Mordaunt 
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RE: How to change the Player SkillClass
certainly...
Try setting your defs like this, it wont spawn all terrains but at least I will see whats going on:
Code:
[DEFNAME spawner_setting]
gembit_gap 60 //gap between gembits (suggested: water ~200, forest & grass ~75, town & jungle ~50, sand, snow & swamp ~40, dirt ~30, GY 20)
Red_spawn 25 //% chance that a spawn placed with be a monster spawn for said terrain 0 to disable
//If the map you are spawning has dungeons to the left hand of the map set this figure about 100 time after the point the map starts
//0=start spawning at def.gembit_gap +5 tiles from map edge
dungeon_offset 0
//If the map you are spawning has dungeons to the right hand of the map set this figure about 100 tiles from the edge of the map
//(4906 default map) spawning will stop at def.gembit_gap +5 tile from edge of map if dungeon_cutoff is larger than map size.
dungeon_cutoff 4906
//GEMBITS WILL ONLY BE PLACED IF <type>_spawn = 1 for each terrain type listed below.
//Water spawns:
t_water_spawn 0 //Toggle to enable/disable spawning on water
t_water_amount 2 //number to spawn in this area
t_water_spawn_group 0800e //Spawn group to use to populate this type
t_water_min_time 60
t_water_max_time 120
//Land spawn types:
//These spawns cover the various terrain types on land
t_grass_spawn 1 //Toggle to enable/disable spawning on grass
t_grass_amount 10
t_grass_spawn_group 08010
t_grass_spawn_group_red 08007
t_grass_min_time 5
t_grass_max_time 20
t_forest_spawn 1 //Toggle to enable/disable spawning in forest
t_forest_amount 10
t_forest_spawn_group 08010
t_forest_spawn_group_red 08016
t_forest_min_time 5
t_forest_max_time 20
t_dirt_spawn 0 //Toggle to enable/disable spawning on dirt (farm type)
t_dirt_amount 3
t_dirt_spawn_group 08011
t_dirt_min_time 5
t_dirt_max_time 20
t_jungle_spawn 1 //Toggle to enable/disable spawning in jungle
t_jungle_amount 5
t_jungle_spawn_group 08012
t_jungle_spawn_group_red 08018
t_jungle_min_time 5
t_jungle_max_time 20
t_swamp_spawn0 //Toggle to enable/disable spawning in swamp
t_swamp_amount 10
t_swamp_spawn_group 08013
t_swamp_spawn_group_red 08017
t_swamp_min_time 5
t_swamp_max_time 20
t_town_spawn 0 //Toggle to enable/disable town critters affects guarded towns only!
t_town_amount 1 //number to spawn in this area
t_town_spawn_group 08049 //Spawn group to use to populate this type
t_town_min_time 5 //minumum spawn time
t_town_max_time 20 //maximum spawn time
t_snow_spawn 1 //Toggle to enable/disable spawning on snow
t_snow_amount 5 //number to spawn in this area
t_snow_spawn_group 010011 //Spawn group to use to populate this type
t_snow_min_time 5
t_snow_max_time 20
t_sand_spawn 1 //Toggle to enable/disable spawning on sand
t_sand_amount 5
t_sand_spawn_group 010012
t_sand_min_time 5
t_sand_max_time 20
//NEW! GY SPAWNING
t_graveyard_spawn 0 //0=off, 1=weak, 2=strong, 3=all, 4=random
t_graveyard_amount 3
t_graveyard_spawn_group_1 08001 //weak
t_graveyard_spawn_group_2 08002 //strong
t_graveyard_spawn_group_3 08003 //all
t_graveyard_min_time 5
t_graveyard_max_time 20
t_graveyard_roam 18 //roam distance for graveyard creatures to keep them within the vicinity
//Language compatibility. If language is other than english, adjust for translation here
Graveyard_name Graveyard //name for graveyards
Cemetary_name Cemetary //name for cemetaries
//END OF DEF SETTINGS
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01-03-2013 01:25 PM |
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