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Still have Main Threads error :( [last profiles]
Author Message
Skul
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Post: #16
RE: Still have Main Threads error :( [last profiles]
You probably have a spawn gembit there that has a high <amount>, look around at the spawn bits and make sure all of the spawns are at a moderate amount. You should add this code to your i_worldgem_bit item
Code:
on=@item
message <name>
if (<type>==t_spawn_char)
  if (<serv.chardef.<more1>>) || ( <serv.spawn.<more1>>)
    message (Character Spawn: <more1>)
  else
    message (Invalid Spawn Worldgem Bit)
  endif
elseif (<type>==t_spawn_item)
  if (<serv.itemdef.<more1>>) || (<serv.template.<more1>>)
    message (Item Spawn: <more1>)
  else
    message (Invalid Spawn Worldgem Bit)
  endif
endif
message (Amount: <amount> MinDist: <strarg <morep>> MaxDist: <strarg <streat <morep>>> Distance: <strarg <streat <streat <morep>>>>)
return 1

That or you have some invisible items somewhere, either under <p.terrain.z> or high above where someone would not normally notice, or maybe you have some nongen or memory items somewhere. Use this command to see if something is hidden:
Code:
.nuke say x
and nuke the sector, this will not remove any items, it will force the command 'say x' on any item.

"I ask a question to the answer I already know."

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(This post was last modified: 09-29-2012 05:21 AM by Skul.)
09-29-2012 05:20 AM
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RE: Still have Main Threads error :( [last profiles] - Skul - 09-29-2012 05:20 AM

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