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Other admin's opinions on this gameplay mechanic.
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Rayvolution
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Aetharia

Post: #3
RE: Other admin's opinions on this gameplay mechanic.
That's an interesting concept, I was thinking about having totally-random containers spawn.

Didn't you have problems with containers spawning in "odd" areas, like right smack in the middle of a narrow hallway or in that "one odd spot" that was behind a wall outside the dungeon? That was my main concern for not going that route. But, that was how I was planning reagent spawning in forests and other random items in open areas.

I like your key idea, I actually already had something like that planned for the dungeon I'm currently working on. But instead of for loot, it was for the main door to access the staircase. The bad guys up top have a 1 in 25 chance to drop the key to the stairwell door.

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09-24-2012 11:24 AM
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RE: Other admin's opinions on this gameplay mechanic. - Rayvolution - 09-24-2012 11:24 AM

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