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Edit the chars on login.
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Lazarus
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Joined: Jun 2012
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Hybris Ultima Online

Post: #7
RE: Edit the chars on login.
(10-17-2012 02:16 PM)Rayvolution Wrote:  ModAR = 0 wont do anything to your players if you have no items or scripts that change the player's ModAR away from 0.

ModAR in the most simply terms is your characters base AR rating with no armor what so ever on. I use it for protection-style buffs and what not. It's very handy for giving a player AR values *outside* of armor. But if you're not using it for anything, then setting it to 0 on@Login won't do anything.

I'm a bit confused though, are you just wanting to notify GMs when a player is over the skillcap? If so, what Shaklaban said would work, just have on=@login do the check, if the value it too high generate an item and bounce it to the GM's backpack that notifies him that someone is over the limit.

With more complicated scripting, you could even send a dialog to the player and the GM, informing them of the situation. But that takes a bit more work.

if <skilltotal> > 750
serv.newitem i_deed
new.name=s:<skilltotal> u:<uid>
new.cont=<uid of gms backpack>
endif

this should work ^_^

----

Thanks, and yep, ill use that of modar 0

Thanks again!

[Image: 2hy9q0y.png]
10-17-2012 04:19 PM
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Messages In This Thread
Edit the chars on login. - Lazarus - 10-15-2012, 04:29 PM
RE: Edit the chars on login. - Rayvolution - 10-15-2012, 11:05 PM
RE: Edit the chars on login. - Lazarus - 10-16-2012, 03:55 PM
RE: Edit the chars on login. - Shaklaban - 10-16-2012, 05:18 PM
RE: Edit the chars on login. - Lazarus - 10-17-2012, 11:10 AM
RE: Edit the chars on login. - Rayvolution - 10-17-2012, 02:16 PM
RE: Edit the chars on login. - Lazarus - 10-17-2012 04:19 PM

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