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Journeyman
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RE: How to change the Player SkillClass
Sphere version 0.56b.
I never even opened the maps folder.
in C:\Sphere\scripts\maps I have: sphere_map_points0, sphere_map_points0_ml, sphere_map_points1, sphere_map_points2, sphere_map_points3, sphere_map_points4, sphere_map_points5, sphere_map0, sphere_map0_ml, sphere_map1, sphere_map2, sphere_map3, sphere_map4, sphere_map5.
Sphere.ini:
Code:
//****************************************************************************
// SPHERE by : Menasoft 1997-2003
// www.sphereserver.com
// All SPHERE script files and formats are copyright Menasoft & Partners.
// This file may be freely edited for personal use, but may not be distributed
// in whole or in part, in any format without express written permission from
// Menasoft & Partners. All donations and contributions
// become the property of Menasoft & Partners.
//****************************************************************************
///////////////////////////////////////////////////////////////
//////// General Information
///////////////////////////////////////////////////////////////
[SPHERE]
// Name of your Sphere shard
ServName=R P G
// The IP of your server, this will be 127.0.0.1 almost always
ServIP=127.0.0.1
// The port of your server, this is 2593 by default
ServPort=2593
// Admin's contact email
AdminEmail=me@my.email.com
// Web page for this server
URL=www.myshard.com
// GMT offset, from -12 to +12 [London=0, EST=5, etc]
TimeZone=0
// Official staff language
Lang=English
// Start this as a system service on Win2000, XP, NT
NTService=0
// MySql configuration.
//MYSQL=0
//MySqlHost=
//MySqlUser=
//MySqlPassword=
//MySqlDatabase=
///////////////////////////////////////////////////////////////
//////// File Locations
///////////////////////////////////////////////////////////////
// Directory where spheretables.scp is located, from there we will
// load any additional scripts
ScpFiles=scripts/
// Where your sphereworld.scp and spherechars.scp are located
WorldSave=save/
// Where your sphereaccu.scp and sphereacct.scp is located
AcctFiles=accounts/
// Where your UO installation is located. This need: map0.mul, statics0.mul,
// staidx0.mul, multi.mul, multi.idx, hues.mul, tiledata.mul.
// Optional files: verdata.mul, mapX.mul/staticsX.mul/staidxX.mul for higher
// maps support (Malas, etc).
//
// Note that if not set, sphere will scan windows registry to auto-detect it
//MulFiles=mul/
// Where your log files will be saved by sphere
Log=logs/
// To activate ML-sized map #0 uncomment the next line (don't forget to uncomment
// sphere_map0_ml.scp and sphere_map_points0_ml.scp in spheretables.scp if you want
// to use the default areas)
Map0=7168,4096,-1,0,0
// To activate ML-sized map #1 uncomment the next line
Map1=7168,4096,-1,1,1
MAP2=2304,1600,32,2,2
MAP3=2560,2048,32,3,3
MAP4=1448,1448,8,4,4
// To enable the use of MapDif*.mul and StaDif*.mul files, set this to 1.
UseMapDiffs=0
///////////////////////////////////////////////////////////////
//////// World Save Information
///////////////////////////////////////////////////////////////
// How often for Sphere to save your world (minutes)
SavePeriod=20
// How many backup levels to keep. Each level means 7 backups done for it.
// So, 10*7 = 70 backup saves will be storied.
BackupLevels=10
// On would save in the background quietly over a longer period of time, and not interrupt the game
// Off would notify "World save has been initiated" and save faster, but pause the game momentarily
SaveBackground=0
///////////////////////////////////////////////////////////////
//////// Account Management
///////////////////////////////////////////////////////////////
//Code for servers account application process
// 0=Closed, // Closed. Not accepting more.
// 2=Free, // Anyone can just log in and create a full account.
// 3=GuestAuto, // You get to be a guest and are automatically sent email with u're new password.
// 4=GuestTrial, // You get to be a guest til u're accepted for full by an Admin.
// 6=Unspecified, // Not specified.
// To enable auto account you must set this to 2
AccApp=0
// Store password hashed with MD5
Md5Passwords=0
// local ip is assumed to be the admin
LocalIPAdmin=1
// Default number of chars allowed per account (maximum value is 7)
MaxCharsPerAccount=1
// Min time for a char to exist before delete allowed (in seconds)
MinCharDeleteTime=0
// Max number of Guest accounts allowed
GuestsMax=0
// Max login tries for account before a temporary ban (0 is disabled)
MaxAccountLoginTries=0
///////////////////////////////////////////////////////////////
//////// Client Management
///////////////////////////////////////////////////////////////
// What client protocol version used
// Comment out the ClientVersion line to allow any client that is supported.
//ClientVersion=2.0.3
// Set this to 0 to allow login to encrypted clients
UseCrypt=1
// Set this to 1 to allow login to unencrypted clients
UseNoCrypt=0
// Maximum total open connections to server
ClientMax=256
// Maximum open connections to server per IP
ClientMaxIP=16
// Maximum total (not-in-game) connections to server
ConnectingMax=32
// Maximum total simultaneous (not-in-game) connections to server per IP
ConnectingMaxIp=8
// How long logged out clients linger in seconds
ClientLinger=15
// Walk limiting code: buffer size (in tenths of second)
WalkBuffer=75
// Walk limiting code: regen speed (%)
WalkRegen=25
// Only commands issued by this plevel and higher will be logged
CommandLog=0
// Prefix for ingame commands
CommandPrefix=.
// Function to call if client is executing a command to override the default.
//CommandTrigger=f_oncommand
// Use the built in http server
// 0 - disable http server and webpage generation
// 1 - disable http server and enable webpage generation
// 2 - enable http server and webpage generation (default)
UseHttp=0
// Use the OSI AuthID to avoid possible hijack to game server.
UseAuthID=0
// Default setting for all accounts specifying default resdisp.
//AutoResDisp=1
// Default setting for new accounts specifying default priv level
//AutoPrivFlags=010
// Max tooltip (if enabled) to send on each tick (to avoid client flooding)
//MaxTooltipForTick=7
// How often send my hits updates to visible clients (in seconds)
//HitsUpdateRate=1
///////////////////////////////////////////////////////////////
//////// Game Mechanics
///////////////////////////////////////////////////////////////
// Maximum distance to hear char whispering
DistanceWhisper=3
// Maximum distance to hear char talking
DistanceTalk=18
// Maximum distance to hear char yelling
DistanceYell=31
// Do not allow entering under roof being on horse?
MountHeight=0
// Archery does not work if too close (0 = not checked)
ArcheryMinDist=-1
// Maximum Distance for Archery
ArcheryMaxDist=31
// Speed scale factor for weapons
SpeedScaleFactor=15000
// This is the percent of max weight at which stamina is lost half the time
// (200 = no effect)
StaminaLossAtWeight=150
// Weight penalty for running +N% of max carry weight (0 = no effect)
RunningPenalty=50
// Show people joining/leaving the server. 0 disables, 2 enables staff only.
ArriveDepartMsg=1
// Are house and boat keys newbied automatically
AutoNewbieKeys=1
// Maximum number of items allowed in bank
BankMaxItems=9999
// Maximum weight in stones allowed in bank
BankMaxWeight=9999
// If 1 vendors will take gold only from backpack
PayFromPackOnly=0
// Disable weather effects?
NoWeather=0
// Default light level in dungeons
DungeonLight=30
// Day light level 0-30
LightDay=0
// Night light level 0-30
LightNight=30
// Allow manual sector light override?
//AllowLightOverride=1
// Wool Regen Time (in minutes)
WoolGrowthTime=30
// Suppress player speech with 75% of capital letters
SuppressCapitals=0
// Extra combat flags to control the fight (default:0, 0.55i compatible)
// COMBAT_NODIRCHANGE 00001 // Not rotate player when fighting (like was in 0.51a)
// COMBAT_FACECOMBAT 00002 // Allow faced combat only (recommended)
// COMBAT_PREHIT 00004 // allow prehit for close combat. first hit is instant (delay 0.1sec)
// COMBAT_USE_RESISTANCE 00008 // use character props RES* against oldfashioned damage types
// COMBAT_SPECIALDAMAGE 00010 // use character tags TAG.*DAMAGE to apply additional damage
// COMBAT_DCLICKSELF_UNMOUNTS 00020 // unmount horse when dclicking self while in warmode
// COMBAT_ALLOWHITFROMSHIP 00040 // Allow attacking opponents from ships
// COMBAT_OSIDAMAGEMOD 00080 // modify weapon damage OSI-style (taking anatomy, tactics, lumberjacking into account)
// COMBAT_ARCHERYCANMOVE 00100 // firing bow while moving
// COMBAT_STAYINRANGE 00200 // abort attack swing when out of range instead of waiting to come back in range
//
// COMBAT_STACKARMOR 01000 // If a region is covered by more than one armor part, all AR will count
// COMBAT_TARGETTEDHIT 02000 // Allows setting of preferred hit area by TAG.HITPREFERENCE
CombatFlags=00008|00040|00080|00100|00200|01000
// Extra magic flags to control magic/magery behaviour (default:0, 0.55i compatible)
// MAGICF_NODIRCHANGE = 0x0000001 // Not rotate player when casting/targeting
// MAGICF_PRECAST = 0x0000002 // Precasting (cast spell before target prompt)
// MAGICF_IGNOREAR = 0x0000004 // Magic damage ignore ar
// MAGICF_CANHARMSELF = 0x0000008 // Magic can do damage on self
// MAGICF_STACKSTATS = 0x0000010 // Different stat spells don't cancel each other out
// MAGICF_FREEZEONCAST = 0x0000020 // No movement whilst casting
// MAGICF_SUMMONWALKCHECK = 0x0000040 // Summoned creatures should be able to walk on the target location (e.g. water creatures to be summoned on water)
// MAGICF_NOFIELDSOVERWALLS = 0x0000080 // Field spells cannot cross over blocking objects
//MagicFlags=0
// Length of time (in seconds) for a player to choose a target when casting (0 = no timeout)
SpellTimeout=0
// Zero point for sextant coordinates counting
//ZeroPoint=1323,1624,0
// How far from land i can be to take off a ship
MaxShipPlankTeleport=18
///////////////////////////////////////////////////////////////
//////// NPC/Item/Player Management
///////////////////////////////////////////////////////////////
// Distance in tiles before an NPC that's wandered too far from it's home will teleport back
LostNPCTeleport=50
// Whether PCs get a resurrection robe when they get resurrected.
NoResRobe=0
// Time for a NPC corpse to decay mins
CorpseNPCDecay=10
// Time for a player corpse to decay mins
CorpsePlayerDecay=10
// Base decay time in minutes for items
DecayTimer=10
// Put [NPC] tags over chars
CharTags=1
// Flip dropped items
FlipDroppedItems=0
// Set to 1 to allow players to take equipment from their pets' paperdoll
CanUndressPets=1
// Monsters run when scared of death
MonsterFear=0
// Monsters may fight each other
MonsterFight=0
// Percent setting of the all NPC move rate, default 100
MoveRate=100
// Do players receive sounds
GenericSounds=1
// Max number of items to sell to one person at once
VendorMaxSell=20
// Max level npc trainers can go
NPCTrainMax=300
// Percent of own ability npcs can train to
NPCTrainPercent=30
// NPC will not be addressed as "Lord" or such if this is set
// NPCNoFameTitle=0
// Max level of skill trainable on dummies, archery butte ecc..
SkillPracticeMax=500
// Max skill player's will start with on skills they haven't chosen during
// character creation
MaxBaseSkill=0
// If set to 0, the MaxBaseSkill will only apply to skills that the client
// can see in their menu (based on Feature* settings, ResDisp and Client
// Version). If this is set to 1 then players to start with all the skills
// that have been defined.
InitHiddenSkills=0
// Time in seconds for hitpoint regeneration
Regen0=20
// Time in seconds for mana regeneration
Regen1=20
// Time in seconds for stamina regeneration
Regen2=10
// Time in minutes for food regeneration
// 1*60*24 = 1 day of real life time
Regen3=1*60*24
// Speech block associated to players
SpeechSelf=spk_player
// Speech block associated to pets
SpeechPet=spk_pet
//Events related to all NPCs
//EventsPet=your_event
//Events related to all players
//EventsPlayer=your_event
//Events related to all regions
//EventsRegion=your_event
// When player skills/stats goes this times more than skillclass allowed, drop
// them to skillclass level. Setting this to 0 disables the action.
OverSkillMultiply=1
// NPC AI settings
// NPC_AI_PATH 0001 NPC pathfinding
// NPC_AI_FOOD 0002 NPC food search (objects + grass)
// NPC_AI_EXTRA 0004 NPC magics, etc
// NPC_AI_ALWAYSINT 0008 Always be as smart as possible with pathfinding
// NPC_AI_INTFOOD 0010 NPC food search (more intelligent and trusworthy)
// NPC_AI_COMBAT 0040 Look for friends in combat
// NPC_AI_VEND_TIME 0080 vendors closing their shops at nighttime
// NPC_AI_LOOTING 0100 loot corpses an the way
// NPC_AI_MOVEOBSTACLES 0200 if moveable items block my way, try to move them
NPCAI=0004|0040|0100|0200
///////////////////////////////////////////////////////////////
//////// Crime/Murder/Karma/Fame/Guard Settings
///////////////////////////////////////////////////////////////
// Karma when player goes from good to neutral (from -10000 to 10000)
PlayerNeutral=-2000
// Karma when player goes from neutral to evil (from -10000 to 10000)
PlayerEvil=-5000
// How many minutes are criminals flagged for
CriminalTimer=3
// Times a player can snoop before becoming a criminal
SnoopCriminal=20
// Seconds time to decay a murder count (default 8*60*60 is 8 hours)
MurderDecayTime=8*60*60
// Amount of murders before we get title
MurderMinCount=3
// Looting or carving a blue player is a crime
LootingIsaCrime=1
// Flag players criminal for helping criminals?
HelpingCriminalsIsaCrime=1
// How long do guards linger about in minutes
GuardLinger=3
// Will guards kill instantly or follow normal combat rules
GuardsInstantKill=1
// Limits the MAXHITS/MAXMANA/MAXSTAM changes
// STAT_FLAG_NORMAL 0x00 // MAX* status allowed (default)
// STAT_FLAG_DENYMAX 0x01 // MAX* denied
// STAT_FLAG_DENYMAXP 0x02 // .. for players
// STAT_FLAG_DENYMAXN 0x04 // .. for npcs
StatsFlags=00
// Uses the new LoS algorithm
// ADVANCEDLOS_DISABLED 0x00 // Disabled, use the old method
// ADVANCEDLOS_PLAYER 0x01 // Enabled only for players
// ADVANCEDLOS_NPC 0x02 // Enabled only for NPCs
AdvancedLos=0
// Default color settings for characters (name, speech)
ColorNotoGood=063 // blue
ColorNotoGuildSame=044 // green (ally)
ColorNotoCriminal=03b2 // grey (criminal)
ColorNotoNeutral=03b2 // grey (can be attacked)
ColorNotoEvil=026 // red
ColorNotoGuildWar=02b // orange (enemy guild)
ColorNotoDefault=03b2 // grey (if not any other)
// Which notoriety flags do pets inherit from their masters? (default 0)
// Set flags to indicate which notoriety statuses a pet can inherit from its owner.
// NotoGood = 0x01 // blue
// NotoGuildSame = 0x02 // green (ally)
// NotoNeutral = 0x04 // grey (can be attacked)
// NotoCriminal = 0x08 // grey (criminal)
// NotoGuildWar = 0x10 // orange (enemy guild)
// NotoEvil = 0x20 // red
// e.g. "03a" will show pets as criminal/warring/evil/allied when their master has
// one of these statuses, regardless of the pet's true notoriety.
PetsInheritNotoriety=0
///////////////////////////////////////////////////////////////
//////// Server Mechanics
///////////////////////////////////////////////////////////////
// Experimental flags
// Flags for options that affect server behaviour and which might affect compatibility
// See the revisions.txt file for more details on this
// EF_DiagonalWalkCheck = 00000001
// EF_UNICODE = 00000002 // No on Linux
// EF_New_Triggers = 00000008
// EF_Intrinsic_Locals = 00000020
// EF_Item_Strict_Comparison = 00000040
// EF_NewPositionChecks = 00000080 // Do not set while server is running !!!
// EF_WalkCheck = 00000100
// EF_AllowTelnetPacketFilter = 00000200 // Enables packet filtering for telnet connections as well
// EF_Script_Profiler = 00000400
// EF_Size_Optimise = 00000800
// EF_Minimize_Triggers = 00001000 // Minimize trigger calls (use only 0.51 triggers)
// EF_DamageTools = 00002000 // damage tools (and fire @damage on them) while mining or lumberjacking
// EF_PetSlots = 00004000 // INCOMPLETE YET! DO NOT USE until this warning is removed!
// EF_UsePingServer = 00008000 // Enable the experimental Ping Server (for showing pings on the server list, uses UDP port 12000)
// EF_NPCAct_Triggers = 00010000 // Enable @NPCSpecialAction and @NPCAction triggers (mutual exclusive with EF_Minimize_Triggers)
// EF_UseNetworkMultiVersion = 00400000 // Modify EF_UseNetworkMulti so clients prior to 4.0.0 are unaffected (try this if you find EF_UseNetworkMulti negatively affects older clients). - Do not set while server is running !!!
// EF_UseNetworkMulti = 00800000 // Enable optimized network routines (better) - Do not set while server is running !!!
// EF_Specific = 01000000 // Specific behaviour, not completly tested
Experimental=00000
// Option flags
// Flags for options that affect server behaviour but not compatibility
// See the revisions.txt file for more details on this
// OF_Command_Sysmsgs = 00000008 //Shows status of hearall, allshow, allmove... commands after toggling them
// OF_OSIMultiSight = 00000020
// OF_Items_AutoName = 00000040
// OF_FileCommands = 00000080
// OF_NoItemNaming = 00000100
// OF_NoHouseMuteSpeech = 00000200
// OF_Flood_Protection = 00001000
// OF_Buffs = 00002000
// OF_NoPrefix = 00004000 // Add prefix "A" and "An" to itemnames or not
// OF_DyeType = 00008000 // if set allows using i_dye on all t_dye_vat instead of only i_dye_tub
// OF_DrinkIsFood = 00010000 // type T_DRINK will increase FOOD lvl like T_FOOD
// OF_Specific = 01000000 // Specific behaviour, not completly tested
OptionFlags=08|0200
// FeatureT2A, used to control T2A expansion features ( default 03 )
// FEATURE_T2A_UPDATE 01 // Monster and Lost lands
// FEATURE_T2A_CHAT 02 // In game chat
FeatureT2A = 01|02
// FeatureLBR, used to control LBR expansion features ( default 0 )
// FEATURE_LBR_UPDATE 01 // Lbr Monsters
// FEATURE_LBR_SOUND 02 // MP3 instead of MIDI
FeatureLBR = 01
// FeatureAOS, used to control AOS expansion features ( default 0 )
// FEATURE_AOS_UPDATE_A 01 // AOS Monsters, Map
// FEATURE_AOS_UPDATE_B 02 // Tooltip, Fightbook, Necro/paladin on creation, Single/Six char selection screen, Skills, Newer spellbook support
// FEATURE_AOS_POPUP 04 // PopUp Menus
// FEATURE_AOS_DAMAGE 08
FeatureAOS = 01|02|04|08
// FeatureSE, used to control SE expansion features ( default 0 )
// FEATURE_SE_UPDATE 01 // Basic SE features
// FEATURE_SE_NINJASAM 02 // Ninja and Samurai
FeatureSE = 01|02
// FeatureML, used to control ML expansion features ( default 0 )
// FEATURE_ML_UPDATE 01 // Basic ML features
// FEATURE_ML_NINTHAGE 02 // Unlocks ninth age house designer items
FeatureML = 01|02
// FeatureKR, used to control KR expansion features ( default 0 ) (still not complete but usable)
// FEATURE_KR_UPDATE_A 01 // Basic KR features
// FEATURE_KR_UPDATE_B 02 // Basic KR features
FeatureKR = 01|02
// In game effects to turn on and off
// Messages echoed to the server console while in debug mode
// DEBUGF_NPC_EMOTE = 00001
// DEBUGF_ADVANCE_STATS = 00002
// DEBUGF_WALKCODES = 00080 // try the new walk code checking stuff
// DEBUGF_EXP = 00200 // experience gain/loss
// DEBUGF_LEVEL = 00400 // experience level changes
// DEBUGF_SCRIPTS = 00800 // debug flag for scripts
// DEBUGF_LOS = 01000 // debug flag for AdvancedLOS
// DEBUGF_WALK = 02000 // debug flag for new walking check stuff
//DebugFlags=00
// Allow rapid Buy/Sell through Buy/Sell agent
AllowBuySellAgent=0
// Console Hears all that is said on the server
HearAll=1
// Secure mode attempts to ignore errors, protect from accidently shutdowns
Secure=1
// Value from 1 to 32, set sectors inactive when unused to conserve resources
SectorSleep=10
// Disconnect inactive socket in x min
DeadSocketTime=5
// Always force a full garbage collection on save
ForceGarbageCollect=1
// Time before restarting when server appears hung (in seconds)
FreezeRestartTime=60
// Length of the game world minute in real world in seconds
GameMinuteLength=10
// Bit Mask of the subjects you want to log when logging is on
// LOGM_ACCOUNTS 0x00080
// LOGM_SAVE 0x00200 // world save status.
// LOGM_CLIENTS_LOG 0x00400 // all clients as they log in and out.
// LOGM_GM_PAGE 0x00800 // player gm pages.
// LOGM_PLAYER_SPEAK 0x01000 // All that the players say.
// LOGM_GM_CMDS 0x02000 // Log all GM commands.
// LOGM_CHEAT 0x04000 // Probably an exploit !
// LOGM_KILLS 0x08000 // Log player combat results.
// LOGM_HTTP 0x10000
// 0x1ffff // log everything
LogMask=01ec80
// Amount of time to keep map data cached in sec
MapCacheTime=120
// Max NPC chars for a sector to prevent lag
MaxComplexity=32
// Amount of items in one tile so start showing "too many items here"
MaxItemComplexity=25
// Amount of items in one sector to start showing "x items too complex"
MaxSectorComplexity=1024
// Limit the number of cycles the while/for loop can proceed. Setting this to
// zero disables the limitation
MaxLoopTimes=0
// Amount of minutes to call f_onserver_timer (0 disables this, default)
TimerCall=0
// Should sphere record the time it takes to do actions like treating npcs, scripts, clients and such?
// Can be viewed by right clicking the mouse on sphere screen.
Profile=0
///////////////////////////////////////////////////////////////
//////// Magic/Effects Settings
///////////////////////////////////////////////////////////////
// Allow casting while equipped
EquippedCast=1
// Words of power for player using magic
WOPPlayer=1
// Words of power for staff using magic
WOPStaff=1
// Words of power font
//WOPFont=3
// Words of power color
//WOPColor=03B2
// Reagents lost if magic fails
ReagentLossFail=0
// Magic requires reagents
ReagentsRequired=0
// What % of hitpoints players will resurrect with. Note, that if you set this
// too low, people with little STR will have problems resurrecting.
HitPointPercentOnRez=33
// How many % of hits will the character loose when starving. 0 disables
//HitsHungerLoss=0
// Amount of skill of lock picking needed to unlock a magically locked door
MagicUnlockDoor=900
// Teleport effect for GMs and players. Setting 0 disables the effect
TeleportEffectNPC=0372a
TeleportEffectPlayers=0372a
TeleportEffectStaff=03709
TeleportSoundNPC=01fe
TeleportSoundPlayers=01fe
TeleportSoundStaff=01f3
///////////////////////////////////////////////////////////////
//////// Experience and Level system
///////////////////////////////////////////////////////////////
// Enable experience system
ExperienceSystem=0
// Experience system settings:
// 0001 gain experience in combat
// 0002 gain experience in crafts
// 0004 allow experience to go down
// 0008 limit experience decrease by a range witheen a current level
// 0010 auto-init EXP/LEVEL for NPCs if not set in @Create
// 0020 allow trigger @ExpChange
// 0040 allow trigger @ExpLevelChange
ExperienceMode=0001|0002
// If combat experience gain is allowed, use these percents for gaining exp in
// Player versus Monster and Player versus Player combats. Value 0 disables gain.
ExperienceKoefPVM=100
ExperienceKoefPVP=0
// Enable levels system (as a part of experience system)
LevelSystem=0
// Level system settings:
// linear = 0 (each NextLevelAt exp will give a level up)
// double = 1 (you need (NextLevelAt * (level+1)) to get a level up)
LevelMode=1
// Amount of experience to raise to the next level
LevelNextAt=100
///////////////////////////////////////////////////////////////
//////// external program support
///////////////////////////////////////////////////////////////
// TNG
// on Linux do sth like "/srv/www/"
// on Windows do sth. like "C:\foo\bar\"
StripPath=scripts\web\
///////////////////////////////////////////////////////////////
//////// Webpage Settings
///////////////////////////////////////////////////////////////
// Note, that you can catch error codes by creating sphere404.htm and so on
// for all HTTP error codes sphere support.
[WEBPAGE 1]
// Determines what html file is used as base for the status page
WebPageSrc=scripts/web/spherestatusbase.html
// Determines where the status page is saved
WebPageFile=scripts/web/status.html
// In seconds, how often the status file is updated
WebPageUpdate=60
// Required PLevel to view this page (0 = anyone, 6 = admins only)
PLevel=0
///////////////////////////////////////////////////////////////
//////// Abuse Control
///////////////////////////////////////////////////////////////
// Block these ips from the server
// 255 is a wildcard, so 255.255.255.255 disables anyone connecting.
[BlockIP]
//123.34.45.56
//123.45.56.78
///////////////////////////////////////////////////////////////
//////// Connection Information
///////////////////////////////////////////////////////////////
//First line should be the name of your shard (this is what people see when they connect)
//Second line should be the IP of your shard (this is almost always 127.0.0.1)
//Third line should be the port of your shard (this should be whatever ServPort is set to)
//Uncomment next 3 lines below this if you have a router
//First line should be a name different than your shard name above this
//Second line should be your real/external IP (www.whatismyip.com)
//Third line should be the shard port (this should be whatever ServPort is set to)
[SERVERS]
R P G
127.0.0.1
2593
//External
//my.ip.goes.here
//2593
sphere_spawns.scp:
Code:
//****************************************************************************
//SPHERE by : Menasoft ©1997-2007
//www.sphereserver.net
// All SPHERE script files and formats are copyright Menasoft & Partners.
// This file may be freely edited for personal use, but may not be distributed
// in whole or in part, in any format without express written permission from
// Menasoft & Partners. All donations and contributions
// become the property of Menasoft & Partners.
//****************************************************************************
// FILE LAST UPDATED: Lunes, 22 de Marzo de 2010
VERSION=0.56b
[SPAWN spawn_cemeteries_jhelom]
CATEGORY=Spawn Groups
SUBSECTION=Cemeteries of Britannia
DESCRIPTION=Jhelom Graveyard
ID=c_skeleton 4
ID=c_zombie 4
ID=c_spectre 2
ID=c_shade 2
ID=c_wraith 2
[SPAWN spawn_cemeteries_vesper]
CATEGORY=Spawn Groups
SUBSECTION=Cemeteries of Britannia
DESCRIPTION=Vesper Graveyard
ID=c_skeleton 5
ID=c_zombie 5
ID=c_spectre 2
ID=c_wraith 1
[SPAWN spawn_cemeteries_britain]
CATEGORY=Spawn Groups
SUBSECTION=Cemeteries of Britannia
DESCRIPTION=Britain Graveyard
ID=c_skeleton 5
ID=c_zombie 5
ID=c_spectre 2
ID=c_wraith 1
[SPAWN spawn_cemeteries_yew]
CATEGORY=Spawn Groups
SUBSECTION=Cemeteries of Britannia
DESCRIPTION=Yew Graveyard
ID=c_skeleton
[SPAWN spawn_cemeteries_cove]
CATEGORY=Spawn Groups
SUBSECTION=Cemeteries of Britannia
DESCRIPTION=Cove Graveyard
ID=c_skeleton 3
ID=c_zombie 3
ID=c_spectre 2
ID=c_wraith 2
ID=c_shade 2
ID=c_liche 1
[SPAWN spawn_cemeteries_moonglow]
CATEGORY=Spawn Groups
SUBSECTION=Cemeteries of Britannia
DESCRIPTION=Moonglow Graveyard
ID=c_skeleton 3
ID=c_zombie 3
ID=c_spectre 2
ID=c_wraith 2
ID=c_shade 2
ID=c_liche 1
[SPAWN spawn_ants]
CATEGORY=Spawn Groups
SUBSECTION=Monsters
DESCRIPTION=Ants
ID=c_solen_infiltrator_queen_black
ID=c_solen_infiltrator_warrior_black
ID=c_solen_queen_black
ID=c_solen_warrior_black
ID=c_solen_worker_black
ID=c_solen_infiltrator_queen
ID=c_solen_infiltrator_warrior
ID=c_solen_queen
ID=c_solen_warrior
ID=c_solen_worker
[SPAWN spawn_daemons]
CATEGORY=Spawn Groups
SUBSECTION=Monsters
DESCRIPTION=Daemons
ID=c_demon_arcane
ID=c_demon_balron
ID=c_demon_blackgate
ID=c_bone_demon
ID=c_demon
ID=c_demon_chaos
ID=c_demon_ice
ID=c_demon_moloch
[SPAWN spawn_dragons]
CATEGORY=Spawn Groups
SUBSECTION=Monsters
DESCRIPTION=Dragons
ID=c_wyrm_ancient
ID=c_dragon_red
ID=c_dragon
ID=c_drake_red
ID=c_drake
ID=c_dragon_greater
ID=c_serpentine_dragon
ID=c_wyrm_shadow
ID=c_skeletal_dragon
ID=c_wyrm_white
ID=c_dragon_wyvern
[SPAWN spawn_elementals]
CATEGORY=Spawn Groups
SUBSECTION=Monsters
DESCRIPTION=Elementals
ID=c_elemental_air
ID=c_elemental_earth
ID=c_elemental_ore_copper_dull
ID=c_elemental_ore_shadow
ID=c_elemental_ore_copper
ID=c_elemental_ore_bronze
ID=c_elemental_ore_gold
ID=c_elemental_ore_agapite
ID=c_elemental_ore_verite
ID=c_elemental_ore_valorite
ID=c_elemental_fire
ID=c_elemental_water
ID=c_elemental_blood
ID=c_elemental_ice
ID=c_efreet
ID=c_elemental_poison
ID=c_elemental_snow
ID=c_rai_ju
ID=c_kaze_kemono
[SPAWN spawn_gargoyles]
CATEGORY=Spawn Groups
SUBSECTION=Monsters
DESCRIPTION=Gargoyles
ID=c_gargoyle_enslaved
ID=c_gargoyle_fire
ID=c_gargoyle
ID=c_gargoyle_destroyer
ID=c_gargoyle_enforcer
ID=c_gargoyle_stone
[SPAWN spawn_ogres_ettins_trolls]
CATEGORY=Spawn Groups
SUBSECTION=Monsters
DESCRIPTION=Ogres, Ettins & Trolls
ID=c_ogre_lord_arctic
ID=c_ettin
ID=c_frost_troll
ID=c_ogre
ID=c_ogre_lord
ID=c_troll
[SPAWN spawn_orcs]
CATEGORY=Spawn Groups
SUBSECTION=Monsters
DESCRIPTION=Orcs
ID=c_orc
ID=c_orc_bomber
ID=c_orc_brute
ID=c_orc_captain
ID=c_orc_chopper
ID=c_orc_scout
ID=c_orc_lord
ID=c_orc_mage
[SPAWN spawn_terathans]
CATEGORY=Spawn Groups
SUBSECTION=Monsters
DESCRIPTION=Terathans
ID=c_terathan_avenger
ID=c_terathan_drone
ID=c_terathan_matriarch
ID=c_terathan_warrior
[SPAWN spawn_undead]
CATEGORY=Spawn Groups
SUBSECTION=Monsters
DESCRIPTION=Undeads
ID=c_zombie
ID=c_liche
ID=c_spectre
ID=c_skeleton
ID=c_skeleton_knight
ID=c_skeleton_mage
ID=c_mummy
ID=c_liche_lord
ID=c_wraith
ID=c_shade
[SPAWN spawn_all_monsters]
CATEGORY=Spawn Groups
SUBSECTION=Monsters
DESCRIPTION=All Monsters
ID=c_solen_infiltrator_queen_black
ID=c_solen_infiltrator_warrior_black
ID=c_solen_queen_black
ID=c_solen_warrior_black
ID=c_solen_worker_black
ID=c_solen_infiltrator_queen
ID=c_solen_infiltrator_warrior
ID=c_solen_queen
ID=c_solen_warrior
ID=c_solen_worker
ID=c_demon_arcane
ID=c_demon_balron
ID=c_demon_blackgate
ID=c_bone_demon
ID=c_demon
ID=c_demon_chaos
ID=c_demon_ice
ID=c_demon_moloch
ID=c_wyrm_ancient
ID=c_dragon_red
ID=c_dragon
ID=c_drake_red
ID=c_drake
ID=c_dragon_greater
ID=c_serpentine_dragon
ID=c_wyrm_shadow
ID=c_skeletal_dragon
ID=c_wyrm_white
ID=c_dragon_wyvern
ID=c_elemental_air
ID=c_elemental_earth
ID=c_elemental_ore_copper_dull
ID=c_elemental_ore_shadow
ID=c_elemental_ore_copper
ID=c_elemental_ore_bronze
ID=c_elemental_ore_gold
ID=c_elemental_ore_agapite
ID=c_elemental_ore_verite
ID=c_elemental_ore_valorite
ID=c_elemental_fire
ID=c_elemental_water
ID=c_elemental_blood
ID=c_elemental_ice
ID=c_efreet
ID=c_elemental_poison
ID=c_elemental_snow
ID=c_rai_ju
ID=c_kaze_kemono
ID=c_gargoyle_enslaved
ID=c_gargoyle_fire
ID=c_gargoyle
ID=c_gargoyle_destroyer
ID=c_gargoyle_enforcer
ID=c_gargoyle_stone
ID=c_ogre_lord_arctic
ID=c_ettin
ID=c_frost_troll
ID=c_ogre
ID=c_ogre_lord
ID=c_troll
ID=c_orc
ID=c_orc_bomber
ID=c_orc_brute
ID=c_orc_captain
ID=c_orc_chopper
ID=c_orc_scout
ID=c_orc_lord
ID=c_orc_mage
ID=c_terathan_avenger
ID=c_terathan_drone
ID=c_terathan_matriarch
ID=c_terathan_warrior
ID=c_zombie
ID=c_liche
ID=c_spectre
ID=c_skeleton
ID=c_skeleton_knight
ID=c_skeleton_mage
ID=c_mummy
ID=c_liche_lord
ID=c_wraith
ID=c_shade
// Random Spawn, T2A critters included are just alterations to old art (colors, stats). T2A is not needed.
// WEIGHT= need not add up to any special value. purely relative weight
[SPAWN SPAWN_MonstMisc_NoMagic]
CATEGORY=Spawn Groups
SUBSECTION=Monsters
DESCRIPTION=Misc Monsters - No Magic
ID=c_corpser
ID=c_snake_giant
ID=c_spider_giant
ID=c_rat_giant
ID=c_harpy
ID=c_headless
ID=c_mongbat
ID=c_ratman
ID=c_ratman_w_sword
ID=c_ratman_w_mace
ID=c_snake
ID=c_wolf_dire
ID=c_scorpion_giant
ID=c_hellcat
ID=c_hellhound
ID=c_harpy_stone
ID=c_slime
ID=c_reaper
[SPAWN SPAWN_MonstMisc_Magic]
CATEGORY=Spawn Groups
SUBSECTION=Monsters
DESCRIPTION=Misc Monsters - Magic
ID=c_gazer
ID=c_gazer_elder
ID=c_imp
[SPAWN SPAWN_MonstersMiscAll]
CATEGORY=Spawn Groups
SUBSECTION=Monsters
DESCRIPTION=Misc Monsters - All
ID=c_corpser
ID=c_snake_giant
ID=c_spider_giant
ID=c_rat_giant
ID=c_harpy
ID=c_headless
ID=c_mongbat
ID=c_ratman
ID=c_ratman_w_sword
ID=c_ratman_w_mace
ID=c_reaper
ID=c_SNAKE
ID=c_wolf_dire
ID=c_scorpion_giant
ID=c_hellcat
ID=c_hellhound
ID=c_harpy_stone
ID=c_slime
ID=c_gazer
ID=c_gazer_elder
ID=c_imp
[SPAWN SPAWN_Lizardmen]
CATEGORY=Spawn Groups
SUBSECTION=Monsters
DESCRIPTION=Lizard Men
ID=c_lizardman
ID=c_lizardman_mace
ID=c_lizardman_spear
[SPAWN SPAWN_Animals]
CATEGORY=Spawn Groups
SUBSECTION=Animals
DESCRIPTION=All Animals
ID=c_gorilla
ID=c_wisp
ID=horses
ID=c_snake
ID=c_pig
ID=c_pig_big
ID=c_rabbit
ID=c_sheep_woolly
ID=c_goat
ID=c_bear_brown
ID=c_bear_black
ID=c_bear_grizzly
ID=c_panther
ID=c_llama
ID=c_wolf_silver
ID=c_cow_bw
ID=c_cow_brown
ID=c_bull_brown_lt
ID=c_bull_brown_dk
ID=c_doe
ID=c_stag
ID=c_cat
ID=c_dog
ID=c_rat
ID=c_goat_mountain
ID=c_alligator
ID=c_a_jackrabbit
ID=c_leopard_snow
ID=c_wolf_grey
ID=c_wolf_white
[SPAWN SPAWN_Birds]
CATEGORY=Spawn Groups
SUBSECTION=Animals
DESCRIPTION=Birds
ID=c_eagle
ID=c_bird_crow
ID=c_bird_magpie
ID=c_bird_raven
ID=c_bird_tropical
[SPAWN SPAWN_WaterCreatures]
CATEGORY=Spawn Groups
SUBSECTION=Animals
DESCRIPTION=Water Creatures
ID=c_dolphin 10
ID=c_sea_serpent 3
ID=c_sea_monster
ID=c_elemental_water 4
[SPAWN SPAWN_ForestAnimals]
CATEGORY=Spawn Groups
SUBSECTION=Animals
DESCRIPTION=Forest Animals
ID=c_eagle
ID=c_bird 5
ID=c_bear_black
ID=c_pig_big
ID=c_bear_brown
ID=c_cougar
ID=c_wolf_dire
ID=c_wolf_grey
ID=c_wolf_silver
ID=c_bear_grizzly
ID=c_stag 3
ID=c_doe 5
ID=c_a_jackrabbit 2
ID=c_panther
ID=c_rat 3
ID=c_snake 2
ID=c_rabbit 3
[SPAWN SPAWN_FarmAnimals]
CATEGORY=Spawn Groups
SUBSECTION=Animals
DESCRIPTION=Farm Animals
ID=c_CHICKEN 2
ID=c_bull_brown_lt
ID=c_bull_brown_dk
ID=c_cow_bw 2
ID=c_cow_brown 2
ID=c_horse_tan
ID=c_horse_brown_dk
ID=c_sheep_shorn 2
ID=c_PIG 2
ID=c_GOAT 2
[SPAWN SPAWN_JungleCreatures]
CATEGORY=Spawn Groups
SUBSECTION=Animals
DESCRIPTION=Jungle Creatures
ID=c_bird_tropical 5
ID=c_gorilla
ID=c_snake
[SPAWN SPAWN_SwampCreatures]
CATEGORY=Spawn Groups
SUBSECTION=Animals
DESCRIPTION=Swamp Creatures
ID=c_bullfrog
ID=c_rat
ID=c_rat_giant
ID=c_snake 2
ID=c_slime
ID=c_swamp_tentacles
ID=c_alligator 2
[SPAWN SPAWN_Villagers]
CATEGORY=Spawn Groups
SUBSECTION=Humans
DESCRIPTION=Villagers
ID=C_H_BEGGER_F
ID=C_H_BEGGER
ID=C_H_MAYOR_F
ID=C_H_MAYOR
ID=C_H_NOBLE_F
ID=C_H_NOBLE
ID=C_H_PEASANT_F 5
ID=C_H_PEASANT 5
ID=C_H_THIEF_F 2
ID=C_H_THIEF 2
ID=C_H_PRIEST
ID=C_H_PRIESTESS_F
ID=C_H_FIGHTER_F
ID=C_H_FIGHTER
ID=C_H_MERCENARY_F
ID=C_H_MERCENARY
ID=C_H_WARRIOR_F
ID=C_H_WARRIOR
ID=C_H_ACTOR_F
ID=C_H_ACTOR
ID=C_H_ARTIST
ID=C_H_ARTIST_F
ID=C_H_BARD_F
ID=C_H_BARD
ID=C_H_SCULPTOR_F
ID=C_H_SCULPTOR
[SPAWN SPAWN_Brigands]
CATEGORY=Spawn Groups
SUBSECTION=Humans
DESCRIPTION=Brigands
ID=C_H_BRIGAND_F 5
ID=C_H_BRIGAND 5
ID=C_H_EVILMAGE_F 2
ID=C_H_EVILMAGE 2
ID=C_H_THIEF_F 4
ID=C_H_THIEF 4
ID=C_H_GYPSY_F
ID=C_H_GYPSY
ID=C_H_PIRATE_F
ID=C_H_PIRATE
[SPAWN SPAWN_ForestMonsters]
CATEGORY=Spawn Groups
SUBSECTION=Nasties
DESCRIPTION=Forest Monsters
ID=c_ogre 5
ID=c_ettin_w_hammer 5
ID=c_troll 3
ID=c_orc 8
ID=c_orc_captain 3
ID=c_orc_w_club 5
ID=c_orc_mage 2
ID=c_m_mongbat_arboreal 10
ID=c_corpser
ID=c_gazer
ID=c_harpy 3
ID=c_headless 10
ID=c_reaper
ID=c_wisp 5
ID=c_lizardman 3
ID=c_lizardman_mace 3
ID=c_lizardman_spear 3
ID=c_scorpion_giant 5
ID=c_spider_giant 5
[SPAWN SPAWN_SwampMonsters]
CATEGORY=Spawn Groups
SUBSECTION=Nasties
DESCRIPTION=Swamp Monsters
ID=c_lizardman 5
ID=c_lizardman_mace 5
ID=c_lizardman_spear 5
ID=c_swamp_tentacles 3
ID=c_toad_giant 3
ID=c_snake_giant 3
ID=c_alligator 5
ID=c_snake 5
ID=c_rat_giant 5
[SPAWN SPAWN_JungleMonsters]
CATEGORY=Spawn Groups
SUBSECTION=Nasties
DESCRIPTION=Jungle Monsters
ID=c_snake_giant 5
ID=c_m_mongbat_arboreal 10
ID=c_corpser 5
ID=c_snake 8
[SPAWN SPAWN_Alchemists]
CATEGORY=Spawn Groups
SUBSECTION=Shopkeepers
DESCRIPTION=Alchemists
ID=C_H_ALCHEMIST_F
ID=C_H_ALCHEMIST
[SPAWN SPAWN_Weaponsmiths]
CATEGORY=Spawn Groups
SUBSECTION=Shopkeepers
DESCRIPTION=Weaponsmiths
ID=C_H_WEAPONSMITH_BLADE_F
ID=C_H_WEAPONSMITH_BLUNT_F
ID=C_H_WEAPONSMITH_BLADE
ID=C_H_WEAPONSMITH_BLUNT
[SPAWN SPAWN_Tailors]
CATEGORY=Spawn Groups
SUBSECTION=Shopkeepers
DESCRIPTION=Tailors
ID=C_H_TAILOR_F
ID=C_H_TAILOR
ID=C_H_WEAVER_F
ID=C_H_WEAVER
[SPAWN SPAWN_Blacksmiths]
CATEGORY=Spawn Groups
SUBSECTION=Shopkeepers
DESCRIPTION=Blacksmiths
ID=C_H_BLACKSMITH_F 5
ID=C_H_BLACKSMITH 5
[SPAWN SPAWN_Carpenters]
CATEGORY=Spawn Groups
SUBSECTION=Shopkeepers
DESCRIPTION=Carpenters
ID=C_H_CARPENTER_F
ID=C_H_CARPENTER
[SPAWN SPAWN_Vegetable_Sellers]
CATEGORY=Spawn Groups
SUBSECTION=Shopkeepers
DESCRIPTION=Vegetable Sellers
ID=C_H_VEGISELLER_F
ID=C_H_VEGISELLER
[SPAWN SPAWN_Animal_Trainers]
CATEGORY=Spawn Groups
SUBSECTION=Shopkeepers
DESCRIPTION=Animal Trainers
ID=C_H_ANIMALTRAINER_F
ID=C_H_ANIMALTRAINER
[SPAWN SPAWN_Bankers]
CATEGORY=Spawn Groups
SUBSECTION=Shopkeepers
DESCRIPTION=Bankers
ID=C_H_BANKER_F
ID=C_H_BANKER
[SPAWN SPAWN_Beekeepers]
CATEGORY=Spawn Groups
SUBSECTION=Shopkeepers
DESCRIPTION=Beekeepers
ID=C_H_BEEKEEPER_F
ID=C_H_BEEKEEPER
[SPAWN SPAWN_Armourers]
CATEGORY=Spawn Groups
SUBSECTION=Shopkeepers
DESCRIPTION=Armourers
ID=C_H_ARMORER_F
ID=C_H_ARMORER
[SPAWN SPAWN_Butchers]
CATEGORY=Spawn Groups
SUBSECTION=Shopkeepers
DESCRIPTION=Butchers
ID=C_H_BUTCHER_F
ID=C_H_BUTCHER
[SPAWN SPAWN_Mages]
CATEGORY=Spawn Groups
SUBSECTION=Shopkeepers
DESCRIPTION=Mages
ID=C_H_MAGESHOP_F
ID=C_H_MAGESHOP
[SPAWN SPAWN_Bowyers]
CATEGORY=Spawn Groups
SUBSECTION=Shopkeepers
DESCRIPTION=Bowyers
ID=C_H_BOWYER_F
ID=C_H_BOWYER
[SPAWN SPAWN_Provisioners]
CATEGORY=Spawn Groups
SUBSECTION=Shopkeepers
DESCRIPTION=Provisioners
ID=C_H_PROVIS_F
ID=C_H_PROVIS
[SPAWN SPAWN_Architects]
CATEGORY=Spawn Groups
SUBSECTION=Shopkeepers
DESCRIPTION=Architects
ID=C_H_ARCHITECT_F
ID=C_H_ARCHITECT
[SPAWN SPAWN_Cobbler]
CATEGORY=Spawn Groups
SUBSECTION=Shopkeepers
DESCRIPTION=Cobblers
ID=C_H_COBBLER_F
ID=C_H_COBBLER
[SPAWN SPAWN_Tavernkeepers]
CATEGORY=Spawn Groups
SUBSECTION=Shopkeepers
DESCRIPTION=Tavernkeepers
ID=C_H_TAVERNKEEPER_F
ID=C_H_TAVERNKEEPER
[SPAWN SPAWN_Waitstaff]
CATEGORY=Spawn Groups
SUBSECTION=Shopkeepers
DESCRIPTION=Waitstaff
ID=C_H_WAITER
ID=C_H_WAITRESS
[SPAWN SPAWN_Tavernfolk]
CATEGORY=Spawn Groups
SUBSECTION=Shopkeepers
DESCRIPTION=Tavernfolk
ID=C_H_BARD_F
ID=C_H_BARD
ID=C_H_ACTOR_F
ID=C_H_ACTOR
ID=C_H_GAMBLER_F
ID=C_H_GAMBLER
ID=C_H_PEASANT_F
ID=C_H_PEASANT
ID=C_H_MERCENARY_F
ID=C_H_MERCENARY
[SPAWN SPAWN_Cooks]
CATEGORY=Spawn Groups
SUBSECTION=Shopkeepers
DESCRIPTION=Cooks
ID=C_H_BAKER_F
ID=C_H_BAKER
ID=C_H_COOK_F
ID=C_H_COOK
[SPAWN SPAWN_Healers]
CATEGORY=Spawn Groups
SUBSECTION=Shopkeepers
DESCRIPTION=Healers
ID=C_H_HEALER_F
ID=C_H_HEALER
[SPAWN SPAWN_Dockhands]
CATEGORY=Spawn Groups
SUBSECTION=Humans
DESCRIPTION=Dockhands
ID=C_H_SAILOR_F
ID=C_H_SAILOR
ID=C_H_FISHER
ID=C_H_FISHER_F
[SPAWN SPAWN_Innkeepers]
CATEGORY=Spawn Groups
SUBSECTION=Shopkeepers
DESCRIPTION=Innkeepers
ID=C_H_INNKEEPER_F
ID=C_H_INNKEEPER
[SPAWN SPAWN_Shipwrights]
CATEGORY=Spawn Groups
SUBSECTION=Shopkeepers
DESCRIPTION=Shipwrights
ID=C_H_SHIPWRIGHT_F
ID=C_H_SHIPWRIGHT
[SPAWN SPAWN_Cartographers]
CATEGORY=Spawn Groups
SUBSECTION=Shopkeepers
DESCRIPTION=Cartographers
ID=C_H_MAPMAKER_F
ID=C_H_MAPMAKER
[SPAWN SPAWN_Farmers]
CATEGORY=Spawn Groups
SUBSECTION=Humans
DESCRIPTION=Farmers
ID=C_H_FARMER_F
ID=C_H_FARMER
[SPAWN SPAWN_Rangers]
CATEGORY=Spawn Groups
SUBSECTION=Humans
DESCRIPTION=Rangers
ID=C_H_RANGER_F 5
ID=C_H_RANGER 5
ID=C_H_GUILD_RANGER_F
ID=C_H_GUILD_RANGER
[SPAWN SPAWN_Peasants]
CATEGORY=Spawn Groups
SUBSECTION=Humans
DESCRIPTION=Peasants
ID=C_H_PEASANT_F 5
ID=C_H_PEASANT 5
ID=C_H_THIEF_F
ID=C_H_THIEF
ID=C_H_BEGGER_F
ID=C_H_BEGGER
[SPAWN SPAWN_Goblins]
CATEGORY=Spawn Groups
SUBSECTION=Nasties
DESCRIPTION=Goblins
ID=c_goblin_gray 8
ID=c_goblin_green
[SPAWN SPAWN_Performers]
CATEGORY=Spawn Groups
SUBSECTION=Humans
DESCRIPTION=Performers
ID=C_H_ACTOR_F
ID=C_H_ACTOR
ID=C_H_ARTIST
ID=C_H_ARTIST_F
ID=C_H_BARD_F
ID=C_H_BARD
[SPAWN SPAWN_Jewelers]
CATEGORY=Spawn Groups
SUBSECTION=Shopkeepers
DESCRIPTION=Jewelers
ID=C_H_JEWELER_F
ID=C_H_JEWELER
[SPAWN SPAWN_Tinkers]
CATEGORY=Spawn Groups
SUBSECTION=Shopkeepers
DESCRIPTION=Tinkers
ID=C_H_TINKER_F
ID=C_H_TINKER
[SPAWN SPAWN_Mercenaries]
CATEGORY=Spawn Groups
SUBSECTION=Humans
DESCRIPTION=Mercenaries
ID=C_H_FIGHTER_F
ID=C_H_FIGHTER
ID=C_H_MERCENARY_F
ID=C_H_MERCENARY
ID=C_H_PALADIN_F
ID=C_H_PALADIN
ID=C_H_RANGER_F
ID=C_H_RANGER
ID=C_H_WARRIOR_F
ID=C_H_WARRIOR
ID=C_H_WEAPONSTRAINER_F
ID=C_H_WEAPONSTRAINER
[SPAWN SPAWN_Bakers]
CATEGORY=Spawn Groups
SUBSECTION=Shopkeepers
DESCRIPTION=Bakers
ID=C_H_BAKER_F
ID=C_H_BAKER
[SPAWN SPAWN_Tanners]
CATEGORY=Spawn Groups
SUBSECTION=Shopkeepers
DESCRIPTION=Tanners
ID=C_H_TANNER_F 5
ID=C_H_TANNER 5
ID=C_H_FURTRADER_F
ID=C_H_FURTRADER
[SPAWN SPAWN_MaginciaTownMembers]
CATEGORY=Spawn Groups
SUBSECTION=Humans
DESCRIPTION=Magincia Town Members
ID=C_H_MAGINCIA_COUNCIL_F 3
ID=C_H_MAGINCIA_COUNCIL 3
ID=C_H_MAGINCIA_SERVANT_F
ID=C_H_MAGINCIA_SERVANT
[SPAWN SPAWN_Religious]
CATEGORY=Spawn Groups
SUBSECTION=Humans
DESCRIPTION=Religious
ID=C_H_MONK_F
ID=C_H_MONK
ID=C_H_PRIEST
ID=C_H_PRIESTESS_F
ID=C_H_CASHUAL
ID=C_H_CASHUAL_F
[SPAWN SPAWN_Millers]
CATEGORY=Spawn Groups
SUBSECTION=Humans
DESCRIPTION=Millers
ID=C_H_MILLER_F
ID=C_H_MILLER
[SPAWN SPAWN_RatMen]
CATEGORY=Spawn Groups
SUBSECTION=Monsters
DESCRIPTION=RatMen
ID=c_ratman_w_mace
ID=c_ratman
ID=c_ratman_w_sword
[SPAWN SPAWN_Rogues]
CATEGORY=Spawn Groups
SUBSECTION=Humans
DESCRIPTION=Rogues
ID=C_H_PIRATE_F 3
ID=C_H_PIRATE 3
ID=C_H_BRIGAND_F 2
ID=C_H_BRIGAND 2
ID=C_H_THIEF_F 3
ID=C_H_THIEF 3
[SPAWN SPAWN_Fishermen]
CATEGORY=Spawn Groups
SUBSECTION=Shopkeepers
DESCRIPTION=Fishermen
ID=C_H_FISHER
ID=C_H_FISHER_F
[SPAWN SPAWN_CityAnimals]
CATEGORY=Spawn Groups
SUBSECTION=Animals
DESCRIPTION=City Animals
ID=c_bird 5
ID=c_cat 3
ID=c_dog 3
ID=c_rat 2
ID=c_a_rat_sewer
[SPAWN SPAWN_Miners]
CATEGORY=Spawn Groups
SUBSECTION=Humans
DESCRIPTION=Miners
ID=C_H_MINER_F 5
ID=C_H_MINER 5
ID=C_H_GUILD_MINER_F 2
ID=C_H_GUILD_MINER 2
[SPAWN SPAWN_Herbalists]
CATEGORY=Spawn Groups
SUBSECTION=Shopkeepers
DESCRIPTION=Herbalists
ID=C_H_HERBALIST_F
ID=C_H_HERBALIST
[SPAWN SPAWN_Veterinarians]
CATEGORY=Spawn Groups
SUBSECTION=Shopkeepers
DESCRIPTION=Veterinarians
ID=C_H_VET_F
ID=C_H_VET
[SPAWN SPAWN_Guards]
CATEGORY=Spawn Groups
SUBSECTION=Humans
DESCRIPTION=Guards
ID=c_h_GUARD_F
ID=c_h_GUARD
[SPAWN 010011]
DEFNAME=SPAWN_SnowMonsters
CATEGORY=Spawn Groups
SUBSECTION=Nasties
DESCRIPTION=Snow Monsters
ID=c_m_elem_ice
ID=c_m_elem_snow
ID=c_m_ice_serpent
ID=c_m_frostooze
ID=c_m_frostspider
ID=c_m_frost_troll
ID=c_m_frost_ettin
[SPAWN 010012]
DEFNAME=SPAWN_SandMonsters
CATEGORY=Spawn Groups
SUBSECTION=Nasties
DESCRIPTION=Sand Monsters
ID=c_scorpion_giant
ID=c_snake_giant
[EOF]
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