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Other admin's opinions on this gameplay mechanic.
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Rayvolution
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Joined: Jul 2012
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Aetharia

Post: #1
Other admin's opinions on this gameplay mechanic.
I want to add random loot to locked down storage containers in dungeons, cities, everywhere.

The way it'll work:
1. A special spawn gem is placed on top of a container.
2. When the item spawns, a script sticks it in the container that occupies the same space as the spawn gem.
3. A check is done, if the container has over X amount of items (10 or 15) the spawn just deletes the newly generated items.

The random goodies won't be anything really valuable, maybe a potion, some garbage, reagents, a few ingots etc. But.. from a player's perspective, do you foresee players abusing this by "Camping" these storage containers?

My plan is to make the items spawn very, very slowly. About 1 hour between item spawns, so players really won't just sit there and collect look from goodie containers, and the loot won't be anything fabulous anyway. It's more to add life to the world than anything else. Some very, very rare cases a good item will spawn, but generally it's just mid-low junk loot like reagents, a few coins, maybe sometimes jewelry/gems.

[Image: 4_Logo.png]
An MMORPG based on the Ultima Online engine.
Completely Custom Map, GUI, AI, Combat, Skills, Crafts, Art, Music and so much more.
http://aetharia.com - Home of Ambition!
09-24-2012 08:27 AM
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Other admin's opinions on this gameplay mechanic. - Rayvolution - 09-24-2012 08:27 AM

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