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Ingame Script Issue (Event)
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Barnabus
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Post: #2
RE: Ingame Script Issue (Event)
If unreachable means invisible, maybe an UPDATE or an UPDATEX on the stone after each use might help?
If unreachable means literally out of reach. Im thinking what size are the players ?

Some Ideas ....
Is the stone flipping?
Does it need updating after use?
Is the stone moving?
Are the players moving while clicking the stone?
Have the character sizes been reduced?
The attributes all set by value make them hard to read and there is none set on i_paintball_stone stone so how about adding ATTR_NEWBIE|ATTR_MOVE_NEVER on its create trigger and seeing what happens ?
(This post was last modified: 10-12-2012 02:23 AM by Barnabus.)
10-12-2012 02:08 AM
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Messages In This Thread
Ingame Script Issue (Event) - dagger4k - 10-08-2012, 06:36 PM
RE: Ingame Script Issue (Event) - Barnabus - 10-12-2012 02:08 AM
RE: Ingame Script Issue (Event) - Skul - 10-12-2012, 05:16 PM

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