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Random Armour Generator
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RanXerox
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Posts: 550
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Post: #7
RE: Random Armour Generator
Perhaps you are setting the value of the TAG to literally "{1 100}" (since a TAG is a string by nature)... try TAG.LUCK=<R1,100> or maybe <EVAL <R1,100>>
(This post was last modified: 09-26-2012 11:55 PM by RanXerox.)
09-26-2012 11:54 PM
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Messages In This Thread
Random Armour Generator - htid4life - 09-23-2012, 11:06 PM
RE: Random Armour Generator - Extreme - 09-24-2012, 12:19 AM
RE: Random Armour Generator - Skul - 09-24-2012, 12:42 AM
RE: Random Armour Generator - htid4life - 09-26-2012, 09:13 PM
RE: Random Armour Generator - Mordaunt - 09-26-2012, 09:51 PM
RE: Random Armour Generator - htid4life - 09-26-2012, 09:53 PM
RE: Random Armour Generator - RanXerox - 09-26-2012 11:54 PM
RE: Random Armour Generator - htid4life - 09-27-2012, 04:44 AM
RE: Random Armour Generator - Extreme - 10-02-2012, 11:57 PM
RE: Random Armour Generator - Soulless - 01-03-2013, 02:04 PM
RE: Random Armour Generator - htid4life - 01-04-2013, 02:57 AM

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