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Vendor Shop HELP
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Skul
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Posts: 413
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Joined: Jun 2012
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Post: #9
RE: Vendor Shop HELP
interesting, return 1 stops most of the default behavior and if you don't halt default behavior then the item is not sent to the layer... I'm guessing:
Code:
act.timerf 1 cont=<argo.findlayer.27>
will do the trick, but it's not the most 'efficient' way to do it, considering the fact a player can prompt the 'buy' list before the timer expires... Is there a reason you want to toss the sold items into layer 27? Seeing as vendors have layers buy, sell, and bought. Why toss it into a seperate layer if it's sold by a player?

On my server i had to toss items 'for sale' by default into the 'items bought' layer to be sold back to players because of the item limit sphere has on the layer.

What is the purpose of tossing the items into layer 27?

"I ask a question to the answer I already know."

Marchadium :: http://www.marchadium.ca/ :: Join us!
09-24-2012 12:57 PM
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Messages In This Thread
Vendor Shop HELP - Extreme - 09-23-2012, 01:03 AM
RE: Vendor Shop HELP - Skul - 09-23-2012, 03:30 AM
RE: Vendor Shop HELP - Extreme - 09-23-2012, 04:34 AM
RE: Vendor Shop HELP - Extreme - 09-24-2012, 12:17 PM
RE: Vendor Shop HELP - Skul - 09-24-2012, 12:28 PM
RE: Vendor Shop HELP - Extreme - 09-24-2012, 12:31 PM
RE: Vendor Shop HELP - Skul - 09-24-2012, 12:42 PM
RE: Vendor Shop HELP - Extreme - 09-24-2012, 12:51 PM
RE: Vendor Shop HELP - Skul - 09-24-2012 12:57 PM
RE: Vendor Shop HELP - Extreme - 09-24-2012, 01:09 PM
RE: Vendor Shop HELP - Skul - 09-24-2012, 02:41 PM
RE: Vendor Shop HELP - Extreme - 09-24-2012, 03:14 PM
RE: Vendor Shop HELP - Skul - 09-24-2012, 03:59 PM
RE: Vendor Shop HELP - Skul - 09-26-2012, 02:13 PM
RE: Vendor Shop HELP - Skul - 09-26-2012, 08:18 PM
RE: Vendor Shop HELP - Extreme - 09-27-2012, 01:22 AM
RE: Vendor Shop HELP - Skul - 09-27-2012, 10:33 AM
RE: Vendor Shop HELP - Extreme - 09-27-2012, 12:36 PM

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