Lazarus
Master
Posts: 352
Likes Given: 11
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Joined: Jun 2012
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Hybris Ultima Online
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RE: Walls on Dungeon Entrances.
(12-05-2012 09:26 AM)Mordaunt Wrote: They exist in sphere_map_points0.scp under [teleports]
I'd just override them with my own teleport
Code:
ON=@Step
If <whatever>
return 1
else
src.move <coords>
endif
And to finish this [i will try later] the script should be:
FORITEMS 0
IF (<baseid> == i_wall_of_stone_8 )
return 1
ENDIF
ENDFOR
rly?
Just to clarify the post.
-And... I had to delete that teleporters, right?
-How can I make a IF that if IN X pos are there a wall of stone... you can't telep?
Thanks to all!
(This post was last modified: 12-05-2012 10:18 AM by Lazarus.)
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12-05-2012 09:34 AM |
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