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Criminal to the thrower.
Author Message
Lazarus
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Posts: 352
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Joined: Jun 2012
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Hybris Ultima Online

Post: #3
RE: Criminal to the thrower.
(09-27-2012 04:13 AM)Skul Wrote:  store the uid of the 'tosser' somehow, either by linking the explosion (if it's not already linked) and use 'damage' to trigger the default behaviour of the criminal system:
Code:
on=@step
src.damage <damage> 01 <link.uid> //assuming link if the uid of the 'tosser'

I didn't get it Sad
This is a example of the script
Mbe should this help more

Code:
[ITEMDEF i_trampa_prueba] ....
ON=@DClick
if (<src.tag.trampasprueba> == 00)
TARGETG src.sysmessage @055 Donde quieres poner la trampa?
else
src.sysmessage @055 Ya pusiste este tipo de trampa
endif
RETURN 1

ON=@TargOn_Ground
IF !<SRC.CANSEELOS <SRC.TARGP>>
SRC.SYSMESSAGE El objetivo no esta a la vista.
ELSE
SERV.NEWITEM=i_trampa_prueba2
SERV.NEW.ATTR=attr_decay|attr_move_never
SERV.NEW.TIMER=10
[ITEMDEF i_trampa_prueba2]
...
on=@step if !(<src>==<tag.duenioprueba>)
src.sysmessage @0481 Explota la trampa
src.effect 3,i_fx_explode,70,15,0,0
src.damage <damage> 01 <link.tag.duenioprueba.uid>
REMOVE
endif

Thanks anyways!


Lazarus.

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(This post was last modified: 09-28-2012 02:57 AM by Lazarus.)
09-28-2012 02:56 AM
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Messages In This Thread
Criminal to the thrower. - Lazarus - 09-27-2012, 03:50 AM
RE: Criminal to the thrower. - Skul - 09-27-2012, 04:13 AM
RE: Criminal to the thrower. - Lazarus - 09-28-2012 02:56 AM
RE: Criminal to the thrower. - RanXerox - 09-28-2012, 03:31 AM
RE: Criminal to the thrower. - Lazarus - 09-28-2012, 05:17 AM
RE: Criminal to the thrower. - RanXerox - 09-28-2012, 05:22 AM
RE: Criminal to the thrower. - Lazarus - 09-28-2012, 05:24 AM
RE: Criminal to the thrower. - RanXerox - 09-28-2012, 06:03 AM
RE: Criminal to the thrower. - Lazarus - 09-28-2012, 08:29 AM

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