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Walls on Dungeon Entrances.
Author Message
Lazarus
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Posts: 352
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Joined: Jun 2012
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Hybris Ultima Online

Post: #11
RE: Walls on Dungeon Entrances.
(12-05-2012 09:26 AM)Mordaunt Wrote:  They exist in sphere_map_points0.scp under [teleports]
I'd just override them with my own teleport

Code:
ON=@Step
If <whatever>
  return 1
else
  src.move <coords>
endif

And to finish this [i will try later] the script should be:


FORITEMS 0
IF (<baseid> == i_wall_of_stone_8 )
return 1
ENDIF
ENDFOR

rly?

Shock Just to clarify the post.


-And... I had to delete that teleporters, right?
-How can I make a IF that if IN X pos are there a wall of stone... you can't telep?

Thanks to all!

[Image: 2hy9q0y.png]
(This post was last modified: 12-05-2012 10:18 AM by Lazarus.)
12-05-2012 09:34 AM
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Messages In This Thread
Walls on Dungeon Entrances. - Lazarus - 12-03-2012, 11:55 PM
RE: Walls on Dungeon Entrances. - ChaveS - 12-04-2012, 03:13 AM
RE: Walls on Dungeon Entrances. - Lazarus - 12-04-2012, 09:24 AM
RE: Walls on Dungeon Entrances. - ChaveS - 12-04-2012, 11:39 AM
RE: Walls on Dungeon Entrances. - Lazarus - 12-04-2012, 05:17 PM
RE: Walls on Dungeon Entrances. - ChaveS - 12-05-2012, 03:22 AM
RE: Walls on Dungeon Entrances. - Lazarus - 12-05-2012, 03:48 AM
RE: Walls on Dungeon Entrances. - Mordaunt - 12-05-2012, 04:04 AM
RE: Walls on Dungeon Entrances. - Lazarus - 12-05-2012, 08:54 AM
RE: Walls on Dungeon Entrances. - Mordaunt - 12-05-2012, 09:26 AM
RE: Walls on Dungeon Entrances. - Lazarus - 12-05-2012 09:34 AM
RE: Walls on Dungeon Entrances. - Mordaunt - 12-05-2012, 10:41 AM
RE: Walls on Dungeon Entrances. - Lazarus - 12-05-2012, 10:58 AM
RE: Walls on Dungeon Entrances. - Mordaunt - 12-05-2012, 11:24 AM
RE: Walls on Dungeon Entrances. - ChaveS - 12-05-2012, 12:50 PM
RE: Walls on Dungeon Entrances. - Lazarus - 12-07-2012, 02:11 AM
RE: Walls on Dungeon Entrances. - Skul - 12-10-2012, 10:38 PM
RE: Walls on Dungeon Entrances. - RanXerox - 12-11-2012, 09:52 AM
RE: Walls on Dungeon Entrances. - Skul - 12-11-2012, 04:40 PM

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