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Other admin's opinions on this gameplay mechanic.
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Rayvolution
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Aetharia

Post: #7
RE: Other admin's opinions on this gameplay mechanic.
(09-24-2012 08:13 PM)darksun84 Wrote:  I don't like much the idea about dropping keys, because it reduce the "use" of lockpicking skill, no thief no party Confused

Since my servers a PvE server, lockpicking is strictly limited to dungeons, locked loot chests, etc (not player houses, for example). My long term plan was to have a key exist to every locked door in the world, but some keys would be so outrageously rare that you're better off having a lockpicker with you than grinding for keys.

My example for the key to this dungeon I'm working on is more on the "newbie" side of the house, this will probably be my player's first real dungeon. The door will probably be able to lockpick fairly easily at 30.0~ skill and the keys will drop a lot more common that usual.

But in the future I was going to have certain pathways in dungeons locked out, and the key is a random 1 in 50 (or even 1 in 100 or higher) drop chance. But the door can be opened with 70.0, 80.0 or higher lockpicking.

I was also going to incorporate chests randomly "relocking" themselves in dungeons as they slowly restock, and having generic "Any chest in that dungeon" keys. But generally; they would be for lockpickers to open.

I'm all about making it better to be in a party, but making the player capable of playing solo if he wants to. Big Grin

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09-24-2012 11:01 PM
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RE: Other admin's opinions on this gameplay mechanic. - Rayvolution - 09-24-2012 11:01 PM

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