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Dragon Breathe
Author Message
Skul
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Posts: 413
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Joined: Jun 2012
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Post: #13
RE: Dragon Breathe
I agree, using a seperate @trigger for these npc actions is the best way to go:
Code:
on=@NPCBreath
on=@NPCLaySpiderWeb
on=@NPCThrowFire //fire elementals
on=@NPCThrowStone
on=@NPCDeathCorpseExplode //fired after @deathcorpse

return 0 //default
return 1 //halt default action
default //creature this trigger is placed upon
src //source of fire, stone (the object <argo> is being tossed at if any)
argo //object being used (breath, fire, stone, web)

Edit: Adding these triggers to non-default NPCs, such as @NPCBreath to c_spider_giant will give c_spider_giant dragon-like breathing capability, all these
triggers should enable new behavior to any NPC it is placed upon, for more functional compatibility.

"I ask a question to the answer I already know."

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(This post was last modified: 10-28-2012 04:34 AM by Skul.)
10-28-2012 04:18 AM
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Messages In This Thread
Dragon Breathe - Barnabus - 10-21-2012, 07:47 AM
RE: Dragon Breathe - Shaklaban - 10-21-2012, 10:29 AM
RE: Dragon Breathe - Ben - 10-21-2012, 02:49 PM
RE: Dragon Breathe - Barnabus - 10-21-2012, 11:12 PM
RE: Dragon Breathe - Ben - 10-22-2012, 12:19 AM
RE: Dragon Breathe - Barnabus - 10-22-2012, 12:19 AM
RE: Dragon Breathe - ShiryuX - 10-22-2012, 12:53 AM
RE: Dragon Breathe - Barnabus - 10-22-2012, 01:21 AM
RE: Dragon Breathe - admin phoenix - 10-22-2012, 07:51 PM
RE: Dragon Breathe - Barnabus - 10-22-2012, 08:12 PM
RE: Dragon Breathe - Anarch Cassius - 10-23-2012, 04:52 AM
RE: Dragon Breathe - Barnabus - 10-24-2012, 08:11 AM
RE: Dragon Breathe - Skul - 10-28-2012 04:18 AM

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