The following warnings occurred:
Warning [2] Use of undefined constant SAPI_NAME - assumed 'SAPI_NAME' (this will throw an Error in a future version of PHP) - Line: 3388 - File: inc/functions.php PHP 7.4.33-nmm7 (Linux)
File Line Function
/inc/functions.php 3388 errorHandler->error
/showthread.php 116 build_archive_link
Warning [2] Use of undefined constant IN_ARCHIVE - assumed 'IN_ARCHIVE' (this will throw an Error in a future version of PHP) - Line: 3331 - File: inc/functions.php PHP 7.4.33-nmm7 (Linux)
File Line Function
/inc/functions.php 3331 errorHandler->error
/inc/functions.php 3324 build_forum_breadcrumb
/showthread.php 195 build_forum_breadcrumb
Warning [2] Use of undefined constant IN_ARCHIVE - assumed 'IN_ARCHIVE' (this will throw an Error in a future version of PHP) - Line: 3331 - File: inc/functions.php PHP 7.4.33-nmm7 (Linux)
File Line Function
/inc/functions.php 3331 errorHandler->error
/showthread.php 195 build_forum_breadcrumb






Post Reply 
 
Thread Rating:
  • 0 Votes - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
How to change the Player SkillClass
Author Message
AmpereJoule
Journeyman
*

Posts: 59
Likes Given: 7
Likes Received: 0 in 0 posts
Joined: Dec 2012
Reputation: 0



Post: #36
RE: How to change the Player SkillClass
now my "function_spawnbackground.scp" is:

Code:
//GEMBITS WILL ONLY BE PLACED IF <type>_spawn = 1 for each terrain type listed below.
//Water spawns:
t_water_spawn 1 //Toggle to enable/disable spawning on water
t_water_amount 2 //number to spawn in this area
t_water_spawn_group 0800e //Spawn group to use to populate this type
t_water_min_time 60
t_water_max_time 120

//Land spawn types:
//These spawns cover the various terrain types on land
t_grass_spawn 1 //Toggle to enable/disable spawning on grass
t_grass_amount 10
t_grass_spawn_group 08010
t_grass_spawn_group_red 08007
t_grass_min_time 5
t_grass_max_time 20

t_forest_spawn 1 //Toggle to enable/disable spawning in forest
t_forest_amount 10
t_forest_spawn_group 08010
t_forest_spawn_group_red 08016
t_forest_min_time 5
t_forest_max_time 20

t_dirt_spawn 1 //Toggle to enable/disable spawning on dirt (farm type)
t_dirt_amount 3
t_dirt_spawn_group 08011
t_dirt_min_time 5
t_dirt_max_time 20

t_jungle_spawn 1 //Toggle to enable/disable spawning in jungle
t_jungle_amount 5
t_jungle_spawn_group 08012
t_jungle_spawn_group_red 08018
t_jungle_min_time 5
t_jungle_max_time 20

t_swamp_spawn 1 //Toggle to enable/disable spawning in swamp
t_swamp_amount 10
t_swamp_spawn_group 08013
t_swamp_spawn_group_red 08017
t_swamp_min_time 5
t_swamp_max_time 20

t_town_spawn 1 //Toggle to enable/disable town critters affects guarded towns only!
t_town_amount 1 //number to spawn in this area
t_town_spawn_group 08049 //Spawn group to use to populate this type
t_town_min_time 5 //minumum spawn time
t_town_max_time 20 //maximum spawn time

t_snow_spawn 1 //Toggle to enable/disable spawning on snow
t_snow_amount 5 //number to spawn in this area
t_snow_spawn_group 010011 //Spawn group to use to populate this type
t_snow_min_time 5
t_snow_max_time 20

t_sand_spawn 1 //Toggle to enable/disable spawning on sand
t_sand_amount 5
t_sand_spawn_group 010012
t_sand_min_time 5
t_sand_max_time 20

//NEW! GY SPAWNING
t_graveyard_spawn 4 //0=off, 1=weak, 2=strong, 3=all, 4=random
t_graveyard_amount 3
t_graveyard_spawn_group_1 08001 //weak
t_graveyard_spawn_group_2 08002 //strong
t_graveyard_spawn_group_3 08003 //all
t_graveyard_min_time 5
t_graveyard_max_time 20
t_graveyard_roam 18 //roam distance for graveyard creatures to keep them within the vicinity

//Language compatibility.  If language is other than english, adjust for translation here
Graveyard_name Graveyard //name for graveyards
Cemetary_name Cemetary //name for cemetaries

//END OF DEF SETTINGS

and my "sphere_spawns.scp" has the
Code:
[SPAWN 010011]
DEFNAME=SPAWN_SnowMonsters
CATEGORY=Spawn Groups
SUBSECTION=Nasties
DESCRIPTION=Snow Monsters
ID=c_m_elem_ice
ID=c_m_elem_snow
ID=c_m_ice_serpent
ID=c_m_frostooze
ID=c_m_frostspider
ID=c_m_frost_troll
ID=c_m_frost_ettin

[SPAWN 010012]
DEFNAME=SPAWN_SandMonsters
CATEGORY=Spawn Groups
SUBSECTION=Nasties
DESCRIPTION=Sand Monsters
ID=c_scorpion_giant
ID=c_snake_giant
that you made.

and here it is my "sphere.ini":

Code:
// To activate ML-sized map #0 uncomment the next line (don't forget to uncomment
// sphere_map0_ml.scp and sphere_map_points0_ml.scp in spheretables.scp if you want
// to use the default areas)
Map0=7168,4096,-1,0,0

// To activate ML-sized map #1 uncomment the next line
Map1=7168,4096,-1,1,1
MAP2=2304,1600,32,2,2
MAP3=2560,2048,32,3,3
MAP4=1448,1448,8,4,4
MAP5=1280,4096,64,5,5
(This post was last modified: 12-31-2012 12:23 PM by AmpereJoule.)
12-31-2012 12:19 PM
Find all posts by this user Like Post Quote this message in a reply
Post Reply 


Messages In This Thread
RE: How to change the Player SkillClass - AmpereJoule - 12-31-2012 12:19 PM

Forum Jump:


User(s) browsing this thread: 4 Guest(s)