00004000 // Add prefix "A" and "An" to itemnames or not
// OF_DyeType                   = 00008000 // if set allows using i_dye on all t_dye_vat instead of only i_dye_tub
// OF_DrinkIsFood               = 00010000 // type T_DRINK will increase FOOD lvl like T_FOOD
// OF_Specific                  = 01000000 // Specific behaviour, not completly tested
OptionFlags=08|0200

// FeatureT2A, used to control T2A expansion features ( default 03 )
// FEATURE_T2A_UPDATE           01 // Monster and Lost lands
// FEATURE_T2A_CHAT             02 // In game chat
FeatureT2A = 01|02

// FeatureLBR, used to control LBR expansion features ( default 0 )
// FEATURE_LBR_UPDATE           01 // Lbr Monsters
// FEATURE_LBR_SOUND            02 // MP3 instead of MIDI
FeatureLBR = 01

// FeatureAOS, used to control AOS expansion features ( default 0 )
// FEATURE_AOS_UPDATE_A         01 // AOS Monsters, Map
// FEATURE_AOS_UPDATE_B         02 // Tooltip, Fightbook, Necro/paladin on creation, Single/Six char selection screen, Skills, Newer spellbook support
// FEATURE_AOS_POPUP            04 // PopUp Menus
// FEATURE_AOS_DAMAGE           08
FeatureAOS = 01|02|04|08

// FeatureSE, used to control SE expansion features ( default 0 )
// FEATURE_SE_UPDATE            01 // Basic SE features
// FEATURE_SE_NINJASAM          02 // Ninja and Samurai
FeatureSE = 01|02

// FeatureML, used to control ML expansion features ( default 0 )
// FEATURE_ML_UPDATE            01 // Basic ML features
// FEATURE_ML_NINTHAGE          02 // Unlocks ninth age house designer items
FeatureML = 01|02

// FeatureKR, used to control KR expansion features ( default 0 ) (still not complete but usable)
// FEATURE_KR_UPDATE_A          01 // Basic KR features
// FEATURE_KR_UPDATE_B          02 // Basic KR features
FeatureKR = 01|02

// In game effects to turn on and off
// Messages echoed to the server console while in debug mode
// DEBUGF_NPC_EMOTE     = 00001
// DEBUGF_ADVANCE_STATS = 00002
// DEBUGF_WALKCODES     = 00080 // try the new walk code checking stuff
// DEBUGF_EXP           = 00200 // experience gain/loss
// DEBUGF_LEVEL         = 00400 // experience level changes
// DEBUGF_SCRIPTS       = 00800 // debug flag for scripts
// DEBUGF_LOS           = 01000 // debug flag for AdvancedLOS
// DEBUGF_WALK          = 02000 // debug flag for new walking check stuff
//DebugFlags=00

// Allow rapid Buy/Sell through Buy/Sell agent
AllowBuySellAgent=0

// Console Hears all that is said on the server
HearAll=1

// Secure mode attempts to ignore errors, protect from accidently shutdowns
Secure=1

// Value from 1 to 32, set sectors inactive when unused to conserve resources
SectorSleep=10

// Disconnect inactive socket in x min
DeadSocketTime=5

// Always force a full garbage collection on save
ForceGarbageCollect=1

// Time before restarting when server appears hung (in seconds)
FreezeRestartTime=60

// Length of the game world minute in real world in seconds
GameMinuteLength=10

// Bit Mask of the subjects you want to log when logging is on
// LOGM_ACCOUNTS        0x00080
// LOGM_SAVE            0x00200 // world save status.
// LOGM_CLIENTS_LOG     0x00400 // all clients as they log in and out.
// LOGM_GM_PAGE         0x00800 // player gm pages.
// LOGM_PLAYER_SPEAK    0x01000 // All that the players say.
// LOGM_GM_CMDS         0x02000 // Log all GM commands.
// LOGM_CHEAT           0x04000 // Probably an exploit !
// LOGM_KILLS           0x08000 // Log player combat results.
// LOGM_HTTP            0x10000
//                      0x1ffff // log everything
LogMask=01ec80

// Amount of time to keep map data cached in sec
MapCacheTime=120

// Max NPC chars for a sector to prevent lag
MaxComplexity=32

// Amount of items in one tile so start showing "too many items here"
MaxItemComplexity=25

// Amount of items in one sector to start showing "x items too complex"
MaxSectorComplexity=1024

// Limit the number of cycles the while/for loop can proceed. Setting this to
// zero disables the limitation
MaxLoopTimes=0

// Amount of minutes to call f_onserver_timer (0 disables this, default)
TimerCall=0

// Should sphere record the time it takes to do actions like treating npcs, scripts, clients and such?
// Can be viewed by right clicking the mouse on sphere screen.
Profile=0

///////////////////////////////////////////////////////////////
//////// Magic/Effects Settings
///////////////////////////////////////////////////////////////

// Allow casting while equipped
EquippedCast=1

// Words of power for player using magic
WOPPlayer=1

// Words of power for staff using magic
WOPStaff=1

// Words of power font
//WOPFont=3

// Words of power color
//WOPColor=03B2

// Reagents lost if magic fails
ReagentLossFail=0

// Magic requires reagents
ReagentsRequired=0

// What % of hitpoints players will resurrect with. Note, that if you set this
// too low, people with little STR will have problems resurrecting.
HitPointPercentOnRez=33

// How many % of hits will the character loose when starving. 0 disables
//HitsHungerLoss=0

// Amount of skill of lock picking needed to unlock a magically locked door
MagicUnlockDoor=900

// Teleport effect for GMs and players. Setting 0 disables the effect
TeleportEffectNPC=0372a
TeleportEffectPlayers=0372a
TeleportEffectStaff=03709
TeleportSoundNPC=01fe
TeleportSoundPlayers=01fe
TeleportSoundStaff=01f3

///////////////////////////////////////////////////////////////
//////// Experience and Level system
///////////////////////////////////////////////////////////////

// Enable experience system
ExperienceSystem=0

// Experience system settings:
//  0001    gain experience in combat
//  0002    gain experience in crafts
//  0004    allow experience to go down
//  0008    limit experience decrease by a range witheen a current level
//  0010    auto-init EXP/LEVEL for NPCs if not set in @Create
//  0020    allow trigger @ExpChange
//  0040    allow trigger @ExpLevelChange
ExperienceMode=0001|0002

// If combat experience gain is allowed, use these percents for gaining exp in
// Player versus Monster and Player versus Player combats. Value 0 disables gain.
ExperienceKoefPVM=100
ExperienceKoefPVP=0

// Enable levels system (as a part of experience system)
LevelSystem=0

// Level system settings:
//  linear = 0  (each NextLevelAt exp will give a level up)
//  double = 1  (you need (NextLevelAt * (level+1)) to get a level up)
LevelMode=1

// Amount of experience to raise to the next level
LevelNextAt=100

///////////////////////////////////////////////////////////////
//////// external program support
///////////////////////////////////////////////////////////////

// TNG
// on Linux do sth like "/srv/www/"
// on Windows do sth. like "C:\foo\bar\"
StripPath=scripts\web\

///////////////////////////////////////////////////////////////
//////// Webpage Settings
///////////////////////////////////////////////////////////////

// Note, that you can catch error codes by creating sphere404.htm and so on
// for all HTTP error codes sphere support.

[WEBPAGE 1]
// Determines what html file is used as base for the status page
WebPageSrc=scripts/web/spherestatusbase.html
// Determines where the status page is saved
WebPageFile=scripts/web/status.html
// In seconds, how often the status file is updated
WebPageUpdate=60
// Required PLevel to view this page (0 = anyone, 6 = admins only)
PLevel=0

///////////////////////////////////////////////////////////////
//////// Abuse Control
///////////////////////////////////////////////////////////////

// Block these ips from the server
// 255 is a wildcard, so 255.255.255.255 disables anyone connecting.
[BlockIP]
//123.34.45.56
//123.45.56.78

///////////////////////////////////////////////////////////////
//////// Connection Information
///////////////////////////////////////////////////////////////

//First line should be the name of your shard (this is what people see when they connect)
//Second line should be the IP of your shard (this is almost always 127.0.0.1)
//Third line should be the port of your shard (this should be whatever ServPort is set to)

//Uncomment next 3 lines below this if you have a router
//First line should be a name different than your shard name above this
//Second line should be your real/external IP (www.whatismyip.com)
//Third line should be the shard port (this should be whatever ServPort is set to)
[SERVERS]
R P G
127.0.0.1
2593

//External
//my.ip.goes.here
//2593


sphere_spawns.scp:
Code:
//****************************************************************************
//SPHERE by : Menasoft ©1997-2007
//www.sphereserver.net
// All SPHERE script files and formats are copyright Menasoft & Partners.
// This file may be freely edited for personal use, but may not be distributed
// in whole or in part, in any format without express written permission from
// Menasoft & Partners.  All donations and contributions
// become the property of Menasoft & Partners.
//****************************************************************************
// FILE LAST UPDATED: Lunes, 22 de Marzo de 2010
VERSION=0.56b

[SPAWN spawn_cemeteries_jhelom]
CATEGORY=Spawn Groups
SUBSECTION=Cemeteries of Britannia
DESCRIPTION=Jhelom Graveyard
ID=c_skeleton 4
ID=c_zombie 4
ID=c_spectre 2
ID=c_shade 2
ID=c_wraith 2

[SPAWN spawn_cemeteries_vesper]
CATEGORY=Spawn Groups
SUBSECTION=Cemeteries of Britannia
DESCRIPTION=Vesper Graveyard
ID=c_skeleton 5
ID=c_zombie 5
ID=c_spectre 2
ID=c_wraith 1

[SPAWN spawn_cemeteries_britain]
CATEGORY=Spawn Groups
SUBSECTION=Cemeteries of Britannia
DESCRIPTION=Britain Graveyard
ID=c_skeleton 5
ID=c_zombie 5
ID=c_spectre 2
ID=c_wraith 1

[SPAWN spawn_cemeteries_yew]
CATEGORY=Spawn Groups
SUBSECTION=Cemeteries of Britannia
DESCRIPTION=Yew Graveyard
ID=c_skeleton

[SPAWN spawn_cemeteries_cove]
CATEGORY=Spawn Groups
SUBSECTION=Cemeteries of Britannia
DESCRIPTION=Cove Graveyard
ID=c_skeleton 3
ID=c_zombie 3
ID=c_spectre 2
ID=c_wraith 2
ID=c_shade 2
ID=c_liche 1

[SPAWN spawn_cemeteries_moonglow]
CATEGORY=Spawn Groups
SUBSECTION=Cemeteries of Britannia
DESCRIPTION=Moonglow Graveyard
ID=c_skeleton 3
ID=c_zombie 3
ID=c_spectre 2
ID=c_wraith 2
ID=c_shade 2
ID=c_liche 1


[SPAWN spawn_ants]
CATEGORY=Spawn Groups
SUBSECTION=Monsters
DESCRIPTION=Ants
ID=c_solen_infiltrator_queen_black
ID=c_solen_infiltrator_warrior_black
ID=c_solen_queen_black
ID=c_solen_warrior_black
ID=c_solen_worker_black
ID=c_solen_infiltrator_queen
ID=c_solen_infiltrator_warrior
ID=c_solen_queen
ID=c_solen_warrior
ID=c_solen_worker

[SPAWN spawn_daemons]
CATEGORY=Spawn Groups
SUBSECTION=Monsters
DESCRIPTION=Daemons
ID=c_demon_arcane
ID=c_demon_balron
ID=c_demon_blackgate
ID=c_bone_demon
ID=c_demon
ID=c_demon_chaos
ID=c_demon_ice
ID=c_demon_moloch

[SPAWN spawn_dragons]
CATEGORY=Spawn Groups
SUBSECTION=Monsters
DESCRIPTION=Dragons
ID=c_wyrm_ancient
ID=c_dragon_red
ID=c_dragon
ID=c_drake_red
ID=c_drake
ID=c_dragon_greater
ID=c_serpentine_dragon
ID=c_wyrm_shadow
ID=c_skeletal_dragon
ID=c_wyrm_white
ID=c_dragon_wyvern

[SPAWN spawn_elementals]
CATEGORY=Spawn Groups
SUBSECTION=Monsters
DESCRIPTION=Elementals
ID=c_elemental_air
ID=c_elemental_earth
ID=c_elemental_ore_copper_dull
ID=c_elemental_ore_shadow
ID=c_elemental_ore_copper
ID=c_elemental_ore_bronze
ID=c_elemental_ore_gold
ID=c_elemental_ore_agapite
ID=c_elemental_ore_verite
ID=c_elemental_ore_valorite
ID=c_elemental_fire
ID=c_elemental_water
ID=c_elemental_blood
ID=c_elemental_ice
ID=c_efreet
ID=c_elemental_poison
ID=c_elemental_snow
ID=c_rai_ju
ID=c_kaze_kemono

[SPAWN spawn_gargoyles]
CATEGORY=Spawn Groups
SUBSECTION=Monsters
DESCRIPTION=Gargoyles
ID=c_gargoyle_enslaved
ID=c_gargoyle_fire
ID=c_gargoyle
ID=c_gargoyle_destroyer
ID=c_gargoyle_enforcer
ID=c_gargoyle_stone

[SPAWN spawn_ogres_ettins_trolls]
CATEGORY=Spawn Groups
SUBSECTION=Monsters
DESCRIPTION=Ogres, Ettins & Trolls
ID=c_ogre_lord_arctic
ID=c_ettin
ID=c_frost_troll
ID=c_ogre
ID=c_ogre_lord
ID=c_troll

[SPAWN spawn_orcs]
CATEGORY=Spawn Groups
SUBSECTION=Monsters
DESCRIPTION=Orcs
ID=c_orc
ID=c_orc_bomber
ID=c_orc_brute
ID=c_orc_captain
ID=c_orc_chopper
ID=c_orc_scout
ID=c_orc_lord
ID=c_orc_mage

[SPAWN spawn_terathans]
CATEGORY=Spawn Groups
SUBSECTION=Monsters
DESCRIPTION=Terathans
ID=c_terathan_avenger
ID=c_terathan_drone
ID=c_terathan_matriarch
ID=c_terathan_warrior

[SPAWN spawn_undead]
CATEGORY=Spawn Groups
SUBSECTION=Monsters
DESCRIPTION=Undeads
ID=c_zombie
ID=c_liche
ID=c_spectre
ID=c_skeleton
ID=c_skeleton_knight
ID=c_skeleton_mage
ID=c_mummy
ID=c_liche_lord
ID=c_wraith
ID=c_shade


[SPAWN spawn_all_monsters]
CATEGORY=Spawn Groups
SUBSECTION=Monsters
DESCRIPTION=All Monsters
ID=c_solen_infiltrator_queen_black
ID=c_solen_infiltrator_warrior_black
ID=c_solen_queen_black
ID=c_solen_warrior_black
ID=c_solen_worker_black
ID=c_solen_infiltrator_queen
ID=c_solen_infiltrator_warrior
ID=c_solen_queen
ID=c_solen_warrior
ID=c_solen_worker
ID=c_demon_arcane
ID=c_demon_balron
ID=c_demon_blackgate
ID=c_bone_demon
ID=c_demon
ID=c_demon_chaos
ID=c_demon_ice
ID=c_demon_moloch
ID=c_wyrm_ancient
ID=c_dragon_red
ID=c_dragon
ID=c_drake_red
ID=c_drake
ID=c_dragon_greater
ID=c_serpentine_dragon
ID=c_wyrm_shadow
ID=c_skeletal_dragon
ID=c_wyrm_white
ID=c_dragon_wyvern
ID=c_elemental_air
ID=c_elemental_earth
ID=c_elemental_ore_copper_dull
ID=c_elemental_ore_shadow
ID=c_elemental_ore_copper
ID=c_elemental_ore_bronze
ID=c_elemental_ore_gold
ID=c_elemental_ore_agapite
ID=c_elemental_ore_verite
ID=c_elemental_ore_valorite
ID=c_elemental_fire
ID=c_elemental_water
ID=c_elemental_blood
ID=c_elemental_ice
ID=c_efreet
ID=c_elemental_poison
ID=c_elemental_snow
ID=c_rai_ju
ID=c_kaze_kemono
ID=c_gargoyle_enslaved
ID=c_gargoyle_fire
ID=c_gargoyle
ID=c_gargoyle_destroyer
ID=c_gargoyle_enforcer
ID=c_gargoyle_stone
ID=c_ogre_lord_arctic
ID=c_ettin
ID=c_frost_troll
ID=c_ogre
ID=c_ogre_lord
ID=c_troll
ID=c_orc
ID=c_orc_bomber
ID=c_orc_brute
ID=c_orc_captain
ID=c_orc_chopper
ID=c_orc_scout
ID=c_orc_lord
ID=c_orc_mage
ID=c_terathan_avenger
ID=c_terathan_drone
ID=c_terathan_matriarch
ID=c_terathan_warrior
ID=c_zombie
ID=c_liche
ID=c_spectre
ID=c_skeleton
ID=c_skeleton_knight
ID=c_skeleton_mage
ID=c_mummy
ID=c_liche_lord
ID=c_wraith
ID=c_shade


// Random Spawn, T2A critters included are just alterations to old art (colors, stats). T2A is not needed.
// WEIGHT= need not add up to any special value. purely relative weight
[SPAWN SPAWN_MonstMisc_NoMagic]
CATEGORY=Spawn Groups
SUBSECTION=Monsters
DESCRIPTION=Misc Monsters - No Magic
ID=c_corpser
ID=c_snake_giant
ID=c_spider_giant
ID=c_rat_giant
ID=c_harpy
ID=c_headless
ID=c_mongbat
ID=c_ratman
ID=c_ratman_w_sword
ID=c_ratman_w_mace
ID=c_snake
ID=c_wolf_dire
ID=c_scorpion_giant
ID=c_hellcat
ID=c_hellhound
ID=c_harpy_stone
ID=c_slime
ID=c_reaper

[SPAWN SPAWN_MonstMisc_Magic]
CATEGORY=Spawn Groups
SUBSECTION=Monsters
DESCRIPTION=Misc Monsters - Magic
ID=c_gazer
ID=c_gazer_elder
ID=c_imp

[SPAWN SPAWN_MonstersMiscAll]
CATEGORY=Spawn Groups
SUBSECTION=Monsters
DESCRIPTION=Misc Monsters - All
ID=c_corpser
ID=c_snake_giant
ID=c_spider_giant
ID=c_rat_giant
ID=c_harpy
ID=c_headless
ID=c_mongbat
ID=c_ratman
ID=c_ratman_w_sword
ID=c_ratman_w_mace
ID=c_reaper
ID=c_SNAKE
ID=c_wolf_dire
ID=c_scorpion_giant
ID=c_hellcat
ID=c_hellhound
ID=c_harpy_stone
ID=c_slime
ID=c_gazer
ID=c_gazer_elder
ID=c_imp

[SPAWN SPAWN_Lizardmen]
CATEGORY=Spawn Groups
SUBSECTION=Monsters
DESCRIPTION=Lizard Men
ID=c_lizardman
ID=c_lizardman_mace
ID=c_lizardman_spear

[SPAWN SPAWN_Animals]
CATEGORY=Spawn Groups
SUBSECTION=Animals
DESCRIPTION=All Animals
ID=c_gorilla
ID=c_wisp
ID=horses
ID=c_snake
ID=c_pig
ID=c_pig_big
ID=c_rabbit
ID=c_sheep_woolly
ID=c_goat
ID=c_bear_brown
ID=c_bear_black
ID=c_bear_grizzly
ID=c_panther
ID=c_llama
ID=c_wolf_silver
ID=c_cow_bw
ID=c_cow_brown
ID=c_bull_brown_lt
ID=c_bull_brown_dk
ID=c_doe
ID=c_stag
ID=c_cat
ID=c_dog
ID=c_rat
ID=c_goat_mountain
ID=c_alligator
ID=c_a_jackrabbit
ID=c_leopard_snow
ID=c_wolf_grey
ID=c_wolf_white

[SPAWN SPAWN_Birds]
CATEGORY=Spawn Groups
SUBSECTION=Animals
DESCRIPTION=Birds
ID=c_eagle
ID=c_bird_crow
ID=c_bird_magpie
ID=c_bird_raven
ID=c_bird_tropical

[SPAWN SPAWN_WaterCreatures]
CATEGORY=Spawn Groups
SUBSECTION=Animals
DESCRIPTION=Water Creatures
ID=c_dolphin 10
ID=c_sea_serpent 3
ID=c_sea_monster
ID=c_elemental_water 4

[SPAWN SPAWN_ForestAnimals]
CATEGORY=Spawn Groups
SUBSECTION=Animals
DESCRIPTION=Forest Animals
ID=c_eagle
ID=c_bird 5
ID=c_bear_black
ID=c_pig_big
ID=c_bear_brown
ID=c_cougar
ID=c_wolf_dire
ID=c_wolf_grey
ID=c_wolf_silver
ID=c_bear_grizzly
ID=c_stag 3
ID=c_doe 5
ID=c_a_jackrabbit 2
ID=c_panther
ID=c_rat 3
ID=c_snake 2
ID=c_rabbit 3

[SPAWN SPAWN_FarmAnimals]
CATEGORY=Spawn Groups
SUBSECTION=Animals
DESCRIPTION=Farm Animals
ID=c_CHICKEN 2
ID=c_bull_brown_lt
ID=c_bull_brown_dk
ID=c_cow_bw 2
ID=c_cow_brown 2
ID=c_horse_tan
ID=c_horse_brown_dk
ID=c_sheep_shorn 2
ID=c_PIG 2
ID=c_GOAT 2

[SPAWN SPAWN_JungleCreatures]
CATEGORY=Spawn Groups
SUBSECTION=Animals
DESCRIPTION=Jungle Creatures
ID=c_bird_tropical 5
ID=c_gorilla
ID=c_snake

[SPAWN SPAWN_SwampCreatures]
CATEGORY=Spawn Groups
SUBSECTION=Animals
DESCRIPTION=Swamp Creatures
ID=c_bullfrog
ID=c_rat
ID=c_rat_giant
ID=c_snake 2
ID=c_slime
ID=c_swamp_tentacles
ID=c_alligator 2

[SPAWN SPAWN_Villagers]
CATEGORY=Spawn Groups
SUBSECTION=Humans
DESCRIPTION=Villagers
ID=C_H_BEGGER_F
ID=C_H_BEGGER
ID=C_H_MAYOR_F
ID=C_H_MAYOR
ID=C_H_NOBLE_F
ID=C_H_NOBLE
ID=C_H_PEASANT_F 5
ID=C_H_PEASANT 5
ID=C_H_THIEF_F 2
ID=C_H_THIEF 2
ID=C_H_PRIEST
ID=C_H_PRIESTESS_F
ID=C_H_FIGHTER_F
ID=C_H_FIGHTER
ID=C_H_MERCENARY_F
ID=C_H_MERCENARY
ID=C_H_WARRIOR_F
ID=C_H_WARRIOR
ID=C_H_ACTOR_F
ID=C_H_ACTOR
ID=C_H_ARTIST
ID=C_H_ARTIST_F
ID=C_H_BARD_F
ID=C_H_BARD
ID=C_H_SCULPTOR_F
ID=C_H_SCULPTOR

[SPAWN SPAWN_Brigands]
CATEGORY=Spawn Groups
SUBSECTION=Humans
DESCRIPTION=Brigands
ID=C_H_BRIGAND_F 5
ID=C_H_BRIGAND 5
ID=C_H_EVILMAGE_F 2
ID=C_H_EVILMAGE 2
ID=C_H_THIEF_F 4
ID=C_H_THIEF 4
ID=C_H_GYPSY_F
ID=C_H_GYPSY
ID=C_H_PIRATE_F
ID=C_H_PIRATE

[SPAWN SPAWN_ForestMonsters]
CATEGORY=Spawn Groups
SUBSECTION=Nasties
DESCRIPTION=Forest Monsters
ID=c_ogre 5
ID=c_ettin_w_hammer 5
ID=c_troll 3
ID=c_orc 8
ID=c_orc_captain 3
ID=c_orc_w_club 5
ID=c_orc_mage 2
ID=c_m_mongbat_arboreal 10
ID=c_corpser
ID=c_gazer
ID=c_harpy 3
ID=c_headless 10
ID=c_reaper
ID=c_wisp 5
ID=c_lizardman 3
ID=c_lizardman_mace 3
ID=c_lizardman_spear 3
ID=c_scorpion_giant 5
ID=c_spider_giant 5

[SPAWN SPAWN_SwampMonsters]
CATEGORY=Spawn Groups
SUBSECTION=Nasties
DESCRIPTION=Swamp Monsters
ID=c_lizardman 5
ID=c_lizardman_mace 5
ID=c_lizardman_spear 5
ID=c_swamp_tentacles 3
ID=c_toad_giant 3
ID=c_snake_giant 3
ID=c_alligator 5
ID=c_snake 5
ID=c_rat_giant 5

[SPAWN SPAWN_JungleMonsters]
CATEGORY=Spawn Groups
SUBSECTION=Nasties
DESCRIPTION=Jungle Monsters
ID=c_snake_giant 5
ID=c_m_mongbat_arboreal 10
ID=c_corpser 5
ID=c_snake 8

[SPAWN SPAWN_Alchemists]
CATEGORY=Spawn Groups
SUBSECTION=Shopkeepers
DESCRIPTION=Alchemists
ID=C_H_ALCHEMIST_F
ID=C_H_ALCHEMIST

[SPAWN SPAWN_Weaponsmiths]
CATEGORY=Spawn Groups
SUBSECTION=Shopkeepers
DESCRIPTION=Weaponsmiths
ID=C_H_WEAPONSMITH_BLADE_F
ID=C_H_WEAPONSMITH_BLUNT_F
ID=C_H_WEAPONSMITH_BLADE
ID=C_H_WEAPONSMITH_BLUNT

[SPAWN SPAWN_Tailors]
CATEGORY=Spawn Groups
SUBSECTION=Shopkeepers
DESCRIPTION=Tailors
ID=C_H_TAILOR_F
ID=C_H_TAILOR
ID=C_H_WEAVER_F
ID=C_H_WEAVER

[SPAWN SPAWN_Blacksmiths]
CATEGORY=Spawn Groups
SUBSECTION=Shopkeepers
DESCRIPTION=Blacksmiths
ID=C_H_BLACKSMITH_F 5
ID=C_H_BLACKSMITH 5

[SPAWN SPAWN_Carpenters]
CATEGORY=Spawn Groups
SUBSECTION=Shopkeepers
DESCRIPTION=Carpenters
ID=C_H_CARPENTER_F
ID=C_H_CARPENTER

[SPAWN SPAWN_Vegetable_Sellers]
CATEGORY=Spawn Groups
SUBSECTION=Shopkeepers
DESCRIPTION=Vegetable Sellers
ID=C_H_VEGISELLER_F
ID=C_H_VEGISELLER

[SPAWN SPAWN_Animal_Trainers]
CATEGORY=Spawn Groups
SUBSECTION=Shopkeepers
DESCRIPTION=Animal Trainers
ID=C_H_ANIMALTRAINER_F
ID=C_H_ANIMALTRAINER

[SPAWN SPAWN_Bankers]
CATEGORY=Spawn Groups
SUBSECTION=Shopkeepers
DESCRIPTION=Bankers
ID=C_H_BANKER_F
ID=C_H_BANKER

[SPAWN SPAWN_Beekeepers]
CATEGORY=Spawn Groups
SUBSECTION=Shopkeepers
DESCRIPTION=Beekeepers
ID=C_H_BEEKEEPER_F
ID=C_H_BEEKEEPER

[SPAWN SPAWN_Armourers]
CATEGORY=Spawn Groups
SUBSECTION=Shopkeepers
DESCRIPTION=Armourers
ID=C_H_ARMORER_F
ID=C_H_ARMORER

[SPAWN SPAWN_Butchers]
CATEGORY=Spawn Groups
SUBSECTION=Shopkeepers
DESCRIPTION=Butchers
ID=C_H_BUTCHER_F
ID=C_H_BUTCHER

[SPAWN SPAWN_Mages]
CATEGORY=Spawn Groups
SUBSECTION=Shopkeepers
DESCRIPTION=Mages
ID=C_H_MAGESHOP_F
ID=C_H_MAGESHOP

[SPAWN SPAWN_Bowyers]
CATEGORY=Spawn Groups
SUBSECTION=Shopkeepers
DESCRIPTION=Bowyers
ID=C_H_BOWYER_F
ID=C_H_BOWYER

[SPAWN SPAWN_Provisioners]
CATEGORY=Spawn Groups
SUBSECTION=Shopkeepers
DESCRIPTION=Provisioners
ID=C_H_PROVIS_F
ID=C_H_PROVIS

[SPAWN SPAWN_Architects]
CATEGORY=Spawn Groups
SUBSECTION=Shopkeepers
DESCRIPTION=Architects
ID=C_H_ARCHITECT_F
ID=C_H_ARCHITECT

[SPAWN SPAWN_Cobbler]
CATEGORY=Spawn Groups
SUBSECTION=Shopkeepers
DESCRIPTION=Cobblers
ID=C_H_COBBLER_F
ID=C_H_COBBLER

[SPAWN SPAWN_Tavernkeepers]
CATEGORY=Spawn Groups
SUBSECTION=Shopkeepers
DESCRIPTION=Tavernkeepers
ID=C_H_TAVERNKEEPER_F
ID=C_H_TAVERNKEEPER

[SPAWN SPAWN_Waitstaff]
CATEGORY=Spawn Groups
SUBSECTION=Shopkeepers
DESCRIPTION=Waitstaff
ID=C_H_WAITER
ID=C_H_WAITRESS

[SPAWN SPAWN_Tavernfolk]
CATEGORY=Spawn Groups
SUBSECTION=Shopkeepers
DESCRIPTION=Tavernfolk
ID=C_H_BARD_F
ID=C_H_BARD
ID=C_H_ACTOR_F
ID=C_H_ACTOR
ID=C_H_GAMBLER_F
ID=C_H_GAMBLER
ID=C_H_PEASANT_F
ID=C_H_PEASANT
ID=C_H_MERCENARY_F
ID=C_H_MERCENARY

[SPAWN SPAWN_Cooks]
CATEGORY=Spawn Groups
SUBSECTION=Shopkeepers
DESCRIPTION=Cooks
ID=C_H_BAKER_F
ID=C_H_BAKER
ID=C_H_COOK_F
ID=C_H_COOK

[SPAWN SPAWN_Healers]
CATEGORY=Spawn Groups
SUBSECTION=Shopkeepers
DESCRIPTION=Healers
ID=C_H_HEALER_F
ID=C_H_HEALER

[SPAWN SPAWN_Dockhands]
CATEGORY=Spawn Groups
SUBSECTION=Humans
DESCRIPTION=Dockhands
ID=C_H_SAILOR_F
ID=C_H_SAILOR
ID=C_H_FISHER
ID=C_H_FISHER_F

[SPAWN SPAWN_Innkeepers]
CATEGORY=Spawn Groups
SUBSECTION=Shopkeepers
DESCRIPTION=Innkeepers
ID=C_H_INNKEEPER_F
ID=C_H_INNKEEPER

[SPAWN SPAWN_Shipwrights]
CATEGORY=Spawn Groups
SUBSECTION=Shopkeepers
DESCRIPTION=Shipwrights
ID=C_H_SHIPWRIGHT_F
ID=C_H_SHIPWRIGHT

[SPAWN SPAWN_Cartographers]
CATEGORY=Spawn Groups
SUBSECTION=Shopkeepers
DESCRIPTION=Cartographers
ID=C_H_MAPMAKER_F
ID=C_H_MAPMAKER

[SPAWN SPAWN_Farmers]
CATEGORY=Spawn Groups
SUBSECTION=Humans
DESCRIPTION=Farmers
ID=C_H_FARMER_F
ID=C_H_FARMER

[SPAWN SPAWN_Rangers]
CATEGORY=Spawn Groups
SUBSECTION=Humans
DESCRIPTION=Rangers
ID=C_H_RANGER_F 5
ID=C_H_RANGER 5
ID=C_H_GUILD_RANGER_F
ID=C_H_GUILD_RANGER

[SPAWN SPAWN_Peasants]
CATEGORY=Spawn Groups
SUBSECTION=Humans
DESCRIPTION=Peasants
ID=C_H_PEASANT_F 5
ID=C_H_PEASANT 5
ID=C_H_THIEF_F
ID=C_H_THIEF
ID=C_H_BEGGER_F
ID=C_H_BEGGER

[SPAWN SPAWN_Goblins]
CATEGORY=Spawn Groups
SUBSECTION=Nasties
DESCRIPTION=Goblins
ID=c_goblin_gray 8
ID=c_goblin_green

[SPAWN SPAWN_Performers]
CATEGORY=Spawn Groups
SUBSECTION=Humans
DESCRIPTION=Performers
ID=C_H_ACTOR_F
ID=C_H_ACTOR
ID=C_H_ARTIST
ID=C_H_ARTIST_F
ID=C_H_BARD_F
ID=C_H_BARD

[SPAWN SPAWN_Jewelers]
CATEGORY=Spawn Groups
SUBSECTION=Shopkeepers
DESCRIPTION=Jewelers
ID=C_H_JEWELER_F
ID=C_H_JEWELER

[SPAWN SPAWN_Tinkers]
CATEGORY=Spawn Groups
SUBSECTION=Shopkeepers
DESCRIPTION=Tinkers
ID=C_H_TINKER_F
ID=C_H_TINKER

[SPAWN SPAWN_Mercenaries]
CATEGORY=Spawn Groups
SUBSECTION=Humans
DESCRIPTION=Mercenaries
ID=C_H_FIGHTER_F
ID=C_H_FIGHTER
ID=C_H_MERCENARY_F
ID=C_H_MERCENARY
ID=C_H_PALADIN_F
ID=C_H_PALADIN
ID=C_H_RANGER_F
ID=C_H_RANGER
ID=C_H_WARRIOR_F
ID=C_H_WARRIOR
ID=C_H_WEAPONSTRAINER_F
ID=C_H_WEAPONSTRAINER

[SPAWN SPAWN_Bakers]
CATEGORY=Spawn Groups
SUBSECTION=Shopkeepers
DESCRIPTION=Bakers
ID=C_H_BAKER_F
ID=C_H_BAKER

[SPAWN SPAWN_Tanners]
CATEGORY=Spawn Groups
SUBSECTION=Shopkeepers
DESCRIPTION=Tanners
ID=C_H_TANNER_F 5
ID=C_H_TANNER 5
ID=C_H_FURTRADER_F
ID=C_H_FURTRADER

[SPAWN SPAWN_MaginciaTownMembers]
CATEGORY=Spawn Groups
SUBSECTION=Humans
DESCRIPTION=Magincia Town Members
ID=C_H_MAGINCIA_COUNCIL_F 3
ID=C_H_MAGINCIA_COUNCIL 3
ID=C_H_MAGINCIA_SERVANT_F
ID=C_H_MAGINCIA_SERVANT

[SPAWN SPAWN_Religious]
CATEGORY=Spawn Groups
SUBSECTION=Humans
DESCRIPTION=Religious
ID=C_H_MONK_F
ID=C_H_MONK
ID=C_H_PRIEST
ID=C_H_PRIESTESS_F
ID=C_H_CASHUAL
ID=C_H_CASHUAL_F

[SPAWN SPAWN_Millers]
CATEGORY=Spawn Groups
SUBSECTION=Humans
DESCRIPTION=Millers
ID=C_H_MILLER_F
ID=C_H_MILLER

[SPAWN SPAWN_RatMen]
CATEGORY=Spawn Groups
SUBSECTION=Monsters
DESCRIPTION=RatMen
ID=c_ratman_w_mace
ID=c_ratman
ID=c_ratman_w_sword

[SPAWN SPAWN_Rogues]
CATEGORY=Spawn Groups
SUBSECTION=Humans
DESCRIPTION=Rogues
ID=C_H_PIRATE_F 3
ID=C_H_PIRATE 3
ID=C_H_BRIGAND_F 2
ID=C_H_BRIGAND 2
ID=C_H_THIEF_F 3
ID=C_H_THIEF 3

[SPAWN SPAWN_Fishermen]
CATEGORY=Spawn Groups
SUBSECTION=Shopkeepers
DESCRIPTION=Fishermen
ID=C_H_FISHER
ID=C_H_FISHER_F

[SPAWN SPAWN_CityAnimals]
CATEGORY=Spawn Groups
SUBSECTION=Animals
DESCRIPTION=City Animals
ID=c_bird 5
ID=c_cat 3
ID=c_dog 3
ID=c_rat 2
ID=c_a_rat_sewer

[SPAWN SPAWN_Miners]
CATEGORY=Spawn Groups
SUBSECTION=Humans
DESCRIPTION=Miners
ID=C_H_MINER_F 5
ID=C_H_MINER 5
ID=C_H_GUILD_MINER_F 2
ID=C_H_GUILD_MINER 2

[SPAWN SPAWN_Herbalists]
CATEGORY=Spawn Groups
SUBSECTION=Shopkeepers
DESCRIPTION=Herbalists
ID=C_H_HERBALIST_F
ID=C_H_HERBALIST

[SPAWN SPAWN_Veterinarians]
CATEGORY=Spawn Groups
SUBSECTION=Shopkeepers
DESCRIPTION=Veterinarians
ID=C_H_VET_F
ID=C_H_VET

[SPAWN SPAWN_Guards]
CATEGORY=Spawn Groups
SUBSECTION=Humans
DESCRIPTION=Guards
ID=c_h_GUARD_F
ID=c_h_GUARD

[SPAWN 010011]
DEFNAME=SPAWN_SnowMonsters
CATEGORY=Spawn Groups
SUBSECTION=Nasties
DESCRIPTION=Snow Monsters
ID=c_m_elem_ice
ID=c_m_elem_snow
ID=c_m_ice_serpent
ID=c_m_frostooze
ID=c_m_frostspider
ID=c_m_frost_troll
ID=c_m_frost_ettin

[SPAWN 010012]
DEFNAME=SPAWN_SandMonsters
CATEGORY=Spawn Groups
SUBSECTION=Nasties
DESCRIPTION=Sand Monsters
ID=c_scorpion_giant
ID=c_snake_giant

[EOF]
01-04-2013 08:19 PM
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RE: How to change the Player SkillClass - AmpereJoule - 01-04-2013 08:19 PM

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