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Spells on @gethit
Author Message
Skul
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Posts: 413
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Joined: Jun 2012
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Post: #10
RE: Spells on @gethit
You'll need to set a tag in @spelleffect and read it through @gethit, that's the only way to really store what 'spell' was sent through, here's a quick example:
Code:
on=@spelleffect
if ( <serv.spell.<argn1>.flags> & spellflag_damage )
  tag.spell_argn=<argn1> //store the spell number
endif

on=@gethit
if ( <argn2> & 04 ) //magic damage?
  if (<serv.spell.<tag0.spell_argn>.defname>==s_fireball) //fireball?
    argn1 += <eval <eval <src.magery> *25> /100> //add damage?
  endif
endif

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10-18-2012 07:03 AM
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Messages In This Thread
Spells on @gethit - Lano - 10-16-2012, 06:41 AM
RE: Spells on @gethit - Barnabus - 10-16-2012, 07:08 AM
RE: Spells on @gethit - Lano - 10-16-2012, 05:29 PM
RE: Spells on @gethit - Barnabus - 10-17-2012, 12:13 AM
RE: Spells on @gethit - Lano - 10-17-2012, 03:40 AM
RE: Spells on @gethit - Barnabus - 10-17-2012, 05:57 AM
RE: Spells on @gethit - Lano - 10-17-2012, 05:11 PM
RE: Spells on @gethit - Lano - 10-18-2012, 03:09 AM
RE: Spells on @gethit - Barnabus - 10-18-2012, 05:56 AM
RE: Spells on @gethit - Skul - 10-18-2012 07:03 AM
RE: Spells on @gethit - Barnabus - 10-18-2012, 08:17 AM
RE: Spells on @gethit - Lano - 10-18-2012, 05:01 PM

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