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Lights Level's
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Extreme
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SphereCommunity

Post: #8
RE: Lights Level's
(10-02-2012 03:56 AM)Anarch Cassius Wrote:  Let's face, Nightnight was always useless. Unless the player willingly turns on Dark Nights it hardly matter. Also you can just hold down alt or whatever to highlight all items. Like the item counter, it's helpful but doesn't really let them cheat.

So I implemented miss chances in darkness. Now torches and nightsight have a definite use and if someone wants to Razor hack, well THEY can see, but their character still can't and now they don't know how limited their character's vision is.
WHAT A GOOD IDEA!!!!!!!!!!!!!!!!!!
Can I steal your idea? I loved it!

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10-02-2012 05:14 AM
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Messages In This Thread
Lights Level's - Lazarus - 10-01-2012, 09:38 AM
RE: Lights Level's - Mordaunt - 10-01-2012, 10:33 AM
RE: Lights Level's - Rayvolution - 10-01-2012, 10:54 AM
RE: Lights Level's - Skul - 10-01-2012, 11:40 AM
RE: Lights Level's - Lazarus - 10-02-2012, 01:40 AM
RE: Lights Level's - Extreme - 10-02-2012, 01:47 AM
RE: Lights Level's - Anarch Cassius - 10-02-2012, 03:56 AM
RE: Lights Level's - Extreme - 10-02-2012 05:14 AM
RE: Lights Level's - Anarch Cassius - 10-02-2012, 05:33 AM
RE: Lights Level's - Extreme - 10-02-2012, 05:38 AM
RE: Lights Level's - WRWR - 10-02-2012, 06:58 AM
RE: Lights Level's - Lazarus - 10-03-2012, 04:01 AM

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