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How to change the Player SkillClass
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AmpereJoule
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Post: #21
RE: How to change the Player SkillClass
(12-18-2012 03:53 AM)RanXerox Wrote:  I think you need a couple things... in the sphere.ini, you need to enable the COMBAT_STACKARMOR and FEATURE_AOS_DAMAGE

You need to set ARMOR=0 (or just comment it out) on all armor and clothes items... instead of using ARMOR, you use TAG.RESPhysical

In a global player and npc event, you use @equip and @unequip triggers to affect MODAR, something like this:

Code:
IF (<TAG0.RESPHYSICAL>)
      SRC.TAG.RESPHYSICAL=<EVAL <SRC.TAG0.RESPHYSICAL> - <TAG0.RESPHYSICAL>>
      SRC.MODAR -= <TAG0.RESPHYSICAL>
      IF (<SRC.TAG0.RESPHYSICAL>==0)
         SRC.TAG.RESPHYSICAL=
         SRC.MODAR=
      ENDIF
   ENDIF


I already have done that, look at how is configured my "sphere.ini":

Code:
...
// Extra combat flags to control the fight (default:0, 0.55i compatible)
// COMBAT_NODIRCHANGE              00001 // Not rotate player when fighting (like was in 0.51a)
// COMBAT_FACECOMBAT               00002 // Allow faced combat only (recommended)
// COMBAT_PREHIT                   00004 // allow prehit for close combat. first hit is instant (delay 0.1sec)
// COMBAT_USE_RESISTANCE           00008 // use character props RES* against oldfashioned damage types
// COMBAT_SPECIALDAMAGE            00010 // use character tags TAG.*DAMAGE to apply additional damage
// COMBAT_DCLICKSELF_UNMOUNTS      00020 // unmount horse when dclicking self while in warmode
// COMBAT_ALLOWHITFROMSHIP         00040 // Allow attacking opponents from ships
// COMBAT_OSIDAMAGEMOD             00080 // modify weapon damage OSI-style (taking anatomy, tactics, lumberjacking into account)
// COMBAT_ARCHERYCANMOVE           00100 // firing bow while moving
// COMBAT_STAYINRANGE              00200 // abort attack swing when out of range instead of waiting to come back in range
//
// COMBAT_STACKARMOR               01000 // If a region is covered by more than one armor part, all AR will count
// COMBAT_TARGETTEDHIT             02000 // Allows setting of preferred hit area by TAG.HITPREFERENCE
CombatFlags=00008|00040|00080|00100|00200|01000

...

// FeatureAOS, used to control AOS expansion features ( default 0 )
// FEATURE_AOS_UPDATE_A         01 // AOS Monsters, Map
// FEATURE_AOS_UPDATE_B         02 // Tooltip, Fightbook, Necro/paladin on creation, Single/Six char selection screen, Skills, Newer spellbook support
// FEATURE_AOS_POPUP            04 // PopUp Menus
// FEATURE_AOS_DAMAGE           08
FeatureAOS = 01|02|04|08
...



And, as it is shown on my video, what I change is "TAG.ResPhysical".
About the "event" part, I really did not understand where do I need to put those lines you typed. :~.
12-18-2012 10:41 AM
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RE: How to change the Player SkillClass - AmpereJoule - 12-18-2012 10:41 AM

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