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Spells on @gethit
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Lano
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Post: #5
RE: Spells on @gethit
Okay call me stupid, but i still dont get it, you say:

ON=@SpellEffect
REF1=<SERV.UID.<SRC.UID>> // Caster
REF2=<SERV.UID.<UID>> // Target
// also here in this trigger <ARGN1> is the spell no.
// Here we know the caster the target and the spellno
// do your calculations here get a total, local.DamageTotal
// then carry the damage value across to the GetHit Trigger, for example as a CTAG
REF2.CTAG.A_Mage_Damaged_Me_For=<EVAL <LOCAL.damageTotal>>

Okay, but: ""// do your calculations here get a total, local.DamageTotal"" that still gives me the same problem, where is the dmg from the spell stored? ARGN1 is the spell number, ARGN2 is the spelltype/effect where is the damage stored? how do i calculate that? i have no trouble appliying the dmg to my resist system and making it..well resist it, but i have trouble locating where the dmg a spell gives is stored....

I mean...

ON=@SpellEffect
REF1=<SERV.UID.<SRC.UID>> // Caster
REF2=<SERV.UID.<UID>> // Target
IF (<argn1> == some stupid spell number i wish to add % to resist)
local.damagetotal = <eval <what? not argn1 or argn2? so what?> + <whatever i would like to add or take from that number>
REF2.CTAG.A_Mage_Damaged_Me_For=<EVAL <LOCAL.damageTotal>>
(This post was last modified: 10-17-2012 03:41 AM by Lano.)
10-17-2012 03:40 AM
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Messages In This Thread
Spells on @gethit - Lano - 10-16-2012, 06:41 AM
RE: Spells on @gethit - Barnabus - 10-16-2012, 07:08 AM
RE: Spells on @gethit - Lano - 10-16-2012, 05:29 PM
RE: Spells on @gethit - Barnabus - 10-17-2012, 12:13 AM
RE: Spells on @gethit - Lano - 10-17-2012 03:40 AM
RE: Spells on @gethit - Barnabus - 10-17-2012, 05:57 AM
RE: Spells on @gethit - Lano - 10-17-2012, 05:11 PM
RE: Spells on @gethit - Lano - 10-18-2012, 03:09 AM
RE: Spells on @gethit - Barnabus - 10-18-2012, 05:56 AM
RE: Spells on @gethit - Skul - 10-18-2012, 07:03 AM
RE: Spells on @gethit - Barnabus - 10-18-2012, 08:17 AM
RE: Spells on @gethit - Lano - 10-18-2012, 05:01 PM

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