Lazarus
Master
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Joined: Jun 2012
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Hybris Ultima Online
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RE: Walls on Dungeon Entrances.
(12-05-2012 03:22 AM)ChaveS Wrote: adsad
Nope, not working but there's something bad I guess
The first function it's called like the second one. And no one of that has changed. And there's a endif on the sky I had tryied with "changes" but don't works too.
The scripts is this:
[typedef t_dungeon_tile]
on=@step
if <destine_blocktest>
src.sysmessage @,,1 The other side is blocked
move <dtag.moveback>
return 1
endif
[function destine_blockte st] //to test where it is
if !<args>
serv.newitem i_gold
new.attr 090
new.p <morep>
new.destine_blocktest2
return <new.destine_blocktest2>
endif
[function destine_blocktest2]
timerf,0 remove
FORITEMS 0
IF (<baseid> == i_wall_of_stone_8 )
return 1
ENDIF
ENDFOR
// here was a endif
(This post was last modified: 12-05-2012 03:49 AM by Lazarus.)
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12-05-2012 03:48 AM |
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